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Semiotics in Media Frank Nack (ISLA - UvA)

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Page 1: Semiotics in Media Frank Nack (ISLA - UvA)

Semiotics in Media Frank Nack (ISLA - UvA)

Page 2: Semiotics in Media Frank Nack (ISLA - UvA)

Semiotics - Definition

Semiotics is the study of sign processes (semiosis), signs and symbols, or signification and communication. It is usually divided into the three following branches:

• Semantics: Relation between signs and the things to which they refer

• Syntactics: Relations among signs in formal structures • Pragmatics: Relation between signs and their effects on

the people who use them

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A fragment of semiotic history

Image by Göran Sonesson: The semiotic function and the genesis of pictorial meaning, http://www.arthist.lu.se/kultsem/sonesson/ImatraCourseTx1.html

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Context of pictorial semiotics

Image by Göran Sonesson: The semiotic function and the genesis of pictorial meaning, http://www.arthist.lu.se/kultsem/sonesson/ImatraCourseTx1.html

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Communication – or the creation of meaning

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Fundamentals of Communication

Signal Source Signal Observer

p c

p = perceive c = conceive

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Communication chain

Expedient Percipient

p c p c

Communication

•  is a process of transferring information from one entity to another •  is sign-mediated interaction between at least two agents •  both agents share a repertoire of signs and semiotic rules.

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Communication chain

p c p c

Sign Repertoires

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Description chain

p c p p

Reality Description

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Query chain

Describer Archiver Enquirer

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Communication semantics

Task knowledge

Expedient

structures Shared cultural

Shared social structures

Personality attributes

Organismic attributes e.g. male, adult, etc.

Outside cultural attributes

Outside social attributes

Percipient Media

Expression knowledge

Thematic knowledge

Meaning

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Media semiotics

Text Image Video Audio Tactile

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Semiotic concepts

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The Sign - Saussure

Concept

Mental Perception of Media

SIGN

Signifier Signified beauty

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The Sign - Peirce

SIGN

Representamen (symbol)

Object (referent)

Interpretant (thought)

active process

physical or mental entity?

psychological or ontological status?

referred to on a particular occasion? typical or ideal representation?

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The Sign - Arbitrariness

Conventional in the Saussurean sense means that the relationship between the signifier and the signified dependents on social and cultural conventions.

The Saussurean model supports the notion of arbitrariness of the sign by proposing the autonomy of language in relation to reality. Its emphasis on internal structures within a sign system assumes that language does not “reflect” reality but rather constructs it.

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Semantics – Index, Icon Symbol (Peirce)

Icon A sign which represents its object mainly through its similarity with some properties of the object, based on the reproduction of perceptual conditions.

Symbol A sign with an arbitrary link to its object (the representation is based on convention).

Index A sign which represents its object by an inherent relationship.

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Semiotics – Text, Image, Video

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Text – a sign system

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Approaching text

A (Alphabet)‏

Saussure, Ferdinand de - (1857-1913) Swiss linguist. His Course in General Linguistics (1916, posthumous) is generally considered to be the foundation of modern linguistics. He envisaged the development of semiology as a science of signs.

Peirce, Charles S. - (1839-1914) American scientist and philosopher. One of the foremost philosophers of 'pragmatism' - no object or concept possesses validity or importance in its own right. Its significance lies only in the practical effects of its use or application. For Communication and Media students, his importance lies primarily in his development of semiotics.

B (Logogram)‏

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Approaching text

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Encoding - decoding

Encoding : framework of knowledge relation of production technical infrastructure

Decoding : syntactic recognition of the sign (in relation to other signs); semantic comprehension of the intended meaning of the sign; pragmatic interpretation of the sign in terms of relevance, agreement etc.

dominant reading

negotiated reading

oppositional reading

p c p c Sign

Text – a sign system I

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Text – a sign system II

Syntagms are often defined as 'sequential' (and thus temporal - as in speech and music), but they can represent spatial relationships. The plane of the syntagm is that of the combination of 'this-and-this-and-this' (syntax).

A paradigmatic structure represents potential substitutions in which a range of candidates can take the place of a sign in the syntagmatic structure. The plane of the paradigm is that of the selection of 'this-or-this-or-this' (semantics).

shoes socks pants sweater scarf hat

knickers short

kilt tights

Example:

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Text – a sign system III

Syntagm •  Spatial relations (horizontal and vertical axi, centre and margin)‏ •  Logical order (grammar)‏ •  Exposition (proposition, evidence, justification •  Narrative space (exposition, retardation, digression, omission, redundancy)‏ •  Narrative time (ellipses, compression, insertion, dilation)‏ Paradigm •  clusters (e.g. synonyms)‏ •  doublets (e.g. oppositions)‏ •  proportional series ( e.g. a series of oppositional doublets such as female - male, passive - active, etc.)‏ => Taxonomy •  hierarchies (ordered semantic units based on relations of inclusion or exclusion, e.g. Pekinese/dog/animal/living thing). => Thesaurus

Semantic field: '...a conceptual structure which organises potential meanings in relation to others' => Conceptual graph, semantic network, ontology

processes

Representation and Transformation mechanisms

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Text – a sign system IV

A code is a rule-governed system of signs, whose rules and conventions are shared amongst members of a culture, and which is used to generate and circulate meanings in and for that culture. Fiske, J. (1987, p.4)

A set of signs that carry meaning.

A set of agreed rules for combining those signs together

  Perceptual (e.g. Typography)‏   Syntagmatic (e.g. Grammar)‏   Paradigmatic (e.g. Ontology)‏   Social (e.g. Word use)‏

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Text – a sign system summary I

Text is a sign system strong on arbitrariness, proposing the autonomy of language in relation to reality.

Text emphasis on internal structures and thus does not 'reflect' reality but rather constructs it.

Text is conventional with an emphasis on the types index and symbol.

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Text – a sign system summary II

Representing Text in a media-based system:

Conceptual models for:  Typography  Layout  Writing system (e.g. Alphabet)‏  Syntax (e.g. grammar, markup languages, ....)‏  Dictionaries  Semantics (e.g. taxonomy, thesaurus, ontology, conceptual graph, etc.)‏  Style (e.g. frame, template, script,....)‏  Genre (e.g. template, conceptual graph)‏

Interpretation depends on the task:  Search (e.g. text understanding, word matching and/or ranking)‏  Generation (e.g. text understanding, question- answering, ....)‏  Comparison (e.g. Syntax (pattern matching) or semantics (clustering, distance evaluation, etc.)‏

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Text – Example use

Twitoems

Syntagma

Syntagma + IPA (code)

Aesthetic codes Rhetorical codes Stylistic codes

Perceptional Codes

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Image – a sign system

" Legend of Orpheus & Eurydice ", 2001, The Werner Collection http://www.wernercollection.com/WorldView1.htm

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Approaching an image

Concept

Mental perception of media

SIGN

Signifier (material)‏

Signified (meaning)‏ ?

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Approaching an image

Colour Object

Mise en scene Framing Genre

Meaning

Materiality

Distance (foreground - background)‏

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Image – a sign system I

Perceptual codes •  perceptive codes (establish the condition for effective perception) •  recognition codes which are blocks of signifieds we use to recognize objects •  transmission codes which construct the determining conditions for the perception of an image (dots that make up a newspaper image)

Textual codes •  tonal codes address the prosodic features by connoting them with particular intonation of the sign •  Iconic codes (figures, signs, semes) •  Iconographic codes connote more complex and culturalized semes that are immediately identifiable and classifiable, such as "the four horsemen of the Apocalypse".

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Image – a sign system II

Social codes •  verbal language •  bodily codes (bodily contact, physical orientation, gaze, gestures and posture); •  commodity codes (fashions, clothing, cars); •  behavioural codes (protocols, rituals, role-playing, games) •  ideological codes (encoding' and 'decoding' information by using theories such as individualism, liberalism, feminism, materialism, capitalism, socialism, etc.)

Syntagmatic - paradigmatic codes •  scientific codes, including mathematics; •  aesthetic codes (poetry, drama, painting, sculpture, music, etc.) •  genre, rhetorical and stylistic codes (e.g. in narrative: plot, character, action, dialogue, setting, etc.), •  mass media codes (e.g. in photography, TV, film, radio, newspaper and magazine, etc.)

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Image – a sign system III

Denotation describes the 'literal' or 'obvious' meaning of a sign. Thus, denotation of a representational visual image is what all viewers from any culture and at any time would recognize the image as depicting.

Denotation is the first level of signification.

Perceptual codes Textual codes Social codes

Sensory system Media

Sign I (denotative sign with signifier and signified)‏

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Image – a sign system IV

Connotation refers to the socio-cultural and 'personal' associations (ideological, emotional etc.) of the sign. These are typically related to the interpreter's class, age, gender, ethnicity and so on.

Connotation is the second level of signification. Sign I + Signified

Social codes Syntagmatic codes + experiences Paradigmatic codes associations

Sign II (connotative sign with signifier and signified)‏

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Image – a sign system VI

The third level of signification.

Sign III (valued signifier and signified)‏

Sign II Social codes Syntagmatic codes Paradigmatic codes

value

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Image – a sign system IV

Signification difference between text and image

On the 1st step: Text => provides an index as a signified Image => sets the signified

The reader replaces each index (word) of the provided order with a signified for his or her liking => the 3rd step of signification does not cause a problem, as it is already matched in the first step

The viewer has to establish the order of importance (using step 2) => particular the 3rd step of signification becomes important as it is the comparison with the own sign system (comparison with what is not shown) that determines how the perceiver values and thus understands the material.

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Image – Description methods

" Legend of Orpheus & Eurydice ", 2001, The Werner Collection

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Image – a sign system summary

An image is a a dominantly iconic sign system, proposing a union in relation to reality.

The denotative power of an image, the optical pattern, communicates a precise knowledge, which releases the audience from the process of decision making but leaves a problem of interpretation (signification process).

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Image – a sign system summary II

Representing an Image in a media-based system:

Conceptual models for:  quantitative or qualitative characterization of optical pattern (feature extraction (colour, texture, light, angle, etc.), pattern recognition (line, shape region, etc.), multi-scale signal analysis, ...)‏  Spatial dimensions => textual metadata  Semantics (e.g. taxonomy, thesaurus, ontology, etc.)‏  Semantic markers (key word, tag, schema, ....)‏ to express higher semantics , such as forms, styles, genres, aesthetics, social codes.

Interpretation depends on the task:  Search (e.g. retrieval by example)‏  Generation (e.g. Qualitative support on features and higher semantics)‏  Presentation (e.g. browsing through collage)‏  Automatic art generation

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Image – Example use

Semiotic tagging (collaboration with Ansgar Scherp, West, University Koblenz-Landau)

Icon Index Symbol

Classification of ‘tags’ while annotating

Identifying the meaning of the image in the query based on classification slots

Step A

Step B

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Rhetorical tropes

Image from Luis Buñuel’s “Un Chien Andalou”

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Rhetorical tropes

A trope describes the use of a word or expression as changed from the original signification to another. Tropes are mainly of four kinds:

Trope

metaphor,

metonymy,

synecdoche,

and irony.

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Rhetorical tropes

A metaphor involves one signified acting as a signifier referring to a different signified.

A metaphor is a figure of speech in which an expression is used to refer to something that it does not literally denote in order to suggest a similarity.

Metaphor

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Rhetorical tropes

Metonymy

Metonymy is a function which involves using one signified to stand for another signified which is directly related to it or closely associated with it in some way. (Chandler, http://www.aber.ac.uk/media/Documents/S4B/sem07.html)

Metonyms are based on various indexical relationships between signifieds, notably the substitution of

•  effect for cause •  object for user •  substance for form •  place for event •  place for person •  place for institution •  institution for people

See also: Catherine R. Langan’s article “Intertextuality in Advertisements for Silk Cut Cigarettes”, available at http://www.aber.ac.uk/media/Students/crl9502.html

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Rhetorical tropes

Synecdoche

A synecdoche substitutes a part of a thing for the whole, or the whole for a part, the species for the genus or vice versa.

Examples: •  part for whole (fifty sails for fifty ships ) •  whole for part (the market for customers) •  species for genus - hypernymy (cutthroat for assassin) •  genus for species - hyponymy (vehicle for car).

In visual media a close-up is a simple synecdoche - a part representing the whole.

(Jakobson & Halle 1956, p. 92)

Image from Jean-Luc Godard's ‘La Chinoise'

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Rhetorical tropes

Irony

Irony involves incongruity between what is expected and what occurs.

Irony involves a shift in modality. The evaluation of the ironic sign requires the retrospective assessment of its modality status. Re-evaluating an apparently literal sign for ironic cues requires reference to perceived intent and to truth status. Thus, an ironic sign is 'double-coded'.

The signifier of the ironic sign seems to signify one thing but another signifier establishes that it actually signifies something very different. Where it means the opposite of what it says (as it usually does) it is based on binary opposition.

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Video – a temporal visual sign system

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Video – Examples for content repurpose

The shining – a romantic comedy

Titanic – The sequel

Schindler's list – the romantic comedy

Mary Poppins – the scary original

All images from YouTube (www.youtube.com)‏

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Video – Internal and external context

An image is an index to a story

Images from Stanley Kubrick's 'Shining'

A video is an iconic representation of a story

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Video – Internal and external context

Media-dependent context

  Spatial   Temporal

Meta-semantic context

  Plot structure   Genre   References   Reviews   Personal preferences  ....

Images from Stanley Kubrick's 'Shining'

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Video – Media-dependent context - temporal

t

Shot context: temporal relationship between frames

Scene context: temporal relationship between shots, e.g. insert

Episode context: temporal relationship between scenes

Montage Metric (absolute length)‏ Rhythmic Tonal

Compression Expansion Insertion Deletion

Images from Stanley Kubrick's 'Shining'

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Temporal

Spatial

t

Video – Media-dependent context - summary

All frames from “The Shining” (1980)‏

Knowledge representation

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Video – Internal and external context

Media-dependent context

  Spatial   Temporal

Meta-semantic context

  Plot structure   Genre   References   Reviews   Personal preferences  ....

Images from Stanley Kubrick's 'Shining'

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Video – Meta-Semantic context - Narration III

Characteristic objects and actions from the real world

Fabula

Style

Genre a loose set of criteria for a category of composition

Theme as a set of possible narrative objects (comedy, tragedy, etc.)‏

Plot

Structure Catalyst – Conflict -

Consequence

Images from Stanley Kubrick's 'Shining'

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Video – Meta-Semantic context - Narration IV

Images from Stanley Kubrick's 'Shining'

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Syntagma in video

Autonomous sequence

Metz's syntagmatic categories (Monaco, 1981, p. 188).

Autonomous shot (establishing shot, insert)

Syntagms

Parallel syntagm (montage of motifs)

Chronological syntagms

Achronological syntagms Bracket syntagm (montage of brief shots)

Descriptive syntagm (sequence describing one moment)

Narrative syntagms

Alternative narrative syntagm (two sequences alternating)

Linear narrative syntagms

Scene (shots implying temporal continuity)

Sequences proper

Episodic sequence (organized discontinuity of shots)

Ordinary sequence (temporal with some compression)

Syntagmatic structures of construction (Monaco, 1981, p. 145).

Space (Frame)

Time (shot, scene, sequence)

Construction Syntagms

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Syntagms and paradigms

Paradigm - Examples

shoes socks pants sweater scarf hat

Paradigmatic structures of clothing (Monaco, 1981, p. 341).

skirt knickers short

kilt culottes tights

Choice process example in film: Casting Image from Charlie Kaufman’s ’Synecdoche New York'

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Video – Context - summary

MPEG - 1 AVI

Video

Time

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Video – a temporal visual sign system - summary

 A video is a compositional unit with individualised semantics.

 The semantics may change if a shot is juxtaposed with another shot.

 A distinction between filmic (codify the relation to reality) and cinematic codes (codify narrative communication) must be made.

 Video, though based on common human content and thematic structures, provides its own realities of time and space which are interwoven in the narrative structure.

 A story is a representational system based on two main layers, structure and content, each serving two distinct purposes (form and substance) simultaneously.

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Video – Example use

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AUTEUR (1996)

•  well described video components •  generation of humorous sequences from clip database •  rules for continuity editing, action generation, themes, and presentation generation

Interactive Production Generator – Narrative Model

Nack (1996)

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AUTEUR - Aim

•  Automatic composition of visual slapstick sequences.

•  Use an existing, arbitrary data base.

•  Investigate machine creativity.

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AUTEUR – Generation Example I

Motivation

Narrative rules (joke structure)‏ Access via content representation

Editing rules (continuity)‏

Narrative rules (continuity)‏ Access via content representation

Editing rules (continuity) ‏

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Realisation

Narrative rules (joke structure)‏ Access via content representation Editing rules (continuity)‏

AUTEUR – Generation Example II

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Resolution

Narrative rules (joke structure)‏ Access via content representation Editing rules (continuity)‏

AUTEUR – Generation Example III

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Result

AUTEUR – Generation Example IV

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Video – Example use

Narranotations

An approach for an association-based story environment, in which a priori unrelated experiences represented in images, are stitched together to guide users through interesting city spaces.

Interesting spaces are described as ‘hypespot’, which facilitates linking the real world with the structure of the story.

Narranotations (annotation to the image) provide information about how an expression can be used as an element within a story.

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Video – Example use

N a r r a n o t a t I o n s

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Video – Example use

N a r r a n o t a t i o n s

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Discussion

Image from Charlie Kaufman’s ’Synecdoche New York'

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References

Image from Charlie Kaufman’s ’Synecdoche New York'

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Bibliography - Fundamentals

  Andersen, P. B. (1997). Semiotic Approaches to Constrution and Assessment Of Computer Systems. Cambridge Universty Press

  Barthes, R. Image Music Text. Hill and Wang, New York, 1977.

  Bolter, J. G. & Grusin, R. (1999). Remediation - Understanding New Media. Cambridge, Massachusetts: MIT Press.

  Chandler, D. (2003). Semiotics for Beginners - http://www.aber.ac.uk/media/Documents/S4B/semiotic.html

  Corner, John (1980). 'Codes and Cultural Analysis', Media, Culture and Society 2: 73-86 Davis, H. & Walton P. (Eds.) (1983). Language, Image, Media. Oxford: Basil Blackwell

  Derrida, J. Writing and Difference. Routledge & Kegan Paul, London, 1978.

  Ducrot, O. and Todorov, T. Encyclopedic Dictionary of the Sciences of Language. The Johns Hopkins University Press, Baltimore, Maryland, 1979.

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Bibliography - Fundamentals

  Eco, U. A Theory of Semiotics. Indiana University Press, Bloomington, Indiana, 1976.

  Fiske, J. (1982). Introduction to Communication Studies. London: Routledge

  Greimas, J. (1983). Structural Semantics: An Attempt at a Method. Lincoln: University of Nebraska Press.

  Gumpert, G. & Cathcar, R. (1985). Media Grammars, Generations and Media Gaps. Critical Studies in Mass Communication 2: 23-35

  Hawkes, T. Structuralism and Semiotics. University of California Press, Berkeley, 1977.

  Hodge, R. & Kress, G. (1988): Social Semiotics. Cambridge: Polity

  Kendon, A. (1981). Nonverbal Communication, Interaction, and Gesture - Selections from Semiotica. The Hague: Mouton Publishers.

  Lévi-Strauss, C. (1968). Structural Anthropology Volume 1, translated by Clair Jacobson, Brooke Grundfest Schoepf. London: Allen Lane.

  Lévi-Strauss, C. (1977). Structural Anthropology Volume 2, translated by Monique Layton. London: Allen Lane.

  Lippmann, W. (1934). Public Opinion. New York: The MacMillan Company.

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Bibliography - Fundamentals

  McLuhan, M. The Gutenberg Galaxy: The Making of Typographic Man. University of Toronto Press, Toronto, 1962.

  McLuhan, M. (1962). The Gutenberg Galaxy. Toronto: University of Toronto Press

  McLuhan, M. & Quentin Fiore (1967). The Medium is the Massage. New York: Bantam

  McLuhan, M. (1970). Counterblast. London: Rapp & Whiting

  McLuhan, M. Understanding Media: The Extensions of Man. The MIT Press, Cambridge, Massachusetts, 1994.

  Metz, C. Film Language: A Semiotics of Cinema. The University of Chicago Press, Chicago, 1974.

  Mick, D. G. (1986): 'Consumer Research and Semiotics: Exploring the Morphology of Signs, Symbols and Significance', Journal of Consumer Research 13(2): 196-213

  Minsky, M. L. (1988). The Society of mind. London: Picador.

  Nöth, W. (1990). Handbook of Semiotics. Bloomington, IN: Indiana University Press

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Bibliography - Fundamentals

  Packer, R. & Jordan, K. (editors) (2001). multiMEDIA - From Wagner to Virtual Reality. New York, W.W.Norton & Company

  Peirce, C. S. (1960). The Collected Papers of Charles Sanders Peirce - 1 Principles of Philosophy and 2 Elements of Logic, Edited by Charles Hartshorne and Paul Weiss. Cambridge, Massachusetts: The Belknap Press of Harvard University Press.

  Reddy, M. The Conduit Metaphor: A Case of Frame Conflict in Our Language about Language. in Ortony, A. ed. Metaphor and Thought, Cambridge University Press, New York, 1979, 284-324.

  Saussure, F.d. Course in General Linguistics. McGraw-Hill, New York, 1983.

  Sebeok, T. A. & Danesi, M. (2000). The Forms of Meaning – Modeling Systsems Theory and Semiotic Analysis, Mouton de Gryter, Berlin

  Sowa, J. F. (1984). Conceptual Structures: Information Processing in Mind and Machine. Reading, MA: Addison-Wesley Publishing Company.

  Stam, R., Burgoyne, R. and Flitterman-Lewis, S. New Vocabularies in Film Semiotics: Structuralism, Post-Structuralism, and Beyond. Routledge, London, 1992.

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Bibliography - Fundamentals

  Sturrock, J. (1986): Structuralism. London: Paladin

  Todorov, T. Theories of the Symbol. Cornell University Press, 1977.

  Wilden, A. (1987). The Rules Are No Game: The Strategy of Communication. London: Routledge & Kegan Paul

  Wolff, C. (1972). A Psychology of Gesture. New York: Arno Press.

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Bibliography - Text

  Ball, M. (1997). Narratology - Introduction to the Theory of Narrative (2nd edition). Toronto: University of Toronto Press.

  Barrett, E. (ed.), The Society of Text: Hypertext, Hypermedia, and the Social Construction of Information. The MIT Press, Cambridge, Massachusetts, 1989.

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