session 00 – course overview maya dynamics

13
Maya Dynamics Basics Course overview Author: Khieu Van Bang Email: [email protected]

Upload: tri-bang

Post on 23-Jan-2018

288 views

Category:

Education


3 download

TRANSCRIPT

Page 1: Session 00 – Course overview Maya Dynamics

Maya Dynamics BasicsCourse overview

Author: Khieu Van BangEmail: [email protected]

Page 2: Session 00 – Course overview Maya Dynamics

SESSION 01 – Introduces Maya Dynamics

SESSION 02 – Animation Particle Basics

SESSION 03 – Emitters

SESSION 04 – Field & Collision Effect

SESSION 05 – MEL and Expression

SESSION 06 – Particle Materials

SESSION 07 – Object Desintegration

SESSION 08 – Particle Instanter

SESSION 09 – Particle Goal

SESSION 10 – Advanced Goal & Instanter

SESSION 11 – Fluid Effect Basics

Course overview

Page 3: Session 00 – Course overview Maya Dynamics

SESSION 01 – Introduces Maya Dynamics

Dynamics overview:

What we can do with Maya Dynamics ?

Overall Requirements.

Architecture and Features.

Getting started with Particle Tool:

Getting started with Particle Tool

Understanding Particle objects: creating particles, set display attributes,

animate the particles render the particles, ...

Page 4: Session 00 – Course overview Maya Dynamics

SESSION 02 – Animation Particle Basics

Create and motion control Particles:

Create particle in different environments.

Parent an object to dynamic motion.

Set key particle.

Motion paths.

Examples:

Create a text effect.

Creating a simple virtual experiments.

Page 5: Session 00 – Course overview Maya Dynamics

SESSION 03 – Emitters

Basics:

What is Emitters ?

Working with type Emitters: omni, directional and volume.

Create Emitters from Object.

Examples:

The spacecraft flight.

Open Water Tap.

Page 6: Session 00 – Course overview Maya Dynamics

SESSION 04 – Field & Collision Effect

Field:What is field ? How to add dynamic field ?

Work with fields.

Collision effect:What is collision effect ?

Make collide.

Make particle collision events.

Examples:

Water poured into a glass.

Rain on car.

Page 7: Session 00 – Course overview Maya Dynamics

SESSION 05 – MEL and Expression

Basics:Why using MEL & expressions?

Differences between MEL and expression.

What you can do by using MEL and Expression ?

MEL Basics: How Maya Uses MEL.

Script Editor.

MEL Commands .

Variables .

Return Values.

Expression:

Create expression.

Helpful Resources.

Page 8: Session 00 – Course overview Maya Dynamics

SESSION 06 – Particle Materials

Basics: Shaders/Materials.

Working with color Particle : RGB, Expression and RampMap.

Texture :

Which type Particle, we can use texture?

Create textures on Adobe Photoshop.

Apply textures to particles.

Examples:

Create a spacecraft flying in the sky stars.

Page 9: Session 00 – Course overview Maya Dynamics

SESSION 07 – Object Desintegration

Create with Ram menterial: Some Object Desintegration created from Ram

menterial.

How to create a Object Desintedgration with Ram

menterial ?

Create with nCloth: What is nCloth ?

How to create a Object Desintedgration with nCloth?

Page 10: Session 00 – Course overview Maya Dynamics

SESSION 08 – Particle Instanter

Instanter Particle:

What is Particle Instanter ?

What we can do with Particle Instanter ?

How to create a Particle Instanter ?

Integrated with Instanter Particle:

Create Integrated with Instanter Particle.

Practical situations.

Exercise:

Flying lanterns.

Page 11: Session 00 – Course overview Maya Dynamics

SESSION 09 – Particle Goal

Overview Particle Goal :

What is Particle Goal ?

What we can do with Particle Goal ?

Integrated with Particle Goal :

Create Integrated with Particle Goal.

Practical situations.

Exercise:

Create a virtual experiments.

Page 12: Session 00 – Course overview Maya Dynamics

SESSION 10 – Advanced Goal & Instanter

Fantasy Particle(Advanced Goal)

What is Fantasy Particle ?

How to create a Fantasy Particle ?

Advanced Instanter

Some examples advanced particle instanter.

Create falling leaves.

Page 13: Session 00 – Course overview Maya Dynamics

SESSION 11 – Fluid Effect Basics

Overview Fluid Effect

What is Fluid Effect ?

Types of Fluid Effect.

Working with Fluid Pond

Learning contents: Create Pond; Fluid Attributes; Pond Wake; Emission Turbulence;

Shader Attributes; Match Object; Interactive; Simulation Quality; Make Collision;

InitialState; Keyframe Emission; Keyframe Object; Raytraced Water, ...

Working with Fluid Ocean

Learning contents: Create Ocean; Customize Ocean; Control Render; Floating

Objects; Adjust Attribute; Motor Boats; Ocean Wake; Emitter from Object, ...

Working with Visor Library

Learn how to use templates.

Create a virtual lab.