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20
USERS CREATE VALUE AMY SHUEN, CHAPTER 1

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Amy Shuen Chapter 1 summary

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Page 1: Shuen Ch1

USERS CREATE VALUEAMY SHUEN, CHAPTER 1

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How’d they make money?

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How is Web 2.0 different from the Web 1.0 dot-com boom and bust?

How does Google offer "the world's knowledge" to searchers for free and still make more than $10 billion in revenue,[1] grow 68%, and have a stock market valuation of close to $200 billion?

What could possibly make Flickr—a two-year-old photo-sharing startup—worth $40 million to Yahoo!, a video-sharing YouTube worth $1.6 billion to Google, a social networking site called Facebook worth the equivalent of $15 billion to Microsoft?

Is Web 2.0 about corporate blogging, wikis, and podcasting, or something else entirely?

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The Long Tail: A Business Model for Web 2.0 Sell a large number of unique items in

small quantities

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The Long Tail

“With no shelf space to pay for and, in the case of purely digital services like iTunes, no manufacturing costs and hardly any distribution fees, a miss sold is just another sale, with the same margins as a hit. A hit and a miss are on equal economic footing, both just entries in a database called up on demand, both equally worthy of being carried. Suddenly, popularity no longer has a monopoly on profitability.” Chris Anderson, “The Long Tail”

(Wired Magazine, Oct. 2004)

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http://www.wired.com/wired/images.html?issue=12.10&topic=tail&img=2

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Flickr

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Flickr Capabilities

Tagging / Searching Ratings (“Interestingness”) Online Community Syndication / RSS Easy upload from cell phones Digital Ecosystem

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Schmap.com

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Web 2.0 Business Models

Subscription Fees Advertising

( PPC ) Transaction Fee

(ebay, target) Volume based Licensing /

Syndication Sponsorship

Loss Leaders Freemium

Strategy Network Effects Long Tail

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Cost Drivers

Inventory Payroll IT Marketing/CRM Create

partnerships with 3rd party developers

Open API’s

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What’s Flickr Worth?

2 million users $20 / user per

year in revenue?? Yahoo buys Flickr

for $30-$40 Million in 2005

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How does Web 2.0 change things? Customer acquisition costs start small Product costs are reduced Development costs shifted Iterations change the shape of the curve Exponential effects play a greater role

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Strategic Questions

How can users add value? Risks of being a leader or a laggard How to measure collective user value? How can quantifying customer

acquisition costs provide valuation information?

How can collective user value be applied to project management?

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Tactical Questions

Can users participate? Connect with others?

How to attract and retain visitors? Reuse: RSS / APIs / Widgets / Mashups Licensing / Creative Commons Can you charge / make money? Who

pays?