scrum simulation with lego - funny animals
DESCRIPTION
We performed the Lego Scrum Simulation for 3 teams - 19/09/2014. This time it was to the city - teams had to create animals for the cloning farm (the farm was going to use the animals to inhabit the new planet later). Also we added sketches and designs of the animals to our user stories (of course, we changed designs several times during the process - as in the real life))TRANSCRIPT
Scrum Simulation !with LEGO
Dmitry Velykoivanenko Galina Kostetskaya!Engineering Managers!
19/09/2014
Scrum terms• Burndown/Burnup Charts!• Daily Scrum Meeting!• Product Backlog!• User Story!• Product Owner!• Scrum Master!• Sprint!• Retrospective !• Velocity!• Demo!
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The gameTiming: 120 min; !Groups: 4-6 people!!Roles: !• Trainer/Scrum master (Galina) !• Product owner (Dmitry)!• Teams: developers, testers.!
!
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SchedulePre-game:!
• Organizing teams: 5 min!• Project Chartering: 10 min!• Building the backlog: 15 min!• Estimating: up to 20 min!
!Coffee-break: 15 min!!Game:!
• Sprint planning: 3-5 min!• Sprint: 7 min!• Demo: 5 min!• Retrospective: 5 min!
!Post-game: up to 20 min
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Debriefing• How did it feel being on a Scrum team?!• How did the short iterations go?!• How accurate were the estimations?!• What would we have done differently from the
beginning, if we had another!• What was the job of the Product Owner?!• How did it feel after the first sprint when almost
all items required re-work?!• How will your strategy change, if you know the
Product Owner is unavailable during sprints?!• How did inter-team communication go? Were
there any dependencies? How were they resolved?
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Thank you!!!
Galina Kostetskaya!Dmitry Velykoivanenko!
Engineering Managers!!
Photos (Sep 19, 2014)
© Copyright Innovecs 2012
Photos (Sep 19, 2014)
© Copyright Innovecs 2012