shadowmoor rules 2015

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7/21/2019 Shadowmoor Rules 2015 http://slidepdf.com/reader/full/shadowmoor-rules-2015 1/52  Shadowmoor 2015 SOLAR Player's Handbook Supplement 2015 Event Dates All events at amp !ork "#n$'s %ounta#n State Park& 12 Park RD& (la)ksbur$& S 2*02 %ar)+ 1,-15 Apr#l 1-1* %ay 22-2. /une 12-1. Au$ust 1.-1 September 1-20 O)tober 1-1 ovember 1,-15 - 1 -

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Rules for the Shadowmoor LARP

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Page 1: Shadowmoor Rules 2015

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 Shadowmoor2015 SOLAR Player's Handbook

Supplement

2015 Event DatesAll events at amp !ork

"#n$'s %ounta#n State Park& 12 Park RD& (la)ksbur$& S 2*02

%ar)+ 1,-15Apr#l 1-1*%ay 22-2./une 12-1.

Au$ust 1.-1September 1-20O)tober 1-1

ovember 1,-15

- 1 -

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Table of Contents

Introduction................................................................................................................................................6Rules of Conduct........................................................................................................................................6

Fair Play................................................................................................................................................6

Cheating.................................................................................................................................................7

Event Expenses..........................................................................................................................................7Registration Fees...................................................................................................................................7

Season Passes and Lifetie Passes.......................................................................................................!

Ca"in Inforation.................................................................................................................................!Food.......................................................................................................................................................!

#ae Supplies.......................................................................................................................................$

Chapter and Site Policies.......................................................................................................................$%iniu &ge...................................................................................................................................$

Pets....................................................................................................................................................$

'rugs or &lcohol..............................................................................................................................$

(pen Flae.......................................................................................................................................$

Standalone )ents* &nchored Pavilions* )railers* etc......................................................................+,Character Creation at Shado-oor.........................................................................................................++

Races........................................................................................................................................................++Starting uild for &rothian and )yrran Races.............................................................................++

/nrestricted* Restricted* and Capped Races...................................................................................++

&roth Races......................................................................................................................................+0'-arves..........................................................................................................................................+0

Reavers...........................................................................................................................................+0

ar"arians.......................................................................................................................................+0Islanders..........................................................................................................................................+0

Li1arden.......................................................................................................................................+2

Sapan...........................................................................................................................................+23achagga.......................................................................................................................................+2Sylvani............................................................................................................................................+4

(gres...............................................................................................................................................+4

(gre 3arrior..............................................................................................................................+4(gre %age.................................................................................................................................+4

#argoyles........................................................................................................................................+4

Sodiur..............................................................................................................................................+4)yrran Races in the (asis....................................................................................................................+6

Iportant 5ote a"out )yrran (asis Races......................................................................................+6

uans...........................................................................................................................................+6

#ypsies...........................................................................................................................................+6Elves...............................................................................................................................................+6

Surface Elves.............................................................................................................................+6

#rey Elves..................................................................................................................................+63ild Elves..................................................................................................................................+7

'rae............................................................................................................................................+7

'-arves..........................................................................................................................................+7

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alf(rcs........................................................................................................................................+7)he Fey...........................................................................................................................................+7

Faeries........................................................................................................................................+7

Sylvan Fey.................................................................................................................................+!

'ar8 Faeries...............................................................................................................................+!/nseelie......................................................................................................................................+!

(ther Races.....................................................................................................................................+!

Classes......................................................................................................................................................+!Specialty Spellcasters..........................................................................................................................+!

Earth Specialty Spellcaster Restrictions and enefits....................................................................+!

Specialty Fighter Su"classes...............................................................................................................+$9night and 'ar8 9night Spell Lists...............................................................................................+$

Ranger S8ills and inding Slots.....................................................................................................+$

InPlay &pprenticeship to Special Fighter Su"classes...................................................................:,

Specialty Earth Caster and Fighter Su"class Codes............................................................................:,rea8ing;Losing Class....................................................................................................................:,

Conse<uences for rea8ing Class..................................................................................................:+

Spells........................................................................................................................................................:+Spell Clarifications..............................................................................................................................:+

=Line of Sight>................................................................................................................................:+

?isi"le Effects for Protective Spells...............................................................................................:+Standard Lesser /ndead Pac8age...................................................................................................::

&lternate Spell ?er"als.......................................................................................................................::

Spell Changes......................................................................................................................................::Fear.................................................................................................................................................::

Eleental &ttuneent....................................................................................................................::

ealing Spells.................................................................................................................................:0

I"ue 'eath....................................................................................................................................:0Inflict Spells....................................................................................................................................:0

Rare Spells...........................................................................................................................................:0

Production................................................................................................................................................:7Production Clarifications.....................................................................................................................:7

Production Changes.............................................................................................................................:7

Love Poison* Love $* and Love $ &ntidote....................................................................................:7Spell"oo8s and Production Forula oo8s.............................................................................................:7

Production Forula oo8s..................................................................................................................:7

enefits for /sing a Production Forula oo8.............................................................................:7

Spell"oo8s...........................................................................................................................................:!Starter Spell"oo8s...........................................................................................................................:!

Spell"oo8 Creation and &dding Spells...........................................................................................:!

Cost.................................................................................................................................................:$%eori1ing 'aily Spells and (ther Rules.....................................................................................:$

S8ills.........................................................................................................................................................0,

Co"at Lores and 9no-ledges..........................................................................................................0,Co"at Lores..................................................................................................................................0,

9no-ledge Lores............................................................................................................................0,

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/sing Co"at Lores against Player Characters.............................................................................0+Purchasing Co"at Lores and 9no-ledges at Character Creation................................................0+

S8ills )aught y 5PCs........................................................................................................................0+

Superior Crafting.................................................................................................................................0:

Experience and uild...............................................................................................................................00Shado-oor uild Chart....................................................................................................................00

o- to EP Cap....................................................................................................................................00

EPs fro PC Life )ags........................................................................................................................02#o"lin Points @#o"A............................................................................................................................02

Earning #o"....................................................................................................................................02

Spending #o".................................................................................................................................04Extra Lives.................................................................................................................................04

Ites...........................................................................................................................................04

uild...........................................................................................................................................04

)ransferring #o" to (ther Players.............................................................................................04&ror.......................................................................................................................................................06

Shado-oor &ror Chart.......................................................................................................................06

)orso &ror...................................................................................................................................06Extreities......................................................................................................................................06

 5on%etallic &ror.......................................................................................................................06

Flexi"le %etallic &ror @Chain* rigAB Lainated Linen.............................................................06Rigid %etallic &ror.....................................................................................................................06

Li" &ror....................................................................................................................................06

ead &ror....................................................................................................................................06Li" Slots...........................................................................................................................................06

&rticulation..........................................................................................................................................07

Layering &ror...................................................................................................................................07

)orso &ror %aterials........................................................................................................................07 5on%etallic...................................................................................................................................07

Cloth...........................................................................................................................................07

Soft.............................................................................................................................................07Rigid...........................................................................................................................................07

Flexi"le %etallic.............................................................................................................................0!

Light...........................................................................................................................................0!Standard.....................................................................................................................................0!

Superior......................................................................................................................................0!

Rigid %etallic.................................................................................................................................0!

Light...........................................................................................................................................0!Standard.....................................................................................................................................0!

eavy.........................................................................................................................................0!

&ror Playtest.........................................................................................................................................0!&ror Chec8in ..................................................................................................................................0$

Refitting &ror...................................................................................................................................0$

&ror Repair ......................................................................................................................................2,&ror Repair 9its..........................................................................................................................2,

%agical Ites...........................................................................................................................................2+

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Protection &uras.......................................................................................................................................2+Creatures..................................................................................................................................................2+

Creature Control..................................................................................................................................2+

Creature Liits and %arshaling..........................................................................................................2+

Foci...........................................................................................................................................................2: 5on%agical* uality Ites....................................................................................................................2:

%iscellaneous Rules................................................................................................................................20

Co"at Safety.....................................................................................................................................20Lanyards.........................................................................................................................................20

(range ead"and and =Safety (range> Costuing......................................................................20

'oors...................................................................................................................................................20Phasing* urro-ing* etc......................................................................................................................20

Resists..................................................................................................................................................22

Spellstri8es..........................................................................................................................................22

Logistics...................................................................................................................................................24?isiting Characters and Character )ransfers..................................................................................24

InPlay Ites and %oney for ?isiting Characters..........................................................................24

Ite Logistics...........................................................................................................................................26%agic Ites.........................................................................................................................................26

 5onagical Ites -ith InPlay ?alue................................................................................................26

 5e- Ites* Changed Ites* or Lost Ites..........................................................................................27La"eling Ites.....................................................................................................................................27

Ite Physreps -ith InPlay ?alue...........................................................................................................27

S8ill Logistics..........................................................................................................................................27Paperclip Syste D S8ill /se.............................................................................................................27

&ppendix & Spell"oo8 F&s.................................................................................................................2$

(ut(fPlay %aterials and Creation of Spell"oo8s and Production Forula oo8s.........................2$

Spell"oo8 F&s..................................................................................................................................2$&ppendix &vaila"le Co"at Lores.....................................................................................................4:

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3ntrodu)t#on

S+ado4moor #s a )ampa#$n o SOLAR& set #n a ront#er to4n stru$$l#n$ to #nd #ts pla)e #n a

stran$e& ne4 4orld6 Prepare or your e7pe)tat#ons& and your #deas o 4+at a antasy role-play#n$$ame )an be& to be )+allen$ed and )+an$ed6

8e base our )ore rules on t+e SOLAR ,60 rulebook6 9+#s supplement )onta#ns all t+e rules)+an$es rom t+e SOLAR )ore rulebook t+at 4e use #n S+ado4moor6 8e've $ot ne4 ra)es& ne4spells& and a e4 ad:ustments to t+e )ore rules t+at #t our $ame a b#t better6

3 somet+#n$ #n t+#s do)ument #s d#erent t+an t+e )ore SOLAR Player's Handbook& use t+#ssupplement 4+#le you;re play#n$ S+ado4moor6

<or ne4 players #n part#)ular& pay attent#on to t+e ava#lable ra)es and )lasses t+at 4e +ave #n

S+ado4moor6 8e're #n a d#erent $ame 4orld& )onne)ted ma$#)ally to 9yrra =t+e +ome 4orld oSOLAR > but 4#t+ #ts o4n un#?ue +#story and lavor6

8e #nv#te you to )ome and :o#n us and e7per#en)e a truly d#erent style o antasy@

!ou )an #nd t+e )urrent )ore SOLAR Player's Handbook at +ttpBB4446s+ado4moor6or$Brules

Rules o ondu)t

<a#r Play

8e stress t+e #mportan)e o sportsmans+#p and a#r play at S+ado4moor6 Everyplayer portrays a )+ara)ter 4+o& at some po#nt #n +#s or +er )areer 4#ll be #n possess#on odeadly ab#l#t#es6 8e pla)e no restr#)t#ons #n-play on 4+at you and your )+ara)ter 4#ll do #n-play6

3t )an +appen dur#n$ play t+at )+ara)ters d#sa$ree to t+e po#nt t+at t+ey 4#ll #$+t out t+e#rob:e)t#ons - player versus player #$+t#n$ #s allo4ed@ Ho4ever& # you part#)#pate #n su)+ anen)ounter& al4ays remember t+at t+ere's a real& ord#nary person on t+e ot+er s#de o t+e #$+t6

<#$+t +ard& #$+t )leverC but play a#r& don't )+eat& and on)e t+e #n-play env#ronment stops& ben#)e to your ot+er players6 "#ll#n$ your r#ends #n t+e $ame #s unprobably one o t+e mostun t+#n$s you )an do #n t+e $amebut al4ays remember 4e're all r#ends on s#te6

nsportsmanl#ke play #s on par 4#t+ )+eat#n$& and 4e 4#ll treat #t as su)+6

- - Rules o ondu)t

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+eat#n$

8e 4#ll repeat +ere t+e se$ment on )+eat#n$ rom t+e )ore SOLAR Player's Handbook& as 4ebel#eve #t to be an e7)ellent $u#del#ne or appropr#ate be+av#or at S+ado4moor as 4ell6

FA )+ara)ter may be a ly#n$& )+eat#n$& no-$ood sa)k o bat $uano& but not a player6

9+#s $ame #s based almost ent#rely on t+e +onor system& and )+eaters only ru#n #t orot+ers6 3 a )+ara)ter #s ae)ted by a spell& t+e player must play #t out6 3 a )+ara)ter)annot a))ompl#s+ a task be)ause +e does not +ave a sk#ll& t+e player s+ould not do#t6

A player s+ould kno4 t+e rules 4ell beore +e tr#es somet+#n$ out o t+e ord#nary6

SOLAR Sta and players al#ke desp#se players 4+o br#n$ )ountere#t money& po#sons&pot#ons& andBor s)rolls to eventsC leave #tems #n )ars or out-o-play unt#l needed oran adventureC or do not +onestly )ount +#ts a$a#nst t+em #n battle6 9+ese players areeventually d#s)overed and 4#ll be asked to leave t+e $ame6

+eaters only ru#n t+e un or t+e ot+er players6 3 you are $o#n$ to )+eat& don't)ome6 SOLAR doesn't 4ant you6 Ater all& #t's only a $ame6 8+at are you really$o#n$ to proveG

S+ado4moor ad+eres to t+e $u#del#nes or 4arn#n$s and e7puls#on as des)r#bed #n t+e )oreSOLAR Player's Handbook& and l#ke4#se reserves t+e r#$+t to br#n$ )r#m#nal )+ar$es a$a#nst

anyone t+at breaks t+e la4& or endan$ers players or Sta by v#olat#n$ S+ado4moor saety$u#del#nes6

Event E7penses

Re$#strat#on <ees

<ull Event I J50600Hal Event II J25600

<ull-9#me %onster 4#t+ overn#$+t bed J5600

<ull- or Part-9#me %onster 4#t+outovern#$+t bed

<REE

I A ull event #s <r#day n#$+t to Sunday aternoonII A +al event #s <r#day n#$+t to Saturday Reset =pm>& or Saturday Reset to Sunday aternoon=.pm>

- - Event E7penses

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Season Passes and L#et#me Passes

Season Passes or 2015 are J,506A Season pass #s per player =)annot be s+ared>6 3t prov#des adm#ss#on to any and all S+ado4moor

events or t+e 2015 season& as 4ell as (u#ld (lanket on a )+ara)ter o your )+o#)e and ,0 Kobor ea)+ event even # you do not play6

L#et#me Passes or S+ado4moor are J1.006A L#et#me Pass #s per player =)annot be s+ared>6 3t prov#des adm#ss#on to any and allS+ado4moor events rom t+e date o pur)+ase& as 4ell as (u#ld (lanket on a )+ara)ter o your)+o#)e and ,0 Kobl#n po#nts or ea)+ event even # you do not play6 9+#s pass #s $ood or oneplayer or as lon$ as you 4ant to use #t6

All passes are nonreundable6

ab#n 3normat#on

ab#ns at amp !ork typ#)ally sleep our people and +ave ele)tr#)#ty& but no +eatB)ool#n$6ab#ns are ass#$ned on ully out-o-play bas#s& and )ab#n )+o#)e #s at t+e d#s)ret#on o Kame%ana$ement6

At t+e S+ado4moor )ampa#$n& ea)+ lar$e Ku#ld +as a Lod$e or (u#ld#n$ #n 4+#)+ t+ey typ#)allystay6 3 your )+ara)ter #s a member o one o t+e Ku#lds& +e may 4ant to )+e)k 4#t+ t+eKu#ldmasterBKu#ldm#stress to see # t+ere #s any room #n t+e Ku#ld or +#m to sleep6

Ot+er4#se& you may reserve a )ab#n #n advan)e or yoursel or your $roup 4#t+ an ema#l toLo$#st#)s6 Please send t+#s ema#l at least a 4eek beore t+e event you plan to attend6 Ater t+att#me& rema#n#n$ )ab#n spa)e 4#ll be ass#$ned on a #rst-)ome& #rst-serve bas#s at )+e)k-#n6 =Pleasenote 4e try +ard to $#ve re$ular players and $roups a F+ome )ab#n& but please do not e7pe)t a

spe)##) )ab#n 4+en mak#n$ reservat#ons@>

3 you re?uest an out-o-play )ab#n& e#t+er be)ause o a des#re to sleep und#sturbed by #n-playevents or be)ause your $roup #s too lar$e to eas#ly #nd a set o )ab#ns to$et+er #n t+e ma#n areas

o s#te& understand t+at you 4#ll be prov#ded one #n a more remote area o s#te6 9+#s +elps makesure t+at your bedd#n$& $ear& and out-o-play #ntera)t#ons 4#ll be less l#kely to detra)t rom t+e

atmosp+ere and #n-play e7per#en)e or t+e rest o t+e $ame6

<ood

S+ado4moor +as a ull-serv#)e tavern to serve ood and dr#nk almost 2. +ours a day6 9+e )ostvar#es but #s usually around J to J or a ull meal& or less or #nd#v#dual sna)ks6

- - Event E7penses

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Kame Suppl#es

Here are some typ#)al )osts or t+#n$s you m#$+t 4ant to pur)+ase at an event

8ard "ey J1-J5• ostum#n$ J15 and up

• SOLAR-sae 4eapons J10 and up I

I e4 players may borro4 %onsterto4n 4eapons& # ava#lable& or up to t+e#r #rst t+ree events6Ater t+at& you must prov#de your o4n 4eapon p+ysreps6

+apter and S#te Pol#)#es

%#n#mum A$e

9+e m#n#mum a$e to play S+ado4moor #s 156 Players o t+#s a$e must be d#re)tly a))ompan#edby t+e#r $uard#an at all t#mes6 1-1 may play unattended as lon$ as a $uard#an #s on s#te at allt#mes6 1 and above may )ome play on t+e#r o4n@

Pets

Pets are not perm#tted to stay ons#te dur#n$ an event6 3 you 4ant to br#n$ a pet or a s+ort v#s#tdur#n$ out-o-play t#mes su)+ as Reset or +e)k-3n& please )+e)k 4#t+ $ame mana$ement #rst6

Dru$s or Al)o+ol

Possess#on o non-pres)r#pt#on dru$s& or al)o+ol& ons#te 4#ll result #n #mmed#ate e7puls#on roms#te6 Dont do #t6 3 you br#n$ pres)r#pt#on dru$s& you must keep t+em properly se)ured& and alsoalert $ame med#)al sta about pert#nent med#)al #ssues and re?u#rements as part o )+e)k-#n6

Open <lame

Open lame #s not perm#tted ons#te M t+#s #n)ludes )andles& o#lB#n)ense burners& #re4orks& smokebombs& et)6 9+e only e7)ept#on to t+#s #s #n Lod$e bu#ld#n$s 4#t+ bu#lt-#n #repla)es& 4+ere #re #sperm#tted to be bu#lt #n t+e #repla)e # #t passes )leanl#ness and saety #nspe)t#on6 3n t+oses#tuat#ons t+e uel must be prov#ded by t+e )ab#n o))upants M no )+opp#n$ do4n state parktrees@ 9+e #repla)e lame must be mon#tored at all t#mes by a l#v#n$ +uman be#n$ and ullye7t#n$u#s+ed upon leav#n$ t+e )ab#n6 Add#t#onally& ot+er )ommon-sense measure or #re saety=keep#n$ lammable #tems a4ay& leav#n$ a#rlo4 to prevent )arbon mono7#de po#son#n$& et)6>must be str#)tly observed6 Al4ays )+e)k 4#t+ $ame mana$ement # you #ntend to bu#ld a #reons#te6

- * - Event E7penses

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Standalone 9ents& An)+ored Pav#l#ons& 9ra#lers& et)6

Standalone tents& tra#lers& et)6 are not perm#tted ons#te 4#t+out spe)##) approval by $amemana$ement 4ell #n advan)e6 Please dont br#n$ a tent to s#te and e7pe)t to re)e#ve approval toput #t up at )+e)k-#n6 9+e park #s very str#)t about t+e lo)at#on and setup or tent stakes andpoles& as 4ell as 4+ere lar$e #tems l#ke tra#lers may be dr#ven ons#te =almost no4+ere>& so 4etyp#)ally +ave to deny su)+ re?uests outr#$+t6

- 10 - Event E7penses

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+ara)ter reat#on at S+ado4moor

Ra)es

+ara)ters #n S+ado4moor typ#)ally )ome rom one o t4o ba)k$rounds t+ey )all t+e Oas#s+ome& and are des)ended rom settlers t+at +a#l rom t+e 4orld o 9yrra& or t+ey are nat#ve tot+e 4orld o Amrot+6 e4 )+ara)ters are ar more l#kely to +a#l rom t+e 4ord o Amrot+& andmany 9yrran ra)es re?u#re spe)#al approval to play #n t+e S+ado4moor )ampa#$n6

Please reer to t+e )ore SOLAR Player's Handbook or more deta#ls about t+e 4orld ba)k$roundo 9yrra6 Please reer to t+#s S+ado4moor Player's Handbook Supplement or deta#ls about t+e4orld ba)k$round o t+e Oas#s and Amrot+6

Start#n$ (u#ld or Amrot+#an and 9yrran Ra)es

• Amrot+#an nat#ves are 4#dely travelled #n t+#s 4orld& and t+ereore be$#n-play 4#t+ .0

(u#ld6 3 a player 4#s+es and +as ava#lable Kob& #t #s poss#ble to start 4#t+ 55 (u#ld6

• e4 9yrran )+ara)ters +a#l#n$ rom t+e Oas#s be$#n-play 4#t+ ,5 (u#ld6 3 a player 4#s+es

and +as ava#lable Kob& #t #s poss#ble to start 4#t+ 50 (u#ld6

nrestr#)ted& Restr#)ted& and apped Ra)es

nrestr#)ted ra)es may be played by any S+ado4moor player6

Restr#)ted Ra)es re?u#re some e7per#en)e 4#t+ LARP-style roleplay#n$ to play6 !ou must play a

nonrestr#)ted ra)e or at least t+ree events& and re)e#ve approval rom Kame %ana$ement&beore )reat#n$ any )+ara)ter o a restr#)ted ra)e6 3n order to play t+ese ra)es& you must )onta)tLo$#st#)s and +ave an approved +#story& makeup& and )ostume pr#or to )reat#n$ t+e )+ara)ter6

Some ra)es are sub:e)t to a Populat#on ap and as su)+ are l#m#ted to t+e number o a)t#ve)+ara)ters 4+o )an play t+em at one t#me6 9+ese 4#ll almost al4ays be ra)es t+at are alreadyRestr#)ted6 Please )+e)k 4#t+ us beore plann#n$ to play or 4ork#n$ on your ba)k story or

)ostume or one o t+ese ra)es& and 4e'll let you kno4 # #t #s )apped or any reason6

- 11 - Ra)es

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Ra)e Restr#)ted

(arbar#an

(r#$+t <aer#e

D4ar =%ounta#n>

D4ar =S+ado4> !es

Dark <aer#e !esDrae !es

D4ar =Amrot+>

<endar# !es

Kar$oyle !es

Knome !es

Krey El !es

Kypsy !es

Hal-O$re !es

Hal-Or) !esHobbl#n$

Human

3slander

L#Nardman !es

O$re B O$re %a$e !es

Reaver

Sampan

Sarr !es

Sea El !es

Sod#ur !es

Stone El !es

Sura)e El 

Sylvan <ey

Sylvan# !es

nseel#e <ey !es

8a)+a$$a

8#ld El !es8#lder !es

- 1 - Ra)es

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Amrot+ Ra)es

D4arves

9+e D4arves o Amrot+ aren't your typ#)al beer-s4#ll#n$& a7e-4#eld#n$& armored& bearded

4arr#ors6 9+ese D4arves st#ll +old )ratsmans+#p& ?ual#ty& and #deals +#$+& but t+e#r mounta#n+olds +arbor t+e oundat#ons o p+#losop+y& reedom& and #deals t+at every D4ar L#ves toup+old6 Res#dents o t+e D4arven Holds bu#ld mass#ve stone s+#ps t+at sa#l ar and 4#de look#n$or trade $oods& and ne4 pla)es to settle6

D4arves +ave t+e same stats as %ounta#n D4arves #n t+e SOLAR Player's Handbook =PH( p$615>6 9+ey 4ear )lass#)al Kreek #nsp#red )lot+#n$& and 4#eld #ne bronNe 4eaponry6

Reavers

Amrot+'s Hobbl#n$s are kno4n as Reavers6 9+ey l#ve #n t+e nort+ern rea)+es& alon$ t+e Kreat

O)ean6 9+e#r v#lla$es and ortresses are made o t+#)k& broad beams& and t+ey t+r#ve #n +ars+)ond#t#ons t+at )r#pple most ra)es6 9+ey are 4#dely kno4n or t+e#r stubborn pr#de& $reat +onor&and sto#) )oura$e6 9+ey are more 4#dely kno4n or t+e#r lon$boats& +o4ever& and t+e#r ra#ds onsoter ra)es or plunder and $lory6 9+ey dress #n early nort+ern European $arb& and are kno4nor t+e ed$es o t+e#r t+ro4#n$ a7es6

Reavers +ave t+e same stats as Hobbl#n$s #n t+e )ore SOLAR Player's Handbook =PH( p$6 1>6

(arbar#ans

%any o t+e +umans o Amrot+ l#ve on t+e 4#de pla#ns o Lostar#el 4est o t+e Oas#s o

S+ado4moor6 9+ey l#ve #n nomad#) )lans& mana$#n$ $reat +erds o stout )attle& or #n smallv#lla$es arm#n$ t+e#r l#v#n$ rom t+e land6 9+ey kno4 4+at #t 4as to l#ve #n ear o t+e $reat )#tyo Ak#da#& and t+e maraud#n$ 9yrant "#n$ 4+o ruled t+ere 4#t+ an #ron #st6 9+ey are a tou$+and +ardy people& but superst#t#ous and earul o #ll omens6

(arbar#ans dress #n t+#)k urs& leat+er armor& and typ#)ally 4#eld t+e lar$est 4eapons t+ey )an$et t+e#r +ands on6 Amrot+#an (arbar#ans are s#m#lar to Humans #n t+e SOLAR Player'sHandbook =PH( p$6 1.>& but t+ey $a#n 5 (ody to t+e#r ma7#mum (ody l#m#t6

3slanders

9+e 3slanders o Amrot+ are a ra)e o +umans 4+o +ave developed t+e ab#l#ty to breat+eunder4ater6 9+ey l#ve on #solated #sland )+a#ns and )an sa#l t+e#r outr#$$er )anoes vast d#stan)es&nav#$at#n$ by t+e stars and by s#$ns #n t+e 4aters t+at only t+ey )an read6 ery )losely t#ed tot+e land and t+e 4ater& t+e#r s+amans +ave deep kno4led$e o t+e sp#r#ts and se)rets o t+e seas6

3slanders 4ear Polynes#an style )lot+#n$& and are amous or t+e#r dramat#) tattoos6 9+ey +aveSOLAR Human stats =PH( p$6 1.>& e7)ept t+ey must p+ysrep $#lls on t+e#r ne)k #n a v#s#ble

- 1, - Ra)es

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lo)at#on6 9attoos are opt#onal& but +ave some spe)##) rules and ra)#al )ustoms M see t+e ra)epa)ket or more #normat#on6 3slanders may breat+e 4ater& and must spend at least ,0 m#nuteso ea)+ $ame-day #n t+e 4ater6 =Players& +o4ever& may $o monster 4+#le t+#s #s +appen#n$@>

L#Nardmen

A se)ret#ve ra)e& t+e L#Nardmen l#ve #n t+e lus+ ra#norests nort+ o t+e Oas#s6 9+ey 4at)+ t+e

events o t+e 4orld and re)ord t+e annals o +#story by read#n$ t+e omens o t+e stars6 %asterso )elest#al me)+an#)s& t+ere #s l#ttle t+at +appens #n t+e 4orld t+at es)apes t+e kno4led$e o t+emaster seers o t+e 9o)+te)6

L#Nardmen 4ear )lot+#n$ rem#n#s)ent o entral Amer#)an nat#ve )ultures& and 4#eld keen-ed$ed4eapons made rom obs#d#an and bronNe6 L#Nardman )+ara)ters $a#n 2 body and 10 body tot+e#r )lass ma7#mum6 9+ey are able to learn Res#st D#sease and buy Lore sk#lls and Astrolo$y at+al )ost6 L#Nardmen are a ull-makeup ra)e be sure to )+e)k t+e ra)e pa)ket or makeup deta#ls6

Sampan

o one kno4s t+e 4#nds o t+e seas and t+e routes o t+e o)eans l#ke t+e Sampan Elves 4+o l#vet+e#r ent#re L#ves aboard $reat s+#ps #n even $reater leets t+at rarely make a port o )all6 9+eseElves ollo4 t+e 4#nds o <ate& 4+erever t+ey may blo4& and trade 4#t+ everyone t+ey )omea)ross6 9+ey absorb $reat kno4led$e& and l#ve by str#)t )odes o et#?uette6 9+ey 4ear As#an-#nsp#red $arb& and 4#eld l#$+t 4eapons t+at don't $et #n t+e 4ay o t+e#r sa#ls and ropes6

Sampan are Elves& and +ave t+e bas#) Sura)e El stats rom t+e SOLAR Player's Handbook =PH(p$6 1> 6

8a)+a$$a

9+ese tr#besmen l#ve to t+e ar 4est o t+e pla#ns o Lostar#el& a)ross t+e vol)an#) ran$e t+atorms #ts 4estern border& and 4#eld earsome ma$#)6 9+e#r kno4led$e o t+e elements and t+enatural 4orld +ave tau$+t t+em +o4 to use #ts resour)es& and t+ey are amous 4orld-4#de orArus+an steel& t+e #nest t+at )an be +ad any4+ere6 S)+olars spend years at t+e +uo "#kuu atdomb4e& a un#vers#ty o $reat reno4n& study#n$ elemental ma$#)s and +#story& 4+#le mer)+ants

make )all on t+e )oast& at t+e #sle o Pemba& trad#n$ #ne $oods or steel and sp#)es6

A 8a)+a$$a )+ara)ter must de)lare +#s or +er tr#be at )+ara)ter )reat#on Eart+ =8aard+#>& <#re=8amoto>& A#r =8a+e4a>& or 8ater =8ama:#>6 8a)+a$$a $a#n one Res#st o t+e#r tr#be's element

or ree6 <#re& A#r& and 8ater tr#bes may spe)#al#Ne Elemental ma$#) at )+ara)ter )reat#on& butmay not take any ot+er ma$#)al spe)#alty6 nl#ke most ra)es& 8a)+a$$a o t+e <#re& A#r& and

8ater tr#bes may all spe)#al#Ne #n Elemental ma$#)& re$ardless o )lass6 Eart+ tr#bes may take anyEart+ spe)#al#Nat#on at t+ level as usual& but are restr#)ted rom learn#n$ a elest#al ma$#)

spe)#alty6 9+ey 4ear trad#t#onal Ar#)an-#nsp#red )lot+#n$& and 4#eld lon$ spears and elaborates+#elds6 8a)+a$$a are a l#$+t makeup ra)e reer to t+e ra)e pa)ket or deta#ls6

- 1. - Ra)es

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Sylvan#

ot mu)+ #s kno4n about t+#s 4ander#n$ ra)e o plant people6 9+ey )an be ound #n any deeporest& al4ays on t+e move #n t+e 4armer mont+s& tak#n$ root #n t+e 4#nter as t+ey ra#se t+e#r)+#ldren t+rou$+ t+e )older mont+s6 o one #s more )losely t#ed to t+e +eartbeat o t+e 4orld&and rumors speak tales o +#dden ma$#)s and sp#r#ts 4+o talk only to t+ese )+#ldren o t+e orest6

Sylvan# pay +al )ost or Herbal Lore& Heal#n$ Arts& and <#rst A#d6 9+ey may also pur)+ase Res#st9o7#n6 Ho4ever& t+ey take double dama$e rom #re& may not run dur#n$ t+e mont+s oovember t+rou$+ <ebruary& and may not learn t+e Heal#n$ or e)roman)y Eart+ ma$#)spe)#al#Nat#ons6 Sylvan# may spe)#al#Ne #n Dru#d#) ma$#) re$ardless o )lass6 Sylvan# are a ullmakeup ra)e reer to t+e ra)e pa)ket or deta#ls6

O$res

O$re 8arr#or

8+#le t+e O$res o t+e Emp#re are not )ommon #n S+ado4moor& some o))as#onally make t+e#r4ay to t+e Oas#s rom t+e sout+ern port#on o a )ont#nent ar a)ross t+e sea6 "no4n around t+e

4orld as top mer)enar#es& t+e O$res 4+o venture abroad tend to be sells4ords o t+e +#$+est)al#ber6

O$res be$#n-play 4#t+ 2 stren$t+& 5 body& and $a#n 10 to t+e#r ma7#mum body total6 9+eymust pay double t+e normal )ost or t+e ReadB8r#te sk#ll& and may never learn Read %a$#)6%akeup re?u#rements are t+e same as or Hal-O$res rom t+e )ore SOLAR Player's Handbook=PH( p$6 1>C +o4ever& t+ey must also 4ear an an)#ent Pers#anB(abylon#an #nsp#red )ostume6

O$re %a$e

3 t+e O$res are t+e mus)le o t+e#r Emp#re& t+e O$re %a$# are t+e bra#ns6 9+ese blue-sk#nnedO$res are )ompr#se t+e rul#n$ )lass o t+e O$re Emp#re& and are t+e only ones o t+e#r ra)e 4#t+t+e ab#l#ty to )ast elest#al ma$#)and #n a)t& are tra#ned rom b#rt+ to do so6 3t #s e7tremelyrare to see an O$re %a$e outs#de t+e borders o t+e#r +omeland6

O$re %a$# be$#n-play 4#t+ 1 stren$t+& 2 body& and $a#n 10 to t+e#r ma7#mum body total69+ey %S9 be$#n-play 4#t+ t+e ReadB8r#te and Read %a$#) sk#lls at normal )ost6 9+ey )annotlearn Heal#n$ Arts6 O$re %a$e players must 4ear blue makeup on all e7posed sk#n& tusks& andan an)#ent Pers#anB(abylon#an #nsp#red )ostume6

Kar$oyles

8+en t+#n$s $o bump #n t+e n#$+t& or k#nsmen $o m#ss#n$ 4#t+out e7planat#on& rumors al4ays

#n)lude t+e Kar$oyles6 9+#s #s an advan)ed ra)e or veteran S+ado4moor players6 Please reer tot+e Kar$oyle ra)e pa)ket or deta#ls on t+#s ra)e6 Kar$oyles may spe)#al#Ne #n e)roman)yre$ardless o )lass6

Sod#ur

9+ese myster#ous and earsome 4arr#ors are a ma$#)ally )reated ra)e utterly ded#)ated to t+e

- 15 - Ra)es

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destru)t#on o ndead and e)roman)y #n all #ts orms6 9+e#r a)es are marked 4#t+ metal t+atseems to be a part o t+e#r very bod#es& #nd#)at#n$ t+e#r rank 4#t+#n t+e m#l#tar#st#) Sod#urso)#ety6 Everyt+#n$ t+ey do #s or$an#Ned around t+e s#n$ular $oal o erad#)at#n$ e)roman)yCater t+e all o t+e Star "#n$ t+e Sod#ur arm#es +ave moved ba)k to t+e#r +omeland to rebu#ld&

yet t+ey rema#n v#$#lant a$a#nst t+e Kar$oyle remnants o t+e Star "#n$'s re#$n6 9+ey )ont#nuallys)our t+e a)e o Amrot+ #n small $roups& do#n$ 4+at t+ey do best6

Due to t+e#r un#?ue nature 4#t+#n t+e $ame 4orld& Sod#ur are not ava#lable or )+ara)ter

)reat#on 4#t+out spe)#al perm#ss#on rom Kame %ana$ement6

9yrran Ra)es #n t+e Oas#s

3mportant 2ote about 9yrran Oas#s Ra)es

9+#s #normat#on #s #ntended to +elp players o non-Amrot+ ra)es or#ent t+e#r )+ara)ters 4#t+#nt+e re)ent +#story o t+e Oas#s6 All o t+e lo)at#on and t#me reeren)es reer to t+e 4orld o9yrra& t+e 4orld #n 4+#)+ t+e )ampa#$n o S+ado4moor 4as or#$#nally lo)ated6 reat#on o9yrran-based )+ara)ters o )erta#n ba)k$rounds may be restr#)ted to e7per#en)ed players only6 3you are #nterested #n )reat#n$ an Oas#s-based )+ara)ter& and 4#s+ to kno4 more o t+e +#storybe+#nd t+e )ampa#$n& ask our Sta and 4e'll be +appy to #ll you #n on more o t+e deta#ls6

Humans

9+e most )ommon people l#v#n$ 4#t+#n t+e Oas#s& most o t+e +umans are settlers rom Orbonneand t+e Sut+erlands #n t+e m#$rat#on o 5*6 Arr#v#n$ 4#t+ ent#re am#l#es& t+ese tou$+ armerssettled #n t+e lo4lands #n 4+at #s no4 t+e 4estern a$r#)ulture belt& stret)+#n$ rom Sola)e sout+

to t+e ed$es o t+e Oas#s& and east to t+e to4n o S+ado4moor6

Kyps#es

A e4 small Kypsy )lans 4ander t+e 4#lds o t+e Oas#s6 o one kno4s 4+y t+ey do not leavet+e s+elter o t+e orest6 ould #t be t+at t+ey are ara#d o 4+at l#es beyondG Or maybe& :ustposs#bly& t+ere's somet+#n$ #n  t+e orest t+ey are ater666

Elves

Sura)e Elves

9+e Sura)e Elves o t+e Oas#s +a#l rom t+e orests o Sa+de& #n t+e Sut+erlands6 %any arr#ved aspart o t+e #n#t#al settlement #n 5*& but ot+ers arr#ved #n small $roups look#n$ or Dru#d#)4#sdom or resear)+#n$ an)#ent +#story6 S#n)e t+en& t+e Elves +ave be)ome as mu)+ o a part ot+e )ulture o t+e Oas#s as t+e more )ommon +uman am#l#es6

Krey Elves

9+e Krey Elves are an an)#ent ra)e& re)ently rea4akened by )#t#Nens o t+e Oas#s6 9+e#r ne4

- 1 - Ra)es

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+ome #n t+e 3)e %ounta#ns some+o4 $ot transported alon$ 4#t+ t+e Oas#s to Amrot+ - land#n$#n t+e bay several m#les o t+e )oast6 9+e#r ne4 #sland +ome #s also t+e lo)at#on o t+e olle$eo %a$#)& +onor#n$ t+e an)#ent reveren)e t+e Krey Elves +old to t+e elest#al arts6

Krey Elves be$#n-play 4#t+ -1 body& and -5 body to t+e#r ma7#mum total6 9+ey may buy Res#st%#nd-Ae)t#n$ at a )ost o 5 (u#ld =ma7#mum ,>& on)e every #ve levels6 Krey Elves are sl#$+t o

bu#ld and t+ereore may not pur)+ase t+e 94o-Handed (lunt or 94o-Handed S4ord sk#lls6 9+eymay not spe)#al#Ne an any Eart+ ma$#) s)+ool6 All Krey El players must 4ear po#nted ears 4#t+

$rey t#ps& and $rey makeup =not bla)k@> around t+e#r eyes6

8#ld Elves

9+e tr#bes o t+e 8#ld Elves& l#ke t+e <ey& l#ve deep #n t+e 4#ldernesses t+at surround t+e more

)#v#l#Ned areas o t+e Oas#s6 %ost ollo4 a deeply Dru#d#) trad#t#on& ot+ers up+old t+e#r tr#bal)ustoms& but all deend t+e Oas#s6 3t's rumored t+at t+ere 4as some an)#ent pa)t t+at +olds t+emto t+e land& but # t+at's true& t+e t#$+t-l#pped 8#ld Elves aren't speak#n$6

Drae

9+e separat#on o t+e Oas#s rom t+e lands o 9yrra r#pped t+e e4 res#dent Drae a4ay romt+e#r trad#t#onal +omeland o t+e nderdark and let t+em stru$$l#n$ to #nd t+e#r pla)e outs#deo t+e po4er stru$$les o t+e $reat Drae Houses6 9+#s tra$edy +as let t+em 4ander#n$ t+e orests

o t+e Oas#s& and somet#mes ran$#n$ art+er abroad& oten attempt#n$ to #nd 4ork as assass#ns&bla$$ards& and ne'er-do-4ells6 Drae 4+o meet to$et+er #n se)luded lo)at#ons may somet#mes4+#sper rumors o t+e establ#s+ment o a ne4 nderdark some4+ere #n t+e 4#lds o Amrot+6Ho4ever& no one 4+o +as ever $one e7plor#n$ to look or su)+ a pla)e +as ever returned 4#t+

ev#den)e t+at #t really e7#sts6

D4arves

Ha#l#n$ rom (orden& a trad#n$ ree+old on t+e nort+ern ed$e o t+e Sut+erlands& t+e 94o A7eand 9ruebeard )lans settled #n t+e Oas#s very re)ently& dur#n$ t+e $old rus+ o 056 Establ#s+#n$t+e#r +ome #n t+e abandoned to4n o Ara$on& t+e D4arves no4 l#ve #n an uneasy tru)e 4#t+ t+eOr)#s+ tr#bes rema#n#n$ ater t+e <ra+ #nvas#on6

Hal-Or)s

%ost o t+e Kobl#no#ds #n t+e Oas#s arr#ved very re)ently& dur#n$ an #nvas#on led by t+e m#$+tyOr)#s+ dru#d <ra+& 4+o sou$+t to )on?uer t+e Oas#s rom t+e Kreat Dru#d6 Ater tak#n$ t+eto4ns o Ara$on and Sola)e& t+ey re$rouped around Ara$on :ust days beore t+e ar)+ma$eAr#nt+ transported t+e Oas#s to Amrot+6 o4& )ut o rom t+e#r k#n& 4#t+ <ra+ lost and

un+eard rom& t+e dru#d#) but brutal Or)s )ontend 4#t+ t+e more ;)#v#l#Ned; )#t#Nens o t+e Oas#s- #n)lud#n$ t+e#r ne#$+bors& t+e d4arves o t+e 94o A7e and 9ruebeard )lans6

9+e <ey

<aer#es

9+e <aer#es =also kno4n as (r#$+t <aer#es or <ey> are oten )alled t+e )+#ldren o t+e Kreat

- 1 - Ra)es

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Dru#d6 3t #s 4ell kno4n t+at +e +olds t+ese )reatures )lose to +#s +eart& and many return t+eavor 4#t+ devoted serv#)e alon$ t+e dru#d#) pat+6 One o t+e only peoples t+at +ave l#ved #n t+eOas#s beore t+e )olon#Nat#ons opened up& t+ese myster#ous people rarely make #t #nto t+e to4ns&preerr#n$ to l#ve #n t+e 4#lder pla)es6

Sylvan <ey

<or better or 4orse& t+e ate o E#r#nn& t+e +omeland o all <ey on Amrot+& #s t#ed very )losely4#t+ t+e Oas#s6 Sylvan <ey rom all a)ross 9yrra )ame to t+e Oas#s to learn more about t+e#r

+omeland and #nd )loser t#es +ere6 %any ass#st t+e dru#ds #n t+e#r tasks o keep#n$ t+e land&ot+ers pursue t+e#r o4n pat+6

Dark <aer#es

8+erever you #nd s4eetness and l#$+t& and t+e +appy t+#n$s #n $reat abundan)e& sooner or latersomeone 4#ll )ome to spo#l t+e m#lk6 9+e Dark <aer#es are e4& and even more re)lus#ve t+ant+e#r more opt#m#st#) k#n& but t+e t#e 4#t+ E#r#nn& t+e presen)e o so many +appy aer#es totorment& and t+e opportun#ty to t4eak t+e nose o dru#ds every4+ere #s +ard or a Dark <ey to

res#st6

nseel#e

9+ese doomed people are )ursed to orever be s+unned rom t+e#r +omeland6 8+et+er out o

melan)+oly nostal$#a or ur#ous ven$ean)e& many nseel#e #nd t+e#r 4ay to t+e Oas#s6 <or $oodor =more l#kely> or #ll& more t+an a e4 nseel#e )all t+e Oas#s +ome6

Ot+er Ra)es

Ot+er settlers rom 9yrra make t+e#r 4ay #n t+e Oas#s as tradesmen& e7plorers and adventurers&mer)enar#es& and am#ly men and 4omen6 %ostly t+ey try to stay out o t+e 4ay o +#story& but

o))as#onally +ero#) )ommoners 4#ll r#se to t+e )+allen$e and #nd t+e#r 4ay to S+ado4moor #nsear)+ o a $reater dest#ny6

lasses

S+ado4moor ad+eres to all o t+e )lass rules #n t+e )ore SOLAR Player's Handbook& 4#t+ t+eollo4#n$ e7)ept#ons6

Spe)#alty Spell)asters

Eart+ Spe)#alty Spell)aster Restr#)t#ons and (ene#ts

Eart+ Spe)#alty spell )asters must ab#de by t+e ollo4#n$ restr#)t#ons

• Healers may not )ast +aos ma$#) or e)roman)y - #n)lud#n$ t+e Deat+ spell - by any

- 1 - lasses

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means =battle ma$#)& ormal& one-s+ots& pot#ons& et)6> 4#t+out t+e #mmed#ate loss o t+e#rspell l#st6 Healers 4#ll not tolerate t+e presen)e o undead or e)roman)y& and 4#llattempt to t+4art t+e advan)ement o t+e oul art6

• Dru#ds may not )ast e)roman)y& by any means =battle ma$#)& ormal& one-s+ots& pot#ons&

et)6> 4#t+out t+e #mmed#ate loss o t+e#r spell l#st6 Dru#ds +ate e)roman)y #n all #ts ormsand 4#ll not )omprom#se #n t+e#r )onstant 4ar a$a#nst t+e po4ers o )orrupt#on6

2e)roman)ers may not )ast Heal#n$ or ur#n$ ma$#) - #n)lud#n$ t+e L#e spell M v#a anymeans =battle ma$#)& ormal& one-s+ots& pot#ons& et)6> 4#t+out t+e #mmed#ate loss o t+e#r

spell l#st6 9+ey seek to #n)rease t+e#r o4n po4er at t+e )ost o all else6

Eart+ Spe)#alty spell )asters re)e#ve t+e ollo4#n$ bene#ts

• Healers may )ast ures and L#ves prov#ded by E7pand 3tem =e$& a Fper-event spell rom

an #tem> and En)+ant 3tem =e$& a one-s+ot rom a o)us>& even t+ou$+ t+ese spells do notappear on t+e#r spell )ard6 9+#s does not $rant Healers any spe)#al ab#l#ty to memor#Net+ese spells and does not allo4 t+em to use ot+er spe)#al #tems as # t+ey )ould )ast t+esespells rom memory6

2e)roman)ers reta#n a))ess to t+e ollo4#n$ spells• ause L#$+t 8ounds

• ause 8ounds

• ause Ser#ous 8ounds

• ause r#t#)al 8ounds

• Deat+

• 8aste

Spe)#alty <#$+ter Sub)lasses

"n#$+t and Dark "n#$+t Spell L#sts

"n#$+ts #n S+ado4moor are Healers only t+#s means t+ey ollo4 t+e Pat+ o Heal#n$ #n t+e )oreSOLAR Player's Handbook =PH( p$6 15> 9+e only d#eren)e #s t+at "n#$+ts 4+o learn a spell)olumn use t+e ull Healer )olumn =PH( p$6 5.>6 Dark "n#$+ts are s#m#lar t+ey ollo4 t+e Pat+o e)roman)y rom t+e SOLAR Player's Handbook =PH( p$6 1>& and learn t+e ulle)roman)er spell )olumn =PH( p$6 55>6

Ran$er Sk#lls and (#nd#n$ Slots

9+e 25t+ Level Ran$er sk#ll Fature's Str#ke +as been removed rom t+e $ame and repla)ed 4#t+t+e sk#ll FHunter's Str#ke =PH( p$6 10& 2,.>6

3n order to better al#$n 4#t+ t+e sp#r#t o t+e#r )ode& Ran$ers are no4 l#m#ted to (#nd#n$ Slotsor ma$#) #tems =PH( p$6 125>6

- 1* - lasses

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3n-Play Apprent#)es+#p to Spe)#al <#$+ter Sub)lasses

P "n#$+ts& Dark "n#$+ts& and Ran$ers may #ndependently take S?u#res and Ran$er Apprent#)esonly upon buy#n$ t+e#r top-t#er sub)lass ab#l#ty 4+#)+ #rst be)omes ava#lable at 25t+ Level6

Ho4ever& 4#t+ t+e endorsement o a %aster o t+e#r order& P "n#$+ts and Ran$ers 4+o are notyet %asters are en)oura$ed to sele)t a prom#s#n$ )and#date and take respons#b#l#ty or t+e#r da#lymentor#n$& tra#n#n$& and edu)at#on #n t+e 4ays o t+e#r Order6 9+#s respons#b#l#ty #s essent#allyt+e same as a %aster to +#s S?u#re and #s not one to a))ept l#$+tlyC su)+ mentors+#ps s+ould be)+osen )areully& as t+e %aster may )all upon bot+ t+e "n#$+t and S?u#re to demonstrate t+e?ual#ty o t+#s edu)at#on at any t#me6

A S?u#re or Ran$er Apprent#)e be#n$ mentored by a P may be$#n tra#n#n$ as a ull "n#$+t&Dark "n#$+t& or Ran$er only t+rou$+ add#t#onal #n-play endorsement rom a %aster o t+e#rsub)lass6 %et+ods o )onta)t#n$ t+ese #nd#v#duals& and t+e part#)ular trad#t#ons o ea)+ Order&

must be d#s)overed #n-play6

Spe)#alty Eart+ aster and <#$+ter Sub)lass odes

3n order to reta#n t+e#r spe)#al ab#l#t#es& Healers& Dru#ds& e)roman)ers& "n#$+ts& Dark "n#$+ts&and Ran$ers must ab#de by t+e str#)t )odes and restr#)t#ons set ort+ #n t+e )ore SOLAR Player'sHandbook6

8e stron$ly en)oura$e any player 4+ose )+ara)ter #s a %ember o a spe)#alty sub)lass to

re$ularly rev#e4 t+e rules and restr#)t#ons or play#n$ t+at sub)lass& as t+e penalt#es or break#n$

)lass are not pleasant #n- or out-o-play6

Represent#n$ a spe)#al sub)lass #s a roleplay pr#v#le$e& and players are e7pe)ted to ab#de by bot+t+e letter and sp#r#t o t+e rules 4+en address#n$ ?uest#ons related to play#n$ t+e#r sub)lass6

ote t+at #n-play )onse?uen)es )an and 4#ll result rom play#n$ )+ara)ters a$a#nst type6 3 aspe)#alty spell l#st or ab#l#ty #s lost& t+en t+e )+ara)ter los#n$ #t 4#ll not eas#ly be able to $a#nt+ose ab#l#t#es ba)k6 !ou 4#ll not be able to #nd#v#dually sell ba)k any spe)#alty sk#lls su)+ asRes#sts& "n#$+tly ab#l#t#es& et)6 M t+e sk#lls and spells are s#mply unusable unless your )+ara)ter#nds some 4ay #n-play to atone or +#s #nra)t#ons6 Aton#n$ #s not l#kely to be an easy task6

(reak#n$BLos#n$ lass

A spe)#alty )aster or #$+ter sub)lass 4+o re:e)ts t+e pat+ o +#s tra#n#n$ loses a))ess to allspe)#alty spells and ab#l#t#es6 9+#s #s somet#mes )alled Fbreak#n$ )lass6 (reak#n$ )lass #s& ore7ample& #mmed#ately ee)t#ve upon )ast#n$ a spell t+at #s e7pl#)#tly orb#dden to your sub)lass&or by a#l#n$ to ad+ere to t+e moral ode o your sub)lass6

- 0 - lasses

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3n some )ases you may be not##ed by Head o Plot or K% Sta t+at you +ave #nadvertently)omm#tted an a)t#on t+at +as )aused your )+ara)ter to break )lass6 3 you kno4 you +ave broken

)lass #n-play v#a any means& you must lo)ate and not#y Head o Plot or K% Sta as ?u#)kly as

poss#ble6 L#ke4#se& # you are a player o a )+ara)ter t+at +as )aused anot+er )+ara)ter to

unkno4#n$ly break )lass you must #rst not#y t+e player o t+at )+ara)ter& and t+en lo)ate and

not#y Head o Plot or K% Sta o t+e )#r)umstan)es as ?u#)kly as reasonably poss#ble& #n t+at

order6 9+e ae)ted player s+ould also )+e)k #n 4#t+ HOP or K% Sta to make sure all t+e

appropr#ate ?uest#ons and do)umentat#on are taken )are o6

onse?uen)es or (reak#n$ lass

Any )+ara)ter 4+o does not 4#s+ to re$a#n a))ess to +#s spe)#alty spell )olumn or ab#l#t#es or #snot mak#n$ )lear #n-play steps to4ards aton#n$ 4#t+#n t+e ne7t t+ree events - as ruled at Head oPlot or Kame %ana$ement Sta d#s)ret#on - 4#ll permanently lose any spe)#al ab#l#t#es and (u#ldasso)#ated 4#t+ t+em6 9+#s )+ara)ter must t+en #mmed#ately re-spend at re$ular non-sub)lass)osts or all sk#lls and spells6

ote t+at #n some )ases t+#s 4#ll mean t+e )+ara)ter loses a))ess to ot+er sk#lls or spells +e +adlearned be)ause +e no lon$er +as t+e (u#ld to aord t+em overall6 9+#s spe)##) re-spend #s O9)ons#dered a FPlayer Sa)r##)e as de#ned #n t+e )ore SOLAR Player's Handbook M t+e )+ara)termay later attempt to re-enter t+e sub)lass or spe)#al#Ne anot+er )olumn t+at +as not beenbroken& but +e must obta#n #n-play endorsement rom a %aster o +#s des#red sub)lass to do so6As per t+e )ore SOLAR Player's Handbook& a spe)#alty )olumn t+at +as been broken may neverbe re-spe)#al#Ned6

Spells

Spell lar##)at#ons

FL#ne o S#$+t

L#ne o S#$+t ma7#mum durat#on #s 1 +our& prov#ded all ot+er ?ual##)at#ons o +old#n$ t+e spella)t#ve are met6

#s#ble Ee)ts or Prote)t#ve Spells

9+e ollo4#n$ prote)t#ve spells +ave #n-play v#s#ble ee)ts 4+en e7pended6 9+#s means t+at youmust announ)e t+e ee)t out loud& and reveal#n$ 4+et+er or not an atta)k 4+#)+ tr#$$ers t+eprote)t#on +as ae)ted you may not be delayed by )+oos#n$ to announ)e t+e appropr#ate ee)tor Flas+ at a later t#me6 !ou must announ)e #t #mmed#ately =4#t+#n , se)onds o tak#n$ t+e

- 1 - Spells

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ee)t>6

• Deend =PH( p$6 >

• %a$e Armor and %a:or Spell S+#eld =PH( p$6 *>

• Rele)t and Return %a$#) =PH( p$6 0>

• Sp#r#t Armor =PH( p$6 10>

• Ot+er spe)#alty s+#elds& et)6

Standard Lesser ndead Pa)ka$e

9+e ollo4#n$ )ommon-sense )lar##)at#ons =PH( p$6 15.> +ave been added to t+e Standard Lesserndead Pa)ka$e& or ndead 4+#)+ P e)roman)ers may )reate #n play

• %ay not )ast ur#n$& Heal#n$& L#e& or Rev#ve spells nor use any #tem& pot#on& or

ab#l#ty t+at $rants su)+ spells6

• annot be +ealed by <#rst A#d or Al)+emy6

Alternate Spell erbals

9+e ollo4#n$ spells +ave opt#onal verbals

• ure L#$+t 8ounds F3 )all upon t+e land to )ure l#$+t 4ounds6

• ure 8ounds F3 )all upon t+e land to )ure 4ounds6

•ure Ser#ous 8ounds F3 )all upon t+e land to )ure ser#ous 4ounds6

• ure r#t#)al 8ounds F3 )all upon t+e land to )ure )r#t#)al 4ounds6

• Rene4 F3 )all upon t+e land to Rene4 t+#s a#l#n$ sp#r#t6

9+e verbals rom t+e )ore SOLAR Player's Handbook 4#ll st#ll also be val#d and #n ee)t6

Spell +an$es

<ear

9+e <ear spell no4 +as t+e ee)ts as l#sted #n t+e )ore SOLAR Player's Handbook =PH( p$6 *1>6

Elemental Attunement

9+e Elemental Attunement spell rom t+e )ore SOLAR Player's Handbook =PH( p$6 2> #s a rarespell #n S+ado4moor6 As su)+ #t may not be )op#ed rom one Spellbook to anot+er& and a))ess

- - Spells

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m#nutes& as t+e#r memory #s removed by t+e trauma o t+e spell& s#m#lar to 4+at +appens uponresurre)t#on6 9+e ta$ or t+#s spell s+ould be +anded to t+e tar$et& and t+e date and t#me o t+espells )ast#n$ s+ould be 4r#tten on t+e ta$6 9+e tar$et player must keep t+#s ta$ on t+em at allt#mes6

urse o 3nept#tude

Level   EK9ype urs#n$ 3tem !

Durat#on 3nstant Pot#on 2

erbal

F3 )urse you 4 #t+ #nept#tude6H

As per t+e )ore SOLAR Player's Handbook6 Ho4ever& t+#s spell 4#ll overr#de a 8eakness spellupon t+e same tar$et& and # an 3nept tar$et #s +#t by a 8eakness& t+e 8eakness spell +as no

ee)t6

Stone 8eb

Level EK

9ype on#n#n$ 3tem 2

Durat#on , %#nutes Pot#on 2

erbal

F3 )a upon t+e eart+ to en)ase you #n a 4eb o5 stone6H

9ar$et #s en)ased #n a Stone 8eb& as per t+e )ore SOLAR Player's Handbook6 9+#s spell #s O9

l#ne o s#$+t on)e )ast& and ne#t+er t+e )aster nor anyone else may dama$e t+e tar$et& #n)lud#n$a k#ll#n$ blo46

ontrol An#mal

Level 2 D9ype %#nd Ae)t#n$ 3tem !

Durat#on 10 m#nutes Pot#on 2

erbal

F(y 2ature's po4er and t+e 4# o5 t+e 8# d& 3 )ommand t+ee to do my b#dd#n$6H

aster may $#ve tar$et natural an#mal one )ommand& 4+#)+ t+e )reature must t+en ollo46

3nse)t S4arm

Level D9ype Elemental and ndead Destru)t#on 3tem !

Durat#on 3nstant Pot#on 2

erbal

F3 summon 5ort+ a s4arm o5 #nse)ts6H

Deals ,0 po#nts o %a$#) dama$e to t+e tar$et6 Deals 0 po#nts o %a$#) dama$e versus ndead6

2ature's 9ransormat#on

Level * D9ype En)+antment 3tem !

Durat#on 10 %#nutes Pot#on 2

erbal

F3 )a upon t+e sp#r#t o5 t+e 4# d to #n5use myse 5 4#t+ natura m#$+t6H

- . - Spells

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aster loses all ab#l#ty to )ast spells6 9+e )aster $a#ns Stren$t+ =repla)es any natural orau$mented Stren$t+>& a tou$+ness o ,& ,0 (ody& and t+e ab#l#ty to use )la4s6 9+e player must+ave t+e )la4s ava#lable to use t+em& and may not )all a +old upon )ast#n$ t+e spell6 aster only6

Eldr#t)+ Krasp

Level 2 9ype Prote)t#on 3tem !

Durat#on 5 Kame Days S)roll 2

erbal F<rom e dr#t)+ t+read 3 4eave a $aunt et t+at your $rasp #s steady a$a#nst your 5oes6H

Krants a spe)##) spell s+#eld versus D#sarm#n$ %a$#)s6

<or)e (lade

Level . 9ype Elemental 3tem !

Durat#on 5 %#nutes S)roll 2

erbal

F3 str#ke upon t+e e dr#t)+ anv# to 5or$e a b ade o5 et+er6H

9+#s spell )reates a blade o pure or)e& 4+#)+ only t+e )aster may 4#eld and 4+#)+ )annot beD#sarmed& <umbled& S+attered& or Destroyed6 9+e <or)e (lade 4#ll& +o4ever& be #mmed#atelyd#spelled 4#t+ a D#spel Kreater %a$#) =&>& D#s:un)t#on =&>& or D#srupt En)+antments =E&>4+#)+ str#kes t+e )aster6 9+e blade )reated may be 4#elded by t+e )aster unt#l +e +as allen

un)ons)#ous& d#es& or 5 m#nutes +as passed6 9+e <or)e (lade #s )ons#dered a One-Handed Ed$ed4eapon6 9+e blade )alls F. %a$#)6 9+e )aster may 4#eld t+e blade even # +e doesnt +ave t+eOne-Handed Ed$ed sk#ll6 9+e )aster must +ave an appropr#ate p+ysrep =sol#d blue& 1H Ed$ed>ava#lable on t+e#r person and may not )all a +old to retr#eve t+e 4eapon6

%ental /ab

Level 2 K 

9ype %#nd Ae)t#n$ 3tem !

Durat#on 3nstant S)roll 2

erbal

F<rom de7trous t+ou$+t& a %enta /ab6H

Deals 5 po#nts o (ody dama$e to t+e tar$et6

Enra$e

Level K9ype %#nd Ae)t#n$ 3tem 2

Durat#on 10 %#nutes S)roll 2

erbal

F3 str#p your 4# and oose your ra$e6H

9+e tar$et o t+#s spell takes a (erserk ee)t& as per t+e (erserk Kas Po#son6

%ental <ortress

Level K9ype Prote)t#on 3tem !

- 5 - Spells

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Durat#on 5 Kame Days S)roll 2

erbal

F8#t+ menta mortar and t+ou$+t #ke stone 3 bu# d a barr#er o5 4# 6H

Krants a spe)##) spell s+#eld vs6 %#nd Ae)t#n$ ma$#)s6 aster only6 aster may say F%#ndS+#eld 4+en %ental <ortress Flas+es an #n)om#n$ spell6

Elemental Attunement

Level EL9ype Elemental& urs#n$& and <#re& 3)e or L#$+tn#n$ 3tem 2

Durat#on 10 %#nutes S)roll 2

erbal

F8#t+ e ementa m#$+t 3 attune you to Re ementSH

9+e Elemental Attunement spell enables an Elemental#st to temporar#ly attune t+e tar$et to apart#)ular element o +#s )+oos#n$ at t+e t#me o )ast#n$6

9+e Elemental Attunement spell #nuses t+e tar$et 4#t+ $reat po4er o t+at element& $rant#n$ t+ebene#t o temporary #mmun#ty to dama$e& spells& and atta)ks t+at ut#l#Ne t+at element6

Ho4ever& 4#t+ t+#s temporary #nus#on )omes t+e dra4ba)k t+at all spells and atta)ks o t+e)+osen element's oppos#t#on 4#ll #nl#)t t4#)e t+e normal dama$e6

• <#re - 3mmun#ty to <#re spells and atta)ks& -. dama$e rom <lam#n$ ta$l#ne atta)k6

Double dama$e rom all 3)e atta)ks6• 3)e - 3mmun#ty to 3)e spells and atta)ks& -. dama$e rom 3)e ta$l#ne atta)k6 Double

dama$e rom all <#re atta)ks6• L#$+tn#n$ 3mmun#ty to L#$+tn#n$ spells and atta)ks& -. dama$e rom L#$+tn#n$ ta$l#ne

atta)k6 Double dama$e rom all A)#d atta)ks6

9+e ee)t 4+#)+ $rants double dama$e to t+e oppos#n$ element o t+e Elemental Attunement

does not sta)k 4#t+ #n+erent 4eakness to an element nor does t+e dama$e #n)rease 4+en )oupled4#t+ a urse =E& > spell6

3 t+e tar$et o an Elemental Attunement spell re)e#ves a Remove urse =E&> or D#s:un)t#on =&>spell or resurre)ts& t+e spell 4#ll be removed6 S+ould t+e tar$et o t+e spell possesses a ormalvers#on o an Elemental Attunement& t+#s spell +as no ee)t6 L#ke4#se& # a )reature #s alreadysus)ept#ble to a )erta#n element =su)+ as a <#re Elemental vs6 3)e> t+#s spell 4#ll not #n)rease ormult#ply dama$e )aused by t+#s 4eakness6

Elemental <or$e

Level , E9ype En)+antment 3tem !

Durat#on 3nstant S)roll 2

erbal F3 )a upon t+e 5or$e o5 <#re and anv# o5 Eart+ to repa#r t+#s #tem6H

Allo4s t+e )aster to repa#r one +and-+eld ob:e)t o s+#eld s#Ne or smaller6

- - Spells

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Produ)t#on

Produ)t#on lar##)at#ons

A Dese)rated )+ara)ter may not )reate urat#ve spell-based produ)t#on =PH( p$6 211>6 ote t+att+#s does not ae)t t+e#r ab#l#ty to )reate Al)+em#)al ures6

Produ)t#on +an$es

Love Po#son& Love *& and Love * Ant#dote

All reeren)es to Love Po#son& Love *& Love * Ant#dote& and t+e#r ee)ts +ave been permanently

removed rom t+e $ame6 E7#st#n$ une7p#red produ)t#on may be )+an$ed out or a +arm Kas or+arm El#7#r e7)lus#vely at +e)k-3n Lo$#st#)s =t+ere 4#ll be no e7)+an$es # you br#n$ e7p#redprodu)t#on& per#od>6 3tems possess#n$ t+ese ee)ts 4#ll be permanently altered to rele)t a s#m#lar)+an$e at t+e d#s)ret#on o Kame %ana$ement6

Spellbooks and Produ)t#on <ormula

(ooks

Produ)t#on <ormula (ooks

Produ)t#on <ormula (ooks are not re?u#red #n S+ado4moor or t+e 2015 season6 8e en)oura$et+e use o 4ell-kept and 4r#tten Produ)t#on <ormula (ooksC +o4ever& t+ey are not re?u#red to)reate da#ly Po#son or Al)+emy produ)t#on6

=ote Produ)t#on <ormula (ooks 4#ll be re?u#red or t+e 201 season& so take advanta$e o t+eopportun#ty to $et your books )reated and stamped or ree t+#s season6>

(ene#ts or s#n$ a Produ)t#on <ormula (ook

Ps +ave t+e opt#on o )reat#n$ a Produ)t#on <ormula (ook and us#n$ #t #n t+e as+#on des)r#bed

- - Spellbooks and Produ)t#on <ormula

(ooks

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#n t+e )ore SOLAR Player's Handbook =PH( p$6 1,,>6Any P 4+o )+ooses to br#n$ a Produ)t#on <ormula (ook and use #t to to )reate t+e#r da#lyprodu)t#on #n t+#s 4ay 4#ll re)e#ve a total o 10 add#t#onal produ)t#on po#nts per event6 9+eseprodu)t#on po#nts may be d#str#buted #n any 4ay t+e player 4#s+es bet4een t+e produ)t#on or

ea)+ event day& but may not be )arr#ed over to t+e ne7t event6

Ps possess#n$ t+e ab#l#ty to )reate bot+ types o produ)t#on =Po#sons and Al)+emy> may )reatea book or ea)+& and re)e#ve 10 add#t#onal produ)t#on po#nts or ea)+ type every event6

3n order to re)e#ve t+#s bene#t& you must br#n$ your Produ)t#on <ormula (ook to t+eProdu)t#on Lo$#st#)s table dur#n$ )+e)k-#n6 9+e book must be stamped by one o t+ese#nd#v#duals& 4+o 4#ll t+en s#$n o t+e e7tra produ)t#on )reat#on6 3 your Produ)t#on <ormula

(ook #s already stamped rom a prev#ous event& #t 4#ll be rev#e4ed or )ompleteness and you 4#llt+en re)e#ve t+e e7tra produ)t#on po#nts6

SpellbooksSpellbooks are no4 re?u#red #n S+ado4moor& as per t+e )ore SOLAR Player's Handbook =PH(p$6 .>6

Starter Spellbooks

Starter Spellbooks or ne4 players& )onta#n#n$ a sele)t#on o )ommon lo4-level Keneral#st spellsor ea)+ )olumn& are ava#lable at +e)k-3n Lo$#st#)s6 9+ese Spellbooks may be used up t+rou$+ ane4 player's t+#rd event& ater 4+#)+ t#me t+e player must prov#de t+e#r o4n Spellbook p+ysrepand return t+e Starter Spellbook to t+e $ame6

9+e player's ne4 personal Spellbook p+ysrep )an be s)r#bed 4#t+ all t+e spells rom t+e StarterSpellbook or ree& but subse?uent add#t#onal spells must be added to t+e Spellbook as per t+e)reat#on pro)ess des)r#bed +ere#n6

Spellbook reat#on and Add#n$ Spells

<or t+e 2015 season& Spellbooks may only be )reated and s)r#bed at +e)k-3n Lo$#st#)s6 9+epro)ess or t+#s #s s#mple

(r#n$ t+e ollo4#n$ #tems to +e)k-3n Lo$#st#)s• A blank Spellbook p+ysrep& or a Spellbook p+ysrep t+at +as already been #lled out 4#t+

t+e spells as per t+e ormatt#n$ $u#de6 See t+e FOut-O-Play %ater#als and reat#onse)t#on #n Append#7 A or #normat#on on )onstru)t#n$ your Spellbook p+ysrep6

• A Spellbook t+at already )onta#ns stamped pa$es or t+e spell=s> you 4ant to s)r#be #nto

- - Spellbooks and Produ)t#on <ormula

(ooks

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your ne4 Spellbook6 <or e7ample& t+e player 4+ose )+ara)ter #s tea)+#n$ you a spe)#altyspell )olumn #n-play m#$+t be 4#ll#n$ to let your reeren)e t+e#r Spellbook at Lo$#st#)s6

• Su#)#ent #n-play money or ta$s to pay t+e s)r#b#n$ ee or ea)+ o t+e spells you 4#ll be

s)r#b#n$ #nto your Spellbook =see belo4>6

%any spell)asters preer to bu#ld a Spellbook as t+ey $o& only add#n$ ne4 spells to t+e#r

Spellbook's pa$es as t+ey $a#n t+e ab#l#ty to )ast t+em #n play6 Any spells entered #nto yourSpellbook t+at +ave not $one t+rou$+ t+#s pro)ess and been stamped by Lo$#st#)s are nota)tually s)r#bed6 !ou may not memor#Ne su)+ a spell rom your book unt#l t+at spell's pa$e +asan o#)#al mark rom Lo$#st#)s6

!ou must p+ys#)ally +ave all re?u#red books& en+an)ers& and s#lver or )omponent ta$s 4#t+ youat +e)k-3n Lo$#st#)s to )reate or s)r#be #nto a Spellbook6

Add#t#onal deta#ls on t+e Spellbook s)r#b#n$ pro)ess are ava#lable rom t+e Lo$#st#)s membersuperv#s#n$ t+#s a)t#v#ty dur#n$ +e)k-3n6

ost

9+e )ost to s)r#be a ne4 spell #nto a pa$e o a ne4 or e7#st#n$ Spellbook #s a lat ee o 1 S#lverper level o t+e spell6 9+#s ee may be pa#d #n p+ys#)al )o#n or ta$s& and )an only be pa#d at+e)k-3n Lo$#st#)s at t+e t#me 4+en you are s)r#b#n$ t+e spell #nto your book6

Alternat#ve )omponents and en+an)ers may somet#mes be ound #n-play 4+#)+ )an serve as asubst#tute or t+e re?u#red s)r#b#n$ )ost6 3normat#on about t+e#r usa$e #s ava#lable on t+e)omponent ta$s6

%emor#N#n$ Da#ly Spells and Ot+er Rules

A s#n$le Spellbook may be used by only one )+ara)ter per event6

!ou must )+oose and pull all your spells or bot+ $ame days at +e)k-3n6 !ou may not s4#t)+out later #n t+e event # you some+o4 obta#n a Spellbook 4#t+ more or d#erent spells6

!our Spellbook must be on your person at )+e)k-#n #n order to pull your da#ly spell ta$s6 3nadd#t#on& your Spellbook must be p+ys#)ally a))ess#ble to your )+ara)ter dur#n$ Reset #n orderto memor#Ne your da#ly spells or t+e se)ond day o t+e event6 Spellbooks do not need to be

)arr#ed on your person or a))ess#ble to your )+ara)ter #n order or you to )ast memor#Ned spellsa5ter  you you +ave su))essully memor#Ned t+e spells or a $#ven $ame day6

Spellbooks are an #n-play #tem and may be stolen rom your )+ara)ter #n-play& destroyed& et)6 3your Spellbook #s p+ys#)ally #na))ess#ble to your )+ara)ter dur#n$ +e)k-3n& you may not pull

- * - Spellbooks and Produ)t#on <ormula

(ooks

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spells or t+e event unt#l you br#n$ t+e book to +e)k-3n6 3 your Spellbook #s p+ys#)ally#na))ess#ble to your )+ara)ter at Reset& you may not memor#Ne spells rom t+at day unt#l youre$a#n p+ys#)al a))ess to t+e Spellbook6 9+#s means t+at # you lose your Spellbook )ompletely&you may not memor#Ne Spells unt#l you $et a ne4 Spellbook6

See t+e <ATs at t+e end o t+#s supplement or add#t#onal #normat#on on lost Spellbooks&

destroyed pa$es& and ot+er rare o))urren)es6

Sk#lls

ombat Lores and "no4led$es

ombat Lores and "no4led$e Lores are no4 d#st#n)t rom ea)+ ot+er6

ombat Lores

ombat Lores operate as per t+e )ore SOLAR Player's Handbook =PH( p$6 21*>6 As per t+erulebook& a ombat Lore #mparts 2 dama$e 4+en us#n$ 4eapons #n )ombat a$a#nst opponentsto 4+#)+ t+e Lore sk#ll appl#es6 9+e ombat Lore 4#ll also allo4 you to #dent#y t+e d#erenttypes o )reatures en)ompassed by t+e Lore6

A ombat Lore may prov#de $eneral  kno4led$e about ot+er aspe)ts o t+e )reature orenv#ronment& #n )erta#n Plot-mars+aled s#tuat#ons6 Ava#lab#l#ty o su)+ #normat#on #s 4+olly att+e d#s)ret#on o t+e Plot %ars+al #n )+ar$e6

A l#st o ava#lable $eneral ombat Lores #s ava#lable #n Append#7 A at t+e end o t+#sSupplement6

"no4led$e Lores

"no4led$e Lores operate as per t+e )ore SOLAR Player's Handbook =PH( p$6 220>6 A"no4led$e Lore may allo4 you to )orre)tly #dent#y )reatures& be#n$s& and ent#t#es #n somes#tuat#ons6 "no4led$e Lores are ava#lable #n a ar 4#der var#ety t+an ombat Lores6

A "no4led$e Lore may prov#de kno4led$e about ot+er aspe)ts o t+e $ame 4orld& #n )erta#nPlot-mars+aled s#tuat#ons6 Ava#lab#l#ty o su)+ #normat#on #s 4+olly at t+e d#s)ret#on o t+e Plot

%ars+al #n )+ar$e6

3 you are v#s#t#n$ rom anot+er )ampa#$n and +ave ?uest#ons about any )ampa#$n-spe)##)ombat Lores or "no4led$e Lores t+at seem to all outs#de t+e s)ope o t+#s supplement& please

)onsult 4#t+ t+e Head o Plot or a Kame %ana$er6

9+e l#st o potent#al "no4led$e Lores a )+ara)ter m#$+t learn #s too var#ed to #n)lude #n t+#s

- ,0 - Sk#lls

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do)ument6 Some e7amples m#$+t #n)lude ra)#al "no4led$e LoresLore& "no4led$e =Sampan>&FLore& "no4led$e =Amrot+# D4ar>or "no4led$e Lores )over#n$ spe)##) aspe)ts o t+e 4orldo Amrot+FLore& "no4led$e =8#nter ourt Pol#t#)s>& FLore& "no4led$e =Ak#da# H#story>&FLore& "no4led$e =Elemental D#ploma)y>& FLore& "no4led$e =O$re Emp#re Et#?uette>& et)6

s#n$ ombat Lores a$a#nst Player +ara)ters

nder no )#r)umstan)es 4#ll ombat Lore sk#lls prov#de add#t#onal )ombat dama$e a$a#nst Ps&even # t+e ombat Lore 4ould apply ot+er4#se6

Pur)+as#n$ ombat Lores and "no4led$es at +ara)ter reat#on

• ombat Lores may not be pur)+ased at )+ara)ter )reat#on6

• Ra)#al "no4led$e Lores or a $#ven ra)e may be pur)+ased at )+ara)ter )reat#on

e7)lus#vely by members o t+at ra)e6 ote t+at t+#s #s a separate sk#ll rom t+e bas#) ra)#al#normat#on pa)ket ava#lable or members o a spe)##) ra)e to reeren)e ons#te6

• o ot+er "no4led$e Lore sk#lls may be pur)+ased at )+ara)ter )reat#on 4#t+out e7pl#)#tapproval rom Kame %ana$ement6

Sk#lls 9au$+t (y 2Ps

All %aster Produ)t#on Sk#lls& ombat Lores& "no4led$e Lores& %ars+aled Sk#lls =#n)lud#n$ butnot l#m#ted to sk#lls rom t+e )ore SOLAR Player's Handbook 4+#)+ re?u#re t+e payment o a eeto learn>& 9ra)k#n$& and <ormal %aster#es are not tea)+able by Ps6 P sour)es o t+#sedu)at#on must be ound #n-play6 9+#s #n)ludes sk#lls t+at 4ere ratsk#llsBLores but are no4separate& su)+ as 9ra)k#n$& Esp#ona$e& et)6

ombat %aster#es =1H %astery& 2H %astery& %#ss#le %astery> are unrestr#)ted M any P 4+oalready possesses t+e sk#ll may tea)+ #t to anot+er P 4+o meets t+e ?ual##)at#ons or learn#n$t+e %astery6

on-mars+aled RP-only )rat sk#lls =<arm#n$& %#n#n$& Annoy#n$ Humm#n$& nder4ater(asket4eav#n$& et)6> are unrestr#)ted as ar as need#n$ a spe)#al #n-play tea)+er to learn& as t+ere#s no $uaranteed #n-$ame bene#t 4+atsoever or possess#n$ su)+ a sk#ll6 Ho4ever& t+#s #s a Fdo-#t$ame& so you s+ould be prepared to demonstrate or )onv#n)#n$ly ake t+e sk#ll& or ot+er4#se+ave a )ompell#n$ reason or try#n$ to pur)+ase #t@

All un#?ue RP-only sk#ll re?uests must ult#mately be approved by Kame %ana$ement& and t+epur)+ase o a $#ven sk#ll may be den#ed at t+e#r sole d#s)ret#on6

- ,1 - Sk#lls

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Super#or rat#n$

Armorsm#t+#n$ and 8eaponsm#t+#n$ are )apable o produ)#n$ lon$-last#n$& durable $oods #n-$ame6 3n order to produ)e a super#or )rated #tem& t+e #tem must be )reated at a or$e& 4#t+ t+eappropr#ate #n-play mater#als and #nstru)t#ons6

rat#n$ %anuals are re?u#red or Super#or rated #tems& and& l#ke <ormal S)rolls& are #n-play#tems 4+#)+ must be be ound #n-play6 Every rat#n$ %anual 4#ll des)r#be t+e m#n#mum sk#lls a)+ara)ter needs #n order to )omplete t+e #nstru)t#ons& a l#st o re?u#red )omponents& and +o4lon$ #t takes to )omplete t+e 4ork6

- , - Sk#lls

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E7per#en)e and (u#ld

S+ado4moor (u#ld +art

Level (u#ld

(lanket

EPs to (u#ld

ap

(u#ld ap Kob Per (P Kob

Re?u#red to

Kob ap

Kob ap

, 0 10 5 15 ,

. 0 * 10 ,0 ,

5 100 * 15 .5 ,

120 20 0 ,

5 1.0 25 5 ,

5 10 ,0 *0 ,

* . 10 ,0 *0 ,

10 , 200 5 ,0 *0 ,

11 , 220 . ,0 *0 ,

12 2 2.0 , ,0 *0 ,

1, 2 20 , ,0 *0 ,

1. 2 20 , ,0 *0 ,15 2 ,00 , ,0 *0 ,

1 2 ,20 , ,0 *0 ,

1 2 ,.0 , ,0 *0 ,

1 2 ,0 , ,0 *0 ,

1* 2 ,0 , ,0 *0 ,

20-2* 2 20 7 Level , .0 120 ,

,0 2 20 7 Level , 50 150 ,

Ho4 to EP ap

S+ado4moor 4#ll not a))ept )o#n at )+e)kout or e7per#en)e po#nts M #n order to EP ap out&you must turn #n your )o#ns at t+e Plot )ab#n beore you )+e)k out and re)e#ve a 4r#tten ta$ #n

- ,, - E7per#en)e and (u#ld

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e7)+an$e6 9urn t+#s ta$ #n 4#t+ your )+e)k-out envelope and 4r#te FEP ap on t+e envelope tore)e#ve (u#ld or your EPs6

EPs rom P L#e 9a$s

P L#e 9a$s may be turned #n or E7per#en)e Po#nts6 3 your )+ara)ter k#lls anot+er P and t+ey

resurre)t& you may ask t+em or t+e#r l#e t#)ket6 L#e 9a$s are out-o-play and may not be stolenor e7)+an$ed 4#t+ ot+ers& or Kobl#n Po#nts& or or #n-play money or possess#ons6 3 a person #s)au$+t 4#t+ a stolen or sold L#e 9a$& +e 4#ll be sub:e)t to d#s)#pl#nary a)t#on6

8+en you turn t+at t#)ket #n 4#t+ your )+e)kout ta$s& you 4#ll $a#n 5 E7per#en)e Po#nts orevery level o t+e )+ara)ter on t+e l#e t#)ket6 9+#s overr#des t+e values #n t+e )ore SOLARPlayer's Handbook =PH( p$6 .,>6

Kobl#n Po#nts =Kob>

Kobl#n Po#nts =Kob> are ava#lable or 4ork#n$ or t+e $ame6 !ou )an spend t+em on #tems& (u#ld&

e7tra L#ves& and somet#mes ot+er spe)#al re4ards6

Kob 9a$s are out-o-play and may not be stolen6 3 a person #s )au$+t 4#t+ a stolen Kob 9a$& +e

4#ll be sub:e)t to d#s)#pl#nary a)t#on6

Earn#n$ Kob

9o earn Kob& you )an make props or t+e $ame& buy needed suppl#es& or 4ork or t+e $ame on-s#te& as re?uested by $ame Sta6

8e reserve t+e r#$+t to alter Kob re4ards as needed6 +e)k t+e S+ado4moor 4ebs#te or t+e

most up-to-date deta#ls6

9+e $eneral Kob rates are as ollo4s

• 2 KobBdollarI spent or t+e $ame6 !ou )an #nd a )urrent l#st o re?uested donat#ons on

t+e S+ado4moor 4ebs#te6 !ou must br#n$ your re)e#pts to Lo$#st#)s alon$ 4#t+ yourdonat#ons or ot+er #normat#on #n order to re)e#ve t+#s re4ard6

• 5 KobB+our spent mak#n$ propsBsuppl#esB4ork#n$ o-s#te6 !ou must do)ument your

t#me a#t+ully #n order to re)e#ve t+#s +ourly rate& and $ame mana$ement reserves t+er#$+t to rev#e4 t+e numbers and ad:ust a4ards a))ord#n$ly6 Re4ards or t#me spentmak#n$ props are #n add#t#on to any suppl#es pur)+ased to make t+ose props6

• 5 KobB+our 4ork#n$ #n t+e 9avern on-s#te =. +our s+#t m#n#mum>• KobB+our or monster#n$ on-s#te =2 +our s+#t m#n#mum>

3%POR9A29 2O9E about donat#ons 8e kno4 not everyone +as t+e t#me or sk#lls to makeprops and )ostum#n$& or t+e a))ess to pur)+ase spe)##) suppl#es 4e m#$+t need6 8e 4ant you to

be able to +elp t+e $ame #n 4+atever 4ay #s best or you@

- ,. - E7per#en)e and (u#ld

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3 you are mak#n$ props or buy#n$ suppl#es& please )+e)k 4+at t+e $ame needs beore you spendmoney or plan a donat#on6

I 3n order to keep t+#n$s a#r or all players& $ame mana$ement 4#ll evaluate and a))ept $eneral)as+ donat#ons on a )ase-by-)ase bas#s6 <or e7ample& #t 4#ll $enerally be a))eptable to donate )as+

ea)+ event up to t+e level re?u#red or you to re)e#ve enou$+ Kob to Kob Out your )+ara)ter68e 4#ll o))as#onally oer spe)#al Kob rates or monetary donat#ons $o#n$ to4ards spe)##) $ame

needs6 +e)k t+e S+ado4moor 4ebs#te or deta#ls6

Spend#n$ Kob

E7tra L#ves

E7tra L#ves )an be bou$+t start#n$ at 15 Kob or t+e #rst e7tra l#e and ,0 or t+e se)ond l#e6Ea)+ add#t#onal l#e #n)reases #n )ost by ,0 Kobl#n to a ma7 o *0 Kob per l#e6

A )+ara)ter may never +ave more t+an * L#ves on t+e books at any $#ven t#me6 9+#s overr#des

t+e values #n t+e )ore SOLAR Player's Handbook =PH( p$6 ,.>6

A )+ara)ter may never pur)+ase more t+an 2 L#ves per event6 L#ves may only be pur)+ased at+e)k-3n Lo$#st#)s6

3tems

A l#m#ted sele)t#on o #n-$ame produ)t#on& #tems& money& and ot+er re4ards )an be bou$+t v#aLo$#st#)s at t+e Kob Store6 9+e l#st )+an$es& so )+e)k ba)k every event6

(u#ld

Kob may be )onverted to (u#ld us#n$ t+e table above6

9ranserr#n$ Kob to Ot+er Players

!ou may transer as mu)+ o your Kob as you 4#s+ to anot+er player's )+ara)ter s+eet6 onta)tLo$#st#)s to arran$e t+#s transer6

- ,5 - E7per#en)e and (u#ld

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Armor

S+ado4moor Armor +art

S+ado4moor uses t+e ollo4#n$ armor )+art to s#mpl#y t+e )al)ulat#on o armor6 9+e t+eoret#)alma7#mum armor you may +ave #s 11,6

9orso Armor E7trem#t#es

2on-%etall#) Armor

lot+ Armor

Sot Armor 12

R#$#d Armor 1

<le7#ble %etall#) Armor =+a#n& (r#$>C

Lam#nated L#nen

L#$+t 1

Standard 2.

Super#or ,2

R#$#d %etall#) Armor

L#$+t 2.

Standard ,2

Heavy ,

L#mb Armor

on-%etall#) 1

R#$#d or <le7#ble on-

%etall#)

2

R#$#d %etall#) ,

Art#)ulat#on 1

Head Armor

on-%etall#) ,

<le7#ble %etall#) 5

R#$#d %etall#) 10

L#mb Slots

L#mbs +ave t+e ollo4#n$ slots pper Arm& Lo4er Arm& pper Le$ and Lo4er Le$6 Pauldrons?ual#y or upper arm6

- , - S+ado4moor Armor +art

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Art#)ulat#on

Art#)ulat#on )ounts or l#nk#n$ R3K3D armor #n ea)+ se)t#on6 !ou may $a#n art#)ulat#on by:o#n#n$ t4o r#$#d p#e)es at t+e knee& or at t+e elbo46

Layer#n$ Armor

Only 8arr#ors =<#$+ters and t+e#r sub)lasses> may layer armor on t+e torso and +ead6 !ou mayno4 layer armor o t+e same )ate$ory but not t+e e7a)t same k#nd o armor6 <or e7ample& you

)an layer (r#$and#ne =Standard <le7#ble %etall#) Armor> 4#t+ +a#n %a#l =Standard <le7#ble%etall#) Armor> but not t4o layers o +a#n %a#l6 Layer#n$ armor $#ves ull Armor po#nt valueo bot+ armors6

ote t+at to )ount as Layered Armor& bot+ su#ts o armor must be able to be 4orn as separate

and #nd#v#dual su#ts o armor6 <or e7ample& # you +ave a su#t o )+a#nma#l and a su#t o+ardened leat+er& and you +ave r#veted t+em permanently to$et+er& t+ey )annot be 4ornseparately rom ea)+ ot+er6 9+us t+ey do not )ount as separate su#ts o armor t+at )an be

layered6

A$a#n& t+#s layer#n$ #s only ava#lable or t+e torso and +ead6

9orso Armor %ater#als

2on-%etall#)

on-%etall#) armor #s any k#nd o armor t+at #sn't metal6 !ou may use plast#) or ot+er modernmater#als to represent bone& 4ood& or some ot+er on-%etall#) armor mater#al6

lot+

3n add#t#on to a)tual )lot+ armor& l#$+t leat+ers su)+ as bu)ksk#ns )ount as )lot+6

Sot

Sot armor #s any leat+er t+at #s +eav#er t+an )lot+ 4e#$+t6

R#$#d

R#$#d on-%etall#) )an be any non- metall#) mater#al t+at #s d##)ult to bend& su)+ as e7tremelyt+#)k leat+er& bone& 4ood& et)6

- , - S+ado4moor Armor +art

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<le7#ble %etall#)

<le7#ble %etall#) armor )an be any br#$and#ne& )+a#n& s)ale or lamellar t+at )ons#sts o manysmall p#e)es o metall#) armor6

L#$+t

R#n$ma#l =r#n$s se4ed onto )lot+ or leat+er ba)k#n$> #s L#$+t6

Standard

%ost armor 4#ll be standard 4e#$+t6 %odern mater#als su)+ as alum#num& m#)ro#ne 4#re&t#tan#um& et)& 4#ll move t+e armor one )ate$ory l#$+ter6 D4arven Lam#nated L#nen alls #nto t+#s)ate$ory by deault& but may be up$raded6

Super#or

E7tra )onstru)t#on& su)+ as lar$er r#$#d plates& r#veted l#nks& $reater t+an .-#n-1 )+a#n 4eave& ort+e l#ke 4#ll move t+e armor #nto t+e super#or )ate$ory6 9+e one e7)ept#on to t+#s )ate$ory #sD4arven Lam#nated L#nen& #n)lud#n$ a l#not+ora76

R#$#d %etall#)

R#$#d %etall#) armor )ons#sts o sol#d plates o metal lar$er t+an t+e s#Ne o a +uman +and6Spl#nted armor& banded armor =l#ke t+e Roman lor#)a se$mentata>& and sol#d )u#rasses all )ountas R#$#d %etall#) armor6 %odern mater#als su)+ as alum#num and t#tan#um t+at l#$+ten t+e4e#$+t o t+e armor lo4er t+e po#nt )ate$ory6 Armor des#$n eatures& su)+ as rolled ed$es&sloped an$les to dele)t t+rusts& et) 4#ll be #n)reased one ?ual#ty )ate$ory6

L#$+t

L#$+t r#$#d armor )an bend a l#ttle& but # t+e metal )an be eas#ly man#pulated by +and& #t 4#ll)ount as on-%etall#)6

Standard

Standard r#$#d armor )an bend some more& but # t+e metal )an be eas#ly man#pulated by +and&#t 4#ll )ount as on-%etall#)6

Heavy

Heavy r#$#d armor 4#ll not bend to manual pressure6 ery +eavy steel =12$a or t+#)ker> #s +eavyby deault6

Armor Playtest

9+e ollo4#n$ rules supplement andBor repla)e port#ons o armor be+av#or rom t+e )ore SolarPlayer's Handbook =PH( p$6 ,.-,5>

- , - Armor Playtest

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9+#s #s a )ampa#$n-4#de playtest6 Kame %ana$ement reserves t+e r#$+t to remove t+e playtest orany port#on t+ereo rom a)t#ve play at any t#me6

Armor +e)k-#n

8+en your armor #s evaluated& youll re)e#ve an Armor ard6 9+e Armor ard 4#ll #dent#yyour ma7#mum armor value =or repa#r later>& and your (reak alue6 Any e7tra armor po#ntsaround t+e ed$e o t+e )ard above your ma7 value 4#ll be marked out6 Pla)e your paper)l#p 4#t+t+e #nner loop over your ma7#mum value number and $o k#ll some monsters6

Re#tt#n$ Armor

9+ere are t4o types o dama$e a player )an take Armor and (ody6 8+en a )+ara)ter takesdama$e& t+e dama$e #s removed rom t+e )+ara)ters Armor 9otal #rst6 On)e t+e Armor 9otal #sredu)ed to Nero& t+e rema#n#n$ dama$e #s )arr#ed over to t+e )+ara)ters (ody pool6

At t+e end o a #$+t& a )+ara)ter may spend 0 se)onds re#tt#n$ +#s armor +#msel6 (yt#$+ten#n$ bu)kles& ad:ust#n$ straps& and mak#n$ sure t+e armor #s re#t )orre)tly& t+e )+ara)ter'sarmor #s restored to a usable state6 As part o t+#s& t+e Armor 9otal #s )+an$ed and #ts ma7#mum

value #s redu)ed by #ts (reak Pa ue& 4+#)+ #s 10U o t+e armor's ma7#mum& rounded up6 9+#svalue #s marked on your Armor ard or easy )al)ulat#on6

3mportant 2ote !our Armor 9otal #s automat#)ally redu)ed by #ts (reak alue ea)+ t#me you

re#t& re$ardless o 4+et+er t+e armor 4as )ompletely broken at t+e t#me o re#t6 9+#s meanst+at # you +ave only lost a e4 po#nts o armor #n a #$+t& #t may not al4ays be advanta$eous tostop and re#t unt#l you en$a$e #n a e4 more #$+ts and a)tually +ave no armor let6

8+en armor #s broken& use a pen mark o a number armor po#nts rom your )urrentma7#mum& e?ual to t+e (reak alue6 Here #s an e7ample o re#tt#n$ and apply#n$ t+e (reakalue redu)t#on to armor6

16 !our armor ma7#mum #s 25 po#nts& and all your armor #s dama$ed #n a #$+t6 !our armor#s broken& and t+e (reak alue #s ,6 So youll mark o , po#nts rom your Armor ard&leav#n$ you 4#t+ a ne4 ma7 o 22 po#nts& and t+at ull 22 po#nts o a)t#ve armor ateryou +ave #n#s+ed re#tt#n$ your armor6

26 3n your ne7t #$+t& you run a4ay ater +av#n$ only 10 po#nts o your armor dama$ed6!ou may keep $o#n$ 4#t+ only 12 po#nts o armor unt#l t+e ne7t #$+t and your armor #s

)ompletely dama$ed& or you may )+oose to $o a+ead and pause or 0 se)onds to re#t6 3you )+oose to #mmed#ately re#t& you 4#ll a$a#n redu)e t+e ma7#mum value o your armor

by #ts (reak alue o , po#nts& and 4#ll be at a ma7#mum o 1* po#nts o usable armor6,6 Ater a e4 more #$+ts and breaks& your armor #s no4 look#n$ pretty s+abby6 !ou

de)#de to $et #t properly repa#red6 See belo4 or #normat#on on +o4 to $o about t+#s6

- ,* - Armor Playtest

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Armor Repa#r

9+ere are t4o 4ays to repa#r armor t+ats been broken v#s#t#n$ t+e Armorsm#t+s Ku#ld& orus#n$ t+e Armor Repa#r sk#ll6

Ko#n$ to t+e Armorsm#t+s Ku#ld #s t+e eas#est step up to t+e 4#ndo4 and t+e #ne Armorsm#t+s

o t+e Ku#ld 4#ll repa#r your armor =or a ee>6 !our armor 4#ll be ully repa#red up to #tsma7#mum or#$#nal unbroken status6 !oull $et a res+ ne4 armor )ard and )an $o on rom t+ere6

s#n$ t+e Armor Repa#r sk#ll takes a l#ttle more t#me& but )an be more eas#ly done #n t+e #elddur#n$ a #$+t6 A )+ara)ter 4#t+ t+e Armor Repa#r sk#ll may use +#s da#ly repa#r po#nts to repa#rbroken armor a l#ttle at a t#me6

• A s#n$le use o Armor Repa#r takes one ull m#nute& and 4#ll repa#r one (reak alue

#n)rement 4ort+ o armor& up to t+e armor's ma7#mum or#$#nal value6• (ot+ part#es must )on)entrate on t+e Armor Repa#r a)t#v#ty or t+e ull durat#on o t+e

0 se)onds M a player must stay put and not en$a$e #n )ombat& spell)ast#n$& et)6 4+#le +#sarmor #s be#n$ repa#red6 An #nterrupted Armor Repa#r attempt #s not 4asted rom t+e

Armorsm#t+'s da#ly uses& but t+e )ount must be )ompletely restarted to try a$a#n6• A %aster Armorsm#t+ may )omplete t+e Armor Repa#r a)t#v#ty #n t+#rty se)onds #nstead

o one ull m#nute6• Only one Armorsm#t+ may 4ork on a tar$et at a t#me6

Dur#n$ t+e armor repa#r per#od& t+e Armorsm#t+ and +#s tar$et s+ould perorm t+e out-o-playlo$#st#)al a)t#v#t#es o mark#n$ o Armorsm#t+#n$ uses rom t+e Armorsm#t+'s rat#n$ se ard&

and mark#n$ t+e player's Armor ard 4#t+ t+e ne4 ma7#mum Armor alue6 9+#s #s #mportantto make sure t+e Armorsm#t+ doesn't or$et and use more Armorsm#t+#n$ po#nts t+an +e +asava#lable& and t+at t+e player kno4s t+e )urrent ma7#mum value o +#s armor re$ardless o +o4

many t#mes #t +as been broken and repa#red #n t+e #eld6

Armor Repa#r "#ts

Armorsm#t+s may supplement t+e#r da#ly repa#r uses 4#at+ Armor Repa#r "#ts& 4+#)+ )ansomet#mes be ound #n-play6 Armor Repa#r "#ts are )onsumed one po#nt at a t#me& and may onlybe used by a )+ara)ter 4#t+ t+e Armor Repa#r sk#ll =alt+ou$+ #t only takes one po#nt o t+e sk#llto use a k#t>6 9+ese k#ts are s#n$le-use only - on)e a repa#r po#nt #s )onsumed rom t+e k#t #t maynot be used a$a#n and must be permanently torn or marked o rom t+e k#t's paper ta$6

- .0 - Armor Playtest

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%a$#)al 3tems

Prote)t#on Auras

Prote)t#on Auras do not )ount as p+ys#)al armorC t+ey no4 operate as per t+e )ore SOLARPlayer's Handbook =PH( p$6 12*>6

9+#s )+an$e means t+at t+e Prote)t#on Aura sta)k 4#t+ spells t+at sta)k 4#t+ armor6 9+us& <or)eArmor and Stonesk#n sta)k 4#t+ t+e armor po#nts prov#ded by Prote)t#on Aura6 9+e armorprov#ded by a Prote)t#on Aura )an st#ll be dama$ed by a S+atter ArmorBDestroy Armor spell69+e prote)t#on 4#ll st#ll reset #n 10 m#nutes under normal )#r)umstan)es6

reatures

reature ontrol

reature )ontrol 4orks as des)r#bed #n t+e )ore SOLAR Player's Handbook =PH( p$6 12-12>6Spe)##)ally

3 =and only #> t+e %aster ontroller o t+e )reature #s not present at an event& t+e Se)ondary

3nvested )+ara)ter may Fbr#n$ t+e )reature to t+e event& b#nd to t+e )reature& and )ontrol #t as# +e #s %aster ontroller or t+e durat#on o t+e event6 3 =and only #> t+e Se)ondary 3nvested)+ara)ter #s not present& t+e 9ert#ary ontroller may do t+e same6 nder no )#r)umstan)es maya )+ara)ter 4+o #s not <ormally 3nvested to t+e )reature perorm t+ese a)t#v#t#es6

Re$ardless o 4+o #s b#nd#n$ to t+e )reature or a $#ven event& t+e o#)#al )reature reeren)e)ard must be p+ys#)ally present and t+e )reature must al4ays be appropr#ately p+ysrepped&#n)lud#n$ )la4s6

reature L#m#ts and %ars+al#n$

Re$ular )ab#ns =#n)lud#n$ Ft4o man )ounselor )ab#ns> may +ave a ma7#mum o t+ree )reatures#ns#de t+e mars+aled area6 Lod$es and Ku#ld (u#ld#n$s may +ave a ma7#mum o our )reatures6

<or t+e terms o t+#s se)t#on& a mars+aled area #s de#ned as #ns#de t+e (u#ld#n$& on any )overedarea =por)+es& pat#os& et)>& or 4#t+#n ten eet o t+e e7ter#or o t+e (u#ld#n$6 Players must prov#desomeone to play )reatures #n order to use t+em M #n a mars+aled s#tuat#on& 4+#)+ #s almost

- .1 - reatures

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e7)lus#vely 4+ere t+#s 4ould apply& t+at 4#ll be overseen by t+e Plot %ars+al& or be addressed by)all#n$ a Hold and $o#n$ out-o-play to #nd a Plot member to play your )reature beore anen)ounter o))urs6 !ou may not step out-o-play to play one o your )ab#n's )reatures yoursel&re$ardless o 4+ere #t #s stat#oned #ns#de or near your )ab#n6 reatures stat#oned outs#de t+e

#mmed#ate boundar#es o t+e mars+aled area =Froam#n$ outs#de t+e )ab#n& et)> may l#ke4#se notbe used #n en)ounters or or )ab#n deense unless t+ey are p+ys#)ally played by someone

ollo4#n$ t+e )reature )ommands6

reature )ards do O9 need to be turned #n at t+e end o t+e event& but you do need to keepup 4#t+ t+em& and o )ourse turn t+em #n 4#t+ your )+e)k-out envelope # anyt+#n$ )+an$es or# you re)e#ve a )reature you d#d not +ave prev#ously6 3 a Ro$ue %ars+al or K% Sta )+e)ksyour mars+al notes and you +ave an e7p#red )reature& you 4#ll #mmed#ately lose t+e )reature

and 4#ll +ave no means to $et #t ba)k6 9+#s may result #n your )+ara)ter be#n$ lo)ked out ot+e#r )ab#n& so keep up 4#t+ t+e e7p#rat#on on your )reatures@

<o)#

<o)# =plural or o)us> are ma$#) #tems #n S+ado4moor6 9+ey are )reated t+rou$+ ormal ma$#)&and are permanent #tems6 L#ke )reatures& you do not need to turn t+e reeren)e ta$ or your o)##n at t+e end o ea)+ event& but you do need to turn #n t+e )ard # anyt+#n$ )+an$es or youre)e#ve a o)us you d#d not +ave prev#ously6 9+e )ard or your o)us %S9 be 4#t+ t+e o)us oron your person at all t#mes6

<o)# )reated by Player +ara)ters may not be altered dur#n$ )reat#on to )onta#n any ma$#)alpropert#es or attr#butes ot+er t+an one-s+ots6

2on-%a$#)al& Tual#ty 3tems

3t #s poss#ble to make non-ma$#)al #tems o +#$+er ?ual#ty t+an bas#) #tems6 8eapons& :e4elry&s+#elds& and armor are all poss#ble6 3n order to make ?ual#ty #tems& you must +ave t+eappropr#ate sk#ll =Armorsm#t+#n$& /e4el)rat#n$& et)6> and a))ess to t+e proper #nstru)t#on s)rolls63nstru)t#on s)rolls are ma$#)al and non-ma$#)al re)#pes s#m#lar to ormal s)rolls t+at allo4 anappropr#ately sk#lled )+ara)ter to )reate or au$ment an #tem #n d#erent 4ays6 9+e ee)ts t+at)an be )reated must be ound #n-$ame& s#m#lar to ormal ma$#)6

- . - 2on-%a$#)al& Tual#ty 3tems

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%#s)ellaneous Rules

ombat Saety

Lanyards

9o re#terate rom t+e )ore SOLAR Player's Handbook =PH( p$6 12>

FLanyards& or t+e ty#n$ o o 4eapons to onesel M +and& arm& belt& et)6 to be used#n )ombat #s str#)tly orb#dden as t+e len$t+ o )ord bet4een onesel and t+e 4eapon)an entan$le )ombatants and )ause saety #ssues6

9+ere are alternate ava#lable #n-$ame 4ays o temporar#ly atta)+#n$ an #tem to one's person&4+#)+ do not )ause out-o-play saety #ssues6 se t+ose #nstead o lanyards or )ords6

Oran$e Headband and FSaety Oran$e ostum#n$

(r#$+t luores)ent Fsaety oran$e #s a restr#)ted )olor or all )ostum#n$ 4orn on or above t+es+oulders M don't use #t6 8e are us#n$ t+#s s#$n##er or Oran$e Headband )ostum#n$ opt#ons orplayers and Plot members 4+o need t+#s v#sual s#$nal or )ombat saety6

Doors

Door saety #s no4 part o t+e )ore rules =PH( p$6 15*>6

P+as#n$& (urro4#n$& et)6

9+ese ab#l#t#es allo4 t+e )reature to ;P+ase; or ot+er4#se $o #nto or out-o s#$+t6 9+e ollo4#n$ #sa )lar##)at#on on t+e p+as#n$ rules& and #s a sl#$+t d#eren)e to t+e standard SOLAR rules6

nless ot+er4#se stated& #t takes a slo4 t+ree )ount o say#n$ ;P+as#n$ 3n 1& P+as#n$ 3n 2& P+as#n$3n ,; or an unseen )reature to ;P+ase; #n and be)ome atta)kable6 Players )an see and sensep+as#n$ )reatures as soon as t+ey be$#n t+e#r p+ase #n )ount& but )an not atta)k t+e )reatureunt#l #t #s )ompletely p+ased #n6

8+#le do#n$ t+e FP+as#n$ 3n )ount& t+e monster +olds +#s 4eapons over +#s +ead and slo4lybr#n$s t+em do4n to usable lo)at#on by +#s s#de6 9o ;P+ase Out;& a slo4 t+ree )ount o ;P+as#n$

- ., - %#s)ellaneous Rules

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Out 1& P+as#n$ Out 2& P+as#n$ Out ,; #s ne)essary and t+e )reature #s v#s#ble and able to bedama$ed unt#l )ompletely p+ased out6

8+#le P+as#n$ 3n or out& t+e )reature )an )+an$e #ts m#nd and p+ase ba)k t+e ot+er 4ay& by

revers#n$ t+e )ount and putt#n$ t+e#r 4eapons ba)k #n pos#t#on as re?u#red6 A ;P+ased Out;)reature )an sense ot+er )reatures& but does not kno4 4+o t+ey are unless #t +as en)ountered

t+em beore and Fre)o$n#Nes t+em6

A ;P+ased Out; )reature may 4alk t+rou$+ sol#d ob:e)ts& #n)lud#n$ bot+ doors and 4alls6 9+eplayer may open doors out-o-play to pass t+rou$+& but must )lose t+em be+#nd6 A FP+ased)reature may O9 P+ase t+rou$+ a ra#sed 8all o <or)e =& >& #r)le o Po4er =& *>& #r)le oProte)t#on =E& *>& or 8ard =& *>6

Res#sts

9+e t#m#n$ or announ)#n$ var#ous Res#sts a$a#nst spe)##) types o atta)ks +as been )lar##ed6 9+e

9+e ollo4#n$ types o Res#sts may be delayed #n t+e#r out-o-play announ)ement or a per#od ot#me ater t+e #n#t#al atta)k +#ts

+arm#n$Emot#onSleep9o7#n

9yp#)ally 4+#le delay#n$& t+e tar$et 4#ll m#m#) +av#n$ taken t+e ee)t o t+e atta)k #n play M +e#s 4el)ome to :ust stand t+ere #nstead& but depend#n$ on +o4 mu)+ attent#on +#s atta)ker #spay#n$ to +#m& t+at may not be very )onv#n)#n$@

3t #s also 4ort+ not#n$ t+at #n many )ases t+e del#very met+ods o t+ese atta)ks are notsomet+#n$ verbally announ)ed #n play M you +ear a spell verbal& but you )annot +ear 4+at typeo po#son v#al :ust +#t you6 9+ereore 4+en attempt#n$ to Fake +av#n$ taken one o t+e aboveee)ts #n play& t+e )+ara)ter may very 4ell )+oose #n)orre)tly 4+en m#m#)k#n$ t+e +orr#bleee)ts o t+e po#son t+ey t+ou$+t stru)k t+em6

Spellstr#kes

Spellstr#kes may be used oens#vely or deens#vely& but may never be used on t+e 4#elder6 9+#smeans t+at& or e7ample& a Spellstr#ke L#e may be used to br#n$ a Dead )+ara)ter ba)k to l#e&

and #s not restr#)ted to only dama$#n$ ndead6

=9+#s +as been ee)t s#n)e t+e 2010 S+ado4moor Supplement& but 4as m#stakenly om#tted romsubse?uent do)uments6 ote t+at t+#s rule #s under rev#e4 and may be removed #n t+e 201

season6 En:oy #t 4+#le you )an6>

- .. - %#s)ellaneous Rules

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Lo$#st#)s

#s#t#n$ +ara)ters and +ara)ter 9ransers

Any SOLAR player may play t+e#r SOLAR )+ara)ter #n S+ado4moor6 9o v#s#t S+ado4moor&)onta)t your lo)al +ead o Lo$#st#)s to send a )opy o your )+ara)ter s+eet to S+ado4moor Sta6onta)t us to let us kno4 you are )om#n$& and 4e'll +ave an envelope prepared6

+ara)ters may permanently transer #nto S+ado4moor rom ot+er SOLAR )+apters6 Let uskno4 t+at you 4ant to transer your )+ara)ter #nto S+ado4moor& and 4e'll )onta)t t+e Lo$#st#)sSta or t+at )+apter and br#n$ your )+ara)ter s+eet over to S+ado4moor6

3nbound )+ara)ters& v#s#t#n$ or ot+er4#se& are level )apped at ,00 (u#ldC non-S+ado4moor)+ara)ters )annot e7)eed ,00 (u#ld #n S+ado4moor at transer t#me6 3 you br#n$ a level ,1

)+ara)ter #nto S+ado4moor& t+ey transer onto t+e S+ado4moor books at ,0t+ level6 9+ey mayt+en )ont#nue to earn e7per#en)e on t+e S+ado4moor books& start#n$ rom t+ere6

8+#le your v#s#t#n$ )+ara)ter may earn (u#ld spe)##) to S+ado4moor& you must respe)t t+e$ood4#ll o S+ado4moor by )ont#nu#n$ to play your )+ara)ter to type6 3 you 4#s+ to play a

)ompletely d#erent )+ara)ter& 4e ask t+at you start a S+ado4moor-spe)##) )+ara)ter toe7per#en)e t+e ull ran$e o roleplay#n$ opportun#t#es ava#lable #n t+#s un#?ue )ampa#$n6 Roleplayabuse o t+e ab#l#ty to $a#n S+ado4moor-spe)##) (u#ld or your v#s#t#n$ )+ara)ter may result #n#n-play and out-o-play )onse?uen)es6

3n-Play 3tems and %oney or #s#t#n$ +ara)ters

3n-Play 3tems and money belon$#n$ to v#s#t#n$ )+ara)ters do not transer bet4een )ampa#$ns6 3you are permanently transerr#n$ )+ara)ters& Kame %ana$ement 4#ll 4ork 4#t+ you and t+emana$ement o your +ome )ampa#$n on a )ase-by-)ase bas#s6

3 you are play#n$ a #rst-t#me v#s#t#n$ )+ara)ter #n need o a Spellbook or Produ)t#on <ormula(ook& )onta)t Lo$#st#)s or #normat#on on a one-event $ra)e per#od or obta#n#n$ your o4nS+ado4moor books #n play6 9+#s #s #ntended to $#ve )+ara)ters 4+o are v#s#t#n$ or t+e #rst t#mea break on +av#n$ to 4orry about 4+et+er t+ey )an pull t+e#r spells or produ)t#onC +o4ever&ater t+at #rst event you 4#ll need to obta#n or borro4 a S+ado4moor-le$al book or your

)+ara)ter6

- .5 - Lo$#st#)s

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3tem Lo$#st#)s

%a$#) 3tems

%a$#) #tems& 4#t+ e4 e7)ept#ons& are not permanent6 9+#s means t+at you must #nd an #n-playmeans o e7tend#n$ t+e#r ma$#)al en)+antments6 Pay attent#on to t+e e7p#rat#on dates o your#tems6 3 you do not kno4 4+en t+ey e7p#re& t+ere are met+ods o #dent#y#n$ t+at property #n-play6 3 t+e #tem's durat#on #s not e7tended on or beore t+e date #t e7p#res& #t 4#ll e7p#re& even #

t+#s #s be)ause #ts o4ner 4as not #n attendan)e at t+e event6 9+ere 4#ll be no len#en)y on e7p#red#tems6

All ma$#) #tems and )reatures +ave several p#e)es o paper4ork #nvolved 4#t+ t+em6

• Permanent #tem re)ord anon#)al Fmaster #tem #normat#on& ma#nta#ned by

S+ado4moor Lo$#st#)s6 9+#s #s t+e #nal sour)e o re)ord or all #tem ?uest#ons and

d#sputes6• 3tem reeren)e )ard Player )ard 4#t+ )opy o #tem #normat#on6 DO O9 LOSE 9H3S

ARDC keep #t 4#t+ you bet4een events6 3 anyt+#n$ )+an$es 4#t+ t+e #tem =or e7ample&# you alter #ts ma$#)al propert#es& lose t+e #tem& or re)e#ve a ne4 #tem rom someone else>see F3tem pdates belo46

• 3tem event )ard At )+e)k-#n& an event use )ard or ea)+ ma$#) #tem you possess 4#ll be #n

your envelope6 3 a )+e)k-#n envelope #s not prov#ded to you& t+en see t+e Lo$#st#)s Sta%ember 4ork#n$ on #tems and t+e event use )ard 4#ll be prepared6 9+#s #tem event )ard#s to be used at t+e event and t+en d#s)arded M you 4#ll re)e#ve a ne4 one t+e ollo4#n$event6

An #tem event use )ard 4#ll )onta#n a p+ys#)al des)r#pt#on o t+e #tem& t+e #tem's re)ord )ode&and any )ont#nuous ee)t t+at your #tem +as& su)+ as a dama$e aura or )loak6 S#n$le-use ab#l#t#es4#ll +ave a mark o bo7 on t+e )ard6 3 your e7panded ee)t re?u#res any body or armorpo#nts& su)+ as +eal& )ure& or armor spell& you 4#ll +ave to pull an e7tra ta$ to atta)+ to t+ema$#) #tem )ard6

2onma$#)al 3tems 4#t+ 3n-Play alue

Some nonma$#)al #tems 4#t+ #n-play value =vessels )apable o +old#n$ <ormal %a$#)> are also

tra)ked6 9+ese #n)lude

• Empty vessels )apable o +old#n$ <ormal %a$#)

• Labs

9+e paper4ork asso)#ated 4#t+ t+ese #tems #s s#m#lar to a ma$#) #tem6 !ou do 2O9 need to turn

- . - 3tem Lo$#st#)s

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#n t+ese #tems at t+e end o ea)+ event and you may e7)+an$e t+em 4#t+ ot+er )+ara)ters

4#t+out $o#n$ t+rou$+ Lo$#st#)s6 Ho4ever& # you lose your permanent #tem reeren)e )ard ort+ese types o #tems& you 4#ll not re)e#ve a ne4 one and t+e #tem #s )ons#dered lost #n play6

2e4 3tems& +an$ed 3tems& or Lost 3tems

3 anyt+#n$ )+an$es 4#t+ a ma$#) #tem& or # you re)e#ve a ne4 #tem& you %S9 turn t+easso)#ated #tem reeren)e )ard #n at )+e)k-out so 4e )an re)ord #t under your )+ara)ter'so4ners+#p6 3 you do not turn #n t+#s )ard your #tem may be ore#t6 8e'll be a b#t len#ent& but #you rout#nely don't turn your #tem ta$s #n& you 83LL lose your #tems6

Label#n$ 3tems

All #tems 4#t+ #n-play value o any type must be )learly and v#s#bly marked 4#t+ t+e#r un#?ue

3tem umber& 4+#)+ 4#ll mat)+ t+e asso)#ated )ards or t+e #tem6 3 an #tem p+ysrep #s not

labeled 4#t+ #ts 3tem umber and #s ound #n #n-play use dur#n$ t+e )ourse o lo$#st#)s ormars+al#n$ )+e)ks& t+e #tem 4#ll be permanently pulled rom play6 9+ere 4#ll be no len#en)y ont+#s pol#)y6

3tem P+ysreps 4#t+ 3n-Play alue

DO O9 <ORKE9 Any possess#on t+at #s ass#$ned an #n-play value #n SOLAR belon$s to t+eSOLAR )+apter 4+ere t+e #tem #s #n-play6 9+#s means t+at your #n-play #tem A be stolen andtaken a4ay rom you #n-play6 9+e player =or Plot> 4+o re)e#ves t+#s #tem #s not re?u#red toreturn t+e p+ysrep to you out-o-play& alt+ou$+ t+ey may )+oose to do so6 3 you re)e#ve ap+ysrep ba)k out-o-play& you may never a$a#n re)o$n#Ne t+at ma$#) #tem #n-play as +av#n$belon$ed to you6

8e +#$+ly re)ommend t+at you do not put any #tem 4#t+ real-4orld value #n-play& or at leastanyt+#n$ t+at you aren't 4#ll#n$ to lose6 8e )annot be respons#ble or your en$a$ement r#n$be#n$ stolen #n-play # #t )onta#ns a per-event <lame (olt6 /ust don't do #t6

Sk#ll Lo$#st#)s

Paper)l#p System V Sk#ll se

3n order to save paper& 4e use a d#erent 4ay o tra)k#n$ +o4 mu)+ +ealt+ and armor your

- . - Sk#ll Lo$#st#)s

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)+ara)ter +as let6 !our da#ly )ard 4#ll +ave numbers on t+e ed$e& and you'll be $#ven apaper)l#p alon$ 4#t+ t+e da#ly )ard at )+e)k-#n6

!our da#ly )ard may be a sl#$+tly d#erent ormat rom anot+er player - )+ara)ters 4#t+out

spells 4#ll +ave a s#mpler )ard 4#t+out a spell )olumn6 On your da#ly )ard 4#ll be marked 4+#)+spells and s#n$le-use sk#lls you +ave ava#lable6 9+ere are )+e)k bo7es or all s#n$le-use sk#lls&

#n)lud#n$ potent#al spells6

8+en you use one o your l#m#ted-use sk#lls& s#mply mark out t+e open )+e)kbo7 or t+atpart#)ular use6

Around t+e ed$e o t+e )ard 4#ll be a sele)t#on o numbers #n se?uent#al order - 1 t+rou$+ 1006

!our r#endly Lo$#st#)s Staer 4#ll bla)k out all numbers +#$+er t+an your ma7#mum body total6At t+e be$#nn#n$ o t+e $ame& :ust pla)e t+e small& #nner loop o your paper)l#p over t+e +#$+estbody amount on your )ard6 8+en you take dama$e& move t+e paper)l#p to t+e )orre)t number6

!ou 4#ll be #ssued an armor )ard 4+en your armor #s evaluated at 4eapon )+e)k-#n6 3t 4#ll +ave

a s#m#lar ser#es o numbers6

Remember t+at t+e small loop o t+e paper)l#p #s t+e #nd#)ator o your )urrent armor and body

status6

At t+e end o every )ombat& #t #s your respons#b#l#ty to mark o you used sk#lls and spells& andad:ust your armor and body totals6 Kame Sta 4#ll be per#od#)ally )+e)k#n$ your ta$s and )ards&

so keep t+#n$s updated6

- . - Sk#ll Lo$#st#)s

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Append#7 A Spellbook <ATs

Out-O-Play %ater#als and reat#on o Spellbooks and

Produ)t#on <ormula (ooks

A ne4 Spellbook or Produ)t#on <ormula book re?u#res a mundane blank book #nto 4+#)+ you4#ll s)r#be your spells or ormulas6 !ou may pur)+ase or make your o4n book OOPC you do

not need to +ave spe)#al #n-play mater#als or t+#s pro)ess6 9+e book must be a true book& not asta)k o loose-lea paper& a notebook 4#t+ removable pa$es& a set o rolled s)rolls& et)6

Spellbooks and Produ)t#on <ormula (ooks and t+e#r pa$es& 4+en s)r#bed& must be ormatted as

ollo4s

One )olumn =Eart+ or elest#al> per Spellbook6 Spells rom mult#ple spe)#alt#es 4#t+#n #nt+e same )olumn may be s)r#bed #n t+e same Spellbook& as 4ell as any rare spells o t+at)olumn t+e )+ara)ter possesses #n-play

• One var#ety o produ)t#on =Al)+emy or Po#sons> per Produ)t#on <ormula (ook6

• One spell or ormula per t4o-s#ded pa$e

• 9+e ull name o t+e spell or ormula must be 4r#tten #n le$#ble En$l#s+ on t+e pa$e

• 9+e ull verbal o t+e spell& as per t+e )ore SOLAR Player's Handbook& must be 4r#tten #n

le$#ble En$l#s+ on t+e same s#de o t+e pa$e as t+e spell name6

• 9+e same s#de o t+e pa$e as all t+e En$l#s+ 4ords must )onta#n su#)#ent blank spa)e or

a Lo$#st#)s stamp #nd#)at#n$ t+e val#d#ty o t+e ormula pa$e

• !ou may de)orate or embell#s+ t+e rest o t+e pa$e& bot+ s#des& as mu)+ as you des#re&

#n)lud#n$ 4r#t#n$ levelBee)tsBnotesBar)ane s)r#ptBp#)turesBet)6

3t #s su$$ested you perorm any embell#s+ment on t+e ma#n s#de o t+e pa$e ater re)e#v#n$ yourstamp& #n order to avo#d problems 4#t+ re)e#v#n$ a Lo$#st#)s stamp

Spellbook <ATs

- .* - Append#7 A Spellbook <ATs

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9+e lon$ and s+ort o Spellbook usa$e #s as ollo4s• A Spellbook may only be used by OE person or spell memor#Nat#on dur#n$ an event -

no s+ar#n$6• !ou are allo4ed to o4n mult#ple Spellbooks #n-play M or e7ample # you 4ant to +ave a

ba)kup #n )ase your pr#mary Spellbook $ets stolen or destroyed6 !ou are& +o4ever&restr#)ted to memor#N#n$ rom t+e Spellbooks you brou$+t 4#t+ you to )+e)k-#n Lo$#st#)s6

• !ou must p#)k all your spells or t+e 4eekend out-o-play at )+e)k-#n& and may onlymemor#Ne t+e spells t+at you )+ose at )+e)k-#n& even # you some+o4 obta#n a Spellbook4#t+ ne4 =or e4er> spells dur#n$ t+e )ourse o t+e event

• 3 you lose your Spellbook& you )an't memor#Ne spells rom #t t+e ne7t t#me Reset or

+e)k-3n o))urs6 !ou don't +ave a book rom 4+#)+ to memor#Ne@

T an my Spellbook )onta#n spells rom more t+an one s)+ool o ma$#)G

A A Spellbook s+ould )onta#n only spells rom one s)+ool o ma$#) =elest#al or Eart+> or t+esake o Lo$#st#)al )onven#en)e6

T an my Spellbook also +ave Produ)t#on re)#pesG

A o6 9+#s #s lo$#st#)ally )onus#n$ M keep t+#n$s separate@ T an my Spellbook )onta#n spells rom more t+an one spe)#alty )olumnG

A !es& a Spellbook may )onta#n rom more t+an one spe)#alty )olumn as lon$ as t+ose spe)#altyspells are rom t+e same s)+ool o ma$#)6

T an 3 add rare spells to my SpellbookG

Rare spells must be ound 3n Play and )annot be Qadded to e7#st#n$ Spellbooks6 On o))as#on& Plotor Kame %ana$ement 4#ll put a Spellbook #nto play t+at already )onta#ns Rare Spells6 9+ose

4ould be )ons#dered un#?ue #tems6

T 8+at +appens # 3 lose my Spellbook p+ysrep out-o-playG

A 3 you lose your p+ysrep& you +ave lost your #tem6 3t 4ould be t+e same as los#n$ yourSpellbook 3n Play6 =see belo4>

T 8+at +appens # 3 lose my Spellbook p+ysrep #n-playG

A 3 you lose your Spellbook #n-play& you 4ould lose t+e ab#l#ty to memor#Ne spells t+e ne7tt#me t+at a)t#v#ty needs to +appen =Reset& or +e)k-3n& depend#n$ on 4+en you lose yourSpellbook>6

T 8+at +appens # someone r#ps a pa$e out o my SpellbookG an t+ey do t+#sG

3 a pa$e #s removed rom your Spellbook& you 4ould be unable to memor#Ne t+at spell at resetor at +e)k 3n& depend#n$ on 4+en you lost t+e spell rom your Spellbook6 %u)+ l#ke los#n$your ent#re Spellbook& los#n$ one pa$e results #n los#n$ a))ess to t+at spell 4+en you ne7t needto memor#Ne spells6 !es& t+#s #s a poss#b#l#ty6 nl#ke <ormal S)rolls& a Spellbook #s #tsel not ama$#)al #tem& and )an be destroyed or mut#lated t+rou$+ a number o met+ods6

- 50 - Append#7 A Spellbook <ATs

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 T an 3 buy a ully s)r#bed Spellbook or my )olumn some4+ere #n-playG

A !es& you )an& but you 4#ll +ave to d#s)over 4+ere and +o4 to buy t+ese t+#n$s t+rou$+roleplay6 3n most )ases& you 4#ll +ave to prov#de a ully s)r#bed p+ysrep to be stamped6

T an my r#end and 3 s+are a Spellbook or memor#N#n$ our spellsG

A o6 One )+ara)ter per Spellbook use per event6

T 3 de)#ded not to use my Spellbook at Reset or some reason =3 $ot anot+er one& or 3 :ust don't

eel l#ke memor#N#n$ my spells>6 an 3 $#ve #t to my r#end to use to memor#Ne t+e#r spells

#nsteadG

A o6 Stop t+at& #t's )onus#n$ or mars+als6 =Ser#ously666alt+ou$+ s+ar#n$ around Spellbooks

m#$+t make lo$#)al real-l#e sense& #t makes t+#n$s unne)essar#ly )ompl#)ated& and t+#s #s)ompl#)ated enou$+@>

T 3 ound a ne4 Spellbook #n play@ 3t +as ne4 spells 3 )ould +ave memor#Ned # 3'd +ad t+em #n

my Spellbook at +e)k-3n6 an 3 s4ap outG

A o6 !ou may use your amaN#n$ ne4 Spellbook ne7t event666or even )opy spells out o #t #ntoyour ma#n Spellbook dur#n$ +e)k-3n Lo$#st#)s@

T 3 lost my Spellbook& but 3 +ad a ba)kup 4#t+ t+e same spells t+at nobody +as used yet6 an 3

memor#Ne spells rom #t at t+e ne7t opportun#tyG

A !es& # nobody else +as used t+at Spellbook to memor#Ne spells t+at event& $o a+ead6

T Same t+#n$ as above& but my ba)kup Spellbook doesn't +ave some o t+e spells 3 )+ose at

+e)k-3n6 8+at no4G

A !ou may not memor#Ne t+e spells t+at aren't #n t+e Spellbook6 !ou may not )+oose d#erentspells to memor#Ne6 !ou're stu)k 4#t+ t+e spells you )+ose at +e)k-3n and )an st#ll memor#Ne

rom t+e Spellbook you do +ave6

- 51 - Append#7 A Spellbook <ATs

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Append#7 ( Ava#lable ombat Lores

ombat Lore Ava#lable Lore <o)us

Lore& onstru)t

Lore& Dra$on

Lore& Dream

Lore& Elemental A#r& Eart+& <#re& 8ater

Lore& Kar$oyleW

Lore& K#ant

Lore& Kobl#no#d

Lore& Ly)ant+rope

Lore& %a$#)al reature

Lore& et+er

Lore& Planar Pos#t#ve& e$at#ve& L#e& Deat+& La4& +aos

Lore& S+ado4

Lore& Sp#r#t

Lore& ndeadX

Lore& 8oodland

W !ou may not ever apply t+#s ombat Lore a$a#nst Player +ara)ters o t+#s ra)e6

X Prov#des 2 dama$e bonus a$a#nst ALL types o ndeadC does not prov#de ab#l#ty to#dent#y spe)##) type o Kreater ndead6