senior game design - henk herman nap vilans
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Senior Game Design
Henk Herman Nap (Vilans)
Wijnand IJsselsteijn (TU/e) – co-author
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• Centre of Expertise for long-term care
• Improve quality of care for
– Chronically ill
– Vulnerable older people
– People with disabilities
• For professionals & managers, insurers,
municipalities
• Innovation, research and development
• Dissemination of (established) good practices
• Implementation
Play & Gaming
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A game is a system in which players engage in an artificial conflict, defined by
rules, that results in a quantifiable outcome (Salen & Zimmerman, 2003).
4Fs: Play, to
learn how to
Feed, Flight,
Fight & …
enhance seniors’ leisure time
to communicate and connect with others
and to train cognitive and physical functioning
(see e.g.; Nap, Diaz-Orueta, González, Lozar-Manfreda, Facal, Dolničar, Oyarzun, Ranga, de Schutter, 2015; IJsselsteijn, Nap, de Kort &
Poels, 2007; De Schutter, 2011; Diaz-Orueta, Facal, Nap, & Ranga (2012); Khoo, Merritt & Cheok, 2009; Basak, Boot, Voss & Kramer,
2008)
Digital game play holds the
potential to
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enhance seniors’ leisure time
to communicate and connect with others
and to train cognitive and physical functioning
(see e.g.; Nap, Diaz-Orueta, González, Lozar-Manfreda, Facal, Dolničar, Oyarzun, Ranga, de Schutter, 2015; IJsselsteijn, Nap, de Kort &
Poels, 2007; De Schutter, 2011; Diaz-Orueta, Facal, Nap, & Ranga (2012); Khoo, Merritt & Cheok, 2009; Basak, Boot, Voss & Kramer,
2008)
Digital game play holds the
potential to
Age Invaders (mixedrealitylab – Khoo et al.,
2009)
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high enjoyment, both kids &
seniors appreciated social aspects
enhance seniors’ leisure time
to communicate and connect with others
and to train cognitive and physical functioning
(see e.g.; Zhang & Kaufman, 2016; Nap, Diaz-Orueta, González, Lozar-Manfreda, Facal, Dolničar, Oyarzun, Ranga, de Schutter, 2015;
IJsselsteijn, Nap, de Kort & Poels, 2007; De Schutter, 2011; Diaz-Orueta, Facal, Nap, & Ranga (2012); Khoo, Merritt & Cheok, 2009;
Basak, Boot, Voss & Kramer, 2008)
Digital game play holds the
potential to
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percentage senior gamers (50+)
in US increased from 9% in 1999
to 29% in 2011 to 26% in 2016 (ESA,
2007; ESA 2011)
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Human Factors
Motivations during parts of life – social play & competition
Design for cognitive training
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Human Factors
“It is all clear. Well, except for ‘Around the world in 80
days’. I’m at Level 77, and it is so hard to pass. I’m pulled
back every time...” (CI - Elizabeth)
"Small playing cards, and that you cannot always enlarge them. That you are bound to a certain
time...time limit" (F1 - P1)
“Yes, I have. I play a game, but do not understand it. I win points, but
totally do not understand how...” (CI - Jane)
Age-related changes - vision
(Gerling, Schulte & Masuch, 2011; Bennett, Sekuler & Sekuler, 2007; Birren & Shaie, 2006; Brant & Fozard, 1990; Docampo
Rama, 2001; Echt, 2002; Mead, Lamson & Rogers, 2002; Nap, 2008; Stuart et al., 2003)
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Age-related changes – hearing
& motor control
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Age-related changes - cognition
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Customization – Personalized UI
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Entertainment Meaning
Pass Time
Maintain Health Brain Training
Quality of Life Social Interaction Fun
Competition Social Status
Narratives Winning
“I feel no need for that. I think it falls in the same category as
chatting. It is totally different from meeting people in real life.
Else you will still be lonely, and that is not what we are looking
for... (CI - Elizabeth)
"I like it. When my husband was still a live, we had a golf game, PGA golf...we played that with the
four of us, with two couples, taking turns, and that was exciting!" (F1 – P2)
"That is not my cup of teas, because then I'm committed to sit there at certain times" (P5)
Multiplayer (Nap et al. 2009)
Challenge + + +
Competition -
Competition
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Gajadhar, B.J., Nap, H.H., de Kort, Y.A.W., & IJsselsteijn, W.A.
(2010). Out of Sight, out of Mind: Co-Player effects on Seniors'
Player Experience. Fun and Games 2010 Conference, (Leuven,
Belgium, 15-17 September 2010), 74-83.
Social Presence
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Nick Yee (2016)
N = 140.000
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Cooking games Physical games
LEAGE (Nap et. al., 2015) Iterative User Centered Game Design
Brainstorm different representations
Choose a representation
Rough out interface style
Low fidelity prototypes
Limited field testing
Alpha tests – formative evaluation
redesign
Beta tests – summative evaluation
High fidelity prototypes
Working systems
Task centered walkthrough and redesign
1st Heuristic evaluation and redesign
Fine tune interface, screen design
2nd Heuristic evaluation and redesign
Usability testing and redesign
Medium fidelity prototypes
Early design
LEAGE (Nap et al., 2015)
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Rise of Nations (Basak, Boot, Voss & Kramer, 2008)
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23.5 hours of RTS gaming
seniors increased executive
control funtions like:
• working memory
• task switching
• inhibition
“…the cognitive benefits of digtal game training are
encouraging… review of Zhang & Kaufman (2016)”
…the aging brain still retains some degree of plasticity, and video
game training might be an effective intervention tool to improve
working memory and other cognitive functions in older adults (Toril, Reales, Mayas & Ballesteros, 2016)
Wrap up
• High potential of digital games in the life of seniors for
leisure, social connectedness, and training.
• Take into account human factors to support
accessibility of digital game play and interfaces.
• Solo play and co-located co-play are preferred & the
need for competition decreases with age.
• Design for training? Maybe not…
• Digital games hold the potential to train cognition, yet
more research is necessary.
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Generation Z (1995-2012): “Members of Generation Z are typically
thought of as being comfortable with technology, and interacting on
social media websites for a significant portion of their socializing.”
N = 3, Mean age = 7.3 years, 1 female
• Shut down the PC with the on-button – shut down via
start?
• Expect that a gamepad can be used to control the
operating system
• Do not understand the concept of saving a game
• Press buttons on the screen/monitor
• Graphics Settings? What?
• Double click a button?
• …
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• Dr. Henk Herman Nap, Senior
Advisor/Scientist Innovation in eHealth &
Health Policy Vilans
[email protected] | www.vilans.nl
www.gerotechnology.nl