shadowrun - thrash the body electric player handouts
DESCRIPTION
Thrash the Body Electric Player HandoutsTRANSCRIPT
SRM02-04
Thrash the Body Electric
Player Handouts Thrash the Body Electric is an adventure for the Shadowrun game system and the Shadowrun Missions campaign setting. It may be used for players and characters of all experience levels. For use with Shadowrun, Fourth Edition ™
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2
1. Rocky Mountain Dynamics2. Ares Aerospace Plant #233. Denver Food Industries
Player Handout 1: Overhead imagery, Rocky Mountain Dynamics
Player Handout 2: Incoming Shipments to RMD
Rocky Mountain Dynamics
Incoming Shipments
Day/Time Supplier Account # Part# Quantity Billing Code
4052071/09:10 WTF Extruding 2056164-WNC-3425 C2278 25,000m TOD/DD
C2654 15,000m TOD/DD
B3221 3,000m TOD/DD
04052071/13:25 Hephaestus Tech 2056088-SHW-6612 GC24/125 4,000 TOS/DD
GC24/250 3,500 TOS/DD
GC24/750 2,500 TOS/DD
GC12/200 6,000 TOS/DD
04062071/10:45 Saurer-Reiter 2056072-SRS-5589 A12C33 8,000m2 TOS/DD
A16C53 3,000m2 TOS/DD
04062071/11:15 WTF Extruding 2056165-WNC-3426 C2278 20,000m TOS/DD
C2654 12,000m TOS/DD
04072071/08:35 WTF Extruding 2056166-WNC-3425 C2278 20,000m TOD/DD
C2654 15,000m TOD/DD
B3238 2,000m TOD/DD
04072071/14:40 Hephaestus Tech 2056089-SHW-6612 GC24/125 4,000 TOS/DD
GC24/250 3,000 TOS/DD
GC24/750 1,500 TOS/DD
GC12/400 2,000 TOS/DD
GC12/600 800 TOS/DD
04082071/09:10 WTF Extruding 2056167-WNC-3425 C2278 30,000m TOD/DD
C2654 10,000m TOD/DD
04082071/15:00 Saurer-Reiter 2056073-SRS-5589 A12C33 7,000m2 TOS/DD
A16C53 3,000m2 TOS/DD
A20C11 1,000m2 TOS/DD
04092071/08:35 WTF Extruding 2056168-WNC-3425 C2278 18,000m TOD/DD
C2654 7,000m TOD/DD
C2812 2,000m TOD/DD
Player Handout 3: Outgoing shipments from RMD
Rocky Mountain Dynamics
Outgoing Shipments
Departure Arrival
Day / Time Day / Time Customer Account# Part# Quantity Billing Code
04052071/13:15 04052071/15:40 Nissan N01-2056201 JR24B002 1,800 TOD/DD
Denver-Sioux # 1 JR48GT04 200 TOD/DD
04062071/10:00 04072071/06:25 Criscraft C04-2056021 ME24T221 400 TOD/DD
NAN #2 ME24T336 250 TOD/DD
TOD/DD
04062071/13:15 04062071/15:40 Nissan N01-2056202 JR23B002 1800 TOD/DD
Denver-Sioux # 1 JR45GT04 200 TOD/DD
04072071/11:15 04072071/20:20 Ares-GMC AG4-2056036 M48V600 60 TOD/DD
NAN #5 M48V900 60 TOD/DD
M96V800 20 TOD/DD
04072071/13:15 04072071/15:40 Nissan N01-2056203 JR23B002 1800 TOD/DD
Denver-Sioux # 1 JR45GT04 200 TOD/DD
04082071/08:30 04112071/14:30 Aztechnology A02-2056008 M72Z800 100 TOS/DD
Aztlan #3
04082071/13:15 04082071/15:40 Nissan N01-2056204 JR23B002 1800 TOD/DD
Denver-Sioux # 1 JR45GT04 200 TOD/DD
04092071/13:15 04092071/15:40 Nissan N01-2056205 JR23B002 1800 TOD/DD
Denver-Sioux # 1 JR45GT04 200 TOD/DD
Player Handout 8: Press Release
MetalStorm acquires RMD property to fulfill
new UCAS Navy contract
12:30pm PST, Friday, April 17th
, 2071
Metalstorm, a subsidiary of AresArms, is pleased to announce the purchase of the
former RMD electric motor manufacturing facility in Bow Mar. After spirited
negotiations, RMD CEO David Cherbourne and Metalstorm President Alan Davis held
a Matrix virtual press conference at 11:45am today to announce the transaction.
"This sale strengthens our balance sheet, and positions Rocky Mountain Dynamics to
expand into high-end electric motor design and production. Our Bow Mar facility's
falling profit margins and rising operating costs made it a natural location to begin
this restructuring."
RMD CEO David Cherbourne
“We are pleased to have the opportunity to acquire this facility from Rocky
Mountain Dynamics. The buildings, transportation infrastructure, and location mesh
perfectly with our needs. We look forward to bringing the PuebSec the most
reliable and technically advanced weapons system in existence.”
MetalStorm President Alan Davis
As reported Tuesday, MetalStorm won a PuebSec contract to produce and install
several classes of ground attack pods in aerial drones and aircraft. To see how
MetalStorm’s revolutionary technology works, link to the trideo files attached to
this press release.
The Denver Daily Fresh News Fast! Since 2037
Automaker’s Prices Flat For the second year in a row, retail prices for 2071 models are mostly unchanged from 2070. This is particularly true in the low-end car, van, and SUV market. High end sports cars and luxury vehicles continue to be hot sellers, however, and their prices have risen 3-5% from a year ago, according to the figures announced at the International Automotive Convention in Detroit last week. Auto analysts predict that some manufacturers may cut back on their model line-ups in the entry level market. Many are not making a profit on sales of these vehicles as it is, and are simply trying to supply a complete line up of vehicles to their dealers. These analysts point to Volkswagen, and Chrysler-Nissan as the most likely automakers to announce these cutbacks.
MORE IN BUSINESS • LuCom Stock Soars
• Wuxing Construction
Plans under review
More Sleaze From
BigBrother 56 Check out TridChannel 254 for the latest steamy scenes between Michael and Michelle, the Tawdry Twins! Tonight at 9:30.
More in Entertainment
• This weekend’s scene
• Restaurant Reviews
• Tonight’s Trid
More in Sports
• Free Agency Updates
• High School updates
Super Shorty
Violence Continues! Last month's hijacking of over 500 Mossberg "Super Shorty" assault shotguns continues to terrify people across the FRFZ. Six additional assaults and armed robberies in the last 48 hours have been attributable to these weapons. Stuffer Shack employees continue to be hardest hit, with two dead and one injured in the latest round of violence. Fifteen-year old Serina, who asked that her last name not be used for this story, was an eyewitness to one of these fatal attacks. "I never see'd the shotguns until the boosters took 'em out from under their jackets. They shot the place up, and fragged the breeder behind the counter. After they checked him out, they backed a van right up to the doors, and hauled off a drekload of stuff. I just took a couple bags o' soychips and ran out of there. I never want to see somethin' like that again, unless it's just that bleached ganger. He was a hottie. I'd do some jamming with him."
Super Shorty
Reviewed! The Super Shorty is a pistol grip shotgun, similar to the famous Remington Roomsweeper. However, the Super Shorty is capable of firing full size 76mm 12 gauge shotgun rounds of any type. The foregrip provides control and also operates the pump action. When faced with the Super Shorty, our expert consultant razorboy, Katana, has this advice: "Seek cover immediately, and try to use misdirection or pop up attacks to get the perp to use up his ammo. Even with one in the chamber, he's only got three shots. Then either get your hoop out of there or take him out with aimed fire, depending on your level of expertise."
Erik is very good at his job as
general manager of RMD’s facility in Bow Mar, but reaps no enjoyment from it. He's a thrill junkie, and spends his time off in pursuit of a fix. Whether it is racing bikes through the residential streets of Denver, powerboat racing, or playing high-stakes craps at a casino, he's in it for the rush.
Away from the office he gets caught up in an imaginary executive protection game. His days as an outrider in a semi pro urban brawl team back at Purdue University serve him well for this purpose.
Erik is very good at his job as
general manager of RMD’s facility in Bow Mar, but reaps no enjoyment from it. He's a thrill junkie, and spends his time off in pursuit of a fix. Whether it is racing bikes through the residential streets of Denver, powerboat racing, or playing high-stakes craps at a casino, he's in it for the rush.
Away from the office he gets caught up in an imaginary executive protection game. His days as an outrider in a semi pro urban brawl team back at Purdue University serve him well for this purpose.
Erik is very good at his job as
general manager of RMD’s facility in Bow Mar, but reaps no enjoyment from it. He's a thrill junkie, and spends his time off in pursuit of a fix. Whether it is racing bikes through the residential streets of Denver, powerboat racing, or playing high-stakes craps at a casino, he's in it for the rush.
Away from the office he gets caught up in an imaginary executive protection game. His days as an outrider in a semi pro urban brawl team back at Purdue University serve him well for this purpose.
Erik Fjordson RMD Plant Manager
Human Male Connection Rating: 3
B A R S C I L W IP
? ? ? ? 4 3 4 4 1
Key Active Skills: Pilot Ground Craft: 5; Etiquette (Corp): 3(+2); Athletics Group: 2;
Key Knowledge Skills: Engineering: 4; Gambling(Craps): 3(+2), Motocross and Superbike Leagues: 3
Cyberware/Bioware: Control Rig; Datajack Gear: Actioneer armored clothing; Uses: Information on the Chavez family;
Engineering background data; PCC Corporate politics Places to Meet: Lakeside Amusement Park
Casino; Racetracks Contact: Commlink
Erik Fjordson RMD Plant Manager
Human Male Connection Rating: 3
B A R S C I L W IP
? ? ? ? 4 3 4 4 1
Key Active Skills: Pilot Ground Craft: 5; Etiquette (Corp): 3(+2); Athletics Group: 2;
Key Knowledge Skills: Engineering: 4; Gambling(Craps): 3(+2), Motocross and Superbike Leagues: 3
Cyberware/Bioware: Control Rig; Datajack Gear: Actioneer armored clothing; Uses: Information on the Chavez family;
Engineering background data; PCC Corporate politics Places to Meet: Lakeside Amusement Park
Casino; Racetracks Contact: Commlink
Erik Fjordson RMD Plant Manager
Human Male Connection Rating: 3
B A R S C I L W IP
? ? ? ? 4 3 4 4 1
Key Active Skills: Pilot Ground Craft: 5; Etiquette (Corp): 3(+2); Athletics Group: 2;
Key Knowledge Skills: Engineering: 4; Gambling(Craps): 3(+2), Motocross and Superbike Leagues: 3
Cyberware/Bioware: Control Rig; Datajack Gear: Actioneer armored clothing; Uses: Information on the Chavez family;
Engineering background data; PCC Corporate politics Places to Meet: Lakeside Amusement Park
Casino; Racetracks Contact: Commlink
Wallis tries for a British nobleman look from the 1940s, to
differentiate himself from the fly-
boy look of the rest of the gang.
His attempt at a British accent is ridiculous, but he doesn’t take his
gang’s shtick too seriously.
However, he takes his leadership and rep of his gang very seriously,
and can quickly turn from laid
back to an intense, intimidating leader if either is questioned. His
gang provides protection to
several coyotes along the
PCC/CAS border in exchange for a cut of the action.
Wallis tries for a British nobleman look from the 1940s, to
differentiate himself from the fly-
boy look of the rest of the gang.
His attempt at a British accent is ridiculous, but he doesn’t take his
gang’s shtick too seriously.
However, he takes his leadership and rep of his gang very seriously,
and can quickly turn from laid
back to an intense, intimidating leader if either is questioned. His
gang provides protection to
several coyotes along the
PCC/CAS border in exchange for a cut of the action.
Wallis tries for a British nobleman look from the 1940s, to
differentiate himself from the fly-
boy look of the rest of the gang.
His attempt at a British accent is ridiculous, but he doesn’t take his
gang’s shtick too seriously.
However, he takes his leadership and rep of his gang very seriously,
and can quickly turn from laid
back to an intense, intimidating leader if either is questioned. His
gang provides protection to
several coyotes along the
PCC/CAS border in exchange for a cut of the action.
Wallis Dambusters Gang Boss
Human Male Connection Rating: 2
B A R S C I L W IP
? ? ? ? 4 4 4 4 2
Key Active Skills: Throwing Weapons: 4; Athletics Group: 2; Dodge: 3; Intimidation: 3;
Key Knowledge Skills: Gang ID: 4; Yakuza/Gang/Mafia Turf: 3, BTL Dealers: 2 Cyberware/Bioware: Wired reflexes 1
Gear: Long Coat, Extendable Baton; Improvised high explosives Uses: Contacting coyotes; PCC Gang, Mafia,
and Yakuza activities Places to Meet: Bow Mar neighborhood bars, especially along Quincy Ave.
Contact: Commlink
Wallis Dambusters Gang Boss
Human Male Connection Rating: 2
B A R S C I L W IP
? ? ? ? 4 4 4 4 2
Key Active Skills: Throwing Weapons: 4; Athletics Group: 2; Dodge: 3; Intimidation: 3;
Key Knowledge Skills: Gang ID: 4; Yakuza/Gang/Mafia Turf: 3, BTL Dealers: 2 Cyberware/Bioware: Wired reflexes 1
Gear: Long Coat, Extendable Baton; Improvised high explosives Uses: Contacting coyotes; PCC Gang, Mafia,
and Yakuza activities Places to Meet: Bow Mar neighborhood bars, especially along Quincy Ave.
Contact: Commlink
Wallis Dambusters Gang Boss
Human Male Connection Rating: 2
B A R S C I L W IP
? ? ? ? 4 4 4 4 2
Key Active Skills: Throwing Weapons: 4; Athletics Group: 2; Dodge: 3; Intimidation: 3;
Key Knowledge Skills: Gang ID: 4; Yakuza/Gang/Mafia Turf: 3, BTL Dealers: 2 Cyberware/Bioware: Wired reflexes 1
Gear: Long Coat, Extendable Baton; Improvised high explosives Uses: Contacting coyotes; PCC Gang, Mafia,
and Yakuza activities Places to Meet: Bow Mar neighborhood bars, especially along Quincy Ave.
Contact: Commlink
Romero shares the Zombies’ drab grey clothes and heroin chic
look, but the look is due to make-
up, not drugs or depravation. The
ork’s ample muscles show he takes care of himself. He enjoys
making others feel uncomfortable,
and is not interested in negotiation.
If asked about a job, he names
his price, take it or leave it. He will enjoys watching
“professionals” squirm, and has a
fondness for recording
embarrassing incidents.
Romero shares the Zombies’ drab grey clothes and heroin chic
look, but the look is due to make-
up, not drugs or depravation. The
ork’s ample muscles show he takes care of himself. He enjoys
making others feel uncomfortable,
and is not interested in negotiation.
If asked about a job, he names
his price, take it or leave it. He will enjoys watching
“professionals” squirm, and has a
fondness for recording
embarrassing incidents.
Romero shares the Zombies’ drab grey clothes and heroin chic
look, but the look is due to make-
up, not drugs or depravation. The
ork’s ample muscles show he takes care of himself. He enjoys
making others feel uncomfortable,
and is not interested in negotiation.
If asked about a job, he names
his price, take it or leave it. He will enjoys watching
“professionals” squirm, and has a
fondness for recording
embarrassing incidents.
Romero Zombies Gang Boss
Ork Male Connection Rating: 2
B A R S C I L W IP
? ? ? ? 3 3 2 4 2
Key Active Skills: Cyber implant combat (razors): 3(+2); Dodge: 4; Intimidation: 2;
Perception: 2 Key Knowledge Skills: Gang ID: 2; Horror Trids: 3, BTL Market Conditions: 4
Cyberware/Bioware: Wired reflexes 1, Two retractable hand razors Gear: Armor Jacket, micro lowlight trideo
camera, Mossberg Super Shorty shotgun Uses: Stirring up trouble; Tracking down embarrassing rumors; BTL Trafficking
Places to Meet: Bow Mar neighborhood streets; PCC Sector dive bars Contact: Commlink
Romero Zombies Gang Boss
Ork Male Connection Rating: 2
B A R S C I L W IP
? ? ? ? 3 3 2 4 2
Key Active Skills: Cyber implant combat (razors): 3(+2); Dodge: 4; Intimidation: 2;
Perception: 2 Key Knowledge Skills: Gang ID: 2; Horror Trids: 3, BTL Market Conditions: 4
Cyberware/Bioware: Wired reflexes 1, Two retractable hand razors Gear: Armor Jacket, micro lowlight trideo
camera, Mossberg Super Shorty shotgun Uses: Stirring up trouble; Tracking down embarrassing rumors; BTL Trafficking
Places to Meet: Bow Mar neighborhood streets; PCC Sector dive bars Contact: Commlink
Romero Zombies Gang Boss
Ork Male Connection Rating: 2
B A R S C I L W IP
? ? ? ? 3 3 2 4 2
Key Active Skills: Cyber implant combat (razors): 3(+2); Dodge: 4; Intimidation: 2;
Perception: 2 Key Knowledge Skills: Gang ID: 2; Horror Trids: 3, BTL Market Conditions: 4
Cyberware/Bioware: Wired reflexes 1, Two retractable hand razors Gear: Armor Jacket, micro lowlight trideo
camera, Mossberg Super Shorty shotgun Uses: Stirring up trouble; Tracking down embarrassing rumors; BTL Trafficking
Places to Meet: Bow Mar neighborhood streets; PCC Sector dive bars Contact: Commlink
As boss of a relatively new go gang, Wanda is trying to establish
her reputation as a tough leader.
She doesn’t tolerate any
unseemly comments about a mostly girl go gang, and has the
hand to hand skills to back up her
threats. Wanda is amenable to any
deal to wreak havoc and help
establish her gang as a force in Denver.
As boss of a relatively new go gang, Wanda is trying to establish
her reputation as a tough leader.
She doesn’t tolerate any
unseemly comments about a mostly girl go gang, and has the
hand to hand skills to back up her
threats. Wanda is amenable to any
deal to wreak havoc and help
establish her gang as a force in Denver.
As boss of a relatively new go gang, Wanda is trying to establish
her reputation as a tough leader.
She doesn’t tolerate any
unseemly comments about a mostly girl go gang, and has the
hand to hand skills to back up her
threats. Wanda is amenable to any
deal to wreak havoc and help
establish her gang as a force in Denver.
Wanda Ghostriders Gang Boss
Elven Female Connection Rating: 2
B A R S C I L W IP
? ? ? ? 5 4 4 4 1
Key Active Skills: Athletics Skill Group: 2; Pilot: Ground Craft (Bike): 3(+2); Influence Skill
Group: 2; Automatics: 3; Dodge: 4 Key Knowledge Skills: Gang Turf: 2; Smuggling Routes: 3
Cyberware/Bioware: reaction enhancer 2, plastic bone lacing, muscle augmentation 2 Gear: Urban Explorer Jumpsuit w. helmet,
Ceska Black Scorpion machine pistol, Suzuki Mirage racing bike Uses: Word on the street in PCC Sector;
Stirring up trouble Places to Meet: Route 121 and I-285 at night; “All the World’s a Stage.”
Contact: In Person
Wanda Ghostriders Gang Boss
Elven Female Connection Rating: 2
B A R S C I L W IP
? ? ? ? 5 4 4 4 1
Key Active Skills: Athletics Skill Group: 2; Pilot: Ground Craft (Bike): 3(+2); Influence Skill
Group: 2; Automatics: 3; Dodge: 4 Key Knowledge Skills: Gang Turf: 2; Smuggling Routes: 3
Cyberware/Bioware: reaction enhancer 2, plastic bone lacing, muscle augmentation 2 Gear: Urban Explorer Jumpsuit w. helmet,
Ceska Black Scorpion machine pistol, Suzuki Mirage racing bike Uses: Word on the street in PCC Sector;
Stirring up trouble Places to Meet: Route 121 and I-285 at night; “All the World’s a Stage.”
Contact: In Person
Wanda Ghostriders Gang Boss
Elven Female Connection Rating: 2
B A R S C I L W IP
? ? ? ? 5 4 4 4 1
Key Active Skills: Athletics Skill Group: 2; Pilot: Ground Craft (Bike): 3(+2); Influence Skill
Group: 2; Automatics: 3; Dodge: 4 Key Knowledge Skills: Gang Turf: 2; Smuggling Routes: 3
Cyberware/Bioware: reaction enhancer 2, plastic bone lacing, muscle augmentation 2 Gear: Urban Explorer Jumpsuit w. helmet,
Ceska Black Scorpion machine pistol, Suzuki Mirage racing bike Uses: Word on the street in PCC Sector;
Stirring up trouble Places to Meet: Route 121 and I-285 at night; “All the World’s a Stage.”
Contact: In Person
Felicity is the heart of the Ghostriders. She tends to play
the mediator when tensions rise.
Felicity maintains a surprising
number of ties through the PCC mystical community. For a
ganger, she has a surprising
knowledge of spirit activity in the sector.
Her cat side comes out in her
social dealings. She’ll quickly and randomly move from cold and
aloof to close and personal.
Felicity is the heart of the Ghostriders. She tends to play
the mediator when tensions rise.
Felicity maintains a surprising
number of ties through the PCC mystical community. For a
ganger, she has a surprising
knowledge of spirit activity in the sector.
Her cat side comes out in her
social dealings. She’ll quickly and randomly move from cold and
aloof to close and personal.
Felicity is the heart of the Ghostriders. She tends to play
the mediator when tensions rise.
Felicity maintains a surprising
number of ties through the PCC mystical community. For a
ganger, she has a surprising
knowledge of spirit activity in the sector.
Her cat side comes out in her
social dealings. She’ll quickly and randomly move from cold and
aloof to close and personal.
Felicity Ghostriders Gang Lieutenant
Human Female Connection Rating: 2
B A R S C I L W M IP
? ? ? ? 4 4 3 4 ? 1
Key Active Skills: Summoning: 4; Pilot:
Ground Craft (Bike): 2(+2); Negotiation (Diplomacy): 1(+2); Sorcery Skill Group: 4; Pistols: 2; Dodge: 3
Key Knowledge Skills: Spirits: 3; Gang ID: 2 Cyberware/Bioware: None Gear: Riding leathers, Colt America L36 ,
Suzuki Mirage racing bike Advantages: Magician (Shaman); Mentor Spirit(Cat)
Uses: Word on the street in PCC Sector; Magical Healing; Spirit Activity Places to Meet: Route 121 and I-285 at night;
“All the World’s a Stage.” Contact: In Person
Felicity Ghostriders Gang Lieutenant
Human Female Connection Rating: 2
B A R S C I L W M IP
? ? ? ? 4 4 3 4 ? 1
Key Active Skills: Summoning: 4; Pilot:
Ground Craft (Bike): 2(+2); Negotiation (Diplomacy): 1(+2); Sorcery Skill Group: 4; Pistols: 2; Dodge: 3
Key Knowledge Skills: Spirits: 3; Gang ID: 2 Cyberware/Bioware: None Gear: Riding leathers, Colt America L36 ,
Suzuki Mirage racing bike Advantages: Magician (Shaman); Mentor Spirit(Cat)
Uses: Word on the street in PCC Sector; Magical Healing; Spirit Activity Places to Meet: Route 121 and I-285 at night;
“All the World’s a Stage.” Contact: In Person
Felicity Ghostriders Gang Lieutenant
Human Female Connection Rating: 2
B A R S C I L W M IP
? ? ? ? 4 4 3 4 ? 1
Key Active Skills: Summoning: 4; Pilot:
Ground Craft (Bike): 2(+2); Negotiation (Diplomacy): 1(+2); Sorcery Skill Group: 4; Pistols: 2; Dodge: 3
Key Knowledge Skills: Spirits: 3; Gang ID: 2 Cyberware/Bioware: None Gear: Riding leathers, Colt America L36 ,
Suzuki Mirage racing bike Advantages: Magician (Shaman); Mentor Spirit(Cat)
Uses: Word on the street in PCC Sector; Magical Healing; Spirit Activity Places to Meet: Route 121 and I-285 at night;
“All the World’s a Stage.” Contact: In Person
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Thrash the Body Electric SRM02-04
Debriefing Log 02-04
Table Level Green Veteran Streetwise Elite Professional Prime
Player: Date: Character: Location:
Synopsis: The fewer strings attached to a job, the better. At least that’s what you’ve been telling yourself. Now you’ll find out if having the power in your hands will be everything you expected, or just a shortcut to electrocution.
Mission Results Successful jobs against RMD: 0 1 2 3 Street Gangs Contacted: Godz Dambusters
Zombies Ghostriders
Other Notes on Reverse:
Team Members Player / Character Player / Character
Player / Character Player / Character
Player / Character Player / Character
Player / Character Player / Character
Karma Previous Available
Earned
Spent
Remaining Available
New Career Total
Advancement Ability Gained Karma Cost
Nuyen
Previous Available ¥
Earned ¥
Spent ¥
Remaining ¥
Contacts/Special Items Gained or Lost
Eric Fjordson Wallis Romero Wanda Felicity
GM’s Name: [PRINT] GM’s Signature:
Reputation
Street Cred Notoriety Public Awareness
Faction Mafia
Chavez Enemy Ally
Mafia Casquilho
Enemy Ally
Yakuza Enemy Ally Triad Enemy Ally
Koshari Enemy Ally Kirillov Vory
Enemy Ally
Fomin Vory
Enemy Ally
Godz Enemy Ally
Fronts Enemy Ally
Player: Date: Location:
Directions Players who participated in third edition Shadowrun Missions events should complete this form before playing fourth edition Shadowrun Missions. GMs should verify Karma earned and play dates from existing debriefing logs, then sign this sheet and initial and annotate the third edition logs as having been transferred. PLEASE NOTE: This form must be completed in ink and be kept with your fourth edition debriefing logs.
SR3 Adventure Record SRM00-01 Mission Briefing Did not Play Played, earned ____ Good Karma on ____/____/______ SRM00-02 Demolition Run Did not Play Played, earned ____ Good Karma on ____/____/______ SRM00-03 FORCEd RECON Did not Play Played, earned ____ Good Karma on ____/____/______ SRM00-04 A Fork in Fate’s Path Did not Play Played, earned ____ Good Karma on ____/____/______ SRM00-05 A Dark and Stormy Night Did not Play Played, earned ____ Good Karma on ____/____/______ SRM01-01 Double Cross Did not Play Played, earned ____ Good Karma on ____/____/______ SRM01-02 Strings Attached Did not Play Played, earned ____ Good Karma on ____/____/______ SRM01-03 Harvest Time Did not Play Played, earned ____ Good Karma on ____/____/______ SRM01-04 The Gambler Did not Play Played, earned ____ Good Karma on ____/____/______ SRM01-05 A Walk in the Park Did not Play Played, earned ____ Good Karma on ____/____/______ SRM01-06 Lost and Found Did not Play Played, earned ____ Good Karma on ____/____/______ SRM01-07 Keys to the Asylum Did not Play Played, earned ____ Good Karma on ____/____/______ SRM01-08 Duplicity Did not Play Played, earned ____ Good Karma on ____/____/______ SRM01-09 For Whom the Bell Tolls Did not Play Played, earned ____ Good Karma on ____/____/______
Total Career Good Karma Earned ____ Transferred on ____/____/______
Special Notes
GM’s Name: [PRINT] GM’s Signature:
SR4 Character Name: SR3 Character Name: