six ways to fail at creative endeavors

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Notebook: magic Created: 30/11/2011 12:3 2 p.m . Updated: 30/11/2011 12:46 p.m . URL: http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/stf/168 Six Ways to Fail a t Creative Endeavors : Dail y MTG : Magic: The Gathering Six W ays to Fail at Cr eative En deavors Doug Beyer  Wednesday, November 09, 2011 Savor the Flavor Archive Doug Beyer Archive re y ou succ eeding at too many c rea tive endeavors? Do you keep dash ing o ff absurdly excellent novels in your spare time? Do you wake up to find yourself surrounded by genius-level sculptures, format-altering decklists, and functional ornithopters? Good news! Today I'm going to tell you how to grind that overflowing creative imp uls e to a halt and get your procr astination bac k on trac k. Get rea dy to return to th e halc yon days of w istfu lly hoping that someday you would get up the gumption to accomplish what you've dreamed, because today we're talking about failing . I understand the problem. You're a dynamo of creative output and you're just tired of accomplishing all of that  genius all the time. Well, there's hope. The first step is to stop jumping into your writing, drawing, or songwriting so regularly. Break all those habits that m ake y ou get started in the first place, even when you do n't feel inspired. You need to sit around, stare out a convenient window, and long for a fully formed work of artistic splendor to make a pit-stop at your brain. Be patient, and be prepare d to wait u ntil conditions are c om pletely per fec t before y ou s tart. Insp iration m ay or may not  visit you today, and that's the beauty of it. The muse gets to dec ide whether you genera te crea tive outp ut t oday inst ead of you, w hic h w ill ratchet do wn you r rate of crea ting significantly . I recomm end you not put it off until tom orr ow—get started on your patience now . There' s plenty of time to cr eate that thing you've alway s wanted to see exist next week. Don't jum p in and work through your lack of inspiration—that's just going to get a whole bunch of work done. Best just to  wait.

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8/3/2019 Six Ways to Fail at Creative Endeavors

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Notebook: magic

Created: 30/11/2011 12:32 p.m. Updated: 30/11/2011 12:46 p.m.

URL: http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/stf/168

Six Ways to Fail at Creative Endeavors : Daily MTG : Magic: TheGathering

Six Ways to Fail at Creative Endeavors

Doug Beyer Wednesday, November 09, 2011

Savor the Flavor ArchiveDoug Beyer Archive

re you succeeding at too many creative endeavors? Do you keep dashing off absurdly excellent novels in yourspare time? Do you wake up to find yourself surrounded by genius-level sculptures, format-altering decklists,and functional ornithopters? Good news! Today I'm going to tell you how to grind that overflowing creativeimpulse to a halt and get your procrastination back on track. Get ready to return to the halcyon days of wistfully 

hoping that someday you would get up the gumption to accomplish what you've dreamed, because today we're talking about failing .

I understand the problem. You're a dynamo of creative output and you're just tired of accomplishing all of that  genius allthe time. Well, there's hope. The first step is to stop jumping into your writing, drawing, or songwriting so regularly.

Break all those habits that make you get started in the first place, even when you don't feel inspired. You need to sitaround, stare out a convenient window, and long for a fully formed work of artistic splendor to make a pit-stop at yourbrain.

Be patient, and be prepared to wait until conditions are completely perfect before you start. Inspiration may or may not visit you today, and that's the beauty of it. The muse gets to decide whether you generate creative output today instead of you, which will ratchet down your rate of creating significantly . I recomm end you not put it off until tomorrow—getstarted on your patience now . There's plenty of time to create that thing you've always wanted to see exist next week. Don'tjump in and work through your lack of inspiration—that's just going to get a whole bunch of work done. Best just to

 wait.

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But maybe the unthinkable happens, and inspiration actually strikes. You might accidentally get excited, get busy, andmake something. What then?

If you have a creative soul—and if you're a human or other sentient being, you do ( let's not be anthropocentric in acolumn about elves and dragons, shall we?)—then you have a set of creative standards. Your standards tell you what'scool and what's amazing and what's complete and utter crap. To slow down your own creative efforts, what you want todo is judge your earliest efforts by the same standards you apply to grand masters. Compare your first fledgling shortstory to the best epic poem you've ever read. If your first guitar solo isn't any good, then quit . If you haven't managed toquit for some reason, then check your tenth and twentieth and hundredth guitar solo. Does it still need work? Well thenyou're probably imperfect, so it's time to end your career.

Compare yourself to your heroes. See how those career painters who've put in thousands of hours over a lifetime of effort are just way better than your first few attempts? See how the prose in the first page of your first draft isn't shining likethe dawning morn? Don't revise . Don't work, and iterate, and put in the hours trying to improve your early fumblings. Usethat initial disappointment as ammunition to put a hole in your enthusiasm for your own art, and use that sense of deflation to prevent yourself from trying to make cool stuff. Try it, it works. I mean it.

Say what? You're still managing to pour your soul out into various artistic expressions? Then we have more work to do.

Consider your wide range of strategies for success. You probably have a network of tips and tricks that help you stay motivated, keep your spirits high, and avoid d istraction. You're probably a member of several clubs and socialnetworking groups that churn up your ideas and foster your creativity. You read websites, forums, Twitter feeds, and

 Tumblr blogs that relate to your interest and continuously challenge and inspire your work. If one technique doesn't getyou the results you want, you adapt by trying seven or ten or a hundred other things. Well, that's part of your problem!

 You're simply over-methoding .

If you truly want to snail's-pace your art, hitch your wagon to a single process and cling to it slavishly. Narrow down youroptions so that if that one method doesn't get you what you want, you have no other recourse but failure. Don't evenput all your eggs in one basket—that's getting all fancy-like. Instead, select a single, fragile egg and combine it with oneprecious, woven carrying device and just wish super hard that those two will work out for you. When they don't, you'll be

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out of options, just like that! Failure will be dead ahead like an iceberg, and you will have no choice but to crunch yourhull slowly and sickeningly into it. Simple.

Good gravy, are you still managing to get things done? I tell you, you have a serious productivity problem. But don't worry. I have just the thing.

I get it. You're an unstoppable engine that generates game designs, web cartoons, and som e pretty decent fan fictiondespite all your best efforts. You can't really be blamed for this—you have been cursed with an encouraging innermonologue and relentless confidence. But what's to do? Can your output ever be throttled? I have the key for you.

 There's a weapon inside of you that is lethal to getting art created, and you can reach for the hilt of that weapon at any time. It's som ething we're all born with, it's easy to use, and it's free. It's called your inner editor.

 The inner editor is your critical inner voice. It's a running commentary of self-defeating talk that drones along inside yourhead—if you let it. Since you're already doing all that amazing choreography, screenwriting, and modern architecture inyour spare time, you're probably going to need to encourage it a little, to let it blossom. Here's the key: imagine what aharsh critic would say about what you're working on. Don't let yourself get a draft done before you listen to this critic— that's far too late. Twist up the volume knob on that crabby crank as soon as you start working. Let it beat down yourcreative spirit. Let it strangle the sense of "hey, this is kinda cool" that puts the wind in your artistic sails. Return to itoften, repeating its critical mantras to yourself so that you never get a head of steam up, and you never get to the end of that sonata or that children's book.

Don't tell me—I know, I know. You've tried to listen to that inner editor, but you're still making all this pesky art . You're a tough case, you are. But that's okay. This next one is sure to help you reach failure.

Since you're such a prolific da Vinci, you've probably consulted a lot of experts about your chosen field of creativeexpression. You were probably a fan of the genre in which you operate before you started creating in it yourself. That'sbad times, but it's okay—that's fixable. You were just doing it wrong, letting those who went before you engender apassion for art inside of you. What you want to focus on, instead of the great works that make you excited, is the rules.Mimic the conventions that those previous creators set down for you. Find lists of general rules that specify how tosucceed, so that you can parrot them awkwardly, square-peg them into your specific case, and fail.

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Don't pick and choose from among the advice and insight generated by the world of artists in the last few thousand yearsand hone it down to just what makes sense for you—apply it all , so that every maxim and recommendation contradictsanother one and your work becomes a bewildered mess. Instead of learning from others, mindlessly imitate them, thereby draining the sense of pride out of the process, misapplying the legacy of other creators, and encouraging your work tobecome a quagm ire of frustrated false starts and dreary retraced paths. You'll know it's working when you say, "I've doneso much research in my chosen field that I don't know which rules to follow!"

Congratulations—your art is now at a standstill! Enjoy your creative logjam and your reality television! Don't you dareskip off the tracks, explore something new, and trailblaze. All that will do is get your adrenaline pumping, and of courseall that leads to is a virtuous spiral of creative work that might even lead, if you're not careful, to a career . You'll want tostraightjacket yourself with so many rules that you can't possibly succeed and— 

 Wait. Are you telling me that you've tried all these things and you still can't find a way to fail? Well, I hesitated to providethis last bit of advice, because it's a doozy. But if you're saying your creative impulses are still overflowing, and you haven'tmanaged to asphyxiate your childlike can-do fervor yet, then I have one last recommendation for you.

I see it now. I have finally diagnosed why you stubbornly persist in crafting neat things out of your soul. Why, you aredoing it out of enjoyment ! Your motivation is the sense of  joy it gives you to forge something new! Ha ha! That has tostop.

In order to constrict your creative output to a trickle, be sure to shackle it to an hourly rate. Figure out exactly how muchyour chosen type of creative yield is worth, and only do it when you can rake in at least that much. Attach a dollar amountto every blog post, every recipe, every piano recital, and refuse to put on your Creator Chapeau unless som eone coughs upthe coinage.

Now, I don't just mean "earn money from your passion." That's not enough to ensure failure. In fact, if you want badly enough to earn a living doing what you love, that's actually deadly—you'll probably succeed and just generate a string of even more creations. We're trying to put the wrong motivation for your work in place, so that instead of getting hours of free practice by designing furniture or haute couture because you love it, you in fact see work as a necessary evil that peopleuse money to compel you to undertake, so that you eventually burn out and drop your productivity to absolute zero.Get mercenary. Get m iserly. Replace your free-labor enthusiasm with pay-for-play, resentful d rudgery. You 'll generate solittle art that you won't even be good enough to get paid for it anyway.

Congratulations! Mission complete!

But hey. If you're like me, and you're actually looking for more ways to succeed at creative endeavors? I don't know what totell you, my friend. I hope we can figure something out.

Letter of the Week 

Between Planeswalker's Guide entries and my colleague Jenna Helland's recent Innistrad story , I haven't been answering your letters much recently! Let us rectify that. We are rectifiers of things. It is what we do.

Dear Doug Beyer,

I was just philosophizing about myself as a planeswalker (come on, we all do it), which was inspired by