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Seth Anandram Jaipuria School Vasundhara, Ghaziabad Presents dy ke &, &l wQ h kaleidoscope

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Seth Anandram Jaipuria SchoolVasundhara, Ghaziabad

Presents

dyke&,&lwQh

kaleidoscope

As the name suggests, Mélange is one varied mixture. In different spheres of world,

Mélange has different dimensions and here at Seth Anandram Jaipuria School it

is a medley of those things and events that bring happiness, joy and learning. The

young, ignited minds are our greatest assets. We cherish these youngsters and

encourage them to explore their true potentials by awakening their passions and

cultivating their talents. No doubt, they would be more self-assured in this global

world of growing opportunities but to blossom into peak performers they should

strive to restore a sense of focus into their lives. In this regard, it is pertinent not to

lose sight of one’s goal and to forge ahead untrammeled by the distractions which

constantly vie for their attention. It is always the earnest learner who has

accomplished, imbued with passion for knowledge and quest for a lofty purpose,

these learners will continue to blaze a trail for us by virtue of their hard work and

resolute focus. Thus Mélange helps the children to prove their mettle through a

synergy of activities.

The inter-school festival attracts the great minds and future leaders to come and

enhance their skills. The concept is simple yet insightful – channelize the energies of

the youth, without compromising on the fun element. A plethora of events, Mélange

is a platform of youthful energy showcasing intellectuality, creativity and the cultural

treat. The edifying and euphoric spirits mingle to bring forth the Fizz, Frolic and

Festivity of this extravaganza. Mélange is a cultural extravaganza spanning two

days of high octane action. The two days of campus events comprise of informal and

other events whereby we have a full platter of dance, dramatics, music and literary

competitions. We have done the spadework for the young minds to break grounds

and are all geared up to set the festive ball rolling with , the annual

cultural fest of the school.

– A Cornucopia of Events

2

Infovents…. DAY 1 Thursday

29.10.15

Registration 8:30 am to 9:30 AM

Inauguration 9:45 AM

Puzzle games in 2 hrs I & II 2 ComputerComputers Lab - I

Gaming in Computers 2 hrs IX - XII 2 Computer Round I ** Lab - IV

Solving questions 2 hrs. III - V 2 Atrium Areaand cross out the result approx.

in tambola ticket

Ludo Game 2 hrs VI - VIII 4 Courtyard Round I ** "A Block"

Design Manual 2 hrs III - V 3 Open areaControlled near Prep

Wired ROBOT

Make a Bridge 2 hrs I - II 2 - 5 Physics Labover Water

Dramatization of 4 - 5 min.Idioms & Proverbs each team III - V 8 - 10 Audi I

2.5 min. XI - XII 2 M P Hall ITopic on the Spot each For

& Against

Poster Making on 1.5 hrs VI - VIII 2 Art RoomPeace

Graffiti 2.5 hrs IX - XII 4 Field AreaTopic -Women Empowerment

Sufi Song 4 - 5 min VI - VIII 1 AV Room(Non Filmy) each

Contemporary Dance 3 - 5 min VI - VIII 8 - 10 Audi II"Heal The World" each

Fancy Dress 2 - 5 min Prep 1 Activity Room"Electronic World" each (Ground Floor)

uqDdM+ ukVd7 - 9 min IX - XII 10-15 Field

^̂lar cus Hkxoar** each

Identify the Ad. by Tag 1.5 hrs IX - XII 4 LibraryLines Round I **

Kine X Photography 3.5 hrs IX - XII 2 Computer Stop Motion Lab – 5Photography

NOTE:- Round II for the ** marked events will take place on Day - 2 i.e. Friday 30.10.15

FUN TICKLING

TIME OUT

RIDDLE ME

QOMBAT

FOOTLOOSE

ROBO MASON

VERBOSITY

EXTEMPORE

QUIESCENCE

STROKES

dyke&,&lwQh

MOVES

MAKEOVER

izfr/ofu

CLINCH-A-DEAL

KALEIDOSCOPE

Computer

Maths&

Science

Robotics

English

Art

Music&

Dance

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

NO. OF CATEGORY EVENT NAME DESCRIPTION TIME CLASS PARTICIPANTS VENUEEVENTS LIMIT (PER EVENTS)

General

3

Infovents…. DAY 2 Friday

30.10.15

ALICE

TIME OUT

Computer

1

2

Story in Alice 2 hrs VI - VIII 2 ComputerSoftware Lab – II

Gaming in - IX - XII 2 ComputerComputers Lab – IV

Fun Explanation 35 Mins. IX - XII 4 Science of Scientific Presentation Activity Room

Theories / Laws Time

Ludo Game - VI - VIII 4 Courtyard 'A' Block

Mathematical 3-5 min VI - VIII 3 MP Hall - IJugalbandi

Manual Wired ROBOT 2hrs VI - VIII 3 Open areaCapable to Throw Ball near Prep

Semi Autonomous 2 hrs Open 3 Physics LabROBOT Capable

to Rescue People

Heritage Quiz 1.5 hrs VIII - X 3 Audi I

gkL; 2 - 4 III - V 2 - 3 A V Room

dfo lEesyuMin each

Best out of Waste 1.5 hrs III - V 3 Nur 2(Reuse of Rubber)

Group Song 4- 5 I - V 8 - 10 Audi IImin each

Ad Presentation to Presentation IX - XII 4 LibraryMarket their Product Time 5 Mins.

(Each Team)

ALCHEMY-AGAME OFTHEORIES

QOMBAT

NUMERICALSYMPHONY

CROSS FIRE

VOICECONTROLLED

RESCUE ROBOT

ACCOUNTINGARCHIVES

glxqYyksa dhegfQy

SOLE TOSOUL

BAAL GEET

CLINCH - A - DEAL

3

4

5

Maths&

Science

6

7

Robotics

8 English

9 Hindi

10 Environment

11 Music

12 General

Prize Distribution at 12:30 pm

NO. OF CATEGORY EVENT NAME DESCRIPTION TIME CLASS PARTICIPANTS VENUEEVENTS LIMIT (PER EVENTS)

4

1. Kindly confirm your participation by Wednesday, 21.10.15 either by post or e-mail at

[email protected].

2. Reporting time for registration of Participating teams is between 8:30 am to 9.30 a.m.

3. All participating teams to report in proper school uniform & must carry their school I-card.

4. At the time of registration each school will be allotted a “School Code” that will be taken as their

identity for all events.

5. One Student can participate in only one event.

6. Class groups regarding the events are to be strictly followed.

7. For individual events specific rules & regulations are mentioned under each event.

8. Use of any unfair means is strictly prohibited and will lead to disqualification.

9. Decision of the judges will be final and binding.

10. Host school will not participate in any of the events.

11. It is mandatory for the winning team to collect the event prizes on Day 2 i.e. Friday, 30.10.15.

12. Event details and guidelines are attached along with the brochure.

13. Kindly fill the attached participation forms per event and post (the school postal address is

mentioned on the back of the brochure ) or e-mail at the above mentioned mail id.

14. Visit the school website for further details.

‘www.jaipuria.edu.in/ghaziabadschool’

General Rules and Regulations

5

For Queries Contact :For Queries Contact :

Ella Kapoor 9899884379

Co - Cordinators : Deepa Sharma 98681010699

&

Shalini singh 9871875920

IT Department : Rachna Patnaik 9810312738

&

Vandana Rustagi 9811046374

Event Coordinator :

DAY 1 Thursday 29-10-20151. FUN TICKLING

2. TIME OUT - Gaming

3. RIDDLE ME – An authentic game with a hint of numbers.

Jumbled pieces of different cartoon characters will be provided in a folder. Participants will have to rearrange the jumbled pieces, identify the character & mention their correct names.

FEligibility - Class I & IIFNo. of Participants - Two FTime Span– 2 hrs.FSoftware: Ms.Paint.

Max. No. of Characters Created, Neatness in Joining the Pieces & Correct Identification of the Characters.

FEligibility– Class IX to XIIFNo. of Participants - TwoFTime Span – 2 hrsFActivity - Senior GamingFGame will be disclosed on the spot.FNo personal gaming gear will be allowedFUse of Hacks or Cheats will result in immediate

disqualification.

Final Game Score

FEligibility- Class III to VFNo. of Participants –Two

FParticipants will be given 15 – 20 questions to solve within a time span of 20 min.

FQualifying team will proceed to Round II.

FEach group will be asked to solve 2 grids (4x4 & 6x6), whosoever solves it in the given time will qualify for Final Round.

F Top 6 teams will proceed to Final Round.

F One Tombola ticket will be given to each team.FPrizes on completion of corners, star, lines, first full house

and second full house.FTickets will be cancelled on false call.FJudges decision will be final & binding.

Final Score.

Event Rules

Criteria for Judgment:

Event Rules

Criteria for Judgment:

Event Rules

Round – I (Qualifying Round)

Round – II ( Clue Flu )

Final Round

Criteria for Judgment:

4. QOMBAT – Science Quiz

5. FOOTLOOSE - Obstacle Race Course

Event Rules

Round I -

Round II-Quiz

Final Round

Criteria for Judgment:

Robot Specification:

F Eligibility- Class VI to VIII F No. of Participants – Four F The whole activity will be divided

into three rounds. (Qualifying Round)

FAll the teams will be required to undergo screening by answering objective questions based on scientific terms/ concepts/formulae.

FShortlisted teams will move to the next round.

FThe quiz will be based on the given topics: Scientific Tools/Devices, Inventions, Discoveries, Science Awards & Environment.

FThe top four teams of Round II will play the Final Round-Scientific Ludo. A Ludo play board will be displayed and students will move ahead according to the numbers they get on their dice.

FOn way to the Home Slot, they will find hurdles in the form of questions based on simple mathematic Formulae. As the teams give the correct answer they move ahead. If the participants are unable to give the correct answer they will have to miss a turn. The first team to finish after clearing all the hurdles will be the winner.

FThe objective of the game is to navigate one's game piece, according to dice rolls, from the start to the finish , hindered by hurdles.Round I and II will be held on day one of the event and Final Round on the second day

Final Score

Design a manually controlled wired ROBOT that has capacity to complete the track in shortest possible t ime, challenging the hurdles, slides, rough surface and slides. The robot must overcome any obstacle-big or small in the least time. Event RulesFEligibility – III to VFNo. of Participants – ThreeFTime Span – 2 hrs.FThere will be a maximum permitted time for different

rounds ranging from 5 to 10 minutes. FThe participant team is required to bring their extension

cord and multipoint plug. We will provide power point with 220 V 50 Hz supply.

FEach robot should be a manually controlled vehicle.FThe dimensions of the robot should not exceed 30 cm (l) *

30 cm (b) * 30 cm (h).FThe robot should be remotely controlled and the

connections (the wires, for instance) between the control 6

DAY 1 Thursday 29-10-2015

unit and the robot should be slag at all times.FReadymade toy cars or Lego are not allowed.FWeight of the robot must not exceed 5kg.FThe competition is based on time trail system. There will be

a qualifying round for each team. FThe top team from qualifying round makes it to the final

round on basis of time trials.FThree man-handlings are allowed with penalty of 15

seconds. For each hand touch, penalty time will be added further to the overall time required by robot for completion of specified round.

FIf any of the robot starts off before start up call, the counter would be restarted and the machines will get a second chance. If repeated the team will be disqualified.

FYour robot must be ready when call is made for your team.FMachine must not contain any readymade kits, pneumatic

& hydraulic systems, IC engines.

FThe arena is a simple 4m* 4m polished plywood base enclosed by a boundary wall (height 10 cm).

FThe arena will comprise rough and hilly terrains and may consist of switch gate, speed breakers, marble pit, slippery path, rotating down, seesaw, balloon pit, slotted ramp etc.

FThe track surface and course line may have unevenness. FThere might be abrupt angles, but these will not exceed 30

degrees. FThere will be certain obstacles in the race track which will

try to slow down the robo.

Total Score, Time Taken, No. of Penalty + 15seconds x no. of manhandling will decide the winner.

FEligibility – Class I & IIFNo. of Participants - Two to FiveFTime Span – 2 hrs

Design and construct a bridge over a water body using recycled materials.FParticipants should do some research

on bridges before they begin their portfolio.FYour bridge must be at least 12” long and support at least

two pounds (or equivalent metric weight)FBridge must hold the weight for at least five minutes. It

should be colorful and attractive and must have a way to get onto and off of the bridge, include labeled and measured right, acute or obtuse angles.

FYou may select material from the items below :FCardboardFCardboard tubesFPaper clipsFStyrofoamFStrawsFEvent art suppliesF1 foot of tapeFConstruction paperFEgg cartons

Arena Specifications:

Criteria for Judgment:

Event Rules

6. ROBO MASON – Make a Bridge

FCraft sticksF1 yard of stringFIce cream sticks

Innovation, Originality, Architectural Applicability, Demonstration.

FEligibility – III to VFNo. of Participants – Eight to TenFTime Span – 4 to 5 min.FThe Presentation should be releavant to the topic and it

should not exceed the time limit.FParticipants may carry Props & Music CD for their skit.

Overall Depiction & Relevance, Voice Modulation, Props, Time Management, Originality.

FEligibility –XI to XIIFNo. of Participants - TwoFTime Span – 2 to 3 mins each ( For &

Against )

FTwo participants from each school shall constitute a team (one from each class) - who shall speak in favour & against the motion.

FMaximum time limit for each speaker will be 3 minutes.FFirst bell will ring after 2.5 minutes and the final bell will

ring after 3 min.FTopic will be given 1 hr. before the competition.

Participants can sit in the library to prepare.FAccess to Internet is strictly prohibited.FBooks will be provided in the library for preparation.

Content, Expression/ Diction, Innovative Ideas, Bridging, Topic Relevance.Note – ( The best two speakers, not the team will be awarded).

FEligibility – VI to VIIIFNo. of Participants – Two FTime Span – 1.5 hrs.FTopic - PeaceFParticipants have to bring the

requisite materials for the poster. However A3 size sheet will be provided by the host school.

FA relevant slogan to the poster is must.FCloth, wool, glass colours, wet glitters & thermocol are not

allowed.

Criteria for Judgment:

Event Rules

Criteria for Judgment:

Event Rules

Rules for Extempore

Criteria for Judgment:

Event Rules

7. VERBOSITY-Enactment on Proverbs & Idioms in action.

8. EXTEMPORE

9. QUIESCENCE-Poster Making

7

Criteria for Judgment

Event Rules

Criteria for Judgment:

Event Rules

Criteria for Judgment:

Event Rules

Criteria for Judgment:

Event Rules

Creativity, Colour Schemes, Slogan, Layout and Visual Impact.

FEligibility – IX to XIIFNo. of Participants – FourFTime Span – 2.5 hrs.FTopic - Women EmpowermentFParticipants have to put their ideas in form of graffiti on the

given topic.FMaterials should be brought by the team.FParticipants may use Acrylic colours, spray colours, oil

colours, cloth & paint brush.FBase (canvas) size 4x6 feet will be provided.

Uniqueness, Neatness, Creativity, Colour Composition & Visual Impact.

FEligibility – VI to VIII.FNo. of Participants – OneFTime Span – 4 to 5 min.FAny non filmy sufi song.FOnly three electric musical instruments are allowed which

should be brought by the participants.

Sur, Taal, Diction & Rendition

FEligibility – V to VIIIFNo. of Participants – Eight to TenFTime Span – 3 to 5 min each.FEach school will present a contem-

porary fusion dance based on any Social Issue.

FParticipants need to bring their pre-recorded music in a pen drive or CD in MP3 format.

FProps are allowed.FParticipants should speak few lines on the Social issue

taken to depict.

Interpretation of Theme, Skill Proficiency, Consistency in Style, Choreography.

FEligibility – PrepFNo. of Participants – OneFTime Span – 2 to 3 min each.FTopic - Electronic Gadgets

10. STROKES

11. dyke&,&lwQh

12. MOVES- Contemporary Dance

13. MAKEOVER – Fancy Dress

FMedium – EnglishFNo music is allowed.FParticipants have to dress up like any electronic gadgets &

present their importance.

Criteria for Judgment:Content, Costume, Confidence, Expressions.

FEligibility – IX to XIIFNo. of Participants – Ten to Fifteen FTime Span – 7 to 9 min.FParticipants have to enact a street

play on the topic mentioned below.

FNo costumes other than Jeans, Kurtas & Dupatta are allowed.FNo mikes will be provided.FMedium of language has to be Hindi.FParticipants to bring their own props, instruments for live

music etc. & should be played by team member.FStreet play should have a message.

Presentation, Concept, Enactment, Dress & Portrayal of Theme.

FEligibility – IX to XIIFNo. of Participants – Four FTime Span – 25 min. (Round – 1)

1 hr. (Round – 2)FParticipants have to identify the brand of the advertisement &

its tag line by its tune.FTeams are not allowed to access any resource during the rounds.

FTeams that qualify Round I are eligible for Round II.FStudents have to prepare a catchy ad. On an A3 sheet within

the given time period.FThe product for the ad. will be given on the spot.FTeams are expected to use self designed Logo.F The ad. should include any 4 elements of marketing mix.FTeams who qualify both the rounds will be selected for the

final presentation round (Day 2).FJudges decision will be final.

FPresentation time– 5 min.FTeams will have to give a live presentation to market their

product, which they have made in Round 2 (Day 1).FParticipants have to bring their own props.FThe ad. must include a catchy punch line & an original

product name.FPresentation can be bilingual.FInappropriate language or gesture will lead to

disqualification.

14. izfr/ofu- Street Play

1 5 . C L I N C H - A - D E A L - A f f i n i t y w i t h advertisements

Event Rules

lar cus Hkxoar

Criteria for Judgment:

Event RulesRound - I

Round - II

Final Round

8

Criteria for Judgment:

Event Rules

Product Innovation, Creativity, Content, Overall Convincing Power to sell a product.

FEligibility – IX to XII FNo. of Participants - Two

1 6 . K A L E I D O S C O P E – S t o p M o t i o n Photography

FTime Span – 1 hr (Photography) 2 hrs ( Editing )

FSoftware Used : Movie MakerPremier pro CS 6

FStudents have to create stop motion animations using photographs.

Creativity, Smoothness in Animation, Quality, Content.Criteria for Judgment:

9

DAY 2 Friday 30-10-20151. ALICE

2. TIME OUT

3. ALCHEMY-A Game of Theories

4. QOMBAT

5. NUMERICAL SYMPHONY

Event Rules

Criteria for Judgment:

Final Round

Event Rules

Criteria for Judgment:

Final Round

Event Rules

FProgramming in Alice 3 Software to create a story.

FEligibility – IX & XFNo. of Participants - TwoFTime Span – 2 hrsFTopic to be given on the spot

Knowledge of tools, clarity in creating images, smoothness of Animation & Overall Illustration of the story

FEligibility – Class IX to XII FNo. of Participants - Four FTime Span – 45 min.

(35 min. for Preparation) (10 min. for Presentation)

FParticipants have to design & perform hands on activity to explain a fundamental law or theory in Science.

FThey have to explain how the law/theory can be implemented in various scientific fields.

FParticipants have to bring their own materials & supplies for performing in the hands on activity

Fundamentality & Applicability, Effective Elucidation, Time Management, Implementation & Integration in Scientific fields.

FEligibility – Class VI to VIIIFNo. of Participants - Three FTime Span – 3 to 5 min.FEach team has to present any mathematical concept

through poem.FMedium of poem can be Hindi or English.FProps are mandatory.

Co-ordination of Participants, Clarity of Concept, Originality, Support of Props.

Build a manual wired robot capable of throwing a ball into the goal placed at a fixed distance. The primary objective of this robot is to devise a strategy to goal maximum balls in minimum time.

FEligibility – VI to VIIIFNo. of Participants – ThreeFTime Span – 2 hrs.FThe competition is based on time trial system. There will a

qualifying round for each team where robot has to throw minimum three balls in an allotted time.

FThe top team from qualifying round makes it to the final round on the basis of time trials.

FIn final round each match will be of 5 minutes. Team has to throw maximum no. of balls nowhere but in the net.

FThere will be different points for higher and lower goals i.e. 20 for higher and 10 points for lower goal.

FTeam securing maximum goals will receive 10 extra points (to be added at the end of the match).

FNo dragging of components. In the case of a foul, team will be given a warning and if the mistake is repeated, the team will be disqualified.

FTwo to three man-handlings of negative points will be allowed. After that the team will be disqualified.

FThe maximum potential between any two points in the robot should not exceed 12V. We will provide the power point with 220V 50Hz supply.

FEach robot should be a manually controlled wired vehicle. FThe dimensions of the robot should not exceed 25 cm (l) *

25 cm (b) * 25 cm (h). FNo Lego kits or complete car bases are allowed.

Criteria for Judgment:

Event Rules

General Rules

Robot Specification:

6. CROSS FIRE - Manual Wired ROBOT Capable to Throw Ball

10

FThe robot should be remotely controlled and the connections (the wires, for instance) between the control unit and the robot should be slag at all times.

FWeight of the robot must not exceed 2kg.

FThe arena is a rectangular field of size 3m * 3m polished plywood base enclosed by a boundary wall (height 10 cm).

FTwo nets each having two goals one low and other at height will be available in the arena. These would be present at the corners of the field.

FThere will be small area of size 50cm x 50cm names [START] present in the arena.

Final Score

The task is to build a semi autonomous robot that is capable to rescue people inside a mine. The team members have to control the robot using their voice. Live feed of the mine (arena) will be provided to the team.

FEligibility – OpenFNo. of Participants - ThreeFTime Span – 2 hrsFTeam has to bring their own mobile or laptop to give voice

commands to robot.FTeam will operate the robot using the live feed provided to

them. The distance between the arena and your mobile/laptop will be at most 10 meters.

FThe robot should not damage the arena in any case, it can lead to disqualification.

FMaximum Dimensions: 25cm X 25cm X 25cm (L x B x H).FThe robot has to use on-board power supply & voltage

between any two points must not exceed 12V.FThe robot cannot be constructed using readymade Lego kits

or any readymade mechanism. Readymade sensors and development board can be used.

Final Score

Event RulesFEligibility – Class VIII to XFNo. of Participants - TwoFTime Span – 1.5 hrs.

(30 min. for written)(1 hr. for the Final Round)

FTopics: Built Heritage, Natural Heritage, Performing Art, Visual Art, Culture.

Arena Specifications:

Criteria for Judgment:

Event Rules

Robot Specifications:

Criteria for Judgment:

7. RESCUE ROBOT- Semi Autonomous ROBOT Capable to Rescue People

8. ACCOUNTING ARCHIVES – Heritage Quiz

Round I (Qualifying Round)

Round II (Final Round)

Criteria for Judgment:

Event Rules

Criteria for Judgment:

Event Rules

Criteria for Judgment:

Event Rules

Final Round

FAll participating teams will be asked 25 questions in a span of 25 min. It will be a written round for which questions will appear on the screen in form of images & audio visuals.

FOnly 6 teams will be selected for the final round.

FQuestions for final round will appear on the screen which will contain images, audio & video.

Final Score

FEligibility – Class III to VFNo. of Participants - Two FTime Span – 4 to 5 min.FParticipants will present the poetry in

chorus.FCostume is to be white kurta pajama.

Selection of Poem, Pronunciation & Overall Impact.

FEligibility – Class III to VFNo. of Participants - ThreeFTime Span – 1.5 hrsFParticipants have to transform

old/waste rubber material into new useful item.

FAll required materials should be brought by the participants.

FNo partially done stuff is allowed.

Originality, Innovation, Creativity, Skill Applied & Overall Presentation.

FEligibility – III to VFNo. of Participants - Eight to TenFTime Span – 4 to 5 mins each. FFilm songs are not allowed. FOnly three electric musical instruments are allowed which

should be brought by the participants.

Pitch, Song Selection, Stage Presence, Rhythm.

9. glxqYyksa dh egfQy

10. SOLE TO SOUL-Best out of Waste

11. BAAL GEET

Criteria for Judgment:

12. Clinch-a-Deal:

Perceive your ideas in bright sunshine…........ Place your aims, do your finest to

attain them. But make sure you capture the ephemeral moment…………….”

The school is a proscenium for myriad activities that assist the child's pursuit for

knowledge, enhancing the quality of verve and preparation for the real world.

These are the distinctive hallmarks of a leader dedicated towards multiple

excellences and “Mélange” was an initiative to memorialize this buoyant dynamism

and vitality.

It is an honor for us, the Jaipurians to acknowledge and extend our gratitude to

honorary Chairman, Shri Shishir Jaipuria Sir, for his resolute support,

encouragement, munificence and valuable critiques for the successful culmination

of the event.

We are even indebted and acknowledge our immeasurable gratitude to esteemed

Principal-Director, Mrs. Manju Rana, who has always been a beacon of support

and has provided tremendous insight, guidance and impetus to lay the foundation

of this symposium.

Our deep appreciations to respected Head Mistress Mrs. Indu Kohli, for her

generous support and whose assistance and expert advice has provided constant

stimulus to keep the wheels rolling for the progression of the event.

Finally, this event would have not flagged off without the continued patience and

dedication exemplified by the Computer mavens and Overall Event

Coordinator, IT Department, Art & Music Department, Teacher In-charges .

Nonetheless accolades to the Cyber Crew and Cultural Team who have worked

relentlessly for the smooth organization of the milieu of activities.

Acknowledgement

11

Printed By: OM Graphic And Printer, Ghaziabad

Ph.: 9810363494, 9810333494

Panorama of Activities

Today’s Newton

Talent Galore

CreativityUnfold’s

Seth AnandramJaipuria School

Sector 14-C, Vasundhara, Ghaziabad 201 012Ph. : 0120-4179300/4179304 Fax: 0120-4179306e-mail: [email protected]: www.jaipuria.edu.in/ghaziabadschool

Last Date of Registration is Wednesday 21-10-2015

Name of the Principal Signature School Seal/Stamp

No. ofEvents

Event Names ClassName of

Participants ClassName of

Participants

FUN TIKLING

TIME OUT

RIDDLE ME

1

2

3

QOMBAT4

5 FOOTLOOSE

ROBO MASON6

VERBOSITY7

EXTEMPORE8QUIESCENCE

STROKES

9

10

dyke ,s lwQh11

MOVES12

MAKEOVER13

KALEIDOSCOPE16

CLINCH-A-DEAL15

14 izfr/ofu

Name of the School: ______________________________________________________________________

Address: ____________________________________________________________________________

____________________________________________________________________________

Contact No.: ___________________ Email : _______________________________________________

Name of Teacher Escort: ___________________________________________________________________

Ph. No. of Teacher Escort: __________________________________________________________________

For Official Use Only

School Code: ______________

Entry received on:__________

DAY 1Date : 29.10.15

REGISTRATION FORM

Name of the Principal Signature School Seal/Stamp

No. ofEvents

Event Names ClassName of

Participants ClassName of

Participants

ALICE

ALCHEMY-A GAME

OF THEORIES

NUMERICAL

SYMPHONY

CROSS FIRE

1

2

3

4

VOICE CONTROLLED

RESCUE ROBOT5

ACCOUNTING

ARCHIVES

SOLE TO SOUL

6

8

7

BAAL GEET9

glxqYyksa dh egfQy

For Official Use Only

School Code: ______________

Entry received on:__________

DAY 2Date : 30.10.15

REGISTRATION FORM

Name of the School: ______________________________________________________________________

Address: ____________________________________________________________________________

____________________________________________________________________________

Contact No.: ___________________ Email : _______________________________________________

Name of Teacher Escort: ___________________________________________________________________

Ph. No. of Teacher Escort: __________________________________________________________________

Seth AnandramJaipuria School

Sector 14-C, Vasundhara, Ghaziabad 201 012Ph. : 0120-4179300/4179304 Fax: 0120-4179306e-mail: [email protected]: www.jaipuria.edu.in/ghaziabadschool

Thursday 29 30 October, 2015th th & Friday