makerspaces in education

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Value of Constructivism and Constructionism Learning Theory: Constructivism

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Page 1: Makerspaces in Education

Value of Constructivism and Constructionism

Learning Theory:

Constructivism

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Computational Thinking

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PD Design Thinking Activity Instructions

1. Form groups of 3 people.

2. Introduce the Activity.

3. 5 Minutes for Brainstorming.

4. 15 minutes for Prototyping.

5. Share prototypes at your table.

6. Reflect.

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Retrieved from: https://joeyaquino.files.wordpress.com/2012/05/hex_design-1.jpeg

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Design Thinking Activity Suggested Materials List

Rubber Band

Paper Clips

Binder Clips

Straws

Index Cards

Prompt: Give participants a task with constraints. For example,

create a way to transport water.

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● Open with Design Activity - paper bag activity (EMS)

■ Materials to bring for paper bags and 3 other materials

○ Generate follow up questions

■ Value of the activity?

■ Value to your students?

■ Help with them understand reflection and value of reflection?

○ Ideas for client needs (might be a later conversation)

● Overview - meaty part

○ Approach to design and teaching design; Pedagogy

○ Solving global/community needs; innovative student projects; Students as self-directed,

purposeful and active learners; design thinking

Example Agenda when doing activity with your faculty

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Reflection on the activity with your team:

Does your design solve the problem?

If you think your design will work, what might go wrong?

If you think your design might fail, what might you do to

adjust your project?

What was your process in creating a solution?

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Reflect as an Educator

What is the value of the activity?

What is the value to your students?

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Makerspaces &

Engineering Class

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John Dewey Quote:

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Dissertation Research Preview

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3 Most

Essential

Materials in a

Makerspace

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Knowing what you know now, if you could change

one thing about your Makerspace, what would it be?

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References

❖ Ackermann, Edith K. (2004). Constructing Knowledge And Transforming The world, A learning zone of one's own:

Sharing representations and flow in collaborative learning environments [M. Tokoro and L.Steels (Eds.). Amsterdam,

Berlin, Oxford, Tokyo, Washington, DC. IOS Press, 2004. Part 1. Chapter 2. pp. 15-37.

❖ Halverson, E. R., & Sheridan, K. (2014). The maker movement in education.Harvard Educational Review, 84(4), 495-

504.

❖ Peppler, K., A. Maltese, A. Keune, S. Change, and L. Regalla, 2015, The Maker Ed Open Portfolio Project: Survey of

Makerspaces, Part I, Research Brief Series, Indiana University.

❖ Resnick, M., 1998, Technologies for lifelong kindergarten, Educational Technology Research and Development, p.

43-55.

❖ Wiseman, J. (2015). Innovative Minecraft design scoops junior award at competition in Minchinhampton. Stroud

News and Journal. Retrieved from

http://www.stroudnewsandjournal.co.uk/news/12980355.Innovative_Minecraft_design_scoops_junior_award_at_com

petition_in_Minchinhampton/

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