recruiting and developing humanre source in game studio

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Recruiting and Developing Human Resources In A Game Studio Trương Danh Thanh Tú VNG

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Page 1: Recruiting and developing humanre source in game studio

Recruiting and Developing Human Resources In A

Game Studio

Trương Danh Thanh TúVNG

Page 2: Recruiting and developing humanre source in game studio

Appropriate for everyone.

(Including internal and external game makers.)

Page 3: Recruiting and developing humanre source in game studio

To be successful at managing a game studio team sometimes seems as ambitious as the Vietnamese football team winning the World Cup championship.

Page 4: Recruiting and developing humanre source in game studio

How does one establish training and developing strategies?

Page 5: Recruiting and developing humanre source in game studio

Determine theories,

conceptions, mission, and aims

that the organization parsner.

Page 6: Recruiting and developing humanre source in game studio

Find a “Good employee” to do work.

Page 7: Recruiting and developing humanre source in game studio

A “Good employee” is the

staff who is aligned with the

member mission and aim of the

organization.

Page 8: Recruiting and developing humanre source in game studio

4 main points of talent

• Embracing challenges

• Never give up: Always set stretching/ ambitious goals, find proper ways to win in any circumstances.

• Having appropriate behavior• Learn new things: always apply new

skills and knowledge into daily jobs.

Page 9: Recruiting and developing humanre source in game studio

Development Route

Researching ScreeningMake

challengesReady go Speed up

Flying spread

Reviewing and

Testing

Page 10: Recruiting and developing humanre source in game studio

When do we move to the next stage?

CO

MP

EN

TE

NC

Y/C

OR

E V

AL

UE

S

Ex

ce

pti

on

al

4 7 9E

ffe

cti

ve

2 6 8

Imp

rove

me

nt

Re

qu

ire

d

1 3 5

Does not Meet Expectation

Meets

Expectations

Exceeded

Expectations

KPI

Page 11: Recruiting and developing humanre source in game studio

When do we move to the next stage?

CO

MP

EN

TE

NC

Y/C

OR

E V

AL

UE

S

Ex

ce

pti

on

al

Meet expectation

Potential Promote

Eff

ecti

ve

Improve moreMeet

expectationPotential

Imp

rove

me

nt

Re

qu

ire

d

Change immediately

Improve moreMeet

expectation

Does not Meet Expectation

Meets

Expectations

Exceeded

Expectations

KPI

Page 12: Recruiting and developing humanre source in game studio

Development Route

Researching ScreeningMake

challengesReady go Speed up

Flying spread

Reviewing and

Testing

-12 months 0 month 2 months 10 months 12 months 24 months 6 months

Page 13: Recruiting and developing humanre source in game studio

Development Route

Researching ScreeningMake

challengesReady go Speed up

Flying spread

Reviewing and

Testing

-12 months 0 month 2 months 10 months 12 months 24 months 6 months

Page 14: Recruiting and developing humanre source in game studio

Applying Human Resources

• Applying in macro perspective: whole team

• Applying in micro perspective: each position

Page 15: Recruiting and developing humanre source in game studio

Who is the person in charge?

• Are the HR Employees?

OR• Are the Line Managers?

Page 16: Recruiting and developing humanre source in game studio

Practice to the real work environment. Is it necessary

to do 100% of the whole things above?

Page 17: Recruiting and developing humanre source in game studio

How do you apply this from your personal perspective?

Page 18: Recruiting and developing humanre source in game studio
Page 19: Recruiting and developing humanre source in game studio

Researching: Access to the candidates

• Be aware of exactly where and how we do go.

• Available positions.

• Job requirements.

Page 20: Recruiting and developing humanre source in game studio

Screening: Recruitment

• Analyzing accurately the characteristic of candidates (1)

• Recruitment planning and Interviewing (2)

• Evaluating and learning from experiences (3)

Page 21: Recruiting and developing humanre source in game studio

Challenges: Comprehensive

understanding about candidates

• More detailed understanding of character and quality.

• Know well about the extensive expertise.

• Develop profile of the evolution of the “3 circles” principle.

Page 22: Recruiting and developing humanre source in game studio

Examples- Studying Marketing

- Have working experiences in Community: Admin

forum.

- Do not have more skills in Design but play many kinds

of games.

- Good communication and dynamic

- Interest in Social Networking Sites like Facebook,

ZingMe.

- Writing skills are really good.

- Studied and know basically about Web design.

Page 23: Recruiting and developing humanre source in game studio

Ready go...and….Speed up

Page 24: Recruiting and developing humanre source in game studio

The tracking tool

• Core values chart

• Capacity map

• Table of tracking performance ( KPI – Key Performance Indicators)

Page 25: Recruiting and developing humanre source in game studio

Development Chart

Page 26: Recruiting and developing humanre source in game studio

Development Chart

Page 27: Recruiting and developing humanre source in game studio

Flying spread

Create limited free space to flying

Page 28: Recruiting and developing humanre source in game studio

Core values

Page 29: Recruiting and developing humanre source in game studio

Core values: Personal vs Team

Page 30: Recruiting and developing humanre source in game studio

Capacity map

Work skillGeneral knowledgeMarket knowledgeDesign skills

Work skill

General knowledge

Market knowledge

Design skills

AuthorityDocument NameDateContent

Evaluating the capacity level and 6 cores value by own

Work skillGeneral knowledgeMarket knowledgeDesign skills

SymbolAddl Edit Delete

Version Date Authority RemarkA-M-D