remixing play into a gameplan workshop, trinidad

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Remixing Play into a GamePlan Reuse the mechanics of play for creative and strategic thinking Needs analysis Pick common games Strategy - mechanic s mapping Design a gameplan Pitch/ implemen t your gameplan

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Page 1: Remixing play into a gameplan workshop, Trinidad

Remixing Play into a GamePlanReuse the mechanics of play for creative and strategic thinking

Needs analysis

Pick common

games

Strategy-mechanics mapping

Design a gameplan

Pitch/implement

your gameplan

Page 2: Remixing play into a gameplan workshop, Trinidad
Page 3: Remixing play into a gameplan workshop, Trinidad

• STEP 1Needs analysis

• STEP 2Pick common games

• STEP 3Strategy-

mechanics mapping

• STEP 4Design a gameplan

• STEP 5Pitch/

implement your

gameplan

Page 4: Remixing play into a gameplan workshop, Trinidad

• Goals (objectives, aspirations, winning conditions)

• People (beneficiaries, users, etc.

• Context (domain, industry, etc.)

Needs analysis

Page 5: Remixing play into a gameplan workshop, Trinidad

• Pick 1-3 games you know

• Unpick the mechanics/rules

• Game strategies

Pick common games

Page 6: Remixing play into a gameplan workshop, Trinidad

• Reuse the mechanics to inform strategy

• Test each strategy-mechanics mapping

• Iterate the process

Strategy-mechanics mapping

Page 7: Remixing play into a gameplan workshop, Trinidad

• Describe your gameplan

• Test the gameplan

Design a gameplan

Page 8: Remixing play into a gameplan workshop, Trinidad

Pitch/Implement your gameplan

Page 9: Remixing play into a gameplan workshop, Trinidad
Page 10: Remixing play into a gameplan workshop, Trinidad

Our GamePlan for today•On your table – work in your team

•Go through the Remix Plan process• Needs analysis (10 minutes)• Pick and unpick common games (10 minutes)• Strategy-Mechanics mapping (20 minutes)• Design your GamePlan (20 minutes)• Tweet/register your gameplan with the organiser

•After each step- please share your ideas to your table

Page 11: Remixing play into a gameplan workshop, Trinidad

• Goals (objectives, aspirations, winning conditions)

• People (beneficiaries, users, etc.

• Context (domain, industry, etc.)

Needs analysis (10 minutes)

Page 12: Remixing play into a gameplan workshop, Trinidad

• Pick 1-3 games you know

• Unpick the mechanics/rules

• Game strategies

Pick common games (10 minutes)

Page 13: Remixing play into a gameplan workshop, Trinidad

• Reuse the mechanics to inform strategy

• Test each strategy-mechanics mapping

• Iterate the process

Strategy-mechanics mapping (20

minutes)

Page 14: Remixing play into a gameplan workshop, Trinidad

• Describe your gameplan

• Test the gameplan

Design a gameplan (20

minutes)

Page 15: Remixing play into a gameplan workshop, Trinidad

Register your gameplan