requires the use of the d20 modern™ roleplaying game ......welcome to ronin arts’future:...

7
Requires the use of the d20 Modern™ Roleplaying Game, published by Wizards of the Coast, Inc.

Upload: others

Post on 29-Sep-2020

42 views

Category:

Documents


17 download

TRANSCRIPT

Page 1: Requires the use of the d20 Modern™ Roleplaying Game ......Welcome to Ronin Arts’Future: Starship 14 – Lookout-Class, the latest in a series of PDFs for use with futuristic D20

Requires the use of the d20 Modern™ Roleplaying Game, published by Wizards of the Coast, Inc.

Page 2: Requires the use of the d20 Modern™ Roleplaying Game ......Welcome to Ronin Arts’Future: Starship 14 – Lookout-Class, the latest in a series of PDFs for use with futuristic D20

Welcome to Ronin Arts’ Future: Starship 14 –Lookout-Class, the latest in a series of PDFs for usewith futuristic D20 System campaigns. This seriesmakes some assumptions about your campaign; thestarship designs in this series will be most useful incampaigns in which the following statements aretrue:

• The campaign is not a “hard” science setting.Campaigns that are more space opera/adventuremovie are the intended target for this series.

• Starships are not rare or unusual. All of thestarships in this series assume that space travel is astandard and common occurrence – individualseither fly their own ships or ride on passenger ships.Starships and space travel are as common for char-acters as a plane ride is for people of our reality.

• Space combat is not uncommon. It’s justanother exciting adventure when the player charac-ters have to engage the enemy while fleeing fromsome world or other.

• The campaign is packed with action. If thingsaren’t exploding, how much fun can the game real-ly be?

ABOUT THE AUTHORPhilip Reed has been working professionally in

the roleplaying game industry since 1995. In thattime he has worked for such companies as AtlasGames, Privateer Press, and Scrye magazine. TodayPhilip spends his days at home running Ronin Arts,writing and designing new games, and watchingDVDs. To learn more about Philip Reed – andRonin Arts – please visit www.roninarts.com andwww.philipjreed.com.

E-FUTURE TILESThe ship design in this PDF is based on the free

SkeletonKey Games tile set available now atwww.starbaseprime.com. While this PDF can beeasily used on its own you will get a lot more useout of it in your game sessions if you construct theship – at miniatures scale – using the printable tiles.

To learn more about SkeletonKey Games pleasevisit their website at www.skeletonkeygames.com.

2

LOOKOUT-CLASS

Introduction

game statisticsPICKET SHIP (PL 6)

Type: Ultralight Subtype: Picket ShipDefense: 7Flat-footed Defense: 5 Autopilot Defense: 5 Hardness: 20 Hit Dice: 12d20 (240 hp) Initiative Modifier: +4Pilot’s Class Bonus: +2 Pilot’s Dex Modifier: +2 Gunner’s Attack Bonus: +2 Size: Colossal (–8 size) Tactical Speed: 3,000 ft. (6 sq.) Length: 105 feet Weight: 900 tons Targeting System Bonus: +3

Crew: 8 (trained +4) Passenger Capacity: 0 Cargo Capacity: 10 tons Grapple Modifier: NoneBase Purchase DC: 52Restriction: Military (+3)Attack:2 fire-linked heavy neutron guns –3 ranged

(15d8) and 2 fire-linked rail cannons –8 ranged(9d12)

Attack of Opportunity: None.

Standard PL 6 Design SpecsEngines: Fusion torch, thrustersArmor: PolymericDefense Systems: Sensor jammer, chaff

launcher, decoy drone launcher, magnetic fieldSensors: Class III sensor array, targeting sys-

tem

Page 3: Requires the use of the d20 Modern™ Roleplaying Game ......Welcome to Ronin Arts’Future: Starship 14 – Lookout-Class, the latest in a series of PDFs for use with futuristic D20

Communications: Laser transceiver, radiotransceiver

Weapons: 2 fire-linked heavy neutron guns(range incr. 6,000 ft.) and 2 fire-linked rail cannons(range incr. 2,000 ft.)

Grappling Systems: None.

LOOKOUT-CLASSTEMPLATE (PL 6)

The Lookout-class template is applied to any PL6 ultralight escort or picket ship. The starship’sdesign specs should be adjusted as follows.

Hit Dice: Increase by +3d20.Engine Upgrade: Ion engine.Armor Upgrade: Vanadium.Defense System Upgrade: Point-defense sys-

tem.Grappling System Upgrade: Grapplers.

Lookout-Class Picket Ship (PL 6)

The Lookout-class picket ship is more durableand has a greater range than standard picket ships.Even with the greater range, the Lookout-class stillremains close to whichever convoy it is assigned to– few Lookout-class picket ships are adapted to soli-tary action because they lack the necessary crewquarters needed for extended missions.

Type: Ultralight Subtype: Picket ShipDefense: 7Flat-footed Defense: 5 Autopilot Defense: 5 Hardness: 30 Hit Dice: 15d20 (300 hp) Initiative Modifier: +4Pilot’s Class Bonus: +2 Pilot’s Dex Modifier: +2 Gunner’s Attack Bonus: +2 Size: Colossal (–8 size) Tactical Speed: 3,000 ft. (6 sq.) Length: 105 feet Weight: 900 tons Targeting System Bonus: +3 Crew: 8 (trained +4) Passenger Capacity: 0 Cargo Capacity: 10 tons

Grapple Modifier: +16Base Purchase DC: 53Restriction: Military (+3)Attack:2 fire-linked heavy neutron guns –3 ranged

(15d8) and 2 fire-linked rail cannons –8 ranged(9d12)

Attack of Opportunity: Point-defense system+3 ranged (1d12x10)

Standard PL 6 Design SpecsEngines: Fusion torch, thrustersArmor: PolymericDefense Systems: Sensor jammer, chaff launch-

er, decoy drone launcher, magnetic field, point-defense system

Sensors: Class III sensor array, targeting systemCommunications: Laser transceiver, radio

transceiverWeapons: 2 fire-linked heavy neutron guns

(range incr. 6,000 ft.) and 2 fire-linked rail cannons(range incr. 2,000 ft.)

Grappling Systems: Grapplers.

WATCHER-CLASSTEMPLATE (PL 7)

The Watcher-class template is applied to any PL6 or PL 7 ultralight escort or picket ship. The star-ship’s design specs should be adjusted as follows.

Hit Dice: Increase by +6d20.Engine Upgrade: Particle impulse engine.Armor Upgrade: Neutonite.Sensors Upgrade: Class V sensor array,

improved targeting system.Defense System Upgrade: Point-defense sys-

tem, particle field.Weapons Upgrade: 2 sets of 2 fire-linked quan-

tum cannons (24d8 damage, range incr. 6,000 ft.;replaces 2 sets of 2 PL 6 fire-linked weapon sys-tems).

Grappling System Upgrade: Grapplers.

Watcher-Class Picket Ship (PL 7)

This faster, more powerful picket ship is thereplacement for the standard picket ship found pro-tecting convoys.

3

LOOKOUT-CLASS

Page 4: Requires the use of the d20 Modern™ Roleplaying Game ......Welcome to Ronin Arts’Future: Starship 14 – Lookout-Class, the latest in a series of PDFs for use with futuristic D20

Type: Ultralight Subtype: Picket ShipDefense: 7Flat-footed Defense: 5 Autopilot Defense: 5 Hardness: 40 Hit Dice: 18d20 (360 hp) Initiative Modifier: +4Pilot’s Class Bonus: +2 Pilot’s Dex Modifier: +2 Gunner’s Attack Bonus: +2 Size: Colossal (–8 size) Tactical Speed: 3,500 ft. (7 sq.) Length: 105 feet Weight: 900 tons Targeting System Bonus: +5 Crew: 8 (trained +4) Passenger Capacity: 0 Cargo Capacity: 10 tons Grapple Modifier: +16

Base Purchase DC: 54Restriction: Military (+3)Attack:2 sets of 2 quantum cannons +1 ranged (24d8)Attack of Opportunity: Point-defense system

+3 ranged (1d12x10)

Standard PL 7 Design SpecsEngines: Particle impulse engineArmor: NeutroniteDefense Systems: Sensor jammer, chaff launch-

er, decoy drone launcher, point-defense system,particle field

Sensors: Class V sensor array, improved target-ing system

Communications: Laser transceiver, radiotransceiver

Weapons: 2 sets of 2 fire-linked quantum can-nons (range incr. 6,000 ft.)

Grappling Systems: Grapplers.

4

LOOKOUT-CLASS

starship key1. Cockpit – The typical picket ship is small

enough to require only a single pilot. The cockpit istight but not quite as cramped as retrofitted ultra-light combat vessels or escorts. In an emergencybackup controls in the cockpit give the pilot limit-ed access to the ship’s sensor systems that are typi-cally handled in the communications and tech cen-ter (see area 3).

2. Datacenter – A picket ship carries animmense library of starship schematics in order togive the crew the ability to correctly identify tar-gets. There is only a 5% chance that an encounteredstarship will not be found in the ship’s datacenter. Itrequires three rounds of sensor contact for crew atthis station to uncover the technical specificationsof a target and once properly identified the picketship receives a +2 equipment bonus to all attackrolls against the identified target.

The airlock in this area is the only entrance/exitonboard the ship.

3. Communications and Tech Center – This isthe most important room onboard a picket ship. Thestandard Lookout-class carries four techs. In com-bat the ship’s weapon systems are fired from one ofthe stations in this area.

4. Storage – The lockers in this area contain anumber of survival suits (at least one per crewmember) and other gear potentially necessary if theship is forced down or separated from her fleet.

5. Engineering – Direct access to the ship’sengines allow for fast and easy maintenance andrepairs. This station is typically not in use – no creware assigned to the engineering station when theship is on patrol or forced into a combat situation.

For more starships and related PDFs, please visit

www.roninarts.com.

for starship tile sets please visit

www.skeletonkeygames.com.

Page 5: Requires the use of the d20 Modern™ Roleplaying Game ......Welcome to Ronin Arts’Future: Starship 14 – Lookout-Class, the latest in a series of PDFs for use with futuristic D20

5

LOOKOUT-CLASS

1

COMMANDDECK

LOOKOUT-CLASSPicket Ship

1. Cockpit2. Datacenter3. Communications

and Tech Center4. Storage5. Engineering

2

3

4

5

Page 6: Requires the use of the d20 Modern™ Roleplaying Game ......Welcome to Ronin Arts’Future: Starship 14 – Lookout-Class, the latest in a series of PDFs for use with futuristic D20

6

LOOKOUT-CLASS

LOOKOUT-CLASSPicket Ship

SILHOUETTE VIEW – FRONT

TOP VIEW

Page 7: Requires the use of the d20 Modern™ Roleplaying Game ......Welcome to Ronin Arts’Future: Starship 14 – Lookout-Class, the latest in a series of PDFs for use with futuristic D20

7

LOOKOUT-CLASS

Open Game LicenseOPEN GAME LICENSE Version 1.0aThe following text is the property of Wizards of the Coast, Inc. and isCopyright 2000 Wizards of the Coast, Inc (“Wizards”). All RightsReserved.1. Definitions: (a)”Contributors” means the copyright and/or trade-mark owners who have contributed Open Game Content;(b)”Derivative Material” means copyrighted material including deriv-ative works and translations (including into other computer lan-guages), potation, modification, correction, addition, extension,upgrade, improvement, compilation, abridgment or other form inwhich an existing work may be recast, transformed or adapted; (c)“Distribute” means to reproduce, license, rent, lease, sell, broadcast,publicly display, transmit or otherwise distribute; (d)”Open GameContent” means the game mechanic and includes the methods, pro-cedures, processes and routines to the extent such content does notembody the Product Identity and is an enhancement over the prior artand any additional content clearly identified as Open Game Contentby the Contributor, and means any work covered by this License,including translations and derivative works under copyright law, butspecifically excludes Product Identity. (e) “Product Identity” meansproduct and product line names, logos and identifying marks includ-ing trade dress; artifacts; creatures characters; stories, storylines,plots, thematic elements, dialogue, incidents, language, artwork, sym-bols, designs, depictions, likenesses, formats, poses, concepts, themesand graphic, photographic and other visual or audio representations;names and descriptions of characters, spells, enchantments, personal-ities, teams, personas, likenesses and special abilities; places, loca-tions, environments, creatures, equipment, magical or supernaturalabilities or effects, logos, symbols, or graphic designs; and any othertrademark or registered trademark clearly identified as Product iden-tity by the owner of the Product Identity, and which specificallyexcludes the Open Game Content; (f) “Trademark” means the logos,names, mark, sign, motto, designs that are used by a Contributor toidentify itself or its products or the associated products contributed tothe Open Game License by the Contributor (g) “Use”, “Used” or“Using” means to use, Distribute, copy, edit, format, modify, translateand otherwise create Derivative Material of Open Game Content. (h)“You” or “Your” means the licensee in terms of this agreement.2. The License: This License applies to any Open Game Content thatcontains a notice indicating that the Open Game Content may only beUsed under and in terms of this License. You must affix such a noticeto any Open Game Content that you Use. No terms may be added toor subtracted from this License except as described by the Licenseitself. No other terms or conditions may be applied to any Open GameContent distributed using this License.3.Offer and Acceptance: By Using the Open Game Content You indi-cate Your acceptance of the terms of this License.4. Grant and Consideration: In consideration for agreeing to use thisLicense, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License toUse, the Open Game Content.5.Representation of Authority to Contribute: If You are contributingoriginal material as Open Game Content, You represent that YourContributions are Your original creation and/or You have sufficientrights to grant the rights conveyed by this License.

6.Notice of License Copyright: You must update the COPYRIGHTNOTICE portion of this License to include the exact text of theCOPYRIGHT NOTICE of any Open Game Content You are copy-ing, modifying or distributing, and You must add the title, the copy-right date, and the copyright holder’s name to the COPYRIGHTNOTICE of any original Open Game Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity,including as an indication as to compatibility, except as expresslylicensed in another, independent Agreement with the owner of eachelement of that Product Identity. You agree not to indicate compati-bility or co-adaptability with any Trademark or Registered Trademarkin conjunction with a work containing Open Game Content except asexpressly licensed in another, independent Agreement with the ownerof such Trademark or Registered Trademark. The use of any ProductIdentity in Open Game Content does not constitute a challenge to theownership of that Product Identity. The owner of any Product Identityused in Open Game Content shall retain all rights, title and interest inand to that Product Identity.8. Identification: If you distribute Open Game Content You mustclearly indicate which portions of the work that you are distributingare Open Game Content.9. Updating the License: Wizards or its designated Agents may pub-lish updated versions of this License. You may use any authorizedversion of this License to copy, modify and distribute any Open GameContent originally distributed under any version of this License.10 Copy of this License: You MUST include a copy of this Licensewith every copy of the Open Game Content You Distribute.11. Use of Contributor Credits: You may not market or advertise theOpen Game Content using the name of any Contributor unless Youhave written permission from the Contributor to do so.12 Inability to Comply: If it is impossible for You to comply with anyof the terms of this License with respect to some or all of the OpenGame Content due to statute, judicial order, or governmental regula-tion then You may not Use any Open Game Material so affected.13 Termination: This License will terminate automatically if You failto comply with all terms herein and fail to cure such breach within 30days of becoming aware of the breach. All sublicenses shall survivethe termination of this License.14 Reformation: If any provision of this License is held to be unen-forceable, such provision shall be reformed only to the extent neces-sary to make it enforceable.15 COPYRIGHT NOTICEOpen Game License v 1.0 Copyright2000, Wizards of the Coast, Inc.Modern System Reference Document Copyright 2002-2004, Wizardsof the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman,Charles Ryan, Eric Cagle, David Noonan, Stan!, Christopher Perkins,Rodney Thompson, and JD Wiker, based on material by JonathanTweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison,Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker.

Future: Starship 14 – Lookout-Class, copyright 2005 Philip Reed.Published by Ronin Arts www.roninarts.com. Based on SkeletonKeyGames’ e-Future Tiles sets – www.skeletonkeygames.com.

Future: Starship 13 – Lookout-Class is copyright © 2005 Philip Reed. All text in this book is designated as open game content. You maynot distribute this PDF without permission of the author. d20 Modern™ is a trademark of Wizards of the Coast, Inc., a subsidiary ofHasbro, Inc., and is used with permission. Wizards of the Coast® is a registered trademark of Wizards of the Coast, Inc., a subsidiary ofHasbro, Inc., and is used with permission.