semiotics in interface design: the manufacturing of a global language
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Design Theory Research PaperTRANSCRIPT
Semiotics in Interface Design:
The Manufacturing of a Global Language
Maisie Weinschenk
Twentieth Century Theory & Criticism (Tuesday Section)
Columbia College of Chicago
May 9, 2011
Introduction
Twentieth century designers strived to create a self-evident object that would signify to
the user what its function was. The invention of the computer consequently led to a new brand of
user-friendly designs; rooted in computer-based interaction and interface design. Using the
structuralist theory of semiotics through theories of Charles Peirce and Ferdinande De Saussure,
I seek to prove how contemporary interface design creates a universal semiotic language rooted
in the design of contemporary usability.
Semiotics
Semiotics is a system of signs developed from Structuralist theory. Structuralism enables
the study and categorization of human’s construction and maintenance of reality.1 The sign is the
most crucial study in semiotics and is defined by Charles Sanders Pierce as being anything that
stands for something else to some interpreter.2
The two dominant figures in semiotics are the Swiss linguist Ferdinand De Saussure and the
American philosopher Charles Sanders Pierce. Saussure split the content of a sign into two parts;
signified and signifier. To demonstrate the content of a sign, structuralist theorist often use
obscure objects like trees for the subject of sign analyzing. The Saussurian model would claim
that within the sign of a tree the signified is the concept or idea that one has of a tree3. Pierce
recognized three major ingredients for a sign. In a Saussurian model the signifier is merely a
socially acceptable image or word that represents an object. Pierce uses the term representamen
in place of signifier. The only difference between representamen and signifier is the focus that
the representamen has on actual form of the object and how form conveys meaning. Pierce’s
term for the signified is the interpretant, which is when the representamen is mentally interpreted
and given meaning4 . Pierce used the term object to refer to what the representamen is
representing, and is the real object rooted in reality.
Within this triadic relationship there is a sub-relationship between representamen and
object. If the representamen resembles or imitates the object, then the sign is considered iconic.
Another kind of sign is an indexical sign, which exists because of a casual relationship between
representamen and the object. In the case of an indexical sign, the sign does not represent the
object, but the representamen creates a link between it and the object in the mind of the
perceiver. A sign is considered symbolic if the relationship between the object and the
representamen is purely conventional, and prior knowledge is necessary. At this point, one can
stress thearbitrary nature of the object in comparison to what the representamen resembles or
how the representamen infers the notion of information. Peirce stresses that most signs are not
mutually exclusive, and contain some elements of iconicity, indexicality and symbolism.
Contemporary Design
Viewing semiotics within the framework of high modernist design in the early and mid-
twentieth century, one can see the designers urge to produce a product which communicates its
correct function. Viewing each product as a sign, communicating function and implementing
action, designers sought for the user to understand the denotation of the object without
explanation. This authentic design was possible when precise design and function of each
separate part of the product was implemented.
Contemporary design no longer requires the objects functions to be self-evident. I will
demonstrate this by analyzing the object of the coffee maker. In the twentieth century, a coffee
maker consisted of a long beaker type object with various levers, openings and handles. When
designer approached a coffee maker their concerns consisted of making sure the object could
make coffee and that the coffee maker would be easy to use and be able to communicate its
goals. In contemporary design, the inter-workings of a coffee maker is irrelevant to the usability
designer and the user. The coffee maker is now a computer, which has a couple functions. How
the machine actually makes coffee is trivial to today’s user. The engineer’s work is closed off and
hidden, and all users se is the aesthetic qualities of the exterior and a digital menu of coffee
options. that digital menu is a separate entity from the actual mechanics of the coffee maker. This
is where semiotic usability lies within a product. Consequently, the designer is no longer focused
on the objects physical mechanics and is therefore freed to create a digital product that focuses
solely on being used by humans. The digital coffee maker’s functionality is now tied to computer
programming. This freeing of the designer lets their focus lie within usability instead of the
denotation of the actual object. This freeing of the designer gives way to a more universal
usability template that can be applied to all technological or alien objects.
Semiotics and Interface Design
Much like the coffee maker, simple mechanical objects are becoming computerized
systems with digital menu options. This technology is the same of an actual personal computer.
When a computer program, personal or otherwise, is designed for human use, it displays pages
geared for human interaction and navigation. These pages are known as interface design.
Interface design is the design of the coffee maker’s menu options, the lay-out of a social
networking site, or the dashboard of a military tank. Semiotics exists within interface due to the
designers need tocreate an interface in which humans can navigate freely. The designer is a
semitoic arranger, combining various signs to make up an interface that conveys both meaning
and interaction simultaneously. This arranging of signs by a designer is the link between the
purely technological software, an object which has no capacity to communicate to a human
freely, and the software’s intentions to implement the user’s desires. The interface consists of
complicated buttons, scroll bars, images, text and specific instructions. The representamen in this
case corresponds totheform that thesign takes in the interface. The object corresponds to the
functionality of the sign and the interpretant corresponds to the sign generated in the mind of the
user. This is how semiotics works with interface on a basic level. Each facet of an interface is a
sign that implies meaning or action. These meanings or actions work with other signs to create
the interface experience. It is the corrective cooperation betwixt various signs and the skill of an
inter-face designer which allows interface’s to feel like a separate world beyond reality.
Conclusion
Modern neurological science is able to map movement in the conscious and unconscious
mind. This mapping allows designers to base their interface designs on proven neurological
interactions between a human mind and their technology. This neurological implementation to
interface design brings about a level of authentic universality. The interface still functions as
semiotics, but the representamen’s actions increasingly become more rooted in neurological
reality rather than culture. Designers are able to understand how human mind’s notice, respond,
and remember. Interface design uses a sign to communicate navigation, and the representamen
exists to demonstrate its functions. Therefore, the user creates the interpretant when the
representamen is interpreted in the users mind. However, in interface design, the representamen
does not represent an object rooted in material reality. The sign that is the search bar, the
computer icon that is clicked on, or the button that says brew coffee has no original object. It
exists only in digital reality and therefore the object’s representamen represents itself creating a
more authentic sign. This authentic sign implemented in a neurologically understood design
creates a universal understanding linking what the representamen represents, the function that the
representamen signals to the machine, and the interpretation in the user’s mind. This authentic
semiotic interface design can be implemented into almost all forms of technology. Much like the
coffee maker, products will become more computerized and the interface design will float as a
separate universal entity. As a separate entity, interface design will directly reflect the human
mind and become a global language rooted not in culture, but in a authentic understanding of
human decision-making.
1Morris, Charles. Foundations of the Theory of Signs. Chicago: University of Chicago Press. 1938.
2 Peirce, C. S., Collected Papers of Charles Sanders Peirce, vols. 1–6, 1931–1935, Charles Hartshorne and Paul Weiss, eds., vols. 7–8, 1958, Arthur W. Burks, ed, Harvard University Press, Cambridge, MA.. 1931-58: 8 volumes including published works along with previously unpublished work. Organized themetically, split up across volumes. Definition of a sign found in Logic Viewed as Semeiotics, Introduction, Number 2: Phaneroscopy, 285-287.
3 Malcolm, Grant. Goguen, Joesph A. Signs and Representations: Semiotics for User Interface Design. Department of COmputer Science and Engineering. University of California at San Diego, USA. 2009. Definition of sign, representamen, and interpretant. Volume 1.
4 Nadin, Mihai. Interface Design. A Semiotic Paradigm. Ohio STate University. 1985.
6. Peirce, C. S., Collected Papers of Charles Sanders Peirce, vols. 1–6, 1931–1935, Charles Hartshorne and Paul Weiss, eds., vols. 7–8, 1958, Arthur W. Burks, ed, Harvard University Press, Cambridge, MA.. 1931-58: 8 volumes including published works along with previously unpublished work. Organized themetically, split up across volumes. Definition of a sign found in Logic Viewed as Semeiotics, Introduction, Number 2: Phaneroscopy, 285-287