savage worlds old school fantasy character creation
DESCRIPTION
Fast character generation for Savage Worlds old-school fantasy games. Includes rules for randomly determining a character's Attributes and Hindrances, and a set of fantasy character archetypes.TRANSCRIPT
SAVAGE WORLDS OLD-SCHOOL FANTASY CHARACTER CREATION
RANDOM CHARACTER CREATION
To speed up character creation by taking away a lot of the cogitation and procrastination, why not trust your next adventurer's fate to the whim of a few random die rolls! Just like in the old days...
Randomly Determining Attributes
All Attributes begin at d4. Roll 5d10 and consult the following table.
d10 Attribute
1 – 2 Increase Agility by one die type
3 – 4 Increase Smarts by one die type
5 – 6 Increase Spirit by one die type
7 – 8 Increase Strength by one die type
9 – 10 Increase Vigor by one die type
Randomly Determining Hindrances
Roll d6 and d20 for each Hindrance you want to take. Repeated or incompatible Hindrances can be re-rolled.
The tables contain Hindrances from SWEX and some new ones from http://savagepedia.wikispaces.com/Unofficial+Hindrances.
MINOR HINDRANCES
d20 d6 (1 – 3) d6 (4 – 6)
1 All Thumbs Bad Eyes
2 Anemic Chronic Depression
3 Big Mouth Delusional
4 Cautious Enemy
5 Death Wish Greedy
6 Expensive Taste Habit
7 Flashbacks Hard of Hearing
8 Illiterate Impatient
9 Insomnia Intolerant
10 Loyal Phobia
11 Mean Randy
12 Motion Sickness Rival
13 Obese Slow-Witted
14 Outsider Vengeful
15 Persistent Injury Vow
16 Poverty Wanted
17 Quirk Weak-Willed
18 Stubborn Roll again
19 Ugly Roll again
20 Roll again Roll again
MAJOR HINDRANCES
d20 d6 (1 – 3) d6 (4 – 6)
1 Arrogant Bad Eyes
2 Bad Luck Chronic Depression
3 Blind Delusional
4 Bloodthirsty Enemy
5 Clueless Greedy
6 Code of Honor Habit
7 Curious Hard of Hearing
8 Elderly Impatient
9 Heroic Intolerant
10 Lame Phobia
11 One Arm Randy
12 One Eye Rival
13 One Leg Slow-Witted
14 Overconfident Vengeful
15 Panicky Vow
16 Poor Cardio Wanted
17 Small Weak-Willed
18 Yellow Roll again
19 Young Roll again
20 Roll again Roll again
CHARACTER ARCHETYPES
For accelerated character creation players can choose one of the fantasy archetypes below. Each is listed with its required Attributes and Skills, which must be met, and a list of Edges (and Powers for magic-using archetypes) which can be chosen. It is assumed that the character has taken the maximum number of Hindrances (two minor and one major), and is thus able to learn two Edges. For characters with less Hindrances, simply reduce the number of Edges learned.
The archetypes given use Edges and Powers from SWEX and the Fantasy Companion.
Assassin
Required Attributes: Agility d8, Strength d6Required Skills: Climbing d8, Fighting d6, Stealth d8Edges: Assassin, plus one of: Acrobat, Alertness, Ambidextrous, Danger sense, First strike.
Barbarian
Required Attributes: Strength d8, Vigor d6Required Skills: Fighting d8Edges: Two of: Berserk, Brawny, Sweep.
Bard
Required Attributes: Agility d6, Spirit d8, Vigor d6Edges: Two of: Arcane Background (Magic or Miracles) – powers
1 Savage Worlds Old-School Fantasy Character Creation – by elf23
activated by music, Attractive, Charismatic, Fleet-Footed, Luck, Quick.Powers: If you have the Arcane Background (Magic) Edge, select 3 powers from the lists below, or select 2 powers if you have Arcane Background (Miracles):
• Offensive: Confusion, Stun.
• Defensive: Armor, Deflection.
• Utility: Boost / lower trait, Healing, Legerdemain, Light, Obscure, Speak language, Speed.
Cleric
Required Attributes: Spirit d8Required Skills: Faith d6Edges: Arcane background (Miracles), Holy warrior.Powers: Choose 2 from the lists below:
• Offensive: Jet, Smite, Stun.
• Defensive: Armor, Damage field, Deflection.
• Utility: Boost / lower trait, Light, Environmental protection, Healing.
Druid
Required Attributes: Spirit d8Edges: Arcane Background (Miracles), Beast master.Powers: Choose 2 from the lists below:
• Offensive: Bolt, Entangle.
• Defensive: Armor, Environmental protection.
• Utility: Beast friend, Boost / lower trait, Burrow, Darksight, Elemental manipulation, Light, Obscure, Shape change, Summon ally (animals).
Fighter
Required Attributes: Agility d8Required Skills: Fighting d8Edges: Two of: Ambidextrous, Fleet-footed, Florentine, Quick, Sweep, Two-fisted.
Illusionist
Required Attributes: Smarts d8Required Skills: Knowledge (Arcana) d8, Spellcasting d6Edges: Arcane Background (Magic), plus one of: New power, Power points, Wizard.Powers: Choose 3 from the lists below:
• Offensive: Blind, Confusion, Fear, Lower trait, Stun.
• Defensive: Deflection.
• Utility: Detect / conceal illusion (works as Detect / conceal arcana), Light, Obscure.
Knight
Required Attributes: Spirit d6, Strength d8, Vigor d8Required Skills: Fighting d8, Riding d8Edges: Knight, plus one of: Brawny, Noble, Sweep.
Necromancer
Required Attributes: Smarts d8
Required Skills: Knowledge (Arcana) d8, Spellcasting d6Edges: Arcane Background (Magic), plus one of: New power, Power points, Wizard.Powers: Choose 3 from the lists below:
• Offensive: Blind, Bolt, Burst, Fear, Smite.
• Defensive: Armor, Damage field.
• Utility: Detect / conceal undead (works as Detect / conceal arcana), Obscure, Summon ally (undead), Wall walker.
Paladin
Required Attributes: Spirit d8, Strength d6, Vigor d8Required Skills: Faith d6, Fighting d8Edges: Arcane background (Miracles), Champion.Powers: Choose 2 from the lists below:
• Offensive: Bolt, Jet, Smite, Stun.
• Defensive: Armor, Damage field, Deflection.
• Utility: Boost / lower trait, Light, Environmental protection, Healing.
Ranger
Required Attributes: Agility d8, Spirit d8Required Skills: Survival d8, Tracking d8Edges: Woodsman, plus one of: Alertness, Ambidextrous, Beast master, Danger sense, Fleet-footed, Quick, Two-fisted.
Thief
Required Attributes: Agility d8Required Skills: Climb d6, Lockpicking d6, Stealth d8Edges: Thief, plus one of: Acrobat, Alertness, Ambidextrous, Danger sense, Fleet-footed, Luck, Quick, Two-fisted.
Wizard
Required Attributes: Smarts d8Required Skills: Knowledge (Arcana) d8, Spellcasting d6Edges: Arcane Background (Magic), plus one of: New power, Power points, Wizard.Powers: Choose 3 from the lists below:
• Offensive: Blind, Bolt, Confusion, Entangle, Jet, Smite, Stun.
• Defensive: Armor, Damage field, Deflection.
• Utility: Detect / conceal arcana, Elemental manipulation, Light, Speak language, Wall walker.
STANDARD ADVENTURING GEAR PACKAGE
The following standard equipment package weighs 15lbs and costs $100, leaving new characters with $400 left to spend on weapons, armor and additional gear.
Backpack - $50, 2lbsBedroll - $25, 4lbsTorch - $5, 1lbRations (5 meals) - $10, 5lbsWaterskin - $5, 1lbFlint and steel - $3, 1lbTwo candles - $2, 1lb
2 Savage Worlds Old-School Fantasy Character Creation – by elf23