sketching and rendering

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Sketching and rendering

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Page 1: Sketching and rendering

Sketching and rendering

Page 2: Sketching and rendering

What is sketching?

Page 3: Sketching and rendering

What is sketching?

It’s a medium

Page 4: Sketching and rendering

What is sketching?

It’s a medium for thinking and exploring

Page 5: Sketching and rendering

What is sketching?

It’s a medium for expressing and communicating

Page 6: Sketching and rendering

Why sketching?

Page 7: Sketching and rendering

Why sketching?

• More effective than words at a glance•

Page 8: Sketching and rendering

Why sketching?

• More effective than words at a glance•

Why is Drawing Important?It is a (potentially fast) means of communicating an idea

The “Sure Fire”A toy blaster that fires plastic ping-pong balls, stores several at once inside its shell, and automatically resets with each pull of the trigger. Ammo is loaded via the port on the top, several can be loaded at a time. Pulling the trigger once fires a ball out of the front and after the

Page 9: Sketching and rendering

Why sketching?

• More effective than words at a glance•

Why is Drawing Important?It is a (potentially fast) means of communicating an idea

The “Sure Fire”A toy blaster that fires plastic ping-pong balls, stores several at once inside its shell, and automatically resets with each pull of the trigger. Ammo is loaded via the port on the top, several can be loaded at a time. Pulling the trigger once fires a ball out of the front and after the

• “Only a picture can carry such a volume of data in such as small space.”

• - Edward Tufte

Page 10: Sketching and rendering

Why sketching?

• Better sketches are more likely to be perceived as creative ideas•

• “The Influence of Sketch Quality on Perception of Product-Idea Creativity,” Kudrowitz, et. al

Page 11: Sketching and rendering

Why sketching?

• Better sketches are more likely to be perceived as creative ideas•

• “The Influence of Sketch Quality on Perception of Product-Idea Creativity,” Kudrowitz, et. al

Page 12: Sketching and rendering

Why sketching?

• Better sketches are more likely to be perceived as creative ideas•

• “The Influence of Sketch Quality on Perception of Product-Idea Creativity,” Kudrowitz, et. al

Page 13: Sketching and rendering

Why sketching?

• Better sketches are more likely to be perceived as creative ideas•

• “The Influence of Sketch Quality on Perception of Product-Idea Creativity,” Kudrowitz, et. al

Page 14: Sketching and rendering

Why sketching?

• Better sketches are more likely to be perceived as creative ideas•

• “..student drawing should be explicitly recognized alongside writing, reading, and talking as a key element in science education."

• -Science magazine

• “The Influence of Sketch Quality on Perception of Product-Idea Creativity,” Kudrowitz, et. al

Page 15: Sketching and rendering

Is this creative?

Page 16: Sketching and rendering

Is this creative?

• Probably.

Page 17: Sketching and rendering

Is this creative?

• Probably. • As a way of thinking and exploring, you should draw however you want to - imperfections can often lead to inspiration.

Page 18: Sketching and rendering

Is this creative?

• Probably. • As a way of thinking and exploring, you should draw however you want to - imperfections can often lead to inspiration.

• As a way of communicating, a good sketch can help get the point across.

Page 19: Sketching and rendering

The building blocks of sketchingA visual language

Page 20: Sketching and rendering

The building blocks of sketching

Page 21: Sketching and rendering

The building blocks of sketching

• A visual language• Mental models• Skills• Rules

Page 22: Sketching and rendering

The building blocks of sketching

• A visual language• Mental models• Skills• Rules

• Practice, practice, practice

Page 23: Sketching and rendering

Tools: what can I use?

Page 24: Sketching and rendering

Tools: what can I use?

• Anything! •

Page 25: Sketching and rendering

Tools: some “favorites”

Page 26: Sketching and rendering

Tools: some “favorites”

• Pens Commit to your lines!

Page 27: Sketching and rendering

Tools: some “favorites”

• Pens Commit to your lines!• fine tip pen

• felt tip pen

Page 28: Sketching and rendering

Tools: some “favorites”

• Pens Commit to your lines!• fine tip pen

• felt tip pen• Pencils

• soft pencil• white pencil

Page 29: Sketching and rendering

• Alcohol-based ink markers Not just your ordinary marker!

Tools: some “favorites”

Page 30: Sketching and rendering

• Alcohol-based ink markers Not just your ordinary marker!

Tools: some “favorites”

Page 31: Sketching and rendering

Tools: some “favorites”

• Paper It matters!

• Tracing paper• Marker paper

Page 32: Sketching and rendering

Tools: some “favorites”

• Paper It matters!

• Tracing paper• Marker paper

Page 33: Sketching and rendering

A visual language

Mental modelsSkillsRules

Page 34: Sketching and rendering

Mental models

Page 35: Sketching and rendering

Mental models

• Draw a bike.

Page 36: Sketching and rendering

Mental models

• Draw a bike.• Draw a lobster.

Page 37: Sketching and rendering

Mental models

• Visual memory games• Architecture• Proportion • Necessary details

Page 38: Sketching and rendering

Mental models

• Visual memory games• Architecture• Proportion • Necessary details

Page 39: Sketching and rendering

Mental models

• Visual memory games• Architecture• Proportion • Necessary details

Page 40: Sketching and rendering

Mental models

• Visual memory games• Architecture• Proportion • Necessary details

Page 41: Sketching and rendering

Mental models

• Visual memory games• Architecture• Proportion • Necessary details

Page 42: Sketching and rendering

Mental models

• Visual memory games• Architecture• Proportion • Necessary details

Page 43: Sketching and rendering

Mental models

• Visual memory games• Architecture• Proportion • Necessary details

Page 44: Sketching and rendering

Mental models

• Visual memory games• Architecture• Proportion • Necessary details

Page 45: Sketching and rendering

Mental models

• Visual memory games• Architecture• Proportion • Necessary details

Page 46: Sketching and rendering

Mental models

• Visual memory games• Architecture• Proportion • Necessary details

Page 47: Sketching and rendering

A visual language

Mental modelsSkillsRules

Page 48: Sketching and rendering

Skills

• Draw big.•

Page 49: Sketching and rendering

Uncertainty is Visible

Skills

• Draw with confidence.

Page 50: Sketching and rendering

Uncertainty is Visible

Skills

• Draw with confidence.

Uncertainty is visible!

Page 51: Sketching and rendering

Skills: Freehand shapes

Page 52: Sketching and rendering

Skills: Freehand shapes

• Lines

Page 53: Sketching and rendering

Skills: Freehand shapes

• Lines• Curves

Page 54: Sketching and rendering

Skills: Freehand shapes

• Lines• Curves• Circles

Page 55: Sketching and rendering

Skills: Freehand shapes

• Lines• Curves• Circles• Ellipses

Page 56: Sketching and rendering

Skills: Freehand shapes

• Lines• Curves• Circles• Ellipses

Warm up with these shapes

Page 57: Sketching and rendering

A visual language

Mental modelsSkillsRules

Page 58: Sketching and rendering

Exercise!

• Orient transparency horizontally (landscape)

• Draw a line dividing transparency into left/right halves

• Orient foam model with vertical edge facing you, and the cylinder pointing to the right

• Sketch the model on the left side of the transparency•

Page 59: Sketching and rendering

Rules: Before the Renaissance

Santa Trinita Maestá, by Cimabue“Excuse me for shouting – I thought you

were farther away.”

Adapted from Gahan Wilson

Page 60: Sketching and rendering

Rules: The Renaissance

• “Perspective is nothing else than seeing a place behind a plane of glass, quite transparent, on the surface of which the object behind the glass are to be drawn”

•- Leonardo Da Vinci

Page 61: Sketching and rendering

Rules: Perspective

• Florentine architect Filippo Brunelleschi• 1413 AD

Page 62: Sketching and rendering

Exercise!

• Tape transparency horizontally onto the viewer

• Place the model so that it appears in the right side of the transparency

• Orient the model as for sketch #1

• Trace the outline of the model on the right side of the transparency

• tips: close one eye, look straight ahead at the model, and don’t move your head once you start drawing

Page 63: Sketching and rendering

Rules: Draw what you see, not what you know

Page 64: Sketching and rendering

Rules: Draw what you see, not what you know

est. 9000 BC