scd spring 2016 newsletter

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Spring 2016 Issue School of Computing & Design SPRING 2016 NEWSLETTER CALIFORNIA STATE UNIVERSITY MONTEREY BAY THE BIG BYTE

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Spring 2016 Issue School of Computing & Design

SPRING 2016 NEWSLETTER CALIFORNIA STATE UNIVERSITY MONTEREY BAY

THE BIG BYTE

Page 2  

Spring 2016 Issue School of Computing & Design 

School of Computing & Design

CSU CHANCELLOR’S STATE OF THE CSU REMARKS ON INCLUSIVE EXCELLENCE

A t the beginning of the Spring 2016 semester, CSU Chancellor Dr. Timothy P. White presented his State of the

CSU Address to CSU faculty, staff, students, alumni, and CSU communities. Dr. White’s remarks focused on the Univer-

sity goal of achieving excellence through inclusivity. Inclusive excellence in terms of the CSU system, he explained, had

much to do with “empowerment of achieving success” by matching quality with opportunities to meet the needs of a

global pluralistic society.

SCD’s own Professor Narayanan of the Computer Science Program was mentioned specifically during the Chancellor’s

remarks on inclusive excellence. “ I meet many exemplary faculty members during my campus visits. Professor

Narayanan is one, who co-directs Cal State Monterey Bay’s computer science degree in three years or CS-in-3

program – dually enrolling students at Monterey Bay and nearby Hartnell College from day one... Eliminating

one of the biggest barriers to success that community college transfer students face... And providing enhanced

opportunities for success to students of the historically-underserved Salinas Valley.”

The School of Computing & Design and California State University-Monterey Bay will continue to strive to help the CSU

system and the Chancellor in achieving the inclusive excellence goal to the benefit of our students and our communities.

TABLE OF CONTENTSTABLE OF CONTENTS

MESSAGE FROM THE CHAIR PAGE 3

SCD HOSTS SUCCESSFUL INDUSTRY MEETING PAGE 4

CPUC PROJECT CAPTURES COVERAGE ACROSS CA PAGE 5

SCD & HARTNELL COLLABORATION NAMED BRAID AFFILIATE PAGE 6

BIT BUILDING RENAMED TO HONOR DONORS PAGE 6

SCD’S ALUMNI SPOTLIGHT PAGE 7-8

4TH ANNUAL STARTUP WEEKEND HIGHLIGHTS PAGE 9

CRYTEK VR FIRST INITIATIVE ADDS CSUMB LAB PAGE 10

DIGITAL JAM PREMIERS AT HARTNELL PAGE 10

HIGHLIGHTS ON EFFICACIOUS CD INDUSTRY EVENT PAGE 11

14TH ANNUAL ETHICS FORUM REPORT PAGE 12

SCD SCHOOL & GRADUATION INFO PAGE 13

GRAPHIC DESIGN STUDENT DESIGNS BENEFIT RACE LOGO PAGE 12

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Spring 2016 Issue School of Computing & Design 

I t has been an exciting year for the School of Computing and Design (SCD) at CSUMB. We are graduating the largest number of students in the history of the School this year: 67 Computer Science residential students, 23 Computer Science degree completion online students, 34 Communication Design students and about 30 graduate students from the Master’s in Instructional Science and Technology pro-gram. Among these, 22 of the Computer Science residential students are completing their Bachelor of Science degree in three years. To help students graduate on time with high quality education, our faculty and staff at SCD have invested time and resources to streamline our curricular pathways, estab-lish good academic advising, and build excellent academic support services to ensure student success. A vibrant learning community is not built in a day. We know it takes constant effort from us to get better at what we do, and our faculty and staff are committed to putting in the required effort to provide good quality education to those we serve, our beloved students! We would like each one of our students to become a well-rounded individual with good communication skills, excellent work ethic, social & service oriented attitude, and highly skilled in their profession. In this issue of the School newsletter, you will see some alumni stories that highlight the kinds of students that we strive to produce for our society and our future. With great honor and pleasure, I invite you to read through our Spring Newsletter and stay connected with the School. Whether you are a student, alum, parent, or community member, we welcome you to our SCD circle and would like to have your continuous engagement & support. If your financial situation allows, please read the section below and consider donating to the School of Computing and Design. Our donation money is used to support students to attend conferences, host industry advisory board meetings to keep up with new developments, faculty professional development activities, updating and upgrading technologies for student use.

-Dr. Bude Su, SCD Chair

Spring 2016 Issue WELCOME FROM THE CHAIR

BECOME A PART OF THE CSUMB ALUMNI ASSOCIATION! More than 10,000 people have graduated from CSUMB since it was founded in 1994. CSUMB’s Alumni Association was created to help CSUMB graduates stay connected with other alumni and remain engaged with CSUMB. The Alum-ni Association works to provide events and opportunities to alumni across the country. We help our future alumni by providing financial support while they are students. The Alumni Association is free to join, and joining the Alumni also allows you to maintain your csumb.edu email address. Visit these links to join the Alumni Association and stay con-nected with your fellow Otters! Please consider donating to the School of Computing & Design in one of the following ways:

Send a check payable to the School of Computing & Design, CSUMB, and send it to the SCD Office, 100 Campus Center, Building 506, Suite 250, Seaside, CA 93955

Donate online at http://donate.csumb.edu. Select “Other” from the Designation drop down menu and input “Donation to School of Computing & Design in the Comments Section.

All donation to SCD will be used on activities that enhance student learning, faculty growth, and the School’s further development and community building.

Twitter LinkedIn FacebookAlumni Association

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Spring 2016 Issue School of Computing & Design 

T he School of Computing & Design faculty and staff created and pre-

sented the SCD CS Industry Networking Day for students on March

4th. Multiple Industry partners were in attendance to meet and work with the

SCD students. This all day event was

planned with three components to pro-

vide avenues for computer science and

communication design students to have in-depth, meaningful con-

versations with a diverse group of professionals from industry.

The SCD welcomed industry partners from CISCO, Cybutech, Digi-

tal Deployment, Dispatch, EMC, Gazillion Entertainment, Google,

HeavyConnect, MBARI, Navy Research Lab, Panafold, Progress

Software, Salesforce, SHOP.com, and ThoughtWorks, some of whom

are SCD’s own alumni! All the industry partners were on hand to hold

“speed networking” meeting sessions with groups of junior level stu-

dents to discuss the college experience, interview strategies, and their

industry. They also held speed networking meetings with the senior

level students, focusing on their education, upcoming projects, and

tips on interviewing and the hiring process for graduating students

looking for that next step in their career. The afternoon opened up

to freshman & sophomore students as well as the upper class-

men. Question & Answer sessions were held alongside an indus-

try luncheon, and the industry participants aided the students in

mock interviews and other interactions during the afternoon.

CSUMB Career Services offered business cards for participating

students to present during inter-

views and networking sessions

to the industry partners, continu-

ing in their efforts to support the CSUMB students for their after college

career preparations.

CSUMB’s School of Computing & Design would like to thank our staff,

faculty, and the amazing industry partners who collaborated with us on

this extremely successful event. It is the School’s hope that these and

other events will further assist our students in their future endeavors after graduating from our amazing

programs.

SCD HOSTS HIGHLY SUCCESSFUL INDUSTRY MEETING

INDUSTRY PARTNERS & SCD ALUMNI NETWORK WITH STUDENTS

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Spring 2016 Issue School of Computing & Design 

S ince 2010, under the leadership & guidance of Dr. YoungJoon Byun and Dr. Sathya Nara-yanan, students from the School of Computing and Design have developed an integrated

software tool set named CalSPEED to measure the performance of mobile wireless broadband data services in the state of California. The project aims to map wireless broadband coverage across the state including urban, rural and tribal areas. Coverage data is collected through extensive test-ing twice a year in 2000 different locations across the state for four major service providers (AT&T, Sprint, T-Mobile, Verizon) using the tools developed at the School of Computing & Design. The tool set provides cutting edge mobile measurement and data collection functions. The data collected through the project will in-form public policy on critical areas including addressing the digital divide, emergency responder services planning and future broad-band investments for California's competitiveness in the 21st centu-ry economy. The Federal Communications Commission in its annu-al Wireless Competition Report for 2015, extensively sited this pro-ject and included analysis of the results from the CalSPEED field tests. The tool set is also available to the public for free for Android, iOS, and desktop computers so that users in California can do independent testing on their wireless networks and upload their results to a central database. Viewer functionality is also supported by our software to all con-sumers to lookup data and analysis of mobile broadband coverage new any location in Califor-nia.

The California Public Utility Commission Project to create CALSPEED was launched and funded by the

CPUC in collaboration with The School of Computing & Design at California State University-Monterey

Bay, California State University-Chico, and wireless broadband strategic consulting firm Novarum.

Rob Osborn of CPUC presented an overview of the CPUC broadband program to the Assembly Select Committee on Digital Divide in

Rural California On October 27th.

More info can be found at: http://calbroadbanddrivetest.blogspot.com/

And http://www.cpuc.ca.gov/General.aspx?id=1778

SCD’S CPUC PROJECT CAPTURES WIRELESS BROADBAND COVERAGE ACROSS CALIFORNIA

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Spring 2016 Issue School of Computing & Design 

T he CSUMB SCD and Hartnell College Computer Science education collaboration has been selected as one of seven 2016 affiliates for the Building, Recruiting, and Inclusion for Diversi-ty initiative, known as BRAID.

BRAID is an initiative with the Anita Borg Institute, whose goal is to increase the number of women and minorities in computer science undergraduate programs in higher learning institutions across the country. This initiative began in the fall of 2014, partnering with over a dozen universities in the United States, each one committing to increase diversity within their computer science programs, as well as agreeing to provide research data to document this three year commitment.

Schools and education collaborations who are named BRAID Affiliates commit to the same en-deavors as the BRAID model institutions but without a dedicated funding source towards achieving these goals.

The members of the CSUMB & Hartnell Computer Science collaboration will be invited to participate in the 2016 BRAID Summit, where they will be inter-acting and collaborating with other BRAID Affiliates.

CSUMB & HARTNELL CS COLLABORATION NAMED BRAID AFFILIATE

T he official naming of the Joel & Dena Gambord Business and

Information Technology Building took place on February 25, 2016. California State University Chancellor Timothy P. White, Cal State Monterey Bay President Eduardo M. Ochoa, and CSUMB donors Dena Gambord and Joel Gambord were present at the ceremony.

BIT BUILDING IS RENAMED TO HONOR CSUMB DONORS

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Spring 2016 Issue School of Computing & Design 

SUCCESSFUL CODE

Students from School of Computing & Design programs have gone on to work for design and

technology companies in the Monterey region, Silicon Valley and beyond. Our students have

built successful careers in computer technology companies, on the art, design and

development side of the game industry or have gone on to many of the nation's best graduate

schools.

MAC CLEMMENS

I had no idea how practical and helpful my CSUMB education would be in starting my com-pany (Digital Deployment) during junior year (back in 2004). I was a TMAC Major (the CS equivalent at the time). The journey started during my service learning project where I collaborated with Seaside High School. My goal was to empower the school’s journalism class with a content management system so they could publish their online school newspaper. I soon understood first hand just how much value open-source solutions could create. It cost us less than $5/month for all the technology that could transform their learning experience—it was just a matter of understand-ing the technology, right? Not exactly. While I technically delivered a beautiful solution that fit their needs, I didn’t get a rave review from the teach-er. She was put off with how I pushed her aside and perhaps even reinforced systemic stereotypes. I hadn’t fully under-stood the true nature of the gaps that the service learning experience yearned to close. They weren’t just technical; they were personal. The entire experience was humbling and taught me a valuable lesson that I got to explore my senior year in upper division service learning with Prof. Barbara Sayad. It left me wondering; what was the role of technology compa-nies providing service? What percentage of problems was beyond the technological? How do we truly serve organiza-tions? From this, my company set out to help organizations in an entirely different way. We created a process rich with discov-ery and user understanding, and we worked to transform the organizations we serve. We are inspired by Dr. Rachel Na-omi Remen’s call to “serve” vs. to simply fix. My insightful learnings were complemented by SCD classes with practical insights and training in design, communication, ethics, even LINUX administration (taught by Profs. Bobbi Long, Pat Watson, Kevin Cahill, Don Sullivan, as well as many others). I had a profound learning experience that my friends at Stanford and Berkeley weren’t getting. As they were fo-cusing on the code, I was learning to focus on the context. It was powerful. Today, thanks to the contributions of the incredible team members I have met along the way, my small startup has transformed into a multimillion-dollar enterprise whose sole mission is to empower communication and connect communities through the deploy-ment of our technology platform and consulting services. We’ve received many re-wards, including one from The Business Journal, who recognized us with the #1 Place to Work award. We’ve designed sites for more than 200 organizations, many of whom report back to us that they work differently as a result of our process. When I recently came back to visit CSUMB, it was very obvious where it all started. Fingerprints of the vision statement are in everything we do, and we're better for it. Thank you, CSUMB.

SCD’S ALUMNI SPOTLIGHT & STUDENT SUCCESS STORIES

“My insightful learnings were

complemented by SCD

classes with practical insights

and training in design,

communication, ethics, even

LINUX administration “

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Spring 2016 Issue School of Computing & Design 

School of Computing & Design

T here are teaching and training challenges that you cannot anticipate as a graduate student. When I started California State University Master’s in Instructional Science and Technology (MIST) program, I already had four years of experi-

ence as a community college instructor. Before I graduated the program, my faculty adviser helped me secure a position as an instructional designer at a top-tier graduate university, tripling my salary and allowing me to quit my second job. But even after two years of designing and building courses, I was unpre-pared for the challenges of my newest career in the high-tech world of Silicon Valley. When I started working at a global tech and manufacturing company, I was assigned the task of delivering online training courses (all of which contained proprietary content) to our audience. Many of our learners do not have reliable internet access and, because of local internet regula-tions, cannot access our secure servers or learning management system. This challenge forced me to research and test more than 30 tools and delivery systems, none of which seemed to work. In the midst of this frustrating endeavor, I was reminded how thoroughly the MIST program pre-pared me to overcome exactly this sort of instructional design roadblock. Each course in the MIST program emphasized the value of knowing the capabilities of the technical tools available to instructional designers. More importantly, our professors pushed us to evaluate each tool for its strengths and weaknesses before choosing a solution. The MIST professors shared the benefit of their real-world experiences, including their failures, to prepare us for careers that are as unpredictable as they are rewarding. Ultimately, this particular challenge was solved by sticking to the basics – the same basics stressed often in the MIST pro-gram. We designed quality content, presented it simply, and then packaged it so that our audience only needed to connect to the internet one time. We used tools that supported end-to-end encryption and provided multiple platforms of delivery. Finally, we made ourselves available to remotely support them throughout their learning process.

LISA SPENCE

M y name is Jigar Patel. I am a Salinas-born CSUMB Computer Science alumni and a Software Engineer at HP. My experience in the Computer Science program at CSUMB was unforgettable and I will always be grateful to the fac-

ulty, mentors, and peers I met while attending school. CSUMB opened up new doors for me in a field I was deeply passionate about. The faculty was caring and always willing to make time. There is the perfect balance of theory and real-world applica-tions in this program. From building tweeting-water-sensing Raspberry Pi’s in Computer Architecture, late-night cram ses-sions for Professor Byun’s algorithms exams, to partnering up with the industry’s top organizations for Capstone; the CS pro-gram at CSUMB is preparing students for the future. I truly believe I’m a step ahead of other graduates with the quality of edu-

cation I received by the School.

You walk into class knowing the majority of the students. You cycle through every professor in the program. It’s an outcomes based program where you will find yourself having to constantly apply what you learned in other classes; in the end you find everything comes around full cir-cle. In the workplace, people will praise you for doing projects a specific way, or for being able to present your findings and give constant updates to your peers and your superiors. You’ll find the lifecycle of each project seems incredibly natural, and you will be very good at what you do. This is how the SCD’s CS program shapes its students. Because a professor stayed up late learning about new technology to teach students, or meet at odd hours to give extra help, or give up their Saturdays for study sessions; students in this program are poised for success.

A professor became my friend. He sent me a job lead. I applied the day of my last final. It was the first job I ever applied to. It was also the first job I ever interviewed at. I killed it. I owned the show. I found myself constantly going back to lectures I re-membered during the interview and literally knowing the answer to everything they tried to throw my way. Within 5 minutes of the 2-hour interview, I had a half-grin because I knew the job was mine. That is what a quality education can do.

JIGAR PATEL

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Spring 2016 Issue School of Computing & Design 

School of Computing & Design 4TH ANNUAL STARTUP WEEKEND MONTEREY BAY

T he fourth annual Startup Weekend Monterey Bay

brought student entrepreneurs from CSUMB and other schools to the University Center February 2016, with 85 participants devel-oping start up pitches amongst twelve teams.

The Startup Weekend allowed the attendees to pitch their best startup plans during Open Mic Night. After the ideas were presented, attendees voted and teams were formed around the twelve most popu-lar pitches of the night with students flocking to join their favorite startup team. The Startup Weekend

continued with a 54-hour marathon of business model creation, coding, designing and market validation.

The end of the Startup Weekend concluded with a demonstra-tion from each team on the prototypes and marketing plan for their startup idea. Entrepreneurial leaders at the forefront of the community participated to provide the student led teams with feedback and guidance. Student startup prototypes included:

A panel of four judges declared the winners: JamCloud in first place, fol-lowed by My Relief and Solar Rail. The crowd favorite was Stop Slop. The 4th Annual Startup Weekend Monterey Bay was featured in a number of online publications; the Monterey Herald, KION, and Santa Cruz Tech Beat.

College Car : a student based Air B&B car rental service Our Sommelier :  wine pairing mobile application for millennials My Relief : connects medical marijuana patients with the best strains and local stores for their symptom Tinker : allows users to learn how to build hardware interactively for free Front Man :  an app that provides a connection between bands, fans, and venues for gig schedules Stop Slop:  an app connecting locals to their government to identify hazardous areas JamCloud : social voting for music at parties. GreenSuite : sustainable student home setup that is convenient, time saving, and affordable FITNEX : a fitness scanning machine Solar Rail: MAPR — personalized public transportation by rail Verbose Lingo : specialized online language training for businesses large and

small StyleHit : artificial intelligence for men’s fashion advice

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Spring 2016 Issue School of Computing & Design 

On March 14th, Crytek announced their partnership with four new high-

profile partners and plans for seven new VR First Labs at universities in the

US and Canada...including our very own California State University Monte-

rey Bay!

There is the intention to pioneer advanced virtual reality research by providing cutting edge hardware and

facilities at higher education institutions around the world, beginning with Istanbul’s Bahcesehir University and

continuing in the United States and Canada. The partners working alongside Crytek on this endeavor now

include AMD as the exclusive partner for GPUs, Leap Motion, O5VR, and Razer. Joining California State Uni-

versity Monterey Bay are Carleton University, Purdue University, Rochester Institute of Technology, Universi-

ty of Florida, University of Southern California – School of Cinematic Arts, and Vancouver Film School .

Crytek’s Senior Business Development Manager Partnerships & Alliances, Ferhan Özkan, said: “Now we are

much closer to our goal of forming a global VR community and we’re grateful to everyone who has committed

to coming on board so far. We believe this speaks volumes about the shared vision our partners have for in-

vesting in the transformative potential of VR.” If the Initiative proves successful, CSUMB will look forward to

having a virtual reality lab opening with students access to VR development-grade PCs, VR headsets, and

CryEngine source code access. Check in on the SCD webpage for more as this develops.

o n March 5th-6th, 2016, Hartnell College played host to the "Digital Game

Jam" event. The gaming development event was a collaboration between

CSUMB students, Hartnell College students and Gavilan College students. SCD cre-

ated and supervised over the event, including CD lecturer Pat Watson and CD ma-

jors Lido Giovacchini, Jared Fox and Maggie Solomon. CS major Jessica Vega was also part of the student

mentor team from The School of Computing & Design.

Community college students in art, digital art, STEM (Science, Technology, En-

gineering & Mathematics), and computer science worked with the SCD student

mentors in teams to develop and produce digital instructional games. The event

proved highly successful and rewarding for both the student attendees and their

mentor teams. At the end of the event, the teams creat-

ed actual digital games illustrating scientific principles

and received certification for their participation.

Read more at the Hartnell College STEMART page, or check out the Digital Game

Jam on YouTube!

CRYTEK’S VR FIRST INITIATIVE ADDS CSUMB LAB

SCD DIGITAL GAME JAM PREMIERS AT HARTNELL

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Spring 2016 Issue School of Computing & Design 

School of Computing & Design

O n April 8th, the School of Communication & Design’s Communication Design Program

hosted the Networking Event for CD Capstone students

and CD Major students. This event, held from 10:00-13:00 in the

CSUMB University Center Ballroom, provided the CD students

with a panel of industry partners who work in the Communication

Design field.

These industry leaders provided the students with information

pertaining to concerns of what work and skills are most preva-

lent in this field, upward employment trends within Communica-

tion Design, what the most marketable skills are for graduates to showcase on their resumes

and applications, and what a day in the work life of a de-

signer after graduation typically entails. They remained on

hand for a questions & answers panel, where the stu-

dents asked questions and addressed concerns directly

with the industry panel.

The CD Networking

Event also included net-

working sessions with the industry panelists, which included

designers, owners, CEOs, developers, management, and

more from The Brunswick

Group, The Cannery Row

Company, The Defense Lan-

guage Institute, Hewlitt Packard, Hitachi Data Systems,

KSBW TV, LEVEL Studios, Schipper Designs, Six-

tyEightWest, and Sweet Earth Natural Foods.

We’d like to thank all our faculty and staff who worked diligently to

get this efficacious event up and running, for our wonderful CD in-

dustry partners who took the time to really connect with the School,

the Communication Design program, and its students. We’d also like

to thank the students who participated in the event; we hope this

and other events like it continue to aid you in your goals for gradua-

tion and your future endeavors.

COMMUNICATION DESIGN HOSTS NETWORKING EVENT

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Spring 2016 Issue School of Computing & Design 

School of Computing & Design

THE ETHICS OF ARTIFICIAL INTELLIGENCE

T he Forum on the Ethics of Artificial Intelligence was held on March 16th, in the University Center. The forum theme was intro-

duced to continue our understanding of ethical issues that people face as artificial intelligence and smart technology become commonplace, and introduce an ethical & educated dialog on these critical issues amongst the panel, students, and community. Over four hundred from

CSUMB and the community were in attendance. The College of Business and the School of Computing & De-sign sponsored the forum, with sup-port from Associated Students. SCD’s own CD Program Director Kevin Cahill was a key player in the collaboration for the 14th forum.

The forum asked the panel and attendees to conscientiously consider the reality of artificially intelli-gent (AI) technology. Will increasingly smart machines put the human race in the position of where gorillas are in relation to us? Will they destroy the human race when they become self-referent and self-replicating? Or will the human capacity to control AI create a very large and positive impact for humans? Will it lead to huge breakthroughs in science, education, economics and health which

will be advantageous for the human race? Keynote Speak-ers Professor Stuart Russell, author & developer for the United Nations, and Professor Jerry Kaplan, author and Fel-low at Stanford University, presented both sides of the argument flawlessly, pre-senting the audience with an even argument for both the benefits of increasing technology and the concerns of the governance of such technology. The event also included the Cool Tech Expo, presenting the attendees with a wide variety of new technology, including USVs and SeaBotix ROV from CSUMB Marine Science, Fog Collector Mesh from CSUMB Science & Environmental Poli-cy, EEGs & social robots from CSUMB Psychology, motion capture suits & Ocu-lus Rift from the CSUMB Game Research Lab, sub-surface unmanned systems

from the Naval Postgraduate School, and data & camera sensors for whale tagging from the Moss Landing Marine Laboratories.

SCD PARTICIPATES IN 14TH ETHICS & RESPONSIBLE BUSINESS FORUM

GRAPHIC DESIGN STUDENT DESIGN LOGO FOR TOGETHER WITH LOVE BENEFIT RACE

The 31st Annual Together With Love Run/Walk Benefit took place Valentine’s Day, 2016. The event, which benefited the Monterey Rape Crisis Center, gen-erated nearly three thousand dollars in funds for the Center. SCD’s sixth year Intro to Digital Graphic Design students worked with member of the Monterey Rape Crisis Center to develop logo designs for this important community event. Student Andrew Bailey designed the chosen logo for the To-

gether with Love Run benefit, displayed here. The students continue to work on using the technological skills they develop in the School of Compu-ting & Design to assist the community and foster positive social change.

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Spring 2016 Issue School of Computing & Design 

CSU Monterey Bay School of Computing & Design

3052 Divarty Street Seaside, CA 93955 Building Code 506

Department Office: Room 250 Phone: 831-582-3621

Fax: 831-582-4484 E-mail: [email protected]

S CD students apply state-of-the-art information

technology to solve real world communication

problems in a socially responsible way. In addition to mas-

tering the technical knowledge and skills, graduates of

SCD programs excel in communication, collaboration and

innovative problem solving.

SCD values innovation, rigor, project-based learning, inter-

discipline collaboration and global perspective. By integrat-

ing media arts design, computer science, information tech-

nology, management, and learning sciences, SCD's facul-

ty, staff, program directors and  chair  strive  to  provide  an  in‐

novative  environment  that  supports  world‐class  teaching, 

learning and research. 

CONGRATULATIONS, SCD GRADUATING CLASS!

CAPSTONE FESTIVAL 2016

W e wish to congratulate the graduating students from the School of Computing & Design! We look forward to seeing

the Capstone presentations of our students during the Spring 2016 Capstone Festival! This year the Capstone Festival will be taking place in the BIT building on Friday, May 20th, from 9:00am to 12:00 pm. Refreshments will be provided at the BIT building, where the SCD Capstone Festival will take place. In SCD’s Bachelor’s degree programs, all students complete one semester (CST 499) or two semesters of capstone classes (CST400 and CST401). During the Fall semester of CST 400, students choose a project, select a faculty capstone advisor and complete a detailed plan for the creation of their project. In the Spring semester of CST 401, the capstone project is completed. The capstone festival is where students present their finished projects to the School of Computing and Design faculty, their friends and families, other CSUMB students and the broader community. Capstones for SCD majors cover a wide spectrum of design and technical projects including complex web sites, pro-gramming projects, networking, animation, and visual identity packages. The projects are based on the student’s emphasis in the major as well as the student’s individual strengths and passions. The SCD Capstone Festival page on our site will be updated for Spring 2016 soon!