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  • 7/29/2019 Scanning - Theory of Color

    1/52Scan

    ning

    T he Creative W orld of Digital D ata

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    Introduction

    H ello and W elcome!

    With t he small book youre now holding, we at

    Heidelberg CPS would like to offer and share with

    you the knowledge and experience in the field of

    scanning which we have acquired in over thirty

    years of pre-press development and production.

    I t s import ant to r ealize that t his isnt a manual

    for your scanner, and so aft er reading this book you

    may not be a fully qualified scanning expert.

    But youll gain an excell ent i ntroduction into t he

    world of scanning and it s vast potential , so that

    even as a beginner, youl l easily be able to achieve

    scanning results which fulfill high expectations.

    To make sure your introduction to scanning is as

    excit ing as the topic it self , well only address as

    much theory as is absolutely necessary for a basic

    but fundamental understanding of the technology.

    That way your first priority can be a thorough

    famili arization with our useful, practice-oriented

    ti ps. (Some of which may be of help to even the

    more experienced scanner user.)

    Since we have a few surprises waiting for you,

    theres no point in dragging out the introduction

    any longer.

    H ave fun reading, playing, and scanning !! !

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    Theory of Color

    Bits and Bytes

    Opacity and Density Resis

    Drum Scanners versus Flatbed Scanners Te

    Scanner Handling

    System Calibration C

    Storage Structure

    I mage Assessment

    Prior to Scanning

    Scan Process From Docum

    Scanning Standard Originals

    Scanning Heads-Up Originals

    Scanning with Image Manipulation

    Pixel Retouching

    Data M anagement

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    But we can see the colors of the visible spectrum

    because the electromagnetic radiation in these

    areas has a wavelength capable of acting as a

    color stimulus for our eyes.

    Thus, to perceive color we need

    q light

    q an object either to reflect or to let the light

    through

    q the eye and the brain.

    Different colors are perceived just as subjec-

    t ively as sounds, tastes or smells.

    The same color can provoke a number of dif-

    ferent reactions in dif ferent people. L ike our

    little,blue circle here:

    Sometimes these reactions depend not only on a

    persons sense of taste but also on his or her color

    sensit ivit y.The spectr al sensit ivit y of each persons

    eyes varies slightly. That s why two people might

    come to different conclusions when judging a

    single color. One might call t urquoise green, while

    the other might say that its bluish.

    Colors are not only perceived subjectively how-

    ever, but ar e also infl uenced by external circum-

    stances.

    One influence might be the kind of light source.

    Which one of us hasnt seen a beautif ul colored

    sweater in a department store which ended up

    looking absolutely terrible in daylight?

    At the same time, the size of an object can be

    important as well.

    I magine that youve had to pick out a fabri c for

    your sofa by choosing f rom among small swatches

    of fabri c. When you go to pick up the sofa, one

    glance and you take a big step back to ask your-

    self : is this really the color I picked out? Colors

    often prove to be much more intense on large sur-

    faces than on smaller ones.

    How is it that we see different colors?

    To answer t hat question, we have to star t out bytak ing a look at both physics and biology. We pro-

    mise, however, to keep it lively and color ful for you.

    This graphic shows the whole range of electro-

    magneti c waves, of which only very few are visible

    to the human eye.

    We cant see UV- or i nfr ared rays, for example.

    q What a blue! Wow!

    q Thats a terribly loud blue!

    q A beautiful, glowing blue. I like it!

    q and so forth.Theoryof

    Color

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    Here you see once again our li tt le blue circle, but

    this time half of it is on a bright background and

    half on a dark background. Clearly, the eff ect of

    the color depends on the background against

    which it lies.

    L ast but not least, you have to t ake the obser-

    vers point of view into account.

    An objects color can look drastically different

    depending on the angle from which youre looking

    at i t. The color may look either darker or lighter.

    This is especially noticeable among fabrics.

    Of equal importance is the objects background.

    How does the monitor display colors?

    M onitor s and televisions produce color by way

    of electromagnetic waves that correspond to red,

    green and blue. However, screens arent able to dis-

    play the full range of colors which are visible to

    the human eye. Their range of color is more limi -

    ted.

    Any desired color can be produced by adding

    the colors of the three color channels (RGB for

    Red, Green, and B lue).This is called additive color

    mixing. I f t he colors of t wo of the color channels

    are mixed in equal propor ti ons, new base color s

    are created.

    Bl ue and green add up to a bright , light blue cal-

    led cyan. M agenta, a bright pink, is made by mix-

    ing red and blue. Red and green together make yel-

    low.

    I f r ed, green, and blue light are mixed equally

    together at f ull power, you get white light.

    Theoryof

    Color

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    I magine that a surf ace printed magenta and cyan

    is ill uminated by normal daylight. As explained

    above, this white daylight can be thought of as

    composed of equally bright r ed, green and blue

    rays of light. I f t his white light str ikes a colored

    sur face, the surf ace absorbs the complementar y

    colors from t he light and reflects the rest. Our

    surface was printed with equal parts of cyan and

    magenta. Cyans complementary color is r ed, while

    magenta s complementar y color i s green. Wi th the

    subtraction of the absorbed, complementary

    colors, all thats left is blue. Blue is reflected, andagain we see our little blue circle.

    H ow are colors printed?

    Pri nted colors dif fer fr om monit or colors in thattheyre produced by overlaying ink pigments on

    paper instead of by combining different wave-

    lengths. I f however you were to tr y to print red,

    green, and blue on top of one another, you

    wouldnt be able to produce very many colors.

    You wouldn t be able to make yell ow, for instance.

    This is why printing inks work using subtractive

    color mixing, which wed like to intr oduce to you

    at t his point.

    Theoretically, if we were to print a surface wit h

    equal par ts of cyan, magenta and yell ow, wed see

    black, because all colors would be absorbed and

    none reflected.

    I n practi ce, however, thi s black looks more li ke amuddy green or brown. That s why four color s are

    general ly used in print ing ( you may have heard t he

    expression four-color print ). Black is used as

    the fourth color in order to achieve a real black.

    Thus, a normal four-color print is produced by a

    CMYK basis (CMYK stands for Cyan, M agenta,

    Y ellow, and Bl ack) .Theoryof

    Color

    Print ing with Cyan, M agenta Yel low and Black Printing with Red, Green and Blue

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    For practi cal purposes, this also means that con-

    ventional color printing only tolerates colors that

    can be mixed fr om these four base colors. (A ll

    other color s have to be speciall y printed.)

    The print spectrum is thus smaller than the visi-

    ble spectrum and also smaller than the monitor

    spectrum.

    I f color perception is so very subjective, how can

    you make someone understand which color youd

    like your new car? How do the scanner and com-

    puter make sure that the scanned image is colored

    just li ke t he or iginal?

    Clearly we need a system that precisely defines

    diff erent colors.

    For that reason every color has been described

    by three base values:

    q tone (hue)

    q saturation (chroma)

    q brightness (luminance)

    These three graphics clearly show what the

    terms describe.

    If you follow the circle of the first illustration,

    you can recognize different color tones like green,

    yell ow, and red. Looking at t he second il lustrati on,

    moving fr om the center outwards, the color satu-

    rat ion clearl y increases.The color s become ri cher.

    You can see a progression of varying brightness

    from the darker bottom to the brighter top in the

    third illustration.

    All three values of any color can be measured

    wit h a special tool call ed a spectr ophotometer. You

    can easily alter an image by changing even just oneof t hese values. That s why they oft en appear as

    variable parameters in software for image ma-

    nipulation.

    A number of systems have been developed using

    these measurable values. Each of these systems allows

    every color to be assigned a clearly defined value.

    1 Tone (H ue) 2 Saturation (Chroma) 3 Brightness (Luminance)

    Theoryof

    Color

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    Theoryof

    Color

    I n thi s coordinate system every color has been

    assigned a specifi c point. I nside the space of t his

    abstract tr iangle (or shoe sole, or colorf ul what-

    ever-it-is) lie all the colors visible to the human

    eye. Al ong the x-axis of t he coordinate system you

    can see the red colors, while the green colors are

    situated along the y-axis. This two-dimensional

    illustration shows all colors irrespective of their

    brightness. I f you can imagine a thir d axis which

    extends perpendicularly through the plane of the

    page (and against which youd bump your nose ifyou got too cl ose), the various values of brightness

    would li e here. One problem wit h this systems il lu-

    stration, though, is that the distances between the

    colors dont correspond to our perceptions of color

    dif ferences, and that including the thir d dimension,

    and thus the brightness, is very dif fi cult .

    To avoid confusion, though, wel l only intr oduce

    two of them to you:

    I n 1931, the Yxy Color model, also called the

    Norm Color model was developed by the

    Commission I nternationale dEclair age (CI E) . The

    CIE defines reliable standards for purposes of

    color production and lighting. An ill ustration of

    their Norm Color system looks like this:

    -bblue

    -agreen

    + byellow

    + are d

    To address thi s short coming, in 197 6 the com-

    mission developed the Lab model in which the

    color space was represented three dimensionally.

    All colors with equal brightness still lie on a

    single plane of the model.

    Here you can see how each individual plane

    extends along the a-axis from left to right and

    along the b-axis from the bottom to the top.

    M oving outwar ds fr om the center of the cross,

    positive a-axis values increase to the right and

    negati ve a-axis values decrease to t he left . Posit ive

    b-axis values increase towards the top and negati-

    ve b-axis values decrease towards the bottom.

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    Posit ive a-values are red, so the redder a color

    is, the higher i ts a-value is. Negative a-values are

    greenish. I n other words, complementary colors

    are aligned opposite to one another. The same istr ue of yell ow and blue. Posit ive b-values are yel-

    lowish. Negative b-values are bluish.

    Br ightness, meanwhile, increases from t he bot-

    tom of the model to the top.

    And here we have an illustration of the whole

    three dimensional color model for you:

    -agreen

    + byellow

    + are d

    L

    white

    black

    Theoryof

    Color

    -bblue

    You can name every color exactly by giving its

    brightness, L ( for Luminance), and its specific

    a- and b-values. I n the real world, though, it might

    be a bit troublesome to order a necktie in

    L = + 43 .51,

    a = + 1 5.4 5,

    and b = - 22.85.

    So, why are we bothering to explain all this ???Because some scanners and scanner softwares

    work within this Lab Color space to ensure an

    accurate exchange of data.

    Next wed like to explain how these colors are

    displayed by the computer on the monitor.

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    I f, however, a pixel i s the product of several bi ts,

    tones between black and white can also be repre-

    sented. That would be li ke a good, old-fashioned

    lamp wit h two bulbs and two swit ches, of which

    both or neit her or one or the other can be switched

    On at any given time. I n this case, there are four(22) dif ferent, possible posit ions.

    M ost scanners operate with a bi t depth of 8 bit s.

    That means that 8 bits represent each pixel.

    Therefore the pixel can take on 256 (2 8) different

    posit ions, and the scanner can produce that many

    different shades of gray.BitsandB

    ytes

    On these two pages youll find a number of tech-

    nical concepts and defini ti ons. Some of them might

    prove to be new to you.

    But dont be discouraged, we wont go into too

    much detail ! ! !

    Wed simply like to pass on to you the funda-

    mentals of the technology wit h which your scanner

    and computer work because theyre of utmost

    importance for the actual scanning.

    So lets get down to business.

    W hat is a Bit?

    When you work wi th a computer, regardless of

    whether youre writ ing a text , preparing a picture,

    or programming soft ware, calculat ions are being

    carri ed out by the computer. I n the process of

    these calculations, millions of tiny, electronic

    switches are activated. A bi t is one of t hese swit ch-

    es. I t only knows two posit ions: On and Off . The

    results of computer calculations are therefore

    combinations of Ons and Offs.The computer r epre-

    sents them in combinations of 1s and 0s. 1 corre-

    sponds to On and 0 to Off .

    1 Bit

    2 Bit

    11

    1 0

    01

    00

    01

    Relationship between bitdepth

    and the number of possible shades of gray

    All types of digitalized pictures are called bit-

    maps. L ike in the second pictur e on the next page,

    a bitmap is composed of a lot of tiny squares.

    These tiny square picture points are called pixels.

    Pixel is formed from the words Picture and

    Elements.

    Whether a pi xel can take on black, white, gray-

    scale or even colored tones depends on the pixels

    bit depth. This also sounds much more complicated

    than it really is.

    When exact ly one bit represents a pixel, depen-

    ding on whether the bit is switched to On or Off ,

    the pixel wil l be white or black. I magine a lamp

    wi th a single bulb and a single power swit ch, a

    spotlight for example. I t can be eit her On or Off ,

    and not slightly On or slightly Off .

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    For this reason its important to note both the

    original and the reproduced sizes of the document

    when determining the scan resolution.

    At the same time, youl l have to consider that a

    higher scan resolution always means that youre

    working with a larger amount of data.This in turn

    slows down your computer. Thus, you shouldnt sel-

    ect a higher resolution than is absolutely neces-

    sary.

    High-quality scanner software automatically

    calculates the scan resolution required for the

    selected sizing factor.

    I f youd like to start scanning right now, and

    need information for the calculation of scan reso-lution, turn to the chapter entitl ed Prior to

    Scanning . Thats where youll find the exact f or-

    mulas. But be careful: you are bound to miss

    something in between.

    I f color images are being represented, the scan-ner functions with a bit depth of 8 bits for each of

    the color channels. That means that RGB-repro-

    ductions are produced with 256 x 256 x 256

    (2563) different combinations of red, green, and

    blue, and that over 16 milli on dif ferent colors can

    be represented.

    Hi gh end scanners work wi th a bit depth of up to

    16 bits.They can thus represent 65536 x 655 36 x

    65536 dif ferent colors. Such a huge number i s

    really hard to imagine, isnt i t?

    Aside fr om the bit depth, bit maps are described

    by the scan resolut ion, the dimensions of t he docu-

    ment and the selected color model.

    The term scan resolution describes the number

    of individual samples that the scanner takes over a

    specifi c area. I t s measured in dpi ( dots per inch).

    Thus the scan resolution is actually pretty

    import ant, because the precision of the scan

    depends on this resolution.

    BitsandB

    ytes

    I f you scan a document wi th l ow-level resolu-

    ti on, the image wil l be made of only a few dots per

    inch. I ndividual pi xels will be visible as small

    squares in the pict ure. This is most cl early visible

    along curves or diagonal lines. They of ten appear

    to be fr ayed or stepped, as though someone had

    been nibbling on them.

    The qualitys dependence on scan resolution

    becomes especially obvious when the image is

    enlarged for print ing. I f you dont increase the

    resolut ion when enlarging an image, the individual

    pixels themselves will be enlarged and become

    visible. A resolut ion that s applied to a small docu-ment will suffice as long as the picture is to be

    reproduced in the same size. I f youd like to

    enlar ge the pictur e, however, you should select a

    higher scan resolution.

    Bitdepth: 1-bit , 2-bit , 8-bit

    from black and white to color

    The enlargement causes

    the individual pixels to become visible

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    OpacityandDensity

    Opacity

    Opacit y (O) r efers to t he color layer s resistance

    to letting light through. I n real lif e, this resistance

    is never consistent across the whole surface of the

    document. M ore light is let t hrough and reflected

    by bright areas of the document than by dark

    areas. The less light an area of a document l ets

    through, the greater it s opacity. Opacit y can bedescribed by a single value the total amount of

    light which str ikes the surf ace divided by the amo-

    unt of light let through.

    For example:

    An amount of light equalling 1000 light units

    stri kes a slide. The color layer of a bright ar ea on

    the slide allows 100 light unit s to pass through.

    This area of the slide has an opacity of 10.

    The same is true for reflective documents.

    I f a secti on of a newspaper clipping reflects 200

    of the original 1000 light units , then this sec-

    tions opacity is 5.

    Theoreti cally, opacit y can have an infinite value,

    but in practi ce the value usually li es between 1 and

    1000.

    I n practice, when light strikes eit her a t rans-

    parent original (like a slide) or a reflective original

    (l ike a photo or a newspaper cli pping), not all the

    light t hat stri kes the original will be let t hrough or

    reflected. Some light i s always absorbed. The

    strength of this absorpt ion depends on the opacity

    and densit y of the original s color layer.

    10001000 1000

    1000

    1000 1000 1000 1000

    900

    100

    101

    800 20020 2

    Regardle ss of whether its a transparent

    or a reflective original,

    the darker the surface, the higher

    the opacity and density

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    OpacityandDensity

    Density

    I n principle, densit y (D) designates the samething as opacit y: the document s resistance to let-

    ting light through.

    Density also tends to vary across the document.

    Dark surface areas have a higher density and

    bright surface areas a lower one.

    M athemati cally, densit y refers to t he power t o

    which we rai se the opacity value. Therefore it is

    general ly a smaller, more user-f ri endly value than

    opacity.

    That sounds pretty confusing, but in trut h it spretty simple:

    Lets take another look at the graphic for our

    tr ansparent document. On a relat ively bright ar ea

    of the document where 100 light units are let

    through, we calculate an opacity of 10. On a dark-

    er area of the document where only 10 light units

    pass through, the opacit y is 100 or 102. The densi-

    ty of this darker area is thus 2.

    As you might well imagine, it wouldnt do for a

    scanner t o scan only dark ar eas properly, or f or

    that matt er, only bright areas. The scanner has towork with a documents entire density range if

    its to redisplay the natural contrasts between

    the dark and bright areas. We can figure out a

    documents density range by looking at the dif-

    ference between the area with the highest density

    (the image shadow) and the one with the lowest

    density (the image highlight).

    I f we measure, for example, a highest densit y of

    2.4D and a lowest densit y of 0.3D, our document s

    density range equals 2.1D.

    Reflective originals generally have a density of

    2.0D. Transparent originals might have a densit y

    of 3 .0D or even more. Your scanner has to be

    that much more sensitive if youre hoping to use

    it to scan the greater image range of transparent

    originals wit h sati sfying result s. The exact sensi-

    tivity of your scanner is listed among its other

    technical specifi cations.

    Image shadow

    Image highlight

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    DrumScannersversusFlatbedScanners

    From Light to Electricity to Digital D ata

    The active scanner reads light reflections from

    reflective originals (li ke a newspaper clipping) and

    picks up the amount of let-through-light when

    scanning transparent originals (li ke a slide). The

    light source projects a laser-like beam which spi-

    rals across the original while the cylinder is rota-

    ting.

    The reflected (newspaper clipping) or transmit-

    ted (slide) light is then picked up and passed along

    by the scanner s eye-like sensor unit . The incominglight signal is divided into three color channels

    red, green, and blue. A separate photomultiplier

    tube (PM T) senses the light f or each color and

    transforms it into electric signals.

    Once inside a photocathode, these light rays

    produce electrical charges. Unfortunately, the

    resultant stream of charges is still too weak to be

    of much use. But once the stream is passed along

    a charge intensifi er , the available charges are

    sufficient to produce a strong electric signal.

    Because, however, computers arent designed to

    work wit h analog, electri c signals, the signals have

    to undergo one final tr ansformation: they have to

    be digitali zed. This signal tr ansformation takes

    place in an analog/digital converter (alias A/D

    conver ter), which turns the analog signals into

    useful, digit al values.

    Drum scanners and flatbed scanners dont just

    look diff erent, but are also diff erent in terms of

    handling, technology, ...

    Drum Scanners

    M ounting of Originals

    All the documents which you intend to drum

    scan must be mounted on the scanners acrylic

    glass cylinder. The documents should be thin and

    flexible so that they can be laid flat on this drum.

    To simpli fy the process, you can r emove the cylin-der from the scanner and attach it to a specially

    designed mounting unit . Once the cylinder i s

    mounted, it s easier t o posit ion the documents

    exactly as youd like them to appear on the screen.

    Careful posit ioning is important: the document

    image appears on the screen in the same way as

    you scanned it , and rotat ing the image angle after

    scanning costs not only time but diminishes the

    qualit y of your r esults. Ef ficiency can in fact be

    fur ther improved by working wit h addit ional cylin-

    ders: whil e the fir st set of or iginals is scanning,youll be able to mount other originals on another

    drum.

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    Drum

    ScannersversusFlatbedScanners

    P ractical A dvantages and D isadvantages

    The full-fledged application of drum scanner tech-

    nology offers several advantages:

    q high-speed efficiency

    q high sensitivity (density resolution of up to

    4.2D) , which lets you scan documents that ei-

    ther reflect poorly or dont let much light

    through

    q minimal noise

    q optical r esolution of up to 9,600 dpi, which al-

    lows 3,000% enlargement ( enough for you to

    enlarge a small slide to medium poster size)

    The point-by-point scanning guarantees some fur-

    ther advantages, li ke:

    q diminished interference from stray light

    q consistently high resolution across the entire

    scan surface (which means absolutely no change

    in scan quality)

    High-quality drum scanners are universally ap-

    plicable, but the mounting of originals requir es

    some dexterity.

    Drum Scanner Signal Processing

    Original

    Mirror

    M irror

    Color F ilter

    Light Source

    Photomultiplier Tube

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    DrumScannersversusFlatbedScanners

    F latbed Scanners

    M ounting Originals

    I n contr ast to drum scanners, documents for

    flatbed scanning are laid on a horizontal tray.

    Thus, they don t necessaril y have to be thin and

    flexible. Some scanners will even allow you to scan

    documents of pract ical ly any t hickness (books and

    fabrics for example).

    From Light to Electricity to Digital D ata:

    A New Conversion

    Flatbed scanning also requires careful posi-

    ti oning of t he originals, but t his is much simpler on

    the horizontal tray than it is on the cylinder of a

    drum scanner. On most fl atbed scanners, the tr ay is

    attached to the scanner it self. What that means

    however, is t hat you can t simul taneously scan and

    be busy preparing another tr ay with originals. (A t

    the time being there are only a few exceptions

    which of fer a removable document tr ay.)

    As wit h a drum scanner, in a fl atbed scanner

    light signals are first transformed into electricalsignals and then into digit al signals. I nternally

    however, the fl atbed scanner s technology is quit e

    different to that of a drum scanner. A halogen lamp acts as the sole light source.The

    lamp shines on a single stri p of the original and the

    original is scanned line-by-line.

    The light reflected or let through by the original

    is picked up by thousands of extremely small

    photodiodes. These photodiodes are aligned on a

    sili con chip. The selected charges set f ree by the

    light are collected for a while and then transmitted

    into a CCD (Charge Coupled Device)-line.

    From here on, the signal proceeds simil arly to

    the way it would in a drum scanner. The charges

    are read out from the line and finally turned into

    computer-ready digital data by an A /D-conver ter.

    I f the CCD in question has a single fil ter for r ed,

    green and blue color channels, then all thr ee color

    channels can be scanned in a single pass (also

    known as the Single Pass Technique).

    If however the CCD is working with the help of

    ext ernal f il ters, the scanning has to be divided

    among a total of three passes (called the Triple

    Pass Technique) t o all ow for a fi lt er change before

    the star t of each pass. Almost all modern fl atbed

    scanners operate with the Single Pass Technique

    because it allows the added advantage of higher

    efficiency.

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    Drum

    ScannersversusFlatbedScanners

    A Practical Comparison to the Drum Scanner

    q most fl atbed scanners aren t as eff icient as drum

    scanners

    q the optical resolution is determined by the num-

    ber of CCD-elements and can only be increased

    or diminished by software interpolation

    q because it s more sensit ive to str ay light, fl atbed

    line-by-line scanning is more likely to produce

    images with faults than dot-by-dot drum scan-

    ning

    q lower density resolution than with a drum scan-

    ner

    Despi te these disadvantages, a high-end flat bedscanner performs comparably with a drum scanner

    when scanning normal originals.The drum scanner

    is truly superior only in cases demanding very high

    qualit y work. Fur thermore, new CCD technology is

    continually being developed and even now the

    more moderate price and simpler handling often

    make flatbed scanners the preferred choice.

    CCD Unit

    Original

    Light Source

    M irror

    M irror

    Flatbed Scanner Signal Processing

    Digital Cameras

    I n the fi eld of photography, CCD technology is

    also being used to produce computer images of

    lar ge and three-dimensional objects. The case of

    digital cameras has been outfitted with individual

    matrix-shaped CCDs.

    The result is that a subject can be captured

    directly in digital data without resorting to film.

    This technology is primarily used in photography

    for catalogues, by journali sts (who send press pho-

    tos over modems to their editing offices) and in

    advertising for studio photography.

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    DrumScannersversusFlatbedScanners

    This table gives you an overview of the various

    types of scanners, their main applications and

    much more.

    I n many offi ces nowadays, the scanner is just as

    common and as much at home as the computer.

    I t s oft en used to r ecord text and for document

    archives.

    Scanners are becoming increasingly popular at

    home as well . When you combine a scanner wit h a

    reasonably pri ced computer, you can slowly f ami-

    liarize yourself with digital image preparation.You

    shouldnt expect professional qualit y result s, but

    youll definit ely have a lot of f un with i t.

    Flatbed Scanner Drum Scanner

    Office DTR Lower M id Range Upper M id Range High-End

    Office Applicat ions Office Applicat ions, Pre Press, Pre Press, Pre Press,

    ( for example, OCR), DTP and Adver t ising DTP and Adver t ising High-End High-EndDiscr iminat ing Agencies Agencies I mage Product ion I mage Product ion

    Home Users

    Reflect ive Reflect ive or Reflect ive or Reflect ive or Reflect ive orOriginals, Transparent Transparent Transparent Transparent

    Originals, Originals, Originals, Originals,flexible or st i f f, flexible or st i f f, flexible or st i f f, flexible or st i f f, flexible,

    var ious thicknesses, a lmost any a lmost any 0.4 inch thick thinthi ckness for thi ckness for

    Reflect ive Reflect ive

    Originals Originals

    (3D-Objects) , (3D-Objects) ,b& w and color b& w and color b& w and color b& w and color b& w and color

    low average average to high high very high

    300 x 300 dpi to 600 x 1200 dpi > 1200 dpi > 3800 dpi > 9600 dpi400 x 400 dpi

    < 3,0 D < 3,0 D > 3,0 D > 3,7 D > 4,2 D

    The vast majorit y of scans, however, are stilltak ing place in other fi elds: in the high end region,

    by which we mean not only professional image pre-

    paration but also small companies with their own

    DTP departments as well as in advertising agen-

    cies for graphic design jobs. These are exact ly the

    sorts of places where a scanner can be a helpful

    tool for the support of creative assignments.

    ScannerOverview

    Area ofApplication

    SuitableOriginals

    Work Ef ficiency

    OpticalResolution

    Density Range

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    ScannerH

    andling

    I n principle, your scanner i s just as fr iendly or as

    fini cky as any other electronic device. That means

    that t he scanner doesnt like to be too hot, too

    cold, or t oo damp. But when preparing a scanner

    work stati on, you should keep the foll owing consid-

    erat ions in mind:

    Place your scanner on a sturdy surface.

    I t s really annoying to have to r emain absolut e-

    ly still just because the slightest motion could

    cause the table under the scanner to r ock, which in

    turn might lead to faulty scan results.

    Set up a work station in an area which can be

    fair ly well protected against sun light. Reflections

    on the monitor can be bothersome even if youre

    just wr it ing a text . I n work that invol ves pictures,

    reflecti ons can be a real pain. I mage detai ls can

    become unrecognizable, and that doesnt make

    your work any easier.

    Shopping T ips

    I f youre establishing a new DTP depart ment in

    which several people are to work , you should con-

    sider setting up a special station intended exclu-

    sively for scanning purposes. On the one handyoull avoid crowding at t he station, and on the

    other hand the stat ion can be supplied wit h it s own

    specialized equipment.

    Youll need a high performance computer with

    plenty of memory to process and store the large

    amounts of data. And, if you want t o reproduce the

    scans yourself , youl l also need an appropriate

    print er. Above all however, you should have a real-

    ly good, large monit or wit h a suitable 24-bit

    graphic card.

    Only high-quali ty, well -equipped systems all ow

    for truly good work.

    A good scanner by itself doesnt amount to a

    good scanner workstat ion ! ! !

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    H ow does calibration work ?

    High-qualit y scanners leave the fact ory properl ycalibrated. I f aft er a while you start to notice

    changes in the port rayal of i ndividual originals, you

    should recalibrat e your scanner. The simplest way

    to test the calibration is to rescan an original that

    youve al ready successful ly scanned and saved.You

    can then compare the earlier and more recent scan

    results side by side on the monitor.

    For calibrat ion, youre going to need a calibrati on

    set which consists of:

    q a calibrati on document (f or instance, a standard

    IT8 document)q a disk with the determined Lab values of the

    individual color fields of the test document

    q calibration software

    I n case youve just unpacked and instal led your

    new scanner, you should check to see that your

    system (which consists of your monitor, scanner,

    and printer) i s full y calibrated. By calibrat ion we

    mean that the pieces of your system conform to

    one another or are in tune with each other.

    W hy does the system have to be calibra ted?

    A scanner senses red, green and blue (RGB)

    light dif ferently than the human eye does. That

    means that a scanner, or even a monitor, sees an

    original diff erently than our eyes would, and as

    a result displays the colors in a dif ferent way. Even

    wit h the intr oduction of special color fi lt ers, the

    image wont conform 1 00% to our expectations.

    A scanner might also need recalibration if you

    are install ing a new system component, even if thi s

    new component is replacing an old one of the same

    make and model. You should always recalibrate

    your system when you change scanners, monitor s

    or pri nters, or when you replace a part of a com-

    ponent.

    A certain aging process in the scanners halogenbulb can also bring about changes in scan results.

    Once in a while you should give your scanner a

    check-up. I f t he need arises, adjust or r epair

    trouble spots that have developed.

    Such test runs and adjustments are not only

    simple but quickly taken care of.SystemC

    alibration

    T his is what an I T 8 document looks like

    (lar ger in real life, though)

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    System

    Calibration

    The actual calibration begins with a scan of the

    test document (known as the Calibration Scan).

    The values for individual color fields obtained

    through this scan are then compared with the

    determined Lab values on the disk. From t his com-

    parison, the computer can calculate a specific

    color profi le for your scanner.

    For al l f ur ther scan processes, the scanners

    color profile will be assigned to the RGB-data of

    the scanned image.

    Keep in mind however, that scanner calibration

    alone doesnt suff ice.The monitor and printer have

    to be calibrated as well . Ei ther your soft ware will

    allow you to select the proper monitor and printer

    calibration settings so that you can undertake a

    similar calibration, or you can request the color

    profile of your component including their calibra-

    tion settings from the manufacturers.

    Only completely calibrated systems will guaran-

    tee that the original image on your monitor looks

    the same as both the unscanned original and the

    original produced by your printer. By the way, an

    IT8 document has a gray scale spectrum which is

    very well suit ed for the check-up.

    A P ractical Tip

    For t he calibration check-up, rescan a gray-

    scale original in color mode because its changes

    are easier to notice than those of a color original.

    I f you see a color cast, it s time for a new

    calibration.

    I T 8 Document

    RGB-TIFF Fi leScanner

    Calibration File ComputerStored

    Lab Values

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    Avoid Chaos !!!

    Dont be surprised that the question of data

    storage arises befor e youve even star ted scanning.

    Before you scan the fir st original, you should

    definitely review the following:

    A I s obvious and easy to expl ain

    Youre working with large amounts of data.

    M ake sure that you have enough memory at

    your disposal before star ti ng work. Especiallywhen several images are being scanned in one

    batch. You might not notice until the last

    second that theres not enough disk space left

    to save the final scans. You shouldnt let

    annoying things li ke that happen to you.

    B Takes a little longer to explain

    Try to establish a definite structure for data

    storage before you star t working. Decide

    which folders to set up and by which system

    the files should be named. I f you dont , youmay end up spending a lot of time searching

    for misplaced data. This can be especiall y cri -

    tical when several people are preparing the

    data and each develops his own system for the

    purpose of data storage. Even if you know

    which folder to search through, you can stil l

    have problems finding the file.StorageS

    tructure

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    StorageS

    tructure

    This text (the one youre reading right now)

    could for example, be stored under t he fol lowing

    file names:

    q stostruc, according to the text content. This

    system would be fairly conclusive but might be

    awkward when working with pictur es.

    For pictures you might need a data name like

    womanwi thch i l dunderpa lmt ree inga rden in -

    fr anceonabeauti fulday, which would probably con-

    flict with the softwares restrictons for the number

    of permitted characters.

    q 072495 , according to the date on which i t was

    produced.

    That could prove to be tr oublesome, though,

    because after a while you probably wouldnt

    remember when each file was produced.

    q paul5 , because it s the fi ft h fil e on which Paul

    worked on a certain day.

    not so nice, however, when you pass on your

    data to a third party who knows that M r. Smith

    gave him the data, but who doesnt know that

    M r. Smith s name is Paul, and thus doesnt know

    in which stage of t he job M r. Smith worked on the

    data.

    That sounds trivial, but i t can be a real problem.

    Thus, you should establ ish a single system to which

    everyone always keeps.

    Restructuring a full hard drive after the fact is

    much more time consuming than keeping to one

    storage str ucture from the star t.

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    Because different sorts of originals have to be

    scanned in dif ferent ways, you should always begin

    the scan process by assessing and classifying your

    originals.

    I n the fol lowing pages weve prepared a number

    of groups and examples which should be of help in

    assessment and classification.

    First of all we should consider those originalswhich are most easily scanned. I n practi ce, these

    Standard Originals make up the vast majority

    of al l or iginals. I ncluded in the group of Standard

    Originals are:

    Color I mages

    By color images we mean color slides or photos.

    Bilevel Im ages (L ine Ar t I mages)

    By bilevel images we dont necessarily mean

    images which are split into two sections.

    Bilevel images are any originals that consist of

    only black and white no gray, no color. A hand-

    written text (provided its written on white paper,

    using black ink) e.g. is a bilevel image.

    ImageAss

    essment

    Grayscale Images

    Grayscale images are what you might generallycall black and whit e. These images are actually

    black, white, and gray. I ncluded are slides or pho-

    tographs.

    Of course these originals are only considered tobe standard if they dont contain particular sub-ject-based featur es, li ke str ong color cast or lowcontrast.

    I f t hey did contain such part icular f eatures, or i f

    the image had to be scanned in an unusual way,

    they would be counted among the Heads-Up

    Originals.

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    ImageAss

    essment

    Color Cast Images

    Color cast images contain a color imbalance.

    When looking at one you have the feeling you are

    looking through a color filter (or toned sunglas-

    ses). Old yellowed photos are a good example.

    Low Key Images

    Low key images are low contrast just like high

    key images. The dif ference is that l ow key images

    are exceptionally dark.

    Catchlight Images

    Catchlight images contain small very bright

    reflections, or catchlights , just like you might

    see on windows or chrome metals.

    Wi thin the group of Heads-Up Originals you can

    find:

    H igh Key Im ages

    High key images are images which depict a

    very bright subject wi th very lit tl e contr ast, like the

    picture below. A f urt her example of a high key

    image is the famous polar bear in snow .

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    U nfocused Original s

    Unfocused originals are those originals in which

    lines arent clearly defined.The outlines appear hazy.

    Not only the subject but also the subject pr esen-

    tation can contribute to difficulty in scanning anoriginal. For example we have:

    Ar tistic and Computer Ge nerate d Originals

    This palett e of various techniques includes, for

    example, watercolors or oil paints. But also com-

    puter generated images show some particularities

    which you have to regard.

    I mproperly Li t Originals

    These originals are either very bright and over-exposed or very dark and underexposed. I n these

    cases brightness or darkness is the product of a

    technical mistake and not related to the depicted

    subject of the image.

    ImageAss

    essment

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    Negative Originals

    These are grayscale or color originals presentedin the form of negatives.

    A screen dot which is supposed to be 25% black

    (you might al so call i t light gray) i s smaller t han a

    50% black screen dot ( which is a bit darker) ,

    which is in turn smaller than a 100% black dot. A

    single screen dot is always made up of several

    image dots which can be either black or whit e.The

    dark -er the screen dot is supposed to be, the more

    black image dots you have. Just as is the case wi thbit depth, the number of representable color l evels

    depends on the number of image dots that form

    each screen dot.The minimum number of gray sha-

    des required to represent an optically continual

    color spectr um is 64.Thus, a screen dot consists of

    a matrix of 8 x 8 picture dots.

    The width of the print screen is described by the

    number of screen lines per unit area. The unit of

    measure is lpi, or li nes per i nch.

    Screened Originals

    Any original, be it grayscale or color, is screened

    as soon as it is reproduced in a pr inted format (f or

    example, newspaper clippings). The screen repre-

    sents different hues with dots of various sizes.

    ImageAss

    essment

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    canning

    Dont rush off to start scanning now that you

    have assessed the originals ! ! !

    Nows the time to ask yourself a fundamental

    question:

    Do you want t o reproduce your image exact ly as

    it is now (same size, poorly li t, etc.) , or should you

    alter t he image in one way or another? I f, for

    example, you want to change the size of t he image,

    you should take this into account in the scan reso-

    lution.

    Quality scanner software takes over the resolu-

    ti on calculat ion for you, as the formulas presented

    below are already integrated into t he program. Al l

    you have to do is input the desired print-out size

    and the screen ruling manually.The soft ware t akes

    care of everything else.

    For t hose of you however, who would like to

    learn the exact formulas, here is all youll need to

    calculate the scan resolution for the most used

    printout forms.

    For printers that can reproduce gray shades

    (like a thermosublimation printer)

    I n case youll later want t o print t he image wit h

    a printer t hat r eproduces gray shades, you can cal-

    culate scan resolut ion using the following method:

    The sizing fact or is found by dividing the desir ed

    size by the original size.

    For example: You want to scan an original that s1x1 inches. The original i s too small , so you decide

    to enlarge the reproduction to 3x3 inches and

    print it with your 300 dpi printer.

    The following calculation results:

    I f you want to reduce your image, the sizing factor

    is accordingly small er than 1. For a r eduction of

    the 1x1 i nch image to 0.5 x0.5 inches, the sizing

    factor would be 0.5.

    The scan resolution depends above all on the

    medium wit h which the image is to be repro-

    duced later on.

    Sizing factor = 3/1 = 3

    Scan Resolution = 30 0 dpi x 3 = 90 0 ppi

    Scan Resolution =

    Resolution of the Printer x Sizing Factor

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    PriortoS

    canning

    Scanning for Screen P rinting

    The stor ys the same, whether you want t o scan

    a grayscale or a color original. I f you want t o print

    the image at some later date (for use as a maga-

    zine illustration, for i nstance), use the following

    formula to calculate the scan resolution:

    I n real li fe it is ext remely rar e that a single pixel

    correlates exactly t o a single screen dot. I f the

    scan resolution were to correspond to the screenresolut ion, the screen dot could take on an incorrect

    color value. This would be especiall y visible at

    sharp edges in the image. I n order t o avoid that ,

    you have to include the screening factor in the

    equation. This fact or increases the scan resolut ion

    and lets the output device (for example a printer)

    calculate the color value of the screen dot more

    precisely.The screening factor should be roughly 2.

    Then the color value of each screen dot will be cal-

    culated from four pixels (a 2x2 matrix) and thus

    be much more precise.So, if we stil l want to enlarge our 1 x 1 inch

    image to 3 x 3 inches, but t his time for t he purpose

    of printi ng it in a 150 lpi raster for a magazine, we

    should calculat e the scan resolut ion li ke this:

    Printing with a Screening Printer

    Quite a lot of computer printers also work with

    print screens.You alr eady have the formula for thiskind of printout. I n principle, it s the same as for

    screen prints.

    All thats left to calculate is the one value with

    which well replace the printout screen ruling.This

    value is dependent on the maximum print r esolut ion

    of the printer and the number of desired color levels.

    Screen Ruling = 15 0 lpi

    Screening Factor = 2

    Sizing Factor = 3

    Scan Resolution = 150 lpi x 2 x 3 = 900 ppi

    Scan Resolution = Printouts Screen Ruling x

    Screening Factor x Sizing Factor

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    Back to a litt le math:

    We can calculate the desired value by dividingthe maximum print resolution of the printer by the

    square root of the number of desired color shades.

    Dont put the book away yet !!!

    This is as easy to understand as it is to explain.

    Youre once again scanning our now famous

    1 x 1 inch image and stil l want to enlarge it to 3 x 3

    inches. L ater, youre going to print it on your

    600 dpi printer and want to achieve a minimum of

    64 diff erent color shades.

    Youll want calculate it li ke this:

    Therefore, you need the fol lowing scan resolution:

    Theres a relationship between the screen ruling

    and the number of r epresentable color shades. I f

    youre trying to produce higher quality work by

    work ing wit h a finer screen, the number of r epre-

    sentable shades is r educed accordingly. Color vi-

    gnettes in such a case often cant be displayedwi thout obvious gaps.

    Unfor tunately, scan resolut ion has technical

    limit ations. I t cant be raised to arbitr arily chosen

    levels. For l arge-scale image enlargements, you

    have to rely on another source of assistance to

    ensure a quality printout.

    This software-based assistance is called interpo-

    lat ion. I nterpolat ion adds new pixels to the original

    ones so that these originals dont have to be enlar-

    ged as much as they did before.The color values of

    the new pixels are determined on the basis of the

    surrounding pixels.

    6 4 = 8

    600 dpi / 8 = 75 lpi

    Screening Factor = 2

    Sizing Factor = 3

    Scan Resolution = 75 lpi x 2 x 3 = 450 ppi

    Too much interpolation can blur the individual

    pict ure lines, causing the enti re image to appear

    fuzzy. Therefore you should never attempt to

    increase the scan resolut ion of bilevel originals by

    way of int erpolation. The exact scan resolut ion of

    bilevel originals is determined using the formula:

    Scan Resolution = Printer Resolution x Sizing

    Factor. You never want to overstep the maximum

    resolution of the output device.

    BE CAREFUL

    PriortoS

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    PriortoS

    canning

    So, now to the question of whether the images

    subject should be depicted just as it appeared in

    the original, or i f changes in the tonal range and

    gradation should be set up in order to manipulate

    the image during the scan. Whats that? We stil l

    havent explained what the tonal range of an

    image is? No problem. Well clear that up right

    now.

    Take another look at our standard original for a

    grayscale image:

    Now take a look at the diagram which accom-

    panies this image:

    On the diagram you see an axis numbered 0 to

    255 which ext ends fr om black to whit e. There are256 ver ti cal bars arranged along this axis. (The

    number 256 should be familiar to you from the

    Bi ts and Bytes chapter. I t cor responds to t he num-

    ber of shades of gray that an 8 bit scanner can

    distinguish.)

    The height of a bar indicates exactly how many

    pixels display that i ndividual shade. Taken coll ec-

    ti vely, the bars form the original s histogram.

    You can see that the heights of the bars are quite

    consistent, as is the distri bution of various shades

    of gray on the original. This consistency extendsfrom total ly black to completely whit e.

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    PriortoS

    canning

    For color images, a histogram can eit her indi-

    cate the brightness of the entire image or be set

    to provide the histograms of each, distinct color

    channel.

    For the purpose of comparison with the stan-

    dard original, take a look at these high key and low

    key images along with their histograms:

    Clearl y, the dist ri bution of bars and thus the dis-

    tribution of the pixels are by no means consistent

    along the axis. Rather, the pixels of t he high key

    image are bunched in the brighter region while

    those of the low key image are gathered in the

    darker region. I f youre interested in manipulatingthese images so that you can print them dif ferent-

    ly than they originally appeared, you should now

    direct your att ention to gradation.

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    Take a look at this diagram:

    Along the horizontal axis you see the inputvalues for the various shades of gray. The ver t ical

    axis displays the corresponding output values. For

    the represented gradation curve, this means that

    all the values will be expressed in the same shades

    in which they were originally entered.

    With help of these gradation curves you can

    manipulate your original.

    Just take a look at our slightly manipulated

    standard grayscale original, it s histogram and this

    altered gradation curve:

    For comparison, heres the original prior t o

    manipulation:

    M anipulat ing an image by introducing infl uences

    to the gradation curves requires some experience.

    You should practice by testing the effects of diffe-

    rent changes on the images of various originals.

    Now t o the actual scanning !! !

    You see that we have darkened the dark tones

    and brightened the bright t ones. Thus, the tonal

    range has been str etched out. The histogram now

    depict s holes at a few places. That means that a

    few intermediate shades are no longer present.

    Detail s are disappearing fr om the image. This

    effect is called posterisation. PriortoS

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    Next, an automati c tonal range correction is

    perf ormed to guarantee an optimi zed data t ransfer

    of the RGB image.

    Finally, the computer will automatically analyse

    the original. I t will basically be repeating the same

    analysis which you alr eady went through:

    q Is this a standard original with a clearly defined

    image shadow and image highlight?

    q What does the tonal range look like?

    q Does the image have a color cast?

    The automatic tonal range correction however,

    could cause a high key image to become a lot

    darker because the scanner mistook it for an over-

    exposed image.

    Clearly, that s not our goal. We want the compu-

    ter image to look j ust like the original t hat we liked

    in t he fir st place.

    To that end, before doing the scan you have to

    choose the option of either a Standard Original

    scan, a Heads-Up Original scan, or a M anipulati on

    scan.

    Following the scan, these options str eamline

    once again into a single path.I f necessary youll retouch the image. Then

    youll save the personally quality-controlled image

    that youve personally scanned in a personally sel-

    ected file of a personally selected data carrier.

    But now to the differences of scanning in full

    detail ! ! !

    The prett y ill ustr ation on the right page shows in

    full detail the exact sequence of the scan process.

    Never theless, we want t o share a few explanatory

    points with you.

    Youll begin the scan process by mounting the

    originals. You should tr y to ensure that t he

    originals and the tray are as dust-free as possible.

    M ake sure you lay the originals fl at on t he glass.

    Correct folds or waves in the originals as they

    arise.

    An entire scan process can consist of three indi-

    vidual scans.

    The first of these scans is the overview scan.

    On the overview screen you see the tray with all

    the mounted originals. From this overview, youll

    select t he area that youd li ke to scan, and enter, as

    far as your software allows, the type of original

    that is to be scanned (negati ve, reflecti ve, tr anspa-

    rent, etc.).

    Af ter t he overview scan, you activate the pre

    scan. Before your scanner star ts the pre scan, your

    software will probably do the following three

    things:

    Fir st, the computer will alt er the original

    gradation so that the monitors RGB image corre-

    sponds to the perception of the human eye.

    ScanProc

    ess

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    ScanProc

    ess

    Tip:

    If you try to wipe the dust from the originals

    wit h a normal dust rag, you might end up making

    the situation worse despite your good intentions.

    Rubbing an original brings about a static charge

    which att racts even more dust. Cleaning wit h an

    anti-static rag isnt a good idea eit her, since theyre

    often soaked in an emulsion that can leave streaks

    on the original.

    The most suitable tool for cleaning the originals

    is an anti-stati c brush, like the kind you used to

    clean vinyl records wi th. These brushes should be

    available in all art and design stores.

    Pr e Scan

    Pixel Retouching

    Overview scan

    Scan

    I mage M anipulation

    Scan

    Heads Up Originals

    Scan

    Standard Originals

    M ounting the Original

    Data Storage

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    Scanning

    StandardOrigin

    als

    This is a quick and easy chapter. Scanning stan-dard originals like this one is a very simple and

    almost automatical procedure.

    As long as youve thought out the appropriate

    resolution in advance by taking all the relevant

    points into consideration, and as long as youre not

    considering any manipulations of the image, all

    that you have to do now is enter the desired reso-lut ion, activate the scan, lean back and wait f or t he

    final result.

    But before you do that, you should review all the

    relevant points one final time.

    Are you sure that youre really dealing with a

    standard original?

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    Scanning

    StandardOrigin

    als

    Have you calculat ed the resolut ion properly?(I f youre scanning for printi ng purposes, pay

    attention to the screen ruling.)

    Should the original really be scanned without

    manipulation?

    Have you answered all these questions wit h Yes?

    Well t hen, go ahead ! ! ! Scanning can be that simple !!!

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    Scanning

    Heads-UpOriginals

    Weve named these originals Heads-Up Originals

    because theyre all unusual in ways that have to be

    accounted for when youre scanning. That doesn t

    necessarily mean that theyre more dif ficult , only

    that they cant be scanned as quickl y or, most

    import antly, as automatically as Standard

    Originals.

    In this chapter youll find the most important

    types of Heads-Up Originals, their i ndividual fea-

    tures, and ti ps for work ing with them so that j us-

    tice is done to their unusual characteristics.

    High Key and Low Key Images

    The trouble with scanning high key images has

    already been briefly mentioned. I f t he automatic

    tonal r ange correction was acti vated, the result ant

    image might look like this:

    because the scanner mistook it for an overexposed

    original. The image shadow would be reset to a

    lighter area of the image (the value of which is too

    high) and the entire image would end up darker

    than the original image.

    The same is tr ue for l ow key images, except t hat

    here the image highlight is reset to a darker area

    (wit h a changed highlight value thats too low) and

    the enti re image is brightened.This is how i t l ooks:

    I n order to avoid such a result , you should foll ow

    the directions on the next page:

    Original

    Original

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    Scanning

    Heads-UpOriginals

    Go through the pre scan using all the available

    automatic functions (the correction function should

    be set t o normal ). Now take a look at the preview

    image on the monitor. Do you like it? Does it look just

    li ke the original? Good. Act ivate the scan.

    M ore likely, though, you wil l see the eff ect weve

    just descr ibed and t he image wi l l have changed, so

    that now the high key image looks darker or the

    low key image appears bright er. I f this is the case,

    you should see if you prefer the result once you

    have manually adjusted the image shadow or high-

    light.

    You can achieve a number of dif ferent eff ects bychanging the image shadow and image highlight.

    Try a few different values and see what the preview

    images look like. I f you like one of t he sett ings, go

    ahead and activate the scan. M anual adjustment

    of image shadows and image highlights calls for

    some practi ce, but in t he end youl l be able to scan

    and reprint your high and low key images so that

    they look just like the originals.

    Catchlight Images

    The earli er pr inciple applies here as well : prescan with all the available automatic functions,

    take a look at what comes out of it and then de-

    cide what you want to do.

    The problem with catchlight images is that the

    program can set the image highlight in a catch-

    light, resulting in an image thats too dark. I f t he

    catchlights are small li ke reflecti ons on water, the

    program sometimes recognizes what they are, and

    the problem doesnt ari se. Larger catchlights can

    become tr oublesome, though, for example, a bright

    window.

    This effect is very similar to what happens when

    youre taking pictures wit h an automatic aper ture

    selection. I f you take a picture against the light

    and the sun is par t of the picture, the lighting will

    be set accordingly. People or t hings in the pict ure

    may end up looking like black outlines.

    I f you notice that t he preview image is clearly

    darker than the original, you should once again

    manually set the image highlight to the proper

    posit ion. This is the brightest area of the image,

    aside from catchlights. But as before, manually

    setting the image highlight will definitely take

    some practice.

    Tip:

    I f youre dealing with one large catchlight, you

    can select an image section for the original analy-

    sis which doesnt include the catchli ght. That way,

    the catchlight wont be taken into account in the

    analysis, and the above-mentioned problem in

    determining the image highlight wont come up.

    Original

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    Color Cast I mages

    Once again, the question i s whether t he compu-ter image is supposed to correspond to the original

    or i f it should be alt ered. Should the color cast be

    kept or f il tered out? M aybe you want t he yell owed

    photo from the Fifties to look the same once its

    scanned. I f your soft ware is equipped to correct

    color casts, you should deacti vate the function by

    sett ing it to uncorrected . You should also deac-

    tivate the color cast balancing function if your pro-

    gram is unable to recognize that a high-percent-

    age color cast is probably intentional. Otherwise,

    the red might be filtered out of that excellent sun-

    set photo. I f you actually do want t o filt er t he redout of t he sunset, the automat ic color cast correc-

    tor (i f you have one) won t suffice. Youll eit her

    have to choose the option stronger for t he color

    cast corrector manually or alter the saturation of

    the red area by hand. That would be a shame for

    the sunset, though, wouldnt i t?

    Over- or U nderexposed I mages

    These recommendations also depend on whether

    the later computer image is supposed to actually

    look like the original or if you want to correct it.

    I f you dont want t o change anything, scan your

    underexposed original l ike a Standard Original and

    set the correction function to uncorrected so

    that it is not acti vated. The scanned image will

    then corr espond to your original, and be just as

    poorly lit.

    Corrected

    that has a higher value.The result is that all areas

    which are darker t han this one wil l be set to black.

    The image will turn darker overall . I n underexpo-

    sed images, the image highlight wont be set in t hebrightest ar ea. Al l ar eas brighter t han the image

    highlight wi ll be set to white, and the entir e image

    will look brighter.

    If your software doesnt allow you this option,

    following the pre scan youll have to reset the

    image highlight or shadow by hand.

    However, if you do want to correct t he image,

    and your software lets you address the problem as

    a poorly exposed image, it s rather simple.

    By entering underexposed , you automatically

    acti vate a special program which perf orms exact ly

    the same job t hat weve just described for high and

    low key images (except that there we didnt want

    it ). The image will be analyzed and automatically

    corr ected. The image shadow of an overexposed

    original will be set in a somewhat brighter areaScanning

    Heads-UpOriginals

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    Scanning

    Heads-UpOriginals

    U nfocused Original s

    M ost scanners offer an aut omati c sharpeningoption. Just like all the other automatic f unctions,

    this will also have to be shut off if the computer

    image is to remain as unfocused as the original.

    Then the original will be possible to be scanned

    just li ke a standard original . However, this might

    only rarely be the case.

    I f you tr y to sharpen the image by activating the

    fil ter option, the technical r esult is this:

    This graphic shows you the tonal value jump be-

    tween darks and brights on one section of the

    image. I f t hese were to be a sharp edge in the

    image, the transit ion would be very dir ect and the

    curve very steep. Here, however, you see the line

    climb relat ively slowly. The tr ansit ion is soft .

    An even less focused copy will be produced from

    the unfocused image. (Sounds illogical? Dont

    worry, it ll be clear i n a minute! ) The transit ions

    between the individual gray shades in the less fo-

    cused copy are smoother and less conspicuous

    than in the original.

    When the curve of the less focused image is sub-

    tracted from the curve of the unfocused original,

    thi s curve result s.

    I f we now add this mask to the line of the ori-

    ginal image, small peaks appear at the points of

    tr ansit ion. This means that at t hese posit ions the

    dark region turns a litt le darker, and the bright

    region a li tt le brighter. The overall contr ast

    between dark and bright intensifies at this point.

    The resultant image looks more focused.

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    Scanning

    Heads-UpOriginals

    Be careful !!! Too much sharpening can bring

    about unpleasant side effects.

    Fir st of all , the image may suddenly look very

    sharp but also terribly art ifi cial. Something will

    look wrong wit h the image, but you wont be able

    to pinpoint the exact nature of the problem.

    Fur thermore, the image contr ast might be too

    drasti c, so that halos form around the bright areas

    in t he image.These bright surf aces spread out and

    as a resul t f ewer detail s can be seen.This effect is

    similar to posterisation.

    A related side effect arises when sharpening not

    only affects the image subject but also causes the

    individual pixels or even fi lm grains to become visi-

    ble. Here, eff ects like mott ling or speckli ng can pop

    up. M ott ling i s taken to mean the lar ge scale deve-

    lopment of dots on the image. Film grains or un-

    evenness in the fi lm text ure can be seen. Speckling

    refers to the pixel inaccuracy, oft en caused by

    noise, in which bright individual pixels appear i n

    dark regions.

    Speckling

    resulting from too much sharpening

    Ar tistic and Computer Ge nerate d Originals

    A number of different problems can arise when

    youre scanning artificial and computer generated

    images. Fir st, the colors worked with oft en lie out-

    side the range of printable colors and are there-

    fore diffi cult t o reproduce. The same is tr ue of

    color effects such as neon colors.

    The str uctur e of t he image can be another prob-

    lem. Oil paintings for instance, often come alive

    not just because of the colors but also because of

    the visible color layering.This cant be reproduced

    in the scan or subsequent print.All you can do here is to try different settings

    and see which of them comes closest t o por tr aying

    the original.

    Negative Originals

    Negative originals are truly a topic in themsel-

    ves.

    Lets take a case in which were dealing with a

    negative original with nothing unusual in the sub-

    ject, a t rue Standar d Original wi thout anythingpar ticular ( not high key, not l ow key, not poorly

    exposed and definitely no color cast) : thi s negative

    can be scanned like a regular Standard Original.

    Generally your software will let you enter the ori-

    ginal as a negati ve. The reversal process proceeds

    automatically so that a positive image appears on

    the monitor directly after the pre scan.

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    Scanning

    Heads-UpOriginals

    Even speciali sts, however, have to resor t to good

    old tr ial and error when dealing with more dif ficult

    subjects.

    Heres another practical ti p:

    Dont wait until youre pressed for time to work

    wit h negatives for t he fi rst time, but go ahead and

    experiment beforehand to see what effects you can

    create.They can be pretty excit ing: for instance, not

    just a col or cast but a red cast f or the bright areas

    and at the same time a green cast for the dark

    areas is possible among many other effects.

    As we just said, if youre not pressed for time

    and have a full half hour to produce a top quality,

    full y normal image, it can be a lot of f un!

    Screened Originals

    I f you scan screened (printed) originals as you

    would Standard Originals, youll oft en end up wit h

    the unwanted moir effect (the little stars or

    bright lines).

    For scanners which can`t descreen, the following

    tip:

    You can achieve good results if you can make

    your scanner think that its had an unfocused ori-

    ginal f rom the start . You engage in a lit tl e hard-

    ware defocusing, so to speak.

    This is achieved by simply laying a glass pane or

    a fil m layer over the document t ray. The originals

    will be assembled on the pane of glass and thus bebeyond the range of f ocus. A pane of glass is

    actual ly better suit ed because film can bring about

    stray light eff ects. I t should be about one tenth of

    an inch thick and above all have polished edges.

    However, be careful: make sure that you dont

    scratch the document tray in the scanner!

    M oir

    How can you avoid this effect so that you canscan and later even re-use a newspaper clipping?

    Your soft ware has a descreening function. This

    function helps you to artificially defocus the origi-

    nal. For t hat, however, you have to know the scre-

    en ruli ng with which the image was print ed. Once

    again back to the screen counter!

    All this assumes that defocusing and later refo-

    cusing will effectively deal with the moir effect.

    But unfortunately we cant offer you a 100%

    guarantee of success.

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    Youve already read a lot about image manipu-

    lation in the section on scanning Heads-Up

    Originals. Every t ime you darken an overexposed

    image or filter out the offending shade in a color

    cast or iginal, youre perf orming an image manipu-

    lat ion. Above and beyond that, though, theres stil l

    a lot of room for manipulation ! ! !

    1 pict ure says 1000 words, and on these two

    pages alone we have 6 pict ures. Here you see

    our standard color original as a grayscale ori-

    ginal and our usual grayscale original as a bilevel

    original.

    On the following page weve manipulated ourStandard Original in a number of very different

    ways. Aft er the pre scan, all you do is alter the

    gradation cur ve of t he image and star t the scan on

    the basis of t hese al tered sett ings. Weve depicted

    the gradation curve that goes with each of t he ima-

    ges in order to show you how we set up the mani-

    pulation.

    Weve achieved this effect by intentionally mis-leading the scanner. When you enter t he sor t of ori -

    ginal youre supposed to be scanning, no ones forc-

    ing you to tell the tr uth. Any time that youre

    mounting a color original on the document tray,

    you can claim t hat i t s a grayscale original. The

    scanner automatically sets the conversion into

    action.

    Scanning

    withImageManipulation

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    Scanning

    withImageManipulation

    I f your soft ware has a Sector Correction

    menu option, one simple manipulat ion possibi li ty

    stands out. Wi th this option you can change the

    saturation or even the tone of an individual color

    (hue), which quickly and easily allows you to

    achieve effects like these:

    These pages depict only a small proportion of

    the possible manipulat ion eff ects. Experimentat ion

    in this area will not only be worth t he effor t, it s

    also lots of fun !!!

    Variation of all color channels

    Variation of cyan channel

    Variation of magenta channel

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    Technical ly speaking, when retouching youre r e-

    placing individual pixels whose color values have

    been altered by dust or scratches. I n actual prac-

    tice what youre doing is copying a neighboring

    pixel. Even though it sounds complicated, this is

    very simple if you use the right tool.

    Since however the typical image usually doesnt

    contain two neighboring pixels with exactly the

    same color value, it wont suff ice to simply recolor

    all the fault y pixels in the same tone. The re-touching would be just as str ik ing as the imper fec-

    tion.

    To successful ly remove disruptive fact ors, you

    need a tool with which to reconstruct the diverse

    arrangement of the individual pixels.

    To that end, youl l copy an enti re group of pixels

    from a neighboring area with similar colors and

    use it to replace the faulty pixels.

    This retouched picture will be much less con-spicuous.

    If however there are large imperfections across

    the entir e image, this practice can be rather time

    consuming.Thus its really important that you pro-

    tect your originals fr om unwanted fluff, water, and

    so on.

    Dust, fluf f, scratches, water marks are what you

    dont want to see on your originals. But unfor tun-

    ately, in t he real world you cant always protect

    them from the environmental influences which

    bring about these side effects.

    Af ter t he pre scan, you can check to see if a bi t

    of fluff or dust appears on the digital image on

    your screen. These imperf ections wil l be especial ly

    clear t o the eye aft er drasti c enlar gements.

    You should wait until after the scan to remove

    them, though, because then the problem can be

    seen in finest detail.

    Even though much is entir ely automati c, pixel

    retouching still has to be carried out by hand.

    PixelReto

    uching

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    PixelReto

    uching

    I mperfect pixelsreplaced by one single color

    I mperfect pixels

    replaced by neighboring pixels

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    T his might make the situation clearer:

    Your scanner software operates with a specific

    color model (CI EL AB, for example). I f you want

    to use the data for a number of different applica-

    tions you should definitely save the data in a for-

    mat that corresponds to this color model (a CIE-

    L AB format, in this example). From here, the data

    can be reformatted to correspond to further appli-

    cations.

    If however you save your data in a special for-

    mat (like CM YK for offset printing), and then

    afterwards have to use it for another application

    with a second special format (like RGB data for amult i-media show for instance), youre going to

    end up reformatt ing twice. The data will fi rst have

    to be converted to match the color model of the

    scanner software before it can be changed to the

    new format .This double conversion not only wastes

    time but also threatens the quality of the end

    product.

    Here you see that the space requirements from

    one piece of data to the next vary depending not

    only on the kind of original involved (whether its

    a graytone or color image, for example), but also

    decisively on the color space ( RGB, CM YK, CI E-

    L AB ) . Never thless, you shouldnt simply select

    the format for your data which requires the least

    amount of memory. When selecti ng a format you

    have to consider the datas intended use. I s the

    data going to be used only once or over and over

    for different purposes?

    After the scan and pixel retouching (if neces-

    sary) all you have left to think about is saving the

    data and handing it over. At thi s stage, there are a

    couple of guidelines you should follow to ensure

    that everything fl ows as smoothly and eff icientl y as

    possible.

    Its important that you take time to consider

    data and image formatt ing before you star t t o save

    your data.This table shows the space requirements

    for various originals in different image formats:

    DataManagement

    I mage ( 6.3 x 7.9 in ) Disk Space RequiredStorage as: TI FF File

    without Compression

    Bilevel Original, 600 ppi 2,195 KB

    Bilevel Original, 1,200 ppi 8,729 KB

    Grayscale I mage, 200 ppi 1,984 KB

    Grayscale I mage, 300 ppi 4,416 KB

    Color I mage saved as RGB or Lab File, 200 ppi 5,856 KB

    Color I mage saved as RGB or Lab File, 300 ppi 13,120 KB

    Color I mage saved as CM YK F ile, 200 ppi 17,472 KB

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    General Tips for D ata Transfer

    You should be sure to ask five times over whatkind of data carrier youre supposed to use when

    transferring the data.

    Diskettes are often inappropriate for the trans-

    fer of large amounts of data.

    DAT tapes are also problematic because they

    can be formatted in various ways.

    Magnetic optical disks (MOD) are generally

    tr ouble-f ree, as are removable cart ridges for which

    the data carriers designation has been standard-

    ized. But even here there are a number of di ff erentformats (for example cartridges for 44MB,

    105M B, 200M B, etc.). You should therefore ask

    about t he hardwar e prerequisites early on.

    I n case the data are to be used for pr int ing, be

    sure to ask ten times over what data format you

    should use. Veri fy w hich printi ng process, paper

    and screen ruling have been lined up.This verifica-

    tion is without a doubt faster than reworking the

    data or scanning the entire original set once again.

    (A n especiall y import ant point, since right before a

    deadline youre not likely to have a lot of time atyour disposal.) Time lost due to unreadable data

    can be a terri ble aggravation.

    I t s even more aggravating when fal se or mis-

    sing information leads to mistakes in data storage

    and transfer, or t o printed work that doesnt at all

    look like its supposed to.

    M ake sure that you have all the necessary infor -

    mation!

    DataManagement

    The same is true for the image format:

    The most common image format is TIFF

    (Tagged Image File Format) in which the imagesare saved pixel by pixel. Al l of t he most common

    systems support the TIFF format.

    So even if youre constantly using different pro-

    grams for di ff erent purposes, you can general ly

    import all your data as TIFF data into the pro-

    gram youre using at the moment and continue

    your work worr y-free.

    I n practi ce, thi s means that youre always on the

    safe side as long as you save your data in t he color

    model of your scanner software and in the TIFFformat.

    Now, if you know exact ly how you plan t o use the

    data and if youre really only going to use it for a

    single purpose, you can go ahead and deviat e from

    this sure fire practice.

    So, you know for example that the originals are

    to be used for layout work and wi th a specifi c DTP

    program. I t s probably the right choice to save the

    data directly in CMYK -EPS format. EPS stands

    for Encapsulated Postscript. I f you save a CMY K

    image as EPS data, a total of five data pieces willbe produced.They first of all contain a main file in

    either TIFF or PICT format that offers a rough

    preview of the entir e image. M eanwhile, the fine

    data for the image are saved in four different files

    arranged by the four, distinct CM YK color chan-

    nels.

    The rough preview can be of use when posi-

    ti oning your l ayout. The small er amount of data in

    this image simplifies and speeds up the work in

    comparison to the fine data.

    I f youre absolut ely sure that the scans are to be

    printed and you know the exact printing process,

    the exact screen ruling and the sort of paper to be

    used in printing and you also know that the scans

    wont be used for another printing process some-

    time next week then, and only then, you should

    save the data in t he corresponding CMYK format.

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    Well , that s the fir st step as far as were concerned.

    We hope we were able to make this booksdemanding content understandable and even en-

    tertaining, despite all the theory.

    Now t hat your scanning career s getti ng star ted,

    be sure to take time to t r y things out. Experiment!

    Play with the possibilities that your scanner and

    soft ware off er and see what kinds of eff ects theyl l

    let you create.

    Youll soon discover that its not only fun but

    quickly helps you gain valuable experience.

    One la st pra ctical tip

    Jot down all the effects that you see while ex-

    perimenting and especially note the settings that

    you used to create them. I f l ater on you uninten-

    tionally produce something similar, it l l be a lot

    easier for you to figure out how and why its sud-

    denly come up again.

    Well , there are only two things left to say in this

    book:

    Thanks for your interest !!!

    And most of a ll, we wish you success

    in scanning ! !!

    OneFinal

    Word

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    Publisher

    Heidelberg CPSColour Publishing Solutions GmbHDu Pont-Strae 1D-61352 Bad Homburg

    Heidelberg CPS Company425 Oser AvenueHauppauge, NY 11788

    Heidelberg CPS Ltd.St. James Place, Knapp RoadChelt enham, Gloucestershir e GL5 0 3QR

    Al l images are scanned, using TOPAZ orChromagraph 3900 from HeidelbergerDruckmaschinen.

    PostScript is a registered trademark of AdobeSystems I nc.T I FF is a registered trademark ofM icrosoft Corporation and A ldus Corporation.Kodak is a registered trademark of Kodak AG.The ill ustrations for the Lab- and theNormcolormodell are published with kind permis-sion of M inolta GmbH, Ahrensburg.

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    ning