sample file · 2018. 4. 28. · special attacks favored enemy (giants +2), sneak at-tack +2d6, ......
TRANSCRIPT
Welcome to the Wonders of NaeraCull! The July 2014
AaWBlog is dedicated to the theme of NaeraCull: the Hun-
gering Jungle. This series is geared towards lower level
PCs with content that has challenge ratings of 1-4.
Each week in July we're releasing one of four brochures,
each focusing on a notable location contained within Naer-
aCull. These are a culmination of the daily posts made by
various AaWBlog contributors, neatly grouped together in a
single document to easily introduce this exciting new region
of the Aventyr campaign setting as conceptualized
by Joshua Gullion.
This brochure covers the Stone Sentinels as envisioned by
Justin Andrew Mason, and includes the content of six
blog posts made between Saturday, July 26th, 2014 and
Thursday, July 31st, 2014.
I. One Man’s Religion is Another’s Fortune
The famed dwarven surveyor Grimstark Stoneturner has
turned his attention to the Stone Sentinels of NaeraCull.
His research has led him to believe that the great stone
monuments at the Stepping Mountain contain ancient mag-
ic, and he’s determined to uncover that magic himself.
Grimstark has made the arduous journey to the depths of
NaeraCull with a crew of workers (20 human commoner 1)
from nearby villages and has set up an excavation site at
one of the sentinels. Their survey focuses on one of the
giant stone statues posed in a postulated kneeling stance
that provides him and his workers with easy access to the
main torso of the figure.
Unfortunately for Grimstark, the Stone Sentinels are also a
sacred site for a sizeable group of stone giants that inhabit
the region. The stone giants believe the sentinels to be the
resting souls of their ancient ancestors—progenitors to
their own gods.
Not long after starting his archeological dig, Grimstark was
approached by three angry stone giants who demanded
that he cease defiling the sanctuary of their ancestors. Not
AaWBlog Presents: Wonders of NaeraCull - The Stone Sentinels
Introduction—NaeraCull Brochure #4
Sidequest Saturday — July 26th, 2014
The Brothers Stone (CR 5)
Check out the Paizo blog post
about Snow White!
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AaWBlog Presents: Wonders of NaeraCull - The Stone Sentinels
willing to take on three stone giants himself (and finding
none of his workers brave enough to try), he agreed to
abide by the giants’ wishes, expressing feinted regret that
he was “unaware” of the site’s sacred nature. This tempo-
rarily appeased the angry giants and they have returned to
their nearby encampment to await the dwarf’s departure.
II. Seeking Giantslayers, Will Pay!
Unwilling to give up on the opportunity of fame and fortune
that could be gained by such an important archeological
find, Grimstark sends several of his workers to various vil-
lages in the area offering a reward (1,000 gp) for anyone
brave enough and strong enough to slay the giants. The
adventurers are approached by one of the surveyor’s work-
ers and informed of the prize being offered. If the PCs are
interested, the worker safely guides them back to the dig
site on Stepping Mountain where they can meet and nego-
tiate with Grimstark himself.
When the party accepts the job, Grimstark tells the PCs
where the giants have set up camp (further down the
mountain’s base). He doesn’t’ much care how the situation
is taken care of—diplomacy or slaughter, whatever works—
and is willing to pay as long as the stone giants stop inter-
fering with his excavation.
III. Three Angry Brothers
The three stone giants in question are brothers named
Vontu, Vanat, and Volder, young pilgrims who traveled for
several days from the home of their people further up the
valley. They came to Stepping Mountain to pay homage to
the Stone Sentinels, only to discover them being defaced!
The three brothers are stone giants (CR 5) with the young
(once) and drunk (twice) templates.
Completely inebriated and highly uncoordinated due to an
angry drinking binge after their initial meeting with the
dwarf, the three brothers are unwilling to discuss any other
outcome to the situation short of Grimstark leaving the
mountain. If the PCs insist on continuing discussion of oth-
er options, the trio eventually become enraged and attack
the party. After meeting the adventurers, the stone giants
allow three hours for the excavation site to be cleared out
or they attack Grimstark and his workers (and anyone else
there), fighting to the death.
There is no peaceful resolution to the situation; either the
PCs kill the three giants and claim the reward from Grim-
stark, or they do nothing and leave the surveyor and his
crew to their demise. Both parties are uncompromising.
IV. Unleashing a Curse
After the conflict between Grimstark and the three stone
giants has resolved, if the trio has been slain the PCs re-
turn to the excavation site to claim their reward. When the
adventures get there they find that the dig has already re-
sumed, and the dwarf has discovered something
“interesting” inside the Stone Sentinel.
In the presence of the PCs Grimstark removes, from the
Stone Sentinel, a massive glowing gemstone; the Heart of
the Neolith, a magic item known an earthbound gem which
triggers the Shout of the Sentinel haunt, then leading to the
wrath of the effigy landslide trap.
If Grimstark survives the haunt and trap, the dwarf gladly
pays the PCs but abandons further excavation at the site,
convinced that the Sentinels are actually cursed (a threat
he’s not willing to assume). He leaves the Heart of the Neo-
lith behind, fearing its possession may also be a curse.
However, if Grimstark is killed by the haunt or trap, the
workers (if any survive) all flee in fear, leaving behind the
dwarf’s dead body and all of his gear for the PCs to collect.
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When scholar-meets-profiteer nothing is sacred or forbid-
den as long as it can offer coin, fame or fortune. One such
eager individual is Grimstark Stoneturner, dwarven survey-
or. Though considered on the fringe of academia and usu-
ally dismissed by professional scholars, the dwarf has man-
aged to become quite popular with the common folk of Av-
entyr, and accounts of his adventures (often exaggerated
or fabricated) are among the most frequently requested
tales for storytellers.
Grimstark Stoneturner, Dwarven Surveyor CR 4
XP 1,200
Male dwarf ranger 2/rogue 3
CG Medium humanoid
Init +3; Senses darkvision 60 ft.; Perception +11
DEFENSE
AC 18, touch 13, flat-footed 15 (+4 armor, +3 Dex, +1
shield)
hp 40 (2d10+3d8+13)
Fort +6, Ref +9, Wil +3; +2 vs. poison, spells and spell-
like abilities); +2 vs. falling and falling objects; +2 vs. sleep
and charm effects
Defensive Abilities evasion
OFFENSE
Speed 20 ft.
Melee masterwork longsword +7 (1d8+2, Crit 19-20/x2),
silver dagger +6 (1d4+3, Crit 19-20/x2)
Ranged composite longbow +7 (1d8+2, Crit x3)
Special Attacks favored enemy (giants +2), sneak at-
tack +2d6, +1 on attack rolls against humanoids with the
giant subtype
STATISTICS
Str 14, Dex 16, Con 15, Int 18, Wis 14, Cha 6
Base Atk +4; CMB +6; CMD 19 (21 vs. overrun and trip)
Feats Breadth of Experience, Dodge, Mobility, Point-
Blank Shot, Uncanny Alertness
Skills Acrobatics +10, Appraise +10 (+12 nonmagical
metals or gemstones), Climb +10, Disable Device +10,
Knowledge (geography) +7, Knowledge (local) +7,
Knowledge (history) +7, Linguistics +5, Perception +11
(+13 unusual stonework), Ride +5, Survival +10
Languages Common, Draconic, Dwarven, Elven, Giant,
Nr’Cul, Terran
SQ rogue talents (combat trick), track +1, wild
empathy +2
Gear chain shirt, masterwork buckler, silver dagger,
composite longbow (+2) with 60 arrows, masterwork long-
sword, climber’s kit, light horse (combat trained) with mili-
tary saddle, saddlebags, thieves tools, map case, collection
of maps of NaeraCull, adventurer’s logbook, archaeologist
tools, and surveyor’s tools.
Money 15 pp; 1,700 gp; 800 sp; 100 cp.
Grimstark Stoneturner’s Adventurer’s Log
In addition to what appears to be a daily log of his journey
into and throughout NaeraCull, the book has many pages
of notes referencing dozens of historical tomes. Most of the
entries are focused on the Stone Sentinels of NaeraCull,
and when read it provides the following information:
Statblock Sunday — July 27th, 2014
Grimstark Stoneturnner
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AaWBlog Presents: Wonders of NaeraCull - The Stone Sentinels
“The great stone men of the jungle, though inanimate, are
living. Their hearts beat in rhythm with the spirit of the land
as they gaze out across the endless valley and great water-
falls to the southwest.” –Vymil Ghorstin, excerpt from,The
Forgotten Lands.
“From a time when the gods walked the lands and commit-
ted great atrocities among the lesser races, the brave lords
of stone arose to the defense of mankind. For their bravery,
they were punished – cast upon the mountainside and
bound to gaze upon the suffering of those they sought to
protect.” – Ursal Lanbythem, excerpt from,
Times Forgotten.
“It is said the hearts of the titans bears the blood of ancient
gods, though forever sealed within their stone bodies. It is
possible that a faint hint of this magic may persist within
each of the statues.” –Thomalon Solbeur, excerpt from, Old
Arcanas.
“The gem, glowing with power, casts an amber light upon
the cavity. Once bound within, the energies from this gem-
stone, bound to the earth, will force the vigorous lot of the
living upon the stone figure.” – Xeddick, excerpt from, Gri-
moire of a Golem Master.
The book also contains various detailed drawing of the
Stone Sentinels from various angles, including one that
depicts Grimstark’s engineering plans for excavating one of
the giant statues.
Aura faint transmutation; CL 7th
Slot none; Price 5,200 gp; Weight 15 lb.
DESCRIPTION
This multi-faceted gemstone is as large as a human skull,
and noticeably heavy for its size. It glows from within with a
faint amber light that pulsates rhythmically (similar to a
heartbeat), gently vibrating as each pulse reaches its apex
of intensity.
Once per day an earthbound gem allows its user to use a
number of different spell-like abilities: soften earth and
stone (CL 3rd) once per day, stone shape (CL 5th) once
per week, and transmute rock to mud (CL 7th) once per
month. Each time the earthbound gem is used there is a
cumulative 1% chance that the user is turned to stone as
flesh to stone (CL 11th). This cumulative chance only dissi-
pates if the earthbound gem is unused for a full. An earth-
bound gem is activated when the user holds the large jewel
in one hand and uses their other hand to touch the target of
its spell-like abilities.
HISTORY
Success on a Knowledge (history) check to learn more
about an earthbound gem reveals some facts about the
unique item’s lore:
DC 15 - Legends surrounding the creation of the Stone
Sentinels of NaeraCull mention that even after the titanic
creatures were petrified, their hearts still beat, the life-force
within sustaining their existence in a motionless state
where they are forced to helplessly gaze out over the land
they so loved. [More informationcan be found in Grimstark
Stoneturner’s Research!]
DC 20 - Some researchers claim that earthbound gems are
used to animate the inanimate. The existence of this magic
item within the core of one of the Stone Sentinels brings to
question whether they are simply statues or instead immo-
bile living constructs.
Magic Item Monday — July 28th, 2014
Earthbound Gem
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AaWBlog Presents: Wonders of NaeraCull - The Stone Sentinels
DC 25 - While not exceedingly powerful, earthbound gems
are exceptionally rare because they are notoriously difficult
to craft. Earthbound gems are highly sought after by artifi-
cers as a core component in the construction of many pow-
erful stone-based constructs and golems.
CONSTRUCTION
Before starting to craft an earthbound gem, the ruby com-
ponents must be stored together in a stone mold and heat-
ed to a red-hot glow once per day for six months (to create
the single massive gem); otherwise the gem cracks during
the crafting attempt.
Requirements Craft Wondrous Item, cluster of rubies
with a combined value of at 1,000 gp or more, soften stone
and earth, stone shape, transmute rock to mud, dancing
lights, permanency; Cost 2,600 gp
The Stone Sentinels of NaeraCull are mounted upon the
southwest side of a steeply inclined mountain face. There
are several natural outcroppings and ledges that dot the
landscape as well as piles of eroded debris and large boul-
ders.
Type magical; Perception —, Disable Device —
Trigger event (shout of the Sentinels haunt);
Reset none
This trap is triggered by the Shout of the Sentinels haunt.
When the haunt triggers the ground trembles violently for
two rounds, causing much of the loose boulders and debris
resting upon the incline to come tumbling down. The falling
debris strikes the Stone Sentinels, but causes very little
damage due to their size and hardness.
Effect A torrent of debris, followed by several large
rolling boulders, crashes down the mountainside. To avoid
the debris creatures must succeed a DC 12 Reflex save. If
failed, the creature takes 1d4 points of bludgeoning dam-
age from tumbling debris and falls prone.
There is a 50% chance that one of the enormous, rolling
boulders comes towards any one creature. The boulders—
while deadly—are large and highly visible, and thus easily
avoided. A creature in the path of one of these massive
rolling stones must succeed a DC 6 Reflex save or take
4d6 points of damage and be knocked unconscious for 1d6
rounds.
Note: This trap affects all creatures located at
Grimstark Stoneturner’s excavation site.
Trap Tuesday — July 29th, 2014
Wrath of the Effigy (CR 2)
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AaWBlog Presents: Wonders of NaeraCull - The Stone Sentinels
XP 600
CN haunt (all Stone Sentinels)
Caster Level 5th
Notice obvious (no check required)
Trigger removal of the earthbound gem from the Stone
Sentinel at Grimstark Stoneturner’s excavation site.
Reset never (though it repeats for each of the sentinels
if their “hearts” are ever removed).
When Grimstark’s excavation of the Stone Sentinel reach-
es its core, he discovers the earthbound gem and promptly
removes it.
Effect When the “ heart” is removed from the Stone
Sentinel, the statue suddenly seems to come to life. The
figure stands straight up, sending light debris falling down
all around it. Outstretching its arms, palms-down, to the
sides, it speaks with a near deafening, booming voice. In
the Giant language the Sentinel loudly shouts, “To the
earth I commend my spirit. Before my brethren, I return
from whence I was wrought.”
After the sentinel speaks the words, countless cracks
emerge and crawl across the surface of its body—in an
instant it collapses into a pile of featureless rubble.
In the moments after the Sentinel is destroyed, the dust
cloud it left lingering behind dissipates. One of the other
Stone Sentinels suddenly opens its mouth and a booming,
deep hum-like harmonic resonates from within it. After a
few seconds a dozen other sentinels join the first, each
emitting a baritone drone in various octaves that generates
a tingling sensation upon the bodies of all creatures in the
surrounding area.
The drone of the sentinels is unimaginably loud and can be
clearly heard as far as 25 miles away from the site. All
creatures on the mountainside must make a DC 15 Forti-
tude save or be deafened for 2d6 hours as their ears
trickle of blood and constantly ring with a sound similar to
the resonating alarm being emitted by the Stone Sentinels.
Any creature affected by this deafness for more than 6
hours must make a DC 20 Will save or be driven insane (a
psychosis that lingers for 1d4 days) by the unending drone.
After a one round all of the remaining sentinels join the
chorus, and the resonance causes the ground to shake
upon the entire mountainside, triggering the wrath of the
effigy landslide trap. As the debris and boulders tumble
down, all of the sentinels stop their shout in unison, close
their mouths, and return to the state they were in before the
haunt activated.
Destruction The only way to stop the haunt once it is
triggered is to place the earthbound gem back into the core
of the Stone Sentinel before it self-destructs.
Weird Wednesday — July 30th, 2014
Shout of the Sentinels (CR 2)
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The Stone Sentinels of NaeraCull are several immense
figures, each standing over 50-feet tall, that appear to be
large humanoids carved from the stone of the Stepping
Mountain. The mountain itself draws its name from the fact
that several of the Sentinels stand with heavy stone vistas
hoisted upon their shoulders. These extend behind them to
brace the mountainside, creating a series of outcroppings
that from the distance appear to be steps up the side of the
towering mountain.
Representing both male and female humanoids, the Stone
Sentinels are depicted unclothed and without accoutre-
ments. While several elevate the stone vistas, others seem
to be in various states of pose; some sitting, lying, or kneel-
ing. One of the gigantic figures even supports an elaborate,
now abandoned, structure that was long ago built upon one
particularly large vista. The one thing that all of the titanic
figures have in common is that each and every one of them
is turned to face southwest towards the distant valley that
extends from the storm-wreathed Drakesdown Mountain.
The origin and history of the Stone sentinels has been for-
gotten to time, and even the oldest of creatures in Naer-
aCull cannot recall a time before their existence. For those
learned whom do delve into such historical mysteries, the
Stone Sentinels of NaeraCull offer a note of interest, but
little more. It seems that scholars cannot agree on the
origin or purpose of the Sentinels and pursuing the matter
further than, “no one really knows,” is taboo.
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