scion - the muppets pantheon

18
The Muppet Pantheon Pantheon created by Halloweenman33. PDF by brothersale Virtues: Conviction, Expression, Harmony, Loyalty Since their creation, the Muppets have been cultural icons to many people throughout the World. Their fame is legendary and Kermit the Frog even has a star on the Hollywood Walk of Fame. Unknown to many, the Muppets actually exist and rose to godhood decades ago. Gods Fozzy Bear Fozzy Bear is the god of bad stand-up comedy. Although Fozzy truly believes he has a talent for comedy, his jokes are terrible and the others constantly let him know. He is persistent though and keeps trying. As such, Fozzy has turned bad comedy into an art form. He can be somewhat shy sometimes and also sees to have some confidence problems. When in the World, Fozzy takes on roles related to comedy. He has been a stand-up comedian, the star of a comedy movie, and a few other things. Scions of Fozzy inherit his sense of humour. However, they also inherit his inability to be funny. Many are considered failures at what they do, but like their father they keep trying. A rare few have even succeeded. Favoured Abilities: Art, Athletics, Awareness, Empathy, Integrity, Presence Associated Powers: Epic Stamina, Epic Charisma, Chaos, Earth, Psychopomp, Performance Rivals: Statler and Waldorf The Great Gonzo The Great Gonzo is the god of bizarre art. He truly considers himself an artist and attempts to showcase his “art” onstage. His visions are rarely appreciated by the public, a source of much frustration for him, but he keeps on trying. Gonzo is somewhat of an oddball, but he is a kind an likable individual. When in the World, Gonzo often takes on artistic roles. He is often a starving artist, but has taken on other roles such as a daredevil and a plumber. Scions of the Great Gonzo are unusual people. They are considered strange and eccentric by their peers. Many are self-proclaimed artists, but an equal number undertake other things. No matter what they do, they are always bizarre. Favoured Abilities: Art, Athletics, Craft, Fortitude, Presence, Survival Associated Powers: Epic Strength, Epic Stamina, Epic Perception, Animal

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The Joke Pantheon from the old White Wolf Forums

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Page 1: Scion - The Muppets Pantheon

The Muppet Pantheon Pantheon created by Halloweenman33. PDF by brothersale

Virtues: Conviction, Expression, Harmony, Loyalty

Since their creation, the Muppets have been cultural icons to many people throughout

the World. Their fame is legendary and Kermit the Frog even has a star on the

Hollywood Walk of Fame. Unknown to many, the Muppets actually exist and rose to

godhood decades ago.

Gods

Fozzy Bear

Fozzy Bear is the god of bad stand-up comedy.

Although Fozzy truly believes he has a talent for

comedy, his jokes are terrible and the others

constantly let him know. He is persistent though and

keeps trying. As such, Fozzy has turned bad comedy

into an art form. He can be somewhat shy sometimes

and also sees to have some confidence problems.

When in the World, Fozzy takes on roles related to

comedy. He has been a stand-up comedian, the star of

a comedy movie, and a few other things.

Scions of Fozzy inherit his sense of humour.

However, they also inherit his inability to be funny. Many are considered failures at

what they do, but like their father they keep trying. A rare few have even succeeded.

Favoured Abilities: Art, Athletics, Awareness, Empathy, Integrity, Presence

Associated Powers: Epic Stamina, Epic Charisma, Chaos, Earth, Psychopomp,

Performance

Rivals: Statler and Waldorf

The Great Gonzo

The Great Gonzo is the god of bizarre art. He

truly considers himself an artist and attempts to

showcase his “art” onstage. His visions are

rarely appreciated by the public, a source of

much frustration for him, but he keeps on

trying. Gonzo is somewhat of an oddball, but

he is a kind an likable individual.

When in the World, Gonzo often takes on

artistic roles. He is often a starving artist, but

has taken on other roles such as a daredevil and

a plumber.

Scions of the Great Gonzo are unusual people.

They are considered strange and eccentric by

their peers. Many are self-proclaimed artists, but an equal number undertake other

things. No matter what they do, they are always bizarre.

Favoured Abilities: Art, Athletics, Craft, Fortitude, Presence, Survival

Associated Powers: Epic Strength, Epic Stamina, Epic Perception, Animal

Page 2: Scion - The Muppets Pantheon

(chickens), Chaos, Earth, Performance

Rivals:

Kermit the Frog

Kermit is the leader of the pantheon and the god of

leadership. He is often the voice of reason within the

group and keeps the others organized. Kermit is a

charismatic and likable frog. His abilities have helped the

Muppets through many tough times. He is an incredibly

patient individual, but even he can lose his temper after a

while.

When in the World, Kermit takes on roles of leadership

and often remains in the entertainment business. He has

been the leading man in many films and plays, but often

takes on the role of the director or the host of an event.

Scions of Kermit are much like him. The are natural born

leaders as well as kind and likable people.

Favoured Abilities: Animal Ken, Art, Athletics,

Command, Empathy, Presence

Associated Powers: Epic Dexterity, Epic Stamina, Epic Charisma, Epic

Manipulation, Epic Wits, Guardian, Psychopomp, Water, Performance

Rivals: Miss Piggy and any others of the Storyteller’s choice

Miss Piggy

Miss Piggy is the goddess of love, war, and

leading ladies. When not angered, she is a rather

kind individual, but she has a nasty temper and

is prone to violence if angered at all. She is

obsessed with Kermit and truly believes that

they are meant to be together despite Kermit

making it perfectly clear that he wants nothing

to do with her. She often beats him up when he

rejects her. Her undaunted attempts at getting to

Kermit have also earned her the nickname “the

goddess of sexual harassment.” Miss Piggy also

has an enormous ego. She believes that she is

the star of the show and woe to anybody who

tells her otherwise.

When in the World, Miss Piggy takes on roles

in the entertainment business as long as she is

the lead. She refuses to take on secondary or

minor roles and grows increasingly violent if

given such a role.

Scions of Miss Piggy are similar to her. They are kind people with bad tempers and

often overly expressive of their romantic emotions. Many have served jail time for

stalking or assault (rarely ever murder). They also tend to be egomaniacal and believe

that they are the best of the best in their field.

Favoured Abilities: Art, Brawl, Fortitude, Integrity, Presence, Thrown

Associated Powers: Epic Strength, Epic Dexterity, Epic Stamina, Epic Wits,

Page 3: Scion - The Muppets Pantheon

Guardian, War, Performance

Rivals: Kermit the Frog, the Great Gonzo, and any others of the Storyteller’s choice

Rowlf the Dog

Rowlf is the god of pianos. He is also the first

Muppet and the father of the pantheon,

although he chooses to let Kermit be the leader.

Rowlf is a talented musician and is often seen

at his piano. He is also somewhat of a poet.

Rowlf is a wise individual, often sought out by

Kermit for his wisdom. He has helped lift

Kermit’s spirits on more than one occasion.

When in the World, Rowlf sticks close to the

piano. He is often a piano player, but the venue

varies greatly. He has also served as an advisor

to many important people.

Scions of Rowlf are talented people. Although

many take up the piano, not all of them do, but they are very talented at a certain

thing. They are often wise beyond their years and eagerly give advice to those willing

to listen.

Favoured Abilities: Art, Command, Empathy, Integrity, Politics, Presence

Associated Powers: Epic Dexterity, Epic Charisma, Epic Intelligence, Epic Wits,

Darkness, Earth, Guardian, Justice, Psychopomp, Performance

Rivals:

Dr. Bunsen Honeydew

Dr. Bunsen Honeydew is the god of science. Dr.

Honeydew is a kind, but rather eccentric individual. His

inventions are often useless, but he seems to think that they

are of great importance. Occasionally, one of his

inventions helps save the day.

When in the World, Dr. Honeydew takes on roles that keep

him close to what he enjoys. He has been an inventor and

an eccentric scientist.

Scions of Dr. Honeydew love science and are always trying

to do something with it. They are intelligent, but somewhat

eccentric individuals. Their creations are usually more

useful than their father’s, but most are looked upon as

strange by their peers.

Favoured Abilities: Academics, Art, Craft, Investigation, Medicine, Science

Associated Powers: Epic Charisma, Epic Intelligence, Fire, Health, Mystery,

Performance

Rivals:

Page 4: Scion - The Muppets Pantheon

Beaker

Beaker is the god of assistants. He is a nervous

individual whose speech is incomprehensible to

anybody other than the Muppets. He also suffers

from a streak of bad luck and is often injured by

Bunsen’s experiments.

When in the World, Beaker sticks close to Dr.

Honeydew. He always serves as the lab assistant.

Scions of Beaker are typically nervous individuals

and many of them are just as accident prone as he

is. They are often assistants of some kind as well.

Favoured Abilities: Academics, Art, Athletics,

Awareness, Craft, Science

Associated Powers: Epic Stamina, Epic

Perception, Epic Wits, Chaos, Earth, Fire,

Guardian, Health, Performance

Rivals:

Scooter

Scooter is the god of gofers and stagehands. He is a

an eager, young individual always willing to help.

He often serves as Kermit’s assistant and helps in

any way he can. Although he will occasionally take

part in a sketch onstage, he often prefers to stay

backstage and help with the behind the scenes stuff.

When in the World, Scooter takes on roles that

usually keep him behind the scenes. Although he

will occasionally be a performer, he is usually a

gofer, a stagehand, a director’s assistant, or a stage

manager.

Scions of Scooter are like their father. They are

eager people willing to do anything to help.

Although they sometimes enjoy the spotlight, they

more often than not prefer to remain in the background.

Favoured Abilities: Art, Athletics, Command, Fortitude, Integrity, Stealth

Associated Powers: Epic Dexterity, Epic Manipulation, Epic Wits, Chaos, Darkness,

Moon, Illusion, Performance

Rivals:

Page 5: Scion - The Muppets Pantheon

Statler and Waldorf

Statler and Waldorf are the gods of

hecklers. Although they are two

people, they are almost always

together and as such share the same

domain. They are elderly men who

don’t seem to enjoy anything except

for heckling and making fun of

everything and everyone else. They

seem to especially enjoy tormenting

Fozzy.

When in the World, Statler and

Waldorf stick to what they are good

at. They are usually hecklers in the

audience at any given event, but will occasionally take on the role of professional

critics.

Scions of Statler and Waldorf are like them. They are very difficult to please and

make their displeasure known by complaining and heckling.

Favoured Abilities: Art, Awareness, Empathy, Integrity, Investigation, Presence

Associated Powers: Epic Stamina, Epic Manipulation, Epic Wits, Chaos,

Psychopomp, War, Magic, Performance

Rivals: Fozzy Bear

The Swedish Chef

The Swedish Chef is the god of food and cooking.

He enjoys preparing meals and does so in an

unconventional way (often involving firearms). He

speaks mock Swedish, which is somehow

understood by the other Muppets.

When in the World, the Swedish Chef always

takes on the role of a professional chef.

Scions of the Swedish Chef are excellent cooks

and often are part of the restaurant business.

Fortunately, they are easier to understand than

their father.

Favoured Abilities: Art, Awareness, Craft, Fortitude,

Marksmanship, Melee

Associated Powers: Epic Stamina, Epic Perception,

Epic Wits, Chaos, Fire, War, Performance

Rivals:

Sam the Eagle

Sam the Eagle is the god of patriotism. He is a proud American, a fact that he makes

very well known, and a highly conservative individual. In fact, he is so conservative

that he somehow finds the sketches and activities of the others to be weird, offensive,

and reprehensible. He makes this opinion well known as well and many wonder why

he has stayed with the pantheon at all.

When in the World, Sam takes on a variety of roles. He has served as a spokesman for

Page 6: Scion - The Muppets Pantheon

the American military, been a conservative

politician, and has served on the censorship

board for television and the MPAA.

Scions of Sam the Eagle are much like him.

They are always Americans who are highly

patriotic, even to the point of xenophobia.

They are also always extremely conservative,

finding offensive content in the most

inoffensive of things and trying to censor it.

As such, they are not very well liked people.

Favoured Abilities: Academics, Art,

Awareness, Command, Integrity, Politics

Associated Powers: Epic Manipulation, Epic

Perception, Epic Wits, Earth, Guardian,

Justice, Sky, War, Performance

Rivals: everybody

Rizzo the Rat

Rizzo the Rat is the god of rats. He is

a kind individual and is Gonzo’s best

friend. He scares easily and has

tendency to panic. He is constantly

hungry and will eat any food he can

find.

When in the World, Rizzo takes on a

variety of roles too numerous to

name, but they often involve

entertainment or food.

Scions of Rizzo are often like him.

They are loyal to their friends and

enjoy food. They can sometimes

scare easily and panic, but are always

around when needed.

Favoured Abilities: Animal Ken, Art, Athletics, Awareness, Empathy, Fortitude

Associated Powers: Epic Dexterity, Epic Stamina, Epic Charisma, Epic Wits, Animal

(rat), Chaos, Darkness, Psychopomp, Magic, Performance

Rivals:

Page 7: Scion - The Muppets Pantheon

Sweetums

Sweetums is the god of Muppet Monsters. He is

the second largest of the Muppets (the largest

being a blue Muppet named Thog who hasn’t

been seen in a long time) and has the

appearance of a vicious, hairy beast. Despite his

appearance, Sweetums can be a kind individual

when not angry.

When in the World, Sweetums takes on a

variety of roles that allow him to show off his

physical prowess. He has been a professional

wrestler and a bodybuilder among other things.

Scions of Sweetums are often gentle giants.

They are enormous, imposing people and are

often hairy and ugly. However, they are kind if

not angered or threatened.

Favoured Abilities: Art, Athletics, Brawl,

Fortitude, Integrity, Melee

Associated Powers: Epic Strength, Epic

Stamina, Epic Appearance, Epic Wits, Chaos,

Guardian, Justice, War, Magic, Performance

Rivals:

Dr. Teeth and the Electric Mayhem

Dr. Teeth and the Electric Mayhem

are the gods of musicians. They

are a band who mainly play hard

rock, but will occasionally play

other types of music (at least until

animal goes berserk). Since they

are mostly known for being

together, they are considered one

deity despite being several

individuals (with the exception of

Animal, who is an entity on his

own) and share the same domain.

When in the World, Dr. Teeth and the Electric Mayhem are always some sort of

musicians.

Scions of the Electric Mayhem have a love and talent for music. Their exact talents

and personalities vary depending on which member of the group sired them.

Favoured Abilities: Art, Awareness, Command, Fortitude, Integrity, Presence

Associated Powers: Epic Stamina, Epic Manipulation, Epic Wits, Chaos, Darkness,

Illusion, Performance

Rivals:

Animal

Animal is the god of behavioural problems. A wild creature, he lives up to his name.

He is the drummer of the Electric Mayhem and they are the only ones who can keep

Page 8: Scion - The Muppets Pantheon

him under some sort of control

(sometimes). He is prone to violence

and attack just about anybody or

anything. He has a soft spot for

women and will chase around any

woman he is attracted to. He also

seems to have an uncharacteristic

appreciation for Renoir art.

When in the World, Animal is usually

kept close to the other members of the

Electric Mayhem, staying in his role as

a drummer.

Scions of Animal are troubled

individuals. They almost always have

some sort of behaviour problems and

many of them are violent people. They

often seem to have an unusual

appreciation for something that would

seem to be counter to their nature.

Favoured Abilities: Art, Athletics,

Brawl, Fortitude, Melee, Thrown

Associated Powers: Epic Strength

Epic Stamina, Epic Appearance, Chaos, Earth, Fire, War, Performance

Rivals:

Uncle Deadly

Uncle Deadly is the god of death. He first

appeared in the Vincent Price episode of the

Muppet Show and would make a few more

appearances later on. He is a frightening

individual. His head has been described as

skull-like. He is not evil, per say, but he does

enjoy scaring others.

When in the World, Uncle Deadly takes on a

variety of death related roles. He has been an

undertaker, a funeral parlour director, and a

mortician.

Scions of Uncle Deadly are often scary people.

They seem to have a naturally creepy look to

them and seem obsessed with death.

Favoured Abilities: Art, Athletics, Awareness,

Empathy, Occult, Presence

Associated Powers: Epic Dexterity, Epic

Manipulation, Epic Appearance, Epic Wits, Chaos, Darkness, Death, Earth, Frost,

Illusion, Moon, Psychopomp, Prophesy, Performance

Rivals:

Crazy Harry

Crazy Harry is the god of explosions. He is completely insane and will show up

Page 9: Scion - The Muppets Pantheon

anytime someone says something that could be

misconstrued as having something to do with an

explosion. He will then cause an explosion with

his ever-present plunger unless quickly stopped.

When in the World, Crazy Harry takes on any

roles that allow him to blow something up.

Scions of Crazy Harry are often insane. They

also have an unhealthy obsession with fire and

explosions. As such, very few stay around one

and they are often loners.

Favoured Abilities: Art, Athletics, Awareness,

Craft, Fortitude, Larceny

Associated Powers: Epic Stamina, Epic

Perception, Chaos, Fire, Psychopomp, Sun,

Magic, Performance

Rivals:

Guest Star

Guest Star is the god of entertainment and is a central figure to the Muppet pantheon.

Unlike the other members of the pantheon, Guest Star does not have singular identity.

Instead, Guest Star can take on the appearance, personality, talent, and even sex of

anybody he/she feels like at the time. Sometimes, Guest Star can manifest as two

different people.

When in the World, Guest Star will take on a wide variety of roles too numerous to

list, but they all have something to do with the entertainment business.

Scions of Guest Star are widely varied, even more so than Scions of Zeus. They are

often entertainers and inherit Guest Star’s talents. However, they do not inherit the

entirety of Guest Star’s abilities, usually just the talents of whatever type of performer

Guest Star was undertaking at the time. Some of them have been known to go through

an identity crisis from time to time.

Favoured Abilities: Animal Ken, Art, Awareness, Empathy, Fortitude, Presence

Associated Powers: Epic Dexterity, Epic Charisma, Epic Manipulation, Epic Wits,

Animal (Muppet animals), Chaos, Guardian, Illusion, Psychopomp, Mystery,

Prophesy, Performance

Rivals:

Lesser Gods of the Muppet Pantheon (less than Legend 12, but at least Legend 9)

Beauregard, Camilla the Chicken, Dr. Julius Strangepork, Annie Sue, Droop, the

Flying Zucchini Brothers, George the Janitor, Gladys, Hilda the Wardrobe Lady, J.P.

Gross, Lewis Kezagger, Link Hogthrob, Marvin Suggs, Mildred Hucksteader, Muppy,

The Newsman, Nigel, Pops, Robin the Frog, Thog, Wayne and Wanda, Lips, Bobo

Bear, Clifford, Clueless Morgan, Johnny Fiama, Pepe the Prawn, Polly Lobster, Sal

the Monkey

Lesser Immortals

The Rats:

A group of Muppet rats that vary in power level (Rizzo is the most powerful of them,

having achieved godhood)

Page 10: Scion - The Muppets Pantheon

The Pigs:

A group of Muppet pigs, all of whom worship Missy Piggy. Missy Piggy is the most

powerful of them (having reached godhood in the first season of The Muppet Show),

followed by Link Hogthrob, Dr. Strangepork, and Annie Sue. The pigs are the second

most numerous of the Muppet Lesser Immortals (second only to the Whatnots) as

their numbers are large enough that they were once able to outnumber the other

Muppets and take over the show. It was only the actions of Guest Star that restored

things to their proper order.

The Monsters:

A group of various Muppet monsters, many of which have a tendency to eat the

others. Each monster is unique in appearance and personality and their size varies

widely as well. Thog is the largest of them (standing at nearly 9 feet tall), but

Sweetums is the most powerful.

The Whatnots:

A group of generic humanoid Muppets seen throughout the Muppet show. Usually

seen in blue or green, but can be other colors. The Whatnots are known for their

ability to change their appearances at will to fit any situation that they are in. Looks

and even gender are customizable as needed. Only their basic body design and the

color of the individual Whatnot remains the same. The Whatnots are the most

numerous of the Muppet Lesser Immortals.

The Penguins:

A group of Muppet penguins that appear to quack like ducks. Only the other Muppets

can understand what they are trying to say.

Performance: Muppet Pantheon Specific Purview

Cinematic Awareness ����

Dice Pool: None

Cost: None

Any and all gods and Scions of the Muppet pantheon are always fully aware that they

are in a movie or on TV at all times. In this case they may even be aware that they are

characters in a role playing game. Although they aren’t always being filmed, their

adventures usually find their way into entertainment venues one way or another.

Break the 4th Wall ��

Dice Pool: None

Cost: 1 Legend

Since they are aware of the cinematic nature of their existence, Muppet Scions can

speak directly to the audience or acknowledge that they are in a movie (or in this case,

in a role playing game). To break the 4th wall, they simply spend a point of Legend

and say sometime to acknowledge the audience. This boon can only be used once per

scene.

Musical 6umber ������������

Dice Pool: Charisma + Art

Page 11: Scion - The Muppets Pantheon

Cost: 1 Legend + 1 Willpower

All Muppet Scions are capable of causing everyone in the area to break into song and

dance. To do so, the Scion begins singing, rolls their Charisma + Art and spends one

point of Legend and 1 point of Willpower. Upon a successful roll, a number of

characters equal to the successes scored or a number of extras equal to 5 people per

success join in.

Pundoom ����������������

Dice Pool: Charisma + Presence

Cost: 3 Legend + 1 Willpower

The Muppet gods are known for the occasional bad pun. With this boon, the bad pun

can be used as a weapon. To use it, the Scion needs to make a bad pun while rolling

Charisma + Presence and spending 3 Legend and 1 Willpower against the victim’s

Willpower + Integrity + Legend. Each success scored over the victim’s roll deals a

one level of bashing damage.

Digestive Regeneration ��������������������

Dice Pool: Stamina + Fortitude

Cost: 15 Legend

There have been many instances where a Muppet has been seen being eaten only to

reappear in the next scene. With this power, if a Muppet Scion is swallowed whole,

they simply roll their Stamina + Fortitude and spend 15 Legend points. Upon doing

so, they will reappear completely unharmed in the next scene, despite their apparent

death.

Show-Stopping 6umber ������������������������

Dice Pool: Charisma + Art

Cost: 15 Legend + 1 Willpower

This boon is simply an upgrade if the Musical Number boon. By rolling Charisma +

Art and spending 15 Legend and 1 Willpower, the Scion causes everybody in the

immediate area and anybody else they pass while moving around to stop what they are

doing and join the musical number. It doesn’t matter if they are mortals, Scions, or

Titanspawn. Only those of higher Legend are immune, but even gods and Titans of

equal or lower Legend are affected.

Shatter the Fourth Wall ����������������������������

Dice Pool: Intelligence + Awareness

Cost: 20 Legend

Like the boon Break the Fourth Wall, this boon allows the Scion to break to fourth

wall. However, Shatter the Fourth Wall allows the Scion to break the fourth wall

multiple times in a single scene. To do so, the Scion rolls Intelligence + Awareness

and spends 20 points of Legend. The Scion can then break the fourth wall a once for

every 10 successes on the dice roll in a scene.

Explosive Immunity ��������������������������������

Dice Pool: None

Cost: None

Many incidents have been witnessed when a Muppet falls victim to an explosion

(usually because of Crazy Larry), but only went flying through the air and was

Page 12: Scion - The Muppets Pantheon

perfectly fine. When a Scion gains this boon, they are no longer harmed by

explosions. The force of the blast simply sends them flying through the air using the

knockback rules. However, this boon does not alleviate any fear of explosions (often

they will scream “NO!” just before it happens) nor does it eliminate damage dealt by

other sources that may befall the Scion during the incident.

There is 6o Fourth Wall ������������������������������������

Dice Pool: None

Cost: 20 Legend and 1 Willpower

Like the previous boon, this one allows the Scion to break the fourth wall in a scene

multiple times. However, with There is No Fourth Wall, the Scion can break the

Fourth Wall as many times as he wants during the scene. To activate this boon, the

Scion simply spends 20 Legend and 1 Willpower. Doing so allows the Scion to break

the fourth wall an unlimited number of times during the current scene.

Death By Pun ����������������������������������������

Dice Pool: Charisma + Presence

Cost: 25 Legend and 1 Willpower

Like the boon Pundoom, this boon allows the Muppet Scion to use bad puns as a

weapon. However, Death By Pun is significantly more deadly. To use this boon, the

Scion makes a bad pun and rolls Charisma + Presence against the victim’s Integrity +

Willpower + Legend. Each success scored over the victim’s roll deals 2 levels of

Lethal Damage.

The Muppet Theatre: Muppet Pantheon Godrealm The Muppet Theatre is the Godrealm of the Muppet Pantheon. It is their home and

where they put on their shows. The Muppets are unique among the pantheons in that

very few of them actually have a sanctum. With the exception of Statler and

Waldorf’s Balcony and Guest Star’s Dressing Room, there are few private areas other

than Backstage and the Dressing Room.

The House

The House is the area out front where the audience sits. It is comprised of a lower

level and an upper balcony. The audience is mostly comprised of lesser known

Muppets who are not performing at the time.

The Stage

The Stage is where all the performances take place. It is designed after a typical

theatrical stage. However, The Stage is malleable and its appearance transforms with

each sketch to the necessary appearance. Its size can change as well.

The Orchestra Pit

The Orchestra Pit is between The House and The Stage and is where the orchestra

resides. The orchestra is often comprised of the Electric Mayhem and Rowlf along

with Nigel the conductor.

Statler and Waldorf’s Balcony

Separate from the rest of the audience, Statler and Waldorf reside in an apparently

Page 13: Scion - The Muppets Pantheon

small theatre box overlooking the stage. They have an excellent view of the action

from there. However, they are always either complaining about how horrible

everything is or heckling the performers. The box is actually much larger than it

appears to be.

Backstage

Backstage is the largest area of the Muppet Theatre and it is where the majority of the

Muppet gods reside. In fact, it is large enough that they can get some privacy from

each other if they try. Backstage looks like a typical backstage area.

The Dressing Rooms

The Dressing Rooms are on the second level of the backstage area. They are small

rooms where the Muppets can go to get ready for their upcoming performances.

Guest Star’s Dressing Room

This is Guest Star’s private (usually) sanctum. It has the appearance of a normal

dressing room, but is Guest Star’s own home. Guest Star doesn’t get much privacy

though as another Muppet will sometimes be forced to use it to get ready or

sometimes other Muppets will just be in there for no reason.

Since the Siege: Showstopped

The Muppet Theatre’s House is empty. Antag has completely blocked off the entrance

to the Muppet Theatre, making it so that nobody can get in to see the show. As such,

all productions have stopped and the Muppets are at risk of being forgotten as

performers.

Fraggle Rock: Muppet Underworld

Fraggle Rock

Fraggle Rock is the Underworld of the Muppet Pantheon. Despite appearing to be

underground, it is a bright and cheery place filled with laughter and music. There is

one spot that is an exception to this and that is the Forgotten Workshop, a dark and

gloomy place where the spirits of the wicked go after death. The rest of Fraggle Rock

is a very happy place. It is inhabited by the Fraggles, who are actually the spirits of the

dead. They maintain their previous habits and personalities, but take on a form of a

Fraggle.

The Forgotten Workshop

The Forgotten Workshop is the part of the Underworld where the spirits of those who

were wicked in life go after death. The Fraggles are unaware of the existence of this

part of their home (hence why it never appeared in the TV show) and the only passage

connecting the two areas goes through Uncle Deadly’s Castle (which appears only as a

rock wall on the Fraggles’ side). The Forgotten Workshop is a dark and foreboding

place. Broken strings hang uselessly from the ceiling and the ground is littered with

lifeless puppets, posed in a mockery of life. These puppets are actually the spirits of

the dead that were sent here, forced to exist forever is a state of immobility as broken

puppets. They forever lie on the floor staring at the ceiling and the strings that once

gave them the ability to move.

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Uncle Deadly’s Castle

This is the home of Uncle Deadly, the Muppet god of death. His castle is a dark and

foreboding structure built into the wall of the Forgotten Workshop. There is a large

pair of scissors on top of the castle that extend to cut the strings of any evil soul that

comes down here. Within the castle is a secret passage that Uncle Deadly can use to

enter Fraggle Rock. The Fraggles are unaware of this castle’s existence as it appears to

be a rock wall to them and Uncle Deadly never enters their side.

Antag, Greater Titan of Muppet Villains

Favoured Purviews: Chaos, Death, Psychopomp, Illusion, Corruption

Banned Purviews: Guardian, Justice, Purification, Fertility

Antag is the Greater Titan of Muppet Villains. Most of the villains that have appeared

in various Muppet films are its avatars, with Doc Hopper as the dominant avatar.

Antag’s interior is not a very impressive site as it looks very much like the World as it

exists today, but with several differences. Doc Hopper’s French Fried Frog Legs is

thriving, Nicky Holiday is a crime lord, Bitterman Banking and Development owns

the entire business world other than restaurant chains selling frog legs, and the

Muppet Theatre does not exist.

Prominent Features:

Considering that the interior of Antag looks almost exactly like the World today, not

much sticks out about it. There are a few exceptions.

Doc Hopper’s French Fried Frog Legs: Doc Hopper’s restaurant is thriving inside

Antag. He has thousands of locations all over. Each of these restaurants resembles a

KFC except it has a green coloration instead of red. Doc Hopper could be found at any

one of them and can teleport from one to another at will. Snake Walker can also be

found at one of these restaurants when not out hunting frogs.

London:

Within Antag, London, England is ruled by Nicky Holiday (the villain from The Great

Muppet Caper). Instead of a petty thief, Nicky is now a crime lord, having stolen

everything of value in London. As such, London is now his domain and he has the

entire city under his control. Appropriately enough, he bases his operations out of

Buckingham Palace.

Bitterman Banking and Development:

Owned by Rachel Bitterman, Bitterman Banking and Development (or BBAD) owns

99% of all businesses (the other 1% being Doc Hopper’s French Fried Frog Legs).

Thanks to Bitterman’s ruthless business tactics and no conservation laws, very little

natural forest exist. Most of them have been destroyed and replaced with banks, malls,

and other businesses. The BBAD HQ is located in New York City.

6anny’s 6ursery:

This is where Nanny spends her time “babysitting” any Muppet babies she can get a

hold of. Although a seemingly kind and caring woman, her actual goal is to corrupt

Muppet Scions and turn them to her side. The Nursery has the appearance of exactly

what it sounds like, although some of the doors have very strange things on the other

side.

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Krassman Labs:

Although never seen in the movies, the labs owned by Professor Krassman are

Antag’s answer to Muppet Labs. It is an enormous laboratory where Professor

Krassman conducts his experiments (most of which involve mind control)

Avatars:

Doc Hopper:

The dominant avatar of Antag, Doc

Hopper is a ruthless businessman

and restaurant owner. He is a

somewhat chubby, but charismatic

man who dresses in a manner similar

to Colonel Sanders. Doc Hopper is

obsessed with Kermit the Frog and is

intent on either corrupting or killing

Kermit.

Doc Hopper has a dice pool of 24 to

all actions, modified by his Epic

Attributes. He favours social abilities

when dealing with enemies. He is

not opposed to violent resolutions, but always uses hired goons or other avatars (like

Snake Walker) when doing so.

Virtues: Ambition 5, Malice 4, Rapacity 3, Zealotry 5

Supernatural Powers:

-Avatars: The Trickster, The Defiler, The Way

-Boons: Every one- to eight-dot boon for every purview except for Guardian, Justice,

Purification, and Fertility, which are forbidden to him. He also has all the boons from,

Illusion, Corruption, and Psychopomp

-Epic Attributes: Epic Charisma and Epic Manipulation at 10 dots (with all

appropriate knacks). All others at 8 dots (with all appropriate knacks)

Join Battle: 24

Attacks: None, he never fights his own fights, but prefers to remain in the background

and coordinate his minions.

Soak: 41B/35L/8A

Health Levels: -0 x35/Incapacitated

Dodge: 47. Willpower: 10

Legend: 12. Legend Points: 144

Snake Walker:

Snake Walker is a professional frog killer and often works with Doc Hopper. He is a

tall, skinny man dressed completely in black and carries a three pronged spear gun.

Kermit the Frog is his ultimate target.

Snake Walker has a dice pool of 22 to all actions, modified by his epic attributes. He

favours physical abilities when dealing with enemies.

Virtues: Ambition 2, Malice 5, Rapacity 4, Zealotry 4

Supernatural Powers:

-Avatars: The Void, The Reaper

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-Boons: Every one- to eight-dot boon for every

purview except for Guardian, Justice, Purification,

and Fertility, which are forbidden to him. He also

has all the boons for Chaos and Death.

-Epic Attributes: Epic Strength, Epic Dexterity,

Epic Stamina, and Epic Perception at 10 dots (with

all appropriate knacks). All others at 8 dots (with

all appropriate knacks)

-Spear Gun: Snake Walker’s spear gun uses the

following stats: +10 accuracy, +12L, Range 200,

Speed 5. It can only hold one spear at a time and

must be reloaded after each shot.

Join Battle: 22

Attacks: Clinch: 22 accuracy, 12L, Speed 6.

Unarmed, Heavy: 21 accuracy, 15L, Parry 56, Speed 5. Unarmed, Light: 23 accuracy,

12L, Parry 58, Speed 4. Spear Gun: 32 accuracy, 23L, Range 200, Speed 5.

Soak: 58B/52L/10A

Health Levels: -0 x52/Incapacitated

Dodge: 63. Willpower: 10

Legend: 11. Legend Points: 121

6icky Holiday:

Nicky Holiday is a master thief and the crime lord

of London. He is a rather lazy person who only puts

forth an effort into stealing. He prefers to avoid

violent and only resorts to it when necessary,

usually taking a hostage to avoid it. He seems to

have a soft spot for Miss Piggy.

Nicky Holiday has a dice pool of 20 to all actions,

modified by his Epic Attributes. He prefers to use

social abilities when dealing with enemies.

Virtues: Ambition 5, Malice 2, Rapacity 4, Zealotry

3

Supernatural Powers:

-Avatars: The Void, The Trickster

-Boons: Every one- to eight-dot boon for every

purview except for Guardian, Justice, Purification, and Fertility, which are forbidden

to him. He also has all the boons from Chaos and Illusion

-Epic Attributes: Epic Charisma, Epic Manipulation, and Epic Dexterity all at 10

dots (with all appropriate knacks). All others at 8 dots (with all appropriate knacks)

Join Battle: 20

Attacks: Clinch 20 accuracy, 10L, Speed 6. Unarmed, Heavy: 19 accuracy, 13L, Parry

54, Speed 5. Unarmed, Light: 21 accuracy, 10L, Parry 57, Speed 4

Health Levels: -0 x35/Incapacitated

Dodge: 56. Willpower: 9

Legend: 10. Legend Points: 100

Professor Krassman:

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Professor Krassman is a mad scientist

with a German accent specializing in

mind control in frogs. He often works

with Doc Hopper in his attempts to

corrupt Kermit.

Professor Krassman has a dice pool of

22 to all actions. He favours mental

abilities when dealing with enemies.

Virtues: Ambition 5, Malice 3,

Rapacity 3, Zealotry 3

Supernatural Powers:

-Avatars: The Way, The Defiler, The

Beast

-Boons: Every one- to eight-dot boon for every purview except for Guardian, Justice,

Purification, and Fertility, which are forbidden to him. He also has all the boons from

the Psychopomp, Corruption, and Animal purviews.

-Epic Attributes: Epic Perception, Epic Intelligence, and Epic Wits all at 10 dots

(with all appropriate knacks). All others at 8 dots (with all appropriate knacks)

Join Battle: 22

Attacks: None. Like Doc Hopper, he prefers to have any fighting handled by lesser

minions.

Health Levels: -0 x35/Incapacitated

Dodge: 46. Willpower: 8

Legend: 11. Legend Points: 121

Rachel Bitterman:

Rachel Bitterman (the villain from It’s a

Very Merry Muppet Christmas Movie)

is the owner of Bitterman Banking and

Development and she is obsessed with

tearing down the Muppet Theatre in

order to turn it into a night club. She is

a ruthless business woman and likes to

get her way through tricks and

deception. She very nearly corrupted

Pepe the King Prawn and almost

defeated the entire Muppet pantheon

single handily. Unlike with most Titans,

it would be pretty clear what would happen to the World if she were to die. In the

event of Rachel Bitterman’s death, the entire global economy would collapse and

every business would go under except for restaurants specializing in frog legs (as long

as Doc Hopper was still alive).

Rachel Bitterman has a dice pool of 22 to all actions. She prefers to use mental

abilities when dealing with enemies. However, she is not above violent acts and even

briefly went toe to toe with Miss Piggy.

Virtues: Ambition 5, Malice 4, Rapacity 5, Zealotry 4

Supernatural Powers:

-Avatars: The Void, The Trickster, The Defiler

-Boons: Every one- to eight-dot boon for every purview except for Guardian, Justice,

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Purification, and Fertility, which are forbidden to her. She also has all the boons from

the Chaos, Illusion, and Corruption purviews

-Epic Attributes: Epic Perception, Epic Intelligence, Epic Wits, and Epic Dexterity

all at 10 dots (with appropriate knacks). All others at 8 dots (with all appropriate

knacks)

Join Battle: 22

Attacks: Clinch: 22 accuracy, 12L, Speed 6. Unarmed, Heavy: 21 accuracy, 15L,

Parry 56, Speed 5. Unarmed, Light: 23 accuracy, 12L, Parry 58, Speed 4

Health Levels: -0 x35/Incapacitated

Dodge: 63. Willpower: 10

Legend: 11. Legend Points: 121

6anny:

Nanny (appearing in the TV show Muppet

Babies) is a deceiver to the end. She

presents herself as a kind and caring

woman interested only in the well-being of

those under her care. In reality, her goal is

to capture and corrupt as many Muppet

Scions as she can. So far, she has

succeeded with one known case, Scooter’s

sister Skeeter. Strangely, nobody has every

seen Nanny’s face. All that is visible is her

pink skirt and green striped socks.

Nanny has a dice pool of 22 to all actions.

She favours social abilities when dealing

with enemies.

Virtues: Ambition 5, Malice 3, Rapacity 3,

Zealotry 5

Supernatural Powers:

-Avatars: The Trickster, The Defiler

-Boons: Every one- to eight-dot boon for every purview except for Guardian, Justice,

Purification, and Fertility, which are forbidden to her. She also has all the boons from

Illusion and Corruption

-Epic Attributes: Epic Charisma, Epic Manipulation, and Epic Appearance all at 10

dots (with all appropriate knacks). All others at 8 dots (with all appropriate knacks).

Join Battle: 22

Attacks: None. Nanny is not a fighter. If she is in trouble, she usually calls on Snake

Walker or asks Doc Hopper to send some of his minions.

Health Levels: -0 x35/Incapacitated

Dodge: 46. Willpower: 10

Legend: 11. Legend Points: 121

The Humourless Template: All creatures that inhabit Antag have the Humourless

Template. As the name suggests, any creature with this template has no sense of

humour and will not laugh no matter how funny or silly the antics of their opponents.

In fact, attempts at humour only serve to anger them and they double their efforts to

defeat their opponents. Humourless creatures treat the Purification Purview as

piercing.