sherry nsf
TRANSCRIPT
Uses and Gratifications
The activity is intrinsically rewarding
Intense and focused concentration Merging of action and awareness Loss of reflective self-consciousness
A sense of control Distortion of temporal experience
Kinesthetic skills› Exergames
Cognitive skills› Cognitive skills as a basis for higher learning
Strategic thinking (general)› Fran’s work on strategic thinking in games
› Types of critical thinking, e.g., scientific
Cooperation
Individual differences in cognitive skill will predict game score and liking.› 3D rotation – Pipedown r = .44› Verbal fluency – Flipwords r = .41 › Targeting - Missile Command r = -.29› Memory – Concentration r = .25
Results remain after controlling for sex
Weber argues that flow is a discrete state that arises due to binding of attentional networks and results in a ‘super-attentional’ state of enhanced processing
A couple key features of complex systems with multiple feedback loops› Distal causation› Unintended consequences
Phase transition at the edge of chaos- where the interesting stuff is
Sensitivity to initial conditions
Deterministic unpredictability and leverage points
John [email protected]
Content emphasizing systems- elements & relationships› Cellular biology› Eco-systems› Human physiology/problem diagnosis
› Urban planning
Kinesthetic skills Cognitive skills Strategic thinking (general) Cooperation
Player presented with an overall goal
Player learns controls Player investigates environment
Player adds skills relevant to game play
Player overcomes a series of related, escalating challenges
Manifest challenges› Obvious enemies or tasks that must be overcome to win
Intrinsic challenges› The unique allowances, limits, rules, and strategy of a particular game
› Elements and relationships Mastery of intrinsic challenges is necessary to overcoming manifest challenges and realizing game motivations
Terminology and relationships become intrinsic challenges
Skill learning is layered on› Appropriate strategy or skill
Transfer is facilitated by teachers (Hays)
Use is limited to learning situations in which there is a clear advantage of gaming (Hays)