sensoru presentation

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Sensoru Chair

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Page 1: Sensoru Presentation
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SensoruInteractive seating

TEAM #3 Chelsea Hunter, Evan McDermott, Katie Gibbs, Ximena Romero, Shannon Berke

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SensoruSensoru is a chair with heart rate sensors placed on the armrests. As the heart rate changes, so will the mood of the show. This will be apparent through the lighting, which will subtly change (not too drastic, as to avoid distracting the show or cast member). Each show would have a pre set palette of lights (color) to enhance the specific experience it is aiming to evoke.

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Heart rate sensors will be located on the armrests of each audience member’s chair. They will be visible in a way, which will pro-mote the audience to place their hands on them. The sensors will measure a collection of the audience’s heart rate and then be trans-lated into an audiovisual experience using lights and projections on the ceiling. By using the sensors each show will adapt to fit the mood and emotion the audience is feeling.

SightHear t Beat sensonrs

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Touch-feelMassaging mechanism

The chair will also come equip with message motors in them that will be used to enhance the show. Movements in the back of the seat can be used to jolt the individual at particular moments. An example of this would be creat-ing a jolt during the show Varakai, when Lcarus falls to the ground. The motion in the seat would help give the audience a sense of the impact. The chair would also be manipulated so that the motors could give the sensation of something being brushed up against the indi-vidual audience member. In a way this would create a sense that there are more creatures than what is being seen on stage.

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Touch-feelHeating and cooling

Heating and cooling would be a key compo-

nent to the chair. Temperature would be used

to convey the atmosphere of the show. For

example, in the show Varekai, the seats could

become warmer while Lcarus is flying too

close to the sun. Also as the heart rate rises,

so would the temperature.

Humor is another great way to get the audi-

ence more involved with a show. For example,

if the clowns jump on the chair, the audience

feels the jump simultaneously. Any actions that

the clown does on stage is exaggerated and

presented through the chair in some form.

So sight is translated into touch - feel, sound,

and smell.We want to stress this back and

forth interaction so that the chair completely

enhances the audiences experience.

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Soundsound can be used by placing speakers within

and around the chairs. As the sound becomes

louder, and faster the heart rate will rise. As

the sound becomes quiet, and slow the heart

rate will drop. In specific shows sound can

be used to make the audience feel as though

there are creatures directly behind or near

them. For example, a show placed in the

jungle would use sounds of insects and other

creatures.

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SmellSmell can be incorporated into the show by having

vents, which are located around the chairs of the

audience. Small amounts can be released at key

moments, which will allow the audience to feel

as though they are in the center of show and

action. For example, scents such as flowers and

humidity can be released in jungle shows. Smell is

a key sense in which people remember their past;

so incorporating sound is essential in creating a

memorable show.

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Thank You

All in all the functions of Senoru are made to get the audience involved through their senses and emotions.

Now are you ready to surrender yours?