refereeing the scrum aarq - qsrr. rules & reality 2

33
Refereeing The Scrum AARQ - QSRR

Upload: andrew-sherr

Post on 15-Jan-2016

233 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: Refereeing The Scrum AARQ - QSRR. Rules & Reality 2

Refereeing The ScrumAARQ - QSRR

Page 2: Refereeing The Scrum AARQ - QSRR. Rules & Reality 2

2

Rules & Reality

Page 3: Refereeing The Scrum AARQ - QSRR. Rules & Reality 2

Why Have a Scrum?

• Means of restarting play following minor infraction of laws

• Permit both teams a chance to win the ball but an edge to the non-offending side– Requires fair contest for ball– Safety of players is paramount

Page 4: Refereeing The Scrum AARQ - QSRR. Rules & Reality 2

4

Effective Scrum Management:Why it is important!

• A badly managed scrum often results in:– Frequent collapses• Increased player frustration & increased aggression• Wasted game time for resets• Danger of serious player injuries

– Frustration with referee• More questioning of calls• Less compliance with other areas of game

– Increased likelihood of yellow cards being used

Page 5: Refereeing The Scrum AARQ - QSRR. Rules & Reality 2

5

Managing the Scrum

• When do you start to manage the scrum?– When you arrive at the ground?– Pre-game speech?– At the first scrum?– At each scrum?

None of the above!!You need to have a game plan for scrum management before you leave home.

Page 6: Refereeing The Scrum AARQ - QSRR. Rules & Reality 2

6

Preparation: Pregame Talk

• Know what you want to say to the players– Front row, scrum half, replacements– Write down your speech and learn it

• Your talk needs to be interactive– Get the players to agree with you regarding

standards and obligations for them– It should not be a conference with one speaker

Page 7: Refereeing The Scrum AARQ - QSRR. Rules & Reality 2

7

Goal of Pregame Talk

• Talk WITH all front rows and scrum halves• Establish a rapport with the players• Explain your engagement sequence and what

you are looking for the players to do• Get the players to give you verbal agreement

that they understand these objectives• Make your requirements know and accepted

before you start the match– Put onus on players to comply with the entente

Page 8: Refereeing The Scrum AARQ - QSRR. Rules & Reality 2

8

Understanding The Scrum

• Effective management of the scrum must be based upon a knowledge of the scrum– What is a teams objective from the scrum– What is the role of each player– What are the phases of the scrum– What are the laws apply to the scrum• Section 20 – long and technical. Learn it!!

Page 9: Refereeing The Scrum AARQ - QSRR. Rules & Reality 2

9

Scrum Objectives By Team

Team putting ball into scrum Opponents

Control the scrum Disrupt their opponents

A tool to launch an attack Limit attacking options

Wheel the scrum Wheel the scrum

Wear down their opponents Wear down their opponents

Page 10: Refereeing The Scrum AARQ - QSRR. Rules & Reality 2

10

Frontt Row ObjectivesPutting the ball into the scrum Not their put-in

Loosehead PropsStable Scrum / Move forward / Get ball out Get under their opponent / Push on an angle / Put

pressure on other hooker / Destabilize the opponents

HookerStay square / Keep low / Ball out via channel 1 or 2 / See the ball before its introduction

Put pressure on opposing hooker / Push on other tighthead prop / Squeeze the opponent’s head

Tighthead PropsKeep his opponents under control / Push forwards / Destabilize his opponents

Push but often on an angle / Cause problems for his opponents / Put pressure on the other hooker’s head / Be a nuisance in general

Complete Front RowSolid / Be low / Ready to Push / Dominant / Bodies in strong position / Capable of exploding or absorbing pressure / ready quickly

Solid / Be low / Ready to Push / Be disruptive / Pushing / Win the hit to control the scrum / Wheel the scrum as needed

Page 11: Refereeing The Scrum AARQ - QSRR. Rules & Reality 2

11

The Phases of a Scrum

• Formation

• Engagement

• Putting the ball into the scrum and subsequent consequences

Page 12: Refereeing The Scrum AARQ - QSRR. Rules & Reality 2

12

Formation

Page 13: Refereeing The Scrum AARQ - QSRR. Rules & Reality 2

13

Engagement Sequence – Step 1

• Crouch– Don’t call too quickly– Watch the teams and their preparation– Keep the front rows upright (hunched is OK) until

you are ready to give the crouch command• Don’t let one side delay its compliance with

the call for too long– Warn first time– Fee kick second time

Page 14: Refereeing The Scrum AARQ - QSRR. Rules & Reality 2

14

“Crouch”

Page 15: Refereeing The Scrum AARQ - QSRR. Rules & Reality 2

15

Engagement Sequence – Step 2

• Touch– Props much touch their opponents on the point of

their shoulder• Don’t be pedantic; this is more to demonstrate spacing

than binding issues.• If they can’t touch due to distance, get the scrum up

and reset with the two front rows closer together

• The steps are not a race. Don’t move to next step until compliance has been achieved

Page 16: Refereeing The Scrum AARQ - QSRR. Rules & Reality 2

“Touch”

Page 17: Refereeing The Scrum AARQ - QSRR. Rules & Reality 2

17

Engagement Sequence – Step 3

• Set– Have a small pause between “touch” and “set”– Use this time to scan for problems

• Teams must not engage prior to command nor delay too long afterwards– Free kick for early engagements (where you are

sure which team offended) else reset– Don’t let teams stand up after touch and prior to

set. Once down, they must engage: free kick

Page 18: Refereeing The Scrum AARQ - QSRR. Rules & Reality 2

“Set”

Page 19: Refereeing The Scrum AARQ - QSRR. Rules & Reality 2

What is a good engagement?

• Front rows must hit straight and with their shoulders no lower than their hips (PK)

• Front rows must bind on engagement on the body of their opponent (“long bind”) (PK)– After initial bind, can move to alternative position

• No head on head by props at set up– FK initially (generally against LH) then escalate if repeated

• A legal wheel goes forward and through the opposition. A wheel that goes back and around at pace is illegal (whip)– Prop going backwards will have feet in front of hips

Page 20: Refereeing The Scrum AARQ - QSRR. Rules & Reality 2

20

After the Ball is put in

• If the scrum collapses:– Whistle loudly and immediately for safety reasons– Ensure no further pushing goes on (PK)– Don’t play advantage or permit play to continue (unless ball is about

to be moved – see clips)

• Who was at fault?– Never guess!– Use your understanding of the objectives of the players. Watch the

shoulders, hips and binding of the players in the front row, even after the collapse.

– The guilty party is usually quite evident

Page 21: Refereeing The Scrum AARQ - QSRR. Rules & Reality 2

Referee Positioning At Scrum

Page 22: Refereeing The Scrum AARQ - QSRR. Rules & Reality 2

22

Potential Problem?

Page 23: Refereeing The Scrum AARQ - QSRR. Rules & Reality 2

23

Problems with the Scrum?Troubleshooting Guide

Problem Probable cause and solutionEarly Engagement a. Check engagement cadence for “crouch, touch, set”

b. Award a free kick for clear and obvious infractions

The scrum moves a. Due to action of the props nearest to youaway from you b. Look at the engagement angle of the near side tighthead

prop (TH)c. Look at the angle of the hips of the near side loosehead prop (LH) , specifically right after the engagementd. Look at the positions of the feet for the front row prior to the ball being put into the scrum

The scrum moves a. Due to action of the props farthest from youTowards you b. Look at the engagement angle of the far side TH

c. Look at the angle of the hips of the far side LH , specifically right after the engagement

Page 24: Refereeing The Scrum AARQ - QSRR. Rules & Reality 2

24

Problems with the Scrum?Troubleshooting Guide

Problem Probable cause and solutionScrum Collapsed a. During the engagement, watch the TH closely. If his head

isOn engagement lower than his hips, this position leads to collapses

b. After engagement, check the elbows, shoulders and hipsfor a prop boring in or pulling down (next page)

LH Boring InQuick cue: Outside foot up and bum out

Accurate cue: LH left shoulder and head up and head towards sternum of opposing TH. Also, LH bum low and shoulders high while driving inwardsPoor technique: LH left shoulder down. Shoulders lower than hips while facing inwards (no PK; reset or FK)

Page 25: Refereeing The Scrum AARQ - QSRR. Rules & Reality 2

Problems with the Scrum?Troubleshooting Guide

Problem Probable cause and solutionTH Boring In:

Quick cue: Outside foot up and bum out. Body facing inwardsAccurate cue: Both fee facing inwards and bum down and outwardsPoor technique: TH right shoulder up and bum high with body angles inwards, often result of opposing LH boring in.

LH Pulling Scrum Down (often to get reset quickly):Quick cue: Elbow points down to the ground as scrum collapses

Accurate cue: Head and elbow are directed downwards and inwards. Bum is high in the air.Poor technique: LH knees drop down. Elbow naturally reaches for the ground to prevent head impact

Page 26: Refereeing The Scrum AARQ - QSRR. Rules & Reality 2

Problems with the Scrum?Troubleshooting Guide

TH Pulling Scrum Down (often to get reset quickly):Quick cue: Elbow points down to the ground as scrum collapses

Accurate cue: TH pulls elbow backwards and downwards as TH rolls shoulder inwards.Poor technique: TH bum stays high. Elbow naturally reaches for the ground to prevent head impact.

Hooker Is Upright: a. If the hookers shoulders are parallel, hooker stood upb. If one shoulder is higher than the other, it is likely to be the actions of the opposition props pushing him in the air.

Front Row Being Lifted: a. Props knees straighten and head stays down.

Page 27: Refereeing The Scrum AARQ - QSRR. Rules & Reality 2

Problems with the Scrum?Other Issues To Watch

• If a team wheels after the ball is in, let them have a go unless it is a whip wheel

• Teams that lose the hit may well collapse the scrum immediately

• The loosehead with his/her hand on the ground has an unfair advantage. A loosehead will almost never have his/her hand on the ground on their own ball!!

Page 28: Refereeing The Scrum AARQ - QSRR. Rules & Reality 2

28

How to try to managethese problems?

• Communication– Be proactive before the match, before each scrum– Repeat your requirements if you had problems at

the prior scrum– Don’t let them engage if there is something wrong

• Penalize– Be vigilant during the engagement– No side should push before the ball comes in

• Use your cards (yellow for the 3rd time)

Page 29: Refereeing The Scrum AARQ - QSRR. Rules & Reality 2

Mayday Procedure

• Procedure to deal with injury in scrum following a collapse– Not always taught to players but is supposed to be– Try to minimize impact on player who called

mayday• Referee will freeze all particpants before

disassembling scrum in a prescribed manner to ensure no movement of injured player

Page 30: Refereeing The Scrum AARQ - QSRR. Rules & Reality 2

Mayday PrioritiesPlayer Priorities Referee Priorities

Upon hearing “MAYDAY”, repeat loudly Upon hearing “MAYDAY”, blow your whistle loudly & immediately

Stop pushing and drop to your knees immediately

Identify the injured player and their status

Do not turn your head to the side. Rotation and flexion increases the chance of neck injury

Disassemble the scrum safely.

Keep your chin and chest through and face plant on the bridge of your nose and forehead

Do not move an injured player. Leave them exactly where they are until medical assistance arrives.

Do not move an injured player. Leave them exactly where they are until medical assistance arrives.

If no player is injured, reset the scrum when players are ready.

Read the Rugby Canada protocol to be aware of the full details!

Page 31: Refereeing The Scrum AARQ - QSRR. Rules & Reality 2

31

Who Was Responsible?

Page 32: Refereeing The Scrum AARQ - QSRR. Rules & Reality 2

Video Examples

• Playlist of illegal scrums• Play of acceptable scrums• Example of scenario management

Page 33: Refereeing The Scrum AARQ - QSRR. Rules & Reality 2

Next Meeting

• Date:March 3rd, 2013

• Where: Concordia Perform CentreConference Room

• When: 7pm – 9pm

• Topic: School Rugby