shaping stem learning experiences through community...

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6-12 Directed Learning Shaping STEM Learning Experiences Through Community Partnerships and Staff Education [#1024 ] The Mamie Doud Eisenhower Public Library has offered science programs to the Broomfield community since 2004. The primary focus has been to build foundaons in STEM concepts for tweens and teens (ages 9-14). In 2014, the library launched the Discovery Lab—a STEM/Makerspace which both increased and challenged our abilies to present a wider variety of science programming through staff educaon, renovated space, and new community partnerships. In this session, library staff will share our experiences, successes, and challenges in developing new programming formats for STEM learning and provide an overview of the realies of current STEM programming and the future needs we hope to meet by creang new models and stronger collaboraons with community members and organizaons. Library Overview Single topic with 1-4 acvity centers 1-50 Maker-In-Residence Format Acvies designed by an arst/maker Learning through observaon & pracce Contribuon to a community project ALL AGES Individual & large group work Single topic Community project Contacng & scheduling arsts/makers Staffing programs Local arsts & makers Volunteers as greeters Outcomes: Exposure to an arst at work, contribuon to a community project, family learning opportunies and engagement Challenges: Finding, scheduling, booking arsts/maker, unseen audience demographics, addional staffing Successes: High aendance, return rate, exposure of arst/maker and other maker programs, enthusiasm for future programs Future needs: Unlimited pool of arsts/makers, financial support for funding presenters/ materials, innovave programming (outdoor, large scale) Example Programs: Woodworking, Collage, Weaving Passive Format Self-guided acvies With or without instrucons ALL AGES Individual work Individual & large group Single topic with 1-4 acvity centers Staff me spent researching &developing acvies for a greater age range Preparaon and restock of supplies Staff driven Outcomes: Self-directed learning , reinforces Discovery Lab as a place for exploraon outside of structured workshops, creates family and intergeneraonal learning opportunies Challenges: No staff presence = library receives minimal feedback or evaluaon of acvies, accurate aendance numbers, unseen audience demographics Successes: Extends parcipaon to a wider audience beyond ages 9-14yrs, offers curiosity driven and independent learning, draws aenon to Discovery Lab programming Future needs: Prepared modules from outside organizaons with simple learning models or acvies that staff could choose and order on-line. Example Programs: Take it Apart and Put it Back Together (Bicycle), Pocket Solar System, Snap Circuits, Musical Instruments Broomfield Library’s Science Task Force Number of Programs Aendance Science Task Force 8 226 Mul & Single Sessions 58 494 Maker in Residence 15 415 Passive 36 6,779 The Science Task Force is a community-based group of ci- zens with backgrounds in teaching and/or research in vari- ous fields of science. This group of volunteers was estab- lished in 2004 with an objecve to design acvies and demonstraons that build inquiry and reasoning skills on topics of science discovery, research, and technology. 2014 Program Snapshot 1-100 1-12 Mul-Session Format Outcomes: Skill building/ learning, process rather than product Challenges: Parcipants and presenters to commit to mulple sessions. comming to one topic for an extended period, storing and tracking materials/projects over the duraon of the course, limited number parcipants at a me Successes: Staff/parcipants build a relaonship with the experts & community partners, audience are self -selected parcipants who are interested in the topic, parcipants can go deeper into the topic & pracce advanced skills, peer to peer sharing/learning Future Needs: “Program in a Box” - curriculum and materials for staff to facilitate programs, ask ORGANIZATIONS if they can offer/design mul-session programs, connued financial support for funding presenters and materials. Acvies designed by an expert Product driven by specific parameters Ages 9-14 Individual & small groups Aendance required for all sessions Single topic Skills are built over mulple weeks/sessions Outcomes: Skill building/ learning, invenng, crical thinking Challenges: Designing acvies that allow for invenon, offering enough variety for parcipants to invent, hour me frame, planning ahead to idenfy and purchase materials Successes: Peer to peer sharing/learning, empower parcipants to create rules and be the expert, encourages parcipants to explore non-tradional learning structures Future Needs: Staff me/training dedicated to STEM learning and program design, develop partnerships with experts who can offer INVENTION as a learning outcome Example Programs: Land, Sea, and Air, Rube Goldberg, Green Screen Exploratory Learning Acvies designed by parcipant Product driven by invenon & creavity Ages 9-14 Individual & small groups Single topic Skills are built over mulple weeks/sessions Staff me spent researching, tesng, and implemenng acvies Directed Learning Contacng & scheduling experts Collaborang with experts to create curriculum & outcomes Staffing programs Individual hobbyists: library staff Amateur experts: members of the local community Professionals in the field Volunteers: Teens to help staff programs : “Teens for Tweens” 1-12 Outcomes: Skill building & invenng Challenges: Designing the acvity to appeal to the designated audience, designing acvies that allow for invenon, offering enough variety for the parcipants to invent, hour me frame, planning ahead to idenfy and purchase materials, compliance with city safety standards Successes: Peer to peer sharing/learning, empower parcipants to create rules and be the expert, encourages parcipants to explore non-tradional learning structures Future Needs: Offer single sessions mulple mes with different set of parcipants, staff me/training dedicated to STEM learning and program design, develop partnerships with experts who can offer inven- on as a learning outcome Example Programs: Emulsions, Food renovaon, Take it Apart (Electronics) Exploratory Learning Acvies designed by parcipant Product driven by invenon & creavity Ages 9-14 Individual & small groups Staff me spent researching, tesng, and implemenng acvies Outcomes: Skill building & exposure to topic Challenges: Finding experts who have knowledge and skills to educate and movate youth aendees, incorporang hands-on learning, managing and making learning meaningful for large groups, staff me dedicated to STEM learning Successes: Staff/parcipants build a relaonship with the expert & form connuing relaonships with community partners, parcipants exposed to new learning styles and experts who work in the field, peer-to-peer sharing/learning Future Needs: Unlimited pool of community experts, connued financial support for funding presenters, idenfying materials and presenter needs Example Programs: STF programming, Anatomy in Clay, Electronic Greeng Cards, Birdhouses Directed Learning Acvies designed by an expert Product driven by specific parameters Ages 9-14 Individual & small groups Single topic with 1-4 acvity centers Contacng & scheduling experts and staffing programs University Educators: CU Science Discovery Adult Volunteers: Science Task Force Museums: Denver Museum of Nature & Science , Molly Brown House Local businesses: Sandoz Pharmaceucals Single Session Format Volunteers: City’s Health & Human Services, IT Volunteers: Teens to help staff programs: “Teens for Tweens” Single topic with 1-4 acvity centers 1-50 1-50 Mamie Doud Eisenhower Public Library Broomfield, Colorado Pauline Noomnam, Fran Jenner, Gigi Yang Directed Learning (Acvies designed by an expert): Exploratory Learning (Acvies designed by parcipant): Audience (Age and Group size): Number of Parcipants Per Day (1-100): Level of Staff Involvement (Low to High): Community Partnerships: 1-12 Key 1-12

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Page 1: Shaping STEM Learning Experiences Through Community ...ncil.spacescience.org/.../posters/Shaping-STEM-Learning-Experience… · Shaping STEM Learning Experiences Through Community

6-12

Directed Learning

Shaping STEM Learning Experiences Through Community Partnerships and Staff Education [#1024 ]

The Mamie Doud Eisenhower Public Library has offered science programs to the Broomfield community since 2004. The primary focus has been to build

foundations in STEM concepts for tweens and teens (ages 9-14). In 2014, the library launched the Discovery Lab—a STEM/Makerspace which both increased and challenged our abilities to present a wider variety of science programming through staff education, renovated space, and new community

partnerships. In this session, library staff will share our experiences, successes, and challenges in developing new programming formats for STEM learning and provide an overview of the realities of current STEM programming and the future needs we hope to meet by

creating new models and stronger collaborations with community members and organizations.

Library Overview

Single topic with 1-4 activity centers

1-50

Maker-In-Residence Format Activities designed by an artist/maker

Learning through observation & practice

Contribution to a community project

ALL AGES

Individual & large group work

Single topic Community project

Contacting & scheduling artists/makers Staffing programs

Local artists & makers

Volunteers as greeters

Outcomes: Exposure to an artist at work, contribution to a community project, family learning

opportunities and engagement

Challenges: Finding, scheduling, booking artists/maker, unseen audience demographics,

additional staffing

Successes: High attendance, return rate, exposure of artist/maker and other maker programs,

enthusiasm for future programs

Future needs: Unlimited pool of artists/makers, financial support for funding presenters/

materials, innovative programming (outdoor, large scale)

Example Programs: Woodworking, Collage, Weaving

Passive Format

Self-guided activities

With or without instructions

ALL AGES

Individual work

Individual & large group

Single topic with 1-4 activity centers

Staff time spent researching &developing activities for a greater age range

Preparation and restock of supplies

Staff driven

Outcomes: Self-directed learning , reinforces Discovery Lab as a place for exploration outside of structured workshops, creates

family and intergenerational learning opportunities

Challenges: No staff presence = library receives minimal feedback or evaluation of activities, accurate attendance numbers,

unseen audience demographics

Successes: Extends participation to a wider audience beyond ages 9-14yrs, offers curiosity driven and independent learning,

draws attention to Discovery Lab programming

Future needs: Prepared modules from outside organizations with simple learning models or activities that staff could choose

and order on-line.

Example Programs: Take it Apart and Put it Back Together (Bicycle), Pocket Solar System, Snap Circuits, Musical Instruments

Broomfield Library’s Science Task Force

Number of Programs Attendance

Science Task Force 8 226

Multi & Single Sessions 58 494

Maker in Residence 15 415

Passive 36 6,779

The Science Task Force is a community-based group of citi-

zens with backgrounds in teaching and/or research in vari-

ous fields of science. This group of volunteers was estab-

lished in 2004 with an objective to design activities and

demonstrations that build inquiry and reasoning skills on

topics of science discovery, research, and technology.

2014 Program Snapshot

1-100

1-12

Multi-Session Format

Outcomes: Skill building/ learning, process rather than product

Challenges: Participants and presenters to commit to multiple sessions. committing to one topic for an

extended period, storing and tracking materials/projects over the duration of the course, limited number

participants at a time

Successes: Staff/participants build a relationship with the experts & community partners, audience are self

-selected participants who are interested in the topic, participants can go deeper into the topic & practice

advanced skills, peer to peer sharing/learning

Future Needs: “Program in a Box” - curriculum and materials for staff to facilitate programs, ask

ORGANIZATIONS if they can offer/design multi-session programs, continued financial support for funding

presenters and materials.

Activities designed by an expert

Product driven by specific parameters

Ages 9-14

Individual & small groups

Attendance required for all sessions Single topic Skills are built over multiple weeks/sessions

Outcomes: Skill building/ learning, inventing, critical thinking

Challenges: Designing activities that allow for invention, offering enough variety for participants to invent,

hour time frame, planning ahead to identify and purchase materials

Successes: Peer to peer sharing/learning, empower participants to create rules and be the expert,

encourages participants to explore non-traditional learning structures

Future Needs: Staff time/training dedicated to STEM learning and program design, develop partnerships

with experts who can offer INVENTION as a learning outcome

Example Programs: Land, Sea, and Air, Rube Goldberg, Green Screen

Exploratory Learning

Activities designed by participant

Product driven by invention & creativity

Ages 9-14

Individual & small groups

Single topic

Skills are built over multiple weeks/sessions

Staff time spent researching, testing, and implementing activities

Directed Learning

Contacting & scheduling experts Collaborating with experts to create curriculum & outcomes Staffing programs

Individual hobbyists: library staff

Amateur experts: members of the local community

Professionals in the field

Volunteers: Teens to help staff programs : “Teens for Tweens”

1-12

Outcomes: Skill building & inventing

Challenges: Designing the activity to appeal to the designated audience, designing activities that allow for

invention, offering enough variety for the participants to invent, hour time frame, planning ahead to identify

and purchase materials, compliance with city safety standards

Successes: Peer to peer sharing/learning, empower participants to create rules and be the expert,

encourages participants to explore non-traditional learning structures

Future Needs: Offer single sessions multiple times with different set of participants, staff time/training

dedicated to STEM learning and program design, develop partnerships with experts who can offer inven-

tion as a learning outcome

Example Programs: Emulsions, Food renovation, Take it Apart (Electronics)

Exploratory Learning

Activities designed by participant

Product driven by invention & creativity

Ages 9-14

Individual & small groups

Staff time spent researching, testing, and implementing activities

Outcomes: Skill building & exposure to topic

Challenges: Finding experts who have knowledge and skills to educate and motivate youth attendees,

incorporating hands-on learning, managing and making learning meaningful for large groups, staff time

dedicated to STEM learning

Successes: Staff/participants build a relationship with the expert & form continuing relationships with

community partners, participants exposed to new learning styles and experts who work in the field,

peer-to-peer sharing/learning

Future Needs: Unlimited pool of community experts, continued financial support for funding presenters,

identifying materials and presenter needs

Example Programs: STF programming, Anatomy in Clay, Electronic Greeting Cards, Birdhouses

Directed Learning

Activities designed by an expert

Product driven by specific parameters

Ages 9-14

Individual & small groups

Single topic with 1-4 activity centers

Contacting & scheduling experts and staffing programs

University Educators: CU Science Discovery

Adult Volunteers: Science Task Force

Museums: Denver Museum of Nature & Science , Molly Brown House

Local businesses: Sandoz Pharmaceuticals

Single Session Format

Volunteers: City’s Health & Human Services, IT

Volunteers: Teens to help staff programs: “Teens for Tweens”

Single topic with 1-4 activity centers 1-50 1-50

Mamie Doud Eisenhower Public Library Broomfield, Colorado

Pauline Noomnam, Fran Jenner, Gigi Yang

Directed Learning

(Activities designed by an expert):

Exploratory Learning

(Activities designed by participant):

Audience (Age and Group size):

Number of Participants Per Day (1-100):

Level of Staff Involvement (Low to High):

Community Partnerships:

1-12

Key

1-12