Shadow of the Demon Lord Changeling 1 10 8 -2 11 +1 14 +4 ... · PDF filethe broom with magic that remains for a number of hours equal to your Power plus the ... Black Tongue. 5. 0
2
Name Ancestry / App. Ancestry Age / App. Age / (App.) Gender Build / Form Religion (if any) Appearance Personality Background Quirk / Hatred / Odd Habit Languages Size Speed Racial Talents Attributes & Characteristics Strength Agility Intellect Will Perception Defense Health Healing Rate Damage Corruption Power Insanity Professions Wealth Novice Path Training Talents Paths Expert Path Character Objectives Story Development Talents Master Path Master Quest Story Development Talents Equipment Armor Defense Properties Weapon Hands Dmg Properties Weapon Hands Dmg Properties Ranged Weapon Hands Dmg Properties Shield Hands Dmg Properties Gear Fortune Talents Shadow of the Demon Lord
Shadowsight - you see into areas obscured by shadows as if they were lit
Steal Identity - Use action to alter apearance to look like a living creature you can see in short range.
Iron Vulnerability - You are impaired while in contact with iron
History
Science
Backpack
Basic Clothing
2 Torches
1 Week of Rations
Tinderbox
Bottle Labeled “Eye of Newt”
Waterskin
Magic
24
6
4
Small Steel Ball
Magician
Magic - Traditions: Arcana, Forbidden Technomancy
Cantrip - Whenever you discover a tradition, you learn an extra rank 0 spell from that tradition.
Sense Magic - Learn the Sense Magic cantrip
Staff
Two
1d6+1
Finesse
Dagger
Off
1d3
Finesse, Thrown, Range (short)
4 gc, 8 ss, 8 cp
11
15
+5
(13)
Box of 20 Nails
Spell Recovery (1/rest) - Use an action to heal damage equal to your healing rate andregain 1 casting you expended of a spell you learned.
Guidance - When a creature that can hear and understand you makes a challenge roll, usea triggered action to offer that creature guidance. The creature makes the roll with 2 boons.
Witch Fire - You learn the witch fire spell.
Elvish
Witch
3
Counterspell - When a creature you can see attacks you with a spell, you can use a triggeredaction to counter it. The triggering creature makes the attack roll with 1 bane and you make thechallenge roll to resist it with 1 boon.
Flying Broom - You can use an action to touch a broom and expend a casting of a spell. You imbuethe broom with magic that remains for a number of hours equal to your Power plus the rank of thespell whose casting you expended. Until the effect ends, while you sit on the handle, you can move byflying. You can carry one or more passengers whose total Size cannot exceed 1.
Dwarfish
Invention - When you cast a Technomancy spell, you also create a device you can hold inone hand that’s imbued with magical power that lasts until you expend it or until youcomplete a rest. When you make an attack roll or a challenge roll, you can expend thepower from the device to make the roll with 1 boon.