redefining “casual” gaming: a game of thrones ascent postmortem

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Redefining “Casual” Gaming: A Game of Thrones Ascent Postmortem Jon Radoff casual connect usa 2013 San Francisco – July 30, 2013

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Redefining “Casual” Gaming: A Game of Thrones Ascent Postmortem. Jon Radoff c asual connect usa 2013 San Francisco – July 30, 2013. Vision. To transport the fans of the world’s most engaging universes into social and mobile entertainment systems. Launched end of Feb, 2013 - PowerPoint PPT Presentation

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Page 1: Redefining “Casual” Gaming:  A Game  of Thrones  Ascent  Postmortem

Redefining “Casual” Gaming: A Game of Thrones Ascent Postmortem

Jon Radoffcasual connect usa 2013

San Francisco – July 30, 2013

Page 2: Redefining “Casual” Gaming:  A Game  of Thrones  Ascent  Postmortem

VisionTo transport the fans of the world’s most engaging universes into social and mobile entertainment systems.

Page 3: Redefining “Casual” Gaming:  A Game  of Thrones  Ascent  Postmortem

• Launched end of Feb, 2013• Approaching 2 million installs

(July 2013)• CPI: around $0.01/user to date

Page 4: Redefining “Casual” Gaming:  A Game  of Thrones  Ascent  Postmortem

Who built Game of Thrones Ascent?

Jon Radoff – founder of multiple Internet and entertainment startups, ad networks, analytics, infrastructure, etc.

100% in-house team with background building MMO, AAA and “casual” titles (Star Wars the Old Republic, Mass Effect, Bioshock, Zoo Tycoon, Adventure World, CafeVille)

Page 5: Redefining “Casual” Gaming:  A Game  of Thrones  Ascent  Postmortem

Social Games 1.0 – 2008-2012

Distribution: Social Networks

Customer Acquisition: Social channels & advertising

Key Competitive Advantages: rapid duplication, analytics platforms, cross-promotional networks

Economic Model: cheap product development, huge marketing/advertising outlay

Social Games 2.0 –2013+

Distribution: Social Networks along with tablets and mobile devices.

Customer Acquisition: large fan-bases, media partnerships

Key Competitive Advantages: higher production values, licenses/franchises

Economic Model: larger product investments; more capital-efficient acquisition

Page 6: Redefining “Casual” Gaming:  A Game  of Thrones  Ascent  Postmortem

Gameplay features in Game of Thrones Ascent

• Resource management• Town development• Crafting hierarchy• Alliances• Player vs. Player• Episodic content tie-ins

Page 7: Redefining “Casual” Gaming:  A Game  of Thrones  Ascent  Postmortem

Gameplay features in Game of Thrones Ascent

• Dialog-driven quests• Alignment• Social interactions via

quests

Page 8: Redefining “Casual” Gaming:  A Game  of Thrones  Ascent  Postmortem

Is this “midcore” gaming?

Page 9: Redefining “Casual” Gaming:  A Game  of Thrones  Ascent  Postmortem

Jon’s definition of midcore gaming:

A way of bundling the natural evolution of the current casual game market in a way that it is understandable to investors and executives.

Page 10: Redefining “Casual” Gaming:  A Game  of Thrones  Ascent  Postmortem

In other words, “midcore” isn’t a market in the usual definition.

Page 11: Redefining “Casual” Gaming:  A Game  of Thrones  Ascent  Postmortem

All media markets evolve….

Page 12: Redefining “Casual” Gaming:  A Game  of Thrones  Ascent  Postmortem

Television has grown more complex over time:

Source: Everything Bad is Good for You, Steven Johnson, 2005

Page 13: Redefining “Casual” Gaming:  A Game  of Thrones  Ascent  Postmortem

Game of Thrones itself is an example of how the mass market is receptive to fantasy themes when packaged with sophisticated, character-driven storytelling.

So-called “Midcore Games” are this trend happening in the casual games market.

Page 14: Redefining “Casual” Gaming:  A Game  of Thrones  Ascent  Postmortem

Evolutionary Gameplay Motivations

Page 15: Redefining “Casual” Gaming:  A Game  of Thrones  Ascent  Postmortem

Another trend: proliferation of media consumption devicesand the emergence of “second screen” applications”

Photo credit: Flickr / David Jones

Page 16: Redefining “Casual” Gaming:  A Game  of Thrones  Ascent  Postmortem

Second Screen is good for information-rich media where accessing alternate views and information augments the viewing experience, such as:

• Sports• Reality TV• Infotainment

Page 17: Redefining “Casual” Gaming:  A Game  of Thrones  Ascent  Postmortem

But “Second Screen” isn’t good for games and isn’t good for dramatic TV…

Both of these forms of media benefit from having a highly-engaged audience that’s so engrossed that any distraction takes away from the experience.

Page 18: Redefining “Casual” Gaming:  A Game  of Thrones  Ascent  Postmortem

Experiences = More Happiness than Things

Leaf van Boven and Thomas Gilovich. “To Do or to Have? That is the Question.” American Psychological Association. 85.6 (2003): 1198. Reprinted with permission.

Page 19: Redefining “Casual” Gaming:  A Game  of Thrones  Ascent  Postmortem

“Another screen” (at another time) can extend an experience:

• Continue the entertainment experience elsewhere

• Provide means of engagement between TV content

• Maintain high, focused engagement whether consuming a game or a drama

• Reinforce community

Page 20: Redefining “Casual” Gaming:  A Game  of Thrones  Ascent  Postmortem

Is this the digital living room?

Flickr Image by Josh Bancroft

Page 21: Redefining “Casual” Gaming:  A Game  of Thrones  Ascent  Postmortem

…or is this the new digital living room?

Page 22: Redefining “Casual” Gaming:  A Game  of Thrones  Ascent  Postmortem

Key opportunities:

• We saw an opportunity for bringing to the world of social games what Bioware had done for single-player RPGs.

• Opportunity to form a continuum between TV watching and a gaming experience

• If people liked a more sophisticated show like Game of Thrones, we thought they’d like a more sophisticated game.

Page 23: Redefining “Casual” Gaming:  A Game  of Thrones  Ascent  Postmortem

Television

SocialMobile

Episodic television drives constant re-engagement and interest in new content.

Newer mobile entertainment platforms such as iPad allow for rich, frequent engagement.

Social communities exist around episodic content—a perfect match for games that allow for rich social interaction.

Page 24: Redefining “Casual” Gaming:  A Game  of Thrones  Ascent  Postmortem

Just one problem…

Page 25: Redefining “Casual” Gaming:  A Game  of Thrones  Ascent  Postmortem

Every publisher we spoke to in 2012 thought we were out of our minds.

Page 26: Redefining “Casual” Gaming:  A Game  of Thrones  Ascent  Postmortem

“Social gamers don’t want to read.”

Page 27: Redefining “Casual” Gaming:  A Game  of Thrones  Ascent  Postmortem

“Social gamers just want to click things—they don’t want to have to think.”

Page 28: Redefining “Casual” Gaming:  A Game  of Thrones  Ascent  Postmortem

“Can you make it more like Clash of Clans?”

Page 29: Redefining “Casual” Gaming:  A Game  of Thrones  Ascent  Postmortem

Decisions:• It is better to be loved by a dedicated, loyal audience of

fans than to be a passing triviality for a larger group.• To align company and product vision—and stick with it.

Story would be a competitive advantage for us.

Page 30: Redefining “Casual” Gaming:  A Game  of Thrones  Ascent  Postmortem

Our vision means we need to be great at three things:

#1) Need to be great at being authentic to source material.

#2) Need to be great at integrating story elements into a social gaming experience.

#3) Need to be great at creating an agile platform for integrating new content on a regular basis.

Page 31: Redefining “Casual” Gaming:  A Game  of Thrones  Ascent  Postmortem

Player CommentsFantastic place to lose myself for a couple of hours!

WOWThis is one of the best games ever - if not even the best of all!

Anyway, it is hands down the best game I have played on Facebook.

I joined the game the day it came out and have nothing but praise for it.

the only Facebook game that I found I got addicted to even with the little bugs it has.

Page 32: Redefining “Casual” Gaming:  A Game  of Thrones  Ascent  Postmortem

Conclusions:• Games are growing more complex—not simply a new

“midcore” market, but more sophisticated overall.• Players will embrace story-driven content when it is in a

universe they love.• Players want to inhabit worlds through multiple forms of

media.

Page 33: Redefining “Casual” Gaming:  A Game  of Thrones  Ascent  Postmortem

Thank you!Jon RadoffFounder/CEO, Disruptor BeamTwitter: @jradoff