shadow works - design document
DESCRIPTION
Design Documentation for a game I have created. The rights to the game are held with me: Lawrence [email protected] you wish to use it to create a game, please contact me to broker a deal.TRANSCRIPT
-
5/26/2018 Shadow Works - Design Document
1/63
Shadow WorksK0074527Lawrence A SellyFinal Year Project
2013/2014
Games Design Document for a roller-skating adventure game.
-
5/26/2018 Shadow Works - Design Document
2/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 1
Contents
K0074527Lawrence A SellyFinal Year Project 2013/2014 ....................................................................... 0
Section 1 ......................................................................................................................................................... 3
1.1 Introduction .......................................................................................................................................... 3
1.1.1 General Overview ...................................................................................................................... 3
1.1.2 Basic Game Details ..................................................................................................................... 3
1.2 Level Overview ............................................................................................................................... 4
1.3 Environments ........................................................................................................................................ 7
1.2.1 Descriptions ............................................................................................................................... 7
1.2.2 Area Concept Art ......................................................................................................................14
1.3 Non-interactive sequences ..........................................................................................................24
1.3.1 Descriptions .................................................................................................................................24
1.3.2 Interactive Sequences ..............................................................................................................28
Section 2 .......................................................................................................................................................29
2.1 Main Character ...................................................................................................................................29
2.1.1 Description ...................................................................................................................................29
2.1.2 Visual Depiction ...........................................................................................................................29
2.1.3 Development ...............................................................................................................................31
2.1.4 Abilities ........................................................................................................................................32
2.2 NPCs ....................................................................................................................................................33
2.2.1 Ally NPC Details ............................................................................................................................33
2.2.2 Enemy NPC Details .......................................................................................................................34
Section 3 .......................................................................................................................................................45
3.1 Inventory - GlobalCombat ...............................................................................................................45
3.2 Inventory HexKey Items ..................................................................................................................45
Section 4 .......................................................................................................................................................47
4.1 GameplayBasics ..............................................................................................................................47
4.2 GameplayElements .........................................................................................................................47
4.3 GameplayAI .....................................................................................................................................48
4.4 GameplayPacing ..............................................................................................................................48
Section 5 .......................................................................................................................................................49
5.1 Prototype Details ................................................................................................................................49
5.2 Marketing / Packaging ........................................................................................................................51
Section 6 .......................................................................................................................................................53
6.1 UI - Front End Flowchart .....................................................................................................................53
-
5/26/2018 Shadow Works - Design Document
3/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 2
6.2 UIUI Asset List .................................................................................................................................53
6.3 UIGame HUD ...................................................................................................................................54
6.4 UIController Diagram ......................................................................................................................56
Section 7 .......................................................................................................................................................57
7.1 Technical Information .........................................................................................................................57
Section 8 .......................................................................................................................................................59
8.1 Asset ListTextures ...........................................................................................................................59
8.1.1 Shaders.........................................................................................................................................60
8.1.2 Normal Maps ...............................................................................................................................60
8.2 Asset list - Static Meshes.....................................................................................................................61
8.3 Asset List - Skeletal Meshes ................................................................................................................61
8.4 Asset ListSound FX ..........................................................................................................................61
8.5 Asset List - Interface Components ......................................................................................................62
8.6 Placement of Actors and Entities. .......................................................................................................62
-
5/26/2018 Shadow Works - Design Document
4/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 3
Section 1
1.1 Introduction
1.1.1General Overview
UK2015The government has a lockdown on the citizens forbidding creative,
social and democratic freedom. As a young visionary you must fight back the only
way you can, transforming this grey oppressed world into a beautiful colour scene
using Spray-paint, Inline Skating, and a Killer sound track!
1.1.2Basic Game DetailsGenreAction Sports / Adventure
Platform, Minimum SpecsShadow Works is set to run on a Windows Operating System (vista, Windows 7, Windows 8)
Minimum Specs:
Windows operating system 1.6 GHz Dual Core Processor 1024mb Ram Direct X11 or better Nvidia GTX260 or better / AMD HD75xx or better
It will also be aimed at consoles, specifically the PS3 and Xbox 360, however at this point in time and with
current generation consoles (PS4, Xboxone) flooding the market it may be best to aim solely for the PC
market.
The game will be sold using the Steam platform which will also host the game for download, and enable
the game to have an achievement system where achievements can be seen and shared across a wide
community.
Shadow Works will not have any multiplayer aspect, however if any were to be created after release it
could be hosted using the steam servers.
Steam will also enable the game to be updated with new features after release, this may include but isnot limited to: bug fixes, downloadable content, extra maps, extra achievements, player created content.
Target DemographicThis game is targeted at an audience between the age of 15 and 32, in the North American and European
regions as well as the Japanese market. The aim is to attract gamers who enjoy extreme sports which in
Japan and Europe are extremely popular.
PerspectiveThe game is played primarily from a 3
rdperson perspective using a sophisticated action camera.
-
5/26/2018 Shadow Works - Design Document
5/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 4
1.2 Level OverviewMiddlesbrough City Centre
After selecting New Game from the main menu, the first level begins with a cinematic flythrough showing
the oppression forced in from the local government.
The player then begins the game, a tutorial system begins with the UI instructing the player on how to
move, jump, and grind rails. The player is then instructed to move through the level towards the first
indicated spray-point which should challenge the player to use each of the abilities that had just been
taught.
Arriving at the mural sight the player is then greeted with another tutorial section on how to create a
spray-painted Tag at this early stage in the game the player will not have any spray-paint in order to
create this artwork and will have to grind the indicated Rubbish bins to find the 5 cans needed.
After the player has collected the spray-cans they can then return to the mural sight and hit the 5 spray
points using the indicated controls to complete the mural. A cinematic will then appear showing theworlds colour returning spreading outwards from the mural, the camera will then pan back to the player
who is surrounded by a crowd astonished by the colours return to the greyscale environment.
They player is then left to the half coloured world with the task of putting the colour back into the scene
spurred on from the crowds response to your actions, the UI then prompts the player to complete a list
of tasks that include collecting 50 spray-cans, completing a list of grind tricks, tagging every mural spot on
the map, collecting the flying B, L,A,D,E Logos, and opening the entrance to the next level.
Leeds Train Station
There is no specific story for the middle section of the game; instead there is a list of objectives for theplayer to achieve in each area. Completion of 40% of these objectives will unlock the next area.
High Score Awesome Score Pro Score Collect B_L_A_D_E Collect 5 Train tickets Grind the drainpipe and transfer into the office Perform a Philips 66 transfer into the overgrown garden
Newcastle City Centre
High Score Awesome Score Pro Score Collect B_L_A_D_E Collect 3 Works of Art Soul Grind both parts of the Millennium Bridge Transfer between the boats
-
5/26/2018 Shadow Works - Design Document
6/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 5
Birmingham City Centre
High Score Awesome Score Pro Score Collect B_L_A_D_E Knock out 15 police officers Collect 5 figurines Grind both sides of the fountain Decapitate 3 statues
Manchester City Centre
High Score Awesome Score Pro Score Collect B_L_A_D_E Grind the runaway tram Perform a 30,000 point combo using the tram line Collect 5 missing pieces of the statue Knock down 3 chief officers
London
The objective for this mission is to knock out the main governor who is imposing the horrid laws
condemning freedom of expression on the UK, then Hx will have to speak out against him using his
artwork to display the righteous way forward and ushering in a new generation of colour and sound.Hx will achieve this by speaking to the crowd atop the palace and then performing a large jump and
turning the oppressive satellite tower into a beautiful mural using his spray-painting abilities through a
QuickTime event.
High Score Awesome Score Pro Score Collect B_L_A_D_E Create a 15,000 point combo whilst entering the palace Knock over 10 hippy protesters Defeat the governor Get 100% graffiti coverage
Edinburgh (unlocked)
There is one big supporter of the regime left and he resides in his Scottish fortress,
Edinburgh castle. Hx will have to work his way inside and complete a similar set of
objectives to Londons Buckingham palace. This is unlocked after completing the main
storyline and it is a much larger map to the rest, containing more jumps and trick
opportunities and a unique downhill line down through the small town that is Edinburgh
castle.
-
5/26/2018 Shadow Works - Design Document
7/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 6
High Score Awesome Score Pro Score Collect B_L_A_D_E Grind down the walk knocking down all the barricades Collect all 5 bagpipes K.O. the Scottish leader Cover the castle with graffiti (80%)
Diggs (playershome, unplayable area)
This is the location of the menu system, save location, and customisation area.
The player is able to visit the Diggs at any point during gameplay to save the game or customise their
version of Hex.
The player will be able to customise Hxs clothes, skates, graffiti options, and soundtrack. There will be a
visual menu system for each of these options. Such as a wall of photographs to pick graffiti options, a
fake iTunes playlist system for the games soundtrack, and a work bench filled with various skate
implements to tailor Hexs skates.
There will also be a large map on the wall that enables location selection. There will be red pins in various
locations across the map which the player will be able to select with their cursor and the menu for that
location will open, showing completed objectives and the option to enter the level or go back to the map.
Diggs concept art
-
5/26/2018 Shadow Works - Design Document
8/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 7
1.3 Environments
1.2.1DescriptionsMiddlesbrough City Centre
Time of Day:
Eveningnight
Description:
The centre of a once bustling city, next to a disused art gallery and a public library resides a large grass
square. The grass square is dark and dingy lit with only a few street lamps, and some ambient lighting
from the moon reflecting of the crisp white art gallerys walls. There are office buildings surrounding the
square, looming overhead casting long shadows upon the wet grass.
There is a memorial to a once magnificent sculpture at the edge of the area, leading down to a small pool
that lies overgrown and sodden, which leads on to a small adjacent street where all the houses and
gardens are in a similar state to the pond.
The Art gallery itself is in ruins, its magnificent glass frontage is now cracked and stained, and the once
crisp white concrete walls are now dirty and scarred with age. The library is in a similar condition with
many of its furniture items scattered in front of it.
There are many concrete benches within the square that are replacements for the designer wooden
items that complimented the gallery back when it was running.
The entire area is black and white with only the yellow trickle of light from the streetlamps to colour the
scene.
Weather Details
At the start of the level when everything is grey the weather will mix between:
- Overcast- Cloudy- Rain- Hazy
After restoring 70% of the world back to colour:
- Sunny- Glowing
Light Sources
During the start of the level it will be early evening, there will be a feint glow provided by the skyboxs
emissive channel. Scene lighting will project from streetlamps, Floodlights, and uplighters from certain
buildings.
There will also be a range of Skate furniture that will be highlighted to give the player direction towards
the goal.
-
5/26/2018 Shadow Works - Design Document
9/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 8
Leeds City Centre
Time of Day:
Mid Afternoon
Description:
You step off the dull bleak creaking train into the station at Leeds central. After walking up the stairs past
a few dreary faces, you are confronted with a sea of movement, cars, bicycles, busses, and people just
trying to get to work. A large office building looms overhead with flickering yellow lights as businessmen
walk from room to room, and there is a similar story to your left as white beams pass between the
concrete pillars of a multi-story car park.
After leaving Middlesbrough which contained some foliage, and water, Leeds seems like a true concrete
jungle, but as you move forward towards the offices you start to notice the patches of well-maintained
grass atop a roundabout and the railing at the edge of the pavement beyond which drops into a tiny
jungle like area complete with benches and foreign trees.
There is a large modern art piece outside the offices that also doubles as benches and a wind breaker,
and similar art sculptures at intervals around the station itself and its rooftop.
However they are still all greyed out by the tyranny of the government. Enter Hex. *Rattles spraycan*
Weather:
Overcast but brightening up as the player completes more objectives.
Light sources:
There will be ambient light through the clouds at first, providing long grey shadows, with some minimal
lighting from buildings and offices that are occupied. As the player completes objectives the clouds will
part and dissipate leaving the sun as the primary light source.
Leeds concept art
-
5/26/2018 Shadow Works - Design Document
10/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 9
Newcastle City Centre
Time of Day:
First light of morning, 7:00am
Description:
The early morning light shines between the buildings on the south side of the rive Tyne. To the left is the
Sage concert hall, dull and smashed after the government siege of all art buildings. The same treatment
has happened to the right at the BALTIC centre, where it is rumoured that some of the paintings have
been stolen. Some other tattered buildings partially block the view of the millennium bridge. An amazing
two piece cantilever construction that gives a spectacular view up and down the Tyne, an amazing tourist
spot before the shadow took the country. Crossing the bridge to the quayside some offices and small
hotels are visible through the morning mist, as well as a few small boats, fishing vessels presumably. The
boats are in a state of disrepair, the owners have left building materials on the boats and their tools.
Stretching off into the distance is Newcastle city centre, still bustling even with the shadows grip over the
city, it would be best for Hex to re-vitalise the art district and get the people back on his side.
Weather:
Rays of sunlight through the crowds, dew on the grass.
Morning mist rising off the River
Brightening up to a beautiful morning later
Light sources:
Sunlight and some streetlights
Newcastle concept art
-
5/26/2018 Shadow Works - Design Document
11/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 10
Birmingham City Centre
Time of Day:
Middle of night, 1:00am
Description:
The centre of art and culture in Birmingham is the Victoria Square, next to the ancient art gallery and
museum right in the centre of town. It was home to many events, such as the Christmas parade, and the
German market which bought hundreds of tourists into the city. Unfortunately it now lies in ruin, the
steps are tattered and broken, the fountain is covered in slippery algae and has stopped working, the
library is boarded up, along with the art gallery, and most of the shops in the surrounding area.
The statues have all been defaced with black paint and litter, and in this once bustling and bright area,
not even the flowers will grow anymore, the trees are stuck in an endless winter refusing to grow new
leaves.
Birmingham needs the gift of spray-paint and colour before its occupants begin to look like its foliage,
wilted and dying.
Weather:
Dry and Crisp, autumnal chill in the air
Light sources:
Streetlights and buildings is the only light in the scene. Hex will carry a head torch.
Birmingham concept art
-
5/26/2018 Shadow Works - Design Document
12/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 11
Manchester City Centre
Time of Day:
Early evening, 19:00
Description:
Manchester is bleak and still, as if on the cusp of a great event. This is how the city has felt since the riots
after the government announcement banning all forms of expression. Stood in the centre of piccalilli
gardens staring at the dull library we find Hx, leaning against a smashed statue of a long forgotten
composer. The library is dank and ruined, the only life remaining within is that of the homeless, clinging
to its warmth and burning any books they find just to survive. Behind the statue is a fountain and
beautiful bridge, they were once tourist attractions, but no more.
To the left is the high street, many old buildings are here, some with their architecture still intact. Great
gargoyles looming down over the dank high street, like birds of prey scouring a field for mice.
To the right is the disused tram station, an amazing sight for an visitor to Manchester but this is not what
Hx is here for, however those old rails will be a useful method of traveling if your balance is keen. The
tram rails themselves criss-crossing all the way through the park, ferreting into the streets towards their
other destinations.
There is much work to be done in this city to get the colour and life to return, there may even be some
art left in that old gallery.
Weather:
Overcast and dull
Moderate wind
Light sources:
Street lighting and shop ambient light
Manchester concept art
-
5/26/2018 Shadow Works - Design Document
13/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 12
London
Time of Day:
Sunday evening, 8:00pm
Description:
In the middle of London lies Buckingham palace, once the home of the British royal family. It is now the
home of a corrupt government official, whom has taken control of the country. He has taken refuge
within these walls to guard him against any protests that may occur, and he uses the grounds and
location to speak to his followers and create his new laws.
The walls may be unbreakable, bullet proof, bomb proof, but they are not skate proof. The barricades
may look aggressive and monstrous but to the skater Hx, they are Ramps, rails, and a gateway to the
magnificent halls inside these walls. The walls once contained artwork, tapestries, and beautiful
mouldings, now however they are filled with barricades, corrupt soldiers, corrupt police, and indecent
women.
Hx will have to fight his way through the Mall, through the protestors and supporters, towards the
palace. Gain entrance to its famous halls and pass through them to defeat the governor and restore
colour to the whole of the UK by speaking out against him at the front of the palace. Hx must also turn
the palace into a giant mural to inspire the people to restore art to the rest of the UK.
Weather:
Bright crisp morning, frost in some places
Light sources:
Sun, some streetlights in dark shadowed areas
London concept art
-
5/26/2018 Shadow Works - Design Document
14/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 13
Edinburgh
Time of Day:
Morning, Crisp bright sun-light piercing the clouds.
Description:
Edinburgh Castle, Scotland.
All the museums are looted and destroyed with only the outer shell of the buildings remaining. The royal
palace and the crown jewels remain but they are in the hands of the corrupt governor and he has
barricaded himself in except for the balcony above the half-moon battery so he can speak to his
followers. The war memorial has been torn down and lies broken and smashed on the roof, there is a
similar story inside St Margarets chapel where all the stained glass is smashed and the graves and burial
sites are defaced to remove all the sculptures craftsmanship.
There are barricades in place up the main streets and fortifications at every gate; however a lot of the
building materials are left out making neat ramps to the higher levels of the castle.
Weather:
Overcast. This brightens up to full on summer sun after Hx has finished the level Goals.
Light sources:
Mainly the Sun, used as a directional and ambient light.
Edinburgh concept art
-
5/26/2018 Shadow Works - Design Document
15/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 14
1.2.2Area Concept ArtMiddlesbrough City Centre
Level Map
Graffiti Images
-
5/26/2018 Shadow Works - Design Document
16/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 15
-
5/26/2018 Shadow Works - Design Document
17/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 16
Leeds City Centre
Level Map
Graffiti Images
-
5/26/2018 Shadow Works - Design Document
18/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 17
Newcastle City Centre
Level Plan
-
5/26/2018 Shadow Works - Design Document
19/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 18
Graffiti examples
Birmingham City Centre
Level layout
-
5/26/2018 Shadow Works - Design Document
20/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 19
Graffiti examples
Manchester City Centre
Level Layout
-
5/26/2018 Shadow Works - Design Document
21/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 20
Graffiti example
-
5/26/2018 Shadow Works - Design Document
22/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 21
London
Level Layout
Graffiti example
-
5/26/2018 Shadow Works - Design Document
23/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 22
-
5/26/2018 Shadow Works - Design Document
24/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 23
Edinburgh
Level Layout
Graffiti example
-
5/26/2018 Shadow Works - Design Document
25/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 24
1.3 Non-interactive sequences1.3.1 DescriptionsMiddlesbrough City Centre
Opening Sequence
The video shows your main objective (a mural wall), how to achieve this (spray-cans found in a trash
receptacle), it then pans through the level finally focusing on the players character. The character (Hx
(Hex) is a generic skater wearing a pair of well used roller-skates, grey trousers, knee pads, and a
colourful impromptu shirt. There is no indication of the governments involvement or backstory, the
players main objective is just to colour the world with spray-paint and skate through the level.
Level Completed
Once the player has spraypainted the area, and bought the whole of middlesbrough centre back into
colour, a large crowd will have formed outside the mima gallery. The player will appear ontop of the
gallery and put both hands in the air acnowledging victory. The crowd will cheer, and scream with joy. A
menu will then popup showing percentage completion and ask if the player would like to leave the map
and go to the next (Leeds) or play on to complete any miscalanious objectives.
Gallery Smash
After completing a transfer upto from the floor to the Mima balcony the player will strike a loose beam of
wood. This will crack and smash the glass windows at the front of the mima building, brining all of the
boarding down in a large pile. This will then be skateable by the player to access the secret area and to
grab a cash token.
Leeds City Centre
Opening Sequence
A small flythrough of the level detailing key objectives, it will begin at closed train doors, which open to
display the map of the station in front of the player. There will then be a quick first person walk up the
stairs and off the platform, outside to the playable area, the fly-around will then occur.
Police intervention
After the player has completed 3 of the 8 objectives a cinematic will occur. A police car will arrive and
drop off 3 police officers. Two will move to chase the player whilst the third moves towards the final main
objective and guard it. The player will then be prompted on how to defeat the police and returned
control.
Level Complete
Similar to Middlesbrough, the player will appear on the top of the station and throw his hand in the air
whilst the crowd applauds. He will then jumps down and get on the train to the next destination
(Newcastle)
Office Breakthrough
After grinding up the side of the office building and transferring to the bench inside the second floor, a
cinematic will fire showing the glass smashing on the 2nd
floor as you speed along. Then lots of furniture
-
5/26/2018 Shadow Works - Design Document
26/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 25
falls from the windows and onto the floor below creating a skateable scene of office desks and
equipment.
Newcastle City Centre
Opening Sequence
Small flythrough of level, moving through the BALTIC centre showing the missing artworks, over the
millennium bridge and across the quayside showing the best graffiti spots there are to use.
Closing Sequence
A backwards view of Hx skating towards the bridge, a crowd of cheering people are stood on the bridge
walkway. Hex jumps and grinds over the suspension beam, and as he gets half way the scene goes into a
Slow-motion with the crowd bursting into a massive cheer. The camera pans to Hxs face where a grin is
slowly drawn, then bursting out of slow-motion and finishing the grind jumping off the end of the bridge
high into the air whilst performing a grab trick. The scene freezes and then the menu appears on the
screen.
Bridge Rotate
The bridge has been left at its closed state with the pedestrian side drawn up to the suspension side; the
motors are now rusty and old and will break easily. If Hx were to grind the passenger side of the bridge
and jump whilst in the middle it would cause the motors to unstick and the bridge will be lowered again.
The bridge lowering would be the cinematic, with a small cheer from a nearby crowd when it had
finished, but visible at the other side of the bridge would be a police enforcement squad including a
commander. The camera would pan to him as he shouts Get that Kid! and then return control to the
player.
Birmingham City Centre
Opening Sequence
Hx skates down the street looking left and right at the abandoned shops and works his way to the centre.
3 police cars arrive from different streets all converging on the square. The camera pans around the
square and then moves to focus back on to Hx.
Closing Sequence
Hx stands on the, now working, fountain and raises his hands upwards to the sky, the crowd below himcheering manically. The camera pans out to a larger view of the midlands as colour slowly creeps outward
from Birmingham at the centre. This then prompts the menu system.
Starting the Fountains
After performing the correct skill combo Hx will activate the dormant fountains brining bright blue water
to the grey concrete. This will trigger a cinematic with each of the fountain jets slowly spurting, and then
moving onto full flow. Once the fountain is up and running Hx returns from landing the trick and inserts 6
spray cans into the jets flow, turning each of the jets different colours. The control then returns back to
the player with the coloured fountain running in game time.
-
5/26/2018 Shadow Works - Design Document
27/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 26
Manchester City Centre
Opening Sequence
Hx moves through the streets towards the park, the library is the main focus; it is ruined, tattered, and
smashed. There are burnt frames outside in piles where once great artwork was hung on the walls. To the
left is the tram station, and to the right is a skatepark made of debris and broken barricades.
Hx moves forwards into the square, the sound of sirens and shouting is heard as police forces mobilise
around the square, the camera pans out to focus on them and then back to Hx who is now standing atop
the library next to a rudimentary drop in ramp. Begin level.
Closing Sequence
Hx stands atop the library once more, but instead of it being the run down shell it was, it is now covered
in beautiful artwork, a crowd of people stand below all cheering. Hx once again moves towards the
rudimentary drop in ramp, and this time he drops in, opening the menu.
Tram car event
After Hx has knocked out all the police that arrived at the start of the level, a tram bell will be played
announcing the arrival of a tram. The tram will be armoured and used by the police to enforce the
streets, the camera will pan to the tram and follow it as it moves to the station, where it will deploy its
cargo of 6 more police officers. The control will then return to the player, but the tram will stay as skate-
able features for the rest of the level.
London
Opening Sequence
The level begins with Hx gliding down The Mall towards the palace, he is surrounded by homeless
protestors on both sides, and there are sounds of violent crashes ahead, police sirens, and the crackle of
fire.
As he weaves through the thickening crowds the palace comes into view, bright lights and flames
illuminating the grey walls. Hx picks up speed, dodging more people and police heading straight for the
palace.
The protestors start to notice him and cheer him on, after a few seconds a riot erupts as protestors clash
violently with the police forces trying to make a path for Hx, he uses this to his advantage and surges
forward dodging two lunging police officers and arriving at the Victoria memorial. Begin Level.
Closing Sequence
After taking down the government official whom we now know as Redblu, Hx finishes off the rest of the
guards and then cuts the rope for a Large campaign banner to fall down covering the balcony. He quickly
works as the camera moves to outside looking at the balcony. Shapes can be seen behind the canvas
banner as well as spray-can sounds and rattles.
The Banner drops revealing a huge mural. It is still dripping wet, and it covers the whole front of the
palace, exactly the size of the banner. It denounces Stefan and promotes peace and serenity. Hx walks
forward to the edge of the balcony and raises his hands into the air as the crowds of protestors erupt.
Colour starts spreading back to the whole of the UK, the protestors clothes are illuminated with rainbow
colours once more. The credits roll as the camera pans around the map watching the spread of colour
and then as the credits near their end the camera zooms out to a map of the UK. As colour slowly spreads
-
5/26/2018 Shadow Works - Design Document
28/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 27
from London and the cities already saved, the menu opens once more showing the area selection screen;
it has now unlocked Edinburgh the final area.
Accent into palace
After Hx has dealt with the guards and police at the entrance and has completed any goals that they have
found in the courtyard area. The player must then attempt to gain entrances to the palace; this is
accomplished by gaining speed down the largest of barricades and then getting a massive air off the
adjoining ramp and grinding the guttering along to the open window.
This is not particularly a cinematic but the camera will change from the standard action camera to a wide
view scene camera when the player hits the launch ramp and grids the top guttering towards the
window, then switching back to action-cam once the player is inside.
Edinburgh
Opening Sequence
As Hex is now as star with the people helping him wherever he goes, he secures a helicopter ride from
some angry scots in London. He is flown up to Scotland, and straight to Edinburgh castle. The cinematic
begins as the helicopter is circling the castle, the camera moves to Hexs view as he looks at the castle
itself and sees the Scottish governor (Skyfoo) on the balcony above screaming protestors, supporters and
countless police.
The helicopter then moves to land, however armed police start shooting in its direction, Hex leaps from
the open door and in slow motion rockets towards the ground and lands perfectly on a large vertical
barricade, performs a massive slide and stops gracefully in the middle of the lower courtyard. Player
control resumed.
Closing Sequence
Hex appears on the balcony which is surrounded by barricades making a perfect half pipe, Hex jumps up
onto the barricades, pulls out two spray-cans and aims them at the wall and drops back in whilst spinning
and grabbing more spray-cans from his backpack. He throws spray-cans out whilst continually spinning as
he hits the other ramp and flies backwards almost full circle towards the centre of the balcony, still
spinning and spraying.
Behind him forms a beautiful mural and as he descends and lands into the middle of the balcony the
camera pans towards him, and positions itself over his shoulder. He slowly arises, spray-cans raised in the
air and active spraying orange and blue into the air. The camera pans round to his face and then pulls
backwards to a large scene view of the balcony and the courtyard below, the mural on the wall glistening
with all the lighting pulled towards it. Colour slowly creeps back into the world shown through the crowd
and out towards the rest of the castle, and then Scotland.
The image now becomes a photograph held in Hexs hands whilst in his digs; he places it on the wall
alongside a selection of other photographs of each city being put back into colour and then the camera
moves back to the normal digs menu.
Cannon launch at police
After getting to the fort area, hex can load 5 spraycans into the cannons and fire them at the various
police forces around the castle. The spraycans shoot out the end of the cannon in slow-mo and then
speed up and hit 5 of the police officers creating a mass explosion of colour whilst knocking out the
officers at the same time.
-
5/26/2018 Shadow Works - Design Document
29/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 28
1.3.2Interactive SequencesColour transformation back into the world
There is a re-occurring scripted sequence that happens throughout this level whereupon the world is
slowly transformed back to colour spreading outwards from the graffiti location. This happens in the
background and can be viewed by the player. It also adds more crowd members to the scene and this
also generates more skate able furniture for the player to use.
Police officer knockout
When a player uses a spray-can on a knocked down police officer this effectively knocks them out.
To knock down a police officer the player just runs into them at speed whilst skating. The officer will then
fly backwards and land on the floor and slowly try to get back up (time until standing to be specified on
testing)
The player can then double back and using the relevant trigger, use spray-paint as if they were tagging a
wall. This will then cover the black and white officer with a mixture of coloured paint. This then knocks
out the police officer (presumably due to fume inhalation) and they are effectively removed from the
game.
Governor battle
During the battle with Redblu and Skyfoo there will be a QuickTime event which the player will have to
complete sucessfully in order to fully knock out the respective bosses.
The main bulk of the action will be a cinematic but occasionally a specific action moments the player will
be required to tap a specific button, or rotate a trigger to create the action. If sucessful the Hex willperform the correct attack on the boss, if unsucessful the boss will counter attack and the whole
sequence will terminate resulting in a pushback effect on Hex and the boss summoning guards.
The actual sequences will be thought out and coreographed by the animators and any specialists they
decide to bring onto the project. However I would like to dictate that most of the fight sequence should
be utalising the Rollerskating aspect of Hex, as well as the environment and his spraypainting abilities.
The specific actions of the bosses should include their weapory and the abilities of those weapons, such
as the knockback effect produced by Redfoos Red-tainted microphone.
-
5/26/2018 Shadow Works - Design Document
30/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 29
Section 2
2.1 Main Character
2.1.1 DescriptionHx (Hex)
Age: 28
Nationality: White, British
Eye colour: Brown
Height: 510
Weight: 13st
Likes: Inline Skating, Art, Freedom
Dislikes: Police, Government, spaghetti
Personality:
Before the governor removed all freedom of expression, Hex made his living as an artist; many of his
creations were on display within the cities that this game visits. He learnt to spray-paint as a child with his
friends, the same time they all learnt to skate together. His friends all chose skateboards but Hx could notskate well with a board; instead he borrowed some of his friends Roller-skates and found some hidden
talent within himself.
Years later he competed in the world X games before Roller-skating was cut from the bill in 2006, he kept
on competing in local events and working on his art for years until the new government started rallying
for support. He then started working as an activist against the tyrannical government regimes that were
ruining the country, not many people saw it that way but like the few that did took to the streets in
valiant protest.
Now after the government has taken power, their regimes put forward and the colour drained from the
world in all its forms. Hex has once again returned to the streets, this time alone as the courage of the
people is all but completely destroyed.
Objective: Restore the country to its original colourful state through self-expression, graffiti, and roller-
skating.
Difficulty: Player Controlled character, difficulty based on players skill level.
2.1.2 Visual DepictionYoung male aged 24. Short spikey brown hair, rugged Beat down looks. He wears baggy grey jeans and
a colourful T shirt with a rude slogan on the front. His skates are mainly grey with a yellow frame and
black wheels; they are also sporting florescent orange laces, and a pinup sticker on the left cuff. His
overall posture is sluggish as he spends most of his time bent forwards whilst skating, when stationary he
does stand tall with his shoulders back but with an obvious distaste for this position. He is 58 whilst
wearing skates, 56 when barefoot.
-
5/26/2018 Shadow Works - Design Document
31/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 30
-
5/26/2018 Shadow Works - Design Document
32/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 31
2.1.3 DevelopmentAfter completing levels and doing quests, Hex earns skill points. These skill points can be traded for skill
improvements such as high airs, better transfers, easier grind balance etc This will make it easier to
complete objectives later in the game and perform bigger skill combos enabling higher scores.
His outfit will also be able to change depending on the customisation options selected by the player.
After completing objectives or finding the Easter eggs hidden within each level, the player will unlock a
series of clothing options and costumes. These will be created at the artists discretion as a side project
whilst the production of the game progresses.
Easter egg unlockable costume /character examples:
Darth Vader
Gum (Jet Set Radio Future)
-
5/26/2018 Shadow Works - Design Document
33/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 32
2.1.4 AbilitiesSkating
Inline skating is a well renown sport boasting over 14 million current skaters. Hex will use all Aspects of
Rollerblading to move around levels and for fill his mission to re-colour the world. Tricks include:
- Spins- 180, 360, 540, 720, 900, 1080, Crooked Spins, Late Spins.- Grinds- Acid, Alley Oop, Back Slide, Pornstar, Top Soul, Royal, Negative Makio, FishBrain, Unity- Grabs- FlyFish, Brainless, Egg Plant, Express Air, Indy, Melon- Flips- FrontFlip, Backflip, Phillips (66), HotFlip, McTwist, Beraniflip- StreetTricks- Wallride, Stair Ride, Flatspins, Heelies
These tricks will be performed live by professional inline skaters along with a range of other
Graffiti Art
As the primary method of restoring colour to the world graffiti is a large part of this game. The player will
use collected spray-paint to Tag indicated areas of the map, creating artwork on the walls that restores
colour to the world piece by piece. The player will collect stencils throughout the game to add additional
pieces of artwork to their repertoire which they may choose when at the players Diggs. The player is
allowed 10 stencils at once; the chosen stencils will be used at random when the player Tags a wall.
Graffiti Selection Menu and examples
-
5/26/2018 Shadow Works - Design Document
34/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 33
2.2 NPCs
2.2.1 Ally NPC DetailsAlly NPCs do not have any skills, development, or items.
The Crowd
Personality:
As a crowd of people, there is no real personality between them. However they are all ecstatic with your
work and cheer you on in any way they can. They are also present in most cinematic sequences and
appear in the background of some levels.
Visual Description
A large range of adults with ages that ranging from 2560 years old. Haggard looks, with grey bland
clothing. The clothing will consist of mainly baggy attire and all members of the crowd will always wear
trousers.
The actual aesthetics of the crowd including facial features will be up to the artists, they may choose to
model the people of the crowd on friends, themselves, or with consent they may even use famous faces.
If the funding for the game is difficult, it may be possible to use the kickstarter program and offer
customers a place in the game in exchange for supplying us with suitable finances. It would then be
possible to bring people, in or use photographs, to model them and use them as part of the crowd.
Behaviour
Idle bystanders: During the level members of the crowd will stand around in the streets away from the
main playable area. They will walk around following a path / patrol system, to simulate a city in motion
and add an extra layer of immersion to the game.
If they are needed within the playable area the crowd members will need to jump out of the way if the
player or any enemy NPCs come too close. This could be achived by a simple proximity trigger and a
directional jump back, the effected crowd member will then wait for the player to leave the proximity
area before returning to their dedicated path.
-
5/26/2018 Shadow Works - Design Document
35/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 34
Cheering activists: Once the player has completed the required objectives to complete a level, then
level complete cinematic will trigger. This cinematic features the crowd as happy, colourful, activists,
intent on restoring the UK to its original form. They will cheer and shout at wave at Hex for brining colour
back to their city and in some cases they may remove any barricades, covering boards, or debris that are
fouling the Art galleries. This will all be part of the cinematic and any animations used here will not need
to be programmed into the animation tree for the in-game skeletal meshes.
2.2.2 Enemy NPC Details
2.2.2.1RegularEnemies
The Police
Description
Peacekeepers of the law, they also patrol the street and enforce any laws without question or
compromise. They also despise graffiti in all forms, as well as skating, and will attempt to arrest anyone
that does so.
Their strength comes from their uniform and doctrine, they may not look like they could push you to the
ground and immobilise you, but they do know how to use a pair of handcuffs, and have you tried
breaking out of a set of those?
Personality
Most officers will not display a personality other than the desire to uphold the law. They will attempt to
arrest anyone seen skating or using graffiti, or even expressing any form of creativity.
They are not very strong and are their ranks are mostly indoctrinated recruits hoping to graduate to
better paid positions, so once they are knocked down; it takes them a long time to get back up again.
Visual Description
The police would look the same as they do now before the creation of the Colour Act. They wear Black
trousers, black shirts, black utility belts, black shoes, and black hats. Their clothing is adorned with white
emblems representing rank and field; it also reads POLICE on the back of their shirts in brightest white.
-
5/26/2018 Shadow Works - Design Document
36/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 35
Behaviour
Patrol area
When the player is outside of the officers field of view they will patrol a set route, constantly checking
their line of sight for the player.
Suspect in Sight
Once the player has been sighted, within a certain distance, the officer will attempt to chase the player.
Once the officer has reached a certain distance away from the player they will attempt a close quarters
attack and arrest.
The officers will shout at the player whilst in pursuit, Hex may retort at these comments and reply with
insults.
Close Quarters attack
When the officer attacks, it will attempt to knock down the player from behind or the side, any frontal
contact with a moving player will result in the officer being knocked down instead. Once the player is
knocked down the officer will then attempt an arrest.
The player will have the opportunity to resist the arrest by performing a specific controller quickcontroller combo, however if they are not fast or consistent with the key presses then they will be
arrested.
This results in a Game over and the player will have to replay the level from the beginning, however they
will not lose any completed goals, and they will start the level with the current number of police
remaining, not the original number.
Metrics
Player collision area
Chance of knock down upon collision: 30%
Arrest Time Variance: 3 7 Seconds
Size Variance: 5.6 6.6 feet tall
Equipment Variance: None
Spraycans needed to knock out: 1
-
5/26/2018 Shadow Works - Design Document
37/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 36
Police SWAT Officers
Description
Like police officers these men will uphold the law to the highest extent, not winning the fight is not an
option for these officers. They are trained SWAT (Special Weapons and Tactics) officers and are equippedwith state of the art tech to catch any law breakers.
They are only deployed in certain areas where the normal police officers just cannot do the job, they are
a lot stronger than average police officers and take much more of a beating to get knocked out. Likewise
they are also more persistent at trying to catch law breakers, because they are faster, stronger, and
better equipped at stopping anyone.
Personality
These men are highly aggressive and will see, chase, and attack the player more so than the standard
police service. Brute force and tactics are there speciality and they may utilise them to flank the player
and make a devastating arrest, similar to a massive rugby tackle.
Visual Description
Their general attire is similar to that of a standard police officer; however they also wear a flak jacket,
carry a small side arm (See section [ ] for weapons), and they may also carry smoke / flash grenades to
disorient the player and disguise their tactical manoeuvres
Their general uniform will have the SWAT logo as well as the police logo, they may also have other
emblems on their shoulders / arms to show rank or achievements.
In general they are also visibly much fitter than a standard officer, showing visible muscle and a stockier
build. They may also have aggressive tattoos and military stylised looks
-
5/26/2018 Shadow Works - Design Document
38/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 37
Behaviour
Idle Stance
Follow patrol path, pause to examine weapons occasionally and look around.
Player Pursuit
Shout at player whilst running at normal speed.
Occasional bursts of sprinting to catch up with the player.
If the player is far away or in the air, they may choose to fire their pistol or use a grenade.
Ranged Combat
Aim gun whilst moving to a wide open stance, firing one shot at a time at the player to immobilise them,
this will also cause the player to be fatigued for 5 seconds, where they will have trouble gaining speed,
unable to jump high, and will be incapable of performing any tricks.
Melee Combat
Main attack is to rugby tackle the player to the ground and then perform a handcuff arrest, however to
achieve this if there is one or more SWAT members they may flank the player and all attempt a tackle at
the same time, if this occurs the player will always be arrested.
Grenade usage
- Smoke GrenadeThis is used when the player is avoiding melee combat or knocking down theofficer repeatedly, he will throw it on the floor nearby which will create a large white smoke
screen. If the player moves through it the officer will always perform a successful tackle,
regardless of players speed or direction.
- Flash GrenadeThis will momentarily white the players visuals and stop the player for a second,this will allow any officers to catch up to the player. It is not effective if the player is facing away
from it or is in the air at the time of its detonation. This can be used at any time, but has a global
cool down of 30 seconds after use.
Special Tactics
- Flanking techniquesWhen there are two or more SWAT officers in the area, and they areperusing the player as a team, one may veer off and perform a flanking manoeuvre to close
down the player and corner them.
- AmbushA SWAT team officer may hide by landmark, or behind a corner. They will then jumpout at the player performing a tackle if the player gets too close. They do not fully hide and will
occasionally lean out of their hiding space to look for the player.
- Double TapWhen the player is far away, two officers will fire two simultaneous well aimedshots at the player, this will immobilise the player for 3 seconds and then make the player
fatigued for 20 seconds after.
-
5/26/2018 Shadow Works - Design Document
39/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 38
Metrics
Player collision area, melee attacks
Chance of knock down upon collision: 70%
Arrest Time Variance: 2 5 seconds
Size Variance: 5.6 6.6 feet tall
Equipment Variance: pistol variant, grenade type, urban camouflage
Chance of Ambush attack: 15%
Chance of Double Tap attack: 35%
Chance of Flank attack: 10%
Chance of Smoke Grenade use: 25%
Chance of Flash Grenade use: 50%
Chance of hit with pistol: 10% x level number (Birmingham 10% x4 = 40%)
Spray Cans needed to knock out: 2-3
-
5/26/2018 Shadow Works - Design Document
40/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 39
2.2.2.2Bosses
London Government Leader [Redblu]
Description
In his early life Redblu was a mad man, he went to parties all around the world and spent his youth in a
alcohol and drug fuelled blur. After hours and hours in therapy recovering from his various addictions in
his late 20s, he had a revelation, became a celibate and formed his own religion. He based his religion on
the idea that a world without all that he had witnessed and experienced would be a better one.
It seems that his ideas and motives were indeed truthful, without alcohol, drugs, gambling, music, and art
crime disappeared. There was literally nothing to do so everyone just became stagnant and bored, people
went to work and came home, they watched their television, which only displayed factual
documentaries, and then slept.
Redblu took office at age 31 after winning a landslide political battle with the leaders of the labour party,he then began slowly removing people from his office. After 3 months in power there were only 5 other
members of government within number 10, after 4 months it was down to just two: Redblu, and his
equally mad uncle, Skyfoo.
After 6 months in power the monarchy fled the country, they abandoned their castles and palaces and
headed for Norway and Belgium. Redblu seized the opportunity to improve his surroundings and moved
into Buckingham palace, turning it into his own little fortress by erecting barricades and implanting
soldiers all around. He did this because people had decided that a world without anything wasnt really
the good idea that they all voted for, and began to revolt, and 10 Downing Street wasnt much of a
defensive area.
-
5/26/2018 Shadow Works - Design Document
41/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 40
Personality
He is a fickle man with a short temper. He has an extremely loud voice and uses a megaphone to shout at
protestors and preach his messages to his followers.
Visual Description
Redblu is extremely tall for an average man, standing around 7ft, this makes him a monstrous figure and
difficult to argue with. He also has extremely unkempt hair as he believes that hairstyles are also a form
of self-expression however he does wear a suit as he believes a suit is the blandest piece of clothing that
can be bought.
Behaviour
Idle
When not within sight of the player, Redblu will walk around a path whilst shouting through his
megaphone; he may also move out onto the balcony and shout at any protestors.
Perusing the player
Redblu is extremely fast and agile, and chases the player extremely quickly and shouts at the player the
entire time. His shouts will be a 50/50 split of his normal voice and through his megaphone, any shouts
through the megaphone will cause a conical area of effect attack that pushes back the player and causes
the Hex to drop to his knees for 1 second.
Combat
During combat Redblu will make full use of his microphone using it to perform 3 different attacks based
on a conical area of effect from the front of the microphone. The megaphone will change colour to Red,
Green, or Blue dependant on which shout he is about to perform.
Each shout has a different set of effects dependant on colour, and the players location within the cone of
effect will determine the strength of that effect.
- Red Megaphone attackThis is a large knock down attack, it throws the player backwards and tothe floor, forcing the player to recover.
- Blue Megaphone attackStuns the player momentarily, but also makes the player drop all hisspraycans which roll outwards and have a 2 second de-spawn time.
- Green Megaphone attackdoes nothing to the player, but based on the players position it willsummon police to the room. The closer the player is to the centre, the more police are called in.
these police officers are spawned outside the building and enter through one of 3 doors aroundthe room and converge on the player. They are no different from standard officers and are
dispatched in the same manner.
Defeating Redblu
It takes a total of 20 spray cans and a series of 4 knockdowns and a final QuickTime event to knock him
out and remove him from the game, thus completing the level and the main storyline.
The player will have to perform the standard take-down mechanic by approaching Redblu at full speed
and ramming into him, this will cause him to fall over and stay down for 2 seconds, they player then
passes Redblue again holding the spray paint trigger which covers him in paint. This adds colour to the
-
5/26/2018 Shadow Works - Design Document
42/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 41
gameplay creating a small area of colour that reseeds back into the world, and Redblu will be covered in a
mixture of paints.
Once this has been done 4 times, using a total of 20 spray cans, RedBlu will get up and hobble around, if
the player gets close or attempts a knockdown at this stage it will fail, as Redblu will knock Hex away with
his Megaphone.
To initiate the QuickTime event Hex must jump onto Redblu from the chandelier that is now back in full
colour above him, he will also be able to use the broken barricades and fortifications around the room to
jump and grind his way up to the chandelier. Once there the player must lock-on to Redblu and then
jump, a cinematic will trigger that contains a QuickTime sequence that has to be completed correctly. If
the player fails it, Redblu will knock the player out of the way once more, and then summon 3 more
police with his megaphone. The player will then have to repeat the final process of jumping off the
chandelier.
Once the player has defeated Redblu it will trigger the endgame cinematic.
Metrics
Area of effect strength diagram
Chance of knock down upon collision: 40%
Arrest Time Variance: N/A
Size: 7.2 feet
Equipment Variance: Megaphone (Red, Blue, Green)
Chance of Blue attack: 33%
Chance of red attack: 33%
Chance of Green attack: 33%
Spray Cans needed to knock out: 5
QuickTime combination: This will be determined by the animation team.
-
5/26/2018 Shadow Works - Design Document
43/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 42
Edinburgh Government Leader [Skyfoo]
Description
He is Redblus Uncle, and is influenced by his mad ideas more than any other man. After following him
into office early in his career he earned a place in Scotland as a political figure. He spent his time in office
directing any protestors to his nephew and having meetings with supporters, and ensuring the correct
action was taken in the north by the police and law enforcement officers.
He is a quiet man and prefers not to address people directly, fearing their response, instead he prefers to
speak to a camera and microphone and have his, and his nephews, messages broadcast on large screens
outside of the castle.
Personality
Quiet and mostly a recluse, however he has a short temper and finds it difficult when approached by
protestors and opposition members. As said, he is not a great speaker or leader but through the power of
television and projection, he is capable of delivering 1 sided speeches and not suffering the consequences
of his actions.
Visual Description
Italian African descent, short hair, he prefers to wear a metallic suit and a white shirt, opting for a bow-tie
over other neckwear. He walks with a swagger and talks like a sophisticated man, however he does have
a stutter when approached aggressively.
His trousers and shoes are always jet black to coincide with his political views, and his nephews ideals.
-
5/26/2018 Shadow Works - Design Document
44/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 43
Behaviour
Idle:
He will walk around his office, muttering to himself whilst clutching his microphone at his side; he may sit
down on the leather chair in the centre of the room and hold his hands in-front of him clutching the
microphone in between them.
Pursuit of player:
When in pursuit of the player, Skyfoo will walk near to the player whilst shouting abuse through his
microphone, then once he is within range of his long-range attack he will use those.
He does not run, and this is an advantage to the player.
Combat:
- Longrange attacks:o TripSkyfoo uses his microphone and its lead, as a whip and aims at the players feet.
Tripping and immobilising the player for 2 seconds
o Wrap and throwAgain Skyfoo launches the microphone in a sweeping arc at theplayer, if it hits it wraps around Hex stopping all movement. Skyfoo then pulls hard on
the lead causing the Hex to fly towards Skyfoo who ducks as Hex passes over him and
will be slammed into a wall or roll over and over as he unravels. Hex will take 5 seconds
to recover and during this time Skyfoo may move closer to initiate close ranged attacks,
or he may choose to pull back the microphone and call guards using it.
o Call guardsSkyfoo uses the microphone to inform guards of Hexs presence, 4 policewill then arrive through the various doors surrounding the room. Skyfoo will sit down on
the leather chair and will be immune from combat until the police are dealt with.
- Short range attack:o WhipSkyfoo uses the microphone and lead as a whip and smacks into the Hex causing
all spray cans to be dropped with a 3 second despawn time, it will also cause a slight
pushback effect.
o EntangleIf the player is near the leather chair and Skyfoo is within range, he may usethe microphone to wrap around the player and the chair by throwing it out in a long arc
and entangling the two together forcing the player to be stuck on the chair. Skyfoo will
then catch the end of the mic and pull both ends back away from the chair, at this point
he will call for police reinforcements and two police officers will arrive from opposite
ends of the room and converge on the chair. The player will have 1 chance to escape the
entanglement using a QuickTime sequence that will begin when the officers enter the
room, if the player fails the sequence it is game over and he will have to restart the fight
or restart the level.
Defeating Skyfoo:
To defeat Skyfoo the player must use the same technique as Redblu but instead of leaping from a
chandelier instead Hex must jump onto the chair and stall on the top of the back rest, and then leap onto
Skyfoo causing a similar QuickTime sequence to be initiated. Once Skyfoo is defeated the end level cut
scene will initiate and the bonus level will be completed.
-
5/26/2018 Shadow Works - Design Document
45/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 44
Metrics
Long-range microphone reach.
Chance of knock down upon collision: 40%
Arrest Time Variance: N/A
Size: 6.5 feet
Equipment Variance: Microphone on long Lead
Chance of Long-range attack: 33%
Chance of Short Range attack: 33%
Chance of Entangle attack: 50% if player is in range
Spray Cans needed to knock out: 5
QuickTime combination: This will be determined by the animation team.
-
5/26/2018 Shadow Works - Design Document
46/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 45
Section 3
3.1 Inventory - GlobalCombat- Spray-paint- SWAT Pistols
o Glock 17o Glock 18o Walther P99o SIG Sauer P226o Heckler & Koch USP
- Smoke Grenades- Flash Bang Grenades- Police Baton- Boss Weapons
o RedblusMegaphoneo Skyfoos Microphone
3.2 Inventory HexKey Items- Clothes
o Upper body : T Shirt with slogano Lower body : Grey jeanso Accessories : Wristwatch, necklace, spikey hair
-
5/26/2018 Shadow Works - Design Document
47/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 46
- Rollerblades
- Backpack (Modified backpack, shows 6 cans of paint ( even when the player possess more than 6cans [Limit of 20] )
-
5/26/2018 Shadow Works - Design Document
48/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 47
Section 4
4.1 GameplayBasicsThe playersobjective is to restore colour to the United Kingdom by creating artistic murals that push
back the grey overtone that has enslaved the country. The players character is faced with many forcesagainst him and must use speed and tactics to defeat them. He will have to defeat the leaders of the
political party that caused this problem to ensure that it never occurs again.
4.2 GameplayElementsPlayer
The player is represented by a 3D roller skating character model known as Hex.
Skills
There are a total of 6 skills which can be upgraded by using skill points.
AirHow high Hex can jump off ramps SpeedHow fast Hex can skate SwitchHow well Hex can skate backwards BalanceHow good Hex Balance is on Rails Jump - How high Hex can jump on flat ground SpinHow fast Hex can spin in the air
The more skill points invested in a skill, the better that skill is. To start with Hex has 1 skill point in each of
the skills, and he can spend 10 skill points per skill.
Skill points
Skill points are used to rank up skills, which gives a better playing experience and a sense of progression
for the player. Skill points are acquired by completing objectives within the levels; each objective
completed equals one skill point to spend on the skills menu.
Spray-paint
Spray paint is the main weapon for the player during the game. Cans of spray paint will be littered
throughout the levels, and can be picked up by Hex by moving near them.
Cans of paint are used to knock out enemies and bosses, and restore colour to the world by tagging walls
and creating murals.
Enemies
Enemies include police officers, SWAT teams, and bosses. They will vary depending on what level in the
game the player is on. They are defeated using a combination of skating and spray painting.
Crowd
The crowd are random people in the cities the player visits, they cheer Hex on after he completes
objectives and restores colour to the area.
-
5/26/2018 Shadow Works - Design Document
49/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 48
Grey to colour transformation
The whole game is in black and white, except for Hex. The player must use spray paint to tag the walls
and create murals, once complete the murals will seep colour back into the game, spreading outwards
from its location.
4.3 GameplayAIFriendly AI
The crowd will follow pre-set patrol routs around the levels until the player completes enough objectives
to cause them to come into the main area and cheer on Hex.
Enemy AI
An enemy AI is based on their behaviour, either Idle, in pursuit, or in combat. When in idol state the
enemies will just walk around randomly, perhaps following patrol routes or talking to each other.
When in pursuit of Hex the enemy will chase down the player, using whatever skills they possess to get
closer to the player to initiate combat.
When in combat, attacks are based on percentages and each second during combat, the enemy will
figuratively test to see if they can attack. The higher the percentage of the attack, the more often it will
be called.
Defeating Standard Enemies
The player can defeat enemies by jumping on them, throwing a can of spray-paint at them (This has a
50% chance of being recoverable), or by using a can of spray-paint directed at the enemies face. This
does not Kill an enemy but instead knocks them out where upon they lie on the floor and roll around
for 2-5 seconds before disappearing. The Bosses will be defeated using a complex skate and spray-paint
system which will be outlined within that bosses details.
4.4 GameplayPacing
0
1
2
3
4
5
6
Level of Difficulty
Players Skill level
-
5/26/2018 Shadow Works - Design Document
50/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 49
Section 5
5.1 Prototype DetailsThe prototype places the player within Middlesbrough; it is currently in development and is focused
around achieving the correct scale and lighting.
The level has been created in UDK using various models sourced from other projects and internet
resources, as well as the meshes included within the UDK package.
-
5/26/2018 Shadow Works - Design Document
51/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 50
-
5/26/2018 Shadow Works - Design Document
52/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 51
5.2 Marketing / PackagingMarket Research
- Jet Set Radio Future (Original Game) 2002 Xbox (Dreamcast)High Ratings overall. Metascore 9.1/10, Gamespot 8.7/10
Criticized for being too easy and did not sell well.
- Aggressive Inline 2002 PS2Average Reviews, IGN 7.1/10, Gamespot 6.2/10
Criticized for being too easy and too short. Good challenger for the Tony Hawk Pro Skater series.
-
5/26/2018 Shadow Works - Design Document
53/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 52
Box Design Idea
This is just an example I have made using the Logo that I have been given by Shadow Works LTD. The
actual design will be created by a team of artists and could possibly feature screenshots from the game or
some concept art that will be created in the pre-production phase.
I aimed for a simple design using just the Logo and the name with a frame effect border (emphasising the
art side of the game.) The text is a graffiti based font, and the background is a simple tile-able leather
texture which just gives it a bit more depth. I then splattered some grungy details over the top and added
the relevant logos to make it complete.
-
5/26/2018 Shadow Works - Design Document
54/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 53
Section 6
6.1 UI - Front End Flowchart
6.2 UIUI Asset List
-
5/26/2018 Shadow Works - Design Document
55/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 54
6.3 UIGame HUDHUD Example
Pause Menu
-
5/26/2018 Shadow Works - Design Document
56/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 55
Main Menu
Options Menu
-
5/26/2018 Shadow Works - Design Document
57/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 56
6.4 UIController DiagramXbox 360
Computer
Playstation 3
-
5/26/2018 Shadow Works - Design Document
58/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 57
Section 7
7.1 Technical InformationMetrics
Main character size (UU Unreal Units)
- 112 UU Standing- 78 UU crouched- 26 UU radius wide
Speed Skating
- Base 100 UU /Second- Fast 130 UU /Second- Jump Distance [Base] 85 UU- Jump Distance [Fast] 110 UU- Jump Height [Base] 64 UU- Jump Height [Fast] 45 UUThese values are only base values, true values will be determined as a result of a rigorous testing
procedure.
Player controlled values
- Trick ScoreCalculated using the formula [Trick Difficulty * Length Held (+ Spin)] Flip and Somegrab tricks will have a set trick score that is not modified. Trick scores will only be counted if they
are landed successfully.- Total ScoreSum of all successful trick scores during that level, this is reset each time the level is
loaded.
- Inventory SetThis defines what clothes the player character is wearing.- SpraycansTotal amount of spraycans the player has in his possession.- Tag LengthAmount of spraycans needed to create a piece of artwork in a level.
Skating abilities
- Jump (holdable)- Grind (slide along rails + Furniture)- Skitch (Hold onto moving objects)- Boost (When adrenalin is full)- Tricks (Grabs, spins, flips, rolls and Specials)- Combos (Strings of tricks in succession (without touching the floor)- Wall rides (sliding along a wall (jumping gaps))- Hand Plants (builds speed in half pipes and bowls)
Crowd
Size (UU Unreal Units)
- 95 UU standing
-
5/26/2018 Shadow Works - Design Document
59/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 58
- 26 UU radius wideSpeed Walking
- Walking 55 UU / SecondThese sizes are estimates, as there will be different types of people the sizes will vary but these values willbe used as a guide.
Police
Size
- 100 UU standing- 26 UU radius
Speed
-
Walking 55 UU / second- Running 90 UU / Second- Sprinting 110 UU / Second
-
5/26/2018 Shadow Works - Design Document
60/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 59
Section 8
8.1 Asset ListTexturesThis is a small list and is not a concise list of every texture needed; the artists in control of the models will
decide what is needed and what should be created. It should also be possible to group some textures intoa large texture map to save on loading times; again the artists and level designers would decide if this is
possible and then allocate resources to achieve it.
Environmental Textures
- Building walls, Steel, Render, Zinc- Floors, Brickwork, stone, Concrete- Skybox- Concrete
Static Mesh Textures
- Trees- Benches- Rubbish Bins- Rails- Buildings- Objective Markers- B.L.A.D.E letters- Drained Pool- Fountain
-
5/26/2018 Shadow Works - Design Document
61/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 60
- Foliage- Pathways- Walls- Spraycans
Skeletal Mesh Textures
- Hx texture- Male crowd members- Female crowd members- Police Textures- Redblu Texture- Skyfoo Texture- SWAT Textures
8.1.1 ShadersGlass Shaders
- Mima gallery- Light fixtures- Windows- Large glass panels
8.1.2 Normal MapsStatic Mesh Normal Maps
- Trees- Benches- Rubbish Bins- Rails- Buildings- Objective Markers- B.L.A.D.E letters- Drained Pool- Fountain- Foliage- Pathways- Walls- Spraycans
Skeletal Mesh Normal Maps
- Hx texture- Male crowd members- Female crowd members- Police Textures- Redblu Texture- Skyfoo Texture- SWAT Textures
-
5/26/2018 Shadow Works - Design Document
62/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 61
8.2 Asset list - Static Meshes- Trees- Benches- Rubbish Bins- Rails- Buildings- Objective Markers- B.L.A.D.E letters- Drained Pool- Fountain- Foliage- Pathways- Walls- Spraycans
8.3 Asset List - Skeletal Meshes- Hx (Player character)- Old Woman- Old Man- Young Woman (Two types)- Young Man (Two types)- Police Male- Police Female- Police Chief-
Police Head Chief- Police Car- Police Bike
8.4 Asset ListSound FXAmbience
- Grey Areas and Fights- Dark Dubstep, Drumstep, Electric metal, electric rock (Dark)- Sprayedareas / liberated friendlyareas- D&B, Trip Hop, Hip-Hop, Acid Jazz, Dance, Funk (Upbeat)
Effects
- Pickup Spraycans- Spraypainting- Pickup letters- Quest completion- Combo record- Special Trick Landed
-
5/26/2018 Shadow Works - Design Document
63/63
Lawrence A Selly, K0074527 Shadow Works Design Document P a g e | 62
Skating
- Skate pushing the movementof skates in motion- Skate motion on Concrete / bricks- Skates struggling on Grass- Skate motion on Wood / plastic- Skate gliding on concrete- Grinding- Trick Land- Wheels rotating in the Air- Powerslide.
Voice Overs
Hx (Hex)Script.
CrowdRandom quotes from a Script.
PoliceRandom Quotes from a script.
SkyfooScript
RedbluScript
8.5 Asset List - Interface ComponentsCustom Interface
- Remove all Unreal Components- Loading screen with skating quotes and spinning wheels- Menu system- Resolution changer- Audio Options- Gameplay Options- Skill and skill point upgrade area- Graffiti selection menu
8.6 Placement of Actors and Entities.
Placement of Actors and Entities will be decided by the level design team in the pre-production phase of
development, this is to ensure that the best possible outcome is achieved.
This will be handled with a set of meetings where detailed drawings of the levels will be used to pinpointexactly where each static and skeletal mesh will be placed along with any other key items for the game.
We will also use photographs and site visits to accurately position buildings and background scenes
within the level as well as larger static meshes (such as fountains and statues.)
The site visits will also be used to gather a large bank of reference images for the artists to utilise when
creating models and textures for the game, it will also give the level designers an idea as to how the area
will be lit.