savage worlds old school fantasy character creation

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SAVAGE WORLDS OLD-SCHOOL FANTASY CHARACTER CREATION RANDOM CHARACTER CREATION To speed up character creation by taking away a lot of the cogitation and procrastination, why not trust your next adventurer's fate to the whim of a few random die rolls! Just like in the old days... Randomly Determining Attributes All Attributes begin at d4. Roll 5d10 and consult the following table. d10 Attribute 1 – 2 Increase Agility by one die type 3 – 4 Increase Smarts by one die type 5 – 6 Increase Spirit by one die type 7 – 8 Increase Strength by one die type 9 – 10 Increase Vigor by one die type Randomly Determining Hindrances Roll d6 and d20 for each Hindrance you want to take. Repeated or incompatible Hindrances can be re-rolled. The tables contain Hindrances from SWEX and some new ones from http://savagepedia.wikispaces.com/Unofficial+Hindrances. MINOR HINDRANCES d20 d6 (1 – 3) d6 (4 – 6) 1 All Thumbs Bad Eyes 2 Anemic Chronic Depression 3 Big Mouth Delusional 4 Cautious Enemy 5 Death Wish Greedy 6 Expensive Taste Habit 7 Flashbacks Hard of Hearing 8 Illiterate Impatient 9 Insomnia Intolerant 10 Loyal Phobia 11 Mean Randy 12 Motion Sickness Rival 13 Obese Slow-Witted 14 Outsider Vengeful 15 Persistent Injury Vow 16 Poverty Wanted 17 Quirk Weak-Willed 18 Stubborn Roll again 19 Ugly Roll again 20 Roll again Roll again MAJOR HINDRANCES d20 d6 (1 – 3) d6 (4 – 6) 1 Arrogant Bad Eyes 2 Bad Luck Chronic Depression 3 Blind Delusional 4 Bloodthirsty Enemy 5 Clueless Greedy 6 Code of Honor Habit 7 Curious Hard of Hearing 8 Elderly Impatient 9 Heroic Intolerant 10 Lame Phobia 11 One Arm Randy 12 One Eye Rival 13 One Leg Slow-Witted 14 Overconfident Vengeful 15 Panicky Vow 16 Poor Cardio Wanted 17 Small Weak-Willed 18 Yellow Roll again 19 Young Roll again 20 Roll again Roll again CHARACTER ARCHETYPES For accelerated character creation players can choose one of the fantasy archetypes below. Each is listed with its required Attributes and Skills, which must be met, and a list of Edges (and Powers for magic-using archetypes) which can be chosen. It is assumed that the character has taken the maximum number of Hindrances (two minor and one major), and is thus able to learn two Edges. For characters with less Hindrances, simply reduce the number of Edges learned. The archetypes given use Edges and Powers from SWEX and the Fantasy Companion. Assassin Required Attributes: Agility d8, Strength d6 Required Skills: Climbing d8, Fighting d6, Stealth d8 Edges: Assassin, plus one of: Acrobat, Alertness, Ambidextrous, Danger sense, First strike. Barbarian Required Attributes: Strength d8, Vigor d6 Required Skills: Fighting d8 Edges: Two of: Berserk, Brawny, Sweep. Bard Required Attributes: Agility d6, Spirit d8, Vigor d6 Edges: Two of: Arcane Background (Magic or Miracles) – powers 1 Savage Worlds Old-School Fantasy Character Creation – by elf23

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Fast character generation for Savage Worlds old-school fantasy games. Includes rules for randomly determining a character's Attributes and Hindrances, and a set of fantasy character archetypes.

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SAVAGE WORLDS OLD-SCHOOL FANTASY CHARACTER CREATION

RANDOM CHARACTER CREATION

To speed up character creation by taking away a lot of the cogitation and procrastination, why not trust your next adventurer's fate to the whim of a few random die rolls! Just like in the old days...

Randomly Determining Attributes

All Attributes begin at d4. Roll 5d10 and consult the following table.

d10 Attribute

1 – 2 Increase Agility by one die type

3 – 4 Increase Smarts by one die type

5 – 6 Increase Spirit by one die type

7 – 8 Increase Strength by one die type

9 – 10 Increase Vigor by one die type

Randomly Determining Hindrances

Roll d6 and d20 for each Hindrance you want to take. Repeated or incompatible Hindrances can be re-rolled.

The tables contain Hindrances from SWEX and some new ones from http://savagepedia.wikispaces.com/Unofficial+Hindrances.

MINOR HINDRANCES

d20 d6 (1 – 3) d6 (4 – 6)

1 All Thumbs Bad Eyes

2 Anemic Chronic Depression

3 Big Mouth Delusional

4 Cautious Enemy

5 Death Wish Greedy

6 Expensive Taste Habit

7 Flashbacks Hard of Hearing

8 Illiterate Impatient

9 Insomnia Intolerant

10 Loyal Phobia

11 Mean Randy

12 Motion Sickness Rival

13 Obese Slow-Witted

14 Outsider Vengeful

15 Persistent Injury Vow

16 Poverty Wanted

17 Quirk Weak-Willed

18 Stubborn Roll again

19 Ugly Roll again

20 Roll again Roll again

MAJOR HINDRANCES

d20 d6 (1 – 3) d6 (4 – 6)

1 Arrogant Bad Eyes

2 Bad Luck Chronic Depression

3 Blind Delusional

4 Bloodthirsty Enemy

5 Clueless Greedy

6 Code of Honor Habit

7 Curious Hard of Hearing

8 Elderly Impatient

9 Heroic Intolerant

10 Lame Phobia

11 One Arm Randy

12 One Eye Rival

13 One Leg Slow-Witted

14 Overconfident Vengeful

15 Panicky Vow

16 Poor Cardio Wanted

17 Small Weak-Willed

18 Yellow Roll again

19 Young Roll again

20 Roll again Roll again

CHARACTER ARCHETYPES

For accelerated character creation players can choose one of the fantasy archetypes below. Each is listed with its required Attributes and Skills, which must be met, and a list of Edges (and Powers for magic-using archetypes) which can be chosen. It is assumed that the character has taken the maximum number of Hindrances (two minor and one major), and is thus able to learn two Edges. For characters with less Hindrances, simply reduce the number of Edges learned.

The archetypes given use Edges and Powers from SWEX and the Fantasy Companion.

Assassin

Required Attributes: Agility d8, Strength d6Required Skills: Climbing d8, Fighting d6, Stealth d8Edges: Assassin, plus one of: Acrobat, Alertness, Ambidextrous, Danger sense, First strike.

Barbarian

Required Attributes: Strength d8, Vigor d6Required Skills: Fighting d8Edges: Two of: Berserk, Brawny, Sweep.

Bard

Required Attributes: Agility d6, Spirit d8, Vigor d6Edges: Two of: Arcane Background (Magic or Miracles) – powers

1 Savage Worlds Old-School Fantasy Character Creation – by elf23

activated by music, Attractive, Charismatic, Fleet-Footed, Luck, Quick.Powers: If you have the Arcane Background (Magic) Edge, select 3 powers from the lists below, or select 2 powers if you have Arcane Background (Miracles):

• Offensive: Confusion, Stun.

• Defensive: Armor, Deflection.

• Utility: Boost / lower trait, Healing, Legerdemain, Light, Obscure, Speak language, Speed.

Cleric

Required Attributes: Spirit d8Required Skills: Faith d6Edges: Arcane background (Miracles), Holy warrior.Powers: Choose 2 from the lists below:

• Offensive: Jet, Smite, Stun.

• Defensive: Armor, Damage field, Deflection.

• Utility: Boost / lower trait, Light, Environmental protection, Healing.

Druid

Required Attributes: Spirit d8Edges: Arcane Background (Miracles), Beast master.Powers: Choose 2 from the lists below:

• Offensive: Bolt, Entangle.

• Defensive: Armor, Environmental protection.

• Utility: Beast friend, Boost / lower trait, Burrow, Darksight, Elemental manipulation, Light, Obscure, Shape change, Summon ally (animals).

Fighter

Required Attributes: Agility d8Required Skills: Fighting d8Edges: Two of: Ambidextrous, Fleet-footed, Florentine, Quick, Sweep, Two-fisted.

Illusionist

Required Attributes: Smarts d8Required Skills: Knowledge (Arcana) d8, Spellcasting d6Edges: Arcane Background (Magic), plus one of: New power, Power points, Wizard.Powers: Choose 3 from the lists below:

• Offensive: Blind, Confusion, Fear, Lower trait, Stun.

• Defensive: Deflection.

• Utility: Detect / conceal illusion (works as Detect / conceal arcana), Light, Obscure.

Knight

Required Attributes: Spirit d6, Strength d8, Vigor d8Required Skills: Fighting d8, Riding d8Edges: Knight, plus one of: Brawny, Noble, Sweep.

Necromancer

Required Attributes: Smarts d8

Required Skills: Knowledge (Arcana) d8, Spellcasting d6Edges: Arcane Background (Magic), plus one of: New power, Power points, Wizard.Powers: Choose 3 from the lists below:

• Offensive: Blind, Bolt, Burst, Fear, Smite.

• Defensive: Armor, Damage field.

• Utility: Detect / conceal undead (works as Detect / conceal arcana), Obscure, Summon ally (undead), Wall walker.

Paladin

Required Attributes: Spirit d8, Strength d6, Vigor d8Required Skills: Faith d6, Fighting d8Edges: Arcane background (Miracles), Champion.Powers: Choose 2 from the lists below:

• Offensive: Bolt, Jet, Smite, Stun.

• Defensive: Armor, Damage field, Deflection.

• Utility: Boost / lower trait, Light, Environmental protection, Healing.

Ranger

Required Attributes: Agility d8, Spirit d8Required Skills: Survival d8, Tracking d8Edges: Woodsman, plus one of: Alertness, Ambidextrous, Beast master, Danger sense, Fleet-footed, Quick, Two-fisted.

Thief

Required Attributes: Agility d8Required Skills: Climb d6, Lockpicking d6, Stealth d8Edges: Thief, plus one of: Acrobat, Alertness, Ambidextrous, Danger sense, Fleet-footed, Luck, Quick, Two-fisted.

Wizard

Required Attributes: Smarts d8Required Skills: Knowledge (Arcana) d8, Spellcasting d6Edges: Arcane Background (Magic), plus one of: New power, Power points, Wizard.Powers: Choose 3 from the lists below:

• Offensive: Blind, Bolt, Confusion, Entangle, Jet, Smite, Stun.

• Defensive: Armor, Damage field, Deflection.

• Utility: Detect / conceal arcana, Elemental manipulation, Light, Speak language, Wall walker.

STANDARD ADVENTURING GEAR PACKAGE

The following standard equipment package weighs 15lbs and costs $100, leaving new characters with $400 left to spend on weapons, armor and additional gear.

Backpack - $50, 2lbsBedroll - $25, 4lbsTorch - $5, 1lbRations (5 meals) - $10, 5lbsWaterskin - $5, 1lbFlint and steel - $3, 1lbTwo candles - $2, 1lb

2 Savage Worlds Old-School Fantasy Character Creation – by elf23