resume 1-25-2015 michael french

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Michael French [email protected] 707-486-8313 School Address: Permanent Address: 100 Institute Road, Box 1312 941 Birkdale Court Worcester, MA 01609 Windsor, CA 95492 OBJECTIVE: Summer internship related to Computer Science EDUCATION: Worcester Polytechnic Institute (WPI), Worcester, MA Bachelor of Science Computer Science, Interactive Media and Game Development, GPA 3.34, May 2016 Related Coursework: Software Engineering, Systems Programming Concepts, Algorithms, Introduction to Machine Organization and Assembly Language, Technical Game Development I and II, Database Systems I, Human-Computer Interactions, Operating Systems, Networking I, Game AI CURRENT PROJECTS: Major Qualifying Project: Melee Combat in a Flying Game (Aeroknights: Deathmatch), WPI, September 2014 – March 2015 -Working in team of three to create a flying video game that emphasizes melee combat. -video demonstration: http://youtu.be/4KNQGAjOIsU (video on partner's channel) Video Game: Top-Down Adventure Game (Title TBA), June – Present 2014 -Building a Top-Down adventure game in a team of two using the Unity game engine -Designed and programmed all controls, game AI, and levels -Features randomly generated terrain using Cellular Automata PROJECTS: Interactive Qualifying Project: Measuring the Effects of Lag in Thin-Client Video Game Services, WPI, November 2013 – May 2014 -Worked in team of three to study how latency and packet loss affect user experience when playing thin-client games. -Sharp decreases in Quality of Experience and Player Performance were found at latencies above 66ms Video Game: Don't Go Left! (2015 Global Game Jam entry), -Designed and programmed a procedurally generated 2D plarform game in Unity -Playable here: http://gamejolt.com/games/platformer/don-t-go-left/46338/ Video Game: noTRon, WPI, September – October 2013 -Designed and programmed a text-based TRON-like game in a team of two -Built game engine from scratch using C++ SKILLS: Programming Languages: C#, Java, C++, SQL, Powershell, Unityscript, C, GML IDEs: Eclipse, Microsoft Visual Studio, Netbeans, Notepad++, MonoDevelope Game Engines: Unity, Yoyo Games GameMaker Animation Software: 3ds Max, Maya, Blender 3d Applications: Microsoft Word, PowerPoint, Excel, Open Office ACTIVITIES: Member, Game Development Club (GDC), WPI, Aug 2011-present Member, Club Fencing, WPI, Aug 2012 - present EXPERIENCE: Application Support Intern, Sparkhound Inc, Baton Rouge LA, June-August 2014 -Worked with App. Support office to build Management Reports Dashboard and other internal projects. (Letter of recommendation available upon request)

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Page 1: Resume 1-25-2015 Michael French

Michael [email protected]

707-486-8313School Address: Permanent Address:100 Institute Road, Box 1312 941 Birkdale CourtWorcester, MA 01609 Windsor, CA 95492

OBJECTIVE: Summer internship related to Computer Science

EDUCATION: Worcester Polytechnic Institute (WPI), Worcester, MABachelor of Science Computer Science, Interactive Media and Game Development, GPA 3.34, May 2016

Related Coursework:Software Engineering, Systems Programming Concepts, Algorithms, Introduction to Machine Organization and Assembly Language, Technical Game Development I and II, Database Systems I, Human-Computer Interactions, Operating Systems, Networking I, Game AI

CURRENT PROJECTS: Major Qualifying Project: Melee Combat in a Flying Game (Aeroknights:

Deathmatch), WPI, September 2014 – March 2015-Working in team of three to create a flying video game that emphasizes melee combat. -video demonstration: http://youtu.be/4KNQGAjOIsU (video on partner's channel)

Video Game: Top-Down Adventure Game (Title TBA), June – Present 2014-Building a Top-Down adventure game in a team of two using the Unity game engine-Designed and programmed all controls, game AI, and levels-Features randomly generated terrain using Cellular Automata

PROJECTS: Interactive Qualifying Project: Measuring the Effects of Lag in Thin-Client Video Game Services, WPI, November 2013 – May 2014-Worked in team of three to study how latency and packet loss affect user experience when playing thin-client games. -Sharp decreases in Quality of Experience and Player Performance were found at latencies above 66ms

Video Game: Don't Go Left! (2015 Global Game Jam entry),-Designed and programmed a procedurally generated 2D plarform game in Unity-Playable here: http://gamejolt.com/games/platformer/don-t-go-left/46338/

Video Game: noTRon, WPI, September – October 2013-Designed and programmed a text-based TRON-like game in a team of two-Built game engine from scratch using C++

SKILLS: Programming Languages: C#, Java, C++, SQL, Powershell, Unityscript, C, GMLIDEs: Eclipse, Microsoft Visual Studio, Netbeans, Notepad++, MonoDevelopeGame Engines: Unity, Yoyo Games GameMakerAnimation Software: 3ds Max, Maya, Blender 3dApplications: Microsoft Word, PowerPoint, Excel, Open Office

ACTIVITIES: Member, Game Development Club (GDC), WPI, Aug 2011-presentMember, Club Fencing, WPI, Aug 2012 - present

EXPERIENCE: Application Support Intern, Sparkhound Inc, Baton Rouge LA, June-August 2014-Worked with App. Support office to build Management Reports Dashboard and other internal projects. (Letter of recommendation available upon request)