serious games - a new approach to educational use of computer games simon egenfeldt-nielsen ceo...

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Serious Games - A new approach to educational use of computer games Simon Egenfeldt-Nielsen CEO Serious Games Interactive 21. Marts 2007, Randers Most of what goes under the name "edutainment" reminds me of George Bernard Shaw's response to a famous beauty who speculated on the marvelous child they could have together: "With your brains and my looks ..." He retorted, "But what if the child had my looks and your brains?" (Papert, 1998:

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Page 1: Serious Games - A new approach to educational use of computer games Simon Egenfeldt-Nielsen CEO Serious Games Interactive 21. Marts 2007, Randers Most

Serious Games - A new approach to educational use of computer games

Simon Egenfeldt-Nielsen

CEO Serious Games Interactive

21. Marts 2007, Randers

Most of what goes under the name "edutainment" reminds me of George Bernard Shaw's response to a famous beauty who speculated on the marvelous child they could have together: "With your brains and my looks ..." He retorted, "But what if the child had my looks and your brains?"

(Papert, 1998: 88)

Page 2: Serious Games - A new approach to educational use of computer games Simon Egenfeldt-Nielsen CEO Serious Games Interactive 21. Marts 2007, Randers Most

9 appetizers on learning games…

Games used for education since 18th century

Learning games used profesionally since 1960s

Electronic learning games used since 1970s

Increased motivation and interest in a given subject

Create positive and active learning environments

Dynamic presentation of information

Most succesful learning game in 2006 had +4 mio. downloads

US army use around $4 mia. yearly on simulations/games

60% of all people play computer games sometimes

Page 3: Serious Games - A new approach to educational use of computer games Simon Egenfeldt-Nielsen CEO Serious Games Interactive 21. Marts 2007, Randers Most

Agenda

1. Overview: Quick browse through games

2. Edutainment: A buzzword gone bad

3. Serious Games: The new hype

4. Case 2: Global Conflicts-Palestine

5. Working: What’s the evidence

Page 4: Serious Games - A new approach to educational use of computer games Simon Egenfeldt-Nielsen CEO Serious Games Interactive 21. Marts 2007, Randers Most

Quick browse through games...

Yes, there are many different genres (action, simulation, strategy, adventure, RPG)..

On different platforms (pc, consoles, mobiles)

With different complexity level: Singelplayer -> multiplayer 2D graphics -> 3D graphics Small universe -> large univers 15 minutes -> 50 hours playtime

Everybody might play games, although many still don’t and games are played very differently. Latest US survey find average gamer is 33 years...

Page 5: Serious Games - A new approach to educational use of computer games Simon Egenfeldt-Nielsen CEO Serious Games Interactive 21. Marts 2007, Randers Most

What is edutainment…

Matematik i Måneby (Bitfrost)

Pixeline(Krea Medie )

Magnus & Myggen(Ivanoff)

Der kræves QuickTime™ og et TIFF (ukomprimeret)-komprimeringsværktøj,for at man kan se dette billede.

Der kræves QuickTime™ og et TIFF (ukomprimeret)-komprimeringsværktøj,for at man kan se dette billede.

Der kræves QuickTime™ og et TIFF (ukomprimeret)-komprimeringsværktøj,

for at man kan se dette billede.

Der kræves QuickTime™ og et TIFF (ukomprimeret)-komprimeringsværktøj,

for at man kan se dette billede.

MathBlasterI(Knowledge Adventure)

Der kræves QuickTime™ og et TIFF (ukomprimeret)-komprimeringsværktøj,

for at man kan se dette billede.

Der kræves QuickTime™ og et TIFF (ukomprimeret)-komprimeringsværktøj,

for at man kan se dette billede.

Straight shooter(Games2train)

Wellknown titles within the eduation sector

Page 6: Serious Games - A new approach to educational use of computer games Simon Egenfeldt-Nielsen CEO Serious Games Interactive 21. Marts 2007, Randers Most

This is not about edutainment…

Little intrinsic motivation: Extrinsic motivation through rewards, rather than intrinsic motivation.

No integrated learning experience: Lacks integration of the learning experience with playing experience - learning subordinated play experience.

Drill-and-practice learning principles: Rely on drill-and-practice rather than understanding – training above learning.

No teacher presence: No demands on teachers or parents.

Simple gameplay: Built on a simple gameplay from classic titles.

Small budgets: Produced on limited budgets with limited technology.

Page 7: Serious Games - A new approach to educational use of computer games Simon Egenfeldt-Nielsen CEO Serious Games Interactive 21. Marts 2007, Randers Most

The new hype on serious games...

In principal, any gameGames with an agenda

Educating, enlightening..Not only entertaining

EdutainmentAdvertainmentBusiness gamesMilitary gamesPolitical gamesSatirical games

QuickTime™ and aTIFF (Uncompressed) decompressorare needed to see this picture.

QuickTime™ and aTIFF (Uncompressed) decompressorare needed to see this picture.

QuickTime™ and aTIFF (Uncompressed) decompressorare needed to see this picture.

Page 8: Serious Games - A new approach to educational use of computer games Simon Egenfeldt-Nielsen CEO Serious Games Interactive 21. Marts 2007, Randers Most

Same topics - different game...

Sales training Fona

1. Quiz show: The player must get all the answers right and compete with other colleagues.

2. Treasure hunt: The player must explore different web-sites and sources in competition with colleagues to answer the most questions.

3. Virtual job: The player explores a virtual universe with different sources, people and methods for making the sale in competition with other colleagues.

Edutainment

Next-gen(Serious Games)

Page 9: Serious Games - A new approach to educational use of computer games Simon Egenfeldt-Nielsen CEO Serious Games Interactive 21. Marts 2007, Randers Most

The large case: Global Conflicts - Palestine

Page 10: Serious Games - A new approach to educational use of computer games Simon Egenfeldt-Nielsen CEO Serious Games Interactive 21. Marts 2007, Randers Most

”I learned more history from this game in one day than I have learned from the teaching the last 6 months”

Oliver Hansen, Student, 16 years

Page 11: Serious Games - A new approach to educational use of computer games Simon Egenfeldt-Nielsen CEO Serious Games Interactive 21. Marts 2007, Randers Most

Target groups

Subjects:

What is the product

Danish 8th graders using the game early 2006.

Global Conflicts: Palestine target students of 13-19 years

Primary: Citizensship & History Secondary: Media, religion, ethics,

geography & communication

Page 12: Serious Games - A new approach to educational use of computer games Simon Egenfeldt-Nielsen CEO Serious Games Interactive 21. Marts 2007, Randers Most

f

Welcome to the reality

Material from Global Conflicts: Palestine online learning resource.

Page 13: Serious Games - A new approach to educational use of computer games Simon Egenfeldt-Nielsen CEO Serious Games Interactive 21. Marts 2007, Randers Most

Welcome to Global Conflicts: Palestine

In-game shots from the game Global Conflicts: Palestine

Page 14: Serious Games - A new approach to educational use of computer games Simon Egenfeldt-Nielsen CEO Serious Games Interactive 21. Marts 2007, Randers Most

Checkpoint!

Feel and understand the tense atmosphere and problems of the conflict of Palestine

Page 15: Serious Games - A new approach to educational use of computer games Simon Egenfeldt-Nielsen CEO Serious Games Interactive 21. Marts 2007, Randers Most

Build trust by understanding and exploring different perspectives to get people’s personal story

Page 16: Serious Games - A new approach to educational use of computer games Simon Egenfeldt-Nielsen CEO Serious Games Interactive 21. Marts 2007, Randers Most

Breath-taking engagement with people, you, the journalist, makes your mark on the media coverage

Page 17: Serious Games - A new approach to educational use of computer games Simon Egenfeldt-Nielsen CEO Serious Games Interactive 21. Marts 2007, Randers Most

Students explore and learn from detailed and scary environment - they see the inside of the conflict

Page 18: Serious Games - A new approach to educational use of computer games Simon Egenfeldt-Nielsen CEO Serious Games Interactive 21. Marts 2007, Randers Most

Freelance journalist

Get the best article

Find informants

Gain their trust

Get their story

Dig out best quotes

Put together article

Highest journalist level

GameplayWhat is Global Conflicts: Palestine

You

Goal

Means

Winning

Page 19: Serious Games - A new approach to educational use of computer games Simon Egenfeldt-Nielsen CEO Serious Games Interactive 21. Marts 2007, Randers Most

Blended learning experience

Experiential: The games provides a virtual tour to the

conflict with concrete experiences that provide a strong

starting point for learning about the topic. Learning styles: Dynamic feedback, interaction that

makes a differences, multimodal encoding, mistakes

are safe to make & you are present with challnges.

What is the product

Page 20: Serious Games - A new approach to educational use of computer games Simon Egenfeldt-Nielsen CEO Serious Games Interactive 21. Marts 2007, Randers Most

ddd simple tests

In-depth online learning companion w. integrated webshop for digital distribution

Background for students: Timeline, documents, encyclopedia & links:

Specific themes: Work questions, small tests, links, video & pictures

Meet and discuss with other students: Forum & newsletter

Page 21: Serious Games - A new approach to educational use of computer games Simon Egenfeldt-Nielsen CEO Serious Games Interactive 21. Marts 2007, Randers Most

Teaching form

Teacher talks

Play Game

PlenumGroup

discussions

Read textbook Overview of theme

Explore perspectives Experience issues

Discuss experiences Write article

Debriefing Evaluation

What is the product

Page 22: Serious Games - A new approach to educational use of computer games Simon Egenfeldt-Nielsen CEO Serious Games Interactive 21. Marts 2007, Randers Most

Different rooms for learning styles

Group work

Reflectiveobservation

Activeexperimentation

GC: Palestine

Lecture Abstractconcepts

Concreteexperiences

•Kolb’s cycle covered with different teaching forms in the course.

• The teacher is crucial to facilitate a full learning experience.

Empirical study

Page 23: Serious Games - A new approach to educational use of computer games Simon Egenfeldt-Nielsen CEO Serious Games Interactive 21. Marts 2007, Randers Most

Qualitative feedback

“Global Conflicts: Palestine is a fun and different way to receive learning” (Female student, 18 years)

“You had a greater desire to learn about the topic from Global Conflicts: Palestine” (Male student, 16 years)

”You learn a lot about how Israelis and Palestinians respectively look at the conflict, because you talk to

different persons... I think it is good that the stories derive from reality, providing the stories with a realistic tone.”

(Female student, 18 years)

Empirical study

Page 24: Serious Games - A new approach to educational use of computer games Simon Egenfeldt-Nielsen CEO Serious Games Interactive 21. Marts 2007, Randers Most

Students want more...Empirical study

90% students find it to be an interesting course

88% students find it to be an interesting educational material

59 % students find they learned more

90% students wants to try a similar course again

Sample: 51 Danish High school low-middle class students after a one-week course

Page 25: Serious Games - A new approach to educational use of computer games Simon Egenfeldt-Nielsen CEO Serious Games Interactive 21. Marts 2007, Randers Most

Other support for effiency

More motivated & engaged Activity perceived as more challenging Rention is often better

Most research say you learn from games - at least the same as

other teaching methods. Below overview of studies that support

learning from games

Yes Maybe No

20 1 2

Page 26: Serious Games - A new approach to educational use of computer games Simon Egenfeldt-Nielsen CEO Serious Games Interactive 21. Marts 2007, Randers Most

Closing

Next generation of game-based learning is in the making. Research suggest that game-based learning is very effective Team needed to build next-gen game-based learning more complex Nordic learning approach gaining ground

Contact: [email protected]

Web: www.seriousgames.dk