scion - the muppets pantheon
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The Joke Pantheon from the old White Wolf ForumsTRANSCRIPT
The Muppet Pantheon Pantheon created by Halloweenman33. PDF by brothersale
Virtues: Conviction, Expression, Harmony, Loyalty
Since their creation, the Muppets have been cultural icons to many people throughout
the World. Their fame is legendary and Kermit the Frog even has a star on the
Hollywood Walk of Fame. Unknown to many, the Muppets actually exist and rose to
godhood decades ago.
Gods
Fozzy Bear
Fozzy Bear is the god of bad stand-up comedy.
Although Fozzy truly believes he has a talent for
comedy, his jokes are terrible and the others
constantly let him know. He is persistent though and
keeps trying. As such, Fozzy has turned bad comedy
into an art form. He can be somewhat shy sometimes
and also sees to have some confidence problems.
When in the World, Fozzy takes on roles related to
comedy. He has been a stand-up comedian, the star of
a comedy movie, and a few other things.
Scions of Fozzy inherit his sense of humour.
However, they also inherit his inability to be funny. Many are considered failures at
what they do, but like their father they keep trying. A rare few have even succeeded.
Favoured Abilities: Art, Athletics, Awareness, Empathy, Integrity, Presence
Associated Powers: Epic Stamina, Epic Charisma, Chaos, Earth, Psychopomp,
Performance
Rivals: Statler and Waldorf
The Great Gonzo
The Great Gonzo is the god of bizarre art. He
truly considers himself an artist and attempts to
showcase his “art” onstage. His visions are
rarely appreciated by the public, a source of
much frustration for him, but he keeps on
trying. Gonzo is somewhat of an oddball, but
he is a kind an likable individual.
When in the World, Gonzo often takes on
artistic roles. He is often a starving artist, but
has taken on other roles such as a daredevil and
a plumber.
Scions of the Great Gonzo are unusual people.
They are considered strange and eccentric by
their peers. Many are self-proclaimed artists, but an equal number undertake other
things. No matter what they do, they are always bizarre.
Favoured Abilities: Art, Athletics, Craft, Fortitude, Presence, Survival
Associated Powers: Epic Strength, Epic Stamina, Epic Perception, Animal
(chickens), Chaos, Earth, Performance
Rivals:
Kermit the Frog
Kermit is the leader of the pantheon and the god of
leadership. He is often the voice of reason within the
group and keeps the others organized. Kermit is a
charismatic and likable frog. His abilities have helped the
Muppets through many tough times. He is an incredibly
patient individual, but even he can lose his temper after a
while.
When in the World, Kermit takes on roles of leadership
and often remains in the entertainment business. He has
been the leading man in many films and plays, but often
takes on the role of the director or the host of an event.
Scions of Kermit are much like him. The are natural born
leaders as well as kind and likable people.
Favoured Abilities: Animal Ken, Art, Athletics,
Command, Empathy, Presence
Associated Powers: Epic Dexterity, Epic Stamina, Epic Charisma, Epic
Manipulation, Epic Wits, Guardian, Psychopomp, Water, Performance
Rivals: Miss Piggy and any others of the Storyteller’s choice
Miss Piggy
Miss Piggy is the goddess of love, war, and
leading ladies. When not angered, she is a rather
kind individual, but she has a nasty temper and
is prone to violence if angered at all. She is
obsessed with Kermit and truly believes that
they are meant to be together despite Kermit
making it perfectly clear that he wants nothing
to do with her. She often beats him up when he
rejects her. Her undaunted attempts at getting to
Kermit have also earned her the nickname “the
goddess of sexual harassment.” Miss Piggy also
has an enormous ego. She believes that she is
the star of the show and woe to anybody who
tells her otherwise.
When in the World, Miss Piggy takes on roles
in the entertainment business as long as she is
the lead. She refuses to take on secondary or
minor roles and grows increasingly violent if
given such a role.
Scions of Miss Piggy are similar to her. They are kind people with bad tempers and
often overly expressive of their romantic emotions. Many have served jail time for
stalking or assault (rarely ever murder). They also tend to be egomaniacal and believe
that they are the best of the best in their field.
Favoured Abilities: Art, Brawl, Fortitude, Integrity, Presence, Thrown
Associated Powers: Epic Strength, Epic Dexterity, Epic Stamina, Epic Wits,
Guardian, War, Performance
Rivals: Kermit the Frog, the Great Gonzo, and any others of the Storyteller’s choice
Rowlf the Dog
Rowlf is the god of pianos. He is also the first
Muppet and the father of the pantheon,
although he chooses to let Kermit be the leader.
Rowlf is a talented musician and is often seen
at his piano. He is also somewhat of a poet.
Rowlf is a wise individual, often sought out by
Kermit for his wisdom. He has helped lift
Kermit’s spirits on more than one occasion.
When in the World, Rowlf sticks close to the
piano. He is often a piano player, but the venue
varies greatly. He has also served as an advisor
to many important people.
Scions of Rowlf are talented people. Although
many take up the piano, not all of them do, but they are very talented at a certain
thing. They are often wise beyond their years and eagerly give advice to those willing
to listen.
Favoured Abilities: Art, Command, Empathy, Integrity, Politics, Presence
Associated Powers: Epic Dexterity, Epic Charisma, Epic Intelligence, Epic Wits,
Darkness, Earth, Guardian, Justice, Psychopomp, Performance
Rivals:
Dr. Bunsen Honeydew
Dr. Bunsen Honeydew is the god of science. Dr.
Honeydew is a kind, but rather eccentric individual. His
inventions are often useless, but he seems to think that they
are of great importance. Occasionally, one of his
inventions helps save the day.
When in the World, Dr. Honeydew takes on roles that keep
him close to what he enjoys. He has been an inventor and
an eccentric scientist.
Scions of Dr. Honeydew love science and are always trying
to do something with it. They are intelligent, but somewhat
eccentric individuals. Their creations are usually more
useful than their father’s, but most are looked upon as
strange by their peers.
Favoured Abilities: Academics, Art, Craft, Investigation, Medicine, Science
Associated Powers: Epic Charisma, Epic Intelligence, Fire, Health, Mystery,
Performance
Rivals:
Beaker
Beaker is the god of assistants. He is a nervous
individual whose speech is incomprehensible to
anybody other than the Muppets. He also suffers
from a streak of bad luck and is often injured by
Bunsen’s experiments.
When in the World, Beaker sticks close to Dr.
Honeydew. He always serves as the lab assistant.
Scions of Beaker are typically nervous individuals
and many of them are just as accident prone as he
is. They are often assistants of some kind as well.
Favoured Abilities: Academics, Art, Athletics,
Awareness, Craft, Science
Associated Powers: Epic Stamina, Epic
Perception, Epic Wits, Chaos, Earth, Fire,
Guardian, Health, Performance
Rivals:
Scooter
Scooter is the god of gofers and stagehands. He is a
an eager, young individual always willing to help.
He often serves as Kermit’s assistant and helps in
any way he can. Although he will occasionally take
part in a sketch onstage, he often prefers to stay
backstage and help with the behind the scenes stuff.
When in the World, Scooter takes on roles that
usually keep him behind the scenes. Although he
will occasionally be a performer, he is usually a
gofer, a stagehand, a director’s assistant, or a stage
manager.
Scions of Scooter are like their father. They are
eager people willing to do anything to help.
Although they sometimes enjoy the spotlight, they
more often than not prefer to remain in the background.
Favoured Abilities: Art, Athletics, Command, Fortitude, Integrity, Stealth
Associated Powers: Epic Dexterity, Epic Manipulation, Epic Wits, Chaos, Darkness,
Moon, Illusion, Performance
Rivals:
Statler and Waldorf
Statler and Waldorf are the gods of
hecklers. Although they are two
people, they are almost always
together and as such share the same
domain. They are elderly men who
don’t seem to enjoy anything except
for heckling and making fun of
everything and everyone else. They
seem to especially enjoy tormenting
Fozzy.
When in the World, Statler and
Waldorf stick to what they are good
at. They are usually hecklers in the
audience at any given event, but will occasionally take on the role of professional
critics.
Scions of Statler and Waldorf are like them. They are very difficult to please and
make their displeasure known by complaining and heckling.
Favoured Abilities: Art, Awareness, Empathy, Integrity, Investigation, Presence
Associated Powers: Epic Stamina, Epic Manipulation, Epic Wits, Chaos,
Psychopomp, War, Magic, Performance
Rivals: Fozzy Bear
The Swedish Chef
The Swedish Chef is the god of food and cooking.
He enjoys preparing meals and does so in an
unconventional way (often involving firearms). He
speaks mock Swedish, which is somehow
understood by the other Muppets.
When in the World, the Swedish Chef always
takes on the role of a professional chef.
Scions of the Swedish Chef are excellent cooks
and often are part of the restaurant business.
Fortunately, they are easier to understand than
their father.
Favoured Abilities: Art, Awareness, Craft, Fortitude,
Marksmanship, Melee
Associated Powers: Epic Stamina, Epic Perception,
Epic Wits, Chaos, Fire, War, Performance
Rivals:
Sam the Eagle
Sam the Eagle is the god of patriotism. He is a proud American, a fact that he makes
very well known, and a highly conservative individual. In fact, he is so conservative
that he somehow finds the sketches and activities of the others to be weird, offensive,
and reprehensible. He makes this opinion well known as well and many wonder why
he has stayed with the pantheon at all.
When in the World, Sam takes on a variety of roles. He has served as a spokesman for
the American military, been a conservative
politician, and has served on the censorship
board for television and the MPAA.
Scions of Sam the Eagle are much like him.
They are always Americans who are highly
patriotic, even to the point of xenophobia.
They are also always extremely conservative,
finding offensive content in the most
inoffensive of things and trying to censor it.
As such, they are not very well liked people.
Favoured Abilities: Academics, Art,
Awareness, Command, Integrity, Politics
Associated Powers: Epic Manipulation, Epic
Perception, Epic Wits, Earth, Guardian,
Justice, Sky, War, Performance
Rivals: everybody
Rizzo the Rat
Rizzo the Rat is the god of rats. He is
a kind individual and is Gonzo’s best
friend. He scares easily and has
tendency to panic. He is constantly
hungry and will eat any food he can
find.
When in the World, Rizzo takes on a
variety of roles too numerous to
name, but they often involve
entertainment or food.
Scions of Rizzo are often like him.
They are loyal to their friends and
enjoy food. They can sometimes
scare easily and panic, but are always
around when needed.
Favoured Abilities: Animal Ken, Art, Athletics, Awareness, Empathy, Fortitude
Associated Powers: Epic Dexterity, Epic Stamina, Epic Charisma, Epic Wits, Animal
(rat), Chaos, Darkness, Psychopomp, Magic, Performance
Rivals:
Sweetums
Sweetums is the god of Muppet Monsters. He is
the second largest of the Muppets (the largest
being a blue Muppet named Thog who hasn’t
been seen in a long time) and has the
appearance of a vicious, hairy beast. Despite his
appearance, Sweetums can be a kind individual
when not angry.
When in the World, Sweetums takes on a
variety of roles that allow him to show off his
physical prowess. He has been a professional
wrestler and a bodybuilder among other things.
Scions of Sweetums are often gentle giants.
They are enormous, imposing people and are
often hairy and ugly. However, they are kind if
not angered or threatened.
Favoured Abilities: Art, Athletics, Brawl,
Fortitude, Integrity, Melee
Associated Powers: Epic Strength, Epic
Stamina, Epic Appearance, Epic Wits, Chaos,
Guardian, Justice, War, Magic, Performance
Rivals:
Dr. Teeth and the Electric Mayhem
Dr. Teeth and the Electric Mayhem
are the gods of musicians. They
are a band who mainly play hard
rock, but will occasionally play
other types of music (at least until
animal goes berserk). Since they
are mostly known for being
together, they are considered one
deity despite being several
individuals (with the exception of
Animal, who is an entity on his
own) and share the same domain.
When in the World, Dr. Teeth and the Electric Mayhem are always some sort of
musicians.
Scions of the Electric Mayhem have a love and talent for music. Their exact talents
and personalities vary depending on which member of the group sired them.
Favoured Abilities: Art, Awareness, Command, Fortitude, Integrity, Presence
Associated Powers: Epic Stamina, Epic Manipulation, Epic Wits, Chaos, Darkness,
Illusion, Performance
Rivals:
Animal
Animal is the god of behavioural problems. A wild creature, he lives up to his name.
He is the drummer of the Electric Mayhem and they are the only ones who can keep
him under some sort of control
(sometimes). He is prone to violence
and attack just about anybody or
anything. He has a soft spot for
women and will chase around any
woman he is attracted to. He also
seems to have an uncharacteristic
appreciation for Renoir art.
When in the World, Animal is usually
kept close to the other members of the
Electric Mayhem, staying in his role as
a drummer.
Scions of Animal are troubled
individuals. They almost always have
some sort of behaviour problems and
many of them are violent people. They
often seem to have an unusual
appreciation for something that would
seem to be counter to their nature.
Favoured Abilities: Art, Athletics,
Brawl, Fortitude, Melee, Thrown
Associated Powers: Epic Strength
Epic Stamina, Epic Appearance, Chaos, Earth, Fire, War, Performance
Rivals:
Uncle Deadly
Uncle Deadly is the god of death. He first
appeared in the Vincent Price episode of the
Muppet Show and would make a few more
appearances later on. He is a frightening
individual. His head has been described as
skull-like. He is not evil, per say, but he does
enjoy scaring others.
When in the World, Uncle Deadly takes on a
variety of death related roles. He has been an
undertaker, a funeral parlour director, and a
mortician.
Scions of Uncle Deadly are often scary people.
They seem to have a naturally creepy look to
them and seem obsessed with death.
Favoured Abilities: Art, Athletics, Awareness,
Empathy, Occult, Presence
Associated Powers: Epic Dexterity, Epic
Manipulation, Epic Appearance, Epic Wits, Chaos, Darkness, Death, Earth, Frost,
Illusion, Moon, Psychopomp, Prophesy, Performance
Rivals:
Crazy Harry
Crazy Harry is the god of explosions. He is completely insane and will show up
anytime someone says something that could be
misconstrued as having something to do with an
explosion. He will then cause an explosion with
his ever-present plunger unless quickly stopped.
When in the World, Crazy Harry takes on any
roles that allow him to blow something up.
Scions of Crazy Harry are often insane. They
also have an unhealthy obsession with fire and
explosions. As such, very few stay around one
and they are often loners.
Favoured Abilities: Art, Athletics, Awareness,
Craft, Fortitude, Larceny
Associated Powers: Epic Stamina, Epic
Perception, Chaos, Fire, Psychopomp, Sun,
Magic, Performance
Rivals:
Guest Star
Guest Star is the god of entertainment and is a central figure to the Muppet pantheon.
Unlike the other members of the pantheon, Guest Star does not have singular identity.
Instead, Guest Star can take on the appearance, personality, talent, and even sex of
anybody he/she feels like at the time. Sometimes, Guest Star can manifest as two
different people.
When in the World, Guest Star will take on a wide variety of roles too numerous to
list, but they all have something to do with the entertainment business.
Scions of Guest Star are widely varied, even more so than Scions of Zeus. They are
often entertainers and inherit Guest Star’s talents. However, they do not inherit the
entirety of Guest Star’s abilities, usually just the talents of whatever type of performer
Guest Star was undertaking at the time. Some of them have been known to go through
an identity crisis from time to time.
Favoured Abilities: Animal Ken, Art, Awareness, Empathy, Fortitude, Presence
Associated Powers: Epic Dexterity, Epic Charisma, Epic Manipulation, Epic Wits,
Animal (Muppet animals), Chaos, Guardian, Illusion, Psychopomp, Mystery,
Prophesy, Performance
Rivals:
Lesser Gods of the Muppet Pantheon (less than Legend 12, but at least Legend 9)
Beauregard, Camilla the Chicken, Dr. Julius Strangepork, Annie Sue, Droop, the
Flying Zucchini Brothers, George the Janitor, Gladys, Hilda the Wardrobe Lady, J.P.
Gross, Lewis Kezagger, Link Hogthrob, Marvin Suggs, Mildred Hucksteader, Muppy,
The Newsman, Nigel, Pops, Robin the Frog, Thog, Wayne and Wanda, Lips, Bobo
Bear, Clifford, Clueless Morgan, Johnny Fiama, Pepe the Prawn, Polly Lobster, Sal
the Monkey
Lesser Immortals
The Rats:
A group of Muppet rats that vary in power level (Rizzo is the most powerful of them,
having achieved godhood)
The Pigs:
A group of Muppet pigs, all of whom worship Missy Piggy. Missy Piggy is the most
powerful of them (having reached godhood in the first season of The Muppet Show),
followed by Link Hogthrob, Dr. Strangepork, and Annie Sue. The pigs are the second
most numerous of the Muppet Lesser Immortals (second only to the Whatnots) as
their numbers are large enough that they were once able to outnumber the other
Muppets and take over the show. It was only the actions of Guest Star that restored
things to their proper order.
The Monsters:
A group of various Muppet monsters, many of which have a tendency to eat the
others. Each monster is unique in appearance and personality and their size varies
widely as well. Thog is the largest of them (standing at nearly 9 feet tall), but
Sweetums is the most powerful.
The Whatnots:
A group of generic humanoid Muppets seen throughout the Muppet show. Usually
seen in blue or green, but can be other colors. The Whatnots are known for their
ability to change their appearances at will to fit any situation that they are in. Looks
and even gender are customizable as needed. Only their basic body design and the
color of the individual Whatnot remains the same. The Whatnots are the most
numerous of the Muppet Lesser Immortals.
The Penguins:
A group of Muppet penguins that appear to quack like ducks. Only the other Muppets
can understand what they are trying to say.
Performance: Muppet Pantheon Specific Purview
Cinematic Awareness ����
Dice Pool: None
Cost: None
Any and all gods and Scions of the Muppet pantheon are always fully aware that they
are in a movie or on TV at all times. In this case they may even be aware that they are
characters in a role playing game. Although they aren’t always being filmed, their
adventures usually find their way into entertainment venues one way or another.
Break the 4th Wall ��
Dice Pool: None
Cost: 1 Legend
Since they are aware of the cinematic nature of their existence, Muppet Scions can
speak directly to the audience or acknowledge that they are in a movie (or in this case,
in a role playing game). To break the 4th wall, they simply spend a point of Legend
and say sometime to acknowledge the audience. This boon can only be used once per
scene.
Musical 6umber ������������
Dice Pool: Charisma + Art
Cost: 1 Legend + 1 Willpower
All Muppet Scions are capable of causing everyone in the area to break into song and
dance. To do so, the Scion begins singing, rolls their Charisma + Art and spends one
point of Legend and 1 point of Willpower. Upon a successful roll, a number of
characters equal to the successes scored or a number of extras equal to 5 people per
success join in.
Pundoom ����������������
Dice Pool: Charisma + Presence
Cost: 3 Legend + 1 Willpower
The Muppet gods are known for the occasional bad pun. With this boon, the bad pun
can be used as a weapon. To use it, the Scion needs to make a bad pun while rolling
Charisma + Presence and spending 3 Legend and 1 Willpower against the victim’s
Willpower + Integrity + Legend. Each success scored over the victim’s roll deals a
one level of bashing damage.
Digestive Regeneration ��������������������
Dice Pool: Stamina + Fortitude
Cost: 15 Legend
There have been many instances where a Muppet has been seen being eaten only to
reappear in the next scene. With this power, if a Muppet Scion is swallowed whole,
they simply roll their Stamina + Fortitude and spend 15 Legend points. Upon doing
so, they will reappear completely unharmed in the next scene, despite their apparent
death.
Show-Stopping 6umber ������������������������
Dice Pool: Charisma + Art
Cost: 15 Legend + 1 Willpower
This boon is simply an upgrade if the Musical Number boon. By rolling Charisma +
Art and spending 15 Legend and 1 Willpower, the Scion causes everybody in the
immediate area and anybody else they pass while moving around to stop what they are
doing and join the musical number. It doesn’t matter if they are mortals, Scions, or
Titanspawn. Only those of higher Legend are immune, but even gods and Titans of
equal or lower Legend are affected.
Shatter the Fourth Wall ����������������������������
Dice Pool: Intelligence + Awareness
Cost: 20 Legend
Like the boon Break the Fourth Wall, this boon allows the Scion to break to fourth
wall. However, Shatter the Fourth Wall allows the Scion to break the fourth wall
multiple times in a single scene. To do so, the Scion rolls Intelligence + Awareness
and spends 20 points of Legend. The Scion can then break the fourth wall a once for
every 10 successes on the dice roll in a scene.
Explosive Immunity ��������������������������������
Dice Pool: None
Cost: None
Many incidents have been witnessed when a Muppet falls victim to an explosion
(usually because of Crazy Larry), but only went flying through the air and was
perfectly fine. When a Scion gains this boon, they are no longer harmed by
explosions. The force of the blast simply sends them flying through the air using the
knockback rules. However, this boon does not alleviate any fear of explosions (often
they will scream “NO!” just before it happens) nor does it eliminate damage dealt by
other sources that may befall the Scion during the incident.
There is 6o Fourth Wall ������������������������������������
Dice Pool: None
Cost: 20 Legend and 1 Willpower
Like the previous boon, this one allows the Scion to break the fourth wall in a scene
multiple times. However, with There is No Fourth Wall, the Scion can break the
Fourth Wall as many times as he wants during the scene. To activate this boon, the
Scion simply spends 20 Legend and 1 Willpower. Doing so allows the Scion to break
the fourth wall an unlimited number of times during the current scene.
Death By Pun ����������������������������������������
Dice Pool: Charisma + Presence
Cost: 25 Legend and 1 Willpower
Like the boon Pundoom, this boon allows the Muppet Scion to use bad puns as a
weapon. However, Death By Pun is significantly more deadly. To use this boon, the
Scion makes a bad pun and rolls Charisma + Presence against the victim’s Integrity +
Willpower + Legend. Each success scored over the victim’s roll deals 2 levels of
Lethal Damage.
The Muppet Theatre: Muppet Pantheon Godrealm The Muppet Theatre is the Godrealm of the Muppet Pantheon. It is their home and
where they put on their shows. The Muppets are unique among the pantheons in that
very few of them actually have a sanctum. With the exception of Statler and
Waldorf’s Balcony and Guest Star’s Dressing Room, there are few private areas other
than Backstage and the Dressing Room.
The House
The House is the area out front where the audience sits. It is comprised of a lower
level and an upper balcony. The audience is mostly comprised of lesser known
Muppets who are not performing at the time.
The Stage
The Stage is where all the performances take place. It is designed after a typical
theatrical stage. However, The Stage is malleable and its appearance transforms with
each sketch to the necessary appearance. Its size can change as well.
The Orchestra Pit
The Orchestra Pit is between The House and The Stage and is where the orchestra
resides. The orchestra is often comprised of the Electric Mayhem and Rowlf along
with Nigel the conductor.
Statler and Waldorf’s Balcony
Separate from the rest of the audience, Statler and Waldorf reside in an apparently
small theatre box overlooking the stage. They have an excellent view of the action
from there. However, they are always either complaining about how horrible
everything is or heckling the performers. The box is actually much larger than it
appears to be.
Backstage
Backstage is the largest area of the Muppet Theatre and it is where the majority of the
Muppet gods reside. In fact, it is large enough that they can get some privacy from
each other if they try. Backstage looks like a typical backstage area.
The Dressing Rooms
The Dressing Rooms are on the second level of the backstage area. They are small
rooms where the Muppets can go to get ready for their upcoming performances.
Guest Star’s Dressing Room
This is Guest Star’s private (usually) sanctum. It has the appearance of a normal
dressing room, but is Guest Star’s own home. Guest Star doesn’t get much privacy
though as another Muppet will sometimes be forced to use it to get ready or
sometimes other Muppets will just be in there for no reason.
Since the Siege: Showstopped
The Muppet Theatre’s House is empty. Antag has completely blocked off the entrance
to the Muppet Theatre, making it so that nobody can get in to see the show. As such,
all productions have stopped and the Muppets are at risk of being forgotten as
performers.
Fraggle Rock: Muppet Underworld
Fraggle Rock
Fraggle Rock is the Underworld of the Muppet Pantheon. Despite appearing to be
underground, it is a bright and cheery place filled with laughter and music. There is
one spot that is an exception to this and that is the Forgotten Workshop, a dark and
gloomy place where the spirits of the wicked go after death. The rest of Fraggle Rock
is a very happy place. It is inhabited by the Fraggles, who are actually the spirits of the
dead. They maintain their previous habits and personalities, but take on a form of a
Fraggle.
The Forgotten Workshop
The Forgotten Workshop is the part of the Underworld where the spirits of those who
were wicked in life go after death. The Fraggles are unaware of the existence of this
part of their home (hence why it never appeared in the TV show) and the only passage
connecting the two areas goes through Uncle Deadly’s Castle (which appears only as a
rock wall on the Fraggles’ side). The Forgotten Workshop is a dark and foreboding
place. Broken strings hang uselessly from the ceiling and the ground is littered with
lifeless puppets, posed in a mockery of life. These puppets are actually the spirits of
the dead that were sent here, forced to exist forever is a state of immobility as broken
puppets. They forever lie on the floor staring at the ceiling and the strings that once
gave them the ability to move.
Uncle Deadly’s Castle
This is the home of Uncle Deadly, the Muppet god of death. His castle is a dark and
foreboding structure built into the wall of the Forgotten Workshop. There is a large
pair of scissors on top of the castle that extend to cut the strings of any evil soul that
comes down here. Within the castle is a secret passage that Uncle Deadly can use to
enter Fraggle Rock. The Fraggles are unaware of this castle’s existence as it appears to
be a rock wall to them and Uncle Deadly never enters their side.
Antag, Greater Titan of Muppet Villains
Favoured Purviews: Chaos, Death, Psychopomp, Illusion, Corruption
Banned Purviews: Guardian, Justice, Purification, Fertility
Antag is the Greater Titan of Muppet Villains. Most of the villains that have appeared
in various Muppet films are its avatars, with Doc Hopper as the dominant avatar.
Antag’s interior is not a very impressive site as it looks very much like the World as it
exists today, but with several differences. Doc Hopper’s French Fried Frog Legs is
thriving, Nicky Holiday is a crime lord, Bitterman Banking and Development owns
the entire business world other than restaurant chains selling frog legs, and the
Muppet Theatre does not exist.
Prominent Features:
Considering that the interior of Antag looks almost exactly like the World today, not
much sticks out about it. There are a few exceptions.
Doc Hopper’s French Fried Frog Legs: Doc Hopper’s restaurant is thriving inside
Antag. He has thousands of locations all over. Each of these restaurants resembles a
KFC except it has a green coloration instead of red. Doc Hopper could be found at any
one of them and can teleport from one to another at will. Snake Walker can also be
found at one of these restaurants when not out hunting frogs.
London:
Within Antag, London, England is ruled by Nicky Holiday (the villain from The Great
Muppet Caper). Instead of a petty thief, Nicky is now a crime lord, having stolen
everything of value in London. As such, London is now his domain and he has the
entire city under his control. Appropriately enough, he bases his operations out of
Buckingham Palace.
Bitterman Banking and Development:
Owned by Rachel Bitterman, Bitterman Banking and Development (or BBAD) owns
99% of all businesses (the other 1% being Doc Hopper’s French Fried Frog Legs).
Thanks to Bitterman’s ruthless business tactics and no conservation laws, very little
natural forest exist. Most of them have been destroyed and replaced with banks, malls,
and other businesses. The BBAD HQ is located in New York City.
6anny’s 6ursery:
This is where Nanny spends her time “babysitting” any Muppet babies she can get a
hold of. Although a seemingly kind and caring woman, her actual goal is to corrupt
Muppet Scions and turn them to her side. The Nursery has the appearance of exactly
what it sounds like, although some of the doors have very strange things on the other
side.
Krassman Labs:
Although never seen in the movies, the labs owned by Professor Krassman are
Antag’s answer to Muppet Labs. It is an enormous laboratory where Professor
Krassman conducts his experiments (most of which involve mind control)
Avatars:
Doc Hopper:
The dominant avatar of Antag, Doc
Hopper is a ruthless businessman
and restaurant owner. He is a
somewhat chubby, but charismatic
man who dresses in a manner similar
to Colonel Sanders. Doc Hopper is
obsessed with Kermit the Frog and is
intent on either corrupting or killing
Kermit.
Doc Hopper has a dice pool of 24 to
all actions, modified by his Epic
Attributes. He favours social abilities
when dealing with enemies. He is
not opposed to violent resolutions, but always uses hired goons or other avatars (like
Snake Walker) when doing so.
Virtues: Ambition 5, Malice 4, Rapacity 3, Zealotry 5
Supernatural Powers:
-Avatars: The Trickster, The Defiler, The Way
-Boons: Every one- to eight-dot boon for every purview except for Guardian, Justice,
Purification, and Fertility, which are forbidden to him. He also has all the boons from,
Illusion, Corruption, and Psychopomp
-Epic Attributes: Epic Charisma and Epic Manipulation at 10 dots (with all
appropriate knacks). All others at 8 dots (with all appropriate knacks)
Join Battle: 24
Attacks: None, he never fights his own fights, but prefers to remain in the background
and coordinate his minions.
Soak: 41B/35L/8A
Health Levels: -0 x35/Incapacitated
Dodge: 47. Willpower: 10
Legend: 12. Legend Points: 144
Snake Walker:
Snake Walker is a professional frog killer and often works with Doc Hopper. He is a
tall, skinny man dressed completely in black and carries a three pronged spear gun.
Kermit the Frog is his ultimate target.
Snake Walker has a dice pool of 22 to all actions, modified by his epic attributes. He
favours physical abilities when dealing with enemies.
Virtues: Ambition 2, Malice 5, Rapacity 4, Zealotry 4
Supernatural Powers:
-Avatars: The Void, The Reaper
-Boons: Every one- to eight-dot boon for every
purview except for Guardian, Justice, Purification,
and Fertility, which are forbidden to him. He also
has all the boons for Chaos and Death.
-Epic Attributes: Epic Strength, Epic Dexterity,
Epic Stamina, and Epic Perception at 10 dots (with
all appropriate knacks). All others at 8 dots (with
all appropriate knacks)
-Spear Gun: Snake Walker’s spear gun uses the
following stats: +10 accuracy, +12L, Range 200,
Speed 5. It can only hold one spear at a time and
must be reloaded after each shot.
Join Battle: 22
Attacks: Clinch: 22 accuracy, 12L, Speed 6.
Unarmed, Heavy: 21 accuracy, 15L, Parry 56, Speed 5. Unarmed, Light: 23 accuracy,
12L, Parry 58, Speed 4. Spear Gun: 32 accuracy, 23L, Range 200, Speed 5.
Soak: 58B/52L/10A
Health Levels: -0 x52/Incapacitated
Dodge: 63. Willpower: 10
Legend: 11. Legend Points: 121
6icky Holiday:
Nicky Holiday is a master thief and the crime lord
of London. He is a rather lazy person who only puts
forth an effort into stealing. He prefers to avoid
violent and only resorts to it when necessary,
usually taking a hostage to avoid it. He seems to
have a soft spot for Miss Piggy.
Nicky Holiday has a dice pool of 20 to all actions,
modified by his Epic Attributes. He prefers to use
social abilities when dealing with enemies.
Virtues: Ambition 5, Malice 2, Rapacity 4, Zealotry
3
Supernatural Powers:
-Avatars: The Void, The Trickster
-Boons: Every one- to eight-dot boon for every
purview except for Guardian, Justice, Purification, and Fertility, which are forbidden
to him. He also has all the boons from Chaos and Illusion
-Epic Attributes: Epic Charisma, Epic Manipulation, and Epic Dexterity all at 10
dots (with all appropriate knacks). All others at 8 dots (with all appropriate knacks)
Join Battle: 20
Attacks: Clinch 20 accuracy, 10L, Speed 6. Unarmed, Heavy: 19 accuracy, 13L, Parry
54, Speed 5. Unarmed, Light: 21 accuracy, 10L, Parry 57, Speed 4
Health Levels: -0 x35/Incapacitated
Dodge: 56. Willpower: 9
Legend: 10. Legend Points: 100
Professor Krassman:
Professor Krassman is a mad scientist
with a German accent specializing in
mind control in frogs. He often works
with Doc Hopper in his attempts to
corrupt Kermit.
Professor Krassman has a dice pool of
22 to all actions. He favours mental
abilities when dealing with enemies.
Virtues: Ambition 5, Malice 3,
Rapacity 3, Zealotry 3
Supernatural Powers:
-Avatars: The Way, The Defiler, The
Beast
-Boons: Every one- to eight-dot boon for every purview except for Guardian, Justice,
Purification, and Fertility, which are forbidden to him. He also has all the boons from
the Psychopomp, Corruption, and Animal purviews.
-Epic Attributes: Epic Perception, Epic Intelligence, and Epic Wits all at 10 dots
(with all appropriate knacks). All others at 8 dots (with all appropriate knacks)
Join Battle: 22
Attacks: None. Like Doc Hopper, he prefers to have any fighting handled by lesser
minions.
Health Levels: -0 x35/Incapacitated
Dodge: 46. Willpower: 8
Legend: 11. Legend Points: 121
Rachel Bitterman:
Rachel Bitterman (the villain from It’s a
Very Merry Muppet Christmas Movie)
is the owner of Bitterman Banking and
Development and she is obsessed with
tearing down the Muppet Theatre in
order to turn it into a night club. She is
a ruthless business woman and likes to
get her way through tricks and
deception. She very nearly corrupted
Pepe the King Prawn and almost
defeated the entire Muppet pantheon
single handily. Unlike with most Titans,
it would be pretty clear what would happen to the World if she were to die. In the
event of Rachel Bitterman’s death, the entire global economy would collapse and
every business would go under except for restaurants specializing in frog legs (as long
as Doc Hopper was still alive).
Rachel Bitterman has a dice pool of 22 to all actions. She prefers to use mental
abilities when dealing with enemies. However, she is not above violent acts and even
briefly went toe to toe with Miss Piggy.
Virtues: Ambition 5, Malice 4, Rapacity 5, Zealotry 4
Supernatural Powers:
-Avatars: The Void, The Trickster, The Defiler
-Boons: Every one- to eight-dot boon for every purview except for Guardian, Justice,
Purification, and Fertility, which are forbidden to her. She also has all the boons from
the Chaos, Illusion, and Corruption purviews
-Epic Attributes: Epic Perception, Epic Intelligence, Epic Wits, and Epic Dexterity
all at 10 dots (with appropriate knacks). All others at 8 dots (with all appropriate
knacks)
Join Battle: 22
Attacks: Clinch: 22 accuracy, 12L, Speed 6. Unarmed, Heavy: 21 accuracy, 15L,
Parry 56, Speed 5. Unarmed, Light: 23 accuracy, 12L, Parry 58, Speed 4
Health Levels: -0 x35/Incapacitated
Dodge: 63. Willpower: 10
Legend: 11. Legend Points: 121
6anny:
Nanny (appearing in the TV show Muppet
Babies) is a deceiver to the end. She
presents herself as a kind and caring
woman interested only in the well-being of
those under her care. In reality, her goal is
to capture and corrupt as many Muppet
Scions as she can. So far, she has
succeeded with one known case, Scooter’s
sister Skeeter. Strangely, nobody has every
seen Nanny’s face. All that is visible is her
pink skirt and green striped socks.
Nanny has a dice pool of 22 to all actions.
She favours social abilities when dealing
with enemies.
Virtues: Ambition 5, Malice 3, Rapacity 3,
Zealotry 5
Supernatural Powers:
-Avatars: The Trickster, The Defiler
-Boons: Every one- to eight-dot boon for every purview except for Guardian, Justice,
Purification, and Fertility, which are forbidden to her. She also has all the boons from
Illusion and Corruption
-Epic Attributes: Epic Charisma, Epic Manipulation, and Epic Appearance all at 10
dots (with all appropriate knacks). All others at 8 dots (with all appropriate knacks).
Join Battle: 22
Attacks: None. Nanny is not a fighter. If she is in trouble, she usually calls on Snake
Walker or asks Doc Hopper to send some of his minions.
Health Levels: -0 x35/Incapacitated
Dodge: 46. Willpower: 10
Legend: 11. Legend Points: 121
The Humourless Template: All creatures that inhabit Antag have the Humourless
Template. As the name suggests, any creature with this template has no sense of
humour and will not laugh no matter how funny or silly the antics of their opponents.
In fact, attempts at humour only serve to anger them and they double their efforts to
defeat their opponents. Humourless creatures treat the Purification Purview as
piercing.