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Rome Rome February, 3-4 2014 February, 3-4 2014 GALA General Assembly GaLA Game and Learning Alliance The European Network of Excellence on Serious Games WP4 Industry and Stakeholder Engagement Carmen Padrón (Atos) 1 Atos UPS SGI COVUNI Playgen INESC-ID ORT UNOTT BIBA AAU CYNTELIX POLIMI ETH

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Page 1: Rome February, 3-4 2014 February, 3-4 2014 GALA General Assembly GaLA Game and Learning Alliance The European Network of Excellence on Serious Games WP4

RomeRome February, 3-4 2014February, 3-4 2014

GALA General Assembly

GaLAGame and Learning Alliance

The European Network of Excellence on Serious Games

WP4 Industry and Stakeholder Engagement

Carmen Padrón (Atos)

1

AtosUPSSGICOVUNIPlaygen

INESC-IDORTUNOTTBIBAAAU

CYNTELIX

POLIMI

ETH

Page 2: Rome February, 3-4 2014 February, 3-4 2014 GALA General Assembly GaLA Game and Learning Alliance The European Network of Excellence on Serious Games WP4

RomeRome February, 3-4 2014February, 3-4 2014

GALA General Assembly

GaLAGame and Learning Alliance

The European Network of Excellence on Serious Games

Theme 1. Collaboration

2

Page 3: Rome February, 3-4 2014 February, 3-4 2014 GALA General Assembly GaLA Game and Learning Alliance The European Network of Excellence on Serious Games WP4

RomeRome February, 3-4 2014February, 3-4 2014

GALA General Assembly

Good examples of collaboration

3

Industry track at GALA 2013

GALA Internship programme

Design & Development Community sites

SG companies’ DB

Page 4: Rome February, 3-4 2014 February, 3-4 2014 GALA General Assembly GaLA Game and Learning Alliance The European Network of Excellence on Serious Games WP4

RomeRome February, 3-4 2014February, 3-4 2014

GALA General Assembly

Good examples of collaboration I

4

Industry track at GALA conference 2013

Organization of the event

Partners ATOS, BIBA, UNOTT, SGI, Cyntelix, UNIGEN

WPs WP4-WP7, WP1

Format Exhibition, presentations and panel discussions.

Results Initial step for the community of end-users and producers to continue exchanging ideas & experiences related to the creation and use of SG.

Future work New exchanges using Marketplace site facilitiesPlans for the next GALA conference

Page 5: Rome February, 3-4 2014 February, 3-4 2014 GALA General Assembly GaLA Game and Learning Alliance The European Network of Excellence on Serious Games WP4

RomeRome February, 3-4 2014February, 3-4 2014

GALA General Assembly

Good examples of collaboration II

5

SG Academy/Marketplace sites

Partners ATOS, BIBA, UTDelft, UNOTT, UNIGEN, Cyntelix, CMRE-NATO, OUNL, UCM

WPs WP4, WP5, WP7, WP8, WP9

Work carried out

Redesign, Implementation, Use of Community sites

Results Definition and implementation of a common infrastructure to foster the stakeholders’ community building.Definition of exchange spacesInclusion of contents of interest

Future work Mantainence and improvements

Page 6: Rome February, 3-4 2014 February, 3-4 2014 GALA General Assembly GaLA Game and Learning Alliance The European Network of Excellence on Serious Games WP4

RomeRome February, 3-4 2014February, 3-4 2014

GALA General Assembly

Good examples of collaboration III

6

GALA Internship programme

Programme setup and deployment

Partners INESC, ATOS, BIBA, PlayGen, ORT, SGI (COVUNI) UTDelft, HighSkillz, Cyntelix, RTW Aachem

WPs WP4, WP5

Work carried out

Definition of the framework, open call for participation, monitoring of on-going internships, report on results

Results Y2: 10 projects (INESC-ID, Cyntelix + RTW-Aachem)Y3: 3 on-going projectsY4: 2 to start working, 6 open for applications

Future work Promotion of the current open calls through University channels.Monitoring of on-going activities.Further dissemination of results

Padron Napoles, Carmen Luisa
Para cada una: ParticipantesResultados
Page 7: Rome February, 3-4 2014 February, 3-4 2014 GALA General Assembly GaLA Game and Learning Alliance The European Network of Excellence on Serious Games WP4

RomeRome February, 3-4 2014February, 3-4 2014

GALA General Assembly

Good examples of collaboration IV

7

SG companies’ DB

Market Analysis Collection of data about SG companies

Partners ATOS, PlayGen, ORT, SGI (COVUNI), UDelft, POLIMI, UNOTT, Cyntelix, CNR, CMRE-NATO

WPs WP4, WP3, WP7

Work carried out

Gathering market features data of a set of SG companies (developers/producers/distributors)

Results Y3: 340 companies included in DBBetter characterization of SG market trends from producers perspective (SME predominance, specialization in one sector )

Future work Creation of list of clients to analyse SG demand (type of games, application areas, expectations, new developments)

Page 8: Rome February, 3-4 2014 February, 3-4 2014 GALA General Assembly GaLA Game and Learning Alliance The European Network of Excellence on Serious Games WP4

RomeRome February, 3-4 2014February, 3-4 2014

GALA General Assembly

Lessons learnt

• Attitudes • Clear procedures

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Page 9: Rome February, 3-4 2014 February, 3-4 2014 GALA General Assembly GaLA Game and Learning Alliance The European Network of Excellence on Serious Games WP4

RomeRome February, 3-4 2014February, 3-4 2014

GALA General Assembly

GaLAGame and Learning Alliance

The European Network of Excellence on Serious Games

Theme 2. Key Performance Indicators

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Page 10: Rome February, 3-4 2014 February, 3-4 2014 GALA General Assembly GaLA Game and Learning Alliance The European Network of Excellence on Serious Games WP4

RomeRome February, 3-4 2014February, 3-4 2014

GALA General Assembly

Goals Year 2Year 2

achievement Year 3Year 3

Achievement Year 4Events Attended 2 5 > 4 5 > 3Industry stakeholders contacted > 50 200 > 100 150 > 200N. of users registered in Academy/Marketplace - - > 200 289 400Academy/Industry exchanges - 1 3 5 4Number of SG developed during Internships - 5 > 4 5 > 4Number of related EU Project exchanges 2 2 > 3 3 > 3 Organised events/sessions/workshops 2 2 2 3 1Publications in conferences 1 2 3 3 2

WP4 metrics

10

Initial proposal

Organised events/sessions/workshops

Quantitative Qualitative

1. Ground total of participants in organized events

2. Number of participants per stakeholders categories(Industry category with differentiation SMEs, Big companies)

3. Number of participants external to GALA

1. Degree of interest on the topic addressed in the event

2. Usefulness for the attendees

3. Practical application of the topic

Actions to show higher external impact1. Intensive promotion for all events2. Keep participation list with the related quatitative indicators for all events we will organize3. Use of on-site surveys to gather qualitative related data4. Create report on the event results

Other indicators to asses the impact of organized actions

Page 11: Rome February, 3-4 2014 February, 3-4 2014 GALA General Assembly GaLA Game and Learning Alliance The European Network of Excellence on Serious Games WP4

RomeRome February, 3-4 2014February, 3-4 2014

GALA General Assembly

WP4 metrics

11

Initial proposalOther indicators to asses the impact of organized actions

Goals Year 2Year 2

achievement Year 3Year 3

Achievement Year 4Events Attended 2 5 > 4 5 > 3Industry stakeholders contacted > 50 200 > 100 150 > 200N. of users registered in Academy/Marketplace - - > 200 289 400Academy/Industry exchanges - 1 3 5 4Number of SG developed during Internships - 5 > 4 5 > 4Number of related EU Project exchanges 2 2 > 3 3 > 3 Organised events/sessions/workshops 2 2 2 3 1Publications in conferences 1 2 3 3 2

Academy/Marketplace website (WP4-WP5-WP7)

Quantitative Qualitative

1. Number of active users2. Average number of contributions/

per user*3. Average time spent on the site4. Average page/visits5. Number of drop-off6. Geographical distribution ( areas

of influence)-Google Analytics-

???

Actions to show higher external impact1.Encourage participation/ contribution (personal approach)2.Disseminate site facilities in our events3.Keep track of quantitave indicators 4.Create report

Page 12: Rome February, 3-4 2014 February, 3-4 2014 GALA General Assembly GaLA Game and Learning Alliance The European Network of Excellence on Serious Games WP4

RomeRome February, 3-4 2014February, 3-4 2014

GALA General Assembly

Goals Year 2Year 2

achievement Year 3Year 3

Achievement Year 4Events Attended 2 5 > 4 5 > 3Industry stakeholders contacted > 50 200 > 100 150 > 200N. of users registered in Academy/Marketplace - - > 200 289 400Academy/Industry exchanges - 1 3 5 4Number of SG developed during Internships - 5 > 4 5 > 4Number of related EU Project exchanges 2 2 > 3 3 > 3 Organised events/sessions/workshops 2 2 2 3 1Publications in conferences 1 2 3 3 2

WP4 metrics

12

Initial proposalOther indicators to asses the impact of organized actions

Business Modeling + Technology transfer

Quantitative Qualitative

Number of downloads per available material

Actions to show higher external impact1.Analysis of Value proposition of the material created so far. / Topics2.Create simple presentation of them3. Define priority for them to be presented4.Publish it at Marketplace free of charge5.Dissemination of this action in different channels (broad, personalized)6. Check industry stakeholders reaction

Page 13: Rome February, 3-4 2014 February, 3-4 2014 GALA General Assembly GaLA Game and Learning Alliance The European Network of Excellence on Serious Games WP4

RomeRome February, 3-4 2014February, 3-4 2014

GALA General Assembly

Goals Year 2Year 2

achievement Year 3Year 3

Achievement Year 4Events Attended 2 5 > 4 5 > 3Industry stakeholders contacted > 50 200 > 100 150 > 200N. of users registered in Academy/Marketplace - - > 200 289 400Academy/Industry exchanges - 1 3 5 4Number of SG developed during Internships - 5 > 4 5 > 4Number of related EU Project exchanges 2 2 > 3 3 > 3 Organised events/sessions/workshops 2 2 2 3 1Publications in conferences 1 2 3 3 2

WP4 metrics

13

Initial proposalOther indicators to asses the impact of organized actions

Academy/Industry exchanges: Internship programme results

Quantitative Qualitative

1. Number of SG developed during internships

2. Number of SG developed and currently used in real settings

3. Number of external universities and industrial organizations involved

1. Successful stories from interns (new relationships, good experiences in working environment, development of skills)

2. Successful experiences from industrial hosts (cost/benefits, new talents’ recruitment, R&D and Innovation opportunities)

Actions to show higher external impact1. Keep record of all internship results (quantitative)2. Periodical report of interns in form of blog posts (qualitative)3. Final report from interns/host in form of surveys (qualitative)4. Analysis and report on all gathered info during the Dissemination phase of the Programme

Page 14: Rome February, 3-4 2014 February, 3-4 2014 GALA General Assembly GaLA Game and Learning Alliance The European Network of Excellence on Serious Games WP4

RomeRome February, 3-4 2014February, 3-4 2014

GALA General Assembly

GaLAGame and Learning Alliance

The European Network of Excellence on Serious Games

Theme 5. External reach and community building

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Page 15: Rome February, 3-4 2014 February, 3-4 2014 GALA General Assembly GaLA Game and Learning Alliance The European Network of Excellence on Serious Games WP4

RomeRome February, 3-4 2014February, 3-4 2014

GALA General Assembly

Issues to address

• GALA Internship Programme• Community building outreach• Understanding Academy- Industry gaps

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Page 16: Rome February, 3-4 2014 February, 3-4 2014 GALA General Assembly GaLA Game and Learning Alliance The European Network of Excellence on Serious Games WP4

RomeRome February, 3-4 2014February, 3-4 2014

GALA General Assembly

GALA Internship Programme framework

• Internship plan– Description of host institution and internship goals – Description of work, tasks to perform, proposed schedule– Internship guidelines, eligible funding

• Selection of interns– Students applications– Selection of interns– Dissemination of results

• Managing the internship– Activities reporting– Managing (performance/objectives evaluation)– Dissemination of periodic assessments

• Dissemination of results– Host/Intern final evaluation reports– Sustainable relationships

16

Foster and maintain Research-Business exchanges

Page 17: Rome February, 3-4 2014 February, 3-4 2014 GALA General Assembly GaLA Game and Learning Alliance The European Network of Excellence on Serious Games WP4

RomeRome February, 3-4 2014February, 3-4 2014

GALA General Assembly

Report on previous experiences I

Sustainability•Some of the created prototypes and resulting studies became assets for the host institutions•Evaluation results of developed SG published in relevant international conferences (ECTEL 2013, ECTEL 2012, GaLA conference 2013)

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INESC-ID CYNTELIX RWTH AACHENProjects 5 projects related to SG

development3 projects related to SG development & empirical studies

2 projects: SG tool for architectural design and gamification approach TEGA for LogiAssist project

Origin VIMMI Research group at INESC-ID

RWTH Aachen & Vrij Universiteit Amsterdam

RWTH Aachen

Host StanCompany, Hospital São Francisco Xavier, LeYa L2F Spoken Language Systems Lab at INESC-ID, Calouste Gulbenkian Foundation

Cyntelix Cyntelyx, German consortium of Logistic services

Interns 5 students 12 students 18 students

Page 18: Rome February, 3-4 2014 February, 3-4 2014 GALA General Assembly GaLA Game and Learning Alliance The European Network of Excellence on Serious Games WP4

RomeRome February, 3-4 2014February, 3-4 2014

GALA General Assembly

Work in progress I

Sustainability •2 prototypes will be integrated in the HighSkillz platform•Interns may become permanent employees in the host institution•Evaluation results of SG developed will be published in relevant international conferences

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INESC-ID

Projects 3 projects related to SG development

Origin INESC-ID, Technical University of Lisbon

Host HighSkillz with Atos support

Interns 3 students

Period Sept. 2013 – Sept. 2014

Page 19: Rome February, 3-4 2014 February, 3-4 2014 GALA General Assembly GaLA Game and Learning Alliance The European Network of Excellence on Serious Games WP4

RomeRome February, 3-4 2014February, 3-4 2014

GALA General Assembly

Current open applications for Internships

Work in progress II

19

ORT PLAYGEN

Projects 4 projects related to SG development (2D & 3D design)

2 project related to SG supporting infrastructure development

Origin --- City University, UK---

Host ORT Playgen

Interns At least 4 Initially 1, Currently 2(March – Sept, 2014)

Period 12 months 3-6 months

Published in Job section of Marketplace site (SGS) and on Playgen’s website

Sustainability •Results may become assess for the hosting institutions and it is expected to be deployed in real settings•Evaluation results of SG developed will be published in relevant international conferences

Page 20: Rome February, 3-4 2014 February, 3-4 2014 GALA General Assembly GaLA Game and Learning Alliance The European Network of Excellence on Serious Games WP4

RomeRome February, 3-4 2014February, 3-4 2014

GALA General Assembly

New internship opportunities

Next Steps 1

Dissemination by all partners specially Universities!Dissemination by all partners specially Universities!

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LIRIS - SilexTeam SERIOUS GAME INSTITUTE

Projects 1 project related to SG development to assess learner’s engagement in medical environments

1 project related to 3D SG development

Origin --- ---

Host LIRIS – SilexTeam, Lyon with ATOS support

SGI

Interns At least 1 At least 1

Period 6 months 12 months

To be published in the Job section of Marketplace site (SGS)

Page 21: Rome February, 3-4 2014 February, 3-4 2014 GALA General Assembly GaLA Game and Learning Alliance The European Network of Excellence on Serious Games WP4

RomeRome February, 3-4 2014February, 3-4 2014

GALA General Assembly

Promotion & Dissemination actions

Next Steps 2•Promotion of the internship programme

– On the SGS Marketplace site / Job section– Using universities communication channels

•Follow-up of internships– Interns progress reports (blog)- dissemination!– Host companies’ assessment of internship experiences– KPI monitoring

•Dissemination of the programme results– Annual show-case event with results of internships during GaLA conference– Annual award to best SG developed within the programme– Publication on universities websites & SG related events (e.g. summer schools) – Publication on hosts websites

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Page 22: Rome February, 3-4 2014 February, 3-4 2014 GALA General Assembly GaLA Game and Learning Alliance The European Network of Excellence on Serious Games WP4

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GALA General Assembly

Build sustainable relations

Next Steps 3•Support industry in periodic performance and interns’ assessment•Provision of valuable references (certificate) for the interns•Promotion of results in relevant scientific and industrial venues

GaLA Internship Certificate

R&D + Innovation

Opportunities

Future Jobs & Positions covered

ACADEMY INDUSTRY

22

Foster and maintain Research-Business exchanges

Page 23: Rome February, 3-4 2014 February, 3-4 2014 GALA General Assembly GaLA Game and Learning Alliance The European Network of Excellence on Serious Games WP4

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GALA General Assembly

Community building: Outreach

• Organization of community events• Foster online exchanges: Provision of contents of

interest for the different stakeholders categories

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Page 24: Rome February, 3-4 2014 February, 3-4 2014 GALA General Assembly GaLA Game and Learning Alliance The European Network of Excellence on Serious Games WP4

RomeRome February, 3-4 2014February, 3-4 2014

GALA General Assembly

Community building: Next steps

• Community events• Use of topics of interest as vehicle to attract stakeholders and foster their

engagement with GALA activities

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Event Venue Audience

Ilearning Forum February 11-12, Paris Industry stakeholders

PlayGen Digital Shoreditcth

PlayGen Code Jam Fest

April- June, London Industry stakeholders

VS-games 2014 Malta University Valetta: September 9-12, 2014

All GaLA stakeholders

GaLA conference 2014  Rumania. July, 2014 All GaLA stakeholders

Industry track at GaLA Conference 2014

SG exhibition

Rumania. July, 2014 Industry stakeholders (developers, corporate training)

Students (interns)

Page 25: Rome February, 3-4 2014 February, 3-4 2014 GALA General Assembly GaLA Game and Learning Alliance The European Network of Excellence on Serious Games WP4

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GALA General Assembly

Community building: use of existing infrastructure

All Stakeholders

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Page 26: Rome February, 3-4 2014 February, 3-4 2014 GALA General Assembly GaLA Game and Learning Alliance The European Network of Excellence on Serious Games WP4

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GALA General Assembly

Community building: Outreach

Strategy for defining/creating contents of interest1.Analysis of Value proposition of the material created so far / Topics (BM+ TT)2.Create simple presentations 3.Define priority list for them to be presented4.Publish them according to 3. in the Marketplace (free of charge)5.Dissemination of these actions in different channels (broad, personalized)6. Check industry stakeholders reaction ( within 1 month after each publication)?KPI: Number of downloads

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Page 27: Rome February, 3-4 2014 February, 3-4 2014 GALA General Assembly GaLA Game and Learning Alliance The European Network of Excellence on Serious Games WP4

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GALA General Assembly

Community building: Next steps I

Content contribution chronogram

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Partner Who? When? When?

6 ATOS February 15 August 17

9 COVUNI February 22 August 29

10 PLAYGEN March 7 September 5

12 INESC-ID March 28 September 27

3 SGI April 4 October 3

14 ORT FRANCE April 18 October 10

18 UNOTT* April 25 October 17

19 BIBA May 2 October 24

24 CYNTELIX? May 30

25 POLIMI June 6  

26 ETH Zurich July 11  

29 CEDEP* July 18

30 NURC* July 25  

Page 28: Rome February, 3-4 2014 February, 3-4 2014 GALA General Assembly GaLA Game and Learning Alliance The European Network of Excellence on Serious Games WP4

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GALA General Assembly

Understanding Industry-Academy gaps

• Industry goals = provide services/applications to solve real and existing client’s problems/needs and to be profitable

• Academy goals = provide research results: frameworks, theoretical/ prototype development to address problems

• “Serious games” terminology: Simulations, educational games

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Page 29: Rome February, 3-4 2014 February, 3-4 2014 GALA General Assembly GaLA Game and Learning Alliance The European Network of Excellence on Serious Games WP4

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GALA General Assembly

Minding the gap

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ACADEMYACADEMY

INDUSTRYINDUSTRY

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GALA General Assembly

D4.4

D4.8

D4.14

D4.11

D4.21

Minding the gap Next Steps - Tasks

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Page 31: Rome February, 3-4 2014 February, 3-4 2014 GALA General Assembly GaLA Game and Learning Alliance The European Network of Excellence on Serious Games WP4

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GALA General Assembly

WP4 Industry and Stakeholder Engagement

Thank you!

Questions?

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