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HOW TO toJEKSSKKS RENDER f\m ESS p designstudio

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  • HOW TO

    toJEKSSKKS RENDER

    f\m ESS p designstudio

  • DEDICATION

  • TABLE OF CONTENTS

    INTRODUCTION | page 8

  • WHAI IS RENDERING? TOOLS AND MATERIALS

  • Hi

    I

  • CHAPTER riQ

    LIGHT TYPES AND CASTING SHADOWS “h

  • ^ OCCLUSION

  • REFLECTED LIGHT *9}

  • 1*5 SUNBEAMS

  • Construction Skills

  • SHADOW CONSTRUCTION WITH LOCAL LIGHT

  • In figs. 2.63 and 2.64 Light Rays conwtgs to an Auxiliaty

  • Sunlight Construction ' t Convergence

  • CASTING SHADOWS OF WALL SHAPES

  • o

  • M M M

  • Casting the Shadow of a Horizontal Stick over Complex Shapes

  • Casting Shadows of Simple Volumes: Local Light

  • CASTING SHADOWS OF OVERHANGS

    ; only

  • CASTING SHADOWS OF OPENINGS

  • mn

    CASTING SHADOWS OF COMPLEX PLANAR VOLUMES

  • y'zOvalue,\ IP vjPdTt V& Hen

    /halfway 4»

    IP

  • Object Value and Cast Shadow Value

    ent L,ght and Shadow Value

    fig. 3.13 fig. 3.,m

    * fig. 3:15

    *

  • Planning Values

  • Reflected Light of Plane Reflectors

    Reflected Light: Double-Bounce

    TE jp

    je* Jl

  • Light Rendering Examples

  • Student Examples

  • Terminator and Core Shadow

    reflected light affecting the shadow side of the obj

  • the core-shadow position. The core shadow is located a little behind the terminator line toward the shadow side. The width of the core shadow

  • STEP 1, fig. 3.91: Set up the light source and the shadow origin.

  • i

  • Render!

  • Fig. 3.117: To cost the shadow of the vertical end planes,

    SSSi rSSsS Ss

  • HIM

  • Student Examples

  • rii!

  • a5»s SSSSsiSSs sis?

  • o

  • Practice

  • MARKERS

    o

  • -o

  • WET MEDIA AND OTHER TRADITIONAL TECHNIQUES

  • DIGITAL RENDERING PROGRAMS

    o

  • Student Examples

  • X-Y-Z Form: Sunlight from Directly Above

  • X-Y-Z Form: Diagonal Sunlight

  • X-Y-Z FORMS: PLANNING A RENDERING

  • Student Examples

  • Student Examples

  • o

  • Jill

    TEXTURE 'V)

  • DETAIL AND TEXTURE GRADIENTS

  • PRINT + PRACTICE

  • CHAPTER r»C

    RENDERING SPECIFIC OBJECTS

  • GENERAL TO

  • 1III

    I

  • SIMPLIFICATION FOR COMMUNICATION

  • :rf

    111!

  • MECH STEP-BY-STEP

    o

  • o

  • ORGANIC-FORM RENDERING BY NEVILLE PAGE

  • 'i

  • v*£r;..

    f \y$

    Rg. 5.53

    * f

    Although it is made up of a flattened cylinder, there are multiple

  • ENVIRONMENT RENDERING EXAMPLES BY ROBH RUPPEL

  • CHAPTER

    REFLECTIVE SURFACES 07

  • IMi

    o

  • PLOTTING REFLECTIONS: CONCAVE AND CONVEX SURFACES

  • ©

  • REFLECTIVITY "@5

    w 100% MATTE

    «-VALUE-► 0 5 10

    ca a % of matte _ surface visibility L ^

    a D % of reflective surface visibility

  • FRESNEL EFFECT 9}

  • o

  • less shiny

  • nitm

    ?

  • 111!

    DIGITAL LAYERING STRATEGY

    final composite image

    colorized layers

    line drawing

    Iff!

  • ^ REFLECTION POOLS AND PUDDLES

  • /9) CAST SHADOWS ON REFLECTIVE SURFACES

  • CHAPTER

    REFLECTIONS: INDOOR SCENES 08

  • o

  • o

  • CHAPTER

    REFLECTIONS: OUTDOOR SCENES 09

    o

  • o

  • HOW TO RENDER EYES BY NEVILLE PAGE

  • CHAPTER in

    RENDERING SPECIFIC MATERIALS

    o

  • METALLIC PAINT 'V)

  • o

  • TRANSLUCENCE AND SUBSURFACE SCATTERING

  • WATER

  • «) RAIN

  • TEXTURED SURFACES

  • BRUSHED METAL 'V)

  • 'GD RAW AND MACHINED METAL

  • ALUMINUM 9)

  • WOOD -flD

  • RUST 9)

  • IrHRf

    fl

  • o

  • o

  • CAMERA EFFECTS: MOTION, BLOOM AND GLINTS

  • CHAPTER I

    RENDERING EXAMPLES 11

    o

  • IIH

    II PHOTO BOOTH AS A DESIGN TOOL

  • RENDERING A SCI-FI SUIT WITH ROBERT SIMONS

  • GLOSSARY

  • GLOSSARY

  • INDEX

  • BIOS

  • VIDEO LINKS LIST

    http://S' n/h2re/linklist

  • SCOTT ROBERTSON DESIGN: YOUTUBE CHANNEL

    o