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School of Computing
Showcasing the nextgeneration of digital expertise
2010
Inspiring success
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EXPOTEES 20102
The School of Computing is pleased topresent EXPOTEES 2010, the fifth annualshowcase of final year undergraduateprojects, demonstrating innovation, researchand development in a wide range ofcomputing subjects.
EXPOTEES 2010 is our largest and mostexciting exhibition to date, displaying a widerange of innovative and diverse work fromover 100 final year students. It showcasesthe next generation digital expertise, researchand development skills of our students
Exciting new additions includes work in ourstate-of-the art music laboratory for digitalmusic students, and a selection of work fromsome of our postgraduate students. Thislively and interactive exhibition is a greatopportunity for the education and businesscommunities to discuss R&D projects thatreflect the broad range of computingdegrees at Teesside University. It’s also achance to meet newly qualified graduateswho are about to start their computingcareers – perhaps with your company!
The work presented at EXPOTEES 2010 willcontinue to build upon the reputation fordiversity that previous exhibitions have
established. Our diverse range of exhibitsvary from research and development projects– involving advanced computer technologywith wide-ranging applications in science,society and commerce – to others that centreon entertainment such as computer games,animation, storytelling and music.
Students undertake an indepth exploration ofa subject area and demonstrate their abilityto research, analyse, synthesise, andcreatively apply what they have studied. Theirproject is often based in an area they havegained an interest in, either via a workplacement or through their studies. Somestudents have undertaken a project for anexternal client and which requires projectmanaging to an industry standard.
The content of this exhibition will berepresentative of a cross section of our finalyear work and as such will demonstrate thespectrum of subjects taught at the School ofComputing.
To find out more about our digital expertiseand the range of programmes offered bythe School of Computing call us on 01642342639, email [email protected] visit www.tees.ac.uk.
O2010
WELCOME TO EXPOTEES 2010
Nothing gives megreater pleasure asan academic than tosee students developtheir knowledge andskills to such anextent that they areamongst the best theUK can produce, and
are an exemplar to universitiesworldwide. I am sure you will agree, asis evident from this brochure, thatstudents from the School of Computinghave produced some outstanding work.This is a great credit to them and to thestaff who have taught, enthused andsupported them during their studies. Ihope that you will really enjoy your timeat our exhibition and use it as anopportunity to meet our students andfind out more about their wonderfulachievements.
SIMON STOBARTDEAN
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05ANIMATION & VISUAL EFFECTS
19COMPUTER GRAPHICS24DIGITAL MUSIC & CREATIVITY29WEB DESIGN & DEVELOPMENT35COMPUTER SCIENCE & NETWORKING41GAMES CONCEPT & DESIGN
Contents13GAMES DEVELOPMENT
EXPOTEES 2010 3
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As part of their commitment to maintaining andimproving the professional status of computingstudents, the Teesside and District branch ofthe BCS is proud to sponsor EXPOTEES.
About the BCSAs the UK’s leading body for IT professionals, the BCS is committedto making IT the leading profession of the 21st century. To do thiswe work closely with the business community and government toset standards, develop qualifications and gain recognition for thepart the profession plays in the success of business.
Join BCSWidely recognised and respected, membership of the BCS ensuresyou gain greater credibility with employers and a competitive edgeover your peers, helping to advance your career more effectively.
From as little as £25 you benefit from BCS member status andaccess to a growing range of services and benefits including:
Career development services
Industry recognitions
A wealth of IT industry information
Networking opportunities
Exclusive BCS member offers
For more information and to apply visit
www.bcs.org
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These projects focus on a variety of roles within ananimation/post production studio environment,including concept design, motion graphics, 3Dmodelling texturing and lighting, characteranimation, compositing and visual effects, as well assound, film theory, the production process andstudio practice. They use a wide range of tools suchas Softimage, Maya, 3ds Max, Combustion, AfterEffects, Mudbox, ZBrush, Toon Boom andUSAnimation. Our BA (Hons) Computer Animationcourse has Skillset accreditation. The Skillsetaccreditation scheme has been created with thegames and animation industry to signpost courseswhich fulfil professional criteria and preparestudents for the world of work.
ANIMATION&VISUALEFFECTS
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STUART GREENBA (HONS) CREATIVE DIGITAL MEDIA
I have created a short3D animation aboutIcarus. It begins withthe young man flyingpast the camera,screaming with joy.There are plenty ofclose ups on his faceto show all the
emotions going through his body. Someseagulls fly alongside Icarus and he followsthem higher into the sky. Eventuallyarrogance prevails and he flies too close tothe sun, bursts into flames and his wingsare gone. He then falls to his deep seadeath.
This animation has been generated usingAutodesk 3ds Max, Afterworks FumeFXand Vue 8
HEMIN RASULBA (HONS) CREATIVE DIGITAL MEDIA
The aim of my projectwas to create twohyper-realistic robotsfully textured andrigged so they couldbe composited to aphotograph or real livefootage. The samplewas rendered in
Autodesk Softimage with no textures andmaterials, just lighting information. It wasthen imported to Adobe Photoshop to befully rendered to give an impression of howthe texture should look for the final render. Iexperimented with different types ofmaterials and textures, primarily metaltextures in Autodesk Softimage, and howthey react in the environment andobserving the results. I also looked at howto generate bumps, normal, displacement,specular, ambient and diffuse maps. Iintend to integrate the characters andcomposite them with real life footage byusing camera matching, and then create ashort animation.
WASEEM SHAHIDBA (HONS) COMPUTER ANIMATION
My aim was to create ashort animation of lessthan two minutes fromconcept to finishedanimation. I aminspired by thetraditional cartoonsthat play heavily onexaggeration, such as
the Warner Bros. Looney Tunes andDisney’s Silly Symphonies. My animationpays homage to this golden era.The storyrevolves around a not-so-clever thiefattempting to retrieve a jewel that he stolefrom a merchant's stall. A variety ofprograms were used in the productionranging from Autodesk Softimage andMaya for initial scene setup and animationrespectively.
EXPOTEES 20106
STUART GREEN HEMIN RASUL WASEEM SHAHID
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PAUL ROBERTSBSc (HONS) ANIMATION AND VISUAL EFFECTSPROGRAMMING
The main goal for myproject was todemonstrate a mix oftechnical and creativeskills through a seriesof visual effects shots,produced to a highstandard, to expandmy portfolio for the film
industry. My inspiration originated fromMary Shelley’s novel, Frankenstein.I devised a retelling of the story, using arobot in place of the creature. By giving therobot humanoid features I felt that viewerswould be able to sympathise with acreature isolated and feared, rather thandisregarding it as a mere collection of cogsand pistons. The long term objective wasto create photorealistic renders of the robotin its respective environment. To producemy project I used Photoshop forconceptualisation, Autodesk Softimage XSIand the built in ICE functionality formodelling, simulation and rendering andfinally, the Python and MEL scriptinglanguages for GUI creation.
STEVEN NANSONBA (HONS) DIGITAL VISUAL EFFECTS
My project shows asingle character thathas woken from acoma to find that theworld as he knows ithas ended and allsigns of civilisation aregone. A series of shotsshow the character as
he explores this destroyed, abandonedenvironment. I filmed the footage and used2D compositing techniques, paint androtoscoping to completely transform thescenes. I also created detailed shotbreakdowns to show the process andtechniques that I used to produce the finalproduct. My project demonstrates mydigital compositing skills.
Animation & Visual Effects 7
PAUL ROBERTS STEVEN NANSON
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MATHEW LEIGHTONBA (HONS) COMPUTER GAMES ART
My project was basedaround the design andmodelling of believablecharacters with themain focus on theability to createaccurate anatomy andclothing. The aim beingto produce both a high
polygon version of the character and an in-game copy suitable for a modern gameengine. Particular attention was spent onhigh polygon sculpting and the creation ofrealistic skin tones. This involved researchinto human anatomy and learning the toolsand techniques of Pixologic’s ZBrush whichenabled me to produce very contrastingcharacters. I chose an iconic film character– Lieutenant Ellen Ripley (SigourneyWeaver) from the Alien films, which left nomargin for error.
DUONG TRANBA (HONS) COMPUTER GAMES DESIGN
I created a 3D shortanimation, testing myability as a 3D artist.The short is about ayoung student learningthe ways ofenlightenment.However, a distractionarrives on the scene
causing trouble and he soon realises thathe still has a long way to go. The projectallowed me to understand the animationprocess from concept and storydevelopment to final product. It has beenproduced using Luxology Modo, as part ofmy own task to learn a new 3D software,alongside Autodesk 3ds Max, AdobePhotoshop and Adobe Premiere.
TREVOR SHARPEBA (HONS) COMPUTER GAMES ART
My aim was to model,texture, rig and createrealistic animations ofa selection of 3Ddinosaurs suitable foruse in a game. I amconcentrating on threedinosaurs – astegosaurus,
Tyrannosaurus rex and a raptor because Ifeel they each have very differentcharacteristics and will show a good rangeof animation. For each model I intend tocreate a looping walk and run cycle as wellas problem/recovery scenario that willshow a dinosaur tackling an obstacle,stumbling and then recovering.
EXPOTEES 20108
MATHEW LEIGHTON DUONG TRAN TREVOR SHARPE
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COLIN PERRETTBA (HONS) COMPUTER ANIMATION
I have produced ashort 3D characteranimation set in space.The main character, anastronaut, crashes intothe moon and has towork out how to getback to earth whilstalso trying to survive
the treacherous conditions and theunexpected characters. I set out toproduce a story that keeps you enticed bythe visual style, strong characters, subtlehumour and feelings of loneliness. Theseprinciples can only be conveyed throughgood animation and staging. Themodelling and texturing was done inAutodesk Mudbox and animation andrendering in Autodesk Softimage. Most ofthe texture manipulation and videocompositing was achieved in AdobePhotoshop and Adobe After Effects.
JAMES TAVETBA (HONS) CREATIVE DIGITAL MEDIA
An out of control roboton a destructiverampage! The piecedemonstrates the useof effective cameratracking, 3D modellingand texturing and theuse of compositing toput the final work
together and create visual effects toenhance the piece. I captured my ownfootage and then camera tracked it. I usedBoujou to track the footage and the 3Dmodel was built in and textured to look asrealistic as possible in Autodesk Softimage.The robot moves around casting shadowscorrectly and reflecting the environment. Icomposited the piece using Adobe AfterEffects. The secondary objective was tohave the robot fire missiles/rockets causingexplosions and flying debris which werecreated in Adobe After Effects andAutodesk Softimage respectively.
BECKY STEVENSBA (HONS) COMPUTER ANIMATION
I animated a short filmbased on a story Iwrote as a child. Thestory revolves aroundBrian, a little creaturethat sits on top of aweary woman’s head.He controls her everymove, even deciding
whether she likes mushrooms or marmite.But everything is not what it seems after apeculiar incident involving a red double-decker bus. To create my film I used Flashand ToonBoom for the 2D animation,Adobe Photoshop to add colour andeffects, and Adobe After Effects to designa 3D world in which the 2D character livesin. It's an ambitious piece but Brianwouldn't let me do it any other way. . .
Animation & Visual Effects 9
COLIN PERRETT JAMES TAVET BECKY STEVENS
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ANTONIO JOSE COVELOPELETEIROBA (HONS) COMPUTER ANIMATION
I have produced avisual effects live-actionshort film featuring onecharacter that can seean alternate reality ofhis surroundings usingan empty pictureframe. The differenteffects I created in
these alternate realities include meteoritescolliding with the earth, a triumphal archwalking out of its position, and a cathedrallaunching up into space. My primary goalfor this project was to showcase a varietyof visual effects skills, such as particlesystems, camera tracking, keying andcompositing.
LOUKIA KYRIAKIDOUBA (HONS) COMPUTER ANIMATION
My project is a 2Danimation short abouta student waking up inher apartment, notbeing able toremember much fromthe night before. She issupposed to take careof her little brother but
things get out of hand. I chose this subjectbecause people are familiar with the ideaof letting others down or situations gettingout of control. The style of the piece is verycartoony, with interesting characters, vividcolours and upbeat music. The projectsuccessfully combines my passion forcharacter design and my animating abilitiesin 2D.
NATALIE ROCKSBA (HONS) CREATIVE VISUALISATION
MATT COXBA (HONS) DIGITAL CHARACTER ANIMATION
In an idyllic English country garden,perfectionist gardener HumphreyFotheringham constantly wants everythingto be in order. Whilst tending to his garden,he is rudely interrupted by a small furryintruder. Conflict ensues in a battle of willsbetween Gardener and Gopher. Who willprevail? Our aim was to create a short 3Danimated film to submit into internationalfestivals. The animation was created usingAutodesk Softimage and Luxology Modo.
EXPOTEES 201010
ANTONIO JOSE COVELO PELETEIRO LOUKIA KYRIAKIDOU NATALIE ROCKS • MATT COX
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JOSEPH BIRDSEYBA (HONS) COMPUTER ANIMATION
I chose to do a 2Danimated short as ademo reel for apotential children’stelevision show. TheOdd Job Mob featuresfive loveable charactersand their escapades asthey pursue anything
that they deem valuable. With theirinevitably flawed plans, their arch rival andthe police on their back, the mob has a lotof challenges ahead. The short features theleader of the gang as he narrates their planof action. He dictates which person isassigned to what job, and how they will doit as they go on to steal an over-sized gem,only to then have it stolen from them bytheir rival.
PHILIP ASKINSBA (HONS) COMPUTER ANIMATION
The Shadow Lamp is ashort film about ayoung girl who returnsto her home to find it inruins. She comesacross a lamp thatbrings back memoriesof her youth andwishes to be with her
family once more. It was my intention withthis film to move away from slapstickhumour (a quality that animation handleseasily) and try instead to attempt to createan emotional piece that deals with loss andacceptance. Visually, too, I was keen tohave a go at making a dystopianenvironment that draws from my addictionto classic science fiction films such asBlade Runner. The bulk of the film is madeusing mainly Autodesk Softimage, withcharacter modelling produced withinLuxology Modo and texturing with PixologicZbrush.
ADAM SWEENEYBA (HONS) COMPUTER ANIMATION
My project is a shortfairy tale themed 3Danimation about a girland her pet monsterliving alone in a snowyfantasy forest. Onepeaceful night they aredisturbed by thedistant sound of a
haunting scream. The emphasis of myanimation was to convey the relationshipbetween a little girl and her pet. The musicin my animation was a big inspiration; itinfluenced the theme and helped structurethe narrative. My animation was producedusing Autodesk Softimage.
Animation & Visual Effects 11
JOSEPH BIRDSEY PHILIP ASKINS ADAM SWEENEY
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TOBIAS WILKINSBA (HONS) COMPUTER ANIMATION
My goal was to createa stylish 3D characterthat would maintain afresh and unique visualstyle, mimicking myoriginal paintedconcept more acutelyrather than relying on atoon shader to create
the illustrated look. I used static textures toindicate the shading rather than allowingthe 3D software to determine where I wasgoing to have shadows on my model.Obviously you need some form of light in a3D scene illuminating the model, howevermy aim was to dampen its influence to thepoint where any drastic change in light andshade on the model would be shownthough the textures. I rigged him andapplied shape morphs to the face andclothing to test how well this method holdsup on a fully animated character. Thesoftware package I've used is AutodeskSoftimage. Coming originally from more ofa 2D illustration background, it's been aburning desire of mine to realise a 3Dcharacter that retains the same visual flareas the illustration.
EXPOTEES 201012
TOBIAS WILKINS
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GAMESDEVELOPMENT
The imagination of gamedesigners must be turned into areality by game programmers.These projects require skill, bothtechnical and creative, to enableall manner of ideas to beimplemented efficiently andeffectively on contemporaryhardware. Often these projectswill focus on prototyping newgameplay features, developingflexible but efficient softwarearchitectures, or constructingsoftware technologies to betterrealise a virtual world to the user.
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SEAN TROMANSBSc (HONS) COMPUTER GAMESPROGRAMMING
A growing trend inmodern games is toallow the player tocreate or customisetheir in-game avatar.The two main methodsare via a creation toolat the start of thegame, or by allowing
player attributes and statistics toautomatically change the features of acharacter. I created a game independentlibrary to cater for both of these scenarios.This provides the perfect opportunity to tryseveral games programming techniquesthat I have not yet implemented (forexample Decals), as well as becomingmore familiar with GPU shaders. Ieventually intend to make the libraryavailable for use to any developer so moreprojects can provide full charactercustomisation to the player. The primaryobjective of the library is to output data inan optimised format, so the difference inrendering time between an output avatar,and an identical avatar created in anexternal 3D asset creation tool is negligibleor none at all.
DARREN CUTHBERTBSc (HONS) COMPUTER GAMESPROGRAMMING
Players no longerexpect their artificialintelligence opponentsto just run and attack,they expect groups ofenemies to worktogether formulatingplans to trap them.Creating this complex
behaviour with traditional systems canquickly spiral out of control creating un-scalable, un-maintainable code. Toresearch into alterative systems I havedeveloped a script driven system based onGoal Orientated Action Planning (GOAP) tosolve puzzles based on multiple agentsworking together to reach a goal – creatingthe complex behaviour that is needed inthe modern game. GOAP allows formaintainable, complex behaviours to beeasily implemented. The system uses aC++ backend with Lua scripts supplyingthe data for ease of maintenance.
ANDREW MILSOMBSc (HONS) COMPUTER GAMESPROGRAMMING
Plants and trees areseen in almost everygame and with thepower of computerhardware no longerneed to all look thesame throughout thegame. My project is aplant creation and
growth system which uses algorithms toproduce plant geometry structures that donot only look different, but also grow withtime and react to inputs. My personal aimfor this project was to have this running asfast as possible, by making good use ofoptimisations and multi-core CPU's so thatit could be viable to apply this technique topossible future games. The method allowsfor an unlimited amount of different plantlife in a scene.
EXPOTEES 201014
SEAN TROMANS DARREN CUTHBERT ANDREW MILSOM
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JOSEPH TINKLERBSc (HONS) COMPUTER GAMESPROGRAMMING
I have produced a 2Dracing game demodeveloped on limitedhardware, usingparallax scrolling andother pseudo 3Dtechniques to give theillusion of depth. In thestyle of Road Rash and
Super Hang On game play focuses onracing and fighting. Developing for limitedhardware let me explore drawingtechniques rarely used on modernconsoles and powerful desktops. I decidedto develop for the Zune HD. The touchscreen interface presented challengesabout control, but with a powerfulprocessor and support from Microsoft’sXNA Games Studio 3.1, it was perfect formy project. It was important to scale androtate sprites, to achieve a pseudo 3Droad, and XNA Games Studio 3.1 madethis possible on a handheld device.Programming in C#, using Microsoft VisualStudio 2008 and XNA Games Studio 3.1allowed me to develop my game demorapidly and prevented me from accessinglow level code, creating new challengeswhen drawing to the screen. My largestchallenge was to keep the frame rate high.
MATTHEW MARKEYBSc (HONS) COMPUTER GAMESPROGRAMMING
I focused on adaptiveartificial intelligence(AI) in a gamingenvironment. I haveresearched severaldifferent techniquesand implemented theone I found mostefficient and effective.
The aim of this project was to find a way toadapt to players’ actions in a game playenvironment. This would enhance theexperience for the player and increase there-playability of the game. I researchedseveral adaptive AI techniques includingNeural Networks, Genetic Algorithms andfuzzy cognitive logic. Following theresearch some of the techniques havebeen implemented into a graphically simple2D Real-Time Strategy game. This wasdone using the SDL Library in Visual Studio2008. The graphics were drawn usingAdobe Photoshop and Microsoft Paint.
DAVID ATKINSONBSc (HONS) COMPUTER GAMESPROGRAMMING
This project shows anarea of artificialintelligence used tocontrol a set of unitson a battlefield. Thesimulation tries toexpress a good tacticaland strategicknowledge in a
number of differing situations using acommand hierarchy similar to that of realworld military, taking into considerationchains of command. A few maincomponents driving the simulation includeBehaviours Trees, A* path finding, and ascheduling system. The project is createdusing C++ and Microsoft Visual Studio2008 and uses Simple Direct Media Layerfor its graphical output.
Games Development 15
JOSEPH TINKLER MATTHEW MARKEY DAVID ATKINSON
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DAVID HOLLANDBA (HONS) COMPUTER GAMES ART
I used a hypotheticalgame idea to design aworld and characters topopulate it. My aimwas to create severalunique and fun maincharacters visuallyappealing to youngerand older audiences. I
used fairly conventional methods to designthe characters but for the environment Iexperimented with many differenttechniques to create something visuallyunique and original. The project has taughtme a lot about what it takes to createsomething even slightly original and howusing unconventional methods to answerdesign problems can really help.
ASHLEY MUNCASTERBSc (HONS) COMPUTER GAMESPROGRAMMING
Maestro is a musicgame that aims tobreak the mould of thecurrent generation ofmusic games byallowing the player toplay with real-worldinstruments, followingreal-world musical
instructions that follow the Western MusicNotation style. It accepts MIDI files whichyou can then play along to, with any MIDI-capable device (for example, keyboard,MIDI Guitar and MIDI Breath Controller).
ALISDAIR CHISHOLMBA (HONS) COMPUTER GAMES ART
Inspired by the hostilereception from fans toValve's Left 4 Dead 2my project looks atwhat a possible thirdinstalment in the Left 4Dead franchise couldbe. A major concernabout Left 4 Dead 2
was it did not have enough new content towarrant the release of a full priced product.I have created a fictitious brief written byValve expressing a desire that a Left 4Dead 3 should take a radical new directionin terms of visual appearance and theme. Idecided that this new game should be setin the future aboard a space station. Icreated four original characters and a smallsection of the newly proposedenvironment. I wrote a profile for eachcharacter and conceptualised them in 2D. I created turnaround sheets suitablefor reference in Autodesk 3Ds Max. The lowpoly models were then created andtextured using current gen methods suchas normal maps from high poly ‘bakes’.Finally, the environment was created in asimilar manner and all the assets werepresented together and printed on a posterready for advertisement.
EXPOTEES 201016
DAVID HOLLAND
ASHLEY MUNCASTER
ALISDAIR CHISHOLM
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MIKA TURUNENBSc (HONS) COMPUTER GAMES
PROGRAMMING
Cores Defender is aTower Defense typegame for Google'sAndroid phones. Thegame demo is aimedfor use on Androidphones with touchscreen and uses the
touch screen’s capabilities extensively. TheCores Defender demo was produced totest the capabilities of the platform.Through Cores Defender's developmentone of the key points was to study,research and test the Android platform andthe limitations of OpenGL ES. I learned alot about programming for mobile platformand the different ways to optimise theperformance to match the platformscapabilities.
HAYDEN PATTERSONBA (HONS) CREATIVE DIGITAL MEDIA
I have created twoworking vehicles – oneof my own design andone for existingvehicles. Both themodels were createdand textured andrigged up to work like agame car. To test the
power and manoeuvrability I designed andcreated my own test track in Autodesk 3dsMax. I used Adobe Photoshop to create thetextures and normal maps to give thevehicles a more realistic effect. Then I tookthe vehicles into the Epic Unreal Engine,rigging them up and having them work asin game vehicles. Each vehicle has adifferent polygon count so I could be morecreative with the design. It Gave me a limitand target to work to and made sure thevehicles would run in the Unreal Enginesmoothly. I added normal maps for moredetail within the textures at the resolution of2048 x 2048; for a high quality texture at arange of sizes.
PHIL BEVERIDGEBSc (HONS) COMPUTER GAMESPROGRAMMING
The current limitationwith modern sandboxgames is the size ofthe world in which theuser can explore –despite these areasgetting bigger witheach new release, theyalways have
boundaries. I have created a Direct3Ddemo which creates a procedurallygenerated pseudo-infinite city, allowing forunlimited exploration. The grid-based worlduses appropriate algorithms, and alsorandom number generators, to divide thecity into different areas of similar buildingtypes (for example commercial andresidential), create a road network andgenerate unique building geometry.
Games Development 17
HAYDEN PATTERSONMIKA TURUNEN PHIL BEVERIDGE
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Technicaland creativecomputing courses
There are many good reasonsto choose Teesside> University of the Year (Times Higher Education Awards)
> part of the Skillset Media Academy Network, centres of excellence in creativemedia education and training
> home to the Animex International Festival of Animation and Computer Games
> world-class facilities including 3D and 2D modelling and animation studios
> mocap studio, sound stage and professional post-production facilities
> professional and business development opportunities before and after graduation.
See our full range of industry-focused, top-qualityundergraduate and postgraduate courses on page 50.
More information:T: 01642 342639
Technicaland creativecomputing courses
Tim
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COMPUTERGRAPHICS
Constructing software technologies tovisualise virtual worlds and mimic thebeauty and complexity of reality efficientlyon contemporary hardware requiresdetailed understanding of the software,hardware, and associated mathematics.These projects are often highly technical innature and can focus on a range ofapplications from computer games throughto scientific research and development.Our BSc (Hons) Computer GamesProgramming degree has Skillsetaccreditation – the first BSc in England tobe awarded the accolade.
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MARTIN DAVIESBSc (HONS) ANIMATION AND VISUAL EFFECTSPROGRAMMING
I propose a system toreduce, and in someareas eliminate, theamount of manual UVmapping for 3Dmodels. This processwill be different tounwrapping methodsthat are currently used,
it will be easier and won't require any priorknowledge of modelling or polygon layout,and will create a significantly more efficientand understandable layout for UV maps.This will include a 3D painting environmentfor artists to paint directly on to the modeland create textures without worrying aboutthe UV layout. My system will also lay outthe UV map in a sensible andunderstandable way in 2D with areas ofhigher resolution taking up more spacethan others. My system will provide a wayto UV map 3D models, which issignificantly easier and more intuitive tounderstand than any other methodcurrently available. Modellers and artistswill no longer have to worry about UVmaps.
ANTHONY BARBIERBSc (HONS) VISUALISATION
My project is amodular and extensible3D library, calledMatlab and developedin partnership withSchlumbergerCambridge Research.Its main goal is to allowscientists to visualise in
3D the data collected during drillingoperations in the oilfield. The library alsointegrates virtual reality capabilities(stereoscopic display, head tracking andcontrol by 3D remote) demonstrations toclients and visitors. You can also plot 3Dtrajectories to procedurally generate aborehole using a calliper file, visualise thedrilling tools positions, orientations anddeformations inside the borehole. Itsupports animation and multiple 3Dwindows and different types of data can bemapped on to the different objects. Thelibrary is written in C++, it currently usesOpenGL/GLSL, WxWidgets, VRJuggler (orCaveLib), and runs on the Windowsplatform, but the application programminginterface has been designed so that eachof these components can easily bereplaced by a different one.
DAVID SIMBSc (HONS) COMPUTER GAMESPROGRAMMING
The storm library is aweather library focusedon storm effects thatcan be integrated intoan existing engine. Thevisual effects are ableto run real-time whileusing a minimumamount of processing
power. The storm library uses a set ofalgorithms that connect to the existingengine using an interface. If the engine ischanged only the interface needs to berewritten. Weather transitions are availableallowing the user to transition between asunny day to a big thunderstorm. Thesimulation will be time based allowing theuser to control the speed of the simulation.
EXPOTEES 201020
MARTIN DAVIES ANTHONY BARBIER DAVID SIM
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MATHIEU SANCHEZBSc (HONS) VISUALISATION
Although trianglemeshes are widelyused they cannotdefine smooth shapes,and accuracy isdependent on thenumber of triangles,which could take a lotof memory and time.
Non-uniform Rational B-Spline Surfaces(NURBS) are an alternative for definingshapes. They have an infinite accuracy, butit is not convenient to render directly,therefore it needs to be tessellated. Myproject adaptively tessellates the NURBS torender them by generating the minimumnumber of triangles, but keeping the qualityof NURBS. Adaptive tessellation means ittessellates more if it covers more surfaceon the screen, therefore limiting thecomputations needed. It also reducesrender time and keeps the details of thesurface. It is implemented in C++ and usesthe Oslo algorithm for subdivision. The finallibrary is integrated as a plug-in for Mayathat compares uniform tessellation andadaptive tessellation.
KEVIN KIRKBA (HONS) COMPUTER GAMES ART
My project creates a3D environment inAutodesk 3ds Max, ofmy home golf coursein Tiverton. The idea isto create fly throughvideos of each hole touse on the golf clubwebsite. As an
upcoming 3D artist, looking intoenvironmental modelling as a future careera golf course is a great opportunity to showmy potential. Golfers who enjoy playing atdifferent golf courses wonder why the onlyform of website preview of different golfcourses is a bird's eye view. As good asthe bird’s eye view photo is, a 3D previewwould show more detail on each hole andprovide height detail, showing golfers howinteresting the golf course is.
JAMIE SMITHBSc (HONS) COMPUTER GRAPHICS SCIENCE
My project is aconcept to simulate, inreal time, the physicalproperties of rigidmaterials usingtraditional clothsimulation techniques.Although expandableto other material types
I have chosen to simulate sheet metal andwill demonstrate effects like deformation,bending, crumpling and shearing. I wasmotivated to attempt this project during myplacement year at Eutechnyx. The team Iworked with discussed a damage systemfor a future title. When the requirementsand wish list had been outlined I thought acloth simulation would be a suitable way tomeet the needs of the project, this will be agreat opportunity to see if my idea wasviable.
Computer Graphics 21
MATHIEU SANCHEZ KEVIN KIRK JAMIE SMITH
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THOMAS DOHLENBSc (HONS) VISUALISATION
My projectdemonstrates howpoint-cloud data canbe used for glossyreflections in computergraphics. Point-cloudsare an array of pointsin 3D space. I chosethis project because it
would give me a great insight into atechnique that is used for complexillumination calculations on high detail 3Dgeometry in the visual effects industry. Ihave built a plug-in for Autodesk’s Mayathat exports 3D geometry as point-cloudsto a binary file-format. Direct illumination isbaked into each point. The file is then readinto a Ray tracer that uses the point-cloudto calculate the surface reflections.
LESLEY LUMSDENBSc (HONS) COMPUTER STUDIES
I have created a pieceof software to help pre-school children learnthe basics of readingand writing. Theprogram deals withlearning how to writeprecursive letterscorrectly and
associating the letter symbol with thephonetic sound. This is also applied to thephonetic sounds known as digraphs,where two letters are used to create thephonetic sound. The program alsointroduces simple spellings and thefrequently used words which requirelearning, known as tricky words, as theycannot be read by just blending thephonetic sounds.
MATHIEU EINIGBSc (HONS) COMPUTER GRAPHICS SCIENCE
My project is aboutcreating a physicssimulation of softbodies for medicaltraining to allow theinsertion of a needle orcatheter into virtualorgans. Keeping real-time performance is a
real challenge as the simulation needs tobe extremely robust to support the arbitrarypiercing of the volumetric body. Thephysics uses a finite elements techniquefor representing the soft body and standardtriangles mesh for its surface. As acomputer graphics student, this projectgives me a good opportunity to becomemore skilled in the fields of mathematicsand physics.
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THOMAS DOHLEN LESLEY LUMSDEN MATHIEU EINIG
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JAMES SENBSc (HONS) COMPUTER GAMESPROGRAMMING
I have exploredapplying the currentcloud computingarchitecture to moregraphically demandingapplications such asgames. I have createdboth client and serverapplications that make
use of multi-threading, networking and theDirect3D API to produce a graphicalrepresentation of a game world solelyhandled by the server. The player canmove around and interact with objects inreal time from another machine using theclient application. This will stream therendered game world as images from theserver, whilst removing the need for highhardware requirements and preventingpiracy.
MATTHEW NEALEBSc (HONS) VISUALISATION
Augmented reality, true3D vision and intuitiveinput methods are setto be key themes in thenext generation ofcomputer games. USsales predictions for2010 show one in nineTVs sold this year will
be 3D Vision enabled. The Nintendo Wiiand DS/DSI (both using innovative inputtechniques) have captured 48% of theconsole market and 69% of the handheldmarket respectively. With this in mind, I setout to create a truly interactiveenvironment. My project fuses user inputwith the virtual world and then outputs theaugmented reality using state of the arttechniques. My application is a 3D virtualenvironment that uses head tracking to findthe user’s eye position in relation to thescreen. This data is then used to move thevirtual camera in the 3D scene. Yourmovement in the real world moves youravatar’s position in the virtual world. Theimage captured by your avatar’s eyes isthen displayed stereoscopically allowingyou (with the aid of polarised glasses) tosee virtual objects as real world objects.
Computer Graphics 23
JAMES SEN MATTHEW NEALE
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Digital creativity is now embedded in thecreative disciplines. It pervades andinfluences all aspects of the creativeprocess from drawing to film-making, fromstory-telling to creating music, sound andbeyond. The digital tools available providea 21st century canvas on to which anymodern day Picasso, Hitchcock orBeethoven can ply their trade. These R&Dprojects demonstrate the wide rangingtalent in the art of digital creativity.
DIGITALMUSIC&
CREATIVITY
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Digital Music & Creativity 25
ADAM BOOTHBA (HONS) COMPUTER GAMES ART
My project aim was toproduce a set ofrealistic, modern daycharacters. The look ofthe characters reflectstheir personality andthe environment theyare from. The basemesh has been
modelled in 3ds Max 2010. The modelshave been normal mapped from highpolygon sculpts using Mudbox.
MICHAEL BERTRAMBA (HONS) CREATIVE DIGITAL MEDIA
My project is an interactive map applicationcalled Student Maps, providing potentialand current students of Teesside Universitywith information about Middlesbrough.Apart from individual research, studentshave no way of finding out informationabout facilities in the area. This applicationis a central resource to information onfacilities and places of interest and can beaccessed in advance of their visit. It alsoallows students to add comments andupload images. The application wascreated using Adobe Flash CS4 withActionScript 3 and Adobe Illustrator CS4.
ANDERS OLIVERSENBA (HONS) CREATIVE DIGITAL MEDIA
Coma Deer is anillustrated book abouta neurotic young man,Jamie, who goes into acoma due to a headinjury. Coma is a placebetween life and deathand Jamie has tostruggle through an
unusual environment filled with abnormalcreatures to get back to life. Most of theillustrations are sketches done withcol-erase pencils on paper. More finishedillustrations also appear throughout thebook which are traditionally inked and thenscanned in and coloured using AdobePhotoshop. I used Microsoft Word forwriting and the page layout for the bookwas done Using Adobe InDesign.
ADAM BOOTH ANDERS OLIVERSEN
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JEAN YEE LIMBA (HONS) CREATIVE DIGITAL MEDIA
My project objectivewas to introduceMiddlesbrough andTeesside University topotential students orfreshers who are newto the university andthe area. The TeessideUniversity Living
Information and Proposal (TULIP) is a novelapplication which provides moreinformation about the area, school, and lifewithin Middlesbrough, giving basicinformation on everything fromaccommodation reviews and upcomingevents to finding local attractions or placesto go for a night out. The application ishighly visual and will utilise photographs,text information, and interactivity to helpkeep the users’ interest while at the sametime providing the necessary informationthrough the application. This multimediaproject primarily uses Adobe Flash as themedium of construction, while other toolssuch as Adobe Photoshop, AdobeIllustrator and Microsoft Silverlight havebeen used in order to support theconstruction of the application.
SARA ROSSBA (HONS) DIGITAL MUSIC CREATION
I am presenting amusical composition inthree movementsportraying the AzoresIslands within thecontext of the FifthEmpire – a messianicview in the destiny ofPortugal about which
much has been written and theorised,becoming almost prophecy. This projectembraces various music styles andtechniques. The first movement, 1432, is anacousmatic piece derived from originalrecorded sounds of water and sea,describing the discovery of the Islands. Thesecond, Margarida, is based on one of themain characters from Vitorino Nemésio'snovel Stormy Isles (used in a symbolic way)and is an instrumental piece in praise ofher nobility and strength of spirit. PedraFilosofal (Philosopher's Stone), the finalmovement, is a declamation of the poemby António Gedeão, in a multichannel (5.1)mixed piece, solely from recitations of fivechosen people. The main programs usedfor the production of this work wereDigidesign Pro Tools, Sony Sound Forgeand GRM Tools.
EDWARD GUYBA (HONS) DIGITAL MUSIC CREATION
My project centres onsound design andmusic production for acomputer game in itsearly developmentstages. The aim is toillustrate thesignificance andimpact audio can have
on the success of an audiovisualexperience, as well as illuminating theeffectiveness of combining aural and visualelements. Audio is not well understood inthe computer games industry. The currenttechniques in use are ageing, and auraltechnology is falling behind its visualsibling. Sound elements are frequently leftuntil the last minute, and often sufferearliest in the event of a budget cut. Theresult is audio in games which is oftendisjointed, lacklustre, and clashes withvisual style, leading to an overall lessenjoyable interactive experience. Workingalongside a writer/designer, artist, andprogrammer, rudimentary game-playdemonstrations, concept art reels, anddesign documents will be employed tohelp streamline the flow of production andensure tasteful, consistent work. Audiofeatures will be shaped in Cakewalk Sonar,Digidesign ProTools, Ableton Live, andSibelius software, with an amalgamation ofrecorded and sequenced sounds andinstruments.
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JEAN YEE LIM SARA ROSS EDWARD GUY
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THOMAS BROWNBA (HONS) DIGITAL MUSIC CREATION
I have created a seriesof pieces of musicbased on the bookHard BoiledWonderland and theEnd of the World byHaruki Murakami. Thepieces are all createdusing real-time
processing of shortwave radio signals, indifferent styles to match the progress of thebook. The aim is to explore some of thethemes prevalent in the book, and inmodern day life, such as theinterdependence of technology andcommunication, and the effect that eachhas on the other. Creating music in thisway also allows me to showcase my sounddesign and compositional skills. The pieceswere all created in Ableton's Live DigitalAudio workstation, and a wide range ofother audio products were used, includingAbsynth 5.0 and Audiomulch, a modularDSP environment.
GARY WHELPDALEBA (HONS) DIGITAL MUSIC AND DIGITAL MEDIA
My project shows aseries of electroacoustic compositionsthat act as a book-score to the KurtVonnegut novel Cat'sCradle. Much like a filmscore, the pieces ofmusic deal with the
imagery, characters and emotional contentof the book, but through the medium ofsound. Each movement of the workrepresents a specific chapter from thenovel.
AARON TURNERBA (HONS) DIGITAL MUSIC CREATION
I have created a set ofsound effects andmusic tracks andimplemented them intothe Unreal Editor tocreate a playable levelof Unreal Tournamentthat uses my sounds.My interests lie in the
interactivity between the actions of theplayer and the music in the game, and howthis enhances the gaming experience. Forme this differs greatly to scoring asoundtrack for film or animation as,ultimately, the player has control over thesounds they hear, which forced me to thinkof new ways of dealing with sound designand implementation. The music wascreated using software including AbletonLive and Digidesign ProTools and thesound effects were a combination of audiorecordings and synthesis usingPropellerhead Reason. Implementing thesounds into the game has given me agreat insight into working with gameengines and making my music becomeinteractive to work with the various degreesof action within a game.
Digital Music & Creativity 27
THOMAS BROWN GARY WHELPDALE AARON TURNER
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WILLIAM DEVOSBA (HONS) DIGITAL MUSIC CREATION
My objective was toproduce professionalquality audio materialfor both the music andtelevision/film industry.For the first part, Irecorded two bandsand produced, mixed,and mastered 20
minutes of their music at CD quality. Thesecond part saw me scoring and post-producing the music/sound effects for atleast two short videos, lasting about tenminutes. I designed this project todemonstrate the variety of field-based skillsI have to potential employers. I usedDigidesign’s industry-standard softwarepackage ProTools.
TSUI YING CHUNGBA (HONS) DIGITAL MUSIC CREATION
My project is aconcept album. Tracksin the album wereinspired by the fiveclassical elements,earth, fire, water, airand aether. Each trackrepresents either oneor two elements. The
album features five remixes and two of myown compositions. Tunes express differentemotions, some are dark and melodic,some are upbeat and minimal and someare funky electro. I aimed to put differentfeelings (inspired from events in my life)into the tracks to surround the concept withcohesive atmospheres.
LEON PENBERTHYBA (HONS) DIGITAL MUSIC CREATION
My project aims to givevisual producers themeans to enhancetheir pieces withmaterial normally notavailable in the market.Abstract recordingtechniques wouldenhance the
production giving the sample libraryunusual distinct characteristics. Ambient FXand sound beds would sit seamlessly overone another following very few rules, givingthe artist lots of opportunity to easily createsomething of their own.
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WILLIAM DEVOS TSUI YING CHUNG LEON PENBERTHY
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WEB DESIGN&DEVELOPMENT
Web design and web development are atthe forefront of innovation in many areasincluding commerce, business-to-business web services, education socialnetworking and the growingentertainment delivery services. The R&Dprojects in this section present work thatreflects the creative and interactiveaspects of website and multimediadevelopment.
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AARON RUSSELL BSc (HONS) COMPUTER PROGRAMMING
PromoTools is anadvanced database-driven Web 2.0 Ruby-on-Rails application,providing highlydesirable promotionalfacilities. It is primarilytargeted at nightclubs,and live music venues,
but would also benefit any venue or eventrequiring promotion. It is able to make useof a wide variety of communications, suchas email, websites, SMS and MMSmessages, voice over IP, and even printedmaterial. It can also provide geo-locationinformation about the target audience. Thiscan be displayed and manipulated usingany KML compliant software, such asGoogle Earth.
SEAN KEENAN BA (HONS) WEB DESIGN
Returning from mywork placement atDurham CountyCouncil and the DisneyChannel I havedecided to showcasethe best of my designwork in a sleek newonline portfolio. I’ve
included a flash application/brandingcampaign for my own fragrance range, adynamic PHP gallery for the School ofComputing and movie poster designs inthe style of The Dark Knight. There is alsoan accumulation of live work from myplacement year and a selection of personalwork such as photography and freelance.Also included is a live project for BUPA’sGreat North Run on behalf of the company13 Strides.
DAVID BRIGGSBA (HONS) WEB DESIGN
I have developed aprototype webapplication that allowsusers to build andmaintain acustomisable onlineportfolio of their work.Users can easily addimages, descriptions
and social media information, such as theirTwitter feed, to create a personalisedwebsite with custom colours, layout andgraphics. My motivation is based on manycreative people wanting to be able to showemployers an online portfolio of their workwithout the associated cost anddevelopment time that comes with buildinga website from scratch. As well as thefunctional side of the application, I createda strong visual identity for the brandincluding a recognisable logo and amodern and unique, yet usable, interface.The designs for my application werecreated in Adobe Photoshop CS4 andAdobe Illustrator CS4 and the applicationwas coded using a combination of XHTML,CSS, PHP and MySQL.
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SEAN KEENAN DAVID BRIGGS
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ALEX MILBURNBSc (HONS) BUSINESS COMPUTING
Albatross is aSilverlight applicationwhich collects blogsfrom Twitter and plotsthem on a visualtimeline where the usercan view their ‘TwitterTimeline’ (achronological list of
blogs detailing the user and their followers)in a visually interactive representation.Blogs are represented by coloured shapesand are plotted along the timeline by thedate they were created. When clicked on,the shape opens an information boxdisplaying the blog and other details aboutthe user. The application can be usedsimply for casual use but also in aprofessional sense. For example projectteam leaders could use Albatross in orderto keep track of the work being done bytheir team. Albatross was created usingSilverlight 3.0 and was built using MicrosoftVisual Studio 2008. Due to the applicationbeing fully rendered at run time, it is builtsolely from C# which has allowed me tobuild a dynamic and flexible solution.
THOMAS CORBETTBSc (HONS) COMPUTER STUDIES
My project is a socialnetworking/timetablingsite for students toeasily store and sharetheir timetable online.You can simply click onyour free time and seewho else is free, it alsohas a group timetable
function which automatically calculatesshared free time. This project is writtenmainly in PHP and MySQL and also utilisesthe massively powerful open sourceJavaScript library jQuery, which makes thesite very user friendly and stylish.
SEAN TAYLORBSc (HONS) BUSINESS COMPUTING
I have developed aweb application thatallows the user tocreate a dynamicsignature image foruse on forums, inemail, on blogs and onsocial network sites.The signature image
corresponds to the user’s current progresson the PC and Apple Mac game FootballManager 2010 by Sports Interactive. Ideveloped this web application because Iran a popular website dedicated to theFootball Manager game series for sevenyears and it was something that wasconstantly requested by the users. Before Istarted this project I created a very simpleversion and without any major advertisingand promotion over 4,000 people signedup to use the service. The web applicationhas been written using the latest webtechnologies PHP, PHP:GD, JavaScript,jQuery, AJAX, MySQL, XHTML and CSS.Most of the web application was writtenusing Adobe Dreamweaver CS4 and thegraphical user interface was developedusing Adobe Fireworks CS4.
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ALEX MILBURN SEAN TAYLOR
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ANDREW REEDBSc (HONS) SOFTWARE ENGINEERING
My project is an onlineword processor. Theapplication workssolely through a webbrowser allowing usersto access their filesonline. During myplacement at DefenceAnalytical Services and
Advice there were numerous versions ofword processor software being used. Thesituation caused display errors whenconverting from a different version. I foundthat a web solution would resolve the issue,with the added benefit of access to users’files from a remote location. My applicationwas built adopting the Model ViewController architecture and uses a serversided scripting language called PHP,meaning most of the processing is actuallyprocessed by the server and not the user’smachine. I also used JavaScript, AJAX andthe integration of a MySql database whichadds some features to my word processor.These technologies allowed me to producean application which is extremelylightweight and has a low prerequisite.
NICOLE SARGEANTBSc (HONS) COMPUTER STUDIES
Raising awareness about The UniversityHospital of North Tees Haematology Unit isa very important project for the localcommunity. A large amount of patientspassing through the Haematology Unit arefighting against Leukaemia. Charitywebsites are often aimed at adults andoverload the user with facts in blocks oftext. My website is aimed at young adultswho are patients at the Haematology Unit.Information is presented using high qualityflash animation in a fun and attractive way.The website has a commercial function toraise funds via merchandise sales. Thewebsite has been created using AdobeDreamweaver, Adobe Flash, AdobePhotoshop, Microsoft Visual Studio andSQL.
MATTHEW THOMASBA (HONS) WEB DESIGN
This unique car parking website designedfor simple parking solutions is aimed at alarge untapped market – football fans.Match day parking is a first come firstserved mad rush. This website takes all thestress away, allowing the user to book, pay,reserve and enjoy the day. Although manywebsites allow users to upload car parkinginformation, my website has sectioned thisoff to business users and personal users. Italso offers two sub-categories of buy orrent, and is manageable, depending onprimary user type, under one account.Users can also access the latest news andevents in football or car parkinginformation. Future development plans, areto create a portal website for match dayparking, theatre parking and airportparking.
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ANDREW REED NICOLE SARGEANT
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CHRISTOPHER MERRITTBA (HONS) WEB DESIGN
My final year project,See the Walk, is a onestop resource websiteaimed at hikers andbackpackers in theUnited Kingdom who,for whatever reason,find themselves lost ormisdirected while
hiking. It contains links to hiking supplystores, forums, interactive maps, imagesand details of various hikes all over thecountry. It functions on all PCs and laptops(regardless of specification) and current andnext generation mobile phones. This websitewas built using Adobe Dreamweaver CS3and Adobe Photoshop CS3.
ANDREW MAYOBA (HONS) WEB DESIGN
I have developed aninternet protocol TVservice as amechanism to exhibitanimation taken fromTeesside University’sAnimex: InternationalFestival of Animationand Computer Games,
via a podcast. The project has threecomponents; the podcast itself, the websiteallowing authorised users to uploadpodcast episodes and the iPhoneapplication, which allows users to streamthe content on their iPhone and iPoddevices.
SIMON MUDDBSc (HONS) COMPUTER STUDIES
My project is forTeesside University’sAccessibility ResearchCentre and is a portalto aid people withdifferent learningneeds. The portalencompasses differenttools to cater to the
individuals needs and is customisable sothe user can change everything from thetools they require to the colour and size ofthe text. By registering for an account, andthrough the use of cookies, an individual’ssettings and preferences can be stored.The portal can also be re-arranged to suitthe user with the tools in the order of mostimportance and with the option to add andremove widgets they do not require. Theportal has been built using XHTML, CSS,JavaScript, PHP and MySQL.
Web Design & Development 33
CHRISTOPHER MERRITT ANDREW MAYO SIMON MUDD
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SMAIRA (SAMIRA) HUSSAINBSc (HONS) INFORMATION TECHNOLOGY
The idea of developinga Project ControlDatabase came to meduring my workplacement. Thedepartment used aspreadsheetapplication to manageprojects and I believed
a web based application would be animproved solution. The resulting applicationfocuses on the management of softwaredevelopment projects, and aids themanager in determining how many projectsthey can take on. It will also play a vital rolein giving the customer feedback about startand completion dates for a project. I haveused Visual Studio 2008 ASP.Net todevelop my project with a SQL 2008 back-end. It also incorporates LanguageIntegrated Query to manipulate the data Ireceive from the database.
RICHARD LILLEKERBA (HONS) CREATIVE DIGITAL MEDIA
My project involvedproviding personalisedtimetable integrationfor Blackboard, theUniversity's VirtualLearning Environment.The project cameabout through my workplacement year in the
E-learning Team at Teesside University.There is a requirement for personalisedelectronic timetables for students.
I designed and developed a custom plug-in for Blackboard, known as a buildingblock, which connects to a web service toretrieve real-time personalised timetabledata in XML which is displayed to endusers via the Blackboard interface. Thebuilding block, which is essentially a webapplication, was developed using Java andthe Blackboard API, with Eclipse for JavaEE Developers as the IntegratedDevelopment Environment.
RUSHIKESH MAKWANABSc (HONS) INFORMATION TECHNOLOGY
I have created arecycling managementwebsite, whichprovides both financialand environmentalbenefits. A registereduser will be given acash reward for thekilograms of scrap they
deliver, encouraging people to recyclewhilst also leading to a cleanerenvironment. The scrap is forwarded to anappropriate recycling company who,through this site, can also earn revenue.The website will extract and publish anunwanted item, which can be re-used byother registered members of the website.The application has been built using C# inan ASP.Net framework.
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SMAIRA (SAMIRA) HUSSAIN RICHARD LILLEKER RUSHIKESH MAKWANA
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From developing tools with environmentalapplications to face recognition software,these diverse R&D projects encompasstopics ranging from computerprogramming to devices and systems, andfrom computer networks to artificialintelligence. But, they all have one thing incommon – innovation.
COMPUTERSCIENCE&NETWORKING
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FRANCIS PARKERBSc (HONS) COMPUTER STUDIES
This projectinvestigates possiblechanges to a networkinfrastructure due to amajor change to abusiness. It deals withpossible infrastructuredesign changes andmakes
recommendations on the policies andprocedures needed. During my placement I worked at a local Arms LengthManagement Organisation, undertaking astock options appraisal whereby thehousing stock will be purchased from thelocal authority and the housing will bemanaged by the company as a registeredsocial landlord. I have a passion forcomputer networks and servicemanagement and wanted to investigatethis interesting change to the business andsee what impacts it has. I have beenutilising Information TechnologyInfrastructure Library Version 3 for theservice management aspect and Cisco'sDistribution Centre Architecture for thenetwork infrastructure aspect.
KATE WHITAKERBSc (HONS) INFORMATION TECHNOLOGY
My project, SmarterEnergy Management,helps the userunderstand how theyuse energy in thehome and encouragesthem to reduce theirconsumption. Itpresents their usage
visually in graphs and converts watts usedto an actual cost. The data comes from aCurrent Cost Meter installed in my homeand has already made changes to mylifestyle so I can reduce my monthly bill. Ibecame interested in a green project afterspending my placement year at IBMHursley labs and seeing the work they aredoing to drive down their carbon footprint.The project uses the XML data feed fromthe meter and I have developed in C# andASP.NET.
DAVID GRAYBSc (HONS) INFORMATION TECHNOLOGY
My project focused onthe application ofgreen IT solutionswithin data centres andserver farms. In an eraof rising energy costsand green legislationon the horizon creatingenergy efficient data
centres presents a powerful cost cuttingopportunity to businesses. My designutilised a mixture of techniques to minimisedata centre power consumption onphysical computing systems as well assupport devices such as air conditioningand fans. By investigating the use of zeroenergy systems primarily used in moderngreen show case homes, I was able toreduce the overall power consumption ofdata centres within temperate climates.
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FRANCIS PARKER KATE WHITAKER DAVID GRAY
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ARUN GUPTABSc (HONS) COMPUTER SCIENCE
I have researched andimplemented arecursive descentcompiler that canparse a simplereversible computinglanguage. I havecreated a two passcompilation technique
that is based on a functional approach. Mycompiler converts infix expressions topostfix by parsing twice through thecompiler. The first pass will generate apostfix tagged with type data, and then thesecond pass will generate the final postfixstring. The compiler has been developed inRVM Forth. Reversible computing allows aprogram to backtrack to previous choicesmade and then to reselect them, it usessyntactic constructs, choice and guard, toachieve this. Functional programmingsolves problems with the computation ofmathematical functions; this paradigmavoids state and changeable data.
ZAINAB ALALAWIBSc (HONS) COMPUTER STUDIES
My project involvesinvestigating andapplying a webontology language.The investigationinvolves building anontology usingProtégé. The examplescenario is based on
an information system for a medium-sizeradio station. It also involves choosingappropriate semantics and syntax. I amalso investigating the use of an object-relation system to overcome the object-relation impedance problem. This problemis usually encountered when trying to storethe persistent objects defined in theontology in a relational database system. Adatabase application based on an ontologyconceptual model will be produced. Thisapplication is developed using Protégé,NHibernate, C#, .NET, and Microsoft’sVisual Studio 2008.
SCOTT MELLORSBSc (HONS) COMPUTER STUDIES
My project wascompleted for acolleague requiring apiece of software tohelp develop andmanage their website.Research into currentcontent managementsystems (CMS)
revealed they contained several flaws andwere missing some features which wouldmake the process easier. I developed anew CMS based upon my researchfindings, which includes some additionaldesirable features for an effective andefficient CMS.
Computer Science & Networking 37
ARUN GUPTA ZAINAB ALALAWI SCOTT MELLORS
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AILEEN ZHAOBSc (HONS) SOFTWARE ENGINEERING
My project is anapplication that helps acinema to managetickets and customerinformation. The mainfunctions are similar towhat staff do in acinema, such asbooking tickets,
cancelling bookings, taking payment,movie selection and maintaining customerinformation. The development tool wasMicrosoft’s Visual Studio with theapplication developed using the C#language.
KARL WARRENBSC (HONS) COMPUTER SCIENCE
I have built a piece ofsoftware which aims topersonalise the deliveryof web feeds throughthe use of statisticalcontent filtering. Webfeeds (also known asRSS feeds) offer usersa convenient way of
reading the content of a website on aregular basis via subscription. Users oftensubscribe to feeds from many differentwebsites which can result in anoverwhelming number of incoming articleswhich may be of no interest to the user. Byresearching content filtering methods suchas the Naive Bayes Classifier, whichpowers many spam email filters, I havedesigned and constructed a web feedaggregator with an inbuilt filter. It adaptsautomatically to the user's reading patternsto display only those articles which they arelikely to find interesting. The software hasbeen designed using object-orientedtechniques and built using C# andMicrosoft .Net technologies.
JEAN-YVES KIMENAUBSc (HONS) COMPUTER GAMES
PROGRAMMING
Multi-touch surfacesare currently emerging,very fashionable andthe centre of attentionat technology shows.For this reason I choseto complete my projectin this area. My project
consists of three parts – building my ownmulti-touch table, designing andprogramming an application for it, andextending the table with multiple screens.The technique used is a rear diffusedillumination, the camera is a modifiedPlayStation Eye to see infrared light and thefinger tracking system is Community CoreVision. The application has been designedto help stroke patients to recover from theirinjuries, and has been developed usingopen Frameworks and the add-on ofxTuio.
EXPOTEES 201038
AILEEN ZHAO KARL WARREN JEAN-YVES KIMENAU
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MARCUS JAXONBSc (HONS) COMPUTING AND NETWORKS
I got the idea for myproject from seeingnews reports onlaptops and desktopsbeing stolen. There isalready plenty ofsoftware that tracks thecomputer when it’sturned on again but
most hackers know how to get around this.I thought about a program closer to thehardware which would stop the computerfrom turning on. I have developed a way ofauthenticating a computer to a network,creating a security server of sorts. Theprogram would, at boot up, wait forauthentication from a server. If it did notreceive this authentication the computerwould then shut down preventing access.
STEWART HUTTONBSc (HONS) SOFTWARE ENGINEERING
For my final yearproject I have createda piece of softwareable to detect a face inan image. The softwareworks by scanningthrough a set oftraining images,looking for common
features which separate faces from non-faces. The training for this application isgeneric, it can apply to any object, not justfaces. When a new image is presented tothe software it uses the information it hasgathered in training to decide whether theimage contains a face. To learn quickly,and with a low error rate, the software usesa technique called boosting to refine itsclassification of images during the trainingphase. The software was written usingMicrosoft Visual Studio in C# and C++.
TREVOR ZVIKOMBOREROJACOBBSc (HONS) COMPUTER SCIENCE
I am implementing arole-based accesscontrol for thehealthcare service.I am creating databaseapplication roles whichcould be used tosecure access rightson the database level.
Application roles do not contain users butassigned privileges which an appropriateuser can access by being associated withthe application role. A user who wishes toconnect to their respective application roleneeds to login using an allocatedpassword (which can be changed by theclient regularly). If client/user successfullyconnects to the application database alluser permissions are then replaced withthose granted to the active application role.However, if access to another applicationrole is required during this time-slot inwhich client/user still has the privileges ofan active application role, it can only begranted using a guest user account.Assigning access permissions to roleseliminates the need to persistently changeuser accounts. Users frequently change inorganisational departments but existingroles do not change frequently, thusaccess permissions are maintainedregardless of users changing or leavingroles.
Computer Science & Networking 39
MARCUS JAXON STEWART HUTTON TREVOR ZVIKOMBORERO JACOB
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GAMESCONCEPT&DESIGNThe birth of a computer game occurswithin the imagination. The concept,creating the world, the characters thatinhabit and interact through game play,the game play structure and level designare all represented at EXPOTEES. Theseprojects reflect work in games such asstoryboarding, interface design and leveldesign.
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PHILIP WALKERBA (HONS) COMPUTER GAMES ART
The development ofcomputer gamecharacter design hasexcelled over the past30 years, from a littlecharacter runningacross the screenmade with just a fewblocked out colours, to
ultra realistic human beings smiling rightback at you. For this project I wanted torepresent the evolution of the computergame character over time. I have made twocharacter models in a series of 2D and 3Ddesigns. The first is a model of me builtusing photo referencing and the second isa mixed anatomical, multi-legged creature.The overall designs range from those of theearly 80's up to the present day. Bothcharacters were created using industrystandard programs such as AdobePhotoshop for 2D sketches, final piecedrawing designs and detailed maps for the3D models. Autodesk 3ds Max was used tocreate basic to complex geometricalcharacters, and finally, Pixologic Zbrushwas used for sculpting finer details andtexturing of the more recent 3D models.
TARIQ HAWKINSBA (HONS) COMPUTER GAMES ART
I have created fourcharacters and anenvironment, fromconcept through tofully modelled, riggedand textured pieces.Each character playstheir role in a shortstory based around the
trials and tribulations of an African tribe’sboy’s initiation and his animal companions.Along with characters designs, I have alsocreated concept paintings for theenvironments in which these characters willlive, work and play.
ANDY ANDERSONBA (HONS) COMPUTER GAMES ART
The purpose of myproject – Back to theFuture – was to fullyreconstruct DunluceCastle in 3D to showhow it looked when itwas lived in during the17th century. Thesurrounding terrain is
re-created and several of the town housesand streets. I surveyed and measured theruins of the entire castle and anysurrounding buildings still standing. Thearchitectural plans were then drawn up inAutodesk AutoCAD. I interviewed Dr ColinBreen who has completed manyarchaeological digs at the site and headvised where Dunluce town was situatedoutside the castle. The architectural plans Idrew up in Autodesk AutoCAD wereimported into Autodesk 3ds Max to buildthe models accurately and to scale. I usedAdobe Photoshop to make seamlesstextures from photographs and appliedthem to the models. I created globalillumination to fake general daylight for amore realistic feel. I also exported mymodels to the Unity Game Engine to createa standalone product making it possible towalk around Dunluce as it stood in the 17thcentury.
EXPOTEES 201042
PHILIP WALKER TARIQ HAWKINS ANDY ANDERSON
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ADAM SMITHBA (HONS) COMPUTER GAMES DESIGN
The main focus of myproject wasenvironment modellingand the creation of anarchitecturalvisualisation scene.This scene features asmall sized citysurrounded by
mountains and water with various districtstypically of a city such as a financialdistrict, ghetto/downtown and industrialestates. There are contrasting moods andthemes so the higher end of town has anew, clean, and fresh look, whilst thedowntown, industrial area looks dull, grimy,gritty and rundown. All were producedusing Autodesk 3ds Max and AdobePhotoshop and Premiere. Methods fortexturing the scene have been a mixture ofunwrapping and texturing in Photoshop, UVtile texturing and also creating proceduraltextures within the 3ds Max material editoritself.
JAMIE SMITHBA (HONS) COMPUTER GAMES DESIGN
I enjoy playing sportsgames and thought itwould be interesting tocreate a 3D modelbased onMiddlesbrough'sRiverside stadium,which has never beenmade for a football
game. Initially it seemed a physicalaesthetic model was all that was neededbut to give a realistic depiction of theenvironment props, lighting and a level ofdetail for the surrounding, were essential tomaking it life-like. Assets were made usingAutodesk 3ds Max and Mudbox andtextures created in Adobe Photoshop andCrazybump, all of which comply withcurrent industry methods and technologicalrestrictions. The final model will be madefor use in Epic Unreal 3 engine, whichrepresent the model in real-time.
DAVID ROBINSONBA (HONS) COMPUTER GAMES ART
I have created aprincipal character fora game concept basedaround imagery fromthe 1950s sciencefiction genre. My goalwas to create abelievable andinteresting character by
covering three main aspects of game assetcreation; the character concept art from theinitial designs to finished character sheets,modelling the character in 3D to currentindustry standards and texturing it andcreating a short animation to be used asan in-game sequence. Various pieces ofsoftware have been used andcontemporary techniques from the gamesindustry, including Adobe Photoshop,Autodesk 3ds Max 2010 and PixologicZbrush.
Games Concept & Design 43
ADAM SMITH JAMIE SMITH DAVID ROBINSON
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PAUL AGARBA (HONS) COMPUTER GAMES ART
I have developed aconcept art book for arole play styled game.The book featuressketches of characters,environments andstoryboards. It willdemonstrate my abilityto produce ideas and
designs for the pre-production of a projectfor both the games and film industry. Theartwork style is relatively realistic asopposed to something in the anime style.For this project I have used a variety ofdifferent traditional and digital mediumssuch as Adobe Photoshop CS3, andAutodesk 3ds Max 2010.
NICHOLAS BEALESBA (HONS) COMPUTER GAMES ART
My project is a real-time strategy gamedesign set inside thehuman body. The aimof the game is to playas a pathogen, forexample bacteria,virus, or fungus, whichhas to systematically
take control of the host. This is the first partof the game, after the human has been'converted' the player would move into arole-play game scenario playing theinfected human. For my project I havefocused on the first part of the game andcreated character art for the second part.
PAUL NEWMANBA (HONS) COMPUTER GAMES DESIGN
My project is a pitchfor an original gamedesign. The game ideaitself follows theexploits of a Britishsoldier during theNapoleonic Wars ofthe early 19th century,a time when Britain is
engaged in heavy fighting with the Frenchin Spain. The pitch will include a gamebible describing the products components,a pitch document summarising what thegame is about and what makes it ‘standout’ from the crowd, and also a walkthrough of a single level to explore thetypical experience offered to the player.
EXPOTEES 201044
PAUL AGAR NICHOLAS BEALES PAUL NEWMAN
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FERGAL O'DONNELLBA (HONS) COMPUTER GAMES ART
My project focuses onthe 2D aspects ofgame design such asconcept art andcharacter design. Ihave produced avaried selection ofcharacter designs for anew fighting game
called Fisticuffs City. Through studying thecharacter art of various fighting gamessuch as Street Fighter and Guilty Gear Ihave noted numerous character archetypesthat tend to crop up in most games andhave implemented some of these ideasinto my own designs. For each character Ihave produced basic initial sketches,turnarounds, concept sheets and diagramsof movie sets with special techniques thatcharacters can perform. My early conceptwork is usually created with traditionalmediums such as ink pens and Copicmarkers, and my final designs are usuallydigitally produced with Wacom tablets inAdobe Photoshop.
DARREN BENTONBA (HONS) COMPUTER GAMES DESIGN
The aim of my projectwas to design anddevelop a unique flyingcreature from initialconcept to finishedproduct – aneffortlessly animatablecreature. My mainrationale was to push
my conceptual design and production skillsto the next level and improve myknowledge of 3D animation, texturecreation, character rigging and artisticskills. To test my skills, and to ground mycreature in reality, I researched theanatomy of a variety of flying species suchas bats and birds. I also included animalsthat do not fly, for example wolves andtigers. This helped the creative process bymixing and matching creatures that existamongst us today. The project increasedmy knowledge of software packages suchas Pixologic Zbrush, Autodesk 3ds Maxand Adobe Photoshop.
SHAUN WILSONBA (HONS) COMPUTER GAMES DESIGN
I have produced athree-page foldoutadvertisement with itsown cover sleeve. Iwanted to produce ademonstrative piecethat leaves no doubtas to the tone of thegame it represents, in
this case, isolation in the deep seasurrounded by hostile creatures andenvironments. The work was mostlyexecuted from scratch in Adobe Photoshopand drawing from researched materialsdepicting the eerie, alien unfamiliarity of thedeep sea and the extraterrestrial nature ofits inhabitants.
Games Concept & Design 45
FERGAL O'DONNELL DARREN BENTON SHAUN WILSON
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DAVID PAGETBA (HONS) DIGITAL CHARACTER ANIMATION
My work involvescharacter concept artwork for a new firstperson shooter. Afterresearching areas andlevels for the game,from westerns to theVietnam War and outerspace, I decided on a
circus setting. I have taken inspiration fromfast paced and stylised games such as theTimesplitter's series, Unreal Tournamentand Borderlands, because my charactershave a much more graphic quality to them.The style will have an illustrative quality. Thecircus theme aids this style with a vastarray of characters including clowns,gymnasts, performers as well as strikinglyunusual people, all of which can have anundercurrent of humour throughout. Bycombining my research and traditionaldrawing techniques and engaging newprofessional digital painting techniques onCorel Painter and Adobe Photoshop, I feelI have created some new and interestingcharacters.
MATTHEW PEARSONBA (HONS) COMPUTER GAMES DESIGN
I have researched theprocess of designing amultiplayer map forUnreal Tournament 3.From initial conceptsand map designs, tothe creation of theassets and placingthem together in the
engine. The main outcome of this projectwas to create a map that is fun to playabove everything else.
ANTHONY DEBIEBSC (HONS) COMPUTER GAMESPROGRAMMING
My project is aninteractive andeducational cookingapplication. It givesguidance on basiccooking techniques.The application willcreate a safeenvironment to re-
create some of the basic cookingtechniques such as cut, slice, fry and boil.The application holds a small variety ofcooking techniques for the final yearproject, but this could be extended in thefuture.
EXPOTEES 201046
DAVID PAGET MATTHEW PEARSON ANTHONY DEBIE
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SIMON CHURCHILLBA (HONS) COMPUTER GAMES ART
My project focuses onthe design andcreation of a set ofplayable enemycharacters for afictitious current-genvideogame. I felt it wasimportant thecharacters reflected the
situation the game had placed them in,while displaying their individualpersonalities. I also composed a shortback-story entitled Alter-Core. To accuratelydevelop my skills, the character productionused industry standard software,procedures and limitations. My workflowbegan with concept artwork andprogressed through to modelling, texturing(with normal mapping) and finally, riggingof all characters.
JOHN ATEIGENBA (HONS) COMPUTER GAMES DESIGN
WILLIAM TRULSSENBA (HONS) COMPUTER GAMES DESIGN
As a team we are making a single playerpuzzle/horror game. Called Fearground, itis set in a fairground, with a haunted houseas one of the main areas. The gamefeatures dark and creepy environments andbright and happy sceneries. The maincharacter is dreaming and we enter hisdream. He's at a fairground on a bright andsunny day, suddenly his son disappearsand the setting gets dark. The objective ofthe game is to locate the son by solvingvarious puzzles and avoiding enemies. Wewent for a visually stunning and realisticlook for this game using UnrealDevelopment Kit, Autodesk 3ds Max 2010,Adobe Photoshop CS4, Autodesk Mudbox2010, Crazybump, Pixologic Zbrush 3.5and Microsoft Visual Studio 2008.
ALMANTAS SUKELISBA (HONS) CREATIVE DIGITAL MEDIA
My project is a smallgame level area in arealistic urban setting.Dystopian, but onlyportrayed through adeserted vintage flat. Inthe Unreal Engine 3,you will be able to walkaround the abandoned
living room, which the protagonist hasbeen using as temporary living quarters. Aliving room interior of a contemporaryapartment building is the primary focus ofthis small project. This has all been createdin line with the current generation of videogames, which means low-polygonalmeshes are highly textured and thensculpted and normal map baked.
Games Concept & Design 47
SIMON CHURCHILL WILLIAM TRULSSEN
JOHN ATEIGEN
ALMANTAS SUKELIS
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KECHI ANYADIKE-DANESBA (HONS) COMPUTER GAMES DESIGN
I find the most excitingaspect of game designis the creation of thedesign document,where a developerbegins to build anentire world from thevirtual ground up. Ichose to create a
game idea – producing documents thatexplore the overall look of my game ideaand detail the world I propose to make andhow it will work. The result is an open worldgame where the player creates a revolutionthat will change the planet forever. Whendesigning the gameplay, I tried to includenew ideas. For example, unless there issomething physically stopping the player,they can enter any building. I addressedwhat I saw as problems in similar gamessuch as the limited interaction with non-playable characters. Likewise Iincorporated what works well in othergames, such as a free running mode thatplays on the idea of tunnel vision, withpossible interactive objects having a glowto them.
JESSICA YARNOLDBA (HONS) COMPUTER GAMES DESIGN
I have created a 3Denvironment looselybased on a small areaof a local zoo, which Ihave adapted to lookabandoned anddilapidated. Thisdemonstrates my 3Dmodelling skills and my
experiment of creating textures fromphotographs. I wanted the scene to look asrealistic as possible, and to present avisually stimulating piece of 3D art. Ideveloped my scene in Autodesk 3ds Max2010. All the textures within theenvironment have been hand created inAdobe Photoshop adapted either fromphotographs I have taken or made fromscratch.
JAMES LEEBA (HONS) COMPUTER GAMES DESIGN
I chose to create adesign document for asandbox survival gameset in a time wherehumanity hascolonised numerousother worlds. Thegame is like Garry's-Mod (GMod), a
modification for the Half-Life engine onlywith a story/objective, and without requiringthe player to be an experiencedprogrammer. My game design tries tomake the experience of GMod accessibleto the masses, giving them the creativefreedom offered to players in Spore. Usingmodular pieces of code the player canchoose the appearance of their creationsand their behaviours, for example drones toassist in resource collection and structuresfrom power plants to ammunition factories.The final product is a written documentinterspersed with images using both AdobePhotoshop and Autodesk 3ds Max.
EXPOTEES 201048
KECHI ANYADIKE-DANES JESSICA YARNOLD JAMES LEE
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DANNY SUNGBA (HONS) COMPUTER GAMES DESIGN
An aspect of gamesdesign I have alwaysbeen interested in isthe concept and artaspect, specificallycharacter design. Myproject, Iris, focuses onan original fantasy role-playing game narrative.
I have designed a range of characters witha personality to drive forward their appeal. Ihave focused towards illustration toshowcase the design process, fromsketches to development through modelsheets to finalised concept art. A numberof stylised art pieces have been composedas material to be presented in the form ofan art book. Many of my illustrations werecreated using a blend of traditionalmaterials such as pencils, markers and fineliners, as well as digital methods such asgraphic tablets and software like AdobePhotoshop.
THOMAS CHAMBERSBA (HONS) COMPUTER GAMES ART
Before Death is agame designdocument drawing onthe research andabilities I acquiredduring two years spentin the industry. The aimwas to produce adesign document that
is both technical and professional andartistic enough to convey the concepts tonon-technical people. Before Death is a‘point and click’ adventure for the NintendoDS, drawing inspiration from the wave ofgames of the mid 90s, while creating newpuzzles that take advantage of currenthardware. It follows the humorous story ofEl Whoppo and Juan Minky as they searchthe afterlife to discover why El Whoppohasn't moved on to eternal rest. This iswhere the game’s unique mechanics comeinto play, switching between the land of theliving and the dead. The design documentwas completed using a variety of programsand mediums from Adobe Photoshop CS3,Luxology Modo 302 to Microsoft Word andtraditional art skills.
Games Concept & Design 49
DANNY SUNG THOMAS CHAMBERS
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EXPOTEES 201050
Animation, Computer Graphics & Games
Undergraduate
Computer Animation, BA (Hons)
Computer Character Animation, BA (Hons)
Computer Games Animation, BA (Hons)
Computer Games Art, BA (Hons)
Computer Games Design, BA (Hons)
Computer Games Programming, BSc (Hons)
Games and Animation, Foundation Year
Games Graphics Programming, BSc (Hons)
Postgraduate
Computer Games Art (Character), MA
Computer Games Art (Environment), MA
Computer Games Art (Vehicle), MA
Computer Games Programming, MSc
Concept Art for Games and Animation, MA
Digital Animation, Sound and Visual Media, MA
Digital Character Animation, MA
Computing
Undergraduate
Business Computing (Final-year Top-up), BSc (Hons)
Business Systems Design, BSc (Hons)
Computer Networks, BSc (Hons)
Computer Science, BSc (Hons)
Computing, BSc (Hons)
Computing (Information Technology), HND
Computing (Networking), FdSc
i-Computing, BSc (Hons)
Information and Communication Technologies (ICT), BSc (Hons)
Software Development, BSc (Hons)
Postgraduate
Applied Computing, MSc
Computing, MSc
Information Technology, MSc
IT Management, MSc
Network Systems, MSc
Networks and Communications, MSc
Research Degrees
Teesside University is the first modern university to be awarded the University of the Year at theprestigious Times Higher Education Awards.It’s due in no small part to the huge range ofinnovative and exciting courses we offer, which include:
Inspiring success
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EXPOTEES 2010 51
Music
Undergraduate
Contemporary Music Creation, BA (Hons)
Music Technology, BSc (Hons)
Web & Multimedia
Undergraduate
Creative Digital Media, BA (Hons)
International Business Information Technology (direct entry Year3), BSc (Hons)
Web and Multimedia Design, BA (Hons)
Web Design, HND
Web Development, BSc (Hons)
Postgraduate
Applied Digital Media, MSc
Applied Digital Media (e-Learning), MSc
Applied Digital Media (Enterprise), MSc
Creative Digital Media, MA
To find out more about our digitalexpertise and the range ofprogrammes offered by TeessideUniversity contact the School ofComputing on 01642 342639,e-mail [email protected] visit www.tees.ac.uk/computing.
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EXPOTEES 201052
O2010
EXPOTEES is the result of the hard workand dedication of many colleagues andsupporters. The EXPOTEES team wouldlike to thank everyone who hascontributed to the success of this year’sexhibition, with particular thanks to oursponsors, the School of Computingmanagement, and the Department ofMarketing & Student Recruitment.
Every final-year undergraduate student isguided through their project with the supportof a project supervisor. We would like toexpress our gratitude to Dave Eagle, theProjects Co-ordinator, all the projectsupervisors for their continuing support andto the final year students for their hard workand enthusiasm.
THE EXPOTEES TEAM
• Joanne Noble• Stephen Murray• Steven Mead • Gaynor Cavanagh• Ellie Serafin • Angela Ackerley
SPONSORSHIPIf you would like to consider being a sponsorof EXPOTEES, please contactJoanne Noble at [email protected] on 01642 342639.
ACKNOWLEDGEMENTS
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EXPOTEES 2010 53
2010
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NOTES
EXPOTEES 201054
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Publi
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This publication is available in alternative formats on request. Please contact theSchool of Computing on 01642 342649 or email [email protected].
Teesside UniversityMiddlesbrough T: +44 (0) 1642 218121 Tees Valley F: +44 (0) 1642 342067TS1 3BA UK www.tees.ac.uk
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