score card at commsday australia
TRANSCRIPT
600 customers – 242 employees (35% R&D):
611
18
31
4350
5
7
13
12
7
15
2010 2011 2012 2013 2014 2015
Existing New
Customer GrowthTIER-1 SERVICE PROVIDERS
15+YEARS OF SOFTWARE
DEVELOPMENT IN
NETWORKS & APPLICATION
AWARENESS
Corporate Snapshot:Private company with the backing of
Francisco Partners – a $10B+ portfolio
HQ
R&D R&D
TAC
TAC
Confidential: Not for distribution without written consent of Procera Networks.
FCC Network Neutrality
“With respect to network performance, we adopt the following enhancements:
The existing transparency rule requires disclosure of actual network performance. In adopting that requirement, the Commission mentioned speed and latency as two key measures. Today we include packet loss as a necessary part of the network performance disclosure.
We expect that disclosures to consumers of actual network performance data should be reasonably related to the performance the consumer would likely experience in the geographic area in which the consumer is purchasing service.
We also expect that network performance will be measured in terms of average performance over a reasonable period of time and during times of peak usage.”
Source: page 73-74 of FCC-15-24A1, Emphasis Added
Throughput/Bandwidth/Speed
Application Type Throughput Needs
Web Needs short bursts of download performance
Video Sustained throughput delivers good quality
Social Media Needs short bursts of download/upload performance
Gaming Most games do not require high bandwidth
Upload Sustained bursts of upload performance
Download Sustained bursts of download performance
Voice Low throughput requirements
Very dependent on the sampling frequency!
Latency
Application Type Throughput Needs
Web High latency leads to slow page load times
Video Not usually a concern except for initial loading of video
Social Media High latency can slow interactive sharing experience
Gaming High latency leads to lag in real-time games
Upload N/A
Download N/A
Voice High latency leads to poor voice experience
Packet Loss
Application Type Throughput Needs
Web Packet Loss can lead to slow page load times.
Video Less sensitive to loss unless it affects throughput
Social Media Packet Loss can slow interactive sharing experience
Gaming Packet Loss leads to lag in real-time games
Upload N/A
Download N/A
Voice Some loss can be tolerated, high loss leads to perceived latency
Different collection approaches…
Active Probes
— Can affect the actual performance of network, especially during peak hours
Sampling
— Does not provide consistent data for entire footprint
All subscriber traffic, all the time
— Meets regulator guidance:
• Actual customer experience
• In the actual geographic area
• During Peak Usage
Putting it All Together
Application Type Throughput Latency Loss
Web Needs short bursts of
download performance
High latency leads to slow
page load times
Packet Loss can lead to slow
page load times.
VideoSustained throughput delivers
good quality
Not usually a concern except
for initial loading of video
Less sensitive to loss unless it
affects throughput
Social MediaNeeds short bursts of
download/upload performance
High latency can slow
interactive sharing experience
Packet Loss can slow
interactive sharing experience
GamingMost games do not require
high bandwidth
High latency leads to lag in
real-time games
Packet Loss leads to lag in
real-time games
UploadSustained bursts of upload
performance N/A N/A
DownloadSustained bursts of download
performanceN/A N/A
Voice Low throughput requirementsHigh latency leads to poor
voice experience
Some loss can be tolerated,
high loss leads to perceived
latency
“Graded” Quality Performance
Score Subjective Experience
A Awesome experience
B Almost perfect, but some slight impairments noticed
C Good experience but noticeable impairments
D Usable with frustrating impairments
E Really poor
F Unusable
In summary – 3 use-cases
• Reporting to regulators on network performance with actual subscriber metrics
• Marketing to subscribers
— Targeted service offerings “Good for Gaming!”
— High Value SLA-based offerings
— Scoring Service Plans by performance
• “An A for Video”
— Promoting network capabilities
• Improving the network where deficiencies occur
or
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