saltire of the lost 17

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Saltire of the Lost Level 17 General Dungeon Walls Superior Masonry (Climb DC 25) Dungeon Floor Hewn Stone (Balance DC 10 to charge or run) Temperature Cool

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A Don Jon randomly generated dungeon for the 17th level. The dungeon is Saltire shaped and has many traps and locked doors.

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Page 1: Saltire of the Lost 17

Saltire of the Lost

Level 17

General Dungeon Walls Superior Masonry (Climb DC 25)

Dungeon Floor Hewn Stone (Balance DC 10 to charge or run)

Temperature Cool

Page 2: Saltire of the Lost 17

Illumination Dark (individual creatures may carry lights)

Corridors a Poisoned Net Trap: CR 17; mechanical; Perception DC 30; Disable DeviceDC 32; Trigger location; Reset manual; Effect Atk +14 ranged (grappled,Escape Artist DC 30 to escape, plus dragon bile [contact, Fort DC 26, 1/rd.for 6 rds., 1d3 Str]); multiple targets (all targets in a 10 ft. square area)

c Poisoned Scythe Blade: CR 16; mechanical; Perception DC 30; DisableDevice DC 30; Trigger location; Reset manual; Effect Atk +14 melee(17d6/19-20 plus dragon bile [contact, Fort DC 26, 1/rd. for 6 rds., 1d3 Str]);multiple targets (all targets in a 5 ft. radius arc)

e A tile labyrinth covers the floor

i The walls here have been engraved with geometric patterns

m The scent of ozone fills the corridor

n A toppled statue lies across the corridor

r Withered corpses are nailed to the corridor walls

s A thumping sound fills the corridor

u A fountain of water sits in an alcove here

v A metallic odor fills the corridor

w Several corpses are impaled upon iron spikes on the ceiling

x Numerous pillars line the corridor

z Acidbomb Turret: CR 19; magic; Perception DC 34; Disable Device DC 30;Trigger proximity (alarm); Duration 4 rounds; Reset none; Effect acid burst(17d6 acid damage for 1d4 rounds, DC 20 Reflex save for half damage);multiple targets (all targets in a 10 ft. radius burst)

WanderingMonsters

1 15 x Fire Giant, searching for an object stolen from their lair

2 10 x Fire Giant, trying to lure the party into an ambush

3 9 x Roper, consumed by disease and madness

4 10 x Fire Giant, scouting from another part of the dungeon

5 1 x Ancient Green Dragon, wandering senselessly

6 11 x Clay Golem, hunting for food

Room #1 East Entry Trapped and Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)

Ⓣ Empowered Disintegrate Trap: CR 16; magic; Perception DC 33;Disable Device DC 33; Trigger sight (true seeing); Reset none; Effectspell effect (empowered disintegrate, +9 ranged touch, 30d6 damageplus 50%, DC 19 Fort save reduces the damage to 5d6 plus 50%)

South Entry Secret (Search DC 30) Trapped and Locked Stone Door (Open Lock DC 20,break DC 28; hard 8, 60 hp)

Ⓢ A section of wall makes a loud grinding noise as it pivots open

Ⓣ One-way Door: CR 18; mechanical; Perception DC 28; Disable DeviceDC 32

Monster 1 x Wyrm Copper Dragon

Wyrm copper dragon: CR 23; Gargantuan dragon (earth); HD 35d12+245; hp472; Init +4; Spd 40 ft., fly 200 ft. (clumsy); AC 40 (-4 size, +34 natural),touch 6, flat-footed 40; Base Atk +35; Grp +59; Atk +44 melee (4d6+12,bite); Full Atk +44 melee (4d6+12, bite) and +44 melee (2d8+6, 2 claws)and +43 melee (2d6+6, 2 wings) and +43 melee (2d8+18, tail slap);Space/Reach 20 ft./15 ft. (20 ft. with bite); SA Breath weapon (60 ft. coneof slow gas or 120 ft. line of acid 22d4, DC 34), crush 4d6+18 (DC 34),

Page 3: Saltire of the Lost 17

of slow gas or 120 ft. line of acid 22d4, DC 34), crush 4d6+18 (DC 34),frightful presence (DC 33), tail sweep 2d6+18 (DC 34); SQ Blindsense 60ft., damage reduction 20/magic, darkvision 120 ft., immunity to acid,immunity to sleep and paralysis, keen senses, spell resistance 29, spells(caster level 17th), spider climb, stone shape, transmute rock to mud/mudto rock, wall of stone; AL CG; SV Fort +26, Ref +19, Will +25; Str 35, Dex10, Con 25, Int 22, Wis 23, Cha 22

Skills and Feats: Bluff +36, Concentration +37, Diplomacy +36, EscapeArtist +30, Hide +18, Intimidate +36, Jump +42, Knowledge (any 2) +44,Listen +46, Search +44, Sense Motive +36, Spot +46, Use Magic Device+36; Alertness, Blind-Fight, Empower Spell, Flyby Attack, Hover, ImprovedInitiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite),Weapon Focus (claw), Wingover

Treasure: 27 gp, 150 sp, 800 cp; Silver noble family seal (60 gp); hoardtotal 110 gp

Trap Poisoned Guillotine Blade: CR 18; mechanical; Perception DC 28; DisableDevice DC 32; Trigger location; Reset manual; Effect Atk +16 melee(17d6/19-20 plus dragon bile [contact, Fort DC 26, 1/rd. for 6 rds., 1d3 Str])

Hidden Treasure Hidden (Search DC 20) Locked Strong Wooden Chest (Open Lock DC 25,break DC 25; hard 5, 20 hp)

906 pp, 4795 gp, 590 sp, 3900 cp; Hematite (9 gp), Hematite (12 gp), Jade(70 gp), Jade (120 gp), Lapis Lazuli (11 gp), Milky Quartz (45 gp), 2 xMoonstone (55 gp), Onyx (55 gp), Opal (550 gp), Red Spinel (55 gp),Rhodochrosite (9 gp), Rose Quartz (60 gp), Topaz (650 gp); Book of lostsongs by a famous bard (3000 gp), Gold cup with royal crest (550 gp), Golddecanter with grape vine patterns (850 gp), Painting of a queen by a master(1500 gp), Silver holy symbol (25 gp); Potion of Remove Sickness (um, 50gp), Potion of Virtue (cr, 25 gp), Scroll of Lesser Create Demiplane (um,2275 gp), Wand of Gust of Wind (cr, 4500 gp); hoard total 28484 gp

Room #2 West Entry Trapped and Locked Good Wooden Door (Open Lock DC 25, break DC 18;hard 5, 15 hp)

Ⓣ Fire Spray: CR 17; magic; Perception DC 30; Disable Device DC 28;Trigger visual (arcane eye); Reset none; Effect fire spray (18d6 firedamage, DC 20 Reflex save for half damage)

East Entry Trapped and Stuck Stone Door (break DC 28; hard 8, 60 hp)

Ⓣ Rune of Dread: CR 18; magic; Perception DC 28; Disable Device DC30; Trigger proximity (alarm); Reset none; Effect fear (frightened for1d4 rounds, DC 18 Will save negates); multiple targets (all targets in a10 ft. radius burst)

→ Leads to room #50, inhabited by 1 x Very Old Copper Dragon

Monster 1 x Old Silver Dragon

Old silver dragon: CR 20; Huge dragon (cold); HD 28d12+168; hp 350; Init+4; Spd 40 ft., fly 150 ft. (poor); AC 35 (-2 size, +27 natural), touch 8, flat-footed 35; Base Atk +28; Grp +46; Atk +37 melee (2d8+10, bite); Full Atk+37 melee (2d8+10, bite) and +37 melee (2d6+5, 2 claws) and +36 melee(1d8+5, 2 wings) and +36 melee (2d6+15, tail slap); Space/Reach 15 ft./10ft. (15 ft. with bite); SA Breath weapon (50 ft. cone of paralyzing gas or 50ft. cone of cold 16d8, DC 30), crush 2d8+15 (DC 30), frightful presence (DC30); SQ Alternate form, blindsense 60 ft., cloudwalking, control winds,damage reduction 10/magic, darkvision 120 ft., feather fall, fog cloud,immunity to acid and cold, immunity to sleep and paralysis, keen senses,spell resistance 26, spells (caster level 11th), vulnerability to fire; AL LG;SV Fort +22, Ref +16, Will +22; Str 31, Dex 10, Con 23, Int 22, Wis 23, Cha22

Skills and Feats: Bluff +30, Concentration +31, Diplomacy +31, Disguise+30, Escape Artist +24, Intimidate +31, Jump +34, Knowledge (any 2) +37,Listen +39, Search +37, Sense Motive +31, Spot +39, Use Magic Device+30; Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative,Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus(claw), Wingover

Treasure: 29 gp, 180 sp, 900 cp; Agate (9 gp), Green Spinel (55 gp),Hematite (11 gp); Bronze statuette of a warrior (15 gp); hoard total 146 gp

Page 4: Saltire of the Lost 17

Hematite (11 gp); Bronze statuette of a warrior (15 gp); hoard total 146 gp

Trap Fireball Turret: CR 18; magic; Perception DC 28; Disable Device DC 28;Trigger proximity (alarm); Duration 5 rounds; Reset none; Effect fireball(18d6 fire damage, DC 20 Reflex save for half damage); multiple targets(all targets in a 20 ft. radius burst)

Hidden Treasure Hidden (Search DC 20) Unlocked Simple Wooden Chest (hard 5, 10 hp)

523 pp, 2375 gp, 180 sp; Amber (70 gp), Black Pearl (500 gp), Chrysoprase(55 gp), Garnet (130 gp), Ivory (35 gp), Ivory (45 gp), Opal (550 gp), RockQuartz (8 gp), Rose Quartz (60 gp), Sardonyx (45 gp), Tigereye (8 gp);Engraved mithral scarab (400 gp), Engraved platinum scarab (700 gp), Goldand mithral chess set (1000 gp), Gold bejeweled royal orb (7000 gp), Goldflagon with religious markings (500 gp), Gold flute (1000 gp), Holy textpenned by a saint (5000 gp), Mithral hourglass with diamond dust (4000gp), Mithral scepter with gold inlay (600 gp), Painting of a queen by amaster (1500 gp), Platinum bowl with arcane engravings (800 gp), Platinummask (900 gp); Oil of Hold Portal (cr, 50 gp), Oil of Light (cr, 25 gp), Scrollof Aspect of the Falcon (apg, 25 gp), Scroll of Cat's Grace (cr, 150 gp),Wand of Expeditious Retreat (cr, 750 gp); hoard total 33529 gp

Room #3 North Entry Trapped and Stuck Stone Door (break DC 28; hard 8, 60 hp)

Ⓣ Teleporter Crystal: CR 15; magic; Perception DC 26; Disable DeviceDC 30; Trigger touch; Reset none; Effect teleport (teleported one leveldown, DC 18 Will save negates)

West Entry Trapped and Locked Iron Door (Open Lock DC 25, break DC 28; hard 10,60 hp)

Ⓣ Acid Spray: CR 19; magic; Perception DC 32; Disable Device DC 30;Trigger proximity (alarm); Reset none; Effect acid spray (20d6 aciddamage, DC 20 Reflex save for half damage)

→ Leads to room #51, inhabited by 7 x Roper

Room Features Someone has scrawled "Run away!" on the east wall, A pile of iron blobslies in the west side of the room

Monster 1 x Old Red Dragon

Old Red Dragon: CR 17, XP 102400; CE Gargantuan Dragon (fire); Init +3;Senses dragon senses, smoke vision; Perception +28; Aura fire (10 ft., 1d6fire), frightful presence (240 ft., DC 24); AC 32, touch 5, flat-footed 32 (-1Dex, +27 natural, -4 size); hp 283 (21d12+147); Fort +19, Ref +11, Will+18; DR 10/magic; Immune fire, paralysis, sleep; SR 28; Weak vulnerabilityto cold; Speed 40 ft., fly 250 ft. (clumsy); Melee bite +29 (4d6+18/19-20), 2claws +29 (2d8+12), 2 wings +27 (2d6+6), tail slap +27 (2d8+18); Space 20ft.; Reach 15 ft. (20 ft. with bite); SA breath weapon (60-ft. cone, DC 27,16d10 fire), crush (Medium creatures, DC 27, 4d6+18), manipulate flames,tail sweep (Small Creatures, DC 27, 2d6+18), spell-like abilities CL 21st;Spells CL 11th; Str 35, Dex 8, Con 25, Int 18, Wis 19, Cha 18; Base Atk+21, CMB +37, CMD 46 (50 vs. trip)

Skills and Feats: Appraise +28, Bluff +28, Diplomacy +28, Fly +9,Intimidate +28, Knowledge (arcana) +28, Perception +28, Sense Motive+28, Spellcraft +28, Stealth +11; Cleave, Critical Focus, Greater VitalStrike, Improved Critical (bite), Improved Initiative, Improved Iron Will,Improved Vital Strike, Iron Will, Multiattack, Power Attack, Vital Strike

Treasure: 517 pp, 2680 gp, 2690 sp, 11600 cp; Carnelian (55 gp), 2 xChrysoberyl (90 gp), Chrysoprase (50 gp), Citrine (35 gp), Coral (80 gp),Deep Blue Spinel (110 gp), 2 x Garnet (100 gp), Jade (70 gp), Jade (100 gp),Small Ruby (1000 gp), Topaz (500 gp); Gold mask (450 gp); MasterworkLongbow (375 gp); Boots of the Cat (1000 gp), Dust Bolt (1730 gp), Eel HideLeather Armor (1210 gp), Oil of Arcane Mark (cr, 25 gp), Oil of MagicVestment (cr, 750 gp), Potion of Burrow (um, 750 gp), Potion of Fly (cr, 750gp), 2 x Potion of Rage (cr, 750 gp), Ring of Energy Shroud (19500 gp),Scroll of Magic Weapon (cr, 25 gp), Scroll of Mass Fly (apg, 2275 gp),Scythe (+1 weapon, Ghost Touch) (sheds light) (8318 gp), Staff of SizeAlteration (26150 gp), Wand of Floating Disk (cr, 750 gp) (design providesclue to function), Wand of Ghost Wolf (arg, 21000 gp), Wand of SilentImage (cr, 750 gp) (design provides clue to function); hoard total 97923 gp

Room #4

Page 5: Saltire of the Lost 17

Room #4 West Entry Locked Iron Door (Open Lock DC 20, break DC 28; hard 10, 60 hp)

East Entry Trapped and Locked Strong Wooden Door (Open Lock DC 20, break DC 25;hard 5, 20 hp) (slides up, +2 to break DC)

Ⓣ Rune of Dread: CR 17; magic; Perception DC 30; Disable Device DC32; Trigger proximity (alarm); Reset none; Effect fear (frightened for1d4 rounds, DC 20 Will save negates); multiple targets (all targets in a10 ft. radius burst)

→ Leads to room #52, inhabited by 1 x Old Silver Dragon

South Entry Locked Stone Door (Open Lock DC 30, break DC 28; hard 8, 60 hp)

Empty

Room #5 North Entry Locked Stone Door (Open Lock DC 30, break DC 28; hard 8, 60 hp)

East Entry Trapped and Unlocked Stone Door (hard 8, 60 hp)

Ⓣ Meteor Swarm Trap: CR 19; magic; Perception DC 34; Disable DeviceDC 34; Trigger sight (true seeing); Reset none; Effect spell effect(meteor swarm, 4 meteors at separate targets, +9 ranged touch, 2d6plus 6d6 fire [-4 save on a hit], DC 23 Reflex save for half fire damage,18d6 fire damage from other meteors, DC 23 Reflex save for halfdamage); multiple targets (four targets, no two of which can be morethan 40 ft. apart)

→ Leads to room #19

South Entry #1 Locked Iron Door (Open Lock DC 20, break DC 28; hard 10, 60 hp)

South Entry #2 Locked Stone Door (Open Lock DC 20, break DC 28; hard 8, 60 hp)

South Entry #3 Secret (Search DC 25) Stuck Simple Wooden Door (break DC 13; hard 5, 10hp)

Ⓢ The door is concealed within an upright sarcophagus

Empty

Room #6 West Entry #1 Trapped and Locked Simple Wooden Door (Open Lock DC 20, break DC 15;hard 5, 10 hp)

Ⓣ Electrified Lock: CR 17; magic; Perception DC 30; Disable Device DC28; Trigger touch; Reset none; Effect electric shock (16d6 electricitydamage, DC 20 Reflex save for half damage)

→ Leads to room #20, inhabited by 1 x Ancient Copper Dragon

West Entry #2 Locked Good Wooden Door (Open Lock DC 40, break DC 18; hard 5, 15hp)

East Entry Trapped and Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)(slides up, +2 to break DC)

Ⓣ Falling Block: CR 15; mechanical; Perception DC 28; Disable DeviceDC 26; Trigger location; Reset none; Effect Atk +13 melee (14d6);multiple targets (all targets in a 10 ft. square area)

→ Leads to room #25

Empty

Room #7 West Entry Secret (Search DC 20) Locked Good Wooden Door (Open Lock DC 20,break DC 18; hard 5, 15 hp)

Ⓢ The door is located above a small stone dais and concealed behind apile of broken stone

East Entry #1 Secret (Search DC 20) Stuck Strong Wooden Door (break DC 23; hard 5, 20

Page 6: Saltire of the Lost 17

East Entry #1 Secret (Search DC 20) Stuck Strong Wooden Door (break DC 23; hard 5, 20hp)

Ⓢ The door is concealed behind a statue of a hydra, and opened byreaching into several of its mouths

East Entry #2 Secret (Search DC 20) Stuck Stone Door (break DC 28; hard 8, 60 hp)

Ⓢ A bookcase and section of wall pivots smoothly

→ Leads to room #17, inhabited by 1 x Ancient Green Dragon

Monster 9 x Clay Golem

Clay Golem: CR 10, XP 9600; N Large Construct; Init -1; Senses darkvision60 ft., low-light vision; Perception +0; AC 24, touch 8, flat-footed 24 (-1Dex, +16 natural, -1 size); hp 101 (13d10+30); Fort +4, Ref +3, Will +4; DR10/adamantine and bludgeoning; Immune construct traits, magic; Speed 20ft.; Melee 2 slams +19 (2d10+7 plus cursed wound); Space 10 ft.; Reach 10ft.; SA berserk, haste; Str 24, Dex 9, Con -, Int -, Wis 11, Cha 1; Base Atk+13, CMB +21, CMD 30

Room #8 North Entry Locked Strong Wooden Door (Open Lock DC 20, break DC 25; hard 5, 20hp)

West Entry #1 Locked Iron Door (Open Lock DC 20, break DC 28; hard 10, 60 hp) (slidesto one side, +1 to break DC)

West Entry #2 Trapped and Stuck Stone Door (break DC 28; hard 8, 60 hp) (slides down,+1 to break DC)

Ⓣ Guillotine Blade: CR 16; mechanical; Perception DC 30; DisableDevice DC 28; Trigger location; Reset manual; Effect Atk +16 melee(16d6/19-20)

→ Leads to room #18

East Entry #1 Secret (Search DC 25) Stuck Good Wooden Door (break DC 18; hard 5, 15hp)

Ⓢ The door is concealed within the mouth of a gargantuan skull carvedfrom stone

→ Leads to room #26

East Entry #2 Trapped and Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)

Ⓣ Guillotine Blade: CR 19; mechanical; Perception DC 34; DisableDevice DC 32; Trigger location; Reset manual; Effect Atk +15 melee(20d6/19-20)

South Entry Locked Simple Wooden Door (Open Lock DC 30, break DC 15; hard 5, 10hp)

Room Features A balcony hangs from the west wall, A ruined chain shirt lies in the south-west corner of the room

Monster 1 x Wyrm Green Dragon

Wyrm Green Dragon: CR 18, XP 153600; LE Gargantuan Dragon (air); Init+2; Senses dragon senses; Perception +37; Aura frightful presence (330 ft.,DC 27); AC 38, touch 4, flat-footed 38 (-2 Dex, +34 natural, -4 size); hp337 (25d12+175); Fort +21, Ref +12, Will +21; DR 20/magic; Immune acid,paralysis, sleep; SR 29; Speed 40 ft., fly 250 ft. (clumsy), swim 40 ft.;Melee bite +34 (4d6+19/19-20), 2 claws +34 (2d8+13/19-20), 2 wings +32(2d6+6), tail slap +32 (2d8+19); Space 20 ft.; Reach 15 ft. (20 ft. with bite);SA breath weapon (60-ft. cone, DC 29, 22d6 acid), crush (Mediumcreatures, DC 29, 4d6+19), miasma, tail sweep (Small creatures, DC 29,2d6+19), spell-like abilities CL 25th; Spells CL 15th; Str 37, Dex 6, Con 25,Int 20, Wis 21, Cha 20; Base Atk +25, CMB +42 (+44 sunder), CMD 50 (52vs. sunder, 54 vs. trip); SQ camouflage, trackless step, water breathing,woodland stride

Skills and Feats: Fly +12, Knowledge (arcane) +33, Knowledge (local) +33,Knowledge (nature) +33, Knowledge (planes) +33, Perception +37,Spellcraft +33, Stealth +14, Survival +33, Swim +49, Use Magic Device+33; Alertness, Bleeding Critical, Cleave, Critical Focus, Flyby Attack,

Page 7: Saltire of the Lost 17

+33; Alertness, Bleeding Critical, Cleave, Critical Focus, Flyby Attack,Great Cleave, Improved Critical (bite), Improved Critical (claws), ImprovedInitiative, Improved Sunder, Iron Will, Multiattack, Power Attack

Treasure: 4480 pp, 6642 gp, 6270 sp, 52500 cp; Amethyst (120 gp),Aquamarine (400 gp), Aquamarine (450 gp), Carnelian (45 gp), Chrysoprase(50 gp), Citrine (40 gp), Citrine (55 gp), Coral (120 gp), Garnet (110 gp),Ivory (40 gp), Moonstone (50 gp), Peridot (55 gp), Pyrite (9 gp), SaltwaterPearl (110 gp), Sard (50 gp), Topaz (400 gp), 2 x Topaz (450 gp), Turquoise(10 gp), Zircon (50 gp), Zircon (65 gp); Carved jade idol (80 gp), Decoratedgold plate (700 gp), Engraved gold scarab (75 gp), Gold decanter withgrape vine patterns (850 gp), Gold statue of a lion (110 gp), Helm carvedfrom a pit fiend skull (5000 gp), 2 x Ivory bowl with animal carvings (40gp), Ivory drinking horn with copper ends (60 gp), 2 x Ivory drinking hornwith silver ends (110 gp), Painting of a noblewoman (50 gp), Painting of aqueen (750 gp), Platinum bowl with arcane engravings (800 gp), Platinumholy symbol (500 gp), Silver chalice with dragon carvings (150 gp), Silvercomb with ornate handle (75 gp), Silver egg with dragon figurine (125 gp),Silver hand mirror (75 gp), Silver holy symbol (25 gp), 2 x Silver mask (75gp); Masterwork Lance (310 gp); Harp of Shattering (8000 gp), Potion ofProtection from Good (cr, 50 gp), Sapling Rod (16650 gp) (inscriptionprovides clue to function), Scroll of Create Water (cr, 12 gp 5 sp), Scroll ofScintillating Pattern (cr, 3000 gp), Triton's Trident (15065 gp), Wand ofMagic Stone (cr, 750 gp), Wand of Sleep (cr, 750 gp) (design provides clueto function); hoard total 110185 gp 5 sp

Room #9 North Entry Trapped and Unlocked Good Wooden Door (hard 5, 15 hp)

Ⓣ Falling Block: CR 15; mechanical; Perception DC 26; Disable DeviceDC 26; Trigger location; Reset none; Effect Atk +13 melee (13d6);multiple targets (all targets in a 10 ft. square area)

→ Leads to room #42, inhabited by 3 x Clay Golem

Hidden Treasure Hidden (Search DC 25) Unlocked Strong Wooden Chest (hard 5, 20 hp)

808 pp, 4437 gp, 640 sp, 2900 cp; Amethyst (100 gp), Amethyst (120 gp),Aquamarine (550 gp), 2 x Black Pearl (450 gp), Carnelian (45 gp), Coral (80gp), Ivory (50 gp), Ivory (55 gp), Moonstone (45 gp), Onyx (40 gp), Opal(600 gp), Red Spinel (45 gp), Smoky Quartz (45 gp), Tourmaline (120 gp),Zircon (35 gp); Bronze flagon with warrior images (50 gp), Crystal skull (80gp), Decorated silver plate (60 gp), Electrum censer with silver filigree (70gp), Gold puzzle box (500 gp), Ornate silver flute (80 gp), Painted silk fanwith electrum slats (75 gp), Painting of a noblewoman (50 gp), Silverbrazier with religious markings (80 gp), Silver holy symbol (25 gp); Oil ofAlign Weapon (cr, 300 gp), Oil of Dispel Magic (cr, 750 gp), Oil of FireTrap (cr, 775 gp), Potion of Owl's Wisdom (cr, 300 gp), Potion of Stabilize(cr, 25 gp), Scroll of Detect Evil (cr, 25 gp), Scroll of Energy Drain (cr,3825 gp), Scroll of Foresight (cr, 3825 gp), Scroll of Greater ShadowEvocation (cr, 3000 gp), Scroll of Hypnotism (cr, 25 gp), Scroll of InflictModerate Wounds (cr, 150 gp), Scroll of Resist Energy (cr, 150 gp), Scrollof Whirlwind (cr, 3000 gp), Wand of Dancing Lights (cr, 375 gp), Wand ofProtection from Good (cr, 750 gp) (inscription provides clue to function),Wand of Touch of Fatigue (cr, 375 gp); hoard total 34160 gp

Room #10 North Entry Locked Iron Door (Open Lock DC 30, break DC 28; hard 10, 60 hp)

→ Leads to room #41, inhabited by 1 x Old Red Dragon

South Entry #1 Trapped and Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)

Ⓣ Magic Missle Trap: CR 18; magic; Perception DC 32; Disable DeviceDC 32; Trigger proximity (alarm); Reset none; Effect magic missile(15d6 force damage); never miss

South Entry #2 Locked Stone Door (Open Lock DC 30, break DC 28; hard 8, 60 hp)

Room Features Someone has scrawled "You cannot kill it with wizardry" on the east wall,An iron chain hangs from the ceiling in the south-west corner of the room

Room #11 West Entry Secret (Search DC 25) Stuck Simple Wooden Door (break DC 13; hard 5, 10

Page 8: Saltire of the Lost 17

West Entry Secret (Search DC 25) Stuck Simple Wooden Door (break DC 13; hard 5, 10hp)

Ⓢ A bookcase and concealed door pivots smoothly

South Entry Locked Good Wooden Door (Open Lock DC 25, break DC 18; hard 5, 15hp)

→ Leads to room #44, inhabited by 1 x Old Red Dragon

Monster 1 x Old Silver Dragon

Old silver dragon: CR 20; Huge dragon (cold); HD 28d12+168; hp 350; Init+4; Spd 40 ft., fly 150 ft. (poor); AC 35 (-2 size, +27 natural), touch 8, flat-footed 35; Base Atk +28; Grp +46; Atk +37 melee (2d8+10, bite); Full Atk+37 melee (2d8+10, bite) and +37 melee (2d6+5, 2 claws) and +36 melee(1d8+5, 2 wings) and +36 melee (2d6+15, tail slap); Space/Reach 15 ft./10ft. (15 ft. with bite); SA Breath weapon (50 ft. cone of paralyzing gas or 50ft. cone of cold 16d8, DC 30), crush 2d8+15 (DC 30), frightful presence (DC30); SQ Alternate form, blindsense 60 ft., cloudwalking, control winds,damage reduction 10/magic, darkvision 120 ft., feather fall, fog cloud,immunity to acid and cold, immunity to sleep and paralysis, keen senses,spell resistance 26, spells (caster level 11th), vulnerability to fire; AL LG;SV Fort +22, Ref +16, Will +22; Str 31, Dex 10, Con 23, Int 22, Wis 23, Cha22

Skills and Feats: Bluff +30, Concentration +31, Diplomacy +31, Disguise+30, Escape Artist +24, Intimidate +31, Jump +34, Knowledge (any 2) +37,Listen +39, Search +37, Sense Motive +31, Spot +39, Use Magic Device+30; Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative,Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus(claw), Wingover

Treasure: 30 gp, 210 sp, 1300 cp; Azurite (10 gp), Citrine (55 gp), LapisLazuli (11 gp), Onyx (45 gp), Rock Quartz (9 gp), Shell (11 gp); hoard total205 gp

Trap Lightning Bolt Gallery Trap: CR 17; magic; Perception DC 29; DisableDevice DC 29; Trigger proximity (alarm); Duration 1d6 rounds; Reset none;Effect spell effect (heightened lighting bolt, 8d6 electricity damage, DC 16Reflex save for half); multiple targets (all targets in a 60 ft. square area)

Hidden Treasure Locked Strong Wooden Chest (Open Lock DC 20, break DC 25; hard 5, 20hp)

1507 pp, 8616 gp, 731 sp, 2990 cp; Black Pearl (450 gp), Chrysoprase (65gp), Deep Blue Spinel (100 gp), Garnet (80 gp), Hematite (9 gp), Hematite(11 gp), Milky Quartz (40 gp), Moonstone (55 gp), Opal (600 gp), Pyrite (12gp), Sard (50 gp), Zircon (45 gp); Bronze flagon with warrior images (50 gp),Copper scepter with gold inlay (50 gp), Decorated gold plate (700 gp),Decorated silver plate (60 gp), Engraved jade scarab (85 gp), Silver babyrattle (50 gp), Silver chalice with dragon carvings (150 gp), Silver mask (75gp); Potion of Shield of Faith (cr, 50 gp), Scroll of Chill Touch (cr, 25 gp),Scroll of Detect Magic (cr, 12 gp 5 gp), Scroll of Dimension Door (cr, 700gp), Scroll of Light (cr, 12 gp 5 gp), Wand of Burning Hands (cr, 750 gp),Wand of Spiritual Weapon (cr, 4500 gp) (design provides clue to function);hoard total 32575 gp

Room #12 North Entry Secret (Search DC 25) Locked Stone Door (Open Lock DC 25, break DC 28;hard 8, 60 hp)

Ⓢ A trap door in the floor leads to a short tunnel beneath the wall

West Entry Trapped and Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)

Ⓣ Deadly Spear Trap: CR 18; mechanical; Perception DC 30; DisableDevice DC 30; Trigger sight (true seeing); Reset manual; Effect Atk +20ranged (1d8+6 plus black lotus extract [contact, Fort DC 20, onset 1min., 1/rd. for 6 rds., 1d6 Con, 2 saves])

South Entry Trapped and Locked Simple Wooden Door (Open Lock DC 20, break DC 15;hard 5, 10 hp)

Ⓣ Meteor Swarm Trap: CR 19; magic; Perception DC 34; Disable DeviceDC 34; Trigger sight (true seeing); Reset none; Effect spell effect(meteor swarm, 4 meteors at separate targets, +9 ranged touch, 2d6plus 6d6 fire [-4 save on a hit], DC 23 Reflex save for half fire damage,18d6 fire damage from other meteors, DC 23 Reflex save for half

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18d6 fire damage from other meteors, DC 23 Reflex save for halfdamage); multiple targets (four targets, no two of which can be morethan 40 ft. apart)

→ Leads to room #27

Trap Spiked Chain Flail: CR 16; mechanical; Perception DC 32; Disable DeviceDC 32; Trigger location; Reset repair; Effect Atk +14 melee (17d6/19-20 andknocked prone); multiple targets (all targets in a 10 ft. radius burst)

Hidden Treasure Hidden (Search DC 30) Locked Simple Wooden Chest (Open Lock DC 25,break DC 15; hard 5, 10 hp)

324 pp, 1883 gp, 264 sp, 920 cp; Black Pearl (600 gp), Freshwater Pearl (7gp), Moonstone (55 gp), Onyx (45 gp), Rock Quartz (11 gp), Rose Quartz(50 gp), Shell (12 gp), Tourmaline (120 gp); Carved ivory scroll case (60gp), Decorated electrum plate (110 gp), Engraved platinum scarab (700 gp),Gold and mithral baby rattle (500 gp), Gold and mithral chess set (1000gp), Gold candelabra with holy symbol (200 gp), Gold chalice with griffoncarvings (600 gp), Gold mask (450 gp), Ivory bowl with animal carvings (40gp), Marble idol (300 gp), Mithral hourglass with diamond dust (4000 gp), 2x Painted paper fan with silver slats (20 gp), Platinum bowl with arcaneengravings (800 gp), Platinum idol with mysterious markings (5000 gp),Platinum statuette of a deity (1300 gp), Preserved beast head on a plaque(75 gp), Silver chalice with dragon carvings (150 gp), Silver holy symbol(25 gp), Silver noble family seal (60 gp); Potion of Protection from Chaos(cr, 50 gp), Scroll of Detect Law (cr, 25 gp), Scroll of Scare (cr, 150 gp),Scroll of Scorching Ray (cr, 150 gp), Scroll of Tar Pool (uc, 1650 gp), Wandof Alarm (cr, 750 gp), Wand of Disrupt Undead (cr, 375 gp), Wand ofSummon Nature's Ally II (cr, 4500 gp) (inscription provides clue tofunction); hoard total 29118 gp 6 sp

Room #13 North Entry Secret (Search DC 30) Stuck Simple Wooden Door (break DC 13; hard 5, 10hp)

Ⓢ The door is concealed by an illusion

West Entry Secret (Search DC 20) Stuck Strong Wooden Door (break DC 23; hard 5, 20hp)

Ⓢ The door is located near the ceiling and concealed behind a pile ofbroken stone

→ Leads to room #36

South Entry Trapped and Locked Good Wooden Door (Open Lock DC 20, break DC 18;hard 5, 15 hp) (slides down, +1 to break DC)

Ⓣ Rune of Confusion: CR 18; magic; Perception DC 30; Disable DeviceDC 32; Trigger proximity (alarm); Reset none; Effect confusion(confused for 1d4 rounds, DC 22 Will save negates); multiple targets(all targets in a 10 ft. radius burst)

Room Features A narrow pit covered by iron bars lies in the east side of the room, A tilemosaic of ancient mythology covers the floor

Room #14 East Entry Locked Simple Wooden Door (Open Lock DC 30, break DC 15; hard 5, 10hp)

→ Leads to room #36

South Entry Secret (Search DC 25) Stuck Good Wooden Door (break DC 18; hard 5, 15hp)

Ⓢ The door is concealed by an illusion

Room Features Someone has scrawled "The next life you save will be the one that endsyours" on the east wall, Several wax blobs are scattered throughout theroom

Room #15

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Room #15 West Entry Trapped and Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)

Ⓣ Earthmaw Trap: CR 16; magic; Perception DC 28; Disable Device DC28; Trigger location; Reset none; Effect earthmaw (16d6 damage, DC18 Reflex save for half damage)

South Entry #1 Locked Stone Door (Open Lock DC 30, break DC 28; hard 8, 60 hp)

→ Leads to room #26

South Entry #2 Trapped and Unlocked Simple Wooden Door (hard 5, 10 hp)

Ⓣ Empowered Disintegrate Trap: CR 16; magic; Perception DC 33;Disable Device DC 33; Trigger sight (true seeing); Reset none; Effectspell effect (empowered disintegrate, +9 ranged touch, 30d6 damageplus 50%, DC 19 Fort save reduces the damage to 5d6 plus 50%)

Monster 7 x Stone Golem

Stone Golem: CR 11, XP 12800; N Large Construct; Init -1; Sensesdarkvision 60 ft., low-light vision; Perception +0; AC 26, touch 8, flat-footed 26 (-1 Dex, +18 natural, -1 size); hp 107 (14d10+30); Fort +4, Ref +3,Will +4; DR 10/adamantine; Immune construct traits, magic; Speed 20 ft.;Melee 2 slams +22 (2d10+9); Space 10 ft.; Reach 10 ft.; SA slow; Str 28,Dex 9, Con -, Int -, Wis 11, Cha 1; Base Atk +14, CMB +24, CMD 33

Room #16 North Entry Secret (Search DC 30) Locked Strong Wooden Door (Open Lock DC 25,break DC 25; hard 5, 20 hp)

Ⓢ The door is concealed by an illusion

West Entry #1 Trapped and Locked Good Wooden Door (Open Lock DC 25, break DC 18;hard 5, 15 hp)

Ⓣ Symbol of Hypnosis: CR 19; magic; Perception DC 30; Disable DeviceDC 30; Trigger proximity (alarm); Reset none; Effect hypnosis (dazedfor 1d4 rounds, DC 22 Will save negates); multiple targets (all targetsin a 10 ft. radius burst)

West Entry #2 Trapped and Stuck Stone Door (break DC 28; hard 8, 60 hp)

Ⓣ Falling Block: CR 17; mechanical; Perception DC 32; Disable DeviceDC 32; Trigger location; Reset none; Effect Atk +14 melee (17d6);multiple targets (all targets in a 10 ft. square area)

South Entry Trapped and Unlocked Stone Door (hard 8, 60 hp)

Ⓣ Guillotine Blade: CR 19; mechanical; Perception DC 34; DisableDevice DC 32; Trigger location; Reset manual; Effect Atk +19 melee(20d6/19-20)

→ Leads to room #26

Monster 1 x Wyrm Red Dragon

Wyrm Red Dragon: CR 20, XP 307200; CE Gargantuan Dragon (fire); Init +2;Senses dragon senses, smoke vision; Perception +35; Aura fire (10 ft., 2d6fire), frightful presence (330 ft., DC 28); AC 40, touch 4, flat-footed 40 (-2Dex, +36 natural, -4 size); hp 391 (27d12+216); Fort +23, Ref +13, Will+22; DR 20/magic; Immune fire, paralysis, sleep; SR 31; Weak vulnerabilityto cold; Speed 40 ft., fly 250 ft. (clumsy); Melee bite +38 (4d6+22/19-20), 2claws +38 (2d8+15), 2 wings +36 (2d6+7), tail slap +36 (2d8+22); Space 20ft.; Reach 15 ft. (20 ft. with bite); SA breath weapon (60-ft. cone, DC 31,22d10 fire), crush (Medium creatures, DC 31, 4d6+22), manipulate flames,melt stone, tail sweep (Small creatures, DC 31, 2d6+22), spell-like abilitiesCL 27th; Spells CL 17th; Str 41, Dex 6, Con 27, Int 20, Wis 21, Cha 20;Base Atk +27, CMB +46, CMD 54 (58 vs. trip)

Skills and Feats: Appraise +35, Bluff +35, Diplomacy +35, Fly +14,Intimidate +35, Knowledge (arcana) +35, Knowledge (history) +35,Perception +35, Sense Motive +35, Spellcraft +35, Stealth +16; Cleave,Critical Focus, Greater Vital Strike, Improved Critical (bite), ImprovedInitiative, Improved Iron Will, Improved Vital Strike, Iron Will, Multiattack,Power Attack, Quicken Spell, Stunning Critical, Vital Strike, Wingover

Treasure: 9763 pp, 19570 gp, 1960 sp, 11100 cp; Amber (80 gp), Amber

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Treasure: 9763 pp, 19570 gp, 1960 sp, 11100 cp; Amber (80 gp), Amber(100 gp), Bloodstone (60 gp), Chrysoberyl (130 gp), Citrine (50 gp), Garnet(80 gp), Garnet (90 gp), Jade (80 gp), Jet (80 gp), Jet (90 gp), Onyx (45 gp),Onyx (50 gp), Opal (500 gp), Saltwater Pearl (70 gp), Small Ruby (1000 gp),Smoky Quartz (45 gp), Topaz (500 gp); 2 x Copper scepter with gold inlay(50 gp), 2 x Decorated gold plate (700 gp), Elaborate silver wind chimes(60 gp), Electrum censer with silver filigree (70 gp), Engraved gold scarab(75 gp), Engraved platinum scarab (700 gp), Gilded demon skull (300 gp),Gold and platinum statuette of a deity (750 gp), 2 x Gold candelabra withholy symbol (200 gp), Gold chalice with griffon carvings (600 gp), Goldstatue of a dragon (110 gp), Helm carved from a pit fiend skull (5000 gp),Ivory bowl with animal carvings (40 gp), Platinum bowl with arcaneengravings (800 gp), Set of six ivory dice (30 gp), Silver and glass decanter(75 gp), Silver candelabra with holy symbol (75 gp), 3 x Silver statue of adragon (65 gp); Masterwork Composite Shortbow (+2 Str bonus) (525 gp);Battleaxe (+2 weapon) (8310 gp), Bracers of Armor +1 (1000 gp), HeavySteel Shield (+1 shield) (1170 gp), Light Mace (+1 weapon) (2305 gp), Oilof Shrink Item (cr, 750 gp), Oil of Stone Shape (cr, 750 gp), Potion of GoodHope (cr, 750 gp), Potion of Invigorate (apg, 50 gp), Potion of Protectionfrom Arrows (cr, 300 gp), Potion of Protection from Electricity (5th) (cr, 750gp), Scroll of Detect Secret Doors (cr, 25 gp), Scroll of Temporal Stasis (cr,8000 gp), Staff of Rigor (20800 gp), Superior Ring of Revelation (24000 gp),Wand of Chill Metal (cr, 4500 gp), Wand of Fire Shield (cr, 21000 gp),Wand of Protection from Evil (cr, 750 gp); hoard total 227072 gp

Hidden Treasure Locked Strong Wooden Chest (Open Lock DC 20, break DC 25; hard 5, 20hp)

930 pp, 6160 gp, 100 sp; Alabaster (9 gp), Alabaster (13 gp), Amber (100gp), Amethyst (120 gp), Aquamarine (550 gp), Aquamarine (650 gp), Azurite(11 gp), Chrysoberyl (100 gp), Chrysoprase (45 gp), Deep Blue Spinel (120gp), Green Spinel (40 gp), Green Spinel (50 gp), Lapis Lazuli (9 gp),Malachite (13 gp), Onyx (40 gp), Onyx (55 gp), Opal (450 gp), Opal (500gp), Opal (550 gp), Peridot (55 gp), Red Spinel (45 gp), Red Spinel (50 gp),Rock Quartz (10 gp), Rose Quartz (45 gp), Sard (40 gp), Sard (45 gp),Sardonyx (60 gp), Smoky Quartz (55 gp), Tourmaline (70 gp); Bronzestatuette of a warrior (15 gp), Carved stone idol (30 gp), Elaborate silverwind chimes (60 gp), 2 x Engraved jade scarab (85 gp), Engraved mithralscarab (400 gp), Helm carved from a pit fiend skull (5000 gp), 3 x Marbleidol (300 gp), Ornate silver flute (80 gp), Platinum flagon with religiousmarkings (1100 gp), Platinum statuette of a deity (1300 gp), 2 x Set of sixivory dice (30 gp), Silver chalice with dragon carvings (150 gp), Silverchess set (50 gp), Silver egg with dragon figurine (125 gp), 2 x Silverflagon with religious markings (80 gp), Silver holy symbol (25 gp), Silvermask (75 gp); Scroll of Cat's Grace (cr, 150 gp), Scroll of Detect Poison (cr,12 gp 5 sp), Scroll of Make Whole (cr, 150 gp), Wand of Alarm (cr, 750 gp),Wand of Hide from Animals (cr, 750 gp) (inscription provides clue tofunction), Wand of Mage Armor (cr, 750 gp); hoard total 31632 gp 5 sp

Room #17 West Entry Secret (Search DC 20) Stuck Stone Door (break DC 28; hard 8, 60 hp)

Ⓢ A bookcase and section of wall pivots smoothly

→ Leads to room #7, inhabited by 9 x Clay Golem

East Entry Trapped and Unlocked Good Wooden Door (hard 5, 15 hp)

Ⓣ Arrow Trap: CR 15; mechanical; Perception DC 30; Disable Device DC30; Trigger location; Reset manual; Effect Atk +17 ranged (13d6/x3)

South Entry Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10hp)

Room Features A magical mural on the south wall depicts the betrayal of whomever viewsit, A dagger hilt lies in the north-west corner of the room

Monster 1 x Ancient Green Dragon

Ancient Green Dragon: CR 17, XP 102400; LE Gargantuan Dragon (air); Init-1; Senses dragon senses; Perception +35; Aura frightful presence (300 ft.,DC 26); AC 36, touch 5, flat-footed 36 (-1 Dex, +31 natural, -4 size); hp310 (23d12+161); Fort +20, Ref +12, Will +20; DR 15/magic; Immune acid,paralysis, sleep; SR 28; Speed 40 ft., fly 250 ft. (clumsy), swim 40 ft.;Melee bite +31 (4d6+18/19-20), 2 claws +31 (2d8+12/19-20), 2 wings +29(2d6+6), tail slap +29 (2d8+18); Space 20 ft.; Reach 15 ft. (20 ft. with bite);

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(2d6+6), tail slap +29 (2d8+18); Space 20 ft.; Reach 15 ft. (20 ft. with bite);SA breath weapon (60-ft. cone, DC 28, 20d6 acid), crush (Mediumcreatures, DC 28, 4d6+18), miasma, tail sweep, spell-like abilities CL 23rd;Spells CL 13th; Str 35, Dex 8, Con 25, Int 20, Wis 21, Cha 20; Base Atk+23, CMB +39, CMD 48 (52 vs. trip); SQ camouflage, trackless step, waterbreathing, woodland stride

Skills and Feats: Fly +9, Knowledge (arcane) +31, Knowledge (local) +31,Knowledge (nature) +31, Knowledge (planes) +31, Perception +35,Spellcraft +31, Stealth +13, Survival +31, Swim +46, Use Magic Device+31; Alertness, Bleeding Critical, Cleave, Critical Focus, Flyby Attack,Great Cleave, Improved Critical (bite, claws), Improved Sunder, Iron Will,Multiattack, Power Attack

Treasure: 388 pp, 3200 gp, 2000 sp, 6000 cp; Chrysoberyl (100 gp), DeepBlue Spinel (100 gp), Garnet (70 gp), Saltwater Pearl (100 gp), Small Ruby(800 gp), Tourmaline (130 gp); Bronze flagon with warrior images (50 gp),Decorated silver plate (60 gp), Engraved mithral scarab (400 gp), Goldchalice with griffon carvings (600 gp), Gold decanter with grape vinepatterns (850 gp), Ivory drinking horn with copper ends (60 gp), Marble idol(300 gp), Painting of a beloved queen by a master (5000 gp), Platinumflagon with religious markings (1100 gp), Set of six silver dice (75 gp),Silver cauldron with animal symbols (120 gp); Mithral Shirt (1100 gp),Potion of Acute Senses (um, 300 gp), Potion of Cure Serious Wounds (cr,750 gp), Potion of Fly (cr, 750 gp), Ring of Spell Knowledge IV (24000 gp),Scroll of Scintillating Pattern (cr, 3000 gp), Staff of Feast and Famine(20800 gp), Trident (+1 weapon, Huntsman) (8315 gp), Wand of Order'sWrath (cr, 21000 gp), Wand of Protection from Good (cr, 750 gp); hoardtotal 98020 gp

Trap Rune of Dread: CR 15; magic; Perception DC 28; Disable Device DC 30;Trigger proximity (alarm); Reset none; Effect fear (frightened for 1d4 rounds,DC 18 Will save negates); multiple targets (all targets in a 10 ft. radiusburst)

Hidden Treasure Locked Simple Wooden Chest (Open Lock DC 20, break DC 15; hard 5, 10hp)

1025 pp, 6766 gp, 387 sp, 60 cp; Aquamarine (600 gp), Azurite (8 gp),Bloodstone (60 gp), Chrysoberyl (70 gp), Chrysoprase (45 gp), Coral (100gp), Freshwater Pearl (9 gp), Freshwater Pearl (11 gp), Ivory (65 gp), Jasper(50 gp), Malachite (7 gp), Moonstone (40 gp), Obsidian (7 gp), Onyx (45gp), Onyx (50 gp), Opal (500 gp), Shell (9 gp), Tigereye (7 gp); Carvedsaint's femur (6000 gp), Engraved platinum scarab (700 gp), Marble idol(300 gp), Platinum statuette of a deity (1300 gp), Silver candelabra withholy symbol (75 gp); Oil of Bless Weapon (cr, 50 gp), Potion of DraconicReservoir (apg, 750 gp), Potion of Resistance (cr, 25 gp), Potion of Tongues(cr, 750 gp), Scroll of Expeditious Retreat (cr, 25 gp), Scroll of Implosion(cr, 3825 gp), Scroll of Read Magic (cr, 12 gp 5 sp), Scroll of SummonMonster VIII (cr, 3000 gp); hoard total 35550 gp 8 sp

Room #18 West Entry Secret (Search DC 20) Unlocked Simple Wooden Door (hard 5, 10 hp)

Ⓢ A bookcase and concealed door pivots smoothly

East Entry Trapped and Stuck Stone Door (break DC 28; hard 8, 60 hp) (slides down,+1 to break DC)

Ⓣ Guillotine Blade: CR 16; mechanical; Perception DC 30; DisableDevice DC 28; Trigger location; Reset manual; Effect Atk +16 melee(16d6/19-20)

→ Leads to room #8, inhabited by 1 x Wyrm Green Dragon

South Entry Trapped and Unlocked Simple Wooden Door (hard 5, 10 hp)

Ⓣ Falling Block: CR 17; mechanical; Perception DC 32; Disable DeviceDC 32; Trigger location; Reset none; Effect Atk +14 melee (18d6);multiple targets (all targets in a 10 ft. square area)

Room Features A stone dais and throne sits in the north-east corner of the room, Severalcorroded iron spikes are scattered throughout the room

Room #19 West Entry Trapped and Unlocked Stone Door (hard 8, 60 hp)

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Ⓣ Meteor Swarm Trap: CR 19; magic; Perception DC 34; Disable DeviceDC 34; Trigger sight (true seeing); Reset none; Effect spell effect(meteor swarm, 4 meteors at separate targets, +9 ranged touch, 2d6plus 6d6 fire [-4 save on a hit], DC 23 Reflex save for half fire damage,18d6 fire damage from other meteors, DC 23 Reflex save for halfdamage); multiple targets (four targets, no two of which can be morethan 40 ft. apart)

→ Leads to room #5

East Entry Trapped and Locked Good Wooden Door (Open Lock DC 25, break DC 18;hard 5, 15 hp)

Ⓣ Meteor Swarm Trap: CR 19; magic; Perception DC 34; Disable DeviceDC 34; Trigger sight (true seeing); Reset none; Effect spell effect(meteor swarm, 4 meteors at separate targets, +9 ranged touch, 2d6plus 6d6 fire [-4 save on a hit], DC 23 Reflex save for half fire damage,18d6 fire damage from other meteors, DC 23 Reflex save for halfdamage); multiple targets (four targets, no two of which can be morethan 40 ft. apart)

Room Features The north and west walls have been engraved with alien glyphs, A forgeand anvil sit in the north-east corner of the room

Room #20 North Entry Locked Good Wooden Door (Open Lock DC 20, break DC 18; hard 5, 15hp) (slides to one side, +1 to break DC)

West Entry Locked Iron Door (Open Lock DC 30, break DC 28; hard 10, 60 hp)

East Entry Trapped and Locked Simple Wooden Door (Open Lock DC 20, break DC 15;hard 5, 10 hp)

Ⓣ Electrified Lock: CR 17; magic; Perception DC 30; Disable Device DC28; Trigger touch; Reset none; Effect electric shock (16d6 electricitydamage, DC 20 Reflex save for half damage)

→ Leads to room #6

Room Features A magical mosaic on the south wall can be used as a portal to any knownlocation within the dungeon, Several iron cages are scattered throughoutthe room

Monster 1 x Ancient Copper Dragon

Ancient Copper Dragon: CR 17, XP 102400; CG Huge Dragon (earth); Init+4; Senses dragon senses; Perception +32; Aura frightful presence (300 ft.,DC 27), slow; AC 39, touch 8, flat-footed 39 (+31 natural, -2 size); hp 310(23d12+161); Fort +20, Ref +13, Will +19; DA uncanny dodge; DR15/magic; Immune acid, paralysis, sleep; SR 28; Speed 40 ft., fly 200 ft.(poor); climb stone; Melee bite +32 (2d8+16/19-20), 2 claws +32(2d6+11/19-20), 2 wings +27 (1d8+5), tail slap +27 (2d6+16); Space 15 ft.;Reach 10 ft. (15 ft. with bite); SA breath weapon (100-ft. line, DC 28, 20d6acid), crush, mass laughter, slow breath, spell-like abilities CL 23rd; SpellsCL 15th; Str 33, Dex 10, Con 25, Int 22, Wis 23, Cha 22; Base Atk +23,CMB +36, CMD 46 (50 vs. trip); SQ trap master

Skills and Feats: Bluff +32, Craft (traps) +42, Diplomacy +32, Fly +18,Knowledge (geography) +32, Knowledge (history) +32, Perception +32,Perform (comedy) +29, Sense Motive +32, Spellcraft +32, Stealth +18, UseMagic Device +32; Combat Expertise, Greater Trip, Imp. Critical (bite,claw), Improved Disarm, Imp. Initiative, Imp. Trip, Improved Vital Strike,Power Attack, Quicken Spell, Spell Focus (illusion), Vital Strike

Treasure: 834 pp, 4680 gp, 170 sp, 1100 cp; Black Pearl (500 gp), DeepBlue Spinel (110 gp), Green Spinel (50 gp), Ivory (45 gp), 2 x Ivory (50 gp),Opal (500 gp), Rose Quartz (50 gp), Sapphire (900 gp), Tourmaline (110 gp);Book of lost songs by a famous bard (3000 gp), Gold flute (1000 gp), Marbleidol (300 gp), Platinum chalice with angel carvings (1250 gp); MasterworkSai (301 gp); Greataxe (+2 weapon) (8320 gp), Oil of Fire Trap (cr, 775 gp),Potion of Countless Eyes (um, 750 gp), Potion of Remove Disease (cr, 750gp), Potion of Virtue (cr, 25 gp), Ring of Invisibility (20000 gp), Scroll ofPower Word Stun (cr, 3000 gp), Scroll of Prestidigitation (cr, 12 gp 5 gp),Staff of Rigor (20800 gp), Wand of Solid Fog (cr, 21000 gp) (design provides

Page 14: Saltire of the Lost 17

Staff of Rigor (20800 gp), Wand of Solid Fog (cr, 21000 gp) (design providesclue to function); hoard total 96696 gp

Room #21 North Entry Secret (Search DC 20) Unlocked Simple Wooden Door (hard 5, 10 hp)

Ⓢ The door is concealed behind a statue of a noble king, and opened bystabbing a sword into his back

South Entry Locked Simple Wooden Door (Open Lock DC 25, break DC 15; hard 5, 10hp)

→ Leads to room #30

Empty

Room #22 West Entry Trapped and Stuck Iron Door (break DC 28; hard 10, 60 hp)

Ⓣ Guillotine Blade: CR 17; mechanical; Perception DC 32; DisableDevice DC 30; Trigger location; Reset manual; Effect Atk +14 melee(16d6/19-20)

East Entry Locked Good Wooden Door (Open Lock DC 25, break DC 18; hard 5, 15hp)

Room Features A chute descends from the room into a natural cavern below, Someone hasscrawled "When sea becomes sky and the Seal of Thunder fails, the Ring ofQuests shall be lost" on the east wall

Room #23 North Entry Trapped and Locked Simple Wooden Door (Open Lock DC 25, break DC 15;hard 5, 10 hp)

Ⓣ Earthmaw Trap: CR 15; magic; Perception DC 30; Disable Device DC30; Trigger location; Reset none; Effect earthmaw (15d6 damage, DC18 Reflex save for half damage)

→ Leads to room #28, inhabited by 1 x Very Old Copper Dragon

West Entry Locked Strong Wooden Door (Open Lock DC 40, break DC 25; hard 5, 20hp)

East Entry #1 Locked Stone Door (Open Lock DC 30, break DC 28; hard 8, 60 hp)

East Entry #2 Trapped and Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)

Ⓣ Guillotine Blade: CR 17; mechanical; Perception DC 32; DisableDevice DC 28; Trigger location; Reset manual; Effect Atk +14 melee(17d6/19-20)

Empty

Room #24 North Entry #1 Secret (Search DC 20) Trapped and Stuck Stone Door (break DC 28; hard 8,60 hp)

Ⓢ A trap door in the floor leads to a short tunnel beneath the wall

Ⓣ Earthmaw Trap: CR 17; magic; Perception DC 32; Disable Device DC32; Trigger location; Reset none; Effect earthmaw (17d6 damage, DC18 Reflex save for half damage)

North Entry #2 Trapped and Stuck Stone Door (break DC 28; hard 8, 60 hp)

Ⓣ Thunderstone Mine: CR 19; magic; Perception DC 34; Disable DeviceDC 32; Trigger location; Reset none; Effect thunder blast (21d6 sonicdamage, DC 22 Fort save for half damage); multiple targets (all targetsin a 10 ft. radius burst)

→ Leads to room #27

South Entry Locked Stone Door (Open Lock DC 40, break DC 28; hard 8, 60 hp)

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South Entry Locked Stone Door (Open Lock DC 40, break DC 28; hard 8, 60 hp)

→ Leads to room #45

Room Features A rope ascends to a balcony hanging from the west wall, A circle of tallstones stands in the center of the room

Monster 8 x Iron Golem

Iron Golem: CR 13, XP 25600; N Large Construct; Init -1; Senses darkvision60 ft., low-light vision; Perception +0; AC 28, touch 8, flat-footed 28 (-1Dex, +20 natural, -1 size); hp 129 (18d10+30); Fort +6, Ref +5, Will +6; DR15/adamantine; Immune construct traits, magic; Speed 20 ft.; Melee 2slams +28 (2d10+16/19-20); Space 10 ft.; Reach 10 ft.; SA breath weapon,powerful blows; Str 32, Dex 9, Con -, Int -, Wis 11, Cha 1; Base Atk +18,CMB +30, CMD 39

Room #25 North Entry Trapped and Unlocked Iron Door (hard 10, 60 hp) (slides down, +1 to breakDC)

Ⓣ Meteor Swarm Trap: CR 19; magic; Perception DC 34; Disable DeviceDC 34; Trigger sight (true seeing); Reset none; Effect spell effect(meteor swarm, 4 meteors at separate targets, +9 ranged touch, 2d6plus 6d6 fire [-4 save on a hit], DC 23 Reflex save for half fire damage,18d6 fire damage from other meteors, DC 23 Reflex save for halfdamage); multiple targets (four targets, no two of which can be morethan 40 ft. apart)

West Entry #1 Trapped and Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)(slides up, +2 to break DC)

Ⓣ Falling Block: CR 15; mechanical; Perception DC 28; Disable DeviceDC 26; Trigger location; Reset none; Effect Atk +13 melee (14d6);multiple targets (all targets in a 10 ft. square area)

→ Leads to room #6

West Entry #2 Locked Iron Door (Open Lock DC 20, break DC 28; hard 10, 60 hp)

East Entry Trapped and Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)

Ⓣ Rune of Confusion: CR 17; magic; Perception DC 32; Disable DeviceDC 32; Trigger proximity (alarm); Reset none; Effect confusion(confused for 1d4 rounds, DC 20 Will save negates); multiple targets(all targets in a 10 ft. radius burst)

Room Features Howling can be heard in the south-east corner of the room, A charred clublies in the south-east corner of the room

Trap Empowered Disintegrate Trap: CR 16; magic; Perception DC 33; DisableDevice DC 33; Trigger sight (true seeing); Reset none; Effect spell effect(empowered disintegrate, +9 ranged touch, 30d6 damage plus 50%, DC 19Fort save reduces the damage to 5d6 plus 50%)

Room #26 North Entry #1 Trapped and Unlocked Stone Door (hard 8, 60 hp)

Ⓣ Guillotine Blade: CR 19; mechanical; Perception DC 34; DisableDevice DC 32; Trigger location; Reset manual; Effect Atk +19 melee(20d6/19-20)

→ Leads to room #16, inhabited by 1 x Wyrm Red Dragon

North Entry #2 Locked Stone Door (Open Lock DC 30, break DC 28; hard 8, 60 hp)

→ Leads to room #15, inhabited by 7 x Stone Golem

West Entry Secret (Search DC 25) Stuck Good Wooden Door (break DC 18; hard 5, 15hp)

Ⓢ The door is concealed within the mouth of a gargantuan skull carvedfrom stone

→ Leads to room #8, inhabited by 1 x Wyrm Green Dragon

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Empty

Room #27 North Entry #1 Trapped and Locked Simple Wooden Door (Open Lock DC 20, break DC 15;hard 5, 10 hp)

Ⓣ Meteor Swarm Trap: CR 19; magic; Perception DC 34; Disable DeviceDC 34; Trigger sight (true seeing); Reset none; Effect spell effect(meteor swarm, 4 meteors at separate targets, +9 ranged touch, 2d6plus 6d6 fire [-4 save on a hit], DC 23 Reflex save for half fire damage,18d6 fire damage from other meteors, DC 23 Reflex save for halfdamage); multiple targets (four targets, no two of which can be morethan 40 ft. apart)

→ Leads to room #12

North Entry #2 Secret (Search DC 20) Locked Stone Door (Open Lock DC 25, break DC 28;hard 8, 60 hp)

Ⓢ A bookcase and section of wall pivots smoothly

North Entry #3 Locked Stone Door (Open Lock DC 25, break DC 28; hard 8, 60 hp)

→ Leads to room #37

South Entry Trapped and Stuck Stone Door (break DC 28; hard 8, 60 hp)

Ⓣ Thunderstone Mine: CR 19; magic; Perception DC 34; Disable DeviceDC 32; Trigger location; Reset none; Effect thunder blast (21d6 sonicdamage, DC 22 Fort save for half damage); multiple targets (all targetsin a 10 ft. radius burst)

→ Leads to room #24, inhabited by 8 x Iron Golem

Room Features Mournful weeping fills the room, A charred wooden shield lies in the north-west corner of the room

Trap Spiked Chain Flail: CR 16; mechanical; Perception DC 32; Disable DeviceDC 28; Trigger location; Reset repair; Effect Atk +16 melee (17d6/19-20 andknocked prone); multiple targets (all targets in a 10 ft. radius burst)

Hidden Treasure Hidden (Search DC 30) Locked Good Wooden Chest (Open Lock DC 30,break DC 18; hard 5, 15 hp)

337 pp, 2252 gp, 480 sp, 1300 cp; Azurite (8 gp), Azurite (10 gp),Bloodstone (40 gp), Bloodstone (50 gp), Carnelian (65 gp), Chrysoberyl (80gp), Jade (100 gp), Jet (90 gp), Milky Quartz (50 gp), Milky Quartz (55 gp),Opal (500 gp), Peridot (50 gp), Sard (55 gp), Smoky Quartz (50 gp),Tigereye (10 gp), Topaz (550 gp), Topaz (600 gp), Turquoise (9 gp);Engraved jade scarab (85 gp), Gold cup with royal crest (550 gp), Holy textpenned by a saint (5000 gp), Platinum chalice with angel carvings (1250gp), Platinum mask (900 gp), Silver statue of a dragon (65 gp); Potion ofCountless Eyes (um, 750 gp), Potion of Protection from Cold (5th) (cr, 750gp), Scroll of Darkness (cr, 150 gp), Scroll of Implosion (cr, 3825 gp), Scrollof Magic Fang (cr, 25 gp), Scroll of Mass Bull's Strength (cr, 1650 gp),Scroll of Obscuring Mist (cr, 25 gp), Scroll of Storm of Vengeance (cr, 3825gp), Scroll of Ventriloquism (cr, 25 gp), Wand of Magic Missile (cr, 750 gp)(design provides clue to function), Wand of Spider Climb (cr, 4500 gp);hoard total 32180 gp

Room #28 North Entry Trapped and Locked Good Wooden Door (Open Lock DC 20, break DC 18;hard 5, 15 hp)

Ⓣ Meteor Swarm Trap: CR 19; magic; Perception DC 34; Disable DeviceDC 34; Trigger sight (true seeing); Reset none; Effect spell effect(meteor swarm, 4 meteors at separate targets, +9 ranged touch, 2d6plus 6d6 fire [-4 save on a hit], DC 23 Reflex save for half fire damage,18d6 fire damage from other meteors, DC 23 Reflex save for halfdamage); multiple targets (four targets, no two of which can be morethan 40 ft. apart)

West Entry #1 Locked Iron Door (Open Lock DC 25, break DC 28; hard 10, 60 hp)

West Entry #2 Trapped and Unlocked Stone Door (hard 8, 60 hp)

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Ⓣ One-way Door: CR 16; mechanical; Perception DC 32; Disable DeviceDC 32

South Entry Trapped and Locked Simple Wooden Door (Open Lock DC 25, break DC 15;hard 5, 10 hp)

Ⓣ Earthmaw Trap: CR 15; magic; Perception DC 30; Disable Device DC30; Trigger location; Reset none; Effect earthmaw (15d6 damage, DC18 Reflex save for half damage)

→ Leads to room #23

Monster 1 x Very Old Copper Dragon

Very old copper dragon: CR 20; Huge dragon (earth); HD 29d12+174; hp362; Init +4; Spd 40 ft., fly 150 ft. (poor); AC 36 (-2 size, +28 natural),touch 8, flat-footed 36; Base Atk +29; Grp +47; Atk +38 melee (2d8+10,bite); Full Atk +38 melee (2d8+10, bite) and +38 melee (2d6+5, 2 claws)and +37 melee (1d8+5, 2 wings) and +37 melee (2d6+15, tail slap);Space/Reach 15 ft./10 ft. (15 ft. with bite); SA Breath weapon (50 ft. coneof slow gas or 100 ft. line of acid 18d4, DC 30), crush 2d8+15 (DC 30),frightful presence (DC 29); SQ Blindsense 60 ft., damage reduction15/magic, darkvision 120 ft., immunity to acid, immunity to sleep andparalysis, keen senses, spell resistance 26, spells (caster level 13th),spider climb, stone shape, transmute rock to mud/mud to rock; AL CG; SVFort +22, Ref +16, Will +21; Str 31, Dex 10, Con 23, Int 20, Wis 21, Cha 20

Skills and Feats: Bluff +27, Concentration +29, Diplomacy +27, EscapeArtist +22, Hide +14, Intimidate +28, Jump +32, Knowledge (any 2) +37,Listen +39, Search +37, Sense Motive +28, Spot +39, Use Magic Device+27; Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative,Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus(claw), Wingover

Room #29 East Entry Secret (Search DC 20) Stuck Simple Wooden Door (break DC 13; hard 5, 10hp) (slides up, +2 to break DC)

Ⓢ The door is concealed within a horrific torture device

South Entry #1 Secret (Search DC 30) Stuck Iron Door (break DC 28; hard 10, 60 hp)(slides to one side, +1 to break DC)

Ⓢ The door is located near the ceiling and concealed behind an area offungus

South Entry #2 Locked Good Wooden Door (Open Lock DC 20, break DC 18; hard 5, 15hp)

→ Leads to room #39

Room Features Part of the ceiling has collapsed into the room, The ceiling is covered withcobwebs

Room #30 North Entry Locked Simple Wooden Door (Open Lock DC 25, break DC 15; hard 5, 10hp)

→ Leads to room #21

East Entry Trapped and Locked Good Wooden Door (Open Lock DC 20, break DC 18;hard 5, 15 hp)

Ⓣ Arrow Trap: CR 17; mechanical; Perception DC 32; Disable Device DC32; Trigger location; Reset manual; Effect Atk +18 ranged (17d6/x3)

South Entry Trapped and Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)

Ⓣ Teleporter Crystal: CR 18; magic; Perception DC 32; Disable DeviceDC 30; Trigger touch; Reset none; Effect teleport (teleported one leveldown, DC 22 Will save negates)

→ Leads to room #40

Room Features Several iron cages are scattered throughout the room, The floor is coveredwith bones

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with bones

Room #31 North Entry #1 Trapped and Unlocked Good Wooden Door (hard 5, 15 hp)

Ⓣ Meteor Swarm Trap: CR 19; magic; Perception DC 34; Disable DeviceDC 34; Trigger sight (true seeing); Reset none; Effect spell effect(meteor swarm, 4 meteors at separate targets, +9 ranged touch, 2d6plus 6d6 fire [-4 save on a hit], DC 23 Reflex save for half fire damage,18d6 fire damage from other meteors, DC 23 Reflex save for halfdamage); multiple targets (four targets, no two of which can be morethan 40 ft. apart)

North Entry #2 Trapped and Stuck Iron Door (break DC 28; hard 10, 60 hp)

Ⓣ Thunderstone Mine: CR 16; magic; Perception DC 30; Disable DeviceDC 28; Trigger location; Reset none; Effect thunder blast (17d6 sonicdamage, DC 20 Fort save for half damage); multiple targets (all targetsin a 10 ft. radius burst)

Monster 1 x Old Red Dragon

Old Red Dragon: CR 17, XP 102400; CE Gargantuan Dragon (fire); Init +3;Senses dragon senses, smoke vision; Perception +28; Aura fire (10 ft., 1d6fire), frightful presence (240 ft., DC 24); AC 32, touch 5, flat-footed 32 (-1Dex, +27 natural, -4 size); hp 283 (21d12+147); Fort +19, Ref +11, Will+18; DR 10/magic; Immune fire, paralysis, sleep; SR 28; Weak vulnerabilityto cold; Speed 40 ft., fly 250 ft. (clumsy); Melee bite +29 (4d6+18/19-20), 2claws +29 (2d8+12), 2 wings +27 (2d6+6), tail slap +27 (2d8+18); Space 20ft.; Reach 15 ft. (20 ft. with bite); SA breath weapon (60-ft. cone, DC 27,16d10 fire), crush (Medium creatures, DC 27, 4d6+18), manipulate flames,tail sweep (Small Creatures, DC 27, 2d6+18), spell-like abilities CL 21st;Spells CL 11th; Str 35, Dex 8, Con 25, Int 18, Wis 19, Cha 18; Base Atk+21, CMB +37, CMD 46 (50 vs. trip)

Skills and Feats: Appraise +28, Bluff +28, Diplomacy +28, Fly +9,Intimidate +28, Knowledge (arcana) +28, Perception +28, Sense Motive+28, Spellcraft +28, Stealth +11; Cleave, Critical Focus, Greater VitalStrike, Improved Critical (bite), Improved Initiative, Improved Iron Will,Improved Vital Strike, Iron Will, Multiattack, Power Attack, Vital Strike

Treasure: 85 pp, 1110 gp, 6870 sp, 70800 cp; Amber (80 gp), Black Pearl(500 gp), Deep Blue Spinel (130 gp), Jade (80 gp), Jade (90 gp), Jasper (50gp), Jet (120 gp), Large Ruby (5000 gp), Moonstone (40 gp), Peridot (35 gp),Peridot (55 gp), Sard (45 gp), Topaz (500 gp), Tourmaline (90 gp),Tourmaline (110 gp); Engraved mithral scarab (400 gp), Gold chalice withgriffon carvings (600 gp), Helm carved from a pit fiend skull (5000 gp), 2 xPainting of a queen by a master (1500 gp), Platinum chalice with angelcarvings (1250 gp); 2 x Masterwork Longsword (315 gp); Banded Mail ofLuck (18900 gp), Breastplate (+1 armor) (1350 gp), Potion of Cure LightWounds (cr, 50 gp), Potion of Haste (cr, 750 gp), Ring of the GraspingGrave (2000 gp), Scroll of Grease (cr, 25 gp), Scroll of Lightning Bolt (cr,375 gp), Staff of Tricks (8800 gp), Superior Ring of Revelation (24000 gp)(design provides clue to function), Wand of Comprehend Languages (cr,750 gp), Wand of Enervation (cr, 21000 gp), Wand of Shocking Grasp (cr,750 gp); hoard total 99910 gp

Room #32 South Entry Secret (Search DC 20) Unlocked Simple Wooden Door (hard 5, 10 hp)(slides to one side, +1 to break DC)

Ⓢ A bookcase and concealed door pivots smoothly

Room Features A stack of oil-filled barrels stands against the south wall, Several pieces ofrotten leather are scattered throughout the room

Room #33 North Entry Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10hp)

South Entry Locked Strong Wooden Door (Open Lock DC 25, break DC 25; hard 5, 20hp)

Room Features An iron chandelier hangs from the ceiling in the south-east corner of the

Page 19: Saltire of the Lost 17

Room Features An iron chandelier hangs from the ceiling in the south-east corner of theroom, A pile of candles lies in the south side of the room

Hidden Treasure Locked Simple Wooden Chest (Open Lock DC 20, break DC 15; hard 5, 10hp)

1049 pp, 4345 gp, 510 sp, 2500 cp; Amethyst (100 gp), Carnelian (50 gp),Hematite (10 gp), Ivory (50 gp), Rhodochrosite (8 gp), Rhodochrosite (9 gp),Rose Quartz (50 gp), Topaz (450 gp), Turquoise (10 gp), Zircon (65 gp);Crystal skull (80 gp), Crystallized dragon heart (7500 gp), Decorated goldplate (700 gp), Gold decanter with grape vine patterns (850 gp), Gold flute(1000 gp), Ornate silver flute (80 gp); Oil of Light (cr, 25 gp), Oil of PurifyFood and Drink (cr, 25 gp), Scroll of Groundswell (arg, 150 gp), Scroll ofInterposing Hand (cr, 1125 gp), Wand of Faerie Fire (cr, 750 gp), Wand ofResist Energy (cr, 4500 gp); hoard total 32498 gp

Room #34 East Entry #1 Trapped and Unlocked Stone Door (hard 8, 60 hp)

Ⓣ Symbol of Panic: CR 17; magic; Perception DC 30; Disable Device DC32; Trigger proximity (alarm); Reset none; Effect fear (panicked for 1d4rounds, DC 18 Will save negates); multiple targets (all targets in a 10ft. radius burst)

East Entry #2 Secret (Search DC 25) Locked Good Wooden Door (Open Lock DC 30,break DC 18; hard 5, 15 hp)

Ⓢ The door is concealed behind a tapestry of ghoulish carnage

Room Features The room has a high domed ceiling, A fountain and statue of a God ofTrickery sits in the north-east corner of the room

Monster 1 x Old Red Dragon

Old Red Dragon: CR 17, XP 102400; CE Gargantuan Dragon (fire); Init +3;Senses dragon senses, smoke vision; Perception +28; Aura fire (10 ft., 1d6fire), frightful presence (240 ft., DC 24); AC 32, touch 5, flat-footed 32 (-1Dex, +27 natural, -4 size); hp 283 (21d12+147); Fort +19, Ref +11, Will+18; DR 10/magic; Immune fire, paralysis, sleep; SR 28; Weak vulnerabilityto cold; Speed 40 ft., fly 250 ft. (clumsy); Melee bite +29 (4d6+18/19-20), 2claws +29 (2d8+12), 2 wings +27 (2d6+6), tail slap +27 (2d8+18); Space 20ft.; Reach 15 ft. (20 ft. with bite); SA breath weapon (60-ft. cone, DC 27,16d10 fire), crush (Medium creatures, DC 27, 4d6+18), manipulate flames,tail sweep (Small Creatures, DC 27, 2d6+18), spell-like abilities CL 21st;Spells CL 11th; Str 35, Dex 8, Con 25, Int 18, Wis 19, Cha 18; Base Atk+21, CMB +37, CMD 46 (50 vs. trip)

Skills and Feats: Appraise +28, Bluff +28, Diplomacy +28, Fly +9,Intimidate +28, Knowledge (arcana) +28, Perception +28, Sense Motive+28, Spellcraft +28, Stealth +11; Cleave, Critical Focus, Greater VitalStrike, Improved Critical (bite), Improved Initiative, Improved Iron Will,Improved Vital Strike, Iron Will, Multiattack, Power Attack, Vital Strike

Treasure: 157 pp, 1340 gp, 2600 sp, 13000 cp; Amber (100 gp), Amber (110gp), Aquamarine (600 gp), Bloodstone (50 gp), Chrysoberyl (80 gp), Coral(80 gp), Coral (90 gp), Peridot (35 gp), Saltwater Pearl (80 gp), 2 xSaltwater Pearl (100 gp), Sapphire (1300 gp); Carved saint's femur (6000gp), Engraved platinum scarab (700 gp), Gold and mithral chess set (1000gp), 2 x Platinum holy symbol (500 gp), Polished darkwood chalice (50 gp);Composite Longbow (+1 weapon) (sheds light) (2400 gp), Dead Man'sHeadband (3600 gp), Oil of Remove Curse (cr, 750 gp), Potion of Burrow(um, 750 gp), Potion of Reduce Animal (cr, 300 gp), Potion of WaterBreathing (cr, 750 gp), Potion of Water Walk (cr, 750 gp), Ring ofProtection +3 (18000 gp) (inscription provides clue to function), Scale Mail(+1 armor) (1200 gp), Scroll of Summon Monster VII (cr, 2275 gp), SleepArrow (132 gp) (sheds light), Staff of Courage (19200 gp), Wand of EntropicShield (cr, 750 gp), Wand of Hydraulic Torrent (apg, 11250 gp), Wand ofProtection from Good (cr, 750 gp); hoard total 77632 gp

Room #35 North Entry #1 Secret (Search DC 20) Unlocked Good Wooden Door (hard 5, 15 hp)

Ⓢ The door is concealed within an upright sarcophagus

Page 20: Saltire of the Lost 17

North Entry #2 Secret (Search DC 20) Trapped and Stuck Strong Wooden Door (break DC23; hard 5, 20 hp)

Ⓢ A bookcase and concealed door pivots smoothly

Ⓣ Guillotine Blade: CR 19; mechanical; Perception DC 34; DisableDevice DC 34; Trigger location; Reset manual; Effect Atk +19 melee(19d6/19-20)

Empty

Room #36 West Entry Locked Simple Wooden Door (Open Lock DC 30, break DC 15; hard 5, 10hp)

→ Leads to room #14

East Entry Secret (Search DC 20) Stuck Strong Wooden Door (break DC 23; hard 5, 20hp)

Ⓢ The door is located near the ceiling and concealed behind a pile ofbroken stone

→ Leads to room #13

South Entry Secret (Search DC 20) Stuck Iron Door (break DC 28; hard 10, 60 hp)

Ⓢ The door is concealed behind a statue of an ancient lich, and openedby pressing runes on his staff

Empty

Room #37 East Entry Secret (Search DC 30) Trapped and Locked Iron Door (Open Lock DC 25,break DC 28; hard 10, 60 hp)

Ⓢ The door is concealed within the mouth of a demonic face carved fromstone

Ⓣ Guillotine Blade: CR 18; mechanical; Perception DC 32; DisableDevice DC 28; Trigger location; Reset manual; Effect Atk +16 melee(16d6/19-20)

South Entry Locked Stone Door (Open Lock DC 25, break DC 28; hard 8, 60 hp)

→ Leads to room #27

Room Features Spirals of gray stones cover the floor, An iron chandelier hangs from theceiling in the center of the room

Room #38 West Entry Secret (Search DC 25) Stuck Simple Wooden Door (break DC 13; hard 5, 10hp)

Ⓢ The door is concealed within an upright sarcophagus

Room Features A tile labyrinth covers the floor, A buzzing noise can be faintly heard nearthe east wall

Monster 3 x Stone Golem

Stone Golem: CR 11, XP 12800; N Large Construct; Init -1; Sensesdarkvision 60 ft., low-light vision; Perception +0; AC 26, touch 8, flat-footed 26 (-1 Dex, +18 natural, -1 size); hp 107 (14d10+30); Fort +4, Ref +3,Will +4; DR 10/adamantine; Immune construct traits, magic; Speed 20 ft.;Melee 2 slams +22 (2d10+9); Space 10 ft.; Reach 10 ft.; SA slow; Str 28,Dex 9, Con -, Int -, Wis 11, Cha 1; Base Atk +14, CMB +24, CMD 33

Trap Symbol of Panic: CR 19; magic; Perception DC 34; Disable Device DC 34;Trigger proximity (alarm); Reset none; Effect fear (panicked for 1d4 rounds,DC 22 Will save negates); multiple targets (all targets in a 10 ft. radiusburst)

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Room #39 North Entry Locked Good Wooden Door (Open Lock DC 20, break DC 18; hard 5, 15hp)

→ Leads to room #29

East Entry Locked Simple Wooden Door (Open Lock DC 30, break DC 15; hard 5, 10hp)

Empty

Room #40 North Entry Trapped and Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)

Ⓣ Teleporter Crystal: CR 18; magic; Perception DC 32; Disable DeviceDC 30; Trigger touch; Reset none; Effect teleport (teleported one leveldown, DC 22 Will save negates)

→ Leads to room #30

West Entry Trapped and Locked Simple Wooden Door (Open Lock DC 20, break DC 15;hard 5, 10 hp)

Ⓣ Electrified Lock: CR 16; magic; Perception DC 32; Disable Device DC32; Trigger touch; Reset none; Effect electric shock (18d6 electricitydamage, DC 20 Reflex save for half damage)

East Entry Trapped and Unlocked Iron Door (hard 10, 60 hp)

Ⓣ Deadly Spear Trap: CR 18; mechanical; Perception DC 30; DisableDevice DC 30; Trigger sight (true seeing); Reset manual; Effect Atk +20ranged (1d8+6 plus black lotus extract [contact, Fort DC 20, onset 1min., 1/rd. for 6 rds., 1d6 Con, 2 saves])

Room Features An altar of evil sits in the north side of the room, An overwhelming stenchfills the north-west corner of the room

Room #41 East Entry Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10hp)

South Entry Locked Iron Door (Open Lock DC 30, break DC 28; hard 10, 60 hp)

→ Leads to room #10

Room Features A group of monstrous faces have been carved into the south wall, Someonehas scrawled "The Covenant of the Veiled Bell killed a rust monster here"on the east wall

Monster 1 x Old Red Dragon

Old Red Dragon: CR 17, XP 102400; CE Gargantuan Dragon (fire); Init +3;Senses dragon senses, smoke vision; Perception +28; Aura fire (10 ft., 1d6fire), frightful presence (240 ft., DC 24); AC 32, touch 5, flat-footed 32 (-1Dex, +27 natural, -4 size); hp 283 (21d12+147); Fort +19, Ref +11, Will+18; DR 10/magic; Immune fire, paralysis, sleep; SR 28; Weak vulnerabilityto cold; Speed 40 ft., fly 250 ft. (clumsy); Melee bite +29 (4d6+18/19-20), 2claws +29 (2d8+12), 2 wings +27 (2d6+6), tail slap +27 (2d8+18); Space 20ft.; Reach 15 ft. (20 ft. with bite); SA breath weapon (60-ft. cone, DC 27,16d10 fire), crush (Medium creatures, DC 27, 4d6+18), manipulate flames,tail sweep (Small Creatures, DC 27, 2d6+18), spell-like abilities CL 21st;Spells CL 11th; Str 35, Dex 8, Con 25, Int 18, Wis 19, Cha 18; Base Atk+21, CMB +37, CMD 46 (50 vs. trip)

Skills and Feats: Appraise +28, Bluff +28, Diplomacy +28, Fly +9,Intimidate +28, Knowledge (arcana) +28, Perception +28, Sense Motive+28, Spellcraft +28, Stealth +11; Cleave, Critical Focus, Greater VitalStrike, Improved Critical (bite), Improved Initiative, Improved Iron Will,Improved Vital Strike, Iron Will, Multiattack, Power Attack, Vital Strike

Treasure: 4933 pp, 12435 gp, 1980 sp, 8000 cp; Alabaster (10 gp), Amber(70 gp), 2 x Amber (110 gp), Amethyst (90 gp), Aquamarine (500 gp),Azurite (11 gp), Carnelian (40 gp), Chrysoberyl (110 gp), Chrysoprase (40gp), Coral (120 gp), Coral (130 gp), Garnet (100 gp), Jade (70 gp), Jade (100gp), Jet (80 gp), Jet (110 gp), Lapis Lazuli (7 gp), Milky Quartz (45 gp),Rhodochrosite (12 gp), Sard (40 gp), Topaz (500 gp), Tourmaline (80 gp),

Page 22: Saltire of the Lost 17

Rhodochrosite (12 gp), Sard (40 gp), Topaz (500 gp), Tourmaline (80 gp),Zircon (45 gp), Zircon (50 gp); Carved stone idol (30 gp), Copper brazierwith religious markings (50 gp), Decorated gold plate (700 gp), Engravedjade scarab (85 gp), Gold censer with platinum inlay (400 gp), Gold censerwith silver filigree (90 gp), Gold flute (1000 gp), Jeweled egg with epicsorcerer's blood (4500 gp), Mithral hourglass with diamond dust (4000 gp),Painting of a queen by a master (1500 gp), Platinum bowl with arcaneengravings (800 gp), Platinum holy symbol (500 gp), Platinum scepter withgold inlay (1200 gp), Silver chalice with dragon carvings (150 gp);Masterwork darkwood lute (300 gp); Breastplate (+1 armor) (1350 gp),Buffering Cap (2000 gp) (inscription provides clue to function), Engineer'sWorkgloves (3000 gp), Greatsword (+1 weapon) (inscription provides clueto function) (2350 gp), Knight's Pennon (honor) (2200 gp), Longsword (+1weapon) (2315 gp), Oil of Dispel Magic (cr, 750 gp), Oil of Slipstream(apg, 300 gp), Potion of Draconic Reservoir (apg, 750 gp), Potion of Eagle'sSplendor (cr, 300 gp), Potion of Resist Acid (3rd) (cr, 300 gp), Potion ofStatus (cr, 300 gp), Shortsword (+1 weapon) (sheds light) (2310 gp), Wandof Bane (cr, 750 gp), Wand of Bless Weapon (cr, 750 gp), Wand ofBlindness/Deafness (cr, 4500 gp) (inscription provides clue to function),Wand of True Strike (cr, 750 gp); hoard total 104903 gp

Room #42 North Entry Secret (Search DC 30) Unlocked Simple Wooden Door (hard 5, 10 hp)

Ⓢ The door is concealed behind an area of mold

West Entry Secret (Search DC 30) Stuck Simple Wooden Door (break DC 13; hard 5, 10hp) (slides down, +1 to break DC)

Ⓢ The door is located above a small stone dais and concealed behind apile of skulls

South Entry Trapped and Unlocked Good Wooden Door (hard 5, 15 hp)

Ⓣ Falling Block: CR 15; mechanical; Perception DC 26; Disable DeviceDC 26; Trigger location; Reset none; Effect Atk +13 melee (13d6);multiple targets (all targets in a 10 ft. square area)

→ Leads to room #9

Room Features Lit candles are scattered across the floor, Unintelligible whispering can beheard in the north-west corner of the room

Monster 3 x Clay Golem

Clay Golem: CR 10, XP 9600; N Large Construct; Init -1; Senses darkvision60 ft., low-light vision; Perception +0; AC 24, touch 8, flat-footed 24 (-1Dex, +16 natural, -1 size); hp 101 (13d10+30); Fort +4, Ref +3, Will +4; DR10/adamantine and bludgeoning; Immune construct traits, magic; Speed 20ft.; Melee 2 slams +19 (2d10+7 plus cursed wound); Space 10 ft.; Reach 10ft.; SA berserk, haste; Str 24, Dex 9, Con -, Int -, Wis 11, Cha 1; Base Atk+13, CMB +21, CMD 30

Room #43 East Entry Locked Strong Wooden Door (Open Lock DC 25, break DC 25; hard 5, 20hp) (slides up, +2 to break DC)

South Entry Trapped and Locked Stone Door (Open Lock DC 20, break DC 28; hard 8,60 hp)

Ⓣ Guillotine Blade: CR 18; mechanical; Perception DC 32; DisableDevice DC 28; Trigger location; Reset manual; Effect Atk +18 melee(16d6/19-20)

Room Features A narrow ledge runs along the north and west walls, A rusted breastplatelies in the south side of the room

Monster 1 x Ancient Green Dragon

Ancient Green Dragon: CR 17, XP 102400; LE Gargantuan Dragon (air); Init-1; Senses dragon senses; Perception +35; Aura frightful presence (300 ft.,DC 26); AC 36, touch 5, flat-footed 36 (-1 Dex, +31 natural, -4 size); hp310 (23d12+161); Fort +20, Ref +12, Will +20; DR 15/magic; Immune acid,paralysis, sleep; SR 28; Speed 40 ft., fly 250 ft. (clumsy), swim 40 ft.;Melee bite +31 (4d6+18/19-20), 2 claws +31 (2d8+12/19-20), 2 wings +29

Page 23: Saltire of the Lost 17

Melee bite +31 (4d6+18/19-20), 2 claws +31 (2d8+12/19-20), 2 wings +29(2d6+6), tail slap +29 (2d8+18); Space 20 ft.; Reach 15 ft. (20 ft. with bite);SA breath weapon (60-ft. cone, DC 28, 20d6 acid), crush (Mediumcreatures, DC 28, 4d6+18), miasma, tail sweep, spell-like abilities CL 23rd;Spells CL 13th; Str 35, Dex 8, Con 25, Int 20, Wis 21, Cha 20; Base Atk+23, CMB +39, CMD 48 (52 vs. trip); SQ camouflage, trackless step, waterbreathing, woodland stride

Skills and Feats: Fly +9, Knowledge (arcane) +31, Knowledge (local) +31,Knowledge (nature) +31, Knowledge (planes) +31, Perception +35,Spellcraft +31, Stealth +13, Survival +31, Swim +46, Use Magic Device+31; Alertness, Bleeding Critical, Cleave, Critical Focus, Flyby Attack,Great Cleave, Improved Critical (bite, claws), Improved Sunder, Iron Will,Multiattack, Power Attack

Treasure: 4207 pp, 8660 gp, 130 sp, 1000 cp; Amethyst (90 gp), Carnelian(55 gp), Coral (120 gp), Deep Blue Spinel (90 gp), Ivory (40 gp), Ivory (50gp), Jade (110 gp), Moonstone (45 gp), Onyx (35 gp), Opal (350 gp), Opal(500 gp), Saltwater Pearl (90 gp), Saltwater Pearl (120 gp), Sardonyx (40gp), Topaz (550 gp), Tourmaline (80 gp), Zircon (50 gp); Crystal egg withsilver stand (50 gp), Darkwood and platinum music box (4000 gp), 2 xEngraved platinum scarab (700 gp), Glowing metallic meteor (6500 gp),Gold and mithral chess set (1000 gp), 2 x Gold chalice with griffoncarvings (600 gp), Gold chess set (500 gp), Gold decanter with grape vinepatterns (850 gp), 2 x Gold flute (1000 gp), Holy text penned by a saint(5000 gp), Painting of a queen (750 gp); Masterwork Greatsword (350 gp);Battleaxe (+1 weapon) (2310 gp), Cauldron of Brewing (3000 gp), Oil ofDispel Magic (cr, 750 gp), Pirate's Eye Patch (2600 gp), Potion of CureModerate Wounds (cr, 300 gp), Potion of Protection from Cold (5th) (cr, 750gp), Potion of Shield of Faith (cr, 50 gp), Potion of Water Breathing (cr, 750gp), Sap (+1 weapon) (sheds light) (2301 gp), Scroll of Alarm (cr, 25 gp),Wand of Command (cr, 750 gp), Wand of Shield of Faith (cr, 750 gp)(design provides clue to function); hoard total 91104 gp

Room #44 North Entry Locked Good Wooden Door (Open Lock DC 25, break DC 18; hard 5, 15hp)

→ Leads to room #11, inhabited by 1 x Old Silver Dragon

West Entry Trapped and Stuck Stone Door (break DC 28; hard 8, 60 hp)

Ⓣ One-way Door: CR 15; mechanical; Perception DC 28; Disable DeviceDC 28

Room Features A ladder ascends to a balcony hanging from the south wall, Severalcandles are scattered throughout the room

Monster 1 x Old Red Dragon

Old Red Dragon: CR 17, XP 102400; CE Gargantuan Dragon (fire); Init +3;Senses dragon senses, smoke vision; Perception +28; Aura fire (10 ft., 1d6fire), frightful presence (240 ft., DC 24); AC 32, touch 5, flat-footed 32 (-1Dex, +27 natural, -4 size); hp 283 (21d12+147); Fort +19, Ref +11, Will+18; DR 10/magic; Immune fire, paralysis, sleep; SR 28; Weak vulnerabilityto cold; Speed 40 ft., fly 250 ft. (clumsy); Melee bite +29 (4d6+18/19-20), 2claws +29 (2d8+12), 2 wings +27 (2d6+6), tail slap +27 (2d8+18); Space 20ft.; Reach 15 ft. (20 ft. with bite); SA breath weapon (60-ft. cone, DC 27,16d10 fire), crush (Medium creatures, DC 27, 4d6+18), manipulate flames,tail sweep (Small Creatures, DC 27, 2d6+18), spell-like abilities CL 21st;Spells CL 11th; Str 35, Dex 8, Con 25, Int 18, Wis 19, Cha 18; Base Atk+21, CMB +37, CMD 46 (50 vs. trip)

Skills and Feats: Appraise +28, Bluff +28, Diplomacy +28, Fly +9,Intimidate +28, Knowledge (arcana) +28, Perception +28, Sense Motive+28, Spellcraft +28, Stealth +11; Cleave, Critical Focus, Greater VitalStrike, Improved Critical (bite), Improved Initiative, Improved Iron Will,Improved Vital Strike, Iron Will, Multiattack, Power Attack, Vital Strike

Treasure: 358 pp, 2550 gp, 3150 sp, 61500 cp; Amethyst (100 gp), DeepBlue Spinel (110 gp), Jet (80 gp), Large Ruby (3500 gp), Peridot (55 gp),Smoky Quartz (55 gp), Topaz (600 gp); Elaborate copper wind chimes (20gp), Gold and mithral chess set (1000 gp), Gold mask (450 gp), Painting ofa beloved queen by a master (5000 gp), Platinum bowl with arcaneengravings (800 gp), Platinum cauldron with odd symbols (1100 gp); Bookof Extended Summoning (standard) (2750 gp), Composite Longbow (+1 Strbonus) (+1 weapon) (inscription provides clue to function) (2500 gp), MinorRing of Inner Fortitude (18000 gp) (inscription provides clue to function),

Page 24: Saltire of the Lost 17

Ring of Inner Fortitude (18000 gp) (inscription provides clue to function),Potion of Delay Poison (cr, 300 gp), Potion of Enlarge Person (cr, 50 gp),Staff of Minor Arcana (8000 gp), Tower Shield (+2 shield, Spell Resistance(13)) (16180 gp), Wand of Greater Animal Aspect (uc, 11250 gp)(inscription provides clue to function), Wand of Mage Armor (cr, 750 gp);hoard total 79710 gp

Room #45 North Entry Locked Stone Door (Open Lock DC 40, break DC 28; hard 8, 60 hp)

→ Leads to room #24, inhabited by 8 x Iron Golem

West Entry #1 Trapped and Unlocked Good Wooden Door (hard 5, 15 hp)

Ⓣ Guillotine Blade: CR 15; mechanical; Perception DC 30; DisableDevice DC 28; Trigger location; Reset manual; Effect Atk +17 melee(15d6/19-20)

West Entry #2 Secret (Search DC 25) Unlocked Good Wooden Door (hard 5, 15 hp)

Ⓢ The door is concealed behind a statue of a terrified maiden, andopened by breaking her neck

West Entry #3 Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10hp)

East Entry Trapped and Unlocked Stone Door (hard 8, 60 hp)

Ⓣ Deadly Spear Trap: CR 18; mechanical; Perception DC 30; DisableDevice DC 30; Trigger sight (true seeing); Reset manual; Effect Atk +20ranged (1d8+6 plus black lotus extract [contact, Fort DC 20, onset 1min., 1/rd. for 6 rds., 1d6 Con, 2 saves])

Empty

Room #46 East Entry Trapped and Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)

Ⓣ Falling Block: CR 17; mechanical; Perception DC 30; Disable DeviceDC 30; Trigger location; Reset none; Effect Atk +16 melee (18d6);multiple targets (all targets in a 10 ft. square area)

South Entry Locked Strong Wooden Door (Open Lock DC 30, break DC 25; hard 5, 20hp)

Room Features A narrow ledge runs along the north and west walls, A faded and torntapestry hangs from the west wall

Monster 1 x Old Silver Dragon

Old silver dragon: CR 20; Huge dragon (cold); HD 28d12+168; hp 350; Init+4; Spd 40 ft., fly 150 ft. (poor); AC 35 (-2 size, +27 natural), touch 8, flat-footed 35; Base Atk +28; Grp +46; Atk +37 melee (2d8+10, bite); Full Atk+37 melee (2d8+10, bite) and +37 melee (2d6+5, 2 claws) and +36 melee(1d8+5, 2 wings) and +36 melee (2d6+15, tail slap); Space/Reach 15 ft./10ft. (15 ft. with bite); SA Breath weapon (50 ft. cone of paralyzing gas or 50ft. cone of cold 16d8, DC 30), crush 2d8+15 (DC 30), frightful presence (DC30); SQ Alternate form, blindsense 60 ft., cloudwalking, control winds,damage reduction 10/magic, darkvision 120 ft., feather fall, fog cloud,immunity to acid and cold, immunity to sleep and paralysis, keen senses,spell resistance 26, spells (caster level 11th), vulnerability to fire; AL LG;SV Fort +22, Ref +16, Will +22; Str 31, Dex 10, Con 23, Int 22, Wis 23, Cha22

Skills and Feats: Bluff +30, Concentration +31, Diplomacy +31, Disguise+30, Escape Artist +24, Intimidate +31, Jump +34, Knowledge (any 2) +37,Listen +39, Search +37, Sense Motive +31, Spot +39, Use Magic Device+30; Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative,Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus(claw), Wingover

Treasure: 34 gp, 230 sp, 700 cp; Malachite (8 gp), Rhodochrosite (10 gp),Rose Quartz (50 gp); Bronze flagon with warrior images (50 gp), Decoratedsilver plate (60 gp); hoard total 242 gp

Page 25: Saltire of the Lost 17

Room #47 North Entry Trapped and Locked Iron Door (Open Lock DC 30, break DC 28; hard 10,60 hp)

Ⓣ Earthmaw Trap: CR 17; magic; Perception DC 30; Disable Device DC28; Trigger location; Reset none; Effect earthmaw (18d6 damage, DC20 Reflex save for half damage)

West Entry #1 Trapped and Locked Strong Wooden Door (Open Lock DC 25, break DC 25;hard 5, 20 hp)

Ⓣ One-way Door: CR 15; mechanical; Perception DC 30; Disable DeviceDC 26

West Entry #2 Secret (Search DC 30) Trapped and Stuck Strong Wooden Door (break DC23; hard 5, 20 hp)

Ⓢ The door is concealed within a mosaic of a legendary battle

Ⓣ One-way Door: CR 17; mechanical; Perception DC 30; Disable DeviceDC 30

Room Features A forge and anvil sit in the south-west corner of the room, Someone hasscrawled "Bride fell here" on the east wall

Monster 15 x Fire Giant

Fire Giant: CR 10, XP 9600; LE Large Humanoid (fire, giant); Init -1; Senseslow-light vision; Perception +14; AC 24, touch 8, flat-footed 24 (+8 armor, -1 Dex, +8 natural, -1 size); hp 142 (15d8+75); Fort +14, Ref +4, Will +9; DArock catching; Immune fire; Weak vulnerability to cold; Speed 40 ft. (30 ft.in armor); Melee greatsword +21/+16/+11 (3d6+15) or 2 slams +20 (1d8+10);Ranged rock +10 (1d8+15 plus 1d6 fire); Space 10 ft.; Reach 10 ft.; SAheated rock, rock throwing (120 ft.); Str 31, Dex 9, Con 21, Int 10, Wis 14,Cha 10; Base Atk +11, CMB +22, CMD 31

Skills and Feats: Climb +14, Craft (any one) +8, Intimidate +11, Perception+14; Cleave, Great Cleave, Improved Overrun, Improved Sunder, Iron Will,Martial Weapon Proficiency (greatsword), Power Attack, Weapon Focus(greatsword)

Treasure: 764 pp, 3546 gp, 260 sp, 1100 cp; Masterwork Light Steel Shield(159 gp), Masterwork Nunchaku (302 gp); Alchemist's Bullet (330 gp), LightSteel Shield (+1 shield) (1159 gp), 2 x Oil of Arcane Mark (cr, 25 gp),Potion of Burrow (um, 750 gp), Potion of Disguise Other (um, 300 gp),Potion of Greater Magic Fang (cr, 750 gp), Scale Mail (+1 armor) (1200 gp),Scroll of Greater Spell Immunity (cr, 3000 gp), Scroll of Keen Senses (apg,25 gp), Scroll of Shambler (cr, 3825 gp), Shortsword (+2 weapon) (8310 gp),Wand of Detect Magic (cr, 375 gp) (inscription provides clue to function);hoard total 31758 gp

Room #48 West Entry #1 Trapped and Unlocked Simple Wooden Door (hard 5, 10 hp)

Ⓣ Empowered Disintegrate Trap: CR 16; magic; Perception DC 33;Disable Device DC 33; Trigger sight (true seeing); Reset none; Effectspell effect (empowered disintegrate, +9 ranged touch, 30d6 damageplus 50%, DC 19 Fort save reduces the damage to 5d6 plus 50%)

→ Leads to room #52, inhabited by 1 x Old Silver Dragon

West Entry #2 Trapped and Stuck Stone Door (break DC 28; hard 8, 60 hp)

Ⓣ One-way Door: CR 15; mechanical; Perception DC 26; Disable DeviceDC 28

East Entry #1 Trapped and Locked Simple Wooden Door (Open Lock DC 20, break DC 15;hard 5, 10 hp)

Ⓣ Arrow Trap: CR 19; mechanical; Perception DC 34; Disable Device DC30; Trigger location; Reset manual; Effect Atk +19 ranged (21d6/x3)

East Entry #2 Secret (Search DC 30) Locked Good Wooden Door (Open Lock DC 25,break DC 18; hard 5, 15 hp)

Ⓢ The door is concealed behind an area of slime

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Room Features A fountain of water sits against the south wall, Someone has scrawled alarge X on the east wall

Room #49 South Entry #1 Locked Strong Wooden Door (Open Lock DC 25, break DC 25; hard 5, 20hp) (slides up, +2 to break DC)

South Entry #2 Trapped and Stuck Iron Door (break DC 28; hard 10, 60 hp)

Ⓣ Meteor Swarm Trap: CR 19; magic; Perception DC 34; Disable DeviceDC 34; Trigger sight (true seeing); Reset none; Effect spell effect(meteor swarm, 4 meteors at separate targets, +9 ranged touch, 2d6plus 6d6 fire [-4 save on a hit], DC 23 Reflex save for half fire damage,18d6 fire damage from other meteors, DC 23 Reflex save for halfdamage); multiple targets (four targets, no two of which can be morethan 40 ft. apart)

Empty

Room #50 North Entry Trapped and Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)

Ⓣ Earthmaw Trap: CR 17; magic; Perception DC 30; Disable Device DC32; Trigger location; Reset none; Effect earthmaw (17d6 damage, DC20 Reflex save for half damage)

West Entry Trapped and Stuck Stone Door (break DC 28; hard 8, 60 hp)

Ⓣ Rune of Dread: CR 18; magic; Perception DC 28; Disable Device DC30; Trigger proximity (alarm); Reset none; Effect fear (frightened for1d4 rounds, DC 18 Will save negates); multiple targets (all targets in a10 ft. radius burst)

→ Leads to room #2, inhabited by 1 x Old Silver Dragon

South Entry Trapped and Unlocked Iron Door (hard 10, 60 hp)

Ⓣ Empowered Disintegrate Trap: CR 16; magic; Perception DC 33;Disable Device DC 33; Trigger sight (true seeing); Reset none; Effectspell effect (empowered disintegrate, +9 ranged touch, 30d6 damageplus 50%, DC 19 Fort save reduces the damage to 5d6 plus 50%)

Room Features A set of demonic war masks hangs on the west wall, A sour odor fills thesouth side of the room

Monster 1 x Very Old Copper Dragon

Very old copper dragon: CR 20; Huge dragon (earth); HD 29d12+174; hp362; Init +4; Spd 40 ft., fly 150 ft. (poor); AC 36 (-2 size, +28 natural),touch 8, flat-footed 36; Base Atk +29; Grp +47; Atk +38 melee (2d8+10,bite); Full Atk +38 melee (2d8+10, bite) and +38 melee (2d6+5, 2 claws)and +37 melee (1d8+5, 2 wings) and +37 melee (2d6+15, tail slap);Space/Reach 15 ft./10 ft. (15 ft. with bite); SA Breath weapon (50 ft. coneof slow gas or 100 ft. line of acid 18d4, DC 30), crush 2d8+15 (DC 30),frightful presence (DC 29); SQ Blindsense 60 ft., damage reduction15/magic, darkvision 120 ft., immunity to acid, immunity to sleep andparalysis, keen senses, spell resistance 26, spells (caster level 13th),spider climb, stone shape, transmute rock to mud/mud to rock; AL CG; SVFort +22, Ref +16, Will +21; Str 31, Dex 10, Con 23, Int 20, Wis 21, Cha 20

Skills and Feats: Bluff +27, Concentration +29, Diplomacy +27, EscapeArtist +22, Hide +14, Intimidate +28, Jump +32, Knowledge (any 2) +37,Listen +39, Search +37, Sense Motive +28, Spot +39, Use Magic Device+27; Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative,Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus(claw), Wingover

Room #51 North Entry Secret (Search DC 20) Unlocked Strong Wooden Door (hard 5, 20 hp)(slides up, +2 to break DC)

Ⓢ The door is located above a small stone dais and concealed by anillusion

Page 27: Saltire of the Lost 17

East Entry Trapped and Locked Iron Door (Open Lock DC 25, break DC 28; hard 10,60 hp)

Ⓣ Acid Spray: CR 19; magic; Perception DC 32; Disable Device DC 30;Trigger proximity (alarm); Reset none; Effect acid spray (20d6 aciddamage, DC 20 Reflex save for half damage)

→ Leads to room #3, inhabited by 1 x Old Red Dragon

Room Features A narrow ledge runs along the north and west walls, Several pieces ofbroken glass are scattered throughout the room

Monster 7 x Roper

Roper: CR 12, XP 19200; CE Large Aberration; Init +5; Senses darkvision 60ft., low-light vision; Perception +24; AC 27, touch 10, flat-footed 26 (+1Dex, +17 natural, -1 size); hp 162 (12d8+108); Fort +13, Ref +5, Will +13;Immune electricity; Resist cold 10; SR 27; Weak vulnerability to fire; Speed10 ft.; Melee bite +20 (4d8+18/19-20); Ranged 6 strands +10 touch (1d6Strength); Space 10 ft.; Reach 10 ft.; SA pull (strand, 5 feet), strands; Str34, Dex 13, Con 29, Int 13, Wis 16, Cha 12; Base Atk +9, CMB +22, CMD33 (can't be tripped)

Skills and Feats: Climb +27, Knowledge (dungeoneering) +16, Knowledge(religion) +13, Perception +24, Stealth +18 (+26 in stony or icy areas);Improved Critical (bite), Improved Initiative, Iron Will, Skill Focus(Perception, Stealth), Weapon Focus (strand)

Treasure: 680 pp, 3040 gp, 250 sp, 1200 cp; Aquamarine (450 gp), BlackPearl (650 gp), Carnelian (50 gp), Chrysoprase (65 gp), Citrine (40 gp),Coral (70 gp), Garnet (100 gp), Garnet (110 gp), Jasper (45 gp), Moonstone(35 gp), Onyx (35 gp), Onyx (40 gp), Opal (550 gp), Rhodochrosite (11 gp),Rock Quartz (11 gp), Tigereye (7 gp), Tigereye (10 gp), Zircon (50 gp);Masterwork Light Crossbow (335 gp), Masterwork Scythe (318 gp); ChainShirt (+1 armor) (1250 gp), Greataxe (+2 weapon) (8320 gp), Light WoodenShield (+2 shield) (4153 gp), Scroll of Forbid Action (um, 25 gp), Scroll ofGrace (apg, 150 gp), Sling (+1 weapon) (2300 gp), Wand of Alarm (cr, 750gp); hoard total 29807 gp

Trap Clockwork Chain Flail: CR 19; mechanical; Perception DC 32; DisableDevice DC 34; Trigger location; Duration 6 rounds; Reset repair; Effect Atk+15 melee (19d6/19-20 and knocked prone); multiple targets (all targets ina 10 ft. radius burst)

Hidden Treasure Hidden (Search DC 20) Trapped and Unlocked Iron Chest (hard 10, 60 hp)

Contact Poison: CR 19; mechanical; Perception DC 30; Disable Device DC32; Trigger touch; Reset none; Effect contact poison (black lotus extract[contact, Fort DC 20, onset 1 min., 1/rd. for 6 rds., 1d6 Con, 2 saves])

651 pp, 3927 gp, 230 sp, 1000 cp; Bloodstone (45 gp), Chrysoprase (55 gp),Ivory (60 gp), Jade (80 gp), Jade (90 gp), Jasper (45 gp), Onyx (45 gp), Opal(450 gp), Pyrite (8 gp), Shell (10 gp), Topaz (400 gp); Decorated silverplate (60 gp), Electrum censer with silver filigree (70 gp), Engraved goldscarab (75 gp), 2 x Engraved jade scarab (85 gp), Engraved mithral scarab(400 gp), Gilded demon skull (300 gp), Gold decanter with grape vinepatterns (850 gp), Gold flute (1000 gp), Holy text penned by a saint (5000gp), Jeweled egg with epic sorcerer's blood (4500 gp), Marble idol (300gp), Platinum holy symbol (500 gp), 2 x Platinum mask (900 gp), Porcelainmask (40 gp), Preserved beast head on a plaque (75 gp), 2 x Silver chalicewith dragon carvings (150 gp), Silver holy symbol (25 gp), Silver noblefamily seal (60 gp); Scroll of Grease (cr, 25 gp), Scroll of Invisibility (cr,150 gp), Scroll of Magic Weapon (cr, 25 gp), Scroll of Owl's Wisdom (cr,150 gp), Wand of Detect Secret Doors (cr, 750 gp), Wand ofPrestidigitation (cr, 375 gp) (design provides clue to function), Wand ofPurify Food and Drink (cr, 375 gp) (inscription provides clue to function);hoard total 29133 gp

Room #52 West Entry Trapped and Locked Strong Wooden Door (Open Lock DC 20, break DC 25;hard 5, 20 hp) (slides up, +2 to break DC)

Ⓣ Rune of Dread: CR 17; magic; Perception DC 30; Disable Device DC32; Trigger proximity (alarm); Reset none; Effect fear (frightened for1d4 rounds, DC 20 Will save negates); multiple targets (all targets in a10 ft. radius burst)

→ Leads to room #4

Page 28: Saltire of the Lost 17

→ Leads to room #4

East Entry Trapped and Unlocked Simple Wooden Door (hard 5, 10 hp)

Ⓣ Empowered Disintegrate Trap: CR 16; magic; Perception DC 33;Disable Device DC 33; Trigger sight (true seeing); Reset none; Effectspell effect (empowered disintegrate, +9 ranged touch, 30d6 damageplus 50%, DC 19 Fort save reduces the damage to 5d6 plus 50%)

→ Leads to room #48

South Entry Secret (Search DC 20) Unlocked Good Wooden Door (hard 5, 15 hp)

Ⓢ The door is concealed within an upright sarcophagus

Room Features Several alcoves are cut into the south wall, The ceiling is covered withbloodstains

Monster 1 x Old Silver Dragon

Old silver dragon: CR 20; Huge dragon (cold); HD 28d12+168; hp 350; Init+4; Spd 40 ft., fly 150 ft. (poor); AC 35 (-2 size, +27 natural), touch 8, flat-footed 35; Base Atk +28; Grp +46; Atk +37 melee (2d8+10, bite); Full Atk+37 melee (2d8+10, bite) and +37 melee (2d6+5, 2 claws) and +36 melee(1d8+5, 2 wings) and +36 melee (2d6+15, tail slap); Space/Reach 15 ft./10ft. (15 ft. with bite); SA Breath weapon (50 ft. cone of paralyzing gas or 50ft. cone of cold 16d8, DC 30), crush 2d8+15 (DC 30), frightful presence (DC30); SQ Alternate form, blindsense 60 ft., cloudwalking, control winds,damage reduction 10/magic, darkvision 120 ft., feather fall, fog cloud,immunity to acid and cold, immunity to sleep and paralysis, keen senses,spell resistance 26, spells (caster level 11th), vulnerability to fire; AL LG;SV Fort +22, Ref +16, Will +22; Str 31, Dex 10, Con 23, Int 22, Wis 23, Cha22

Skills and Feats: Bluff +30, Concentration +31, Diplomacy +31, Disguise+30, Escape Artist +24, Intimidate +31, Jump +34, Knowledge (any 2) +37,Listen +39, Search +37, Sense Motive +31, Spot +39, Use Magic Device+30; Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative,Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus(claw), Wingover

Treasure: 1 gp, 20 sp; Freshwater Pearl (11 gp), Ivory (40 gp), Pyrite (10gp); Engraved jade scarab (85 gp); hoard total 149 gp

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