shadowrun: firing squad (core combat rulebook)

6
Sample file

Upload: others

Post on 10-Dec-2021

46 views

Category:

Documents


1 download

TRANSCRIPT

Page 1: Shadowrun: Firing Squad (Core Combat Rulebook)

Sample

file

Page 2: Shadowrun: Firing Squad (Core Combat Rulebook)

Introduction .......................5

Hot Wars .................................6

weapons rack .................10

Melee Weapons ........................... 11

Blades ........................................... 11

Clubs ............................................. 13

Exotic Melee Weapons ..................14

Ranged Weapons .........................16

Firearms ......................................16

Hold-outs ......................................16

Light Pistols .................................. 17

Heavy Pistols................................. 17

Machine Pistols ............................. 19

Submachine Guns ......................... 19

Shotgun ........................................ 20

Rifles .............................................22

Machine Guns ................................27

Assault Cannons............................ 31

Exotic/Special/Other Ranged Weapons .......................... 31

Launchers .....................................35

Explosives and Scatter Weapons .......................... 36

Ammo ......................................... 39

rEVOlution Arms .......................... 39

Ammo ........................................... 45

suit up .....................................46Ares “Bug Stomper” MK II Armor .................................. 46

Ballistic Mask .............................. 47

Basic Duty Utilities (BDUs) ........... 47

Mil-Spec Armor ............................ 47

Modular Equipment Mounting System (MEMS) ............................ 48

MEMS Tactical Armor Vest ................................... 48

Murder Armor ............................. 49

Parashield “Mystic Tough” Body Armor ..................... 49

Securetech Armor Augmentation System (AAS) ....... 49

Securetech SkinShield ................ 49

Security Armor............................. 50

SecureTech Invisi-Shield Armor ...................... 50

Style Armor ................................ 50

Armanté Suit/Dress .................... 50

Ares Victory Lines ....................... 50

CycleWear .................................... 51

Mortimer of London Greatcoats ....................... 51

Mortimer of London Suits ............52

NightShade/ Moonsilver Line ............................52

ReaLeather Armor ........................52

Vashon Island ................................52

CONTENTS & CREDITS //

CONTENTS

Sample

file

Page 3: Shadowrun: Firing Squad (Core Combat Rulebook)

Accessories and Modifications .....52

Cumulative ....................................52

Concealable Ammo Pouch ............53

Drag Handle .................................53

Gear Access ...................................53

Hidden Pocket ...............................53

Mystic Weave ................................53

Programmable Camouflage Package .....................53

Reactive Armor .............................53

Ruthenium Armor Concealment System ......................................... 54

Shockweave ................................. 54

Thermal Dissipation ..................... 54

Toughweave ................................. 54

customizing Weapons..............................56

Weapon Modifications ............................. 56

Accessory Rails .............................56

Barrel Extension ...........................57

Biometric Gun Lock .......................57

Collapsible Stock ...........................58

Custom Style .................................58

Dikote ............................................59

Easy Breakdown ............................59

Folding Stock ................................59

Foregrip ........................................59

Gas Vent (improved) .....................59

Gecko Grip .................................... 60

Gyro Mount II ............................... 60

Heavyweight ................................ 60

Lightweight ................................. 60

Melee Hardening ...........................61

Nanoconstruction .........................61

No Stock ........................................61

Personalized Grip ..........................62

rEVOlution Arms Collapsible Stock ...........................62

Rigid Stock ....................................62

Safe Firing IFF System ..................62

Short Barrel ..................................63

Side Ammo Mount ........................63

Smart Materials (melee weapons) ...........................63

Stock ........................................... 64

Trigger Removal ........................... 64

Underbarrel Weapon Mount and Attachments .......................... 64

Underbarrel Weight/ Heavy Barrel ................................ 64

Weapon Security System ..............65

Weapon Commlink ........................65

Melee Weapon Modifications ...... 66

Blades .......................................... 66

Clubs ............................................ 66

General Purpose ...........................67

Weapon Accessories ................... 68

Ares Gunfighter Scabbard ........... 68

Ammo Pouch (regular) ................ 68

Ammo Sling .................................. 69

Armored Retention Holster ......................................... 69

Bayonet ........................................ 69

Concealable Quick Draw Holster ..................... 70

Detachable Drum Magazine ......... 70

Extended Clip ................................ 71

Flashlight, Low-Light ................... 71

Flashlight, Thermographic............ 71

Guncam ........................................72

Hip Pad Bracing System ................72

Laser Sight, Low Power.................72

Laser Sight, High Power................72

Machine Gun “Blast Shields” ........73

Quick-Draw Quiver ........................73

Quick-Draw Scabbard ...................73

Ranger Arms “Eagle Eye” Targeting Sensor Suite ..................73

Regular and Tactical Sling .................................74

Ruthenium Rifle Sheath ................74

honing your edge ..........75

Opening Thoughts: Musings of a Mercenary...............75

Before the Battle Begins .............................. 76

First Lesson: Developing the Tactical Mindset ......................76

Gearing Up For the Party ..............79

Locked, Loaded, and Ready to Roll ....................... 79

Weapon Selection .........................79

Armor Selection ............................81

Gear Consideration and Selection ................................81

Assembling a Proficient Combat Team ............................. 82

Types Of Teams .............................82

Roll Call: Building the Combat Team ..........................82

Combat Principles and Tactics .... 84

When It’s “GO TIME” .................... 84

Small Unit Tactics And Combat Maneuvers .................................. 86

Bounding Overwatch ....................87

Counter Peel .................................87

Creeping Barrage ..........................87

Crossfire ........................................87

Diamond Formation .....................87

Dog Pile .........................................87

Dynamic Entry .............................87

Flank ............................................ 88

Shield Walk .................................. 88

Slicing the Pie .............................. 89

Suppressive Fire .......................... 89

Tactical Networks ....................... 89

M-TOC ........................................... 89

Tac-Apps and Related Gear ......... 90

sharp combat ..................92

New Edge Actions ....................... 92

Blinding strike ..............................92

Called Shot: Break Weapon ...............................93

Called Shot: Incapacitate ..............93

Charge ...........................................93

Cover Fire ......................................93

Entanglement ...............................93

Fake Out ........................................93

Freerunning ..................................93

Hamstring .....................................93

Imposing Stone ............................ 94

Intimidating Presence .................. 94

Karmic Escape.............................. 94

Knuckle Breaker........................... 94

Leaf on the Wind .......................... 94

Monkey Climb .............................. 94

Pin ................................................ 94

Playing Possum ............................ 94

Protect the Principal .....................95

Right Back At Ya! ...........................95

Riposte ..........................................95

Rolling Clouds ...............................95

Rooted ...........................................95

Sucker Punch ................................95

Taunt .............................................95

Threatening Edge ..........................95

Throat Strike ................................ 96

Throw Person ............................... 96

Thunder Palm .............................. 96

Tuck and Roll ................................ 96

Weapon Flash ............................... 96

Weapon Spread ............................ 96

New Edge Boosts ........................ 96

4-Edge Boost ................................ 96

5-Edge Boost ................................ 96

Martial Arts ................................ 96

// CONTENTS & CREDITS

3

SH

AD

OW

RU

N: F

IRIN

G S

QU

AD

Sample

file

Page 4: Shadowrun: Firing Squad (Core Combat Rulebook)

Martial Arts Rules .........................97

Traditional Martial Arts ................97

Sixth World Martial Arts ............................... 101

Martial Art Techniques ................................103

Ballestra ......................................103

New Statuses ............................ 106

Disabled (I, II, III) ........................106

Muted ..........................................106

Off-Balance .................................106

these violent delights ..............................107

What is Violence? ......................107

Why Use Violence? .....................108

Yea ..............................................108

Nay ..............................................109

Violence in the Real World: Four Profiles .............................. 110

Borderline’s Story ....................... 110

Clockwork’s Story ........................ 111

Sikh Burn’s Story..........................112

Viking Cowgirl’s Story ..................113

The Hierarchy of Violence ................................ 114

Violence and Codes ..................... 116

Honor Roll ................................. 117

Omertà, the Code of Silence ......................117

The Code of Wuxia ...................... 118

The Paladin’s Code ..................... 118

The Soldier’s Code ...................... 118

The Akichita Code ....................... 119

Bushido 2.0 ................................ 119

Rules and Consequences ............................ 119

Communities as Targets ..............120

Violence and Heat .....................120

Violence and Reputation............. 122

Violence and Codes of Conduct ........................ 122

violent ends .................. 123

This Is Your Brain on Violence ... 123

What Causes (and Doesn’t Cause) Trauma ......124

What Trauma Looks Like............126

How to Deal ............................... 127

Game Information .....................128

The Makings of Trauma............... 128

Journeying Along Paths .............. 128

The Resilience Test ..................... 128

The Ugly Consequences ............. 129

Always Late ................................. 129

Bad Memories ............................. 129

Compulsion ................................ 129

Flashbacks .................................130

Maybe You Missed Something ....130

Phobia (Object) ...........................130

Quality Paths .............................130

The Boundaries of Honor ............130

Once Bitten ................................. 132

Eye for an Eye ............................. 132

Learning How to Deal .................134

fighting forces .............135

Corporate Security Forces ......... 135

Lone Star ..................................... 135

Knight Errant .............................. 137

Other Security Providers ............ 138

Gangs ........................................145

Ancients ...................................... 145

Halloweeners ..............................146

Cutters ........................................ 147

First Nations ...............................148

Smokers Club ..............................149

Game information ........ 151

Weapon & Armor stats ............... 151

Lights Out! .................................158

CREDITSWriting: Brooke Chang, Jeff Halket, Alexander Kadar, Adam Large, Scott Schletz, RJ Thomas, Malik Toms, Clifton Wright

Cover Art: Benjamin Giletti

Illustrations: Bruno Balixa, Brent Chumley, Tyler Clark, Benjamin Giletti, Phil Hilliker, David Hueso, Thomas ‘TK’ Kruckenberg, Dan Martin, Brian McCranie, Marco Pennachietti, Derek Poole, Jeff Porter, Júlio Cesar Oliveira Rocha, Andreas ‘AAS’ Schroth, John Tedrick

Design & Production: Matt “The Darth” Heerdt

Art Direction: Brent Evans

Shadowrun Line Developer: Jason M. Hardy

Proofing & Playtesting: Chuck Burhanna, Raymond Croteau, Bruce Ford, Mason Hart, J. Keith Henry, Francis Jose, Louis Ray, Robert Volbrecht, Jeremy Weyand, Aric Wieder

Creative Consultation: Finn Hardy

© 2020 The Topps Company, Inc. All Rights Reserved. Shadowrun and Matrix are registered trademarks and/or trademarks of The Topps Company, Inc., in the United States and/or other countries. No part of this work may be

reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior permission in writing of the Copyright Owner, nor be otherwise circulated in any form other than that in which it is published.

Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC.

First Printing by Catalyst Game Labs, an imprint of InMediaRes Productions, LLC

7108 S Pheasant Ridge DrSpokane, WA 99224

FIND US ONLINE:Shadowrun questions: [email protected] Shadowrun website: shadowruntabletop.com

Catalyst Game Labs: catalystgamelabs.comCatalyst/Shadowrun orders: store.catalystgamelabs.com

CONTENTS & CREDITS //

4

SH

AD

OW

RU

N: F

IRIN

G S

QU

AD

Sample

file

Page 5: Shadowrun: Firing Squad (Core Combat Rulebook)

IntroductionSome shadowrunners are stealthy, some are

charming, some are ace diplomats, but pretty much all of them, at some point, need to draw down and see if they can survive an onslaught of violence that erupts in front of them. Whether it’s a trigger-happy ganger, a dauntless Lone Star officer, or an opposing shadowrunner, someone’s going to insist that the only way you’re going to get past them is with force, and you have to come through or face defeat.

Firing Squad is your guide to avoiding the latter, with tools and tips runners need to survive—and to deal with the aftermath of their actions. The book starts with Weapons Rack, which greatly ex-pands the Shadowrun arsenal, giving players plen-ty of new options to bring into the field with them. Suit Up covers the other side of the coin, providing more armor options. Customizing Weapons does just what it says, providing rules and options that allow shadowrunners to put all sorts of modifica-tions and accessories on their weapons so that they can carry exactly what they want into battle.

Honing Your Edge recognizes that while gear is important, how you function in the field is critical. It offers tactical advice and options to help runners

intelligently use what they have. Sharp Combat further fills out runners’ options with new Edge Actions, Edge boosts, and martial arts. These Vio-lent Delights takes a deeper look into the world of violence, including how and when runners select to employ force in the field. It also includes a host of codes of honor for runners using the Honor-bound quality and new rules for using Heat and Reputation. Violent Ends examines the different ways violence can affect runners and how trauma might change their path through the shadows. It also contains new qualities and quality paths, giv-ing players the chance to take their characters on a journey as they experience different ramifications of violence and decide how to deal with them.

The book concludes with Fighting Forces, de-tailing some of the security details runners might come across and providing different types and lev-els of the included forces.

With this information, gamemasters have the tools to throw challenges at players, and players have the tools to meet them. Player characters will have to prove that they’re the ones who can sur-vive when the firing squads of the Sixth World start raining bullets in their direction.

// CONTENTS & CREDITS

5

SH

AD

OW

RU

N: F

IRIN

G S

QU

AD

Sample

file

Page 6: Shadowrun: Firing Squad (Core Combat Rulebook)

Hot Warsby Malik Toms

It was the exit interview that did her in.“We have to inform you that we keep the equip-

ment.”She blinked hard, looked from one man to the next,

a panel of five uniformed officers sitting across a squat brown folding table covered in a black cloth to project an officious tone.

“What do you mean, ‘keep the equipment’?”“Regulation 459.83 of the code of post-military

operations states that we have the right to retain any military-grade equipment issued to the enlisted upon the conclusion of their service.”

She blinked. “To be clear, we are talking about cy-berware here, right?”

The men just nodded. After, when she felt hollow and emptied out, she

had no choice but to go to Wolverine. Centurion of-fered much better pay, but Wolverine understood. They’d put back what was taken. The wire mattered more than she wanted to admit. It was a part of her the way violence was a part of streets she’d grown up on.

Vanessa always found a way to stay removed. As a kid, she found her way into sports, so nobody would ask her to sell drugs or be a lookout. In the service, she leaned on her intellect, choosing an MOS that kept

her away from the people who shot back. Her unit, 52 Bravo, did cleanup on the cars and drones. She didn’t have to go on the front line and put a round in a guy or watch some hopped-up ninja type slice through half a dozen of her buddies before someone on the losing team figured out where his armor wasn’t. She’d seen all those things and worse on data replay or live-fire repair jobs far removed from the front. Yet here she was, riding in a GMC Banshee dipping between the narrow spires of office buildings toward her first real frontline action.

In the interview, Wolverine tried to explain that what they do isn’t new. The recruiter said, “Did you know Pepsi was once the sixth largest military in the world? This was long before extraterritoriality existed. Back when the world still had things called cold wars. Now it’s just an unending series of isolated hot wars. The battlefields spring up between UCAS city blocks more than they do in the desert or the Yucatan.”

The cabin rocked as the Banshee screamed past a row of skyrakers and pushed toward the low-slung buildings of Hyde Park, St. Louis. There were six sol-diers and two pilots with her, not including the cap-tain. Three soldiers kitted out in heavy-rated security armor and MEMS tactical vests sat apart from the rest. They were ex-Devil Dogs—old-school CAS Marines. The way they held themselves gave it away. Bearded

FIRING SQUAD // HOT WARS

Sample

file