serious games are trendy!
TRANSCRIPT
SG-5Folien_SeriousGames-80Days_2009.06.29.ppt
KOM - Multimedia Communications Lab
Prof. Dr.-Ing. Ralf Steinmetz (Director)
Dept. of Electrical Engineering and Information Technology
Dept. of Computer Science (adjunct Professor)TUD – Technische Universität Darmstadt
Merckstr. 25, D-64283 Darmstadt, Germany
Tel.+49 6151 166150, Fax. +49 6151 166152
www.KOM.tu-darmstadt.de
© author(s) of these slides 2009 including research results of the research network KOM and TU Darmstadt otherwise as specified at the respective slide
httc –Hessian Telemedia Technology
Competence-Center e.V - www.httc.de
Dr.-Ing. Stefan Göbel
Tel.+49 6151 16 - 6149
13. November 2009
Serious Games
Grand Challenges, 80Days
Serious Games are trendy!
- Science, Economy, Public -
KOM – Multimedia Communications Lab 2
Serious Games – RTD Activities @ KOM, httc
Peer-to-Peer
Networking
Mobile Networking
IT Architectures
Knowledge MediaNetworked Gaming
Serious Gaming
Research Areas
UbiquitousCommunication
Netw
ork
Mech
an
ism
s
Co
mm
un
icati
on
Serv
ices &
IP
Tele
ph
on
y
E-B
usin
ess &
E-F
inan
ce
E-L
earn
ing
Qu
ality
of
Serv
ice, D
ep
en
dab
ilit
y&
Secu
rity
Application Areas Fundamentals
Wo
rkfl
ow
s
SG SG
Evaluation, Usability
KOM – Multimedia Communications Lab 3
Serious Games – Topic
Genre
� Educational Games (Kids/Academia), Corporate Games, Persuasive Games, Health and Sports
Approach
� Games + Tech/Science � Application Domains
Dr.-Ing. Stefan GöbelSerious Games, TUD, SS 2007
KOM – Multimedia Communications Lab 4
Serious Games – Grand Challenges
� Pedagogy
� Adaptivity and Personalization
� Assessment Integration
� Human Factors, Usability andUser Experience (Fun, Motivotion, etc.)
� Models for Evaluation
� Content Integration
� Cost/Time to Market
� Interdisciplinary Approach Required
� Applied Science: Fundamental Research,Development and Technology Transfer
KOM – Multimedia Communications Lab 5
Adaptation & Personalization
Customizing Digital Educational Games
� Diversity of Users + Context
� Individual (learning) paths & Experiences
Contributions
� Player/User Model and Strategies/Policies
� Narrative Game-based Learning Objects
KOM – Multimedia Communications Lab 6
80Days (FP7, IST, STREP, 04/2008 – 09/2010)
Technology-Enhanced Learning
� Goals: Intelligent Personalisation & Adaptation,Cost Reduction: Authoring, Production
� Contribution: Adaptive Digital Storytelling,Story Engine and Story Editor
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High-Level Architecture 80Days