siggraph 2006 bof

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© Copyright Khronos Group, 2006 - Page 1 SIGGRAPH 2006 BOF SIGGRAPH 2006 BOF Jon Leech OpenGL ARB Secretary

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SIGGRAPH 2006 BOF. Jon Leech OpenGL ARB Secretary. ARB Status. Released OpenGL 2.1 & GLSL 1.20 Pixel Buffer Objects Non-square uniform matrix support ( glUniformMatrix2x3fv() etc.) sRGB Textures New shading language features OpenGL on Windows Vista support solved - PowerPoint PPT Presentation

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Page 1: SIGGRAPH 2006 BOF

© Copyright Khronos Group, 2006 - Page 1

SIGGRAPH 2006 BOFSIGGRAPH 2006 BOF

Jon LeechOpenGL ARB Secretary

Page 2: SIGGRAPH 2006 BOF

© Copyright Khronos Group, 2006 - Page 2

ARB StatusARB Status• Released OpenGL 2.1 & GLSL 1.20- Pixel Buffer Objects- Non-square uniform matrix support (glUniformMatrix2x3fv() etc.)- sRGB Textures- New shading language features

• OpenGL on Windows Vista support solved• Working Groups busy with new object model- To be used for all new ARB-approved OpenGL features- Transition path to “OpenGL 3.0”- Making sure we have this right is what's holding up ARB FBO, sync object, etc. specs

• New Ecosystem Working Group - docs, SDKs, etc.• gDEBugger Academic Program• ARB transition to Khronos

Page 3: SIGGRAPH 2006 BOF

© Copyright Khronos Group, 2006 - Page 3

ARB -> Khronos TransitionARB -> Khronos Transition• Desktop OpenGL & OpenGL ES can work more closely- Keep APIs close together - reconverge in “OpenGL 3.0”?- Work under uniform IP policies- Work with other Khronos APIs - Collada (interchange), OpenKODE (EGL), OpenVG (2D), etc.- Share admin / developer / documentation resources

• ARB and Khronos processes are very similar- Some relabelling - “ARB Secretary” -> “OpenGL Working Group Chair”, “ARB WG Chair” ->

“Sub-WG Chair”

• Khronos has agreed to “catch”• ARB is in the process of “throwing”- Step by step handover of Specifications, Working Groups, documentation, Website, budget, etc.

• Expect to complete transition by October 2006

Page 4: SIGGRAPH 2006 BOF

© Copyright Khronos Group, 2006 - Page 4

AgendaAgenda• OpenGL on Windows Vista (Neil Trevett)• “OpenGL 3.0” Status (Benj Lipchak)• New Object Model (Michael Gold)• Ecosystem WG (Benj)• gDEBugger Academic Program (Avi Shapira)• Superbuffers WG (Barthold Lichtenbelt)• OpenGL Shading Language WG (Bill Licea-Kane)• Async WG (Barthold)• OpenGL ES & Khronos update (Neil)• Upcoming NVIDIA Extensions (Barthold)• Trivia Quiz in between speakers (Barthold)• Open Q&A