rosa manzo - mit architecture · sections ground level level 2 level 3 level 4 level 5 building up:...
TRANSCRIPT
Rosa ManzoP o r t f o l i o
CONTENTS
1 | Summer Street Fitness Center
2 | Boston Children’s Mediatheque Center
3 | Architectural Visualization
4 | Adaptive Cardboard Furniture
5 | Placemaker: Prototyping Visual Representation
6 | The Cube: A Sensory Experience
Summer Street Fitness CenterAcademic Work |Architectural Design Studio I 1
PRECEDENTIAL IDEAS
Japanese joinery was studied in a diagram-making exercise. The joint was then executed in a method of our choice. The joint was fabricated using timber and hand tools to ensure a precise and tight fit.
The joint was then scaled to create a “site” for a program that consisted of four rooms with specific views. This exercise emphasized a subtractive method and vertical ascension, along with a linear circulation, providing diagrams for what would become the fitness center.
Rabbeted Oblique Scarf SpliceRosa Manzo4.023
A
B C D E
A
B C D E
P 1 P 2 P 3 P 4
S 1 S 2S 3 S 4
S 1
P 1
P 2
P 3
P 4
S 1
S 3
S 2
S 1
UP
DO
WN
D
OW
N
UP
DO
WN
D
OW
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DOWN
UP
UP
UP
Precedential Floor Plans and Sections
Precedential Circulation Diagram
sections
ground level
level 2
level 3
level 4
level 5
4.023 | Rosa ManzoBuilding Up: A Gym
diagrams and renderings
Sports complex
Circulation
Public Spaces & Offices
SUMMER STREET FITNESS
The fitness center is situated on the corner of Summer Street and A Street in Boston, MA. The overall concept behind the gym is a centralized circulation that allows for dialog between the spaces typically not utilized as circulation and the circulatory spaces. Explorations into iterative design and production is explored and visually noted as plans are generated multiple times in an effort to find the perfect balance between these spaces. The gym stems from exercises in subtractive and vertical exercises, which provid-ed diagrams and a precedent.
A Street
Sum
mer Street
The gym also pays a greater tribute to the forgotten A street by allowing a greater view into the building through the circulatory section. The experience of viewing in through this large window highlights the vertical circulation that is enabled by the rock climbing wall. A peek into this experience is allowed along the entrance to Summer street, which is rawfully cut out, allowing for a sampling of the overall arching idea.
Floor Plans
Sections
Boston Children’s Mediatheque CenterAcademic Work | Architectural Design Studio II 2
LIBRARY, GALLERY, AND THEATER
The site of the Back Bay Children’s Mediatheque hangs over existing infrastructure: the Massachusetts Turnpike, MBTA Orange Line and Commuter Rail, and Amtrak, all of which traverse the site from the east, defining conditions for what can be built over. Taking the historic precedents of the infrastructure and the architecture of existing rail stations, I am proposing a Mediatheque center that will engage the public with current infrastructure by blurring the edges between the object and space.
1852 || Infrastructure Surrounding Railroads 1883 || Infrastructure Surrounding Railroads 1943 || Infrastructure Surrounding Railroads 1960 || Infrastructure Surrounding Railroads
Boston 2012
Boston 1852 Boston 1883 Boston 1943 Boston 1960
Massing Studies in Context Mediatheque Theater Section
Ground Floor Plan
Second Floor Plan Third Floor Plan
Architectural VisualizationProfessional Work | Perkins Eastman 3
ROUGE II AND UNREAL ENGINE
During my internship with Perkins Eastman I worked with their Technical Resources department and Studio 10.
With Technical Resources I assisted in creating renderings and modeling geometry. I collaborated with another intern, Christine Ghossoub (AUB 2016), on a virtual reality project. Unreal Engine 4, a video game developing software, was used to create a real-time rendering of one of the firm’s projects using the Oculus Rift 2DK. The final product was then presented in a firm-wide exposition.
In my remaining time I worked with Studio 10 on a 2 million sq. ft. residential project in the Bronx, NY. I assisted in mass-ing studies, keeping track of the digital models created on Rhino and the square footage covered on Excel.
Rouge Axonometric View
Rouge Entrance View
Unreal Engine 4: Mailroom Unreal Engine 4: Wall and Mirror Detail
Unreal Engine 4: Main Lobby
Adaptable Cardboard FurnitureAcademic Work | Computational Design 4
ADAPTABLE CARDBOARD FURNITURE
I was inspired by Chairigami’s adaptable furniture design in the making of my final project for my Shape Grammar theory class at MIT. My goal was to create a system of adaptable furniture that would be easy to produce and assemble, using the least amount of material to produce many different kinds of com-binations. I created a grammar for different modes of assembly and furniture combinations, which exploit the adaptability of the furniture in accommodating to different spacial conditions.
COMPUTATION + GRAMMAR
DESIGNS
side - to - side front - to - front back - to - back
Placemaker: A Visual MarkerAcademic Work | Design Scripting 5
PLACEMAKER
The overall idea behind Placemaker was to visually represent the spatial location of objects through the use of light. The small table is a proof of concept for what can be enlarged to much larger table that can sense and visually represent objects. Diagrams show proof of concept and emphasis was placed on technicalities rather than the artifact itself.
The project was done in collaboration with classmate Tiandra Ray (MIT ‘15) using Arduinos and IR sensors for MIT class Advance Scripting.
The Cube: A Sensory ExperienceAcademic Work | Architectural Fundamentals Studio 6
Thank You!