rust monster for openquest

4

Click here to load reader

Upload: tom-zunder

Post on 04-Jun-2018

216 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: Rust Monster for OpenQuest

8/13/2019 Rust Monster for OpenQuest

http://slidepdf.com/reader/full/rust-monster-for-openquest 1/4

Page 2: Rust Monster for OpenQuest

8/13/2019 Rust Monster for OpenQuest

http://slidepdf.com/reader/full/rust-monster-for-openquest 2/4

13 t i#st ' 1.1491 Ri't Antnn! *.416917 t Antnn! *.41892* To#!; 1.7

 Weapons & Armour

T<= W!=on s0i// D!&!'>it 3 1D6T!i/ s?i= 6 *+#$st@T<=i!/ A#&o$#- S// (AP 1 N!t$#!/ A#&o$#)

Co&5!t nots- @ !n< ?!=on t!t to$s o# is to$s 5< t t!i/ o# s// iso##o%% to ! n =o?%# i&&%i!t/< I t #$st &onst# #i,s !

%!&!'in' it to t !ntnn! it ?i// B in =!inEcology

En,i#on&nt !n< $n%#'#o$n%O#'!ni!tion so/it!#< =!i# o# nst (31*)

O !// t t##i<in' 5!sts !n ;=/o## &i't no$nt# $n%#'#o$n% on/< t #$st &onst# t!#'ts t!t ?i t !,#!' !%,nt$## ,!/$s &ost- histreasureT<=i!//< 2& /on' !n% ?i'in' !/&ost 1**0' =o$n%s t /o5st#9/i0 #$st&onst# ?o$/% 5 #i'tnin' no$' ,n ?ito$t t !/in %in' =#oss

 t!t 'i,s it its n!& R$st &onst#s ons$& &t!/ o5"ts =###in' i#on!n% ##o$s !//o<s /i0 st/ 5$t %,o$#in' ,n &it#!/ !%!&!ntin !n%n!nt% &t!/s ?it $!/ !s An< &t!/ to$% 5< t #$st &onst#Fs%/i!t !ntnn! o# !#&o$#% i% o##o%s !n% !//s to %$st ?itin son%s&!0in' t 5!st ! &!"o# t#!t to s$5t##!n!n !%,nt$##s !n% tos%?!#,n &in#s ?o &$st %n% ti# o#'s !n% o&=t o# o# To$'#$st &onst#s !, no inn!t tn%n< to?!#% ,io/n ti# ins!ti!5/$n'# /!%s t& to !#' !n<tin' t< o& !#oss t!t 5!#s ,n t#!

!&o$nts o &t!/ !n% !n< #sist!n is &t ?it $ntin0in' s!,!'#< ItFs not$n!#% o o# #$st &onst#s in &t!/9=oo# !#!s to t#!0 s!=% ,iti&s o#%!<s $sin' ti# snt &t!/ !5i/it< =#o,i%% t ,iti&s #t!in int!t &t!/o5"ts o#t$n!t/< itFs otn =ossi5/ to s!= ! #$st &onst#Fs !ttntions

 5< t#o?in' it ! %ns &t!/ o5"t /i0 ! si/% !n% #$nnin' in t o==osit%i#tion Tos ?o #$nt !#!s inst% ?it #$st &onst#s $i0/< /!#n

 to 0= ! ? ston o# ?oo%n ?!=ons /os !t !n%

Page 3: Rust Monster for OpenQuest

8/13/2019 Rust Monster for OpenQuest

http://slidepdf.com/reader/full/rust-monster-for-openquest 3/4

OPEN GAME LICENSE Version 1 0aThe following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc(‘Wizards’). All Rights Reserved.

1. Definitions: (a) ‘Contributors’ means the copyright and/or trademark owners who have contributed OpenGame Content; (b) ‘Derivative Material’ means copyrighted material including derivative works and

translations (including into other computer languages), potation, modification, correction, addition, extension,upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast,transformed or adapted; (c) ‘Distribute’ means to reproduce, license, rent, lease, sell, broadcast, publiclydisplay, transmit or otherwise distribute; (d) ‘Open Game Content’ means the game mechanic and includes themethods, procedures, processes and routines to the extent such content does not embody the Product Identityand is an enhancement over the prior art and any additional content clearly identified as Open Game Content bythe Contributor, and means any work covered by this License, including translations and derivative works undercopyright law, but specifically excludes Product Identity. (e) ‘Product Identity’ means product and product linenames, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines,plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses,formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; namesand descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and specialabilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects,logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified asProduct identity by the owner of the Product Identity, and which specifically excludes the Open Game Content;

(f) ‘Trademark’ means the logos, names, mark, sign, motto, designs that are used by a Contributor to identifyitself or its products or the associated products contributed to the Open Game License by the Contributor (g)‘Use’, ‘Used’ or ‘Using’ means to use, Distribute, copy, edit, format, modify, translate and otherwise createDerivative Material of Open Game Content. (h) ‘You’ or ‘Your’ means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the OpenGame Content may only be Used under and in terms of this License. You must affix such a notice to any OpenGame Content that you Use. No terms may be added to or subtracted from this License except as described bythe License itself. No other terms or conditions may be applied to any Open Game Content distributed using thisLicense.

3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of thisLicense.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a

perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the OpenGame Content.

5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content,You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant therights conveyed by this License.

6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to includethe exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying ordistributing, and You must add the title, the copyright date, and the copyright holder’s name to theCOPYRIGHT NOTICE of any original Open Game Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as tocompatibility, except as expressly licensed in another, independent Agreement with the owner of each elementof that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or

Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensedin another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of anyProduct Identity in Open Game Content does not constitute a challenge to the ownership of that ProductIdentity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interestin and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the workthat you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. Youmay use any authorised version of this License to copy, modify and distribute any Open Game Contentoriginally distributed under any version of this License.

10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game ContentYou Distribute.

Page 4: Rust Monster for OpenQuest

8/13/2019 Rust Monster for OpenQuest

http://slidepdf.com/reader/full/rust-monster-for-openquest 4/4

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of anyContributor unless You have written permission from the Contributor to do so.

12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respectto some or all of the Open Game Content due to statute, judicial order, or governmental regulation then Youmay not Use any Open Game Material so affected.

13. Termination: This License will terminate automatically if You fail to comply with all terms herein and failto cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive thetermination of this License.

14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformedonly to the extent necessary to make it enforceable.

15. COPYRIGHT NOTICEOpen Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.Modern System Reference Document Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, JeffGrubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Skip Williams,Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins and JD Wiker.System Reference Document Copyright 2000–2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, MonteCook, Skip Williams, Rich baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based onoriginal material by E. Gary Gygax and Dave Arneson.

Creature Collection Volume 1 Copyright 2000, Clark Peterson. Monster Manual II  Copyright 2002, Wizards of the Coast, Inc.Swords of Our Fathers Copyright 2003, The Game Mechanics.

 Mutants & Masterminds Copyright 2002, Green Ronin Publishing.Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan,Rich Redman.The Hypertext d20 SRD Copyright 2004, Jans W Carton.RuneQuest System Reference Document Copyright 2006, Mongoose Publishing; Author Matthew Sprange,based on original material by Greg Stafford.RuneQuest Companion System Reference Document Copyright 2006, Mongoose Publishing; Author GregLynch et al., based on original material by Greg Stafford.RuneQuest Monsters System Reference Document Copyright 2006, Mongoose Publishing; Author Greg Lynchet al., based on original material by Greg Stafford.Classic Monsters Revisited. Copyright 2008, Paizo Publishing, LLC; Authors: Wolfgang Baur, Jason Bulmahn,Joshua J. Frost, James Jacobs, Nicolas Logue, Mike McArtor, James L. Sutter, Greg A. Vaughan, Jeremy

Walker.Pathfinder RPG Bestiary. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on materialby Jonathan Tweet, Monte Cook, and Skip Williams.Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based onmaterial by Jonathan Tweet, Monte Cook, and Skip Williams.Pathfinder Chronicles: Dungeon Denizens Revisited. Copyright 2009, Paizo Publishing, LLC; Authors: ClintonBoomer, Jason Bulmahn, Joshua J. Frost, Nicolas Logue, Robert McCreary, Jason Nelson, Richard Pett, Sean KReynolds, James L. Sutter, and Greg A. Vaughan.OpenQuest Copyright 2009, D101 Games; Author Newt Newport.Renaissance System Reference Document Copyright 2011, Cakebread & Walton; Authors Peter Cakebread andKen Walton, based on original material by Greg Stafford, Matthew Sprange, Greg Lynch et al., and NewtNewport.Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason

 Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick

 Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A.Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.MonsterWorldes, copyright 2012, Author: Thomas H. Zunder