seth cooper - "solving hard problems with gamification and crowdsourcing"
DESCRIPTION
In 2011, the team behind Foldit – a crowd-work game developed at the University of Washington – made headlines for unlocking the secrets of a key protein in the fight against HIV. What had stumped scientists for 15 years was solved in 10 days by 40,000 people playing a game online. This talk will discuss the use of games as an architecture to put the combined power of humans and computers toward solving problems that neither could solve alone. Seth will provide both an analysis of the success (and early missteps) of Foldit, as well as a view of a future in which humans and machines, working together through gamification, will change the economics and outcomes for business, science, government and society.TRANSCRIPT
Video games for scientific discovery
Brain Power
Computational Power
health
materials
energy
Why proteins?
How can we better
understand proteins?
Lab experiments difficult
Computationally difficult
Proteins as puzzles
Demographics
Background
Motivation
Motivation
Humans
Computersvs
3 weeks
10 years
Players
Scientists Game Designers
Design
Solve
Develop
Players
Game
Players
Game
Realityhealt
hmateria
ls energy
Play is changing
Scale
Structures
Creation
1. Computationally unsolvable
2. Human ability3.
Purpose
More games for science