semiotics in media frank nack (isla - uva)
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Semiotics in Media Frank Nack (ISLA - UvA)TRANSCRIPT
Semiotics in Media Frank Nack (ISLA - UvA)
Semiotics - Definition
Semiotics is the study of sign processes (semiosis), signs and symbols, or signification and communication. It is usually divided into the three following branches:
• Semantics: Relation between signs and the things to which they refer
• Syntactics: Relations among signs in formal structures • Pragmatics: Relation between signs and their effects on
the people who use them
A fragment of semiotic history
Image by Göran Sonesson: The semiotic function and the genesis of pictorial meaning, http://www.arthist.lu.se/kultsem/sonesson/ImatraCourseTx1.html
Context of pictorial semiotics
Image by Göran Sonesson: The semiotic function and the genesis of pictorial meaning, http://www.arthist.lu.se/kultsem/sonesson/ImatraCourseTx1.html
Communication – or the creation of meaning
Fundamentals of Communication
Signal Source Signal Observer
p c
p = perceive c = conceive
Communication chain
Expedient Percipient
p c p c
Communication
• is a process of transferring information from one entity to another • is sign-mediated interaction between at least two agents • both agents share a repertoire of signs and semiotic rules.
Communication chain
p c p c
Sign Repertoires
Description chain
p c p p
Reality Description
Query chain
Describer Archiver Enquirer
Communication semantics
Task knowledge
Expedient
structures Shared cultural
Shared social structures
Personality attributes
Organismic attributes e.g. male, adult, etc.
Outside cultural attributes
Outside social attributes
Percipient Media
Expression knowledge
Thematic knowledge
Meaning
Media semiotics
Text Image Video Audio Tactile
Semiotic concepts
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The Sign - Saussure
Concept
Mental Perception of Media
SIGN
Signifier Signified beauty
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The Sign - Peirce
SIGN
Representamen (symbol)
Object (referent)
Interpretant (thought)
active process
physical or mental entity?
psychological or ontological status?
referred to on a particular occasion? typical or ideal representation?
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The Sign - Arbitrariness
Conventional in the Saussurean sense means that the relationship between the signifier and the signified dependents on social and cultural conventions.
The Saussurean model supports the notion of arbitrariness of the sign by proposing the autonomy of language in relation to reality. Its emphasis on internal structures within a sign system assumes that language does not “reflect” reality but rather constructs it.
Semantics – Index, Icon Symbol (Peirce)
Icon A sign which represents its object mainly through its similarity with some properties of the object, based on the reproduction of perceptual conditions.
Symbol A sign with an arbitrary link to its object (the representation is based on convention).
Index A sign which represents its object by an inherent relationship.
Semiotics – Text, Image, Video
Text – a sign system
Approaching text
A (Alphabet)
Saussure, Ferdinand de - (1857-1913) Swiss linguist. His Course in General Linguistics (1916, posthumous) is generally considered to be the foundation of modern linguistics. He envisaged the development of semiology as a science of signs.
Peirce, Charles S. - (1839-1914) American scientist and philosopher. One of the foremost philosophers of 'pragmatism' - no object or concept possesses validity or importance in its own right. Its significance lies only in the practical effects of its use or application. For Communication and Media students, his importance lies primarily in his development of semiotics.
B (Logogram)
Approaching text
Encoding - decoding
Encoding : framework of knowledge relation of production technical infrastructure
Decoding : syntactic recognition of the sign (in relation to other signs); semantic comprehension of the intended meaning of the sign; pragmatic interpretation of the sign in terms of relevance, agreement etc.
dominant reading
negotiated reading
oppositional reading
p c p c Sign
Text – a sign system I
Text – a sign system II
Syntagms are often defined as 'sequential' (and thus temporal - as in speech and music), but they can represent spatial relationships. The plane of the syntagm is that of the combination of 'this-and-this-and-this' (syntax).
A paradigmatic structure represents potential substitutions in which a range of candidates can take the place of a sign in the syntagmatic structure. The plane of the paradigm is that of the selection of 'this-or-this-or-this' (semantics).
shoes socks pants sweater scarf hat
knickers short
kilt tights
Example:
Text – a sign system III
Syntagm • Spatial relations (horizontal and vertical axi, centre and margin) • Logical order (grammar) • Exposition (proposition, evidence, justification • Narrative space (exposition, retardation, digression, omission, redundancy) • Narrative time (ellipses, compression, insertion, dilation) Paradigm • clusters (e.g. synonyms) • doublets (e.g. oppositions) • proportional series ( e.g. a series of oppositional doublets such as female - male, passive - active, etc.) => Taxonomy • hierarchies (ordered semantic units based on relations of inclusion or exclusion, e.g. Pekinese/dog/animal/living thing). => Thesaurus
Semantic field: '...a conceptual structure which organises potential meanings in relation to others' => Conceptual graph, semantic network, ontology
processes
Representation and Transformation mechanisms
Text – a sign system IV
A code is a rule-governed system of signs, whose rules and conventions are shared amongst members of a culture, and which is used to generate and circulate meanings in and for that culture. Fiske, J. (1987, p.4)
A set of signs that carry meaning.
A set of agreed rules for combining those signs together
Perceptual (e.g. Typography) Syntagmatic (e.g. Grammar) Paradigmatic (e.g. Ontology) Social (e.g. Word use)
Text – a sign system summary I
Text is a sign system strong on arbitrariness, proposing the autonomy of language in relation to reality.
Text emphasis on internal structures and thus does not 'reflect' reality but rather constructs it.
Text is conventional with an emphasis on the types index and symbol.
Text – a sign system summary II
Representing Text in a media-based system:
Conceptual models for: Typography Layout Writing system (e.g. Alphabet) Syntax (e.g. grammar, markup languages, ....) Dictionaries Semantics (e.g. taxonomy, thesaurus, ontology, conceptual graph, etc.) Style (e.g. frame, template, script,....) Genre (e.g. template, conceptual graph)
Interpretation depends on the task: Search (e.g. text understanding, word matching and/or ranking) Generation (e.g. text understanding, question- answering, ....) Comparison (e.g. Syntax (pattern matching) or semantics (clustering, distance evaluation, etc.)
Text – Example use
Twitoems
Syntagma
Syntagma + IPA (code)
Aesthetic codes Rhetorical codes Stylistic codes
Perceptional Codes
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Image – a sign system
" Legend of Orpheus & Eurydice ", 2001, The Werner Collection http://www.wernercollection.com/WorldView1.htm
Approaching an image
Concept
Mental perception of media
SIGN
Signifier (material)
Signified (meaning) ?
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Approaching an image
Colour Object
Mise en scene Framing Genre
Meaning
Materiality
Distance (foreground - background)
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Image – a sign system I
Perceptual codes • perceptive codes (establish the condition for effective perception) • recognition codes which are blocks of signifieds we use to recognize objects • transmission codes which construct the determining conditions for the perception of an image (dots that make up a newspaper image)
Textual codes • tonal codes address the prosodic features by connoting them with particular intonation of the sign • Iconic codes (figures, signs, semes) • Iconographic codes connote more complex and culturalized semes that are immediately identifiable and classifiable, such as "the four horsemen of the Apocalypse".
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Image – a sign system II
Social codes • verbal language • bodily codes (bodily contact, physical orientation, gaze, gestures and posture); • commodity codes (fashions, clothing, cars); • behavioural codes (protocols, rituals, role-playing, games) • ideological codes (encoding' and 'decoding' information by using theories such as individualism, liberalism, feminism, materialism, capitalism, socialism, etc.)
Syntagmatic - paradigmatic codes • scientific codes, including mathematics; • aesthetic codes (poetry, drama, painting, sculpture, music, etc.) • genre, rhetorical and stylistic codes (e.g. in narrative: plot, character, action, dialogue, setting, etc.), • mass media codes (e.g. in photography, TV, film, radio, newspaper and magazine, etc.)
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Image – a sign system III
Denotation describes the 'literal' or 'obvious' meaning of a sign. Thus, denotation of a representational visual image is what all viewers from any culture and at any time would recognize the image as depicting.
Denotation is the first level of signification.
Perceptual codes Textual codes Social codes
Sensory system Media
Sign I (denotative sign with signifier and signified)
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Image – a sign system IV
Connotation refers to the socio-cultural and 'personal' associations (ideological, emotional etc.) of the sign. These are typically related to the interpreter's class, age, gender, ethnicity and so on.
Connotation is the second level of signification. Sign I + Signified
Social codes Syntagmatic codes + experiences Paradigmatic codes associations
Sign II (connotative sign with signifier and signified)
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Image – a sign system VI
The third level of signification.
Sign III (valued signifier and signified)
Sign II Social codes Syntagmatic codes Paradigmatic codes
value
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Image – a sign system IV
Signification difference between text and image
On the 1st step: Text => provides an index as a signified Image => sets the signified
The reader replaces each index (word) of the provided order with a signified for his or her liking => the 3rd step of signification does not cause a problem, as it is already matched in the first step
The viewer has to establish the order of importance (using step 2) => particular the 3rd step of signification becomes important as it is the comparison with the own sign system (comparison with what is not shown) that determines how the perceiver values and thus understands the material.
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Image – Description methods
" Legend of Orpheus & Eurydice ", 2001, The Werner Collection
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Image – a sign system summary
An image is a a dominantly iconic sign system, proposing a union in relation to reality.
The denotative power of an image, the optical pattern, communicates a precise knowledge, which releases the audience from the process of decision making but leaves a problem of interpretation (signification process).
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Image – a sign system summary II
Representing an Image in a media-based system:
Conceptual models for: quantitative or qualitative characterization of optical pattern (feature extraction (colour, texture, light, angle, etc.), pattern recognition (line, shape region, etc.), multi-scale signal analysis, ...) Spatial dimensions => textual metadata Semantics (e.g. taxonomy, thesaurus, ontology, etc.) Semantic markers (key word, tag, schema, ....) to express higher semantics , such as forms, styles, genres, aesthetics, social codes.
Interpretation depends on the task: Search (e.g. retrieval by example) Generation (e.g. Qualitative support on features and higher semantics) Presentation (e.g. browsing through collage) Automatic art generation
Image – Example use
Semiotic tagging (collaboration with Ansgar Scherp, West, University Koblenz-Landau)
Icon Index Symbol
Classification of ‘tags’ while annotating
Identifying the meaning of the image in the query based on classification slots
Step A
Step B
Rhetorical tropes
Image from Luis Buñuel’s “Un Chien Andalou”
Rhetorical tropes
A trope describes the use of a word or expression as changed from the original signification to another. Tropes are mainly of four kinds:
Trope
metaphor,
metonymy,
synecdoche,
and irony.
Rhetorical tropes
A metaphor involves one signified acting as a signifier referring to a different signified.
A metaphor is a figure of speech in which an expression is used to refer to something that it does not literally denote in order to suggest a similarity.
Metaphor
Rhetorical tropes
Metonymy
Metonymy is a function which involves using one signified to stand for another signified which is directly related to it or closely associated with it in some way. (Chandler, http://www.aber.ac.uk/media/Documents/S4B/sem07.html)
Metonyms are based on various indexical relationships between signifieds, notably the substitution of
• effect for cause • object for user • substance for form • place for event • place for person • place for institution • institution for people
See also: Catherine R. Langan’s article “Intertextuality in Advertisements for Silk Cut Cigarettes”, available at http://www.aber.ac.uk/media/Students/crl9502.html
Rhetorical tropes
Synecdoche
A synecdoche substitutes a part of a thing for the whole, or the whole for a part, the species for the genus or vice versa.
Examples: • part for whole (fifty sails for fifty ships ) • whole for part (the market for customers) • species for genus - hypernymy (cutthroat for assassin) • genus for species - hyponymy (vehicle for car).
In visual media a close-up is a simple synecdoche - a part representing the whole.
(Jakobson & Halle 1956, p. 92)
Image from Jean-Luc Godard's ‘La Chinoise'
Rhetorical tropes
Irony
Irony involves incongruity between what is expected and what occurs.
Irony involves a shift in modality. The evaluation of the ironic sign requires the retrospective assessment of its modality status. Re-evaluating an apparently literal sign for ironic cues requires reference to perceived intent and to truth status. Thus, an ironic sign is 'double-coded'.
The signifier of the ironic sign seems to signify one thing but another signifier establishes that it actually signifies something very different. Where it means the opposite of what it says (as it usually does) it is based on binary opposition.
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Video – a temporal visual sign system
Video – Examples for content repurpose
The shining – a romantic comedy
Titanic – The sequel
Schindler's list – the romantic comedy
Mary Poppins – the scary original
All images from YouTube (www.youtube.com)
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Video – Internal and external context
An image is an index to a story
Images from Stanley Kubrick's 'Shining'
A video is an iconic representation of a story
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Video – Internal and external context
Media-dependent context
Spatial Temporal
Meta-semantic context
Plot structure Genre References Reviews Personal preferences ....
Images from Stanley Kubrick's 'Shining'
Video – Media-dependent context - temporal
t
Shot context: temporal relationship between frames
Scene context: temporal relationship between shots, e.g. insert
Episode context: temporal relationship between scenes
Montage Metric (absolute length) Rhythmic Tonal
Compression Expansion Insertion Deletion
Images from Stanley Kubrick's 'Shining'
Temporal
Spatial
t
Video – Media-dependent context - summary
All frames from “The Shining” (1980)
Knowledge representation
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Video – Internal and external context
Media-dependent context
Spatial Temporal
Meta-semantic context
Plot structure Genre References Reviews Personal preferences ....
Images from Stanley Kubrick's 'Shining'
Video – Meta-Semantic context - Narration III
Characteristic objects and actions from the real world
Fabula
Style
Genre a loose set of criteria for a category of composition
Theme as a set of possible narrative objects (comedy, tragedy, etc.)
Plot
Structure Catalyst – Conflict -
Consequence
Images from Stanley Kubrick's 'Shining'
Video – Meta-Semantic context - Narration IV
Images from Stanley Kubrick's 'Shining'
Syntagma in video
Autonomous sequence
Metz's syntagmatic categories (Monaco, 1981, p. 188).
Autonomous shot (establishing shot, insert)
Syntagms
Parallel syntagm (montage of motifs)
Chronological syntagms
Achronological syntagms Bracket syntagm (montage of brief shots)
Descriptive syntagm (sequence describing one moment)
Narrative syntagms
Alternative narrative syntagm (two sequences alternating)
Linear narrative syntagms
Scene (shots implying temporal continuity)
Sequences proper
Episodic sequence (organized discontinuity of shots)
Ordinary sequence (temporal with some compression)
Syntagmatic structures of construction (Monaco, 1981, p. 145).
Space (Frame)
Time (shot, scene, sequence)
Construction Syntagms
Syntagms and paradigms
Paradigm - Examples
shoes socks pants sweater scarf hat
Paradigmatic structures of clothing (Monaco, 1981, p. 341).
skirt knickers short
kilt culottes tights
Choice process example in film: Casting Image from Charlie Kaufman’s ’Synecdoche New York'
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Video – Context - summary
MPEG - 1 AVI
Video
Time
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Video – a temporal visual sign system - summary
A video is a compositional unit with individualised semantics.
The semantics may change if a shot is juxtaposed with another shot.
A distinction between filmic (codify the relation to reality) and cinematic codes (codify narrative communication) must be made.
Video, though based on common human content and thematic structures, provides its own realities of time and space which are interwoven in the narrative structure.
A story is a representational system based on two main layers, structure and content, each serving two distinct purposes (form and substance) simultaneously.
Video – Example use
AUTEUR (1996)
• well described video components • generation of humorous sequences from clip database • rules for continuity editing, action generation, themes, and presentation generation
Interactive Production Generator – Narrative Model
Nack (1996)
AUTEUR - Aim
• Automatic composition of visual slapstick sequences.
• Use an existing, arbitrary data base.
• Investigate machine creativity.
AUTEUR – Generation Example I
Motivation
Narrative rules (joke structure) Access via content representation
Editing rules (continuity)
Narrative rules (continuity) Access via content representation
Editing rules (continuity)
Realisation
Narrative rules (joke structure) Access via content representation Editing rules (continuity)
AUTEUR – Generation Example II
Resolution
Narrative rules (joke structure) Access via content representation Editing rules (continuity)
AUTEUR – Generation Example III
Result
AUTEUR – Generation Example IV
Video – Example use
Narranotations
An approach for an association-based story environment, in which a priori unrelated experiences represented in images, are stitched together to guide users through interesting city spaces.
Interesting spaces are described as ‘hypespot’, which facilitates linking the real world with the structure of the story.
Narranotations (annotation to the image) provide information about how an expression can be used as an element within a story.
Video – Example use
N a r r a n o t a t I o n s
Video – Example use
N a r r a n o t a t i o n s
Discussion
Image from Charlie Kaufman’s ’Synecdoche New York'
References
Image from Charlie Kaufman’s ’Synecdoche New York'
Bibliography - Fundamentals
Andersen, P. B. (1997). Semiotic Approaches to Constrution and Assessment Of Computer Systems. Cambridge Universty Press
Barthes, R. Image Music Text. Hill and Wang, New York, 1977.
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Chandler, D. (2003). Semiotics for Beginners - http://www.aber.ac.uk/media/Documents/S4B/semiotic.html
Corner, John (1980). 'Codes and Cultural Analysis', Media, Culture and Society 2: 73-86 Davis, H. & Walton P. (Eds.) (1983). Language, Image, Media. Oxford: Basil Blackwell
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Bibliography - Fundamentals
Eco, U. A Theory of Semiotics. Indiana University Press, Bloomington, Indiana, 1976.
Fiske, J. (1982). Introduction to Communication Studies. London: Routledge
Greimas, J. (1983). Structural Semantics: An Attempt at a Method. Lincoln: University of Nebraska Press.
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Bibliography - Fundamentals
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Bibliography - Fundamentals
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Bibliography - Fundamentals
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Bibliography - Text
Ball, M. (1997). Narratology - Introduction to the Theory of Narrative (2nd edition). Toronto: University of Toronto Press.
Barrett, E. (ed.), The Society of Text: Hypertext, Hypermedia, and the Social Construction of Information. The MIT Press, Cambridge, Massachusetts, 1989.
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Bibliography - Text
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Bibliography - Text
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Bibliography - Text
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Bibliography - Text
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Bibliography - Text
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