responsive sensate environments: past and future directions

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Responsive Sensate Environments: Past and Future Directions Designing Space as an Interface with Socio-Spatial Information 21 June, 2005 Kirsty Beilharz CAAD Futures 2005, Wien Key Centre of Design Computing & Cognition, University of Sydney, Australia

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Page 1: Responsive Sensate Environments: Past and Future Directions

Responsive Sensate Environments: Past and Future DirectionsDesigning Space as an Interface with Socio-Spatial Information

21 June, 2005Kirsty Beilharz

CAAD Futures 2005, Wien

Key Centre of Design Computing & Cognition, University of Sydney, Australia

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overviewhttp://www.arch.usyd.edu.au/~kirsty

sensate spaces, intelligent buildingsenabled by embedded sensor technologysensing methods for capturing data

ambient display - aesthetic sonification as an emerging design domain

mapping socio-spatial data to soundaesthetics for sustainable ambient display

responsive generative sound designreal time immediacyrelation of design artefact to human (inter)activityevolving/generative design to sustain interest over time

gestural (spatial) interaction with information

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sensate spacea medium for humans to interact with living- and working-space

enabled by embedded sensorsdisplay - sonification

sonic indicators of socio-spatial activity (feedback)number of occupantsbusy-ness (motion)environmental measurements – temperature, lightingposition relative to specific locations in the spaceproximity to objects (tasks)human flocking (clustering) + eccentric behaviours

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interface: active (performative) & passive (embedded) sensingactive

haptic, tactile (gloves)motion capture suitswearablegogglesimplants6 D.O.F. trackervideo trackinggyroscopic, velocity

passivepressure matsinfra-redtemperaturephoto-sensorsvideo tracking analysisMEMS

(microelectromechanical systems)

RFID tags (radio frequency emitting identification) –distributed & networked

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background: spatial interaction in performative art

real time responsivenessimmediacyexperience design

invokes and perpetuates user interactionheightened social and spatial awarenesslearning and understanding metaphors of representationmulti-user shared experience

aesthetic and informative value = ‘infotainment’information as art

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Rafael Lozano-Hemmerhttp://www.fundacion.telefonica.com/at/rlh/eproyecto.html

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Gemeinböck, Blach & Kirisitsuzume (CAVE)

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performativeenabled by attached sensorsinternet participation stelarc

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blinkenlights germanyhttp://www.blinkenlights.de/

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blinkenlights germanyhttp://www.blinkenlights.de/

using your mobile phone the program blinkenpaintenabled you to create your own animations(blinkenlights was running for 23 weeks)

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background: ambient displayhttp://www.cs.berkeley.edu/projects/io/ambient/

monitoring environmental characteristics –socio-spatial

can be auditory display (sonification) or visualisationperipheral, décor

“ambient displays normally communicate on the periphery of human perception, requiring minimal attention and cognitive load”perceptual bandwidth is minimizedusers get the gist of the state of the data source through a quick glance, aural refocus, or gestalt background ambience

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stock data sonificationFabio Cifariello Ciardi’s sMAX: A Multimodal Toolkit

for Stock Market Data Sonificationonline (live) data from stock market environments, in which large numbers of changing variables and temporally complex information must be monitored simultaneously.

refreshes dynamic data from the network approximately every 200-600 milliseconds

user interface offers real-time controls of mapping parameters, scaling functions and thresholds

applicable to any large multidimensional data set

auditory system is useful for monitoring and analysing multidimensional data

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meteorological data sonification

Andrea Polli – atmospherics/weather works – sonification of meteorological data, designed for museum installation/exhibition with the additional agenda of displaying narrative

Polli maps the location of data sources to corresponding speaker positions in the auditory display

http://www.andreapolli.com/studio/atmospherics/

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Garth Paine –PLantA- sonification of meteorological data from a weather station

meteorological data sonification

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informative brain sonification

Hermann, Baier and MüllerPolyrhythm in the Human Brain- multimedia feedback and communication system

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sustainability? aesthetics for ambient sonification

‘listenability’ – sustainabilitynatural vs. synthetic soundscomprehensibility – semantic understandingauditory capacity for cognition and differentiationBeilharz, K & Song, Hongjun. (2005). Some Strategies for Clear Auditory Differentiation in Information Sonification in Creativity and Cognition 5, London.

generative artefact is an inherent, embedded ‘history’ of socio-spatial conditions that created it

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mapping activity to sound

number of peoplemotionclusteringimportancelocation

intensityvelocityspatial audiofrequency (pitch)tone colour

comprehensibility (meaning)orthogonal correspondences (temperature, motion, noise)

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responsive sensate configurationsentient lab configuration as a test bed for modelling spatial and social interaction design

pressure mats under carpettemperature, proximity, bendlightingvideo tracking

using Max/MSP & networked MakingThings Teleo Modules

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mats

sentient lab

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Christa Sommerer & Laurant Mignonneauwww.mic.atr.co.jp/~christa/WORKS/

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Lintermann & Belschner Sonomorphishttp://i31www.ira.uka.de/~linter/SonoMorphis/

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infosense digital media design studiokirsty beilharz, andrew vande moere & amanda scott

2004 university of sydney

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experimental design using L-system & pressure mats

temporal and spatial movements manipulate the generation of materialvariables in the generative algorithm currently affect the graphical display, including shape, size, branching and coloursonification model provides a parallel process for auditory display Lindenmayer System (L-system) integration: chosen for its direct relationship between complexity of the generator function and output

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gestural interactiongesture controllers to manipulate sonification of data

Human activity(social and spatial

behaviour)

Sensors(triggers) capturing

information

Information Visualisation &

Sonification computational

process

Visual & Auditory Display

Gestural Controller(human manipulation

& investigation of data)

Data

knowledge flows from socio-spatial activities to sensors that capture data, through a computational sonification process to real time displaythe loop is completed when gestural controllers are used for spatial

interaction to manipulate/investigate the data

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haptic and gesture controllersJustin Manor’s Manipulable Cinematic Landscapes (Maeda, 2004) is a glove-controlled cinematic landscape interface in 3D space.

Haptic (tactile) manipulable cubes in Reed Kram’s Three Dimensions to Three Dimensions (top) are creative tools for expression while sensors attached to digits and limbs can be used as gestural controllers for music (bottom) (Choi, 2000; Pottier and Stalla, 2000; Rovan and Hayward, 2000).

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haptic and gesture controllers

A gestural Cyberglove controller that produces a high degree of accuracy transmitting spatial, position, rotational, gyroscopic, velocity and flex data. The precision facilitates interaction with information representation in 3D space (Bongers, 2000).

Acceleration sensor and transmitter box.

Kroonde Gamma wireless receiver box, transmitter and attached sensors. The sensors, cabled to the transmitter box, are worn by the user who is then free to move.

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sensor cowBi-directional (mercury) motion sensors are attached to the calf’s front legs, a gyroscopic sensor on the forehead and accelerometer on his right ear. The pouch hanging around his neck contains the radio frequency transmitter that sends the real time data to the (La Kitchen) Kroonde Gamma wireless UDP receiver (LaKitchen, 2004). It is connected by Ethernet to the computer running the data sonification with Max/MSP object-oriented programming environment.

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‘the music without’

Input from the Kroonde captors triggers the auditory representation of motion in the Max/MSP patch. The resulting sound is a sonification of the physical exertion and motion required to produce the solo violin improvisation.

Sensors are attached to the violinist’s left and right hands and arms to capture the physicality of performing: pictures the acceleration sensor and motion direction sensing representing bowing activity.

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sonic kung fu @ sydney esquisse

gestural interaction with auditory display created in response to colour tracking of the spatial glove motion

jakovich & beilharz

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sonic kung fu @ sydney esquisse

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summaryresponsive environments facilitated by sensors and gesture controllers provide a mode of connection between the physical and virtual (computational) -> computer-aided architectural spacessensate spaces are receptive, information gathering spacesgesture controllers enable spatial negotiation of informationthe example works demonstrate spatial interaction with information in dynamic architectural spaces

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questions?www.arch.usyd.edu.au/~kirsty

[email protected]

Key Centre of Design Computing & Cognition, University of Sydney, Australia