Sketching Your Way To Better Product Design

Download Sketching Your Way To Better Product Design

Post on 27-Jan-2015

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Using the 6-8-5 Method, you can rapidly generate ideas and improve your user interface designs. Join us and respond to business requirements with quick sketches, validating and fine-tuning through structured pitching and critiquing. You won't need a laptop - just bring your favorite pencil and get ready to sketch!

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1. Live! With 6-8-5 Rapid Sketching for Better Design Russ Unger, GE Capital Americas, Experience Design Director @russuRuss Unger | @russu | GE Capital Americas 2. Live! with 6-8-5 Rapid Sketching for Better DesignRuss Unger | @russu | GE Capital Americas 3. I do a bale of sketches, A pound of observation, Then an ounce of painting.one eye, a piece of hair.Gardner CoxRuss Unger | @russu | GE Capital Americas 4. THIS IS A PRESENTATION ABOUT SKETCHING.Russ Unger | @russu | GE Capital Americas 5. Not This Kind...Russ Unger | @russu | GE Capital Americas 6. This Kind.Russ Unger | @russu | GE Capital Americas 7. Digital tools make everything easier, right?WHY BOTHER SKETCHING?Russ Unger | @russu | GE Capital Americas 8. A Few Reasons: Great for Communicating Ideas Allows Us to Record What We See & Hear Helps Us Work Through Thinking / Ideas Helps Us Reflect What Were Hearing DocumentationSource: UIE Brain Sparks Blog: http://www.uie.com/articles/why_sketching/Russ Unger | @russu | GE Capital Americas 9. A Few Reasons: Great for Communicating Ideas Allows Us to Record What We See & Hear Helps Us Work Through Thinking / Ideas Helps Us Reflect What Were Hearing DocumentationSource: UIE Brain Sparks Blog: http://www.uie.com/articles/why_sketching/Russ Unger | @russu | GE Capital Americas 10. Working Through IdeasSource: Sketching User Experiences - The Workbook by Bill BuxtonRuss Unger | @russu | GE Capital Americas 11. MVEMinimum Viable Experience? Multiple Lo-Fi Design Concepts Iterative Evaluation Some User/Customer Insight (ish)Russ Unger | @russu | GE Capital Americas 12. Sketching>TalkingRuss Unger | @russu | GE Capital Americas 13. Our design isnt the only design.SKETCHING EXAMPLESRuss Unger | @russu | GE Capital Americas 14. The Work We Do (By Ourselves-ish)Russ Unger | @russu | GE Capital Americas 15. Collaborative Design (with Clients & Users)Russ Unger | @russu | GE Capital Americas 16. Other Uses...Russ Unger | @russu | GE Capital Americas 17. ...And Other People Do It, Too...Adam Savage MythbustersRuss Unger | @russu | GE Capital Americas 18. ...And Other People Do It, Too...Jim HensonRuss Unger | @russu | GE Capital Americas 19. Sketching is Kinda Everywhere.Russ Unger | @russu | GE Capital Americas 20. THE 6-8-5Russ Unger | @russu | GE Capital Americas 21. 6-8-512345678 Russ Unger | @russu | GE Capital Americas 22. The goal is to generate 6-8 sketches with the focus being on !QUANTITY over QUALITY.Russ Unger | @russu | GE Capital Americas 23. Design a Conference App for Smart PhonesLETS DO IT!Russ Unger | @russu | GE Capital Americas 24. We Need Some Requirements Requirement 1 Requirement 2 Requirement 3 Requirement 4 Requirement 5 Requirement 6 Russ Unger | @russu | GE Capital Americas 25. The 8-UpRuss Unger | @russu | GE Capital Americas 26. ! s e t u in M 5 12345678Russ Unger | @russu | GE Capital Americas 27. Those Requirements Again: Requirement 1 Requirement 2 Requirement 3 Requirement 4 Requirement 5 Requirement 6 Russ Unger | @russu | GE Capital Americas 28. WHAT NEXT?Russ Unger | @russu | GE Capital Americas 29. Now What? Critique Further the Design More Critique Usability Testing Etc.Russ Unger | @russu | GE Capital Americas 30. Rules of Critique* Do treat each other with respect remember your idea is next Do encourage and embrace the crazinessCourtesy of Bennett King @skunkwUrX ike e kinda looks l H d Teen Wolfs DaDo keep on track time is limited Do get new ideas on paper write, draw, scribble Do build on the ideas of others Do question the design Dont judge or shoot down ideas based on your preferences Dont talk over each other everyone has a voice Dont be a jackass! *applied to real-life engineers - results may varyRuss Unger | @russu | GE Capital Americas 31. Further the DesignRuss Unger | @russu | GE Capital Americas 32. Further the DesignRuss Unger | @russu | GE Capital Americas 33. Usability TestingRuss Unger | @russu | GE Capital Americas 34. SO WHAT?Russ Unger | @russu | GE Capital Americas 35. Constraints-Based (6-8-5) Sketching Provides: Rapid Ideation Iterative Design Exploration Validation Against Requirements Group/Team Collaboration Inexpensive Opportunities for Data-Driven DesignRuss Unger | @russu | GE Capital Americas 36. I do a bale of sketches, A pound of observation, Then an ounce of painting.one eye, a piece of hair.Gardner CoxRuss Unger | @russu | GE Capital Americas 37. Thank You!Russ Unger | @russu | GE Capital Americas