rise of educational games - quotes by leaders and experts

Download Rise of Educational Games - Quotes by Leaders and Experts

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  1. 1. Rise of Educational Games - Quotes by Leaders & Experts "Gamescanmakeeducationrelevantforyoungpeople.Givenhow pervasivecomputersandtheInternetisnowandhowintegralitis inoureconomyandhowfascinatedkidsarewithit,Iwanttomake surethattheyknowhowtoactuallyproducestuffusingcomputers andnotsimplyconsumestuff." "Kidsneedmore,notless,videogameplay.Thesuccessofcomplex videogamesdemonstratesthatgamescanteachhigher-order thinkingskillssuchasstrategicthinking,interpretativeanalysis, problemsolving,planformulationandexecution,andadaptationto rapidchange.ThesearetheskillsU.S.employersincreasinglyseek inworkersandnewworkforceentrants." Federation of American Scientists (FAS) "Weknowgamescanengagekidstolearn,soletsusegamesfor reallearning,andletsusegamestoadvancegirlslearning, interest,andaspirationsinSTEM.Areallycompellingfungameis thekey,sothatisourgoal." Barack Obama, President of USA Tayloe Washburn, Dean and CEO Northeastern University- Seattle "Traditionallearninghasprovidedsuperficiallearningthroughtext books.Gamesarebestatteachingadeeperleveloflearning." Eric Klopfer, Prof. & Director, MIT Scheller Teacher Education Program
  2. 2. "Fordecades,psychologistshavestudiedvideogamesasmodels ofintrinsicallymotivatedlearning.Thetechniquesthatgamesuse fantasy,control,challenge,curiosity,collaborationand competitionarenowthecornerstonesofmotivationaltheory." Kurt Squire - Professor Dennis Ramirez - Doc. Student University of Wisconsin. Brian Alspach, EVP-Product Management, E-Line Media "Ibelievethatachievingtheeducationalgamingequivalent,to maketheplayeranintrinsicpartofthelearningprocess,could leadtosomeincredibleresultsineducationalgaming,and potentiallychangethewaywelearnforever." Tom Matcham, Managing Director, coAdjoint "Gamesprovideauniqueenvironmentinwhichstudentscanstep outoftheireverydaypersonaandtryonnewwaysofthinking andbehaving.I'veneverhadtothinktoohardaboutwhether gamesareagoodthingforlearningitsano-brainerforme,and shouldbeforanyonewithanounceofcommonsense." Kirsten Campbell-Howes, Founder & Director, Edugameshub Gamedesigncreatesa"pathwaytolearningincomputerscience orartindesignskillsandsystems-basedthinking".Whenakid followsapassion,"itcreatesthemostinterestingenvironmentfor learningandopportunityforgrowth."
  3. 3. Ilena Parker, Sr. Comm. Manager, Institute of Play "Gameshavealotofpotentialtobridgeformalandinformal learningenvironments,andgamedesignoffersaprocessthrough whicheducatorscanbeginexploringthisuniquetypeof collaboration.". "VideogamescanenableSTEMeducationfromelementaryschool allthewaythroughcollegeastheyteachskillssuchasanalytical thinking,multitasking,strategizing,problem-solving,andteam building." Chitra Sethi, Managing Editor, ASME.org Visit us @ www.EduGamesKart.com Sources: 1. www.gamesindustry.biz; 2. www.abcnews.go.com; 3. www.northeastern.edu; 4. www.ASME.org; 5. www.edugameshub.com; 6. www.edugameshub.com; 7. www.amplify.com; 8. www.usnews.com; 9. www.ASME.org; 10. www.instituteofplay.org