rayman
TRANSCRIPT
Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer Games
Game Title Rayman Origins
Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements
Setting The setting is in a jungle on top of a tree with a small part of the cut scene happening underground
To make the sounds of a rainforest the people who have created the cut scene used recordings of tropical birds and some pipe sounds. To create the setting of being underground
Mood The mood is supposed to be a laidback and relaxed mood to begin with which switches back and forth to an aggravated mood and ends in a slapstick fight
Too set the lazy mood they use recordings of people snoring and a sound of what seems like someone biting an apple. To make the angry cartoonish screams of the old woman I think they recorded someone yelling and made the pith extremely high. Lastly in the fight scene many sound effects are used such as the sound of a frying pan being hit and the sound of something being smacked.
Game genre This cut scene doesn’t really establish the genre which is a platformer however it does establish that there is some combat elements to the game
To create fight sounds they could have recorded pans banging together and the sound of a character being hit could be someone hitting something and the changing the pitch and adding in effect
Narrative The narrative is that Rayman and his friends are relaxing on top of a tree which disturbs some old woman who lives under them, the woman becomes aggravated and gets a bunch of monsters to attack them
To show the movement of scenes the sound changes from one feeling to another and a wind sound effect is used to make it sound like the camera is moving. For the wind they could have blown into a microphone or possibly held it out in
Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer Games
a windy area. For the change of places they could have just added a modifier to change all the sounds to make it seem like they had entered a new area such as a lower pitch or a slower playback.