rules setup the continents

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Children years players min. 5-10 2–6 15+ • Game board • 100 cards • 1 passport + 12 detachable stamps • 1 bag • 40 travel discs • 7 ticket tiles • 6 game characters + plastic stands • a die + stickers • Before the first game, carefully remove the discs, ticket tiles, game characters, and the passport with the stamps from the frames and attach the stickers to the die. • Choose a game character each and attach them to the plastic stands. • Place your game characters in any space on the game board. Each continent has one space, and more than one character can be in the same space at the same time. The game board illustration shows a map of the world, that is divided into 6 different parts. These parts are called continents! Each continent is shown in its own colour on the board. The world is a big, big place, and it’s too full of wonders to fit on one game board. This game represents a small chunk of the many colourful, beautiful and diverse peoples, cultures and nature that exists all around us, and it’s the perfect step towards learning much more about them! A grown-up can help out and read the questions! To play without the questions, first read the rules, then see the last page. SETUP RULES THE CONTINENTS CONTENTS • Decide if you want to play for all 12 stamps. The game is easier the fewer stamps you try to collect, so start by trying to collect 6 during the first game. Leave the rest of the stamps in the passport, and place it as well as the stamps you want to collect near the game board. • Shuffle the cards and lay out 3 cards picture side up on the game board, photo side up. Place the deck next to them beside the board. • Put the 40 travel discs in the bag. • Lay the tickets on the game board, unused side up (the other side with a red stamp is the used side). • The player, who was outside last, starts! N Africa Europe Asia Oceania North America South America

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Page 1: RULES SETUP THE CONTINENTS

Children

years players min.

5-10 2–6 15+

• Game board• 100 cards• 1 passport +

12 detachable stamps• 1 bag

• 40 travel discs• 7 ticket tiles• 6 game characters +

plastic stands• a die + stickers

• Before the first game, carefully remove the discs, ticket tiles, game characters, and the passport with the stamps from the frames and attach the stickers to the die.

• Choose a game character each and attach them to the plastic stands.

• Place your game characters in any space on the game board. Each continent has one space, and more than one character can be in the same space at the same time.

The game board illustration shows a map of the world, that is divided into 6 different parts. These parts are called continents! Each continent is shown in its own colour on the board.

The world is a big, big place, and it’s too full of wonders to fit on one game board. This game represents a small chunk of the many colourful, beautiful and diverse peoples, cultures and nature that exists all around us, and it’s the perfect step towards learning much more about them!

A grown-up can help out and read the questions! To play without the questions, first read the rules, then see the last page.

SETUP

RULES

THE CONTINENTS

CONTENTS

• Decide if you want to play for all 12 stamps.

The game is easier the fewer stamps you try to collect, so start by trying to collect 6 during the first game. Leave the rest of the stamps in the passport, and place it as well as the stamps you want to collect near the game board.

• Shuffle the cards and lay out 3 cards picture side up on the game board, photo side up. Place the deck next to them beside the board.

• Put the 40 travel discs in the bag.

• Lay the tickets on the game board, unused side up (the other side with a red stamp is the used side).

• The player, who was outside last, starts!

N

S

Africa

Europe Asia

Oceania

North America

South America

Page 2: RULES SETUP THE CONTINENTS

3

20

1

TENT

You cannot move at all this round. You have to stay where you are.

HORSE

You can move one space in either direction (or stay where you are).

Play together to fill the passport with stamps. You win stamps by finding the right continents and carrying out different tasks. At the end of each turn, you draw two discs from the bag. If both show a conductor, you have to use one of your tickets. If you manage to fill your passport with stamps before you run out of tickets, you all win together!

There are three different types of cards in the game!

THE DIE

THE CARDS

YOUR DESTINATIONSPOT IT!

Spot It! cards also match a particular continent, so you have to be on that continent to do the task on the card. Let the player on your left check that the continent is correct. Each card tells you to find something on the continent you’re on. If you find the right picture or pictures, add a stamp to the passport.

WHERE IN THE WORLD?

Where In the World? cards don’t belong to any particular continent, so you can turn them anywhere. If you happen to choose one of these cards, the player on your left shows the task to everyone. The cards have pictures you must find somewhere on the

game board. Keep looking until you find the exactly same picture! Then, add a stamp to the passport.

DO YOU KNOW?

Do You Know? cards match a particular continent, so you have to be on the right continent to answer the questions on them. Let the player on your left check the right continent and read the

question. You can answer the question alone or ask the other players for help. For a correct answer, add a stamp to the passport.

The die tells you how many steps you can take, and you can decide with the others, which way you want to go!

HOT AIR BALLOON

You move two spaces in either direction (or less).

STAR

You can move three spaces in either direction (or less)!

Page 3: RULES SETUP THE CONTINENTS

3

CHECKING THE RIGHT CONTINENT

Roll the die and move your pawn towards the continent you think one of the cards belongs to, or stay where you are. If you don’t reach the continent you want, just move towards it as far as you can. You can still choose one of the cards, even if you think you’re on the wrong continent.

The player on your left takes the card you choose and tells you what to do!

• If you answered the question or did the task right, add a stamp to the passport. Put the used card in the game box, and place the

Before your turn is over, always take two travel discs out of the bag. These discs tell you if you lose one of the seven tickets or not.

• If both discs have a picture of a conductor, you have to use one of the tickets! Turn a ticket over on the game board. If it was the last ticket, the game ends.

• If just one disc or neither disc shows a conductor, you get a free ride and don’t use a ticket.

• Put the used discs in the game box.

Now it’s the next player’s turn. Pass them the die and the bag with the discs.

top card from the deck on the game board.

• If the card you chose doesn’t match the continent you’re on, the card is returned to the game board. The same happens if your answer to the question was wrong. Any of the players can choose the same card later and try to answer the question on it!

ON YOUR TURN

The 3 cards laid out on the game board belong to continents where you can collect stamps for the passport.

Each card has a picture that belongs to one of the six continents. Many of the cards belong to more than one continent and some belong to all of them. If more than one continent is shown in colour on the map on the card, all of those continents are correct for that card.

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Page 4: RULES SETUP THE CONTINENTS

Children

END OF THE GAME & WINNINGThe game ends when the players add the last stamp to the passport! The players have won, and they don’t have to draw any more discs from the bag.

If the last ticket is used before the passport has been filled, the game ends. The players will have to try again

if they want to fill that passport!

You can also play the game without asking the questions. Just play like this:

• The player on your left takes the card you choose and only checks if the continent is correct. If it is correct, you can add a stamp to the passport! If you are on the wrong continent, the card is returned to the game board.

• At the end of each turn, draw two travel discs from the bag, and play as normal.

• Do You Know? and Spot It! tasks are not used. Where In the World? tasks are played as normal.

HOW TO PLAY WITHOUT QUESTIONS

More entertaining games at58158 A

Hey, we can’t read yet! But we can

play, too!