simpa review

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SimPā in review Tori Weatherall Samuel Mann Khyla Russell

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Slides from conference talk reviewing SimPa project.

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Page 1: SimPa review

SimPā in review

Tori Weatherall

Samuel Mann

Khyla Russell

Page 2: SimPa review
Page 3: SimPa review

Objective 1: The development and testing of a participatory approach to game development. Objective 2: Develop a software tool for creating specific Māori virtual environments: the “SimPā toolkitObjective 3: Develop and test tools for the use of games in teaching Māori concepts. Objective 4: Develop techniques and practices for the further use of GamePā Objective 5: Develop a new specialist area in education: Māori digital content Objective 6: Develop a process of adoption of this initiative beyond the collaborating partners

Page 4: SimPa review

Objective 1: The development and testing of a participatory approach to game development. Objective 2: Develop a software tool for creating specific Māori virtual environments: the “SimPā toolkit”Objective 3: Develop and test tools for the use of games in teaching Māori concepts. Objective 4: Develop techniques and practices for the further use of GamePā Objective 5: Develop a new specialist area in education: Māori digital content Objective 6. Develop a process of adoption of this initiative beyond the collaborating partners

Page 5: SimPa review
Page 6: SimPa review

All Rūnaka engaged in the process of developing digital Māori content through a series of wānaka.- Organic in process- Landscape

Page 7: SimPa review

Participatory approach to game development- very much more organic in practice- recreation of the landscapes

Page 8: SimPa review

Develop a software tool for creating specific Māori virtual environments: the “SimPā toolkit” - The “SimPā toolkit” was created- Process of partnerships of ideas and capabilities rather than

technology- engaged in wider knowledge , application of digital technology- Intellectual Policy ensured the Rūnaka owned the rights to all their

knowledge and narratives including the complete GamePā.

Page 9: SimPa review

Use of GamePā in teaching Māori concepts- did not expect the form of the GamePā to vary so much

Page 10: SimPa review

Develop techniques and practices for the use of GamePā- did not expect the Rūnaka to move so quickly to using the skills

learnt through the SimPā developments to develop further applications

- This demonstrates a very successful community adoption of digital media

Page 11: SimPa review

- complex structures of knowledge ownership- Rūnaka actively using SimPā to connect with their youth- SimPā team had to be indistinguishably both Otago Polytechnic

and Iwi.

Page 12: SimPa review

• Overwhelming success, but very different to that expected.

• Need to abandon a linear flow to accommodate a process that is very much more organic.

• SimPā toolkit has ended up being much more about process – partnerships of ideas and capabilities – than about the technology.

• The project has taken far more partnership negotiation than the team ever imagined.

• The SimPā team had to be indistinguishably both Otago Polytechnic and Iwi

Page 13: SimPa review

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