scrum - introduction to scrum development methodology

37
SCRUM 1 ANURAJ P http://www.dotnetthoughts.net @anuraj

Upload: anuraj-p

Post on 26-Jun-2015

1.616 views

Category:

Software


2 download

DESCRIPTION

It is an introduction to Scrum software development methodology. Basic concepts of Scrum, Comparison against Waterfall, Scrum rituals, ceremonies, artifacts and best practices.

TRANSCRIPT

Page 1: Scrum - Introduction to Scrum development methodology

1

SCRUM

ANURAJ Phttp://www.dotnetthoughts.net@anuraj

Page 2: Scrum - Introduction to Scrum development methodology

2

AGENDA

What is SCRUM

Why SCRUM

SCRUM Roles / Ceremonies / Artifacts

SCRUM Best Practices *

Questions

Page 3: Scrum - Introduction to Scrum development methodology

3

WHAT IS SCRUM?

Scrum is a way for teams to work together to develop a product.

© http://kerikerirugby.com/wp-content/uploads/2012/11/South-Africa-IRB-Scrum-Study.jpg

Page 4: Scrum - Introduction to Scrum development methodology

4

SCRUM != AGILE

Scrum is just one of the many iterative and incremental agile software development method.

Agile

Scrum

XP

Kanban

Scrum-ban

AUP

FDD

Page 5: Scrum - Introduction to Scrum development methodology

5

THE TRADITIONAL SDLC

Traditional Software development process - The waterfall model is a sequential design process, used in software development processes, in which progress is seen as flowing steadily downwards (like a waterfall) through the phases of Requirements, Design, Implementation, Verification and Maintenance.

© http://en.wikipedia.org/wiki/Waterfall_model#mediaviewer/File:Waterfall_model.svg

Page 6: Scrum - Introduction to Scrum development methodology

6

TRADITIONAL SDLC PROBLEMS

Clients may not know exactly what requirements they need before reviewing a working prototype and commenting on it. They may change their requirements constantly. If clients change their requirements after the design is finalized, the design must be modified to accommodate the new requirements. This effectively means invalidating a good deal of working hours, which means increased cost, especially if a large amount of the project's resources has already been invested in Big Design Up Front.

© http://siteappdev.com/wp-content/uploads/2014/01/WaterFallApproachInTheoryVSInPractice.jpg

Page 7: Scrum - Introduction to Scrum development methodology

7

WHY SCRUM?

Walking on water and developing software from a specification are easy if both are frozen. - Edward V. Berard

Page 8: Scrum - Introduction to Scrum development methodology

8

WHY SCRUM?

Most agile methods break tasks into small increments with minimal planning and do not directly involve long-term planning. Iterations are short time frames (time boxes) that typically last from one to four weeks. Each iteration involves a cross-functional team working in all functions: planning, requirements analysis, design, coding, unit testing, and acceptance testing. At the end of the iteration a working product is demonstrated to stakeholders. This minimizes overall risk and allows the project to adapt to changes quickly. An iteration might not add enough functionality to warrant a market release, but the goal is to have an available release (with minimal bugs) at the end of each iteration. Multiple iterations might be required to release a product or new features.

Page 9: Scrum - Introduction to Scrum development methodology

9

WHY SCRUM?

Requirements

Design

Implementation

Verification

Maintenance

Waterfall Scrum / Agile

Iteration1

Requirements

Design

Implementation

Verification

Maintenance

Iteration2

Requirements

Design

Implementation

Verification

Maintenance

Iteration N

Requirements

Design

Implementation

Verification

Maintenance

Page 10: Scrum - Introduction to Scrum development methodology

10

Page 11: Scrum - Introduction to Scrum development methodology

11

SCRUM ROLES / CEREMONIES / ARTIFACTS

Page 12: Scrum - Introduction to Scrum development methodology

12

SCRUM ROLES

Scrum Master

Product Owner

Team members

Stakeholders *

Page 13: Scrum - Introduction to Scrum development methodology

13

SCRUM ROLES – SCRUMMASTER

ScrumMaster a dedicated individual responsible for improving the performance of the Team and the business by any means necessary.

NOT A TRADITIONAL PROJECT MANAGER

Page 14: Scrum - Introduction to Scrum development methodology

14

SCRUM ROLES – PRODUCT OWNER

Product Owner an empowered individual applying their personal and professional judgment to make decisions in the best interest of different, often times competing, business stakeholders to maximize the business value the Team produces each iteration.

Page 15: Scrum - Introduction to Scrum development methodology

15

SCRUM ROLES – TEAM MEMBERS

Team dedicated collection of self-organizing, interdependent, co-located individuals representing different functional roles with all the necessary skills to turn Product Backlog items into a potentially shippable increment within the iteration.

Page 16: Scrum - Introduction to Scrum development methodology

16

SCRUM ROLES –STAKEHOLDERS

Stakeholder any person who has a direct, or indirect, interest in the work of the Team.

Page 17: Scrum - Introduction to Scrum development methodology

17

WHAT IS SPRINT?

A sprint (or iteration) is the basic unit of development in Scrum. The sprint is a "timeboxed" effort; that is, it is restricted to a specific duration. The duration is fixed in advance for each sprint and is normally between one week and one month, although two weeks is typical. Each sprint is started by a planning meeting, where the tasks for the sprint are identified and an estimated commitment for the sprint goal is made, and ended by a sprint review-and-retrospective meeting, where the progress is reviewed and lessons for the next sprint are identified. Scrum emphasizes working product at the end of the Sprint that is really "done"; in the case of software, this means a system that is integrated, fully tested, end-user documented, and potentially shippable.

Page 18: Scrum - Introduction to Scrum development methodology

18

SCRUM CEREMONIES

Sprint planning meeting

Daily scrum meeting

Sprint Review

Sprint Retrospective

Page 19: Scrum - Introduction to Scrum development methodology

19

SCRUM RITUALS - SPRINT PLANNING MEETING

The Sprint Planning Meeting occurs at the start of each Sprint and is time-boxed to 2 hours x number of weeks for the sprint.

Page 20: Scrum - Introduction to Scrum development methodology

20

SCRUM CEREMONIES- DAILY SCRUM MEETING

The daily Scrum is a 15-minute time-boxed meeting of the Development Team held at the same time and place each day.

It is NOT a status meeting.

Page 21: Scrum - Introduction to Scrum development methodology

21

SCRUM CEREMONIES - DAILY SCRUM MEETING

During the meeting, each team member answers three questions:

What have you done since yesterday?

What are you planning to do today?

Any impediments/stumbling blocks?

Any impediment/stumbling block identified in this meeting is documented by the Scrum Master and worked towards resolution outside of this meeting. No detailed discussions shall happen in this meeting.

Page 22: Scrum - Introduction to Scrum development methodology

22

SCRUM CEREMONIES – SPRINT REVIEW

The Sprint Review occurs on the last day of the Sprint and is time-boxed to one hour per week of the Sprint. The Product Owner and other interested parties should be present along with the Development Team. The Development Team demonstrates the work that was “Done” during the Sprint and as well as reporting on any issues that were encountered

Page 23: Scrum - Introduction to Scrum development methodology

23

SCRUM RITUALS – SPRINT RETROSPECTIVE

The Sprint Retrospective follows the Sprint Review. The Scrum Team assesses how the last Sprint went (people, processes and tools), identifying items that went well and areas for improvement. The Retrospective lasts approximately ¾ hour.

Page 24: Scrum - Introduction to Scrum development methodology

24

SCRUM ARTIFACTS

Product Backlog

Sprint Backlog

Sprint Burn down chart

Page 25: Scrum - Introduction to Scrum development methodology

25

SCRUM ARTIFACTS - PRODUCT BACKLOG

The product backlog is an ordered list of requirements that is maintained for a product. It consists of features, bug fixes, non-functional requirements, etc.—whatever needs to be done in order to successfully deliver a viable product. The product backlog items (PBIs) are ordered by the Product Owner based on considerations like risk, business value, dependencies, date needed, etc.

Page 26: Scrum - Introduction to Scrum development methodology

26

SCRUM ARTIFACTS - PRODUCT BACKLOG

© http://www.codeproject.com/Articles/324056/How-the-Visual-Studio-ALM-Rangers-use-Team-Foundat

Page 27: Scrum - Introduction to Scrum development methodology

27

SCRUM ARTIFACTS – SPRINT BACKLOG

The sprint backlog is the list of work the Development Team must address during the next sprint. The list is derived by selecting product backlog items from the top of the product backlog until the Development Team feels it has enough work to fill the sprint.

Page 28: Scrum - Introduction to Scrum development methodology

28

SCRUM ARTIFACTS – SPRINT BACKLOG

© http://www.codeproject.com/Articles/324056/How-the-Visual-Studio-ALM-Rangers-use-Team-Foundat

Page 29: Scrum - Introduction to Scrum development methodology

29

SCRUM ARTIFACTS –BURN DOWN CHART

The sprint burn down chart is a publicly displayed chart showing remaining work in the sprint backlog. Updated every day, it gives a simple view of the sprint progress. It also provides quick visualizations for reference.

Page 30: Scrum - Introduction to Scrum development methodology

30

SCRUM ARTIFACTS –BURN DOWN CHART

© http://blog.johnsworkshop.net/understanding-how-the-team-webaccess-burndown-chart-works-part-1/

Page 31: Scrum - Introduction to Scrum development methodology

31

SCRUM BEST PRACTICES

User stories

Planning Poker

Scrum board

Page 32: Scrum - Introduction to Scrum development methodology

32

SCRUM BEST PRACTICES – USER STORIES

User stories are part of an agile approach that helps shift the focus from writing about requirements to talking about them. All agile user stories include a written sentence or two and, more importantly, a series of conversations about the desired functionality.

As a <type of user>, I want <some goal> so that <some reason>.

Page 33: Scrum - Introduction to Scrum development methodology

33

SCRUM BEST PRACTICES – PLANNING POKER

Planning poker, also called Scrum poker, is a consensus-based technique for estimating, mostly used to estimate effort or relative size of development goals in software development. In planning poker, members of the group make estimates by playing numbered cards face-down to the table, instead of speaking them aloud.

Page 34: Scrum - Introduction to Scrum development methodology

34

SCRUM BEST PRACTICES – SCRUM BOARD

A Scrum board is a board that was created using the "Scrum" preset (see Creating a Board). Scrum boards are for teams that plan their work in sprints. A Scrum board is visible in both Plan mode and Work mode.

Page 35: Scrum - Introduction to Scrum development methodology

35

SCRUM BEST PRACTICES – SCRUM BOARD

© http://4.bp.blogspot.com/-T58pOBwERqM/TslGtYlt3qI/AAAAAAAAAD0/D8oyqfKYY7I/s1600/wa-board.JPG

Page 36: Scrum - Introduction to Scrum development methodology

36

QUESTIONS?

Page 37: Scrum - Introduction to Scrum development methodology

37

THANK YOU