rough stuff #1
Embed Size (px)
DESCRIPTION
Spinning off from the pages of BACK ISSUE! magazine comes ROUGH STUFF (100 pages, $6.95), celebrating the ART of creating comics! Each issue spotlights NEVER-BEFORE PUBLISHED penciled pages, preliminary sketches, detailed layouts, and even unused inked versions from artists throughout comics history. Our first issue features a who’s who of Modern Masters including ALAN DAVIS, GEORGE PÉREZ, KEVIN NOWLAN, JOSÉ LUIS GARCÍA-LÓPEZ, ARTHUR ADAMS, JOHN BYRNE, and WALTER SIMONSON, plus a feature on animation and comics genius BRUCE TIMM! Included is commentary on the art, discussing what went right and wrong with it, and background information to put it all into historical perspective. Plus, before and after comparisons let you see firsthand how an image changes from initial concept to published version. So don’t miss this amazing gallery of NEVER-BEFORE SEEN art, from some of your favorite series of all time, and the top pros in the industry!TRANSCRIPT

JOH
N BYRNE
ALA
N DAVIS
GEORGE PÉREZ
GARCÍA-LOPÉZ
ARTHUR ADAMS
WALTER SIMONSON
KEVIN
NOWLAN
FeaturingBRUCE TIMM!BRUCE TIMM!
P R E S E N T S
N o . 1S u m m e r 2 0 0 6
$ 6 . 9 5
C e l e b r a t i n gt h e A R T
o f C r e a t i n gC o m i c s !
Batgirl, Elasti-Girl, Superman, Batman, Starfire, Orion TM & ©2006 DC Comics. Jonni Future, Jack B. Quick TM & ©2006 America’s Best Comics, LLC.

JULY 2006 • ROUGH STUFF 1
Volume 1, Number 1July 2006
Celebrating the ART of Creating Comics!
EDITORBob McLeod
PUBLISHERJohn Morrow
DESIGNERMichael Kronenberg
PROOFREADERSJohn Morrow and Eric Nolen-Weathington
COVER ARTISTBruce Timm
COVER COLORISTBruce Timm
SPECIAL THANKSAlan DavisGeorge PérezBruce TimmKevin NowlanJosé Luis García-LópezArthur AdamsJohn ByrneWalter SimonsonEric Nolen-WeathingtonDavid HamiltonKen SteacyMichael Eury
ROUGH STUFF™ is published quarterly byTwoMorrows Publishing, 10407 Bedfordtown Drive,Raleigh, NC 27614. Bob McLeod, Editor. JohnMorrow, Publisher. Editorial Office: ROUGH STUFF,c/o Bob McLeod, Editor, P.O. Box 63, Emmaus, PA18049, e-mail: [email protected]. Four-issuesubscriptions: $24 Standard US, $36 First Class US,$44 Canada, $48 Surface International, $64 AirmailInternational. Please send subscription orders andfunds to TwoMorrows, NOT to the editorial office.Central cover art by Bruce Timm. Batgirl, MarkMoonrider, Superman, Batman, Starfire, Orion TM& ©2006 DC Comics. Jonni Future, Jack B. QuickTM& ©2006 America’s Best Comics, LLC. All RightsReserved. All characters are © their respective com-panies. All material © their creators unless other-wise noted. All editorial matter © 2006 Bob McLeodand TwoMorrows Publishing. ROUGH STUFF is aTM of TwoMorrows Publishing. Printed in Canada.FIRST PRINTING.
FEATURED ARTISTS3 Bruce Timm
20 Alan Davis
30 Arthur Adams
40 Walter Simonson
52 John Byrne
80 George Pérez
88 José Luis García-López
ROUGH STUFF INTERVIEW62 Kevin Nowlan
ROUGH STUFF FEATURE16 Tight Pencils: The Answer or The Problem?
Bob McLeod
ROUGH STUFF DEPARTMENTS2 Scribblings From The Editor
Bob McLeod
79 Pre-Pro
A look at the art of the pros, before they were pros.
98 Cover Stories
Walter Simonson and Kevin Nowlan reveal the process they go throughwhen creating a cover.
102 Rough Critique
Editor Bob McLeod critiques a would be artist’s sample page.

JULY 2006 • ROUGH STUFF 3
BRUCE TIMMBruce Timm brings a lot of style to
whatever he does. The Kirby influence
is obvious, but he gives it a unique
twist, and takes it in new directions.
With amazing design and brevity, he gets right down to the
essence of good cartooning. We knew he could draw those
cute sexy babes, but look what else he can do!
BRUCE TIMM: These I remember well—my first batch of
joker designs for the animated Batman. I was still
trying to nail down an overall design look for the show,
and these are too extreme and cartoony, didn’t really
care for any of ‘em. Ultimately, I had Kevin Nowlan
take a shot at him, and ended up basing the final
design on one of his.
Joker TM & ©2006 DC Comics
F E A T U R E D A R T I S T

4 ROUGH STUFF • JULY 2006
BRUCE TIMM: I used to
always make a point of
sending drawings for the
San Diego Comic-con
program book, and this was
intended for that purpose
(one of the themes that year
was “Flash Gordon’s such-
and-such anniversary”)—
but I didn’t like it enough to
do a tighter clean-up.

6 ROUGH STUFF • JULY 2006
BRUCE TIMM: One of many
many self-rejected cover ideas
for TwoMorrows’ Modern
Masters book. It’s a decent
enough pose, but I didn’t like it
enough to pursue further.

16 ROUGH STUFF • JULY 2006
TIGHT PENCILSThe Answer or the Problem?
By Bob McLeod
In the 1990s, comic book pencil art made somewhat of a dramatic change that perhaps many fans are unaware of, and
that change has had some very serious repercussions. There have always been many different styles of penciling; every-
thing from the bare bones openness of, for example, a Gil Kane Conan page to the densely rendered Conan pages of
Barry Smith’s “Red Nails.” Some pencilers have always been sketchy and rough, like Bill Sienkiewicz, and some very
clean, like Jack Kirby. But prior to the ’90s, even the tightest pencils usually gave the inker some room to interpret and
put in their own style. Many of today’s pencils are printed without even being inked, and many jobs that are inked are virtually
traced (sorry, inkers, I know how grating the dreaded ‘T’ word is...). This is not because the inker is necessarily less skilled,
because many inkers working today are extremely talented. But in many cases, the pencils are so “tight” there is nothing much
left for the inker to do except trace.
HOBGOBLIN #3, PAGE 1
Looser pencils allowthe inker to be spon-taneous withlinework and con-tribute more of hisown style to the art,creating art thatcombines the bestskills of both artists.Art by Ron Frenz.

JULY 2006 • ROUGH STUFF 17
On a page of comic art, thereare several things which needto be done to make the artconvincing and complete. First,the panel shapes need to bedesigned, and arranged on the
page. Then, the figures and backgrounds within the pan-els need to be drawn in a dramatic composition. Next,details, blacks, and lighting are added; and lastly, a ren-dering style is applied. Before computer coloring, thelighting and blacks and rendering had to be done in eitherthe pencils or the inks, to keep the art from looking tooflat. Today, with the gradated color tones possible, somestyles leave all of that up to the colorist, and that can befine... or not.
Before, a job could be weakened or strengthened bythe quality of the inking and coloring. Today, because thepencils are so tight, the inking seems to be much less rel-evant, and jobs depend much more on the ability of thecolorist. Again, there’s nothing inherently wrong with that,except that as pencilers are adapting to this new situa-tion, the overall look of the art has changed in a way that Ipersonally feel is not at all a move in the right direction.The inker’s job on many current books has radicallychanged from a dramatic artistic collaboration to simplycovering pencils with skillfully clean ink lines.
Breaking the art chores up among several people hasalways been a tricky proposition. Due to the monthlydeadline, it’s just not possible for one person to pencil,ink, and color a 22-page comic. So the system of havinga different artist handle each of these steps began. Butinkers and colorists have their own styles and opinions,and the art can mutate quite a bit after it leaves the pen-ciler’s hands.
This can lead to wonderful collaborations like Kirbyand Sinnott, Colan and Palmer, Miller and Janson, andByrne and Austin, just to name a few. But it can also leadto disasters, like the inker erasing backgrounds, or makingsilhouettes out of detailed backgrounds, in order to meetthe deadline. The colorist can put a dark purple over anarea the inker spent an hour delicately rendering.
As a result, some pencilers try to ink their own work, usu-ally causing them to be unable to maintain a monthly sched-ule. Some inkers have tried to color their own work as well.But other pencilers decided the answer was to “bullet-proof” their pencils, and started making their pencils tighterand tighter, so that in case they got an incompetent inker, allhe would have to do is “trace” what was there.
At the same time, a generation of pencilers grew upadmiring the detailed rendering of the inkers of the ’70sand ’80s. Not really understanding what the inker’s job
was, exactly, they assumed that the inkers were just fol-lowing the pencils, and they started incorporating render-ing details into their pencils which had previously beenprimarily the domain of the inker. Suddenly, inkers are nowexpected to copy each little dash and dot and scribbleeffect in the pencils, rather than applying their own set ofrendering techniques. Each long, wavy curl of hair is nowdrawn to perfection in the pencils, and the inker often hasto get out his french curve to laboriously trace those long,sweeping lines, rather than create his own hair patternswith quick, natural strokes.
This causes many problems. Artistically, it’s much easierto do flashy rendering techniques with a crowquill point or abrush than a pencil. Very often, the finished art now looksoverly controlled and stilted. There’s no longer much art thatlooks “loose” and spontaneous. In the past, there were sev-
ALFREDO ALCALA
This was a simpleoutline in Buscema’spencil breakdown.All the linework wasdone in the inking byAlcala.

ALAN DAVISAlan Davis’s excellent figure drawing
and visual storytelling are always a
pleasure. Whatever series he takes on,
he raises to a new level of quality.
Here’s an assortment of images from various projects for
your viewing pleasure.
F E A T U R E D A R T I S T
ALAN DAVIS:
Braintrust cover rough: Braintrust was published in Italy
by creator Stefano Sacco (Unicorn). The brief Stefano gave
me was for a traditional “heroes leaping out at the reader”
image which could be used as a cover and a limited edition
poster. I drew the rough in pencil on a sheet of A4 photo-
copy paper.
20 ROUGH STUFF • JULY 2006

JULY 2006 • ROUGH STUFF 21
ALAN DAVIS: Lenz
design: Lenz was
the ClanDestine’s
first major
opponent. I seem
to recall that I
scribbled the rough
design down on a
sheet of notepaper
while on holiday
somewhere and
tightened it up
slightly when
Marvel UK began
looking for material
to pad out the
ClanDestine
issue #0.
ALAN
DAVIS

22 ROUGH STUFF • JULY 2006
ALAN DAVIS:
Excalibur rough:
This was drawn on
a sheet of A3 pho-
tocopy paper to be
lightboxed/traced
onto Marvel paper
stock. I had drawn
a thumbnail (which
no longer exists)
with a completely
different layout but
when I enlarged
that image I
decide it looked
too dynamic for
the romantic
intention of the
scene—so I
decided to go for
something far
simpler.
Excalibur TM &
©2006 Marvel
Characters, Inc.
ALAN
DAVIS

30 ROUGH STUFF • JULY 2006
ARTHUR ADAMSArt Adams’ art always looks like it was
so much fun to draw. It appeals to fans
and pros alike mainly for that simple
reason, I think. His forms have great
weight, with wonderful lighting and blacks, and an incredi-
ble amount of purposeful detail. But he knows comics are
all about exaggerating reality, and he never fails to enter-
tain. Here’s just a small sampling of his amazing versatility.
F E A T U R E D A R T I S T
ARTHUR ADAMS:
JLA Armageddon: I used to do fairly tight
layouts at about 1⁄ 4 page size. I also used to get
a lot more work done, didn’t I? Maybe I should
reconsider my current working methods?
Superman, Flash, Wonder Woman and
Martian Manhunter, TM & ©2006 DC Comics

JULY 2006 • ROUGH STUFF 31
ARTH
URAD
AMS

32 ROUGH STUFF • JULY 2006
ARTHUR ADAMS:
Smart Hulk: Well you know what they say about
guys with big hands and big feet.
They say they need big gloves and big
shoes. Right?
I think when Toybiz made these toys they
actually did add the big gun (ripped off from
a Dale Keown comic). However they did
make it about 1⁄8 the size I’d intended.
Oh well.
Hulk TM & ©2006 Marvel
Characters, Inc.

40 ROUGH STUFF • JULY 2006
Walt Simonson brought Kirby dynam-
ics to a new level on Thor and his
many other series. He’s one of the
most intelligent artists I know, and it
comes through in his art. With great
design and abundant energy, his comic
art is always exciting to see. Take a
look and see if you don’t agree!
F E A T U R E D A R T I S T WALTER SIMONSON: Back about 1986 when I was work-
ing for Marvel, the company commissioned me to do five
pencil drawings to be given away as promotional prizes
at an ABA convention in Washington, DC that year. This
was one of the drawings I did. I think Marvel also
commissioned five drawings from Moebius as well.
Captain America TM & ©2006 Marvel Characters, Inc.
WALTE
RSIM
ONSO
NWALTER SIMONSON

JULY 2006 • ROUGH STUFF 41
WALTER SIMONSON: I’ve always loved Jack Kirby’s Fourth World characters. Todd Dezago was writing Impulse a few years ago and
asked if I’d be interested in drawing some pages for a couple of issues that involved Kalibak. Todd wrote them, I penciled them, and
we got Scott Williams to ink them. Beautifully, I might add.
Kalibak and Mister Miracle TM & ©2006 DC Comics
WALTE
RSIM
ONSO
N

42 ROUGH STUFF • JULY 2006
WALTER SIMONSON:
My first issue of
Orion and the first
time I drew Orion and
Kalibak meeting. I
wanted power but I
also wanted to show
an equivalency of the
characters as they
are the two sons of
Darkseid—hence the
two equal-sized
panel portraits in the
center of the page.
Kalibak and Orion
TM & ©2006 DC
Comics
WALTE
RSIM
ONSO
N

52 ROUGH STUFF • JULY 2006
JOHN BYRNEJohn Byrne totally revitalized and re-
energized the Superman franchise in
the ’80s. His characters had so much
personality, and you could tell he was a
real Superman fan himself. His enthusiasm was infectious,
and just as he had done with Marvel’s X-Men, he made
Superman his own, and set the standard for all future
artists. Here we revisit some of those pages in their little-
seen pencil form.
F E A T U R E D A R T I S T JOHN BYRNE:
Action Comics #584, page 5:
Moving to DC “full time” for
the first time was a process
of discovery. Finding out
what the “language” was
“over there.” One of the first
things I learned was that
every inker seemed to have
a different way of interpret-
ing breakdowns—which is
what I consider this particu-
lar image to be. So, some-
times I got finished looking pages, sometimes pages that look
like they belonged more properly in coloring books. Sure was fun
drawing Superman, though!
Superman,
TM & ©2006
DC Comics

JULY 2006 • ROUGH STUFF 53
JOHN BYRNE:
Superman #1,
page 20: One of
the greatest time-
savers that occurred
to me fairly early
on in my career—
fortunately!—was
that not every-
thing needs to be
addressed in
detail in the initial
rough layouts. So,
when I draw build-
ings collapsing
or piles of rubble, I
find it is so much
more efficient to
define the
outline of the form
and then simply
start “scribbling”,
letting the shapes
and masses define
themselves, rather
than trying to
“control” what
should, after all,
look like a random
mess!Superman, TM &
©2006 DC Comics
JOHNB
YRNE

54 ROUGH STUFF • JULY 2006
JOHN BYRNE:
Man of Steel #3,
page 5:
When I was about
11 years old, my
parents bought me
a Jon Gnagy
LearnTo Draw
kit, based on the
popular TV show
of the time. Sitting
in the back seat of
my Dad’s old
Plymouth, reading
through the “man-
ual” while my
parents continued
their shopping, I
came to the chap-
ter on perspective
and vanishing
points. Looking out
the window of the
car, I actually saw
these things, con-
sciously, for the
first time. It was
almost a religious
experience. I’ve
been in love with
perspective ever
since.
Superman, TM &
©2006 DC Comics
JOHNB
YRNE

62 ROUGH STUFF • JULY 2006
INTERVIEW
KEVIN NOWLAN
KEVIN NOWLAN: Born in Nebraska, 1958. Youngest ofsix. Started drawing comics in 1982. My first professionaljob was penciling a Dr. Strange fill-in for Al Milgrom.
The Jack B. Quick stories that I did with AlanMoore are the highlight of my career so far.They’re funny, very original and I wasallowed to pencil, ink, letter andsometimes color them myself.[Now how many of you wouldhave guessed that? -Bob]
Other highlights wouldbe the Man-Bat SecretOrigin story and theOutsiders Annual.
I’m working on acouple of coversright now and I’mdrawing a shortGoon story for DarkHorse. I’m also drawingshort origin stories forElongated Man and AdamStrange that will appear inDC’s 52 series.
BOB MCLEOD: Kevin, thank you so much for thisinterview. No one in my family seems to knowwhere my art talent came from. Are you the firstartist in your family, and were your early artistic
efforts encouraged?KEVIN NOWLAN: No, I’m not the first. I hada great uncle who was a landscape painterand print maker. He was very talented and bysheer coincidence, I was named after him.
Most of my siblings drew and painted butI’m the only one who made a career out of
it. I was always encouraged. My parentswere very supportive.
MCLEOD: It’s always fascinating tome when the last kid in a family
makes a bigger splash than all theothers before him. Do you think
your birth order had anything todo with your art?NOWLAN: I didn’t make a biggersplash than all the others beforeme. My brother is very talented inmany areas, including art. He justdidn’t focus on one specific skill like
I did. I have very talented siblings.
Kevin Nowlan is one of my favorite comic book artists, and he’s been a fan favorite since he
first got published. His style has also been very influential on many of the artists working in
comics today. I’ve unfortunately never had the pleasure of meeting Kevin in person, but I dis-
covered in this interview that he and I have a lot in common in how we regard our comic book art. This interview
was conducted via e-mail. I’ve never interviewed anyone before, and I’m hoping I’ll sound a bit more coherent this
way. I asked Kevin to give me a brief bio so I could introduce him, and he did it so succinctly I’ll let him tell it:
By Bob McLeod
KEVIN NOWLAN:I don’t remember if I
ever inked this or not
but I think it needs
more shadows on the
figure to give it some
additional drama.
That’s one of the nice
things about drawing
Batman; it’s hard to
overwork the shad-
ows. As Wally Wood
said, “When in doubt,
black it out.”

KEVIN NOWLAN:Batgirl pin-up pencils: I was try-
ing to put a little more depth into
this figure by twisting the pose and
lowering the point of view. I left a
few details for the inking stage but
most of the information is there.
Batgirl pin-up inks: The double-
lit shadows are easier than they
look, even if you’re drawing some-
thing without photo reference like I
did here. You just need to deal with
one light source at a time and keep
them far enough apart so that you
get some interesting black shadows
in the middle of the object. They’re
handy when you want to define the
edge of a dark object against a dark
background.
Batman and Batgirl TM &
©2006 DC Comics
JULY 2006 • ROUGH STUFF 63

Watching my brother draw race cars and monsters whenI was a little kid probably inspired me quite a bit.
MCLEOD: What formal art training have you had, if any?NOWLAN: I went to a trade school that taught design and aminimal amount of illustration. They told us we were wastingour time trying to draw and that none of uswould get paid for doing drawings. I wish I’dhad a chance to attend the Joe Kubert schoolor apprentice with an established comic artist.I had to pick everything up so haphazardlyand I still feel there are things I haven’tlearned to do correctly.
MCLEOD: Do you think formal training isimportant for comic art? If you had it to doover, would you get a degree in art some-where, or go to the Kubert School? I had alittle formal training, but I’m also mostly self-taught. I really wish I had taken somepainting classes along the way.NOWLAN: Yes. I wish someone hadpushed me in that direction. I really couldhave used some formal education.
MCLEOD: What drew you todoing comic art, as opposed to,say, commercial art or fine art oranimation? I knew from the ageof five that I wanted to be a car-toonist of some sort, but everyone
tells me that’s uncommon. When did you decide oncomics as a profession?NOWLAN: I’d always wanted to draw comic books, orcomic strips or animation or anything that could be con-sidered “cartooning.” After I graduated from the tradeschool I worked in a printing shop for about four yearsdoing paste-up and logo designs. I rarely got to do any
illustrations, so it was starting to look like thoseinstructors were right. Out of frus-
tration I began working oncomic book samples that I
hoped would land me ajob at Marvel and
DC. The moretedious
64 ROUGH STUFF • JULY 2006
KEVIN NOWLAN:I really enjoy doing
pieces like this. It’s
the kind of drawing
you never get to do in
a story or even on a
cover. A few years
ago I started to figure
out how to draw
Batman’s cape so that
it has that leathery
batwing look. This
wide layout gave me
plenty of room to play
around with it.
Not much difference
between the pencils
and the inks here. I
think I like the con-
trast between the
heavily rendered
Batman and the
lighter approach on
Batgirl and Robin. I
believe most of the
inks are pen but
there’s a little brush-
work on the right
side of the cape.

JULY 2006 • ROUGH STUFF 79
PRE-PRO
Starting out this issue is a fantastic coloring book page done by thisissue’s interview guest Kevin Nowlan, way back in 1978 when he wasabout 20 years old.
Next up are these comic strips drawn by none other than Alan Davis. Ithink the characters in the strip are speechless at how well he was drawingeven back then! Alan comments:
“This a comic strip I drew in my late teens and in a style that was obvi-ously inspired by the fantastic work of Frank Bellamy on Garth. It wasdrawn purely for fun; I never planned to get into comics. The original isdrawn on a sheet of A4 paper (at print size, I didn’t know about working forreduction) with Rotringpens and felt tips—although the term orig-inal may not be accu-rate since I drew andredrew the stripscountless times tracingeach draft from a mixof previous versions—which was fairly easysince I drew/inked ontyping paper.”
And just to showthat I wouldn’t ask ourguests to do anything Iwouldn’t do, here’s avintage zipatone feastby me circa 1973,when I was working inthe production dept. atMarvel.
— Bob McLeod
H ave you ever wondered how your favorite pro’s art lookedback before he turned pro? Back when he was just sitting athome dreaming about becoming a comic book artist? Howwould his early efforts compare with yours? Well, each
issue we’re going to show you some examples of just that! The fol-lowing art was contributed by some of our featured artists. It wasdone by them before they started working in comics professionally.But it’s easy to see they’d soon be ready for the big time!

80 ROUGH STUFF • JULY 2006
GEORGE PEREZGeorge Pérez is a perennial fan favorite.
What Byrne did for Superman, Pérez did
for Wonder Woman and the Titans,
bringing new energy and life to those
series. He’s always been one of the hardest working artists
in comics, and revels in accepting the most challenging
assignments.
F E A T U R E D A R T I S T
GEORGE PÉREZ:
Donna Troy rough:
I usually dislike
doing cover
sketches since I
usually do a lot of
changes as I go
along. This one
was pretty straight-
forward, but I
added one more
Donna Troy figure
(when she was a
Darkstar) and elim-
inated the ques-
tion-mark borders.
Wonder Girl TM &
©2006 DC Comics
GEORGE PEREZ:
Batman:
This sketch is actu-
ally drawn in ball-
point pen. I drew it
while I was in a
hospital bed and it
is inscribed to one
of the nurses.
Batman TM &
©2006 DC Comics
´
´
´

JULY 2006 • ROUGH STUFF 81
GEORGE PEREZ:
Avengers, Vol. 3,
Issue 1, page 13:
This return to The
Avengers was an
important thing for
me as I was work-
ing to revitalize my
career. I penciled
this issue extreme-
ly tight, although I
didn’t fill in all the
blacks, as I’m oft
prone to, even
when I know it’s
unnecessary.
The Avengers TM &
©2006 Marvel
Characters, Inc.
GEOR
GEPE
REZ
´
´

82 ROUGH STUFF • JULY 2006
GEORGE PEREZ:
AVENGERS/JLA #2,
page 23:
I actually started
this page at a
dance studio as I
waited for my wife.
When I got home I
realized that Cap
looked too small
and that Batman
was too high up on
the page and might
get cropped. I
copied the entire
page to a new
board with a light-
box and changed
Batman’s posture
so that he’d be
more reactive to
Ben Grimm’s unex-
pected appear-
ance. I also
changed Ben’s
trunks to pants
once correct refer-
ence was provided.
I also added
Johnny Storm to
the panels with
Reed and Sue and
erased Cap from
panel 5.
All characters
©2006 DC Comics
and TM & ©2006
Marvel
Characters, Inc.
´

88 ROUGH STUFF • JULY 2006
José Luis García Lopéz has as many
skills as he has names. His art is clas-
sic and current at the same time, mak-
ing him the perfect choice for DC’s
style guides. Many a die-hard Marvel
fan has crossed over to sample his
wares on Batman and other projects. His drawing is so
good, many people fail to notice what an expert inker he is.
He’s a class act all around.
F E A T U R E D A R T I S T
JOSE LUIS GARCÍA-LOPEZJOSE LUIS GARCÍA-LOPEZ:
Road to Perdition: Great time
working with Max A. Collins. My
only regret is that I didn’t have
enough time to do the finishes also.
´ ´´´ ´ ´

JULY 2006 • ROUGH STUFF 89
JOSEL
UISGA
RCIA-
LOPE
Z´
´´

90 ROUGH STUFF • JULY 2006
JOSE LUIS GARCÍA-LOPEZ:
Those funny
Batman characters
were great to do. It
was like the play of
ying and yang with
the more somber
Batman.
Superman, Joker,
Prankster TM &
©2006 DC Comics
JOSEL
UISGA
RCIA-
LOPE
Z´
´´
´ ´´

98 ROUGH STUFF • JULY 2006
COVER STORIES
W hat happens
between the
initial layout
of a cover, and the fin-
ished, printed piece?
Usually a lot of changes—
some brought about by
the pencil artist, some by
the inker (assuming
they’re not the same
person as the penciler),
and some at the request
of an editor or publisher.
We asked a couple of
this issue’s pros to give
us a little insight into
these classic covers.

JULY 2006 • ROUGH STUFF 99
WALT SIMONSON:
Cyberforce: Cover
for Cyberforce #0
for Top Cow. I wrote
and drew the issue
based on ideas from
Mark Silverstri and
David Wohl. The
whole issue was my
version of an Image
comic of the time,
full of overwhelm-
ingly large images
on each page and a
few small inset
panels to carry the
story. And a lot of
rendering. The
cover shows the
large image and
rendering approach
fairly well.

102 ROUGH STUFF • JULY 2006
ROUGH CRITIQUE
I f you’re serious about improving your penciling, sendus a sample page and I’ll publish and critique onepage per issue by our readers. Many beginnersstruggle with the same problems, and I think it’s
often very helpful to see a critique of someone else. KeithGrachow sent me this very nice Fantastic Four sample pageand bravely consented to having it published in our first issue.
Keith, I really like your sample very much in some areas, butnot so much in other areas. I’ll begin with what I like. It’s rare thatI see a sample page with so many backgrounds, and that’s vitalto creating a professional level page. Backgrounds require aknowledge of perspective and set design that most beginnerslack, and don’t spend nearly enough effort on. Your panel layoutis easy to follow, and your storytelling is clear even without ascript. These are not minor accomplishments. I also really likethe personality you’re giving your actors. Yes, I said actors. Thecharacters in a comic book need to be good actors to tell aninteresting story, and it’s up to the penciler to keep them frombeing too wooden. I also like the way you’re moving the camera,and varying the distance with close-ups and long shots. I likethat you’ve attempted some dramatic lighting, with the castshadow in panel 2.
Now for what I don’t like so much. Comics are first and fore-most about people. You simply must study anatomy more andimprove your figure drawing. You show a nice, natural feel forfigures, but you still don’t really know the basic muscle groupsand how the figure moves. In pnl. 2, Franklin’s pose is awkward.It often helps to get into the pose yourself and see what feelsnatural. You’ve also drawn his legs too long for his body. It’s alsoalways a good idea to consider the silhouette shape of your fig-ures. Your Torch in pnl.1 has an awkward shape with his armparallel to and equal in size to his leg. Contrast it with my Torchfigure’s silhouette. The Torch’s hands in pnl.4 are too exaggerat-ed. The distance between them is not sufficient for them to varyin size so much. There are times when you’ll want to exaggeratethe foreshortening like this to make a more dynamic pose, butdon’t do it on small figures like this.
When drawing established characters like the FF, you needto be able to draw them similar to the way we’re used to seeingthem. That face on the Torch in pnl. 1 is just not Johnny Storm.That’s not his nose. Franklin is OK, but inconsistent from panelto panel. A better understanding of the skull and facial featureswill enable you to keep your faces looking more consistently likethe same person. I know from experience that the Thing is a bitof a pain to draw, but you do have to take the time to draw allthose bricks, and there’s a certain interlocking way of drawingthem, if you want to do them properly. And the Thing’s anatomyis not based on a normal human’s, as you’re attempting. He’smuch more rounded in every body part, and has no neck. Heonly has three fingers, with much bigger feet and hands.
When you draw a figure throwing a punch, you want to havehim put his whole body into the punch, so have him leaning for-ward much more. The figure being punched needs to be
By Bob McLeod