robotech: viva macross (rpg tactics story campaign) · robotech: viva macross (rpg tactics story...

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Robotech: Viva Macross (RPG tactics story campaign) Intro: This story campaign designed for RPG tactics players is a Prologue to my Robotech Uprising story game. It follows the Marine Aviator squad on board the SDF-1 during its space fold and subsequent journey back to earth. The campaign is designed for 2-4 players. The two factions are the RDF forces and the Zentraedi Armada. This small campaign mostly features small battles. The forces for every mission are fixed, including the hero units. The first section features the Hero units that RDF players use all other Units and Heroes can be found in the main book. The second section contains the scenarios of this campaign, these are mostly designed for new and casual players to RPG tactics. Depending on the outcome of a single mission, certain sides might gain a minor advantage or disadvantage in the next. For example, the RDF player losing one mission, might mean he instead plays the next mission with half is normal forces. Alternatively, the RDF might win one mission and deploy in Super Veritech’s for the next one. This varies case by case and should be read carefully. Overall winning a match makes the next one easier but they are not cumulative but extra incentive for players to win. Adding extra challenge for both sides.

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Page 1: Robotech: Viva Macross (RPG tactics story campaign) · Robotech: Viva Macross (RPG tactics story campaign) Intro: This story campaign designed for RPG tactics players is a Prologue

Robotech: Viva Macross (RPG tactics story campaign)

Intro: This story campaign designed for RPG tactics players is a Prologue to my Robotech Uprising story

game. It follows the Marine Aviator squad on board the SDF-1 during its space fold and subsequent

journey back to earth.

The campaign is designed for 2-4 players. The two factions are the RDF forces and the Zentraedi

Armada.

This small campaign mostly features small battles. The forces for every mission are fixed, including the

hero units. The first section features the Hero units that RDF players use all other Units and Heroes

can be found in the main book. The second section contains the scenarios of this campaign, these are

mostly designed for new and casual players to RPG tactics.

Depending on the outcome of a single mission, certain sides might gain a minor advantage or

disadvantage in the next. For example, the RDF player losing one mission, might mean he instead plays

the next mission with half is normal forces. Alternatively, the RDF might win one mission and deploy in

Super Veritech’s for the next one. This varies case by case and should be read carefully.

Overall winning a match makes the next one easier but they are not cumulative but extra incentive for

players to win. Adding extra challenge for both sides.

Page 2: Robotech: Viva Macross (RPG tactics story campaign) · Robotech: Viva Macross (RPG tactics story campaign) Intro: This story campaign designed for RPG tactics players is a Prologue

Hero Units: RDF Player Hero Units:

UEDF Marine Aviator ‘Murder’ squadron.

The Murder Squadron is Marine Support squadron composed of Specially trained Marine Aviators.

Despite being mostly new recruits fresh from the academy, they are trained for Special Forces action

and advanced operations. They are also equipped with modified prototype Valkyrie’s designed for

stealth operations.

All of the Hero Characters have VF-M1 Valkyries. These are normal Valkyrie fighters of whatever kind

they are be it 1A,1J or 1S. Except cover grants them an extra +1DF and they can dodge missile volleys

of more than 4. All other special abilities are solely dependent on the characters and are listed in the

profiles below. (All hero Units are assumed that if they destroyed were either recovered or retreated)

Hetalia ‘Winter’ Jeagher:

A Fresh graduate from the Robotech Defence Academy, Hetalia is a white haired Huntress

famed for her excellent sniper support skills that her fellow marines value. She pilots the VF-

M1S known as the ‘Murder 1’. She is a serious, no nonsense pilot.

Mecha: VF-M1S.

Abilities:

+2GN

-GU-11S > Instead of a normal GU-11, Hetalia and the ‘Murder 1’ are outfitted with a special

sniper version based of a powerful autocannon designed for powerful Sniper support. It has

RNG: 24”, MD: 12, Accurate. Its range is doubled in Battloid Mode.

Jay ‘Fury’ Arrens:

Another fresh graduate of the Robotech Academy and former child soldier and mercenary from

the Global War. He as experience and is a skilled pilot working as the second in command to

the Murder squadron. He is brutal and known for daring flying.

Mecha: VF-M1J.

Abilities:

+1PIL.

> may re-roll all dodge rolls.

> may re-roll all to strike rolls.

Elizabeth Von Einricht:

A pilot from a wealthy family that joined the Robotech Defence forces. She is another of the

new generation of soldiers that have become the front line against the alien invaders. While

she is an average pilot she has excellent command skills however she is somewhat arrogant.

Mecha: VF-M1A.

>Leadership +2.

-Overconfident > Elizabeth must always advance towards and attack the nearest enemy.

Page 3: Robotech: Viva Macross (RPG tactics story campaign) · Robotech: Viva Macross (RPG tactics story campaign) Intro: This story campaign designed for RPG tactics players is a Prologue

Shirou ‘Sun’ Natsume:

A young pilot of the RDF assigned to the Murder squadron he assumes a front line pilot and

specialises in piloting both Spartan Destroids and Veritechs in close combat. He is typically

quite and honest, co-operating earnestly with the squad.

Mecha: VF-M1A.

> May attack one additional time in HtH combat.

> may automatically SPD boost once per turn.

Alex Louse:

The final member of the Murder squadron who is a missile expert and runs interception to

flying enemies for the Murder squadron. Something of a loud screaming wild card who is

bright cheerful and prone to being shot at but tends not to be hit easily.

Mecha: VF-M1A.

+2 DF.

+1 to strike rolls with weapon that have the Missile ability and +1 to Anti-Missile rolls.

Page 4: Robotech: Viva Macross (RPG tactics story campaign) · Robotech: Viva Macross (RPG tactics story campaign) Intro: This story campaign designed for RPG tactics players is a Prologue

Mission 1: Macross Base. “The Zentraedi are attacking Macross Island. Forces from all over have been deployed to the city to

defend the population and the SDF-1 leaving Macross Base, the local military and training base on the

island lightly defended. Emergency protocol initiated by the command staff of the SDF-1 mean that

supplies and personnel are being transferred from the base to ship. Murder squadron is to support the

Marines on the ground and hold the Base from incoming enemy attack who wish to cripple this major

supply depot.”

Forces: RDF player Forces: Zentraedi player forces:

Murder squadron= -Hetalia Jeagher (VF-M1S) -Jay Arrens (VF-M1J) -Elizabeth Einricht (VF-M1A) -Shirou Natsume (VF-M1A) -Alex Louse (VF-M1A) Marine Garrison= -2 Defender Destroids.

Zentraedi assault Force= -12 Battlepods. -2 Light Artillery Battlepods. -1 Officer Battlepod. -1 scout pod.

Objectives: Demolitions (pp. 79):

The RDF are the defending side in a Demolitions scenario. They must protect one large building

deployed in the centre of the map with a DF4 and 100MDC. They win if it is still alive at the end of 5

turns.

The Zentraedi are the attackers. They win instantly if the building being defended by the RDF player is

destroyed.

Deployment: Set up the battlefield simply with 1 military style roughly in the centre. The RDF deploys the 2

Destroids within 6” of it. The rest of the RDF forces and Zentraedi forces are deployed in a Distant

Engagement format (pp.77).

Set up the rest of terrain with a few scattered buildings, walls and other bits (Think industrial military).

Both players should take turns setting up 1 terrain piece each until all are placed.

Page 5: Robotech: Viva Macross (RPG tactics story campaign) · Robotech: Viva Macross (RPG tactics story campaign) Intro: This story campaign designed for RPG tactics players is a Prologue

Mission 2: Civilian Escort: “Murder squadron have been re-tasked with seeing a group of stragglers to the civilian bunkers.

Contact has been lost with the Destroid team assigned to protect them. The squadron is to move in

and ensure that the vehicles make it through the continued Zentraedi attack who wish to carve a way

though our forces to the SDF-1. If the enemy prove too much or the transport lost, fall back to

secondary positions and defend the bunkers.”

Forces: RDF player Forces: Zentraedi player forces:

Murder squadron= -Hetalia Jeagher (VF-M1S) -Jay Arrens (VF-M1J) -Elizabeth Einricht (VF-M1A) -Shirou Natsume (VF-M1A) -Alex Louse (VF-M1A) Civilian: -3 transport trucks.

Zentraedi assault Force= -12 Battlepods. -4 Light Artillery Battlepods. -1 Officer Battlepod. -1 scout pod.

Objectives: Convey Defence (pp.80):

This is a Convoy defence mission where the RDF player is the defender. Their goal is to escort the

Civilian trucks to the off the opponents board edge. If any trucks make it off or are still alive or if the

Zentraedi player is wiped out then the RDF player wins.

The Zentraedi player is the attacker. His goal is to either destroy all RDF forces or destroy all 3

transport trucks before the end of the 5th turn.

Deployment: Face off deployment (pp.77)

Players will assume the face off deployment. The transport trucks and any additional RDF units will

deploy regularly along side of the normal RDF player forces.

Set up the Terrain with lots of cover. We recommend city streets, buildings, and the occasional blast

crater.

If the RDF won the previous mission: They deploy additionally with a Destroid Defender and

Tomahawk.

If the Zentraedi won the previous mission: all Regult Battlepods gain the Veteran Upgrade.

Page 6: Robotech: Viva Macross (RPG tactics story campaign) · Robotech: Viva Macross (RPG tactics story campaign) Intro: This story campaign designed for RPG tactics players is a Prologue

Mission 3: Pluto Orbit: “The SDF-1 has initiated an emergency space fold but due to unforseen events has dragged Macross

Island along with it somewhere in the orbit of Pluto. The remaining Zentraedi are retreating and

require mopping up. A small group of Marines are also pinned down on a floating piece of the island.

Murder squadron is to deploy and rescue the squad and eliminate all remaining enemies. The

retreating Zentraedi were left behind and are attempting to reach their re-entry pod.”

Forces: RDF player Forces: Zentraedi player forces:

Murder squadron= -Hetalia Jeagher (VF-M1S) -Jay Arrens (VF-M1J) -Elizabeth Einricht (VF-M1A) -Shirou Natsume (VF-M1A) -Alex Louse (VF-M1A)

Zentraedi assault Force= -9 Battlepods. -2 Light Artillery Battlepods. -1 Officer Battlepod.

Objectives: Pitched Battle (pp78-79):

This is a pitched battle scenario is with one exception. In addition to the normal rules, any Zentraedi

unit that moves off the RDF players side of the board scores its full Victory Points Value instead of half.

Both sides are attempting to destroy each other or escape. Any units killed generate Victory Points

equal to their Point cost. Any of your units that end the game inside the enemies deployment zone

also score half their victory Points total.

The player with the most Victory points at the end of 5 turns wins the game. A draw is a RDF victory.

Deployment: Head to Head deployment (69):

Players use the Head to Head deployment presented in the main book. When setting up the

battlefield. Place a large area in the central no-man’s land. This represents the chunk of floating island

in space. Any RDF destroids must be deployed on this central island. Place any amount of terrain as

space debris around the field.

This battle uses the Space Battle special Rules (pp.82) and Light Gravity (pp.82) rule for ground troops

on the central island.

If the RDF won the previous mission: They deploy additionally with 2 Destroid defenders and 2

Tomahawks

If the Zentraedi won the previous mission: deploy with an additional 12 Bttlepods of any variation

(Regular/Light Artillery/Heavy Artillery/Scout).

Page 7: Robotech: Viva Macross (RPG tactics story campaign) · Robotech: Viva Macross (RPG tactics story campaign) Intro: This story campaign designed for RPG tactics players is a Prologue

Mission 4: Blitzkrieg Insertion. “Several Months have passed since the SDF-1 Space folded away from earth. The Zentraedi have

followed and continue to hound the Starship as makes its way back to Earth. In an effort to break the

enemy encirclement and strike back, captain Gloval is ordering a Blitzkrieg. While the main RDF forces

engage in this action, Murder squadron is to use it as a decoy to board a single enemy frigate.

However the special forces team must first fight its way through enemies deploying from ship who

also seek to stop any humans from boarding them.

Forces: RDF player Forces: Zentraedi player forces:

Murder squadron= -Hetalia Jeagher (VF-M1S) -Jay Arrens (VF-M1J) -Elizabeth Einricht (VF-M1A) -Shirou Natsume (VF-M1A) -Alex Louse (VF-M1A)

Zentraedi assault Force= -9 Battlepods. -4 Light Artillery Battlepods. -2 Heavy Battlepods. -1 Officer Battlepod.

Objectives:

Objectives: Custom Objectives:

-The goal of the RDF player is to make it through the asteroid field and past the enemy squadrons.

Their goal is to get as many of their units off the enemy sides of the board as possible within 5 turns.

The number of units is essential to the next mission.

-The goal of the Zenraedi player is to stop the Murder squadron from reaching exiting the board within

5 turns. If he wipes out all of the RDF players forces, then they are victorious.

Deployment: Distant Engagement (pp.77):

Using the distant engagement deployment players should set up a space battlefield littered with

asteroids to represent the belts around Saturn.

Players will use the Space battlefield rules (pp.82) and Light Gravity rules (pp.82).

If the RDF won the previous mission: The squadron may be equipped with with any missile

upgrades the player wishes as well as the nose laser upgrade.

If the Zentraedi won the previous mission: all Regult Battlepods gain the Veteran Upgrade and the

Zentraedi player starts with 9 extra battlepods and 1 officer pod in reserves for strategic

deployment (pp.82).

Page 8: Robotech: Viva Macross (RPG tactics story campaign) · Robotech: Viva Macross (RPG tactics story campaign) Intro: This story campaign designed for RPG tactics players is a Prologue

Mission 5: Infiltration. “The Murder squadron has boarded the Zentraedi destroyer Blind Wrath. Their mission is to gather

valuable intel for Captain Gloval and the RDF. The Crew has been alerted and those soldiers not

already deployed to fight the RDF forces launching an assault outside are responding. The Murder

force must complete their mission before the SDF-1 begins their final attack while the Zentraedi aim to

drive them from the ship.”

Forces: RDF player Forces: Zentraedi player forces:

Murder squadron= Varies (see victory bonus section)

Zentraedi security Force= -12 Light Infantry (with any mix of weapons) Reserve unts= -12 Heavy Infantry (with any mix of weapons)

Objectives:

Objectives: This is a recovery Mission (pp.79):

-shown on the custom map below is the location of a token. The RDF player must secure the token

and return it to their deployment Zone within 8 turns.

-The Zentraedi player must either stop the RDF player from recovering the token within 8 turns or

destroy all RDF forces. The Zentraedi player also wins in case of a draw.

Deployment: Custom:

The map below shows the red area as the RDF deployment and Green as Zentraedi deployment and

orange as the token to be retrieved. The Zentraedi player has strategic reserves deployed as per the

strategic deployment rule (pp.82).

Every unit that the RDF player moved off the board by the end of the previous game is deployed

for this mission.

Any RDF unit the Zentraedi player destroyed or prevented from leaving the board from the

previous mission is not deployed in this mission. If no RDF units made it off the board edge last

mission, the Zentraedi player may select 3 of the RDF Heroes. Those are the forces the RDF player

deploys with this misssion.

24”

4”

Page 9: Robotech: Viva Macross (RPG tactics story campaign) · Robotech: Viva Macross (RPG tactics story campaign) Intro: This story campaign designed for RPG tactics players is a Prologue

Mission 6: Mars Relay station. “The SDF-1 has made it to mars. They have landed at the old abandoned Mars base to supply and

investigate strange signals. Murder squadron and a platoon of Destroid Marines have been sent to an

offsite outpost where a relay station used by the mars base is. The RDF wants to secure this relay

station and attempt to cut through the alien jamming to contact Earth. However, the Zentraedi have

prepared an ambush and for the SFD-1 and are lying in wait at the perimeter near the Marines.”

Forces: RDF player Forces: Zentraedi player forces:

Murder squadron= -Hetalia Jeagher (VF-M1S) -Jay Arrens (VF-M1J) -Elizabeth Einricht (VF-M1A) -Shirou Natsume (VF-M1A) -Alex Louse (VF-M1A) Marine Platoon= -4 Spartans with GU-11’s

Khyron’s attack force= -Grell in Officer pod -12 Battlepods with veteran upgrade. -4 Light Artillery Pods. -2 heavy artillery pods. -1 recovery pod.

Objectives:

Objectives: This is a demolition mission (pp.79)

-The RDF are the defenders and must protect the Relay station for 5 turns. It has DF 4 and 100 M.D.C.

-The Zentraedi player is the attacker and must destroy either the relay station or all RDF units within 5

turns.

Deployment: Distant engagement deployment (pp.77):

This is a distant engagement deployment. The Murder squadron deploy within 6” of the relay station

placed near the centre of the map. The Spartans deploy as normal. The same with the Zentraedi. Place

few terrain peices around for sparse cover and rough terrain. We recommend hills, rocks and the likes.

Due to sand wipped up the SDF-1 landing, this game has the Poor visibility special rule (pp.81).

If the RDF won the previous mission: they all gain nose laser upgrades and can select any type of

missile upgrade. Additionally they have an extra 2 command points per turn.

If the Zentraedi won the previous mission: add Pirion-Galarr in Battlepod to your force and 2

scout pods.

Page 10: Robotech: Viva Macross (RPG tactics story campaign) · Robotech: Viva Macross (RPG tactics story campaign) Intro: This story campaign designed for RPG tactics players is a Prologue

Mission 7: Mars attack right flank. “Khyron has sprung his attack and is heading straight for the SDF-1. Attacking from all sides the

Zentraedi must be kept at bay but the RDF forces are scattered and outnumbered. Only a small pocket

of forces is left to defend the right flank, right in the path of Khyron himself! The Murder squadron

have been recalled along with the surviving marines to hold the right flank until the SDF-1 breaks the

gravity mines.”

Forces: RDF player Forces: Zentraedi player forces:

Murder squadron= -Hetalia Jeagher (VF-M1S) -Jay Arrens (VF-M1J) -Elizabeth Einricht (VF-M1A) -Shirou Natsume (VF-M1A) -Alex Louse (VF-M1A) Marine detachment= -2 Tomahawk’s. -2 Phalanx’s

Zentraedi assault Force= -Grell in officer pod. -Khyron in officer pod. -24 Battlepods with veteran upgrade. -4 Light Artillery Battlepods. -2Light Artillery pods. -2Recover pods. -2 scout pod.

Objectives:

Objectives: Take and Hold (pp.77):

-during deployment each player sets up 3 tokens on different locations of the map as per the Take and

Hold scenario rules. The player who controls the most objectives at the end of 5 turns wins the game.

The RDF player also wins if the result is a draw.

Deployment: This is a head to Head deployment (pp.76)

Use the Head to Head deployment. We recommend sparse terrain for this battle. Hills, rocks and the

likes. The RDF veritech squad begin in reserves and arrive on second turn as per strategic deployment

rule (pp.82). If the RDF have the Spartan destroids, they arrive on 3rd turn.

This mission uses the Poor Visibility special rule (pp.81)

If the RDF won the previous mission: they add 2 Spartans with GU-11’s to their reserves and Grell

does not deploy for this mission. Instead replaced by a normal Officer pod.

If the Zentraedi won the previous mission: The RDF player gains no extra units. Additionally, the

Zentraedi player does not have to pay any C.P to deploy reinforcements this game.

Page 11: Robotech: Viva Macross (RPG tactics story campaign) · Robotech: Viva Macross (RPG tactics story campaign) Intro: This story campaign designed for RPG tactics players is a Prologue

Mission 8: Force of Arms. “After a 2 years the SDF-1 returns to Earth only to be order back into space. Finally after 4 years of

constant warfare, the entire Zentraedi Armada has arrived. After bombarding Earth’s surface,

humanity lies in ruins. Unwilling to accept defeat and hungry for vengeance the last human forces

including the SDF-1 and traitor Zentraedi forces who join them launch a final desperate battle against

the Armada of 4 million ships. The battle for mankind begins!”

Forces: RDF player Forces: Zentraedi player forces:

Murder squadron= -Hetalia Jeagher (VF-M1S) -Jay Arrens (VF-M1J) -Elizabeth Einricht (VF-M1A) -Shirou Natsume (VF-M1A) -Alex Louse (VF-M1A) -3 VF-1A’s. -1 VF-1J.

Zentraedi Armada= -3 Female Power armor. -3 Gult female power armor. -6 male power armor. -3 rocket male power armor. -6 Gnerl fighters. -Malquinn. -Polus-Mjor

Objectives:

Objectives: Pitched Battle (pp.78-79)

Both sides are attempting to destroy each other. Any units killed generate Victory Points equal to their

Point cost. Any of your units that end the game inside the enemy’s deployment zone also score half

their victory Points total.

The player with the most Victory points at the end of 5 turns wins the game. A draw is a RDF victory.

Deployment: Distant Engagement (pp.77):

This is a Space Battlefield and uses the Space Battlefield special Rule (pp.82) use almost no terrain for

this battle. Any Mecha destroyed can become terrain if you wish but we advise not to do this.

If the RDF won the previous mission: upgrade all Valkyries to their ‘Super’ or ‘Armored’ Versions

or any mix of the two. Also, start with an extra 2 Valkyries.

If the Zentraedi won the previous mission: start with an extra 6 Gnerl Fighters and a Officer Pod

booster.

Page 12: Robotech: Viva Macross (RPG tactics story campaign) · Robotech: Viva Macross (RPG tactics story campaign) Intro: This story campaign designed for RPG tactics players is a Prologue

Mission 9: Operation Tyrant Fall. “2 years after the final Battle against Dolza and the Zentraedi Armada, humanity and the Zentraedi

who were adopted after the battle have begun to rebuild. The progress is slow and not all the

Zentraedi are happy with their new life. Many have become rogues and returned to their warring

ways. One of them is Khyron. After several major terrorist attacks, including one of Christmas Eve,

Admiral Gloval has sent the Marine Special Forces Aviator ‘Murder’ squadron on its first mission in

since the last battle. Their mission infiltrate Khyron’s downed Warship and kill the Warlord! A mission

that the loyal Zentraedi will do anything to stop.”

Forces: RDF player Forces: Zentraedi player forces:

Murder squadron= -Hetalia Jeagher (VF-M1S) -Jay Arrens (VF-M1J) -Elizabeth Einricht (VF-M1A) -Shirou Natsume (VF-M1A) -Alex Louse (VF-M1A) -6 VF-1R’s -1 VF-1J

Zentraedi= -2 Scout pods. -12 Heavy Infantry. -12 Light Infantry. -9 Battlepods with Veteran Upgrade. -2 Light Artillery pods. -2 Telnesta Pods. -1 Officer pod.

Objectives:

Objectives: Custom:

-The RDF has 5 turns to move as many units into the Zentraedi deployment Zone as possible.

-The Zentraedi win if they stop all Heroes from reaching their deployment zone.

Deployment: Distant Engagement deployment (pp.77).

Using the Distant Engagement deployment both players deploy. The Zentraedi will deploy first this

mission and can hold as many units as they want in reserve for use in the Strategic deployment special

rule (pp.82).

If the RDF won the previous mission: They may Upgrade any of the Veritech’s to either ‘Super’,

‘Armored’ or ‘Jotun’ Versions.

If the Zentraedi won the previous mission: The RDF player looses all the bonuses given by having

VF-M1 variants (permanently).

Page 13: Robotech: Viva Macross (RPG tactics story campaign) · Robotech: Viva Macross (RPG tactics story campaign) Intro: This story campaign designed for RPG tactics players is a Prologue

Mission 10: Khyron’s Revenge. “Khyron has repowered his Warship and is heading towards the SDF-1. The members of Murder

squadron that made it on board are powerless to inform command of the destruction heading their

way. As Khyron launches his attack, the squad has little time. They must fight their way to the bridge

and defeat Khyron before he destroys New Macross City. Will the Murder squadron save the day or

will the mad warlord Khyron kill them and destroy the SDF-1?’

Forces: RDF player Forces: Zentraedi player forces:

Murder squadron= Varies (see victory bonus section)

Zentraedi assault Force= -Grell in Male Power armor. -Malquinn in male power armor. -Polus-Mjor in male power armor - Pirion-Galarr in Battlepod. -6 Male power armor. -3 Rocket Male power armor.

Objectives:

Objectives: Custom:

-The RDF player has 8 Turns to reach and destroy the door to the Ships Bridge.

-The Zentraedi player need only stop them.

Deployment: Use this Custom map.

The map below shows the red area as the RDF deployment and Green as Zentraedi deployment and

orange as the Bridge door.

For every Unit that RDF player got got inside the Zentraedi deployment zone during the last

mission (regardless of if they were destroyed) is deployed in the same mecha as last mission.

If the Zentraedi won the previous mission: the RDF player can only deploy 2 VF-1R’s, Hetalia and

Alex in whatever their mecha was from the last mission. (the Others were damaged and unable to

make it onboard in time

12”

By

18”

18”

4”

18”

14”

Page 14: Robotech: Viva Macross (RPG tactics story campaign) · Robotech: Viva Macross (RPG tactics story campaign) Intro: This story campaign designed for RPG tactics players is a Prologue

Epilogue: Congratulations!

You have finished the campaign.

Sadly, the ‘Murder’ Squadron’ no matter the outcome failed to stop Khyron in time as he plunged his

Warship into the SDF-1 destroying both. The desperate pilots made their escape moments before.

However, the squadron lost both Hetalia and Alex who died of their wounds in battle. The Murder 1

passed to Jay as the new commander of the squadron but following Admiral Gloval’s death, the

Special Forces Marine Aviator squadron was retired, command finding no more use for them however,

their story would not end there. In fact it is just beginning.

For an overall result of who won the campaign, tally up the total victories across all 10 missions. The

player with the most is the overall winner but really, so long as people had fun. If you wish to keep

playing, the Uprising Campaign is currently being written. It involves many of the same heroes and

new ones on both sides fighting in a Zentraedi rebellion 6 months later in the South America. There is

a section in it for players who have completed this, giving the winning faction of this campaign a bonus

in that one. Feel free to use the characters from this campaign as well in other games. I have no claim

over them.

And remember VIVA MACROSS!!!