raisa's and mike's game concept

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Proposal to Kiasma – The Museum of Contemporary Art in Finland Hybrid Art Work By Mike Pohjola and Raisa Omaheimo Power Pro+ 2007 Power Pro+ 2007

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Hardcore art game design, woo hoo

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Page 1: Raisa's and Mike's game concept

Proposal to Kiasma – The Museum of Contemporary Art in Finland

Hybrid Art WorkBy Mike Pohjola and Raisa Omaheimo

Power Pro+ 2007Power Pro+ 2007

Page 2: Raisa's and Mike's game concept

About the Work

Power Pro+ 2007 is a game-like interactive hybrid that transgresses the borders of feministic media art by juxtaposing the aesthetics of contemporary dance with the participant experience of digital gaming.

Through a stream of virtual challenges, the participant is forced to confront themes as violence and social inequality. These themes are explored through allowing the participants multiple approaches for questions such as animal rights, sexual identity and death.

The work will stick out in the field of both the current game genres and in the field of new media works.

Page 3: Raisa's and Mike's game concept

Context and Discourse

In 1988 the Finnish artist Teemu Mäki video art work: My way – A work in progress. The piece was bought by Kiasma for 20000 Marks (€3500 ).

In the 90 minute video work, there was a 6 second part where the artist killed a kitten with a small axe and ejaculated on the corpse.

After the work's first public performance, Mäki was sued for animal abuse. He was found guilty and fined.

Today the work is stored in Kiasma's archice, but the Museum won't show it publically.

Page 4: Raisa's and Mike's game concept

Power Pro+ 2007: Project Concept

The work is about killing cute and sympathetic creatures with an axe, and ejaculating on their corpses.

On the first level the player character destroys a teddy bear and cums all over it.

As the game progresses, the toy is replaced by cute animals such as cats and squirrels, then human beings, starting from ugly hobos, and moving towards cute babies.

Page 5: Raisa's and Mike's game concept

The Interface

The aim is to deepen the participants experience with the help of tactile and kinesthetic interface with the help of modern game design technology. The interface consists of motion-detecting remotes of Wii-console by Nintendo.

The remote is used both as an axe and as a penis.

Page 6: Raisa's and Mike's game concept

Evolution: Game Levels

Teddy bear

Page 7: Raisa's and Mike's game concept

Evolution: Game Levels

Teddy bear

Gold Fish

Page 8: Raisa's and Mike's game concept

Evolution: Game Levels

Teddy bear

Squirrel

Gold Fish

Page 9: Raisa's and Mike's game concept

Evolution: Game Levels

Kitten

Teddy bear

Squirrel

Gold Fish

Page 10: Raisa's and Mike's game concept

Evolution: Game Levels

Kitten

Teddy bear

Squirrel

Gold Fish

Big Dog

Page 11: Raisa's and Mike's game concept

Evolution: Game Levels

Kitten

Teddy bear

Old Hobo

Squirrel

Gold Fish

Big Dog

Page 12: Raisa's and Mike's game concept

Evolution: Game Levels

Kitten

Teddy bear

Old Hobo

Squirrel

Gold Fish

Big Dog

Teen Age Immigrant

Page 13: Raisa's and Mike's game concept

Evolution: Game Levels

Wounded Soldier

Kitten

Teddy bear

Old Hobo

Squirrel

Gold Fish

Big Dog

Teen Age Immigrant

Page 14: Raisa's and Mike's game concept

Evolution: Game Levels

Wounded Soldier

Kitten

Teddy bear

Old Hobo

Pregnant woman

Squirrel

Gold Fish

Big Dog

Teen Age Immigrant

Page 15: Raisa's and Mike's game concept

Evolution: Game Levels

Wounded Soldier

Kitten

Teddy bear

Old Hobo

Pregnant woman

Toddler

Squirrel

Gold Fish

Big Dog

Teen Age Immigrant

Page 16: Raisa's and Mike's game concept

Evolution: Game Levels

Wounded Soldier

Baby

Kitten

Teddy bear

Old Hobo

Pregnant woman

Toddler

Squirrel

Gold Fish

Big Dog

Teen Age Immigrant

Page 17: Raisa's and Mike's game concept

Conclusions: Feedback

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